Implications of Similarities in Instructional Design, Learner Interface Design and User
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Universal Instructional Design Implementation Guide Credits
The Universal Instructional Design Implementation Guide Credits Written by: Jaellayna Palmer Project Manager and Instructional Designer Universal Instructional Design Project Teaching Support Services University of Guelph Aldo Caputo Manager Learning Technology & Courseware innovation Teaching Support Services University of Guelph Designed by: Doug Schaefer Graphic Designer Teaching Support Services University of Guelph Funded by: The Learning Opportunities Task Force Ministry of Training, Colleges and Universities, Government of Ontario 2002-03 Acknowledgements Teaching Support Services would like to acknowledge and offer thanks to the following contributors to this project: • The Learning Opportunities Task Force, Ministry of Training, Colleges and Universities, Government of Ontario, which provided funding during 2002-03. • Linda Yuval, Research Assistant for the UID project, and her advisor, Professor Karen Korabik, Department of Psychology, University of Guelph. • Personnel within the Centre for Students with Disabilities, and the Learning Commons, University of Guelph. • Professors and TAs who participated in our course projects. • Students who volunteered to participate in the UID project and who provided their feedback. Universal Instructional Design Implementation Guide ii Table of Contents Universal Instructional Design ......................................................................................................................1 Universal Instructional Design Principles (Poster) ........................................................................................4 -
Designing for Online Interaction: Scaffolded and Collaborative Interventions in a Graduate-Level Blended Course
The Call Triangle: student, teacher and institution Designing for online interaction: Scaffolded and collaborative interventions in a graduate-level blended course Claudia Álvarez and Liliana Cuesta * Universidad de La Sabana,Campus Universitario Puente del Común,Chía,Colombia Abstract This article examines types of interaction from the perspective of intervening agents and interaction outcomes. We argue that the strategic combination of these types of interaction with certain core features (such as dosified input, attainable goal-setting, personalization and collaboration) contribute to creating a more effective relationship between instructional design, use and the interactional purposes of learning activities. The paper also offers instructors and course designers various considerations regarding the pedagogical nature of learning activities and the actions that both learners and instructors can carry out to optimize the online educational experience. Consideration for emergent trends in research on related areas are also presented. Keywords : online interaction; instructional design; course design; e-learning; scaffolding 1. Introduction In the context of online education, constructs such as instructional design, implementation of learning activities, scaffolding, assessment, resource selection and interaction among agents are seen as essential attributes of online courses and/or modules (Cuesta, 2010a). In educational scenarios, the interrelation of all these components has a direct impact on the learning performance of the students -
A Minimalist Global User Interface1
A Minimalist Global User Interface1 Rob Pike AT&T Bell Laboratories Murray Hill, New Jersey 07974 [email protected] Abstract users from the keyboard-heavy user interfaces that preceded them. Help is a combination of editor, window system, shell, and user interface that provides a novel environment for There are many reasons for this failure one that is the construction of textual applications such as browsers, often overlooked is how uncomfortable most commercially debuggers, mailers, and so on. It combines an extremely lean made mice are to use but the most important might well be user interface with some automatic heuristics and defaults to that the interfaces the machines offer are just not very good. achieve significant effects with minimal mouse and keyboard Spottily integrated and weighed down by layers of software activity. The user interface is driven by a file-oriented pro- that provide features too numerous to catalog and too special- gramming interface that may be controlled from programs or ized to be helpful, a modern window system expends its even shell scripts. By taking care of user interface issues in a energy trying to look good, either on a brochure or on a dis- central utility, help simplifies the job of programming appli- play. What matters much more to a user interface is that it cations that make use of a bitmap display and mouse. feel good. It should be dynamic and responsive, efficient and invisible [Pike88]; instead, a session with X windows some- Keywords: Windows, User Interfaces, Minimalism times feels like a telephone conversation by satellite. -
Project Management in Instructional Design
