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THE GENERAL STAFF’S

RULES OF ENGAGEMENT

Purpose and Goals General Staff has made the specific ruling. The codes are as follows: This document is for use at all events run by The General Staff. Anyone who wishes [GW] – Games Workshop FAQ to use it for their events is certainly welcome [FW] – Forge World FAQ or to do so. With so many resources available in correspondence.1 the Warhammer 40,000 universe, bringing uniformity and clarity to local events is of Table of Contents paramount importance in providing a quality tournament experience for all participants. Warhammer 40,000: The Rules Many of the changes or rulings have been made in consideration of improving that Armies of the Imperium: experience. We invite anyone who wishes to  Adeptus Astartes provide feedback to do so. o Blood Angels o Dark Angels How to use this Document o Deathwatch o Grey Knights Each section is broken down into o Space Marines several subsections: o Space Wolves Amendments. Changes to rules that  Astra Militarum are often plain on their face, but either are o Miltarum Tempestus broken in their application, or produce a  Adeptus Mechanicus severely undesirable outcome. o Skitarii Errata. Rules that have been made o Cult Mechanicus to fill in gaps within the rules as provided by  Adeptus Soritas Games Workshop.  Imperial Knights FAQ. Answers are provided to  Inquisition questions created because the language used o Officio Assassinorum is subject to multiple meanings or is just unclear. The Eldar Every effort is made to keep this  Craftworlds document up to date with current Games  Harlequins Workshop rulings. When an amendment is  Corsairs made, it will override everything short of a  Dark Eldar new set of rules for the item in question. When Games Workshop introduces a rule that Chaos fills in where an erratum is made, the Games  Chaos Space Marines Workshop rule will take precedence.  Chaos Daemons Likewise, the Games Workshop FAQs will  Khorne Daemonkin override any previously issued rulings. Rubbish Bin is the section where all Necrons removed amendments, errata and FAQs get tossed. Only items removed since the last Orks version will be placed there. Event Rulings. All specific rulings Tau Empire related to the event indicated in the heading  Farsight Enclaves are included in this section. This will include all rulings related to the missions within the Tyranids event. All rulings in this section override all  Genestealer Cult contrary rulings elsewhere. Source Code. Each item may be designated with a code indicating its source material. Where no code is listed, The 1 The General Staff has communicated directly with Forge World in this instance.

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WARHAMMER 40,000: THE RULES

[GW] Q: What are the official rules regarding specific base sizes for specific models (if any)? A: The rules assume that models are mounted on the base they are supplied with, but it’s entirely fine to mount them on whichever base you think is appropriate. Sometimes, a player may have models in their collection on unusually modelled bases. Some models aren’t supplied with a base at all. In these cases you should always feel free to mount the model on a base of appropriate size if you wish, using models of a similar type as guidance.

[GW] Q: In rules that say ‘within X inches’, do you mean wholly within or partially within? A: Partially within, unless specifically stated otherwise.

[GW] Q: Can any part of a model intentionally hang off the edge of the table? A: No part of a model may hang over the edge of the battlefield, except for parts that are explicitly ignored while checking line of Models sight (e.g. the wings or tail of a non-vehicle model). FAQ [GW] Q: What does ‘base contact’ or [GW] Q: When I am using ‘long’ or ‘oval’ ‘base-to-base contact’ mean? Are two Cavalry/Bikes/Monstrous Creatures’ models in base contact if one is on a step, bases, am I allowed to pivot the base on and their bases are not in (and cannot be the spot to gain additional movement like put in) physical contact? Or if they are vehicles would? more separated than that e.g. on different A: When making a move, you have to take levels, where a charge distance is into account how far all parts of the model sufficient for the charging model to reach have moved. Or to put that another way, the level containing the other unit, but it trying to come up with a way of making a cannot be placed on the level above? move that allows a model to move ‘further’ A: An element of common sense is required than its maximum movement distance is here. If they’re only fractionally apart due illegal. It is not allowed for a model to to the vagaries of scenery they count as move 6" towards or away from something, being in base contact. However, though and end up more than 6" closer to or models on different levels of a building can further away from it! be locked in combat with one another, they will not be considered in base contact with Q: Which Forge World/Imperial Armor one another for the purposes of special books are current, and which models from rules or equipment that require models to those publications can be used with the be in base contact to take effect. current codexes?

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WARHAMMER 40,000: THE RULES

A: The following titles from Forge World There are some “old” faction names which contain the current rules for units in are not synonymous with current factions: Warhammer 40,000: Space Marine means an army made up * Imperial Armor: The Seige of Vraks, of detachments chosen from Codex: Second Edition Adeptus Astartes Space Marines. It does * Imperial Armor: Volume One, Second not include Blood Angels, Dark Angels, Edition – Imperial Guard Grey Knights, Space Wolves, or * Imperial Armor: Volume Two, Second Deathwatch. Edition – War Machines of the Adeptus Astartes Adeptus Mechanicus: Cult Mechanicus * Imperial Armor: Volume Three and Adeptus Mechanicus: Skitarii are ,Second Edition, The Taros Campaign two different factions. They are both * Imperial Armor: Volume Four – The different from the Horus Heresy Anphelion Project Second Edition Mechanicum faction. * Imperial Armor: Volume Eight – Raid on Kastorel-Novem Eldar, Dark Eldar, Harlequins, and * Imperial Armor: Volume 11 – The Corsairs are different factions. Units and Doom of Mymeara formations that say that they may be * Imperial Armor: Volume 12 – The Fall included (only) in Corsairs armies must be of Orpheus taken with the Corsairs faction. * Imperial Armor: Volume 13 – War Machines of the Lost and the Damned * Imperial Armor Apocalypse (Red Cover) * Imperial Armor Aeronautica

In addition, Forge World has completely reprinted the rules for the following armies/units from previous Imperial Armor books to bring them in line with the Game Turn current edition of Warhammer 40,000: FAQ * The Ork Dread Mob Army List [GW] Q: Can a unit go back into Reserve * The Siege Assault Vanguard Army the same player turn that it came onto the * The Tyrant’s Legion Army board from Reserve? * All of the characters and chapter A: No. tactics from the Badab War books. [GW] Q: Since a player automatically Q: My faction’s name has changed. What loses at the end of any game turn in Forge World units do I have access to? which he has no models on the table, does A: The following faction names are a player taking a Detachment that considered to be equivalent for the requires him to start all his models in purposes of determining whether or not a Reserve (such as the Ravenwing Strike Forge World units may be included in an Force with Flyers) automatically lose army: every game he plays? A: A player who takes an army that Sisters of Battle is Adepta Sororitas consists entirely of units and/or Imperial Guard is Astra Militarum Detachments which must be set up in Eldar is Craftworld: Eldar Reserve, with no special rule that allows Tau is Tau Empire them to arrive in the first game turn, will automatically lose the game.

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WARHAMMER 40,000: THE RULES

[GW] Q: Can you clarify the term ‘deploy’? The Movement Phase A: ‘Deploy’ is a word for setting up a unit on the battlefield – this is something you FAQ do during deployment, but also when units [GW] Q: Please confirm if a model may arrive from Reserve and so on. never be in coherency unless the model’s ‘Deployment’ is the stage in ‘Preparing For entire unit has unit coherency. Battle’ where the players set up their A: A model cannot be in coherency unless armies on the battlefield. its entire unit is in coherency. Coherency is determined when a unit has finished Reserves moving, not during the move.

The Psychic Phase FAQ Q: What happens if a unit can’t be placed ERRATA on the battlefield when it arrives from Page 27 – The Psychic Phase, Witchfire Reserves? Add the following sentence after the A: If a unit can’t move in such a way as to fourth sentence of the first paragraph: be entirely on the battlefield, then it ‘However, some witchfire powers do not counts as destroyed. have a weapon profile (such as the Telepathy power, Psychic Shriek); [GW] Q: Does a unit always enter the where this is the case, no To Hit roll is game from Reserves when Deep required – the attack hits Striking? The rules for Deep Striking automatically.’ seem to imply that being the case, even when a unit is already on the table. As an FAQ example, does a unit of Warp Talons that [GW] Q: Does Perfect Timing affect is using Gate of Infinity trigger its Witchfire psychic powers? Warpflame Strike each time they use the A: No. psychic power? A: Not unless explicitly stated – in the example you use, Gate of Infinity has the Q: Can you take a ‘Look Out, Sir’ roll unit arrive anywhere on the board using against successful focused witchfire the rules for Deep Strike. This doesn’t powers, especially ones that don’t have a mean that it goes into Deep Strike Reserve, normal shooting profile? or that you have to make a Reserve Roll for A: Yes. the unit and so on, and it means that you don’t get to use the Warpflame Strike each [GW[ Q: Are witchfire psychic powers time you do this. counted as Assault 1 if they have no profile (the Neurothrope’s Spirit Leech [GW] Q: If a unit enters the battlefield power, for example)? using Outflank, are they considered to A: No. If a witchfire power does not have a have moved for the purposes of firing profile, follow the instructions written for heavy weapons? that power instead (in the case of Spirit A: Units moving on from Reserve do so at Leech, you simply pick the target unit the start of the Movement phase, before any which must then take a Leadership test on other units can move. This means that they 3D6). are always considered to have moved in the turn they arrive. [GW] Q: Does the To Hit roll for certain witchfire powers that affect ‘targeted Q: Do Skimmers suffer a Deep Strike models’ care what the result of the To Hit Mishap if they scatter onto another unit roll is? or impassible terrain? A: If a witchfire power does not have a A: Yes. profile, follow the instructions written for

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WARHAMMER 40,000: THE RULES that power instead – this includes most Mastery Level within a single Psychic focused witchfire powers. If a witchfire phase. power has a profile, the To Hit rolls matter in the same way as they do in any shooting [GW] Q: When attempting to Deny the attack. Witch on a blessing or conjuration, do you select a unit first to make the attempt? If so, how is it selected, and if that unit has a re-roll on Deny the Witch, do you get that as well? A: You do not select a unit. If none of your [GW] Q: Can Psykers embarked in units were the target of the enemy’s psychic vehicles or buildings only cast witchfire power (as is the case with blessing and powers? Does this include Psykers who conjuration powers) you can still attempt are riders of a Chariot? to Deny the Witch, but with no re-rolls or A: Psykers embarked in Transports or modifiers to your dice rolls – you will buildings can only cast witchfire powers. require rolls of 6 to nullify each Warp Psykers who are riders of Chariots can Charge point. attempt to manifest any type of psychic power. [GW] Q: Do the effects of multiple castings of the same malediction cast [GW] Q: If there are 2 Daemon Psykers on the same turn stack? For example, can who cast Cursed Earth and they are additional castings of Banishment within 12" of each other, do they have a +2 continue to reduce a Daemon’s bonus to their invulnerable save, since the invulnerable save? spell says this is cumulative with any A: No. As with blessings, the penalty from other bonus? any particular malediction can only affect A: No. Modifiers from identical psychic a unit once per turn. powers do not stack. [GW] Q: Do units that move 12" with the [GW] Q: If a unit includes multiple psychic power Levitation shoot using Independent Character Psykers, can their full Ballistic Skill or can they only they cast the same power (e.g. Psychic fire Snap Shots? Shriek) multiple times, once for each A: They shoot as though they had moved in Independent Character? the preceding Movement phase. A: No. [GW] Q: On Cleansing Flame – if two [GW] Q: How does a power that targets enemy units are in range, are there 2D6 ‘the Psyker’ but not his unit work on a hits divided amongst the two enemy units, unit with Brotherhood of Psykers? If, or 2D6 hits for each enemy unit? If the for example, a Wyrdvane Psyker squad latter, how many times do you roll the casts Iron Arm, does one model nominated 2D6 – once, or twice? as ‘the caster’ receive the benefits? A: Each enemy unit hit suffers 2D6 hits. A: The power applies to all ‘Brotherhood of Roll separately for each unit. Psykers’ models in the unit. [GW] Q: A beam attack does not target a [GW] Q: Is the maximum number of unit – can you still Jink? powers a Psyker can use in their turn A: Yes. equal to their Mastery Level, or the number of powers they have (due to Q: What happens if a unit fails the morale Psychic Focus they often have one more check caused by the Terrify power while power than their Mastery Level)? locked in combat? A: Unless explicitly permitted to do so, A: The unit makes an immediate Fall Back Psykers may not attempt to manifest more move. The unit they were locked in combat psychic powers than the number of their

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with may not make a Sweeping Advance or A: For simplicity and ease of play, the Consolidate. rules state that ‘For one model to have line of sight to another, you must be able to Q: What happens when a unit with the trace a straight, unblocked line from its Brotherhood of Psykers casts body (the head, torso, arms or legs) to any Possession while an Independent part of the target’s body.’ If you wish, you Character is part of the unit? and your opponent may agree that models A: Only those models with the Brotherhood are only allowed to draw line of sight from of Psykers special rule are removed as the upper body of a model, or some other casualties. area, but you will need to apply a certain amount of common sense and discretion in Q: Can a Psyker cast Gate of Infinity order to make such a rule work well. while they are Falling Back or locked in combat? [GW] Q: Models obscured by A: Yes. intervening models get a 5+ cover save just like the cover rules of terrain. Does Q: Do conjured units receive any this mean that I only get the cover save if Command Benefits from the conjurer’s the models are obscured by more than detachment? 25%? A: No. A: No – the target only needs to be partially obscured. If, on the other hand, the target Q: Can Psychic Shriek be used as a is completely visible to the firer, but the Snap Shot? firer shoots through a gap between models A: No. in the intervening unit, then the target still receives a 5+ cover save. [GW] Q: If you play Daemons and you successfully summon a Bloodthirster [GW] Q: In the rules for cover saves it says using the Daemonology psychic powers, that intervening models grant cover what profile will the Bloodthirster have: even if the model is fully visible unless you the one in Codex: Chaos Daemons, or shoot over the intervening models. Does one of the ones in Codex: Khorne this include models that are taller than Daemonkin? the intervening models i.e. are taller A:You can choose to use any of the army models able to shoot over shorter models? list entries from Codex: Chaos Daemons, A: Yes, as long as the line of sight for the Codex: Khorne Daemonkin or War Zone weapon being used is not obscured by the Fenris: Curse of the Wulfen – but not intervening models and does not pass Skarbrand! through a gap between the models in the intervening unit. Q: If a player conjures any daemons available in both Codex: Khorne [GW] Q: Does an Infantry model count as Daemonkin and Codex: Chaos intervening for a Monstrous Creature or Daemons, which profile is used? a Gargantuan Creature? A: The Player manifesting the conjuration A: If that Infantry model partially obscures may choose which profile to use. the target from the firer, then yes. In most cases, however, Monstrous and The Shooting Phase Gargantuan Creatures will be tall enough to shoot over the intervening Infantry. FAQ [GW] Q: Warhammer 40,000: The Rules [GW] Q: With regard to Bike and states that line of sight can be drawn Artillery models, I measure from their from any part of the model (not including weapons when they are shooting, and to wings, tail, etc.) to the intended target. their bases when they are shot at. Is this Can my model’s foot truly be used as a line correct? of sight starting point?

