ESA: a CLIM Library for Writing Emacs-Style Applications
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Common Lispworks User Guide
LispWorks® for the Windows® Operating System Common LispWorks User Guide Version 5.1 Copyright and Trademarks Common LispWorks User Guide (Windows version) Version 5.1 February 2008 Copyright © 2008 by LispWorks Ltd. All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of LispWorks Ltd. The information in this publication is provided for information only, is subject to change without notice, and should not be construed as a commitment by LispWorks Ltd. LispWorks Ltd assumes no responsibility or liability for any errors or inaccuracies that may appear in this publication. The software described in this book is furnished under license and may only be used or copied in accordance with the terms of that license. LispWorks and KnowledgeWorks are registered trademarks of LispWorks Ltd. Adobe and PostScript are registered trademarks of Adobe Systems Incorporated. Other brand or product names are the registered trade- marks or trademarks of their respective holders. The code for walker.lisp and compute-combination-points is excerpted with permission from PCL, Copyright © 1985, 1986, 1987, 1988 Xerox Corporation. The XP Pretty Printer bears the following copyright notice, which applies to the parts of LispWorks derived therefrom: Copyright © 1989 by the Massachusetts Institute of Technology, Cambridge, Massachusetts. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, pro- vided that this copyright and permission notice appear in all copies and supporting documentation, and that the name of M.I.T. -
The Evolution of Lisp
1 The Evolution of Lisp Guy L. Steele Jr. Richard P. Gabriel Thinking Machines Corporation Lucid, Inc. 245 First Street 707 Laurel Street Cambridge, Massachusetts 02142 Menlo Park, California 94025 Phone: (617) 234-2860 Phone: (415) 329-8400 FAX: (617) 243-4444 FAX: (415) 329-8480 E-mail: [email protected] E-mail: [email protected] Abstract Lisp is the world’s greatest programming language—or so its proponents think. The structure of Lisp makes it easy to extend the language or even to implement entirely new dialects without starting from scratch. Overall, the evolution of Lisp has been guided more by institutional rivalry, one-upsmanship, and the glee born of technical cleverness that is characteristic of the “hacker culture” than by sober assessments of technical requirements. Nevertheless this process has eventually produced both an industrial- strength programming language, messy but powerful, and a technically pure dialect, small but powerful, that is suitable for use by programming-language theoreticians. We pick up where McCarthy’s paper in the first HOPL conference left off. We trace the development chronologically from the era of the PDP-6, through the heyday of Interlisp and MacLisp, past the ascension and decline of special purpose Lisp machines, to the present era of standardization activities. We then examine the technical evolution of a few representative language features, including both some notable successes and some notable failures, that illuminate design issues that distinguish Lisp from other programming languages. We also discuss the use of Lisp as a laboratory for designing other programming languages. We conclude with some reflections on the forces that have driven the evolution of Lisp. -
Allegro CL User Guide
Allegro CL User Guide Volume 1 (of 2) version 4.3 March, 1996 Copyright and other notices: This is revision 6 of this manual. This manual has Franz Inc. document number D-U-00-000-01-60320-1-6. Copyright 1985-1996 by Franz Inc. All rights reserved. No part of this pub- lication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means electronic, mechanical, by photocopying or recording, or otherwise, without the prior and explicit written permission of Franz incorpo- rated. Restricted rights legend: Use, duplication, and disclosure by the United States Government are subject to Restricted Rights for Commercial Software devel- oped at private expense as specified in DOD FAR 52.227-7013 (c) (1) (ii). Allegro CL and Allegro Composer are registered trademarks of Franz Inc. Allegro Common Windows, Allegro