PROJECT MANAGEMENT IN INSTRUCTIONAL DESIGN by Shamon A. Allen A dissertation presented to the faculty of The International Institute for Innovative Instruction In partial fulfillment of the requirements for the degree of DOCTOR OF PROFESSIONAL STUDIES in Instructional Design Leadership FRANKLIN UNIVERSTIY Columbus, Ohio December 2020 Joel Gardner, Ph.D., Faculty Mentor and Chair Lewis Chongwony, Ph.D., Committee Member Niccole Hyatt, Ph.D., Committee Member Franklin University This is to certify that the dissertation prepared by Shamon Allen “Project Management in Instructional Design” Has been approved by his committee as satisfactory completion of the dissertation requirements for the degree of Doctor of Professional Studies in Instructional Design Leadership 12/16/2020 Joel Gardner, Ph.D., Committee Chair Niccole Hyatt Niccole Hyatt (Dec 16, 2020 08:25 EST) 12/16/2020 Niccole Hyatt, Ph.D., Committee Member 12/16/2020 Lewis Chongwony, Ph.D., Committee Member Yi Yang Yi Yang (Dec 16, 2020 21:36 EST) 12/16/2020 Yi Yang, Ph.D., Program Chair, DPS 12/17/2020 Wendell Seaborne, Ph.D., Dean, Doctoral Studies ii Copyright Shamon A. Allen 2020 iii ABSTRACT Project Management in Instructional Design by Shamon A. Allen, Doctor of Professional Studies Franklin University, 2020 Major Professor: Dr. Joel L. Gardner Department: International Institute for Innovative Instruction This study surveyed 86 instructional design professionals based on a two-part approach to identify and validate the most critical instructional design project management competencies. First, a systematic review of instructional design project management literature was conducted to identify key project management competencies. Next, a survey instrument was created based on common themes identified during the systematic analysis of qualitative study results on instructional design project management competencies. -
WHAT IS LEARNING EXPERIENCE DESIGN? & Why It Matters PRESENTERS
WHAT IS LEARNING EXPERIENCE DESIGN? & why it matters PRESENTERS Kristen Hernandez Lydia Treadwell Learning Experience Designer Learning Experience Designer LSU Digital & Continuing Education LSU Digital & Continuing Education [email protected] [email protected] OVERVIEW • What is Learning Experience Design (LXD)? • LXD Development Tools • Empathy mapping • “Pillars” of LXD • LXD Matrix • Application activity LXD=ID+UX Learning Experience Design (LXD) is interdisciplinary approach to developing well-designed learning environments that employ both sound Instructional Design (ID) and User Experience Design (UXD) techniques. LXD=ID+UX1 learning theories alignment maps design models storyboards instructional analysis item analysis Instructional Design LXD=ID+UX2 empathy-mapping prototyping personas iterative design scenarios user testing Learner-Centered Design Empathy map The Four Pillars of Learning Experience INSTRUCTION • approach to the method of instruction, tailored for the context, content, and learner. • creating a meaningful learning experience • address the gaps that exist between the learner and the desired outcome • practice and apply new skills in real-world or authentic contexts CONTENT • appropriate selection of content that supports acquisition of outcomes • outline the necessary knowledge, skills, and resources needed for learners to fulfill those outcomes. • effective arrangement of instructional material including the content flow, chunking, and organization • content structured in a way that makes the most logical and relevant -
Notions of Minimalism and the Design of Interactive Systems
Where »less« is »more« – notions of minimalism and the design of interactive systems: A constructive analysis of products & processes of human-computer-interaction design from a minimalist standpoint Dissertation zur Erlangung des Doktorgrades an der MIN-Fakultät Department Informatik der Universität Hamburg vorgelegt von Hartmut Obendorf Hamburg 2007 Genehmigt von der MIN-Fakultät Department Informatik der Universität Hamburg auf Antrag von Prof. Dr. Horst Oberquelle Erstgutachter(in)/Doktorvater Prof. Dr. Horst Oberquelle Zweitgutachter(in) Hamburg, den _______________ Datum der Disputation 4.4.2007 Prof. Dr. ____________________________ Leiter Department Informatik (Prof. Dr. N. Ritter) OVERVIEW 1 Designing for an Age of Complexity 11 Computing has added complexity to our lives. The search for machine beauty motivates the transfer of the notion of minimalism from art and music to the design of interactive systems, trying to explain simplicity, and to differentiate paths of reduction. For a concise example, four notions of minimalism are presented and discussed. 2 In Search of ‚Minimalism‘ – Roving in art history, music and elsewhere 21 Examples of works in art, music and literature that were collectively described with the label of Minimalism by contemporary criticism and art history are revisited. This chapter follows a historical rather than a conceptual order and aims not at a single definition of Minimalism, but instead tries to illustrate both the breadth of concepts underlying works characterized as minimal, and the recurrence of attributes of minimal art in different disciplines. 3 A Role for Minimalism in the Use-Centered Design of Interactive Systems 61 Based on these shared aspects of minimalism, four principles, namely functional, structural, constructional and compositional minimalism, are introduced. -
Teaching Sustainable Design Using BIM and Project-Based Energy Simulations