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A: When Artillery models fire, range is A: No. measured from the barrel of the gun on the model. When Bike models fire, range is [GW] Q: Does the Multiple Barrage rule measured from the base. When firing at apply only to multiple weapons with the Artillery or Bike models, range is same name and Barrage rule (i.e. 3 measured to the base. Mortars)? A: Yes. [GW] Q: Can a model choose between saves, even if one save is numerically [GW] Q: Twin-linked multiple barrage inferior? For example, can a Ravenwing units. Can the drift for every shot after Biker take a 4+ re-rollable Jink save over the first (the shots that use the drift dice its 3+ Armour Save? but not the 2D6) be re-rolled? A: Yes. A: Yes.

[GW] Q: When does vertical distance [GW] Q: If a unit has multiple template matter? For example, are shooting attacks weapons with different names (e.g. a only affected by the horizontal distance? flamer and a heavy flamer), are To Hit A: Measurements for shooting are (for most rolls made, To Wound rolls made, and models) measured from base to base. Wounds allocated for each named weapon Where one model is more elevated than the before moving on to the next named other, this will mean measuring the weapon? distance diagonally. A: Yes.

Q: Can some models run while others [GW] Q: Are alien and daemonic flame either stand still or Turbo-boost? weapons like Ork burnas, Flames of A: Yes. All models in the unit must forego Tzeentch, Baleful Torrent, etc., treated as their shooting attack, but all movement is flamer weapons for rules that interact done on a per model basis. with them? A: Only if the entry in their codex [GW] Q: Do blast weapons, regardless of specifically notes it is a flamer weapon as size or type, now hit all models at all described in Warhammer 40,000: The height levels under the template? And if Rules. so, is intervening terrain (such as bridges or floors) ignored when determining how Q: How do I allocate Wounds caused by a many hits are caused? Destroyer Weapon? A: A blast marker or template affects all A: For each Destroyer Weapon hit, roll on models underneath it, including those on the Destroyer Weapon Chart. Allocate each different levels of a piece of scenery. result group (i.e. 1, 2-5 and 6’s) as you (Designer’s Note: Earlier versions of this would a regular wound. rule restricted the effect of blast markers and templates to models on ‘a single level’ [GW] Q: If a hit from a Destroyer of scenery. This created problem with weapon is downgraded to a glancing scenery that didn’t have strictly definable hit, does it inflict 1 or D3 Hull Points of ‘levels’ and we decided on this change for ? simplicity. In addition, we feel the rules A: 1. now better reflect the explosions being three-dimensional (i.e. spherical and not [GW] Q: If a result of 2-5 on the Destroyer circular) as well as better representing the weapon attack table inflicts D3 wounds, deadliness of weapons such a flamer when do these carry over to the unit if they used in confined spaces.) overkill the model? A: No. [GW] Q: Does the ability to re-roll 1s allow you to re-roll scatter dice?

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WARHAMMER 40,000: THE RULES

[GW] Q: If a model is hit by a Destroyer weapon and takes a Seriously Wounded [GW] Q: Do plasma cannons and other result for, say, 3 Wounds, how many Gets Hot Blast weapons benefit from cover/invulnerable saves does it take? rules that allow them to re-roll To Hit A: 1. In your example, if the save roll was rolls of 1? For example, a Clan Raukaan failed, the target model would suffer 3 character wearing the Tempered Helm Wounds. nominates a unit of friendly Devastators to re-roll To Hit rolls of 1 in this Shooting [GW] Q: Do abilities that allow you to re- phase. These Devastators are all equipped roll rolls To Wound, or re-roll armour with plasma cannons. Do they get to re- penetration rolls, allow you to re-roll the roll the Gets Hot roll if it comes up as 1? results on the Destroyer weapon attack A: No. The roll to see if a Gets Hot Blast table? weapon overheats is not a To Hit roll. A: No. [GW] Q: Can a model fire a pistol in the [GW] Q: Can you make ‘Look Out, Sir’ Shooting phase and then still benefit from attempts against Destroyer weapon the extra attack in the ensuing Assault hits? phase? A: Yes. A: Yes.

Q: Can wounds from Template weapons The Assault Phase be allocated to models out of line of sight? FAQ A: No, but any models touched by the [GW] Q: In the case of a template template will add a hit to the pool. weapon that fires two or more times Q: What happens if a model survives being (such as the Blood Angels’ frag cannon), do hit by a weapon with the Vortex rule? they still only inflict D3 hits when firing A: The model can move, but must move off Overwatch, or D3 hits per number of of the template by the shortest route shots in the weapon profile? possible. A: D3 hits per number of shots in the weapon’s profile. [GW] Q: Can you clarify the use of a weapon as both a ranged and a melee [GW] Q: How many shooting attacks can weapon in the same turn? I do when firing Overwatch? A: A weapon that can be used as a ranged A: As many as the model can fire in the and a melee weapon can be used as both in Shooting phase. the same turn unless specifically noted otherwise. [GW] Q: Are units that are Falling Back allowed to Overwatch if a charge is [GW] Q: If a unit with a Heavy weapon is declared against them? forced to get out of a wrecked vehicle A: No. during the enemy's Shooting phase, but doesn’t move during its next Movement [GW] Q: Does a flamer firing Overwatch phase, does it fire normally or with Snap have a range? Shots? A: No. A: It can fire normally. [GW] Q: How many shots do Salvo [GW] Q: For units with Twin-linked weapons get when firing Snap Shots in weapons with the Gets Hot special rule – Overwatch, if the unit moved in their if the first shot is missed, but not on a previous player turn? rolled 1, and a 1 is rolled for the second A: When determining if the unit moved for shot, does it suffer a Gets Hot wound? the purposes of firing Salvo weapons, only A: Yes. the previous Movement phase is considered. In the case of firing

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Overwatch, this will have been your A: Those that apply to the primary target opponent’s Movement phase, and therefore of the charge. the unit firing Overwatch is very unlikely to have moved. As a consequence, it counts [GW] Q: If a unit becomes disengaged in as having not moved, and can fire the the Shooting phase (e.g. from a Flyer higher number of shots with its weapons crashing and killing the enemy it was that have the Salvo type. locked in combat with, or a blast weapon scattering onto and killing the enemy), is [GW] Q: Do abilities that allow a model to it able to assault in the following Assault fire an extra weapon in the Shooting phase? phase allow them to fire an extra weapon A: Yes. in Overwatch or while intercepting (e.g. Monstrous Creatures and Tau multi- [GW] Q: If a unit is locked in combat, trackers)? and is completely destroyed by a A: Yes. In the case of Interceptor, only scattering blast template, does the unit weapons with the Interceptor rule can be left standing from that combat get a fired. Consolidate move? A: No.

[GW] Q: How does Overwatch work [GW] Q: If a unit ‘must declare a charge when a unit is assaulted by multiple against unit if ’, is enemy units in the same turn? Can the the rule ignored if they are unable to assaulted unit choose against which one it declare the charge (entered from Reserves, fires or does it have to fire against the first Infiltrated, no line of sight to the target, unit to declare a charge? etc.)? A: You can choose not to fire Overwatch A: Yes. against units that declare a charge against your unit, but you must do so as each [GW] Q: Can a single model make a charge is declared – you can’t wait until all disordered charge against two or more charges are declared before deciding which enemy units? unit(s) to fire Overwatch against. A: Yes.2 Obviously, if you’re successfully charged by one of your opponent’s units, you can’t fire Overwatch against subsequent chargers as you’re locked in combat. [GW] Q: Do defensive grenades remove one additional attack or all additional [GW] Q: How do you handle situations bonuses given by a charge (e.g. for models where you are attempting to charge a with Hammer of Wrath or Furious model that is on top of something, where Charge)? there is no room for a model to be in base A: Additional bonuses are unaffected – the contact? only penalty received by models charging a A: The ‘Wobbly Model Syndrome’ rule unit with any models equipped with applies – place the model as near as possible, and keep a note of its actual position. It is assumed to be in base contact 2The single model must still follow all of the other with the other model. rules for moving charging models. This includes the rule that it must move along the shortest path [GW] Q: If you make a Disordered directly towards the closest model in the primary Charge against a vehicle and a non- charge target. Usually, this will mean that the vehicle unit, which close combat rules secondary charge target must be located directly count for things like Sweeping Advances, in the path of the charging model, so that the Pile-ins or Consolidation moves? charging model first makes contact with the secondary target and then continues around it to make contact with the primary target.

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defensive grenades is that they do not gain A: No. Attacks or special rules which are bonus Attacks from charging. not expressly shooting attacks or Witchfire powers do not allow cover saves [GW] Q: Using grenades in the Assault unless explicitly allowed by the attack or phase. Can every model replace their special rule. close combat attacks with a single grenade attack or just one model in the unit? Like Artillery in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 FAQ Pathfinders make close combat haywire [GW] Q: When firing at artillery units, grenade attacks? does the gun’s Toughness value apply for A: Only one model from the unit can attack the purposes of resolving Instant Death with a grenade in the Assault phase. Per against any Independent Characters that Warhammer 40,000: The Rules, ‘Only one have joined the unit? grenade (of any type) can be thrown by a A: No, Instant Death is worked out each unit per phase’.3 time a Wound is allocated to an individual model. Q: Do weapon special rules that say ‘a model equipped with this weapon’ or ‘this [GW] Q: Regarding batteries and out-of- weapon’s bearer’ take effect even when not range weapons – if 2 out of 3 weapons used as the attacking weapon? from an artillery battery are in range and A: Yes. the 3rd is out of range, do you just allocate 2 blast templates (the 3rd being unable to Q: If a model has a Poisoned close shoot)? combat weapon and a normal close A: Yes. combat weapon, does it gain the bonus attack for having two close combat Q: What Toughness do Artillery units use weapons? against attacks that are not expressly A: Yes. shooting attacks? A: Attacks that are not shooting attacks, Saves including Witchfire powers, follow the normal rules for determining Toughness,

FAQ i.e. majority Toughness. This would [GW] Q: Warhammer 40,000: The Rules include Vehicle explosions, Screamer states that a model gets ‘the advantage Slashing attacks, Vector Strikes, etc. of always using the best available save’. Does that mean we have to use the Beasts and Cavalry numerically lowest save, or do we have the option of using any save we have? FAQ A: The controlling player can use their Q: Are Beasts and Cavalry reduced to discretion as to which of their model’s Initiative 1 when charging through saves is ‘the best’. difficult terrain? Q: Can cover saves be used against A: Yes. attacks or special rules that are not shooting attacks (or Witchfire Powers)?

3 Grenades that do not replace the user’s shooting or close combat attack do not count towards this limit. This includes, but is not limited to: Assault grenades and Defensive Grenades (but only in the Flying Monstrous Creatures Assault Phase), Rad Grenades, and Psychotroke ERRATA Grenades.

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[GW] Page 68 – Flying Monstrous Creatures, Deployment, Add the following sentence to the end of the paragraph: ‘If a Flying Monstrous Creature is conjured or otherwise summoned during the course of the game, as soon as it enters play, you must declare whether it is in Swooping or Gliding mode.’

FAQ [GW] Q: How does a Flying Monstrous Creature’s Hard to Hit rule work when part of a unit without the rule?

A: It cannot be used. Q: Does a template weapon aimed at a

unit at ground level but also touching a [GW] Q: If a Monstrous Creature is also Swooping Flying Monstrous Creature hit an Independent Character, can it join it? Does a blast marker that drifts onto a other units? Can other Independent Swooping Flying Monstrous Creature hit Characters then join the unit that the it? Monstrous Creature is now a part of? A: No, in both cases. Template and Blast A: Yes to the first question. No to the weapons and other attacks that don’t roll second question. To Hit cannot hit Flying Monstrous

Creatures that are Swooping. [GW] Q: Do Blast weapons hit Swooping

Flying Monstrous Creatures? Gargantuan Creatures A: No.

[GW] Q: Can a Swooping Flying [GW] Q: How does a Gargantuan Creature Monstrous Creature or Zooming Flyer be move through difficult terrain? A targeted by a Blast or Template weapon previous official FAQ clarified that a with the Skyfire special rule? Super-heavy Walker rolls 2D6 and doubles A: Yes. the highest result, but said nothing about Gargantuan Creatures. [GW] Q: Can Swooping Flying Monstrous A: Roll 3D6 (due to the Move Through Creatures be hit by nova and beam Cover special rule) and double the highest powers? result. A: Yes for nova powers, no for beam powers. [GW] Q: Can Gargantuan Creatures shoot all of their weapons at different [GW] Q: Does Jinking prevents a Flying targets, or can they only shoot two Monstrous Creature from Vector different weapons at two different targets? Striking? A: They can shoot all of their weapons, at A: Yes. different targets if desired.

[GW] Q: Can a Monstrous Creature charge multiple units? A: Yes.

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WARHAMMER 40,000: THE RULES

[GW] Q: If a Gargantuan Creature [GW] Q: How does a unit consisting of a destroys a vehicle or other type of unit mix of Cavalry, Bike, Jump Pack and after striking at Initiative step 1, does it Infantry models move, Run, Turbo-boost still get to Stomp if there’s nothing left in and charge? Do they all use their combat? respective rules while maintaining squad A: Yes.4 coherency? A: Yes. Models move individually, so in the [GW] Q: Do Gargantuan Creatures/Super- Movement phase each model in this heavy vehicles need to declare all of the Improbable unit can move up to their targets for all of their weapons before maximum movement allowance so long as resolving any of the shooting attacks? the unit is in unit coherency at the end of A: Yes. the move. If the unit elects to Run, no models in the unit may shoot. The unit Jump/Jet Units doesn’t benefit from the Cavalry model’s Fleet rule, as that only applies if every [GW] Q: Does a model with a jump pack or model in the unit has the Fleet rule. If the jet pack who leaves combat using the Hit unit Runs, the Bike may Turbo-boost, but & Run special rule do so using his must finish its move in unit coherency. jet/jump pack or moving as an Infantry When charging, the Jump model may use unit? its jump pack (if it did not do so in the A: They use their jump/jet pack. Movement phase) to re-roll the charge distance for the unit. [GW] Q: Does vertical movement count towards maximum movement distance on Vehicles jump pack and jet pack moves? A: No. AMENDMENT

Mixed Units Q: Are models in a unit that destroyed a Walker in close combat allowed to [GW] Q: Can a Jet Pack unit that has Consolidate? joined a different unit (e.g. a Necron A: Yes. Destroyer Lord joining Canoptek Wraiths) still use its jet pack move in the Assault FAQ phase? A: Yes, but the model cannot leave its unit [GW] Q: Is a hull-mounted weapon’s and must stay in unit coherency. arc of fire a total of 45° or 45° to either side? The chart seems to indicate the [GW] Q: When it states that all models in former, but we aren’t 100% certain. the unit must use the same movement A: Hull-mounted weapons have a total type, does that restrict Independent firing arc of 45°. Characters with the Bike unit type joining Jump or Jetbike units, for example? A: Sometimes a unit will contain models [GW] Q: Can a vehicle that has Jinked, or that move at different speeds. When this is which has a suffered a Crew Shaken or the case, each model can move up to its Crew Stunned result, use Power of the maximum movement allowance so long as Machine Spirit to fire 1 weapon at full it remains in unit coherency. Ballistic Skill? A: Yes.

4 This entry applies to all models with the Stomp [GW] Q: In a situation where there are 4 special rule. However, if a model with the Stomp penetrating hits on a vehicle with 3 Hull special rules destroys all of the units that it is Points, are they rolled one at a time or all locked in combat with before Initiative Step 1, it at once? may not make any Stomp attacks.