Presto, Allegro Runtime, and Allegro Matrix are trademarks of Franz inc. Unix is a trademark of AT&T. The Allegro CL software as provided may contain material copyright Xerox Corp. and the Open Systems Foundation. All such material is used and distrib- uted with permission. Other, uncopyrighted material originally developed at MIT and at CMU is also included. Appendix B is a reproduction of chapters 5 and 6 of The Art of the Metaobject Protocol by G. Kiczales, J. des Rivieres, and D. Bobrow. All this material is used with permission and we thank the authors and their publishers for letting us reproduce their material. Contents Volume 1 Preface 1 Introduction 1.1 The language 1-1 1.2 History 1-1 1.3 Format -
Proceedings-Print.Pdf ISSN: 2175-6759 ISBN: 978-85-76694-75-5
Edited by: Flávio Luiz Schiavoni Rodrigo Schramm José Eduardo Fornari Novo Junior Leandro Lesqueves Costalonga ISSN 2175-6759 Ficha catalográfica elaborada pelo Setor de Processamento Técnico da Divisão de Biblioteca da UFSJ Simpósio Brasileiro de Computação Musical (15. : 2015 : Campinas, SP) Anais [recurso eletrônico] do 15º Simpósio Brasileiro de Computação Musical = 15th Brazilian Symposium on Computer Music (SBCM), 23 a 25 de novembro de 2015, Campinas, SP / editado por Flávio Luiz Schiavoni ... [et al.]. – Campinas: UNICAMP, 2015. Disponível em: http://compmus.ime.usp.br/sbcm2015/files/proceedings-print.pdf ISSN: 2175-6759 ISBN: 978-85-76694-75-5 1. Música por computador. 2. Arte e tecnologia. 3. Multimídia (Arte). I. Schiavoni, Flávio Luiz (Ed.). II. Título. CDU: 78:004 SBCM 2015 is organized by University of Campinas (UNICAMP) President: Jos´eTadeu Jorge Vice President for University Coordination: Alvaro´ Penteado Cr´osta Vice President for Research (PRP): Gl´aucia Maria Pastore Coordination of Interdisciplinary Centers (COCEN) Coordinator: Jurandir Zullo Junior Interdisciplinary Center for Studies on Sound Communication (NICS) Coordinator: Adriana do Nascimento Ara´ujo Mendes Art Institute, Department of Music Director: Fernando Augusto de Almeida Hashimoto Chief of the Department: Leandro Barsalini Coordinator of Graduate Studies in Music: Alexandre Zamith Almeida Coordinator of Undergraduate Studies in Music: Paulo J. Siqueira Tin´e Production Center Staff (Ceprod) Visual programming: Ivan Avelar Promotion Brazilian Computer -
Connecting Time and Timbre Computational Methods for Generative Rhythmic Loops Insymbolic and Signal Domainspdfauthor
Connecting Time and Timbre: Computational Methods for Generative Rhythmic Loops in Symbolic and Signal Domains Cárthach Ó Nuanáin TESI DOCTORAL UPF / 2017 Thesis Director: Dr. Sergi Jordà Music Technology Group Dept. of Information and Communication Technologies Universitat Pompeu Fabra, Barcelona, Spain Dissertation submitted to the Department of Information and Communication Tech- nologies of Universitat Pompeu Fabra in partial fulfillment of the requirements for the degree of DOCTOR PER LA UNIVERSITAT POMPEU FABRA Copyright c 2017 by Cárthach Ó Nuanáin Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 Music Technology Group (http://mtg.upf.edu), Department of Information and Communication Tech- nologies (http://www.upf.edu/dtic), Universitat Pompeu Fabra (http://www.upf.edu), Barcelona, Spain. III Do mo mháthair, Marian. V This thesis was conducted carried out at the Music Technology Group (MTG) of Universitat Pompeu Fabra in Barcelona, Spain, from Oct. 2013 to Nov. 2017. It was supervised by Dr. Sergi Jordà and Mr. Perfecto Herrera. Work in several parts of this thesis was carried out in collaboration with the GiantSteps team at the Music Technology Group in UPF as well as other members of the project consortium. Our work has been gratefully supported by the Department of Information and Com- munication Technologies (DTIC) PhD fellowship (2013-17), Universitat Pompeu Fabra, and the European Research Council under the European Union’s Seventh Framework Program, as part of the GiantSteps project ((FP7-ICT-2013-10 Grant agreement no. 610591). Acknowledgments First and foremost I wish to thank my advisors and mentors Sergi Jordà and Perfecto Herrera. Thanks to Sergi for meeting me in Belfast many moons ago and bringing me to Barcelona. -
ESA: a CLIM Library for Writing Emacs-Style Applications