Educ. Sci. 2012, 2, 136-149; doi:10.3390/educsci2030136 OPEN ACCESS education sciences ISSN 2227-7102 www.mdpi.com/journal/education Case Report Teaching Sustainable Design Using BIM and Project-Based Energy Simulations Zhigang Shen *, Wayne Jensen, Timothy Wentz and Bruce Fischer The Durham School of Architectural Engineering and Construction, The University of Nebraska-Lincoln, 113 NH, Lincoln, NE 68588-0500, USA; E-Mails: [email protected] (W.J.) ; [email protected] (T.W.) ; [email protected] (B.F.) * Author to whom correspondence should be addressed; E-Mail: [email protected]; Tel.: +1-402-472-9470; Fax: +1-402-472-4087. Received: 11 July 2012; in revised form: 4 August 2012/ Accepted: 20 August 2012/ Published: 27 August 2012 Abstract: The cross-disciplinary nature of energy-efficient building design has created many challenges for architecture, engineering and construction instructors. One of the technical challenges in teaching sustainable building design is enabling students to quantitatively understand how different building designs affect a building’s energy performance. Concept based instructional methods fall short in evaluating the impact of different design choices on a buildings’ energy consumption. Building Information Modeling (BIM) with energy performance software provides a feasible tool to evaluate building design parameters. One notable advantage of this tool is its ability to couple 3D visualization of the structure with energy performance analysis without requiring detailed mathematical and thermodynamic calculations. Project-based Learning (PBL) utilizing BIM tools coupled with energy analysis software was incorporated into a senior level undergraduate class. Student perceptions and feedback were analyzed to gauge the effectiveness of these techniques as instructional tools. -
Modeling Linguistic Theory on a Computer: from GB to Minimalism
Modeling Linguistic Theory on a Computer: From GB to Minimalism Sandiway Fong Dept. of Linguistics Dept. of Computer Science 1 MIT IAP Computational Linguistics Fest, 1/14/2005 Outline • Mature system: PAPPI • Current work – parser in the principles-and- – introduce a left-to-right parser parameters framework based on the probe-goal model – principles are formalized and from the Minimalist Program declaratively stated in Prolog (MP) (logic) – take a look at modeling some – principles are mapped onto data from SOV languages general computational mechanisms • relativization in Turkish and Japanese – recovers all possible parses • psycholinguistics (parsing – (free software, recently ported preferences) to MacOS X and Linux) – (software yet to be released...) – (see http://dingo.sbs.arizona.edu/~sandi way/) 2 MIT IAP Computational Linguistics Fest, 1/14/2005 3 PAPPI: Overview sentence • user’s viewpoint syntactic represent ations parser operations corresponding to linguistic principles (= theory) 3 MIT IAP Computational Linguistics Fest, 1/14/2005 PAPPI: Overview • parser operations can be – turned on or off – metered • syntactic representations can be – displayed – examined • in the context of a parser operation – dissected • features displayed 4 MIT IAP Computational Linguistics Fest, 1/14/2005 PAPPI: Coverage • supplied with a basic set of principles – X’-based phrase structure, Case, Binding, ECP, Theta, head movement, phrasal movement, LF movement, QR, operator-variable, WCO – handles a couple hundred English examples from Lasnik and -
An Object-Oriented Approach
INSTRUCTIONAL WEB SITES DESIGN: AN OBJECT-ORIENTED APPROACH. A Dissertation Presented by THOMAS ZSCHOCKE Submitted to the Graduate School of the University of Massachusetts Amherst in partial fulfillment of the requirements for the degree of DOCTOR OF EDUCATION May 2002 Center for International Education Department of Educational Policy, Research and Administration School of Education © Copyright by Thomas Zschocke 2002 All Rights Reserved INSTRUCTIONAL WEB SITES DESIGN: AN OBJECT-ORIENTED APPROACH. A Dissertation Presented by THOMAS ZSCHOCKE Approved as to style and content by: Robert J. Miltz, Chair George E. Forman, Member Miguel Romero, Member D. Nico Spinelli, Member Bailey W. Jackson, Dean School of Education ABSTRACT INSTRUCTIONAL WEB SITES DESIGN: AN OBJECT-ORIENTED APPROACH. MAY 2002 THOMAS ZSCHOCKE, DIPLOM-SOZIALPÄDAGOGE, UNIVERSITY OF APPLIED SCIENCES COLOGNE, GERMANY M.A., UNIVERSITY OF COLOGNE, GERMANY Ed.D. UNIVERSITY OF MASSACHUSETTS AMHERST Directed by: Professor Robert F. Miltz The great variety of authoring activities involved in the development of Web- based learning environments requires a more comprehensive integration of principles and strategies not only from instructional design, but also from other disciplines such as human-computer interaction and software engineering. The present dissertation addresses this issue by proposing an object-oriented instructional design (OOID) model based on Tennyson's fourth generation instructional systems development (ISD4) model. It incorporates object-oriented analysis and design methods from human-computer interaction (HCI) and software engineering into a single framework for Internet use in education. Introducing object orientation into the instructional design of distributed hypermedia learning environments allows for an enhanced utilization of so-called learning objects that can be used, re-used or referenced during technology-mediated instruction. -