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WARHAMMER 40,000: THE RULES

A: It doesn’t matter if you roll them all at single Ordnance weapon at its full once or one at a time, as long as you roll Ballistic Skill, even at Cruising Speed. them all! You must roll on the Vehicle Damage table even if the vehicle loses [GW] Q: If you fire an Ordnance weapon sufficient Hull Points to be Wrecked, as from a Stationary vehicle, are all other there is still a chance that it might get an shots Snap Shots? What about when Explodes! result. moving? How is this altered if the vehicle is a Heavy Tank (e.g. a Leman Russ [GW] Q: I have a question about pivoting Demolisher with plasma cannon and moving a vehicle. When is the sponsons), or Fast, or a Flyer (e.g. when distance that a vehicle can move firing hellstrike missiles, does firing the measured – before it pivots for the first first missile mean that the second is fired time or after it pivots for the first time? as a Snap Shot)? Some vehicles may be able to gain an A: A vehicle that fires an Ordnance extra inch or two by pivoting, then weapon can only make Snap Shots with its measuring, then moving. other weapons that turn (whether A: If a model moves, no part of the model Stationary or moving). A vehicle being (or its base) can finish the move more than Heavy has no effect on firing Ordnance the model’s move distance away from weapons. A Fast vehicle that fires an where it started the Movement phase. Ordnance weapon can only make Snap Shots with its other weapons that turn, but [GW] Q: Can you clarify the wording can fire a single Ordnance weapon at its around a rider shooting from a full Ballistic Skill even at Cruising Speed. Chariot? As written, it appears to allow A Flyer firing two hellstrike missiles in a an Exalted Flamer to fire both weapons turn fires both at the same time, as from a Burning Chariot while they can described in the ‘Select a Weapon’ step of only fire one while on foot. the Shooting phase. Both missiles would be A: A rider can shoot ‘any ranged weapon’ fired at the Flyer’s full Ballistic Skill – all (that is, any single weapon) they are other weapons could only make Snap equipped with – counting as stationary Shots that turn. even if the Chariot moved in the previous Movement phase – alongside the Chariot’s [GW] Q: Are Ordnance weapons and weapons, though the Chariot and rider Heavy vehicles supposed to interact must target the same unit. In the specific differently? example, the Burning Chariot itself has no A: The Heavy unit type has no effect on weapons – the Daemonic Gifts are marked the firing of Ordnance weapons. If a as belonging to the ‘Exalted Flamer only’ – Heavy vehicle doesn’t fire an Ordnance and therefore the Exalted Flamer can use weapon, it can fire all of its weapons at either the Blue Fire of Tzeentch or the Pink full Ballistic Skill when moving at Combat Fire of Tzeentch. Speed.

[GW] Q: Regarding Barrage weapons and [GW] Q: Can a model with an Ordnance vehicles – how do you determine which weapon and Power of the Machine side is hit? Spirit still fire another weapon at full A: Assume the shot is coming from the Ballistic Skill? centre of the blast marker and hits the A: Yes. nearest side. Flyers [GW] Q: Can a Fast vehicle fire Ordnance weapons at Cruising Speed? AMENDMENTS A: A Fast vehicle that fires an Ordnance weapon can only make Snap Shots with its other weapons that turn, but can fire a

14

WARHAMMER 40,000: THE RULES

Flyers, Firing Arcs and Line of Sight. are only in range of the wing can you Ignore any vertical fire arcs if a Flyer is the shoot at or charge it? When hovering, can firing model OR target of any shooting attack. the wing get you Linebreaker if it is within 12" of the board edge?) Flyers may ignore their own hull in A: Yes, a Flyer’s wings are tail are determining line of sight for their weapons. considered part of the hull in all respects. Note: this does not change the actual firing arc for the weapon. Super-Heavy Vehicles

FAQ FAQ [GW] Q: Do units embarked on a Super- [GW] Q: If a flyer which is forced to move heavy vehicle fire Snap Shots if it moves 18" forwards due to an Immobilised more than 6"? result ends its move over an enemy unit, A: Yes. does it ‘Crash and Burn!’? A: No. Use the ‘Wobbly Model Syndrome’ [GW] Q: Can a Super-heavy Flyer that has rule. a Hover mode Thunderblitz? A: No. [GW] Q: Can a Flyer make a Bombing Run on the same turn that it enters [GW] Q: Do you have to select all targets Ongoing Reserves by leaving the before any dice are rolled for the weapons battlefield? mounted on a Super-heavy vehicle? If that A: Yes. is the case, are One Use Only/One Shot Only weapons used up if a previous [GW] Q: Does a Flyer with extra armour, weapon destroyed the target that the One when suffering an Immobilised result Use Only/One Shot Only weapon was that is turned into a Crew Stunned result, going to shoot? then have that Crew Stunned result A: Yes, to both questions. turned into Crew Shaken? A: Yes. [GW] Q: Can Super-heavy Walkers Thunderblitz? [GW] Q: Can a unit that is locked in A: No. combat be chosen as the target of a Bombing Run? [GW] Q: Are Super-heavy Walkers limited, A: No. like normal Walkers, to a 45° arc of fire from the facing of the model? [GW] Q: Can a Flyer with the Hover (and A: No. thus Fast Skimmer) unit type be deployed on the board as a Fast [GW] Q: Can Super-heavy Flyers Jink? Skimmer? A: No. A: No. [GW] Q: Are cover saves allowed against [GW] Q: What is the vertical firing arc Stomp attacks? for shooting from Flyers, and how is this A: No. split between targets above and below the shooter? [GW] Q: Can ‘Look Out, Sir’ attempts be A: Assume that weapons can swivel 45° made against Stomp attacks? vertically, either 45° upwards, or 45° A: Yes.5 downwards.

[GW] Q: Do a Flyer’s wings and tail count as part of its hull? (e.g. If you can 5 Use random allocation to apply the effects of only see a wing can you shoot at it? If you Stomp attacks against non-vehicle units (i.e., hits or “removed from play”) to the models under the

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WARHAMMER 40,000: THE RULES

in unit coherency and at least 1" away [GW] Q: Can you Stomp an Invisible unit? from enemy units? What happens if a A: Yes. Gargantuan Creature or Monstrous Creature or any other non-vehicle unit [GW] Q: When you make a Stomp attack gets Tank Shocked, but cannot move to in close combat and cause casualties another place in the shortest way? Are outside of those in the combat, do the they destroyed or just moved further units outside of combat have to take away? Morale checks as if suffering 25% A: Pick the unit up, and place it on the casualties, if they lose 25% or more? battlefield with all models as close as A: Yes. possible to the unit’s original location, with all models in unit coherency, and no [GW] Q: Can Stomp attacks affect units models within 1" of an enemy unit. The which are not locked in combat with the intent of this rule is simply to deal with Stomping model? situations where two models end up A: Yes. occupying the same space – it is NOT meant to provide players with a way of [GW] Q: Can I attempt invulnerable saves destroying the unit that is being Tank or use the Eternal Warrior special rule Shocked. against Stomp attacks that cause a model to be removed as a casualty? [GW] Q: When determining the Strength A: No. of a vehicle’s Ram, are the Tank and Heavy bonuses cumulative? [GW] Q: Do Super-heavy Walkers shoot A: No. at targets from where their weapon is [GW] Q: When vehicles Ram, they may modeled or from the base? only fire Snap Shots for that turn. There A: Super-heavy Walkers’ weapons are is no allowance that I can find for Super- assumed to swivel horizontally and heavy Tanks and Thunderblitz does not vertically up to 45°. Range is measured seem to affect this part of the Ram rule. from the weapon itself and line of sight is According to the rules, then, If a measured from the mounting point of the Baneblade Rams (with a Thunderblitz weapon and along its barrel, as is normal roll) a Warbuggy, the Baneblade can only for vehicles. fire Snap Shots. Is this intended? A: Yes. Tanks [GW] Q: What happens when you fail a [GW] Q: How do you resolve a Tank Tank Shock or Ram when arriving from Shock with a squadron (e.g. does it Reserve in such a way that the vehicle cause multiple Morale checks)? would end the movement partly off the A: Each vehicle carries out a Tank Shock battlefield? individually. A: If following the Tank Shock or Ram you cannot place the vehicle entirely on the [GW] Q: How does Tank Shock work battlefield, it is destroyed. when you stop on a unit? The rules state that the models ‘must be moved out of the Transports way by the shortest distance’ – but what does this mean? The shortest distance [GW] Q: Do non-psychic powers with an that allows you to be in unit coherency? Or area of effect (‘aura’ powers like the Tau the shortest distance to just be out from Ethereal’s Invocation of the Elements, or under the vehicle, with models dying if not the effects of many Warlord Traits) extend from the hull of a Transport that the model with the power is embarked within? template. Characters to whom a wound/effect are A: No, non-psychic powers such as those applied may attempt to Look Out, Sir! as normal. described cannot be used by models

16

WARHAMMER 40,000: THE RULES embarked upon a Transport unless passengers so long as, for example, it specifically noted otherwise. hasn’t fired any weapons that prevent it from charging, it hasn’t Gone to Ground, it is within 12", and so forth. A unit doesn’t Q: Do units embarked on a Transport need a special rule to allow it to do so. count as moving if the vehicle moved at Cruising speed? [GW] Q: Do units disembarking from a A: Yes. Deep Striking Transport also count as entering play via Deep Strike? [GW] Q: If a vehicle with an A: Yes. invulnerable save (e.g. a Dark Eldar Venom through its Flickerfield) is hit by a Template weapon, do the models inside also benefit from it when resolving the No Escape rule? A: No.

[GW] Q: Can models embarked inside an exploding vehicle benefit from cover saves (e.g. the Realspace Raiders Detachment who have a 5+ cover save on the first turn and any turns with Night Fighting, or models with the Stealth and/or Shrouded special rules)? A: No.

[GW] Q: I have a question regarding unit special rules that affect all or some units within a certain range of a model or unit. How do these interact with units inside Transports, and what happens if the unit with the rule is inside a Transport? A: When a unit embarks on a vehicle it is taken off the battlefield and does not interact with anything on the battlefield. However, certain rules may create exceptions to this rule, with the most obvious examples being Fire Points and psychic powers and Transports. If a unit’s [GW] Q: What happens to a unit if the rules are meant to apply even when Transport they are in moves over 6" and is embarked on a Transport, they will specify Wrecked by your opponent in their turn? this. A: If the unit passes their Pinning test, they can fire Overwatch if they are [GW] Q: It’s not clear whether or not a charged, so long as they were not forced to unit that has destroyed a Transport can perform an emergency disembarkation. In then charge the now-disembarked troops. their following turn they will act normally, The rule says ‘if allowed’ – does that mean though they will be unable to charge unless as long as they haven’t fired weapons the vehicle transporting them had the stopping them from charging, or do they Assault Vehicle rule. If they fail their need to have a special rule to be allowed to Pinning test, the unit must Go to Ground. charge? A: The unit that destroyed the Transport vehicle can charge the now-disembarked

17

WARHAMMER 40,000: THE RULES

[GW] Q: Must the passengers of a Fast Skimmer fire Snap Shots if their Transport moved more than 6"? A: Yes.

[GW] Q: For the purposes of Heavy, Ordnance, and Salvo weapons, does the Slow and Purposeful special rule allow units embarked on a Transport to fire as if they remained Stationary if the vehicle moves at Cruising Speed but not Flat Out? A: No. Units embarked on a Transport that moved at Combat Speed count as having moved that turn, units embarked on a Transport that moved at Cruising Speed can only fire Snap Shots that turn, and if a vehicle moves Flat Out its passengers cannot fire at all that turn.

Q: Are passengers whose transport suffered an Explodes! result considered to have disembarked from the vehicle? [GW] Q: Does a model with Preferred A: Yes. Enemy (Independent Characters) benefit from the rule when attacking a Universal Special Rules squad with an Independent Character in it? FAQ A: No. [GW] Q: Does Stealth stack with Stealth? Or Shrouded with Shrouded? [GW] Q: Does the Preferred Enemy A: No. special rule allow you to re-roll Gets Hot rolls of 1 for blast weapons (e.g. a plasma [GW] Q: Can you clear up exactly which cannon)? rules stack and how when estimating A: No. cover saves? I’m thinking about Stealth, Shrouded, bonuses from cover, units, [GW] Q: If a Hit & Run roll would take psychic powers, Venomthropes, Jink, etc. me off the table, do I stop at the table A: All of the above rules stack with each edge? other (for example, a model with Stealth A: Yes. and Shrouded gains a +3 bonus to their cover saves). The same rule does not stack with itself though (for example, a model [GW] Q: The Strikedown rule states that that has the Stealth special rule from two attacks with it cause the enemy unit to sources still only has a +1 modifier to their move as though through difficult terrain. cover save, and a model that is Jinking Does this carry over onto a Super-heavy and is in cover can only benefit from one of Walker’s guns? these cover saves). A: Strikedown only applies to the Super- heavy Walker’s Stomp attacks.

[GW] Q: The Vortex rule states that the marker for a Vortex weapon counts as impassable terrain. As such, must any

18

WARHAMMER 40,000: THE RULES miniatures that survive the hit and are [GW] Q: Does Move Through Cover still beneath the template move away? allow units to strike at their normal A: Yes. If they cannot move away in their Initiative? next Movement phase, then they are A: No. destroyed. [GW] Q: Does a Hammer of Wrath [GW] Q: How do special rules like Hatred, attack always hit the front armour of a Preferred Enemy and Monster Walker? Hunter work when targeting a mixed A: No, it hits the armour the attacker is unit that contains models your special facing. rule effects as well as models it doesn’t? A: The rules mentioned are only used if all [GW] Q: Does a shooting attack without models in the target unit are of the the Rending special rule still count as appropriate type. Rending when the model firing has the Rending special rule? [GW] Q: What method is used to resolve A: No. If a model has the Rending special potentially conflicting special rules rule only their close combat attacks benefit (e.g. a Dark Talon’s Statis Bomb’s Vast from this rule, not their shooting attacks. Stasis Anomaly vs Reanimation Protocols)? [GW] Q: Can Interceptor weapons fire at A: The two rules cancel out and neither is a unit that disembarked from a Transport used. that arrived from Reserve? A: Yes. [GW] Q: When something states that it happens at the start of the game turn FEEL NO PAIN but both players have a rule that happens [GW] Q: How do you resolve the Helfrost at the start of the game turn, how do you rule against Feel No Pain? determine which rule is resolved first? A: A Feel No Pain roll can be taken as A: The players should roll-off to determine normal to avoid suffering the Wound. If whose rule applies first. this roll is failed, resolve the Helfrost rules as normal. [GW] Q: Does having a bonus To Wound affect Rending? [GW] Q: Can Feel No Pain be taken when A: No, the automatic Wounds still only a rule says no saves may be taken? apply on the roll of a 6. A: Yes.

