Rules of Engagement
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THE GENERAL STAFF’S RULES OF ENGAGEMENT Purpose and Goals General Staff has made the specific ruling. The codes are as follows: This document is for use at all events run by The General Staff. Anyone who wishes [GW] – Games Workshop FAQ to use it for their events is certainly welcome [FW] – Forge World FAQ or to do so. With so many resources available in correspondence.1 the Warhammer 40,000 universe, bringing uniformity and clarity to local events is of Table of Contents paramount importance in providing a quality tournament experience for all participants. Warhammer 40,000: The Rules Many of the changes or rulings have been made in consideration of improving that Armies of the Imperium: experience. We invite anyone who wishes to Adeptus Astartes provide feedback to do so. o Blood Angels o Dark Angels How to use this Document o Deathwatch o Grey Knights Each section is broken down into o Space Marines several subsections: o Space Wolves Amendments. Changes to rules that Astra Militarum are often plain on their face, but either are o Miltarum Tempestus broken in their application, or produce a Adeptus Mechanicus severely undesirable outcome. o Skitarii Errata. Rules that have been made o Cult Mechanicus to fill in gaps within the rules as provided by Adeptus Soritas Games Workshop. Imperial Knights FAQ. Answers are provided to Inquisition questions created because the language used o Officio Assassinorum is subject to multiple meanings or is just unclear. The Eldar Every effort is made to keep this Craftworlds document up to date with current Games Harlequins Workshop rulings. When an amendment is Corsairs made, it will override everything short of a Dark Eldar new set of rules for the item in question. When Games Workshop introduces a rule that Chaos fills in where an erratum is made, the Games Chaos Space Marines Workshop rule will take precedence. Chaos Daemons Likewise, the Games Workshop FAQs will Khorne Daemonkin override any previously issued rulings. Rubbish Bin is the section where all Necrons removed amendments, errata and FAQs get tossed. Only items removed since the last Orks version will be placed there. Event Rulings. All specific rulings Tau Empire related to the event indicated in the heading Farsight Enclaves are included in this section. This will include all rulings related to the missions within the Tyranids event. All rulings in this section override all Genestealer Cult contrary rulings elsewhere. Source Code. Each item may be designated with a code indicating its source material. Where no code is listed, The 1 The General Staff has communicated directly with Forge World in this instance. 2 WARHAMMER 40,000: THE RULES [GW] Q: What are the official rules regarding specific base sizes for specific models (if any)? A: The rules assume that models are mounted on the base they are supplied with, but it’s entirely fine to mount them on whichever base you think is appropriate. Sometimes, a player may have models in their collection on unusually modelled bases. Some models aren’t supplied with a base at all. In these cases you should always feel free to mount the model on a base of appropriate size if you wish, using models of a similar type as guidance. [GW] Q: In rules that say ‘within X inches’, do you mean wholly within or partially within? A: Partially within, unless specifically stated otherwise. [GW] Q: Can any part of a model intentionally hang off the edge of the table? A: No part of a model may hang over the edge of the battlefield, except for parts that are explicitly ignored while checking line of Models sight (e.g. the wings or tail of a non-vehicle model). FAQ [GW] Q: What does ‘base contact’ or [GW] Q: When I am using ‘long’ or ‘oval’ ‘base-to-base contact’ mean? Are two Cavalry/Bikes/Monstrous Creatures’ models in base contact if one is on a step, bases, am I allowed to pivot the base on and their bases are not in (and cannot be the spot to gain additional movement like put in) physical contact? Or if they are vehicles would? more separated than that e.g. on different A: When making a move, you have to take levels, where a charge distance is into account how far all parts of the model sufficient for the charging model to reach have moved. Or to put that another way, the level containing the other unit, but it trying to come up with a way of making a cannot be placed on the level above? move that allows a model to move ‘further’ A: An element of common sense is required than its maximum movement distance is here. If they’re only fractionally apart due illegal. It is not allowed for a model to to the vagaries of scenery they count as move 6" towards or away from something, being in base contact. However, though and end up more than 6" closer to or models on different levels of a building can further away from it! be locked in combat with one another, they will not be considered in base contact with Q: Which Forge World/Imperial Armor one another for the purposes of special books are current, and which models from rules or equipment that require models to those publications can be used with the be in base contact to take effect. current codexes? 