Capabilities of Rationalism and Minimalism for Contemporary
International Journal of Scientific & Engineering Research, Volume 7, Issue 1, January-2016 339 ISSN 2229-5518 Capabilities of Rationalism and Minimalism for Contemporary Graffiti and Environmental Graphic: A Descriptive, Analytical and Comparative Case Study Seyed Maziar Mohsenian* Enghelab–e Eslami Technical College (EITTC), Tehran, Iran Abstract— In early centuries, human created some magical and ritual artworks on the wall of caves, with the limited facilities, to achieve some goals. During time and by developing of sciences and technologies, factors such as change in material, variety of tastes, ideas and so on allow art to be applicable in various fields. One of the art branches which have a wide and multi–dimensional applicability from definition and performance points of view is graffiti. In the current time, graffiti is a symbol of urban and popular art. Although use of paintings, colors and decorative elements for decoration of architecture has been common since ancient era, graffiti is changed due to changing in urban structures and establishing new urbanism concepts in recent years. For creating graffiti in the current time, it has not confine to performing on a vertical wall using tools such as brush and color but we can see different artworks sometimes are comparable to the artworks of various art branches such as minimal art and utilize the characteristics of such art branches to create new graffiti. The current research aims to describe the capabilities of contemporary graffiti and environmental graphic of Iran and it can be used to calm urban space, which its critical foundation, decorative purposes and constitutional concepts of minimal art. -
Instructional Design
Careers in Instructional Design TABLE OF CONTENTS Overview 1 Common Job Duties 2 Common Required Skills 2 How Graduate Skills Translate 2 Possible Job Titles 3 Steps You Can Take to Prepare 3 Finding Job Postings 4 Applying for Positions 4 Interviewing for Positions 4 Resources for Further Study 5 OVERVIEW Instructional designers specialize in educational curriculum design and Projected Percent Growth in implementation. They are pedagogical Employment, 2016-2026 specialists informed by theories of learning, teaching, and assessment who Instructional 11% work in a variety of academic, nonprofit, Coordinators and commercial settings. They might work with faculty members to create Other Education, online versions of college courses, or they Training, and Library 9% Occupations may consult with leading companies to develop employee training materials. Many of the best instructional designers Total, All Occupations 7% started their careers as teachers, so if you enjoy teaching and curriculum design, 0% 5% 10% 15% this may be a career for you. According to the Bureau of Labor Statistics, the employment outlook for instructional designers in strong, with an 11 percent increase in positions expected between 2016 and 2026. The median annual wage was $63,750 in 2017. UChicago graduate students and postdocs will also be glad to know that many hiring managers prefer instructional designers with graduate degrees. grad.uchicago.edu 2 COMMON JOB DUTIES COMMON REQUIRED SKILLS . Develop and coordinate the . Teaching skills, especially the ability to implementation of curricula design and execute curricula . Assess student needs and discuss the . Strong curiosity and an ability to quickly implementation of appropriate learn new things pedagogical strategies with teachers . -
Using Instructional Interactivity to Improve E-Learning Design
Using Instructional Interactivity to Improve e-Learning Design by Ethan Edwards, Chief Instructional Strategist “The interactivity we design for e-learning must require the learner to do something that is cognitively demanding and that leads to improved performance.” Ethan Edwards chief instructional strategist Intro The real benefit of e-learning is being able to create a design need to be intellectually engaged for learning to happen. that improves learners’ skills and behavior while simultaneously Lasting change requires meaningful and compelling mental achieving the operational advantages that e-learning offers engagement and interaction. organizations. Yet much e-learning is composed of largely wasted opportunities for useful interactivity. The real challenge as designers of e-learning is not so much how to best convey information (that part is relatively easy), What most people fail to understand about e-learning is that the but rather, it is to design experiences that engage learners in mere presence of technology in a learning environment does not meaningful activities—activities in which the otherwise trivial change the essential aspects of how people learn. Learning does actions of pointing mouse cursors and pressing keys take on not occur passively. In live teaching, lecture formats with minimal a significance that represents consequential thinking. Read activity on the part of the learner do not work very well. Yet some on to learn how Allen Interactions’ Context, Challenge, Activity e-learning designers tend to create e-learning lessons that and Feedback (CCAF) Design Model achieves true instructional are little more than exercises in listening or reading. Learners interactivity and leads to actual performance change.