[GW] Q: When a model uses a rule with a [GW] Q: Can a model’s Feel No Pain roll wording similar to ‘count ever reach 1+, and if it can, is 1 still a [characteristic] as’ or ‘use the fail? [characteristic] of model X’, do we read A: A model’s Feel No Pain roll can never be the characteristic as if it were in the improved beyond 2+. affected model’s original profile before we apply modifiers? [GW] Q: Do Feel No Pain saves stack? For A: Yes. example if a Painboy (5+) took a cybork body (6+), does it have a 4+ Feel No Pain [GW] Q: Does a rule written like the save, or do you just use the best one? markerlight ability ‘Seeker’ – ‘resolved at A: Feel No Pain rolls do not stack – you Ballistic Skill 5’ – bypass the modifier just use the best one (a rule will explicitly system? state if it improves an existing Feel No A: No. Pain roll).

[GW] Q: Does a wound negated by Feel No Pain count as saved or unsaved for the

19

WARHAMMER 40,000: THE RULES purposes of wargear that has an effect if a unit suffers an unsaved wound? SCOUT, OUTFLANK AND INFILTRATE A: It counts as saved. [GW] Q: Does a unit that is embarked in a Scout vehicle count as having made a [GW] Q: If a model has Eternal Warrior Scout move? and Feel No Pain, can he still use his Feel A: Yes. No Pain roll after failing an armour/invulnerable save from an Instant [GW] Q: Are models with the Infiltrate Death wound? special rule allowed to not use the rule to A: No. deploy and then charge normally in the first turn? JINK A: Yes. [GW] Q: Do Immobilised Skimmers get Jink? [GW] Q: If a vehicle has Infiltrate, can A: No. you embark a unit inside it before deployment and then infiltrate it onto the [GW] Q: Does a unit that is embarked on a battlefield inside the vehicle? Transport that Jinks also count as A: No. having Jinked in the following Shooting phase? [GW] Q: Do Scout redeployments take A: Yes. place before or after the player going second is given the chance to Seize the [GW] Q: Are passengers in Jinking Initiative? Transports forced to fire Snap Shots? A: After. A: Yes. [GW] Q: Does deploying with Outflank [GW] Q: If a blast template scatters onto count as moving for the purpose of a Skimmer, can that Skimmer still Jink shooting? even though it was not actually targeted A: Yes. by the shot? A: Yes. Q: If an Infiltrating unit cannot be placed in a legal position on the table, what [GW] Q: Can you Jink against happens to the unit? Overwatch attacks? A: The unit is placed in Reserves. A: Yes. INDEPENDENT CHARACTERS [GW] Q: Can a model Jink if it is part of a [GW] Q: Infiltrate rules state that an unit without that rule? Independent Character without Infiltrate A: Yes. cannot join a squad of Infiltrators. Does this mean a squad that is actively Infiltrating or just any unit that has the [GW] Q: Can a Flyer perform a bombing Infiltrate rule? This matters for things run the turn after it Jinks? like Outflank (granted freely by the A: No. Infiltrate rule) and Infiltrate units that have Deep Strike. [GW] Q: Can you Jink and Go to A: An Independent Character without the Ground? Infiltrate special rule cannot join a unit of A: No. Infiltrators during deployment, whether they are Infiltrating, Deep Striking, Outflanking or deploying normally. They [GW] Q: Can you use a flamer/template are free to join units as they wish after weapon in Overwatch after Jinking? deployment. A: No.

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WARHAMMER 40,000: THE RULES

Q: If I’m using a special Detachment, Initiative 10 (Hammer of Wrath, such as the Nemesis Strike Force mandiblasters, etc.) with which it kills Detachment, and add Independent the opponent, what happens when it Characters from Battle Brother Factions reaches its normal Initiative? (e.g. the Librarius Conclave), can they all A: It can still attack, rolling against the still benefit from the first turn deployment Weapon Skill and Toughness of the slain and come in together? opponent, and allocating the excess A: No, the rules for Detachments and wounds that are caused to other opponents Formations only apply to models/units as described in the ‘Combatant Slain’ rule. that are part of the Detachment or Formation. [GW] Q: Challenges vs. outside forces. When 2 units (of more than 1 model) fight, [GW] Q: Do rules applying to ‘the unit’, the rule is clear, however if one of the such as those from Formation command units is a single model (e.g. a character or benefits (e.g. the Skyhammer Annihilation Monstrous Creature), it isn’t. Force), or unit-wide special rules such as A: You can only allocate Wounds to a Dunestrider from Codex: Skitarii apply to model taking part in a challenge if there any attached Independent Characters? are no other enemy models you can allocate A: No. wounds to.

[GW] Q: If I have two different [GW] Q: If an Independent Character with Independent Character Psykers in the Slow and Purposeful joins a unit, does same unit, can both of them attempt to that entire unit now count as being Slow cast the same power in the same Psychic and Purposeful? phase? A: Yes. A: No. [GW] Q: Can an Independent Character [GW] Q: If two Independent Characters Monstrous Creature join another are locked in combat, can a third Independent Character to form a unit? Independent Character enter combat and A: No. issue a challenge, thereby engaging rules that may impact said combat? This is in regards to the Shard of Anaris becoming Instant Death, etc. A: Yes, unless the two Independent Characters are already fighting an ongoing challenge. If they are, the third character can make a Glorious Intervention.

[GW] Q: Can a unit ever attack a model in [GW] Q: Can killing an Independent a challenge? Character joined to another unit, without A: Yes, but only after all other enemy wiping out the leftover unit, result in models in that combat have been slain. First Blood? A: Yes. [GW] Q: If a unit charges a single- character unit and a challenge is issued, Choosing Your Army do the non-character units still get to attack the single character? FAQ A: Yes. Q: Do Formations or Detachments

specify Flyer models or Flyer Wings [GW] Q: If a model in a challenge that when listing the units in the isn’t Initiative 10 gets an attack at Formation/Detachment?

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WARHAMMER 40,000: THE RULES

A: They specify the number of models. For example, the ‘Emperor’s Fist’ Armoured Company Formation mentions [GW] Q: How many Relics/Artefacts can you must take a Tank Commander; can a single model be equipped with? that Tank Commander be upgraded to A: A model can only be given a single Knight Commander Pask? Relic/Artefact of any kind unless A: No. specifically noted otherwise. [GW] Q: Can a Detachment include Core, [GW] Q: When listing Formations, Command and Auxiliary Detachment sometimes it states ‘1 model’ (like 1 Tomb choices from other publications? For Spyder), while other times it lists ‘1 Unit example, can a Gladius Detachment of models’ (like 1 unit of Tomb Blades). (Codex: Space Marines) include Core, Are these interchangeable? Command and Auxiliary Formations from A: No. The former means a single model of War Zone Damocles: Kauyon if the White the type listed, while the later means a Scars or Raven Guard are chosen for your single unit of the type listed. Chapter Tactics? A: No. [GW] Q: How do special rules like Hatred affect multi-Faction armies? For [GW] Q: Can units that are Battle example how does the Dark Angels’ Brothers embark in each other’s Hatred (Chaos Space Marines) special rule Transport vehicles during deployment? affect Khorne Daemonkin? Does it affect A: No.6 all Chaos Space Marine units in the army or none at all? Buildings and Terrain A: The rules in question affect enemy units that belong to the specific named Faction. AMENDMENTS In the case of the example, it would only apply to enemy Chaos Space Marine units. Any walls in terrain designated as ‘Ruins’ may be moved through freely, though they [GW] Q: If a unit consists of more than still block line of sight as normal. one Faction, what Faction does the unit count as when targeted by special abilities FAQ that affect one of the Factions in that [GW] Q: Do the weapon options for a unit? Vengeance Weapon Battery count as A: They count as having all the Factions of emplaced gun emplacements or just the models in the unit. emplaced guns? A: They are emplaced weapons, and cannot [GW] Q: Can you still take Formations or be used as gun emplacements – another models that are no longer available, like model may not fire them. the Shield Generator (an out-of- production model) or the Skyhammer [GW] Q: Can a Fortification Scout? Annihilation Force Formation (an out-of- print Formation)? A: Yes. 6 Note that units with the same faction (or Space Marines with the same Chapter Tactics) but in [GW] Q: If two Formations both include a different detachments are not considered to be model that must be your army’s “Battle Brothers” for purposes of this ruling. Warlord, are you only able to take one of For example, a unit from an Iron Hands Demi- these Formations? Company could begin the game embarked on a A: Yes. non-dedicated transport Drop Pod in an Iron Hands Combined Arms Detachment. However, a [GW] Q: Can I upgrade an HQ choice to a unit from a White Scars Demi-Company could not Unique character in a specific Formation? begin the game embarked on that same Iron Hands Drop Pod.

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WARHAMMER 40,000: THE RULES

A: No. [GW] Q: If a vehicle model fully crosses [GW] Q: The coverage range of the Void over an Aegis Defense Line using its Shield Generators’ void shields is 12". If movement or Flat Out (as opposed to a unit is not entirely within the 12" range, beginning or ending partially on it), does does it still benefit from the Projected Void the vehicle still take a dangerous terrain Shield special rule? test? A: No. A: Yes.

[GW] Q: Do Gauss, Melta, Haywire, and Graviton special rules affect void shields? A: Yes. Graviton hits cause the field to collapse on a roll of 6.

[GW] Q: Do Flyers, Super-heavy vehicles, Swooping Flying Monstrous Creatures and Gargantuan Creatures gain cover while standing on the ‘base’ of a terrain piece, e.g. ruins or dense thickets, or do they need to be at least 25% obscured by the scenery for cover to apply? A: The 25% rule applies in all types of terrain if the target is a Flyer, Super-heavy Vehicle, Flying Monstrous Creature or Gargantuan Creature. All other targets count as being in cover if they are in or on the terrain’s base, even if not 25% obscured.

[GW] Q: Can Bikes, Super-heavy Walkers, [GW] Q: If you are on top of, under, or Walkers, and Monstrous Creatures move inside terrain (such as a ruined building and/or assault units on the higher levels or crater), but an enemy unit can see your of ruins? model completely; do you get a cover save A: Yes. For simplicity and ease of play, the from being inside, on top of, or under a core game rules allow most models to terrain piece? climb any piece of scenery. Use the ‘Wobbly A: Most scenery has a rule which makes Model Syndrome’ rule if it is not possible clear whether your models need to be to place the model in the position it is obscured to get the cover save. You should meant to be occupying. If you wish, you discuss unusual scenery with your may want to say that models are only opponent before the game. allowed to move to places that they could reach ‘in real life’, but you will need to [GW] Q: Does an Aegis Defense Line apply a certain amount of common sense have to be deployed as one continuous and discretion in order to make such a rule line? work well. A: Yes.

[GW] Q: Can a unit on the battlements of [GW] Q: When measuring special rules a building be assaulted? that use a radius whilst in a building, does A: Yes, if the assaulting unit’s charge move the escape hatch count as part of the is sufficient to reach it and there is room building? for at least one enemy unit on the A: No. battlements.

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WARHAMMER 40,000: THE RULES

[GW] Q: Can an opponent assault an A: Yes. This is an exception to the normal escape hatch – the unit can’t assault out rules, in which expansions override the of one but can it be assaulted as a normal rulebook. Access Point? A: No. Q: Are Tank Traps impassible terrain to (Super-Heavy) Walkers? [GW] Q: Does a void shield intercept A: No. Psychic Shriek? A: No. Q: Do allies who are not Battle Bothers [GW] Q: If both players have models in contest objectives? base contact with a gun emplacement, A: Yes. which player controls it? A: They both do. Q: For the First Blood Victory Point – if both units kill each other off at Initiative step 1, does anyone get First Blood, or is it carried over to the next unit to be lost? A: Both players score a point for First Blood in this case.

[GW] Q: What cover save do you get behind the petals of a Skyshield Landing Pad? A: None – the cover provided is represented by the Shielded special rule.

[GW] Q: Does a model that benefits from a cover save benefit from a void shield as well? For example, does an infantry model sitting on top of the battlement of a Void Shield Generator benefit from the cover save before the void shield is stripped? A: No.

[GW] Q: Does Warhammer 40,000: The Rules (7th edition) override Codex: Stronghold Assault?

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A: Use the armour save that is in the AMENDMENTS majority within the target unit (in the case of a tie, the player whose unit is under Ignore the doors of Drop Pods for all rules attack can choose which is used). purposes. This includes whether a model has doors that open or are modeled in the [GW] Q: When rolling for the effect of closed position. For a model with closed Graviton or Haywire weapons, is the roll doors, assume that the Drop Pod does not still considered an armour penetration block line of sight, but any line of sight roll? that passes through the footprint of the A: No. model will grant a 5+ cover save to the target, using the normal rules for cover [GW] Q: If I have enough bonuses to my saves. Blessing of the Ominssiah rule – from Servitors with servo-arms in his unit and For all Dreadnought Datasheets (of any the Techmarine’s servo-harness – can my type) found in Codex: Blood Angels, Techmarine automaticall repair a vehicle Codex: Space Wolves or Codex: Grey when using this rule? I mean, even on a Knights, increase the model’s Attack roll of 1? characteristic by 2, including any of the A: Yes. unique Dreadnoughts such as Bjorn the Fell-handed or Cassor the Damned. [GW] Q: Since the wording of the Graviton rule completely bypasses For all Dreadnought datasheets (of any glancing and penetrating hits, which are type) found in any Forge World when vehicle saves are taken, can a publications, increase the model’s Attacks vehicle use any saves against Graviton characteristic by 2. weapons? A: A vehicle hit by a weapon with the FAQ Graviton rule can take any invulnerable or cover saves that it has. [GW] Q: If I have Tigurius and a Grey Knights Librarian in the same unit, can [GW] Q: Do Graviton weapons ignore Tigurius use his re-roll for a power known cover when shooting at vehicles? by the Librarian? A: No. If a vehicle is obscured and suffers A: No. a glancing hit, penetrating hit, or is otherwise hit by an enemy shooting attack [GW] Q: Do Master-crafted combi-meltas that inflicts damage upon it (such as being (especially in the case of Salamander hit by a weapon with the Graviton special Chapter Tactics and Vulkan He’stan’s rule), It may take a cover save against it. ‘The Forgefather’ special rule) count as Master-crafted for both the bolter and the [GW] Q: How do Graviton weapons work melta parts, or just the melta part? against units with mixed armor saves? A: Both the primary and secondary A: Use the armour save that is in the weapon of a Master-crafted combi-weapon majority within the target unit (in the case are Master-crafted. of a tie, the controlling player (of the target unit) can choose). GRAVITON WEAPONS [GW] Q: How many Hull Points does a [GW] Q: Can the occupants of a Drop Pod vehicle lose when you roll 2 simultaneous move after it lands and opens the hatches sixes when using Graviton weapons? (i.e. have the occupants disembarked from A: It loses 3 Hull Points. a Transport and therefore can move or have they just arrived from Deep Strike [GW] Q: How do Graviton weapons work and therefore cannot)? with units with mixed armour saves?