3 WARHAMMER 40,000: THE RULES A: The following titles from Forge World There are some “old” faction names which contain the current rules for units in are not synonymous with current factions: Warhammer 40,000: Space Marine means an army made up * Imperial Armor: The Seige of Vraks, of detachments chosen from Codex: Second Edition Adeptus Astartes Space Marines. It does * Imperial Armor: Volume One, Second not include Blood Angels, Dark Angels, Edition – Imperial Guard Grey Knights, Space Wolves, or * Imperial Armor: Volume Two, Second Deathwatch. Edition – War Machines of the Adeptus Astartes Adeptus Mechanicus: Cult Mechanicus * Imperial Armor: Volume Three and Adeptus Mechanicus: Skitarii are ,Second Edition, The Taros Campaign two different factions. They are both * Imperial Armor: Volume Four – The different from the Horus Heresy Anphelion Project Second Edition Mechanicum faction. * Imperial Armor: Volume Eight – Raid on Kastorel-Novem Eldar, Dark Eldar, Harlequins, and * Imperial Armor: Volume 11 – The Corsairs are different factions. Units and Doom of Mymeara formations that say that they may be * Imperial Armor: Volume 12 – The Fall included (only) in Corsairs armies must be of Orpheus taken with the Corsairs faction. * Imperial Armor: Volume 13 – War Machines of the Lost and the Damned * Imperial Armor Apocalypse (Red Cover) * Imperial Armor Aeronautica In addition, Forge World has completely reprinted the rules for the following armies/units from previous Imperial Armor books to bring them in line with the Game Turn current edition of Warhammer 40,000: FAQ * The Ork Dread Mob Army List [GW] Q: Can a unit go back into Reserve * The Siege Assault Vanguard Army the same player turn that it came onto the * The Tyrant’s Legion Army board from Reserve? * All of the characters and chapter A: No. tactics from the Badab War books. [GW] Q: Since a player automatically Q: My faction’s name has changed. What loses at the end of any game turn in Forge World units do I have access to? which he has no models on the table, does A: The following faction names are a player taking a Detachment that considered to be equivalent for the requires him to start all his models in purposes of determining whether or not a Reserve (such as the Ravenwing Strike Forge World units may be included in an Force with Flyers) automatically lose army: every game he plays? A: A player who takes an army that Sisters of Battle is Adepta Sororitas consists entirely of units and/or Imperial Guard is Astra Militarum Detachments which must be set up in Eldar is Craftworld: Eldar Reserve, with no special rule that allows Tau is Tau Empire them to arrive in the first game turn, will automatically lose the game. 4 WARHAMMER 40,000: THE RULES [GW] Q: Can you clarify the term ‘deploy’? The Movement Phase A: ‘Deploy’ is a word for setting up a unit on the battlefield – this is something you FAQ do during deployment, but also when units [GW] Q: Please confirm if a model may arrive from Reserve and so on. never be in coherency unless the model’s ‘Deployment’ is the stage in ‘Preparing For entire unit has unit coherency. Battle’ where the players set up their A: A model cannot be in coherency unless armies on the battlefield. its entire unit is in coherency. Coherency is determined when a unit has finished Reserves moving, not during the move. The Psychic Phase FAQ Q: What happens if a unit can’t be placed ERRATA on the battlefield when it arrives from Page 27 – The Psychic Phase, Witchfire Reserves? Add the following sentence after the A: If a unit can’t move in such a way as to fourth sentence of the first paragraph: be entirely on the battlefield, then it ‘However, some witchfire powers do not counts as destroyed. have a weapon profile (such as the Telepathy power, Psychic Shriek); [GW] Q: Does a unit always enter the where this is the case, no To Hit roll is game from Reserves when Deep required – the attack hits Striking? The rules for Deep Striking automatically.’ seem to imply that being the case, even when a unit is already on the table. As an FAQ example, does a unit of Warp Talons that [GW] Q: Does Perfect Timing affect is using Gate of Infinity trigger its Witchfire psychic powers? Warpflame Strike each time they use the A: No.