ESA: A CLIM Library for Writing Emacs-Style Applications Robert Strandh Troels Henriksen LaBRI, Université Bordeaux 1 DIKU, University of Copenhagen 351, Cours de la Libération Universitetsparken 1, Copenhagen 33405 Talence Cedex [email protected] France [email protected] David Murray Christophe Rhodes ADMurray Associates Goldsmiths, University of London 10 Rue Carrier Belleuse, 75015 Paris New Cross Road, London, SE14 6NW [email protected] [email protected] ABSTRACT style applications. The central distinguishing feature of an We describe ESA (for Emacs-Style Application), a library Emacs-style application, for our purposes, is that it uses for writing applications with an Emacs look-and-feel within short sequences of keystrokes as the default method of in- the Common Lisp Interface Manager. The ESA library voking commands, and only occasionally requires the user to takes advantage of the layered design of CLIM to provide a type the full name of the command in a minibuffer. A spe- command loop that uses Emacs-style multi-keystroke com- cial keystroke (M-x) is used to invoke commands by name. mand invocation. ESA supplies other functionality for writ- This interaction style is substantially different from the one ing such applications such as a minibuffer for invoking ex- provided by CLIM by default, and therefore required us to tended commands and for supplying command arguments, write a different CLIM top level. Fortunately, CLIM was Emacs-style keyboard macros and numeric arguments, file designed to make this not only possible but fairly straight- and buffer management, and more. ESA is currently used forward, as the implementation of a replacement top level in two major CLIM applications: the Climacs text editor can build on the protocol layers beneath, just as the default (and the Drei text gadget integrated with the McCLIM im- top level is built. -
A Python Implementation for Racket
PyonR: A Python Implementation for Racket Pedro Alexandre Henriques Palma Ramos Thesis to obtain the Master of Science Degree in Information Systems and Computer Engineering Supervisor: António Paulo Teles de Menezes Correia Leitão Examination Committee Chairperson: Prof. Dr. José Manuel da Costa Alves Marques Supervisor: Prof. Dr. António Paulo Teles de Menezes Correia Leitão Member of the Committee: Prof. Dr. João Coelho Garcia October 2014 ii Agradecimentos Agradec¸o... Em primeiro lugar ao Prof. Antonio´ Leitao,˜ por me ter dado a oportunidade de participar no projecto Rosetta com esta tese de mestrado, por todos os sabios´ conselhos e pelos momentos de discussao˜ e elucidac¸ao˜ que se proporcionaram ao longo deste trabalho. Aos meus pais excepcionais e a` minha mana preferida, por me terem aturado e suportado ao longo destes quase 23 anos e sobretudo pelo incondicional apoio durante estes 5 anos de formac¸ao˜ superior. Ao pessoal do Grupo de Arquitectura e Computac¸ao˜ (Hugo Correia, Sara Proenc¸a, Francisco Freire, Pedro Alfaiate, Bruno Ferreira, Guilherme Ferreira, Inesˆ Caetano e Carmo Cardoso), por todas as sug- estoes˜ e pelo inestimavel´ feedback em artigos e apresentac¸oes.˜ Aos amigos em Tomar (Rodrigo Carrao,˜ Hugo Matos, Andre´ Marques e Rui Santos) e em Lisboa (Diogo da Silva, Nuno Silva, Pedro Engana, Kaguedes, Clara Paiva e Odemira), por terem estado pre- sentes, duma forma ou doutra, nos essenciais momentos de lazer. A` Fundac¸ao˜ para a Cienciaˆ e Tecnologia (FCT) e ao INESC-ID pelo financiamento e acolhimento atraves´ da atribuic¸ao˜ de uma bolsa de investigac¸ao˜ no ambitoˆ dos contratos Pest-OE/EEI/LA0021/2013 e PTDC/ATP-AQI/5224/2012. -
ASDF 3, Or Why Lisp Is Now an Acceptable Scripting Language (Extended Version)