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A: When the Drop Pod lands the units Change the Weapon Skill (‘WS’) inside must disembark. The movement characteristic on the Scout profile to read and the subsequent restrictions on the '4'. units are described under ‘Placing Change the Ballistic Skill (‘BS’) Disembarked Models’ and ‘Disembarkation characteristic on the Scout profile to read Restrictions’ in Warhammer 40,000: The '4'. Rules. Page 85 – Scout Bike Squad, Profile [GW] Q: Does a unit embarked in a Deep Change the Weapon Skill (‘WS’) Striking Drop Pod count as Deep Striking? characteristic on the Scout Biker profile to A: Yes. read '4'. Change the Ballistic Skill (‘BS’) [GW] Q: Deep Striking Drop Pods and the characteristic on the Scout Biker profile to Inertial Guidance System special rule – read '4'. can a player aim to Deep Strike directly over enemy models and then use the Profiles – Troops, Scout Inertial Guidance System to move the Change the Weapon Skill (‘WS’) actual landing to the nearest open space, characteristic on the Scout profile to read or does the Drop Pod need to be place on '4'. the table in open space first, followed by a Change the Ballistic Skill (‘BS’) scatter roll, with the Inertial Guidance characteristic on the Scout profile to read System then being used if the scattered '4'. position is over impassable terrain? A: When Deep Striking, you must first Profiles – Fast Attack, Scout Biker place one model from the unit (in this case Change the Weapon Skill (‘WS’) the Drop Pod) on the battlefield where you characteristic on the Scout Biker profile to want it to arrive. This means you can’t read '4'. choose to Deep Strike it onto an enemy Change the Ballistic Skill (‘BS’) unit, as you can’t put the model down on characteristic on the Scout Biker profile to top of your opponent’s models! Inertial read '4'. Guidance may only be used if the Drop Pod scatters from its original position. SHIELD OF BAAL: DEATHSTORM Page 29 – Cassor the Damned, Profile [GW] Q: What happens if a Drop Pod Change the Attacks characteristic on scatters partly off the board and partly on Cassor the Damned's profile to read '5'. top of another model? Can the Inertial Guidance System be used to reduce the FAQ scatter and see fi it is still a Deep Strike Mishap, or is it just and immediate Deep [GW] Q: Can Blood Angels use the Strike Mishap? Skyhammer Annihilation Force? A: If any part of the Drop Pod scatters off A: No – the Skyhammer Annihilation the board it suffers a Deep Strike Mishap. Force has the Space Marines Faction, not the Blood Angels Faction. [GW] Q: Are passengers allowed to disembark from a Zooming Stormraven? [GW] Q: Does Lemartes take up his own A: Yes, using the Skies of Fury rule. Elites Force Organisation Chart slot in a Blood Angels force roster? Blood Angels A: Yes. Units take up a slot on a Force Organisation Chart unless otherwise ERRATA stated.

Page 66 – Scout Squad, Profile [GW] Q: Can Blood Angels, being Adeptus Astartes, use Space Marine Formations

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ADEPTUS ASTARTES that don’t require Centurions, Flame stopping him from ever taking a primaris Talons, and so on? power. Should it belong to the Sanguinary A: No. discipline, but only be useable by him? A: Sanguine Sword is a psychic power that [GW] Q: The Vanguard Veteran Squads in is not part of a discipline. Under ‘Psychic Codex: Blood Angels and Codex: Space Focus’, Warhammer 40,000: The Rules Marines both have the Heroic states that powers that are not part of a Intervention special rule, but the rule discipline, such as Force, are not differs. Antor Delassio – the Blood Angels considered when determining whether the Deathwatch Space Marine listed in White Psyker has Psychic Focus. Dwarf – again has the Heroic Intervention rule, but uses the Codex: Space Marines [GW] Q: Does Mephiston’s Sanguine version. Has that rule been changed to Sword psychic power take up one of the include the re-rolling of charge dice in all three powers he can generate on other books? psychic tables? A: No, the rule remains as worded in A: As his Army List Entry states, he Codex: Blood Angels. Antor Delassio has always knows the Sanguine Sword psychic his own rules that have no effect on the power, and may generate two more powers. Blood Angels codex. [GW] Q: Can any unit use the Augur [GW] Q: Is a Blood Angels Librarian Triangulation special rule from the Dreadnought’s furioso force halberd Angel’s Fury Spearhead Force to charge in supposed to have the Specialist Weapon turn 1? rule? A: No, only certain Blood Angels units A: No. (those that can Deep Strike on turn 1) would be able to do so. [GW] Q: With Gabriel Seth in Codex: Blood Angels, does the Strength bonus [GW] Q: How exactly does the Angel’s from the Furious Charge rule apply before Wrath Intervention Force’s Meteoric or after the Strength x2 from his weapon? Impact special rule work? For example, if A: When a model has multiple modifiers the Formation deploys in such a way that you first apply multipliers (his x2 Strength an enemy unit has 5 models within 6" of from his weapon) then apply any additions one of the Assault Squads and 4 models or subtractions (the +1 Strength from within 6" of the Vanguard Veteran Squad, Furious Charge). This means Gabriel Seth does that unit take 9 hits or just 5? strikes at Strength 9 in a turn in which he A: The unit suffers a hit for each of their charges. models within 6" of a model from this Formation. However, a unit cannot suffer [GW] Q: When using the Skies of Fury more hits from Meteoric Impact than there special rule to exit a Stormraven Gunship, are models in the unit. In the example would a locator beacon prevent the unit given, if the unit had 9 or more models, it from scattering? would suffer 9 hits. If it had fewer than 9 A: No – the unit is not arriving from Deep models, it would suffer a number of hits Strike Reserve. equal to the number of models in the unit.

[GW] Q: Does the Wall of Death rule give Dark Angels frag cannons 1D3 or 2D3 hits when firing Overwatch? ERRATA A: 1D3. [GW] Page 141 - Deathwing Redemption [GW] Q: As it is worded, Mephiston’s Force, Special Rules, Deathwing Assault: Sanguine Sword psychic power is unique Replace the first sentence of the first to him but does not belong to a discipline, paragraph with the following:

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whole squadron effectively have a 4+ cover All units in this Formation that can do so save in the open)? must begin the game in Deep Strike Reserve A: Yes. The Darkshroud's Shrouded rule (this includes any Venerable Dreadnoughts stacks with the Stealth rule that the Land which must be in their Drop Pods). All other Speeders gain from being within 6" of the units must begin the game in Reserves. Darkshroud - every model in the squadron has a 4+ cover save in the open. Replace the final sentence of the first [GW] Q: Can Cypher be fielded with a Dark paragraph with the following: Angels Detachment? A: No - the Cypher Dataslate describes how All units in this Formation in Deep Strike you can field him. Of course, if you and your Reserve automatically arrive by Deep Strike at opponent want to fight a battle where Cypher the start of the chosen turn. All units in this leads an army of the Fallen and you decide to Formation in Reserve automatically arrive use a Dark Angels Detachment to represent from Reserve at the start of the chosen turn. them, that's entirely up to you!

[GW] Page 158 - Deathwing Strike Force, [GW] Q: In the Ravenwing Strike Force, if I Command Benefits, Summoned to War: take a Flyer, does the whole Detachment have Replace the first sentence with the following: to start in Reserves, or can I start with all my Bikers on the board and leave the Flyers in All units in this Formation that can do so Reserve? must begin the game in Deep Strike Reserve A: If your Ravenwing Strike Force includes a (this includes any Venerable Dreadnoughts Flyer, e.g. a Nephilim Jetfighter (which must which must be in their Drop Pods). All other be set up in Reserve), the whole Strike Force units must begin the game in Reserves. must be set up in Reserve, as described in the Strike as One rule. FAQ [GW] Q: Dark Angels models with the [GW] Q: What happens if I cast Mind Wipe on Deathwing special rule have Hatred (Chaos a Walker (or Super-heavy Walker)? Space Marines). Does this also apply to Chaos A: A vehicle targeted by Mind Wipe will have Space Marines, Berzerkers and Possessed its Weapon Skill and Ballistic Skill reduced to from Codex: Khorne Daemonkin? 1 until the end of its next turn, at which point A: Yes. For completeness, here is a list of the it will recover (it is treated as automatically Khorne Daemonkin units that the Deathwing passing the Leadership test). hate: Chaos Lord, Daemon Prince, Chaos Cultists, Chaos Space Marines, Berzerkers, [GW] Q: Can I have a Company Master on a Possessed, Chaos Terminators, Chaos Spawn, bike? Chaos Rhino, Chaos Bikers, Raptors, Warp A: No. Talons, Heldrake, Chaos Land Raider, Forgefiend, Maulerfiend, Defiler, and [GW] Q: Can I replace the Chaplain in the Helbrute. Lion's Blade Strike Force's Battle Demi- company with an Interrogator-Chaplain? [GW] Q: Are Inner Circle characters without A: No. Terminator armour (Azrael, Ezekiel) able to be part of a Deathwing Strike Force, since [GW] Q: The Ravenwing Support Squadron - they have the Deathwing special rule? does the entire squadron gain Stealth and A: Yes (see the Codex: Dark Angels errata). Shrouded (i.e. as the Formation forms a However, as they do not have the Deep Strike vehicle squadron, does the Darkshroud special rule, any of these characters can only transfer Shrouded to the Land Speeders and be set up in Reserve (they could, of course, be do the Land Speeders gain Stealth from the embarked on a Land Raider taken as a Icon of Old Caliban special rule and confer it Dedicated Transport by another unit that they in turn to the Darkshroud – in sum, does the have joined in the Detachment).

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re-roll any cover saves it has to make against [GW] Q: With the Deathwing Strike Force, the attack that prompted it to Jink, and any how do you avoid automatically losing on turn further cover saves it has to make until the 1, as you can't Deep Strike until turn 2? start of its next Movement phase. A: Detachments like the Deathwing and Ravenwing are meant to be used in support of [GW] Q: In Codex: Dark Angels, can the other Detachments and Formations. If your Ravenwing Support Squadron fire Overwatch entire army is a Deathwing Detachment (or a for itself, or only other Ravenwing units? Ravenwing Detachment deployed in Reserve), A: Ravenshield allows you to fire Overwatch in then you will lose the game at the end of the support of a friendly unit with the Ravenwing first turn because you have no models on the special rule - it doesn't need to be part of this battlefield. To avoid this, field one of these Formation, but it can be. Detachments alongside other units, Formations or Detachments. Alternatively, you [GW] Q: When a Dark Angels HQ unit is can have a chat with your opponent before the equipped with a Space Marine bike, do they game and see if they're happy for you to tweak gain the Ravenwing special rule so that they the rules to avoid this situation! can be used in the Ravenwing Strike Force? A: No. However, the following errata was [GW] Q: If I field a Grey Knights Brotherhood published in December 2015: alongside a Deathwing Strike Force, and have a Grey Knights Independent Character join a Page 159 - Ravenwing Strike Force, Deathwing Terminator Squad and Belial join Restrictions: Replace this with the following: a squad of Grey Knights, does the Deathwing Terminator Squad roll for reserves on turn All units in this Detachment must have the one (because of the attached Grey Knights Ravenwing special rule (p. 148) or be a Independent Character) and does the Grey Dark Angels Character equipped with a Space Knight squad arrive on turn two without Marine bike. rolling (because of Belial being in the unit)? A: No. As stated in Warhammer 40,000: The [GW] Q: Can Ravenwing Bikers Jink against Rules, Independent Characters do not confer normal attacks such as bolters, or do they their special rules on units they are joined to have to use armour saves (can they use a 4+ (and vice versa) unless stated otherwise. re-rollable Jink instead of the 3+ armour save)? [GW] Q: The Dark Angels lnterromancy A: The controlling player can use their psychic power Mindworm states that when discretion as to which of their model's saves is suffering an unsaved Wound, a number of the 'the best', so a player could choose to use their target's characteristics are reduced by 3. If a Ravenwing Bikers' 4+ re-rollable cover save successful Reanimation Protocols or Feel No from Jink instead of their 3+ armour save. Pain roll is made, what happens to the characteristic modifiers? [GW] Q: If I put the entire Ravenwing Strike A: If a model passes its Reanimation Protocols Force in Reserve, can I declare that some or or Feel No Pain roll, the Wound is treated as all of the units that have Scou1 are going to being saved, so the model suffers no penalty to Outflank? its characteristics. A: Yes. If you decide for the Ravenwing Strike Force to be in Reserve, any units that can [GW] Q: Does the Ravenwing special rule in normally do so can choose to Outflank. Codex: Dark Angels allow me to re-roll all cover saves while the model is Jinking, or only [GW] Q: Dark Angels Overwatch as modified the cover saves given to the model by the Jink by Grim Resolve - does it work against special rule? invisible units? Since it is still a Snap Shot - A: When a model Jinks, it gains a 4+ cover just at a higher Ballistic Skill - I would think save until the start of its next Movement phase. so. A model with the Ravenwing special rule can

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A: A model with Grim Resolve fires Overwatch A: Yes - the Terminator may first replace all of at Ballistic Skill 2. This is not affected by its weapons with the thunder hammer and Invisibility. storm shield, and then, as one of a group of five models in the squad, take the cyclone [GW] Q: Do Venerable Dreadnoughts arriving missile launcher. by Drop Pods benefit from the Vengeful Strike special rule? [GW] Q: Is Interrogator-Chaplain Seraphicus A: No - Vengeful Strike only benefits models still playable in 7th edition (he was the wearing Terminator armour arriving by Deep limited edition insert character for Dark Strike. Vengeance back in 6th edition)? A: For Interrogator-Chaplain Seraphicus, use [GW] Q: A question about the Dark Angels the Interrogator-Chaplain datasheet and relic, the Mace of Redemption. In the 6th choose to take a plasma pistol (15 pts) in place edition, the Bane of the Traitor special rule of his bolt pistol. 'improved' the weapon's AP but the current wording says the AP is 'increased' - is this a Deathwatch printing error? A: The weapon is AP 1 when used to attack a unit with the Chaos Space Marines Faction. [GW] Q: Can a unit with both Bikes and Infantry Run and Turbo-boost as long as [GW] Q: Can a Dark Angels Company Master, they maintain coherency, or are they Interrogator-Chaplain or Librarian carry more stopped from doing either? than one relic by, for example, swapping a bolt A: They can both Run and Turbo-boost, pistol for Foe-smiter, and then swapping but must maintain unit coherency. another weapon for Shroud of Heroes? A: A model may only take one Relic of Caliban. [GW] Q: Can Kill Team Cassius perform a Sweeping Advance whilst they have a [GW] Q: In a Deathwing Command Squad, Terminator in the squad? Which of the does a Deathwing Terminator who is models get to make Hammer of Wrath upgraded to the Deathwing Apothecary lose attacks (Bikes and Jump Infantry, or any equipment other than his power fist? everyone)? Similarly, what happens when a Ravenwing A: They cannot perform a Sweeping Black Knight in a Ravenwing Command Advance whilst a model with Terminator Squad is upgraded to the Ravenwing armour is in the squad. Only models with Apothecary? the Hammer of Wrath special rule make A: A Deathwing Terminator upgraded to the Hammer of Wrath attacks. Deathwing Apothecary replaces his power fist with a narthecium. He may not take any other [GW] Q: The members of the Deathwatch’s options. A Ravenwing Black Knight may be Squad Donatus don’t have bolt pistols. Is upgraded to the Ravenwing Apothecary, taking this right? a narthecium. He may not take any other A: Yes. options. [GW] Q: Are the Deathwatch characters [GW] Q: May a Dark Angels Librarian in with individual datasheets (such as Terminator armour take a storm shield like Garran Branatar) supposed to have the his counterpart in Codex: Space Marines? Independent Character special rule? A: A Dark Angels Librarian may not take a A: No. Only Ortan Cassius and Jensus storm shield. Natorian have the Independent Character special rule. [GW] Q: Regarding upgrade sequences - can a Deathwing Terminator have a thunder hammer and storm shield, and a cyclone missile launcher?

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[GW] Q: Can a Grey Knights player use [GW] Q: Can Black Templars use The Aegis special rule to re-roll 1s made in Crusader Squads instead of Tactical a Deny the Witch test against psychic Squads in Formations? powers that did not target any of their A: No. units (blessings, for example)? A: No. [GW] Q: Is it possible for an Apothecary to carry items from the Special Weapons [GW] Q: Does a Grey Knight unit from a and/or Melee Weapons lists (e.g. by a Nemesis Strike Force riding in a Drop Pod Veteran purchasing upgrades, and being from another Detachment get to use the subsequently upgraded to an Apothecary)? Rites of Teleportation Command Benefit A: No. to roll for Reserves on turn one? A: You can’t start the game embarked in [GW] Q: In the Librarius Conclave, if you allied Transport vehicles. nominate a Librarian to benefit from Empyric Channelling, can the other [GW] Q: Do Grey Knights have access to Librarians in the Formation within 12” of Space Marine relics? the nominated Librarian attempt to A: No. manifest psychic powers in the same Psychic phase? [GW] Q: Can a Grey Knights unit A: No. equipped with personal teleporters use its 30" teleport shunt move to leave combat? [GW] Q: Certain models may replace one A: No. weapon with one Chapter Relic. Can a model then replace a second weapon (or that relic) with another Chapter Relic, and so on? Space Marines A: A single model may only be armed with one Chapter Relic. ERRATA Page 174 – Battle Demi-company, [GW] Q: When a Space Marines Tactical Formation, Change the footnote to read: Squad and a Space Marines Terminator ‘Captain Sicarius (pg 116), Chaplain Squad make a unit Fall Back, can the Cassius (pg 118), Kor’sarro Khan (pg 121), fleeing unit be overrun? Vulkan He’stan (pg 122), Shadow Captain A: The Tactical Squad can attempt to Shrike (pg 123), Captain Lysander (pg make a Sweeping Advance. The 124) or Chaplain Grimaldus (pg 128) may Terminator Squad can only Consolidate. be taken in place of the Captain or Chaplain.’ [GW] Q: In Codex: Space Marines, on the bottom right of page 112 the footnote Codex Supplement: Clan Raukaan, referenced by the Strike Force Command Page 49 – Clan Raukaan at War, Scions states that ‘Chief Librarian Tigurius may of the Forge, Add the following sentence to be taken in place of a Librarian’. The the end of the paragraph: ‘Scions of the Strike Force Command doesn’t include a Forge does not apply to Formations.’ Librarian in its list – does this mean that you can take one? Space Marines drawn from any Chapter A: No. Tigurius is there for the Librarius may not begin the game embarked in any Conclave on page 113. Transport from a different Chapter. [GW] Q: If I fire a Thunderfire cannon directly, do I still need to use the Barrage rule for scatter and template placement or

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ADEPTUS ASTARTES can it fire each shot normally, rolling for the board while the Drop Pod Deep each scatter independently? Strikes? A: If you are firing a Multiple Barrage A: Technically, taking a Drop Pod as a weapon directly, the first shot scatters as Dedicated Transport and then deploying for a Blast weapon, but the other shots are the unit and the Drop Pod separately is placed according to the rules for Multiple something you can do. Barrages. [GW] Q: If a Space Marine Independent [GW] Q: Do Ultramarines vehicles get the Character joins a Vanguard Veteran benefit of Combat Doctrines? Squad, do they still get to benefit from the A: Only Ultramarines Dreadnoughts Heroic Intervention special rule? benefit from Combat Doctrines. A: No.

[GW] Q: Do Blood Angels, Space Wolves, [GW] Q: Can the Captain requirement in Grey Knights and Dark Angels all count a Demi-company, for example the Battle as having Chapter Tactics for the Demi-company in a Gladius Strike Force purposes of joining allied Space Marine be upgraded to a Chapter Master? None units? That is, does my Ultramarines unit of the alternate named characters are lose the benefits of Chapter Tactics if they currently Chapter Masters. are joined by Mephiston? A: Yes, but the intention…(edited out). A: If a unit from any of these Factions joins a unit with the Space Marines [GW] Q: Do Space Marine Librarians Faction, or vice versa, neither unit benefits have access to both Malefic and Sanctic from Chapter Tactics. Daemonology powers? It’s only listed as ‘Daemonology’ on their profile. [GW] Q: Do Servitors for Techmarines A: They have access to both. and Chaplain Grimaldus form their own squad that the character is free to join and [GW] Q: If High Marshal Helbrecht’s unit leave, or are they attached permanently to charges following a casualty, do the the character? In either case, are they bonuses to the number of Helbrecht’s allowed to join other units with the Attacks from the Sword of the High character? Marshals and Rage stack? A: If a Techmarine or Chaplain A: Yes. Helbrecht receives D3+1 bonus Grimaldus is accompanied by any Attacks on the charge. Servitors or Cenobyte Servitors, they count as a unit which the character cannot leave, [GW] Q: Models in Vanguard Veteran and they cannot join other units (though Squads are given the option of replacing Independent Characters can join them). If their bolt pistol ‘and/or’ chainsword with a the Servitors are killed, the character can grav-pistol or plasma pistol. Similarly, join other units as normal. the weapon options available to Veterans in a Command Squad appear to allow you [GW] Q: Can an auspex be used in to arm them with two Pistols. As such, in Overwatch? both cases they should be able to make use A: Yes. of the Gunslinger rule for having two Pistols – is that correct? [GW] Q: Can Centurions ride in Drop A: Yes. Pods? A: Yes. [GW] Q: I have a question about the Stormraven Gunship’s Transport [GW] Q: In a Gladius Strike Force, is a Capacity, specifically its ability to unit allowed to take a Drop Pod as a transport a Dreadnought – what Walkers Dedicated Transport but then deploy on fit in that spot? Just the standard

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Dreadnought or can I put a Contemptor in ‘game turn’ for losing models in the there? Shooting phase to gain the Rage special A: A Space Marine Stormraven Gunship rule? Currently it simply says ‘If a Black can Transport any kind of Space Marine Templars unit suffers one or more Dreadnought (e.g. a Dreadnought, a casualties in the Shooting phase or as a Venerable Dreadnought, an Ironclad result of Overwatch […] until the end of Dreadnought or a Contemptor the turn’, which according to Warhammer Dreadnought). 40,000: The Rules means the player’s turn. How can you lose a model in your [GW] Q: Are the Primarch’s Wrath and own Shooting phase? Dorn’s Arrow affected by the Imperial A: The wording is correct. Your unit will Fists Chapter Tactic Bolter Drill? only benefit from the Rage special rule as A: Yes. granted by Righteous Zeal if one or more of their unit was killed by Overwatch as they [GW] Q: Do hurricane bolters get 6 shots charged, or, more unlikely, if one or more at 12” and below? of their unit was killed in their Shooting A: Yes. phase, for example if a model a plasma gun suffers a Gets Hot Wound. [GW] Q: When a Heldrake armed with a baleflamer attacks Salamanders, do the [GW] Q: What is the firing arc of the Salamanders get the 4+ Feel No Pain roll Space Marine Land Speeder and Land from Flamecraft against it (the baleflamer Speeder Storm secondary weapons is not listed as a flamer weapon in operated by the gunner (heavy bolter, Warhammer 40,000: The Rules)? heavy flamer, multi-melta or assault A: (Removed fluff description). cannon)? Salamanders do not get to use their Feel A: 45°, as GW’s FAQ didn’t actually give No Pain special rule from Flamecraft an answer. against this weapon. [GW] Q: Vehicles in an Iron Hands [GW] Q: For a Sternguard Veteran Squad Detachment get the It Will Not Die special armed with combi-meltas in a Detachment rule. Does this include any Tanks in an in which Vulkan He’stan is the Warlord, Iron Hands Detachment or only the are all shots affected by the Master- Dreadnoughts with Chapter Tactics? crafted special rule, or just the melta A: All Iron Hands vehicles gain It Will shots? Not Die, including vehicles that do not A: The weapon has the Master-crafted have the Chapter Tactics special rules. special rule, so the rule applies whichever profile you are firing with. [GW] Q: What rule allows one to say that a Formation composed entirely of vehicles [GW] Q: If you have an Iron Hands belongs to a specific Chapter? Can we Independent Character in a unit of White claim that a Raptor Wing Formation from Scars, would the Iron Hands character War Zone Damocles: Kauyon is an Iron keep the Feel No Pain special rule from Hands Formation, and if so, based on The Flesh is Weak and the White Scars what rule? Can an Iron Hands Warlord keep their Hit & Run special rule from with the Storm of Fire Warlord Trait Fight on the Move? nominate a vehicle from the Raptor Wing A: No – if a unit contains models drawn Formation? How about vehicles from the from two different Chapters, it counts as Warlord’s Detachment, e.g. a Whirlwind? being from neither Chapter, and thus A: If a Space Marines Detachment or benefits from neither Chapter Tactic. Formation consists solely of vehicles that do not have the Chapter Tactics special [GW] Q: Is the Black Templars Chapter rule, you can choose for them to be drawn Tactics Righteous Zeal supposed to say from the Iron Hands (do this when

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choosing your army). An Iron Hands [GW] Q: Can you upgrade the Captain in Warlord with the Storm of Fire Warlord a Hunting Force Formation from War trait could nominate a vehicle from such a Zone Damocles: Kauyon to a Chapter Formation or Detachment drawn from the Master? Iron Hands in this way. The Warlord in A: Yes. this example could instead nominate vehicles from their own Detachment, if [GW] Q: In the Hunting Force Formation that Detachment was an Iron Hands from War Zone Damocles: Kauyon I Detachment (i.e. all units in the nominate an enemy HQ unit after Detachment with the Chapter Tactics deployment. If their HQ unit is attached special rule are drawn from the Iron to a unit or embarked on a vehicle, do I get Hands). Note that you cannot do this with the formation benefits from The Hunters’ vehicles from other Chapters – the Iron Prey against the unit and/or Transport, or Hands (and their Successor Chapters) does it only apply once the HQ unit is have a unique relationship with the alone? machines that accompany them to war. A: You get the bonus if the HQ unit is attached to a unit when attacking that [GW] Q: The Skyhammer Annihilation unit. The bonus does not apply to any Force. Can Independent Characters join Transport while the HQ unit is embarked this Formation? If so, do they gain the inside. special abilities bestowed upon the Formation? [GW] Q: Can the Speartip Strike A: Independent Characters can join this Formation from War Zone Damocles: Formation in the usual way, but they will Kauyon be used in a Gladius Strike Force not gain the special abilities bestowed to make up the one required Auxiliary upon the Formation. This means that if choice? the Independent Character joins an A: No. Assault squad from this formation, for example, that squad won’t be able to use [GW] Q: The Pinion Battle Demi-company the First the Fire, then the Blade special rules state that each Scout Sergeant and rule to charge in the turn they arrive.7 Scout Veteran Sergeant can ‘spot’ for another unit from the Formation with 9”. [GW] Q: Can any Chapter use the Does the ‘spotter’ have to see the unit that Skyhammer Annihilation Force? the firing unit is targeting? A: Any Chapter chosen from Codex: Space A: No. Marines can use it. Chapters from other codexes, e.g. Codex: Blood Angels, Codex: [GW] Q: In the most recent Codex: Space Dark Angels, Codex: Space Wolves, etc. Marines, the Bolter Drill Chapter Tactics cannot. special rule was updated to function with the special ammunition. Does this also apply to Sentinels of Terra Detachments, or do they still use the more restricted Close Ranged Bolter Drill rule form 7 Independent Characters from other detachments Sentinels of Terra? who join units with special deployment rules may A: Sentinels of Terra Detachments use the never benefit from the detachment’s special rules from Sentinels of Terra. deployment rules. The effect of this is that the unit will deploy using the normal deployment and [GW] Q: I have the Skyhammer reserves rules. An IC that joins a unit from a Annihilation Force – can I use it as part of Skyhammer Annihilation Force prior to the Talon Strike Force from War Zone deployment will cause the joined unit to lose the Damocles: Kauyon? benefits of the “Shock Deployment” special rule. A: No. That unit will have to roll for reserves normally beginning on Turn 2.

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[GW] Q: The Mobile Firebase special rule Detachment, he has Champion of fro the Stormlance Battle Demi-company Humanity. He does not have two Warlord states that a unit can embark on their Traits. Dedicated Transport as part of their bonus movement. Can they also disembark? [GW] Q: Where do the special A: No. Warhammer World Space Marine tanks fit in the Gladius Strike Force Detachment in [GW] Q: The Firespear Strikeforce Codex: Space Marines? Formation from the Start Collecting! A: They cannot be taken as part of a Space Marines box lists ‘1 Venerable Gladius Strike Force. Dreadnought’ – is that one unit of the Dreadnoughts or one Dreadnought Space Wolves model?? A: One Venerable Dreadnought model. ERRATA [GW] Q: Can the Space Marine Formations in War Zone Damocles: WAR ZONE FENRIS: CURSE OF THE Kauyon be used to make a Gladius Strike WULFEN Force? Page 37 – The Ironwolves, Restrictions A: No. Codex: Space Marines states which Add the following sentence to the end of Formations can be included in a Gladius the paragraph: Strike Force. ‘However, ignore units of Wolf Scouts and Lone Wolves for the purposes of these [GW] Q: Does the Know When To Fade Restrictions.’ rule for the Talon Strike Force from War Zone Damocles: Kauyon allow a Fearless FAQ unit to disengage? A: Yes. [GW] Q: How do you resolve a special rule or an item of wargear that makes you [GW] Q: In War Zone Damocles: Kauyon, automatically pass a test against another the Hammer of the Khan Warlord Trait special rule or item of wargear that makes can give the Warlord D3 Hammer of you automatically fail? For example, the Wrath attacks, while the Hunting Force Pelt of Balewolf causes certain models to Formation gives its models 2 Hammer of automatically fail their Fear tests, yet Wrath hits if there are at least five models models with the Daemonic Instability in their unit. Both say instead of one, so special rule automatically pass these tests. which should be applied, or do they work A: The two rules effectively cancel each together somehow? other out. In the case of the Pelt of A: If your Warlord is part of a unit of five Balewolf, a model with the Daemonic or more models from a Hunting Force Instability special rule would therefore Formation and has the Hammer of the have to take a standard Fear test. Khan Warlord Trait, you must choose whether to inflict 2 or D3 Hammer of [GW] Q: When using the Wolf Guard Wrath hits (before rolling!). Thunderstrike Formation from the Champions of Fenris supplement, if the [GW] Q: Does Captain Lysander keep his Drop Pod is the only Drop Pod in your Warlord Trait from Codex: Space Marines army, how does that work with regards to (Iron Resolve), or is it replaced by the the Drop Pod Assault special rule? Warlord Trait listed in Sentinels of Terra A: Ignore the Drop Pod Assault special rule (Champion of Humanity), or does he get for the Drop Pod from the Wolf Guard both? Thunderstrike Formation. A: In a Space Marines Detachment, he has Iron Resolve. In a Sentinels of Terra [GW] Q: Do Iron Priests have the HQ or Elite Battlefield Role, and which profile

35

ADEPTUS ASTARTES should I use – the version in Codex: Space special rule, as they technically happen Wolves or the version in War Zone Fenris: simultaneously? Curse of the Wulfen? A: The Sequencing section from A: There are two different Iron Priest Warhammer 40,000: The Rules cover cases options at present, and you should feel free where two or more rules are to be resolved to use either or both in your army. One is at the same time and the wording is not an Elites choice, which uses all of the rules explicit as to which rule is resolved first – described in Codex: Space Wolves, whilst the player whose turn it is chooses the the version in White Dwarf and War Zone order. Fenris: Curse of the Wulfen is obviously a more senior version, with an improved [GW] Q: When the Rune Priest is profile and weapon options, hence the upgraded to wear Terminator armour, he reason he is an HQ choice and has a trades in his bolt pistol, but he doesn’t higher points cost. automatically get a storm bolter. The entry then says that he ‘may take one of [GW] Q: When rolling for the Curse of the the following’. What happens if he chooses Wulfen special rule, do you roll just one not to take a storm bolter? dice for all Wulfen units in your army, or A: Then he will simply have no ranged one dice per unit? weapon. This is to cater for the Librarian A: Roll one dice to determine the effect of Terminator model, which can be the Curse of the Wulfen for all units of assembled either with an outstretched Wulfen in your army. hand or a storm bolter; the same options therefore apply to Librarians in Codex: [GW] Q: For the Ancients of the Fang Space Marines. Formation in War Zone Fenris: Curse of the Wulfen, can the Dreadnoughts still [GW] Q: In the Champions of Fenris purchase transports? supplement, the Armor of Asvald A: No. Stormwrack relic is not listed as Terminator armour in the rules and does [GW] Q: For all models that can ride not cause weapons to change to Thunderwolves (including Thunderwolf Terminator weapons, even though it has Cavalry and Wolf Lords on the same rules as Terminator armour. Thunderwolves), is the Strength bonus Does this mean a character wearing the from the Thunderwolf applied before or Armour of Asvald Stormwrack can ride a after multiplying the user’s Strength by 2 Thunderwolf? for the purposes of weapons like power A: It is effectively Terminator armour, so fists and thunder hammers? no, a model wearing the Armour of Asvald A: The model’s Strength profile is Stormwrack cannot ride a Thunderwolf. improved by 1 for riding a Thunderwolf. This is not a modified profile, but is [GW] Q: If an Independent Character joins instead the model’s new profile (as a unit of Wulfen, are they affected by the demonstrated by the Thunderwolf Cavalry Curse of the Wulfen? profile). As wielding a power fist or A: The Independent Character is affected thunder hammer doubles the Strength by the Curse of the Wulfen special rule as characteristic on the model’s profile before normal; only the Wulfen themselves are any other modifiers are applied, this will unaffected. mean the model’s Strength of 5 is doubled to 10. [GW] Q: The Wulfen’s Death Frenzy special rule begins with the wording ‘If a [GW] Q: How do you resolve the effects of model in this unit is slain…’ – does that Helfrost weapons against Necrons for the mean that an Independent Character that purposes of their Reanimation Protocol has joined the unit also benefits from this rule?

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A: No. [GW] Q: If an Independent Character joins a unit of Wulfen, do the Wulfen models [GW] Q: If Wulfen are removed from play still get to use the Bounding Lope rule? in the Assault phase, by special attacks A: Yes, but the Independent Character does such as Stomp or some other effect, do not benefit, and all models in the unit they still get to strike back as part of their must maintain unit coherency. Death Frenzy special rule? A: Yes. The slain Wulfen model strikes [GW] Q: When fielding a Spear of Russ back at the end of the Initiative step in Formation, can a Vindicator use the which it was slain. For example, in the Power of the Machine Spirit to fire its case of a Hammer of Wrath attack, which demolisher cannon twice in the same is resolved at Initiative step 10, the Wulfen Shooting phase? strikes back at the end of Initiative step 10; A: No. Power of the Machine Spirit allows in the case of a Stomp attack, which is a vehicle to fire an additional weapon – resolved at Initiative step 1, the Wulfen one not fired already – not to fire a weapon strikes back at the end of Initiative step 1. for the second time.

[GW] Q: Which relic lists can Space [GW] Q: I have my Wolf Claw Strike Wolves characters choose from when they Force, and I also pick a Combined Arms are part of a Wolf Claw Strike Force Detachment. If an Independent Character Detachment from War Zone Fenris: Curse from the Combined Arms Detachment of the Wulfen? joins one of the units from the Wolf Claw A: They must use the Relics of the Fang Strike Force, does he get the Counter- from Codex: Space Wolves. However, if you charge special rule as well, or does the wish, a Wolf Guard Battle Leader from the whole unit lose the Counter-charge special Champions of Fenris Formation from War rule because the Independent Character Zone Fenris: Curse of the Wulfen can in question is not part of the Wolf Claw instead choose a single Relic of the Great Strike Force? Wolf from Champions of Fenris. A: The attached character does not benefit, but nor does he prevent the unit he is [GW] Q: Can a Wulfen wielding a thunder attached to from doing so, provided that hammer make a Death Frenzy attack at all models in the unit (including the the end of an Initiative step that would Independent Character) maintain unit result in him attacking before other coherency. models with a higher Initiative than his modified Initiative of 1 (for using a [GW] Q: If Logan Grimnar is riding weapon with the Unwieldy special rule)? Stormrider and it gets destroyed, does he A: Yes. die with it or can he fight on as an Independent Character on foot? [GW] Q: Can each member of the Heralds A: If Stormrider is destroyed, Logan of the Great Wolf Formation ignore their Grimnar is slain as well. first failed saving throw each turn or is it just first model in the Formation to fail [GW] Q: As far as rules are concerned, their save each turn? What about any what kind of armour do Wulfen wear? Cyberwolves accompanying the A: Wulfen wear armour over their black Formation's Iron Priest? carapace that has been customised A: Provided that the Formation's Iron according to their unique physiology, but it Priest is still alive, the Formation's Wolf offers them no in-game effect beyond a Priest, Rune Priest and Iron Priest can standard 4+ armour save. each ignore their first failed saving throw each turn. This does not apply to any [GW] Q: If a unit of Wulfen is embarked in accompanying Cyberwolves. a vehicle or building, does their Curse of

37

ADEPTUS ASTARTES the Wulfen special rule affect units within example, Run and then still be able to range as normal? charge in the same turn)? A: No. Do not count units of Wulfen that A: The attached character does not benefit, are embarked at the start of the turn for but nor does he prevent the unit he is the purposes of the Curse of the Wulfen attached to from doing so, provided that special rule. all models in the unit (including the Independent Character) maintain unit [GW] Q: Suppose a Wolf Claw Strike Force coherency at all times. has the first turn and lands multiple Drop Pods amongst the enemy lines. If an Imperial Armor – Volume 2: War enemy unit then charges a Space Wolves Machines of the Adeptus Astartes unit that has just disembarked from their Drop Pod, can another unit from the same Wolf Claw Strike Force use their Counter- ERRATA charge ability during the enemy Assault phase to charge, even though they had Relic Sicaran Battle Tank (p. 79): The disembarked from a Drop Pod in their first Side and Rear Armor values of the Relic turn? Sicaran Battle Tank are 12. A: Yes. Fire Raptor Gunship (p. 139): In [GW] Q: Should the helfrost pistol and addition to the armies listed, the Fire tempest hammer be added to the Space Raptor may be taken by a Codex: Blood Wolves wargear lists, or are they unique Angels army. to the Iron Priest from War Zone Fenris: Curse of the Wulfen? In addition to its listed options, a Fire A: These items are unique to the version of Raptor may exchange its independent the Iron Priest with the HQ Battlefield turret-mounted quad-bolters for an Role from White Dwarf and War Zone independent turret-mounted twin-linked Fenris: Curse of the Wulfen. autocannon for no additional points.

[GW] Q: For the Deathpack Formation Sisters of Battle Repressor (p. 239): that comes in the Start Collecting! Space The Shield of Faith special rule should be Wolves box, you have a Wolf Lord, 10 Grey changed to read: Hunters, and 3 Thunderwolf Cavalry. Can you expand this Formation by adding Models with the Shield of Faith special another squad of Grey Hunters and more rule have a 6+ invulnerable save and the Thunderwolf Cavalry? Adamantium Will special rule. A: The Formation limits you to 1 Wolf Lord, 1 unit of Grey Hunters, and 1 unit of Codex Inquisition: The following Thunderwolf Cavalry; you cannot add any vehicles may be taken in a Codex: further units to this Formation. A unit of Inquisition detachment: Grey Hunters can have a maximum of 10 models, so you cannot add any more of A Inquisitorial Land Raider Prometheus them, while a unit of Thunderwolf Cavalry (p. 223) may be taken as a Dedicated can have a maximum of six models, so you Transport option for an Inquisitorial may add three more Thunderwolf Cavalry Henchman Warband. models to the Formation as part of that unit. An Inquisitorial Valkyrie Assault Carrier Squadron (p. 230) may be taken as a Fast [GW] Q: If an Independent Character joins Attack choice in an Inquisitional a unit from a Space Wolves Deathpack Detachment. Note that this adds a Fast Formation, can they still benefit from the Attack choice to the two HQ and three For Glory, For Russ! special rule (for Elite choices specified in the Inquisitorial Detachment as shown in the Codex. This

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may only be taken once per Inquisitorial Q: Can Magister Severin Loth be taken as Detachment. part of a Librarius Conclave detachment? A: No. This goes for any other special Fellblade Super-Heavy Tank (p. 105): character Librarians except for the ones May be taken as a Lord of War choice for that are expressly listed in the formation detachments from Codex: Space Marines, rules. Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, or the Space Marine Siege Assault Vanguard.

Typhon Heavy Siege Tank (p. 109): May be taken as a Lord of War choice for detachments from Codex: Space Marines, Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, or the Space Marine Siege Assault Vanguard.

Cerebus Heavy Tank Destroyer (p. 113): May be taken as a Lord of War choice for detachments from Codex: Space Marines, Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, or the Space Marine Siege Assault Vanguard.

Thunderhawk Transporter (p. 131): May be taken as a Lord of War choice for detachments from Codex: Space Marines, Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, the Space Marine Siege Assault Vanguard, or the Tyrant’s Legion.

Grey Knights Thunderhawk Gunship (p. 218): May be taken as a Lord of War choice for detachments from Codex: Grey Knights.

Imperial Armor – The Badab War

Q: How does Magister Severin Loth’s Armor of Selket work in 7th Edition? A: Loth may activate the Armor of Selket during his controlling player’s Psychic Phase by spending 1 Warp Charge. Do not roll to activate this power – it works automatically. It may not be stopped or prevented with Deny the Witch, and does not count as a Blessing for purposes of rules or models such as the Culexis Assassin. Activating the Armor of Selket counts as one of the 3 powers that Loth can use on his turn.

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ERRATA [GW] Q: Does an Infantry Platoon count WAR ZONE DAMOCLES: MONT’KA – as a single unit for the purposes of issuing THE RULES orders? Page 45 – Psykana Division, Special A: No. Rules, Encouraging Presence Add the following sentence at the [GW] Q: Can you clear up Ordnance and beginning of this rule: Heavy vehicles? Leman Russ owners have ‘Any Commissars taken as part of this been wondering about this for some time. Formation must each be attached to a A: Heavy has no effect on firing Ordnance different Wyrdvane Psyker unit.’ weapons. If a Heavy vehicle doesn’t fire an Ordnance weapon, it can fire all of its FAQ weapons at full Ballistic Skill when moving at Combat Speed. [GW] Q: Should Commissar Yarrick have the Stubborn special rule? [GW] Q: When a Formation like the Steel A: No. Host includes a Tank Commander, is that the Tank Commander in a single tank, or [GW] Q: Is the Taurox Prime meant to a full squadron – i.e. the Tank have the Assault Vehicle special rule? Commander HQ choice from Codex: Astra A: No. Militarum? A: It’s the Tank Commander entry from the [GW] Q: Should the Hydra have the codex, that is, a Tank Commander and 1-2 Interceptor special rule? other Leman Russ tanks, which form a A: No. single squadron.

[GW] Q: When the ‘Fire on my Target!’ [GW] Q: What is the firing arc of the order is issued, do both units (the officer Chimera’s lasgun arrays? and the ordered unit) need line of sight to A: They are considered hull-mounted the target or just the ordered unit? weapons, and as such have a 45° arc. A: Only the ordered unit needs line of sight. [GW] Q: In a Chimera, is it possible to use both its lasgun arrays and its Fire Point [GW] Q: Colour Sergeant Kell’s Listen Up, during the same Shooting phase (if there Maggots! special rule allows nearby Astra are 10 models in the Chimera, for Militarum units to use his Leadership example)? instead of their own highest Leadership. A: Yes. How does this interact with abilities that force a unit to use its lowest Leadership [GW] Q: Is the Fire Point of a Chimera the value? turret hatch or the hatch at the back? A: Kell’s rule only affects units taking A: The hatch at the back. Leadership tests for orders issued by Creed. If, as the result of an enemy ability, [GW] Q: Commissar Yarrick has both the a unit is forced to use its lowest Leadership Chain of Command and Senior Officer value when taking a Leadership test for an special rules. The first rule stipulates that order from Creed, then they can still use if there’s a model with the Senior Officer Kell’s leadership as long as he is in the rule, they cannot be the Warlord. Do the same unit as Creed. two cancel each other out? A: No. Yarrick can only be your Warlord if [GW] Q: Can you add Ministorum Priests, you have no other model with the Senior Primaris Psykers and Enginseers to Officer rule in your primary detachment. Formations? Yarrick is a Senior Officer, and can issue A: No. orders accordingly.

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“must” in the Transport section with regard to [GW] Q: Can a Valkyrie or Vendetta the unit’s Chimera transport. performing a Grav Chute Insertion use a ground vehicle’s augur array to prevent Battle Tank Squadron (p. 254): Replace scatter? the options listed with the following: A: No. The augur array only affects units arriving from Deep Strike Reserve. A Vanquisher’s Vanquisher Battle Cannon may have: either a co-axial storm bolter or co- [GW] Q: Can a Valkyrie or Vendetta axial heavy stubber for +10 points. perform a Grav Chute Insertion when it is Zooming? Armored Fist Veterans (p. 257): Add A: Yes. Special Rules: Tank Hunter to the unit’s entry. Militarum Tempestus Tauros Strike Squadron (p. 261): Replace [GW] Q: Can I use Commissar Yarrick the last two options for models in the from Codex: Astra Militarum as my Lord squadron with the following: Commissar in a Codex: Militarum Tempestus army? I want to add Any Tauros or Tauros Venator may take up to Tempestus Scions as Yarrick’s personal two Hunter-Killer Missiles for +10 points each. guard force, his security team if you will. A: Commissar Yarrick isn’t part of the Any Tauros or Tauros Venator may have Extra Militarum Tempestus Faction, so he can’t Armor for +5 points each. be part of a Militarum Tempestus Detachment in a Battle-forged army. Any Tauros or Tauros Venator may take Codex: Astra Militarum includes all the Camo-Netting for +10 points each. necessary rules for using your Tempestus Scions in an army with Yarrick. Any Tauros or Tauros Venator may take Smoke Launchers for +5 points each. Imperial Armor Volume 1 – Second Weapons Summary (p. 268): Replace the Edition: Imperial Guard profile for the Conqueror Battle Cannon with:

ERRATA Conqueror Battle Cannon, Range 48”, Strength 8, AP 3 Heavy 1, Blast. Atlas Recovery Tank (p. 212): Delete “Transport” from the Unit Type entry. Captain Obadiah Schfeer (p. 273): In the Special Rules section, replace Tank-Killers Improved Comms (p. 245): Add the with Tank Hunter. following paragraph: FAQ A vehicle with Improved Comms, if held in Reserve, may add +1 to its roll to arrive if its Q: Armoured Fist Veteran Squads can only owning player wishes. If part of a squadron, take two special weapons instead of three like then this option must be bought for all of the every other Veteran Squad can. This is a typo, squadron’s members to be used. right? A: No, this is as intended. Commissar Tank (p. 250): Replace the phrase “Ablative Armor” with “Artificer Hull” Q: How exactly does General Grizmund's (the points cost is correct). regimental banner work? Is it a re-roll for each tank's first miss of the turn? Armored Fist Storm Trooper Squad (p. 252): Remove the Special Operations and Deep Strike special rules. Replace “may” with

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A: Yes, as the rule states: “All friendly vehicles Q: Should Heavy Mortars still have the with the vehicle type Tank... may re-roll the Accurate Bombardment rule? first missed To Hit roll in a Shooting phase.” A: No, this has been removed. This rule actually represents the benefits of mounting Q: Maximillian Weisemann's Baneblade has the mortar on the Griffon’s stable firing the Warlord special rule but no Warlord trait. platform. Does he have a special Warlord trait, or is this a typo? Q: Should Quad Launchers still have the Slow A: Weisemann may roll on the Armoured Rate of Fire rule? Battle Group Warlord Traits table on page A: No, this has been removed in light of player 246. feedback.

Q: Is the omission of artillery tanks from the Q: Can Sabre Weapons platforms be used to list of legal targets for Company Command replace Heavy Weapons Teams in infantry Tank Orders deliberate? For example, I am squads, etc? not allowed to give orders to a Medusa taken A: No. A Sabre Weapons battery may be from the same list? selected for an Imperial Guard force instead of A: Yes, it is. Artillery units in Armoured a Heavy Weapons squad as part of an Imperial Companies are attached assets, and their Guard Infantry Platoon only – individual crews aren't trained and drilled for armoured platforms may not be swapped out. They can assaults in the same way as the Leman Russ- also never be used as part of the Combined based mainstays of the company, or the scout Squads rule. and support units such as Hellhounds and Salamanders.

Q: Laser destroyers seem to go back and forth between AP 2 and AP 1 depending on the book/pdf. Which is correct? A: The profile for a Laser Destroyer should be as follows wherever it appears:

Laser Destroyer Array 36" Strength 9 AP2 Ordnance 1, Twin-linked

Q: Some tanks without the ability to give orders can take Improved Comms. Does the bonus apply on the receiving end as well as on the sending end? If it's meant to work on both ends, do you get double the bonus if both the sender and receiver have the upgrade? A: This bonus applies only to the command tank, please see the errata (above) for the effects of this Wargear on other vehicles.

Q: You can upgrade an Armoured Fist Platoon Commander to a Company Commander, but he keeps the BS 3 Guardsmen of a Platoon Command Squad instead of the BS 4 Veteran Guardsmen of a Company Command Squad. Is this correct? A: Yes, it is; these are attached units rather than a complete infantry formation.

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War Convocation [GW] Q: The Dominus Maniple Formation lists ‘1 Onager Dunecrawler’ as part of the [GW] Q: In the Adeptus Mechanicus War Formation. Can additional Onager Convocation Formation, do any Dunecrawlers be purchased for this unit? fortifications benefit from the free A: No. The Formation entry is not for a upgrades? unit of Onager Dunecrawlers, but a single A: The only fortifications that benefit from model. the Adeptus Mechanicus War Convocation’s rules are those taken as part [GW] Q: In the Dominus Maniple of the Cult Mechanicus Battle Formation, there have been printed rules Congregation. The Might of the Adeptus that say the Formation requires Skitarii Mechanicus rule allows you free weapon Vanguard, and other printed rules that and wargear options, which in most cases say it requires Skitarii Rangers. Are will not benefit fortifications – they have either of these in error, or can the access to Fortification Upgrades, which are Formation use either 1 unit of Skitarii neither weapons nor wargear (this Vanguard or 1 unit of Skitarii Rangers? includes gun emplacements). The A: You can use whichever version of the exceptions to this rule are weapon options datasheet you have. on a fortification’s datasheet – for example on the Wall of Martyrs Firestorm Redoubt [GW] Q: I have a question about the rules or Vengeance Weapon Battery. These of the Dominus Maniple Formation from fortifications could replace their emplaced my Start Collecting! Skitarii box. Does the weapons for free. Skitarii Doctrina Imperatives special rule work on the Tech-Priest Dominus, and does the Canticles of the Omnissiah Cult Mechanicus special rule apply to the Skitarii Rangers? A: No, each unit is affected by the special [GW] Q: Does a Fortification taken as part rules listed on their datasheet. of an Adeptus Mechanicus War Convocation get free upgrades, for [GW] Q: In Codex: Skitarii, the special example a Void Shield Generator? rule ‘Luminagen’ reduces a unit’s cover A: The only Fortifications that benefit from save by 1 until the end of the phase if they the Adeptus Mechanicus War suffer one or more unsaved Wounds, Convocation’s rules are those taken as part glancing or penetrating hits. When taking of the Cult Mechanicus Battle cover saves against a weapon with this Congregation. The Might of the Adeptus rule, do you roll the saves one at a time Mechanicus rule allows you free weapon until you fail, with the rest of the saves and wargear options, which in most cases being taken with the 1 point reduction, or will not benefit Fortifications – they have do you roll them all at once and then apply access to Fortification Upgrades, which are the modifier once that shooting attack has neither weapons nor wargear (this been completed? includes gun emplacements). The A: You would roll all your saves at once exceptions to this rule are weapon options against a particular Luminagen weapon on a Fortification’s datasheet – for example (for example, against all the heavy on the Wall of Martyr’s Firestorm Redoubt phosphor blasters from a unit of Onager or Vengeance Weapon Battery. These Dunecrawlers). If your unit suffered any Fortifications could replace their emplaced unsaved Wounds, glancing or penetrating weapons for free. hits from that attack, it would count its cover save as being 1 point worse than normal until the end of the phase. If the Onager Dunecrawlers had any weapons that they had not already fired, these would benefit from this cover save penalty.

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[GW] Q: When firing several weapons with the Luminagen special rule, do the penalties to cover saves stack (i.e. do 2 hits with Luminagen weapons give a -2 modifier to cover saves)? A: The penalty from suffering an unsaved Wound, or a glancing or penetrating hit, caused by a weapon with the Luminagen special rule does not stack. It will never impose more than a -1 penalty on a unit’s cover save.

Skitarii

[GW] Q: The Dominus Maniple Formation lists ‘1 Onager Dunecrawler’ as part of the Formation. Does this mean one unit or one model? For example, can I have a full unit of 3 Onager Dunecrawlers in this formation? A: It means one Onager Dunecrawler model.

[GW] Q: Can models embarked on a vehicle that fire at Kastelan Robots (whether through Fire Points or in Open- topped Transports) have shots reflected back at them because of the Repulsor Grid special rule? Can units that are able to Jink do so against reflected shots? A: Any shots reflected back at them will hit the vehicle. Units cannot Jink against reflected shots.

[GW] Q: If a unit such as the Kataphron Destroyers deals an unsaved Wound using their phosphor blasters, then does the 1- point reduction in cover save from the Luminagen special rule apply to the same unit’s heavy grav-cannons if fired afterwards? A: Yes.

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ADEPTUS SORITAS

ERRATA Reliquary Ministorum, Ranged Weapons, [GW] Q: It is not stated what kind of Condemnor Boltgun and Reference, weapon the Exorcist missile launcher is. Is Special Rules it a turret-mounted weapon or a hull- mounted weapon? Replace the wording of the Psi-shock A: It’s a turret-mounted weapon. special rule with the following: ‘If a unit containing at least one Psyker [GW] Q: The eviscerator is listed in the (i.e. a model with the Psyker, Brotherhood wargear section as being available for the of Psykers/Sorcerers or Psychic Pilot ‘Canoness and Ministorum Priest only’, special rule) is hit by a weapon with the while under the Melee Weapons list/pop- Psi-shock special rule, one randomly up on the Canoness’ and Priest’s pages it determined Psyker model in that unit says ‘Ministorum Priest only’. Which is suffers Perils of the Warp in addition to correct? any other damage.’ A: The text in the Melee Weapons pop-up is incorrect; an eviscerator can be taken by a FAQ Canoness or a Ministorum Priest.

[GW] Q: If Saint Celestine dies and passes [GW] Q: What part of the Adepta her Miraculous Intervention special rule Sororitas’ Exorcist tanks do you use to Leadership check to return to the board check line of sight for the Exorcist missile next turn, but the game ends, does she launcher? award Victory Points? A: From any part of the missile tubes. A: Yes – a model that is not on the board at the end of the game counts as destroyed for the purposes of Victory Points.

[GW] Q: Do rules that modify a model’s statistic apply when that model is ‘dead’? For example, items or rules that alter Leadership when rolling to see if Saint Celestine passes her Miraculous Intervention check to come back to the battlefield. A: No.

[GW] Q: How many models can shoot out of the firing hatch on the roof of the Immolator? A: One model can fire from the Immolator’s top hatch.

[GW] Q: In Codex: Adepta Sororitas, there are three Apocalypse Battle Formations. The codex was written a while ago and things have changed quite a bit in the game. Can I use those formations in regular, non-Apocalypse games? A: No.

[GW] Q: Can a Canoness take more than one relic? A: A Canoness can only take a single relic.

45

IMPERIAL KNIGHTS

FAQ [GW] Q: Is Gerantius still a valid character for Imperial Knights, despite For armor facings, refer to the following not being added to the codex after the diagram: update last year? A: Yes, the datasheet printed in White Dwarf 24 can still be used to represent Gerantius.

[GW] Q: Do you effectively have a second ion shield when you equip an Imperial Knight with Sanctuary? A: No. Sanctuary replaces the model’s normal ion shield.

[GW] Q: What are the armour facing arcs on Imperial Knights? A: When looking down from above the Knight, draw one imaginary line from the [GW] Q: Does the Sanctuary psychic front corner of the left-hand shoulder power’s 6+ invulnerable save benefit from pauldron to the rear corner of the right- any bonuses provided by Formations hand shoulder pauldron. Now, draw a and/or Detachments (e.g. the Imperial second imaginary line from the front Knights Exalted Court’s Council of Lords)? corner of the right-hand shoulder pauldron A: No. to the rear corner of the left-hand shoulder pauldron. These crossed lines divide the [GW] Q: Can you take invulnerable saves Knight into its front, side and rear armour against Graviton weapons as a vehicle facings. (e.g. through an Imperial Knight’s ion shield)? [GW] Q: How do you determine which side A: Yes. of an Imperial Knight is hit by a Barrage weapon (which are always resolved [GW] Q: Weapons on Walkers are listed as against a vehicle’s side armour) for the being fixed forward, and the rules for purposes of determining if the Knight gets Super-heavy Walkers say that they follow an ion shield save? the shooting rules for Walkers. Does this A: Use the direction of the firing model to mean that all weapons on an Imperial determine the facing of the attack for the Knight are limited to the 45° front arc, purposes of the Knight’s ion shield, but even including their arms which can resolve the attack against its side armour physically move much more than 45°, and as normal. their carapace weapon which can physically rotate 360°? [GW] Q: How does the Wall of Mirrors A: Treat the Imperial Knight’s arm- special rule of the Tau’s Optimised Stealth mounted ranged weapons as sponson- Cadre Formation interact with an mounted weapons (see Warhammer Imperial Knight’s ion shield? 40,000: The Rules) for the purposes of A: Use the direction of the firing model to establishing their line of sight. All determine the facing of the attack for the Imperial Knight carapace weapons have a purposes of the Knight’s ion shield, but 360° line of sight. resolve the attack against its rear armour as normal.

46

INQUISITION

ERRATA [GW] Q: Do Inquisitors suffer Perils of the Warp on any double results when CODEX: INQUISITION attempting to manifest Daemonology Condemnor Boltgun and Orbital Strike (Sanctic) powers? Relay, and Reference, Special Rules A: Yes. Replace the wording of the Psi-shock special rule with the following: [GW] Q: Can we get a clarification on ‘If a unit containing at least one Psyker what counts as a plasma weapon for an (i.e. a model with the Psyker, Brotherhood Ulumeathi Plasma Syphon in Codex: of Psykers/Sorcerers or Psychic Pilot Inquisition, please? special rule) is hit by a weapon with the A: All plasma weapons as defined in Psi-shock special rule, one randomly Warhammer 40,000: The Rules (plasma determined Psyker model in that unit pistols, plasma guns and plasma suffers Perils of the Warp in addition to cannons), the secondary weapon of a any other damage.’ combi-plasma, and plasma grenades are all plasma weapons. Any other weapon FAQ whose name has the word ‘plasma’ in it (such as a Tau Empire plasma rifle) is also [GW] Q: If a unit that is embarked in a a plasma weapon for the purposes of an Transport arrives from Reserves within Ulumeathi Plasma Syphon. 12" of Inquisitor Coteaz and then disembarks, can I use the I’ve Been [GW] Q: If you take the Inquisitorial Expecting You special rule to shoot both Detachment as your Primary Detachment, the unit and its Transport, or can I only are Inquisitorial Henchmen Warbands shoot the Transport? scoring units? A: You can shoot both. Shoot the Transport A: Yes – all units in Codex: Inquisition are as soon as it arrives from Reserves and scoring units (unless they are Falling shoot the unit as soon as it disembarks (if Back), irrespective of whether the it does so within 12" of Coteaz, and within detachment they are part of is your his line of sight). primary detachment or not.

[GW] Q: Regarding Inquisitor Coteaz’s I’ve [GW] Q: If I use psychotroke grenades Been Expecting You special rule – if you against a Super-heavy Walker (an destroy a Transport, can you shoot at the Imperial Knight, for example), a roll of 2 unit that was inside as well? limits the model to one attack – does it A: Yes, if the unit is placed within 12" of affect Stomp attacks in any way? Coteaz when they perform their emergency A: It does not affect the model’s ability to disembarkation. Stomp.

[GW] Q: In Codex: Inquisition, the Officio Assassinorum psyocculum grants the bearer and his unit Ballistic Skill 10 when shooting Psykers – [GW] Q: When a Culexus Assassin fires does this apply before or after you count their animus speculum, can they gain dice your Ballistic Skill as 1 for firing Snap through the Absorbed Warp Charge Shots at, for example, a Swooping Hive special rule from any Psykers embarked Tyrant? on a Transport within range? A: The rules for firing Snap Shots take A: No. precedence in this case; the unit’s Ballistic Skill is increased to 10, but when firing [GW] Q: A Culexus Assassin’s Psychic Snap Shots, their Ballistic Skill still Abomination special rule says that nearby counts as being 1. Psykers only harness Warp Charge points on a 6, but some Psykers, like those in a Seer Council Formation, have special

47