ASDF 3, or Why Lisp is Now an Acceptable Scripting Language (Extended version) François-René Rideau Google [email protected] Abstract libraries, or network services; one can scale them into large, main- ASDF, the de facto standard build system for Common Lisp, has tainable and modular systems; and one can make those new ser- been vastly improved between 2009 and 2014. These and other im- vices available to other programs via the command-line as well as provements finally bring Common Lisp up to par with "scripting via network protocols, etc. languages" in terms of ease of writing and deploying portable code The last barrier to making that possible was the lack of a that can access and "glue" together functionality from the underly- portable way to build and deploy code so a same script can run ing system or external programs. "Scripts" can thus be written in unmodified for many users on one or many machines using one or Common Lisp, and take advantage of its expressive power, well- many different compilers. This was solved by ASDF 3. defined semantics, and efficient implementations. We describe the ASDF has been the de facto standard build system for portable most salient improvements in ASDF and how they enable previ- CL software since shortly after its release by Dan Barlow in 2002 ously difficult and portably impossible uses of the programming (Barlow 2004). The purpose of a build system is to enable divi- language. We discuss past and future challenges in improving this sion of labor in software development: source code is organized key piece of software infrastructure, and what approaches did or in separately-developed components that depend on other compo- didn’t work in bringing change to the Common Lisp community. -
Commonloops Merging Lisp and Object-Oriented Programming Daniel G
CommonLoops Merging Lisp and Object-Oriented Programming Daniel G. Bobrow, Kenneth Kahn, Gregor Kiczales, Larry Masinter, Mark Stefik, and Frank Zdybel Xerox Palo Alto Research Center Palo Alto, California 94304 CommonLoops blends object-oriented programming Within the procedure-oriented paradigm, Lisp smoothly and tightly with the procedure-oriented provides an important approach for factoring design of Lisp. Functions and methods are combined programs that is'different from common practice in in a more general abstraction. Message passing is object-oriented programming. In this paper we inuoked via normal Lisp function call. Methods are present the linguistic mechanisms that we have viewed as partial descriptions of procedures. Lisp data developed for integrating these styles. We argue that types are integrated with object classes. With these the unification results in something greater than the integrations, it is easy to incrementally move a program sum of the parts, that is, that the mechanisms needed between the procedure and object -oriented styles. for integrating object-oriented and procedure-oriented approaches give CommonLoops surprising strength. One of the most important properties of CommonLoops is its extenswe use of meta-objects. We discuss three We describe a smooth integration of these ideas that kinds of meta-objects: objects for classes, objects for can work efficiently in Lisp systems implemented on a methods, and objects for discriminators. We argue that wide variety of machines. We chose the Common Lisp these meta-objects make practical both efficient dialect as a base on which to bui|d CommonLoops (a implementation and experimentation with new ideas Common Lisp Object-Oriented Programming System). -
Signal Processing for Music Analysis Meinard Müller, Member, IEEE, Daniel P
IEEE JOURNAL OF SELECTED TOPICS IN SIGNAL PROCESSING, VOL. 0, NO. 0, 2011 1 Signal Processing for Music Analysis Meinard Müller, Member, IEEE, Daniel P. W. Ellis, Senior Member, IEEE, Anssi Klapuri, Member, IEEE, and Gaël Richard, Senior Member, IEEE Abstract—Music signal processing may appear to be the junior consumption, which is not even to mention their vital role in relation of the large and mature field of speech signal processing, much of today’s music production. not least because many techniques and representations originally This paper concerns the application of signal processing tech- developed for speech have been applied to music, often with good niques to music signals, in particular to the problems of ana- results. However, music signals possess specific acoustic and struc- tural characteristics that distinguish them from spoken language lyzing an existing music signal (such as piece in a collection) to or other nonmusical signals. This paper provides an overview of extract a wide variety of information and descriptions that may some signal analysis techniques that specifically address musical be important for different kinds of applications. We argue that dimensions such as melody, harmony, rhythm, and timbre. We will there is a distinct body of techniques and representations that examine how particular characteristics of music signals impact and are molded by the particular properties of music audio—such as determine these techniques, and we highlight a number of novel music analysis and retrieval tasks that such processing makes pos- the pre-eminence of distinct fundamental periodicities (pitches), sible. Our goal is to demonstrate that, to be successful, music audio the preponderance of overlapping sound sources in musical en- signal processing techniques must be informed by a deep and thor- sembles (polyphony), the variety of source characteristics (tim- ough insight into the nature of music itself. -
How to Make Lisp Go Faster Than C [Pdf]
IAENG International Journal of Computer Science, 32:4, IJCS_32_4_19 ______________________________________________________________________________________ How to make Lisp go faster than C Didier Verna∗ Abstract statically (hence known at compile-time), just as you would do in C. Contrary to popular belief, Lisp code can be very ef- cient today: it can run as fast as equivalent C code Safety Levels While dynamically typed Lisp code or even faster in some cases. In this paper, we explain leads to dynamic type checking at run-time, it how to tune Lisp code for performance by introducing is possible to instruct the compilers to bypass the proper type declarations, using the appropriate all safety checks in order to get optimum per- data structures and compiler information. We also formance. explain how eciency is achieved by the compilers. These techniques are applied to simple image process- Data Structures While Lisp is mainly known for ing algorithms in order to demonstrate the announced its basement on list processing, the Common- performance on pixel access and arithmetic operations Lisp standard features very ecient data types in both languages. such as specialized arrays, structs or hash tables, making lists almost completely obsolete. Keywords: Lisp, C, Numerical Calculus, Image Pro- cessing, Performance Experiments on the performance of Lisp and C were conducted in the eld of image processing. We bench- 1 Introduction marked, in both languages, 4 simple algorithms to measure the performances of the fundamental low- More than 15 years after the standardization process level operations: massive pixel access and arithmetic of Common-Lisp [5], and more than 10 years after processing. -
Basic Lisp Techniques
Basic Lisp Techniques David J. Cooper, Jr. February 14, 2011 ii 0Copyright c 2011, Franz Inc. and David J. Cooper, Jr. Foreword1 Computers, and the software applications that power them, permeate every facet of our daily lives. From groceries to airline reservations to dental appointments, our reliance on technology is all-encompassing. And, it’s not enough. Every day, our expectations of technology and software increase: • smart appliances that can be controlled via the internet • better search engines that generate information we actually want • voice-activated laptops • cars that know exactly where to go The list is endless. Unfortunately, there is not an endless supply of programmers and developers to satisfy our insatiable appetites for new features and gadgets. Every day, hundreds of magazine and on-line articles focus on the time and people resources needed to support future technological expectations. Further, the days of unlimited funding are over. Investors want to see results, fast. Common Lisp (CL) is one of the few languages and development options that can meet these challenges. Powerful, flexible, changeable on the fly — increasingly, CL is playing a leading role in areas with complex problem-solving demands. Engineers in the fields of bioinformatics, scheduling, data mining, document management, B2B, and E-commerce have all turned to CL to complete their applications on time and within budget. CL, however, no longer just appropriate for the most complex problems. Applications of modest complexity, but with demanding needs for fast development cycles and customization, are also ideal candidates for CL. Other languages have tried to mimic CL, with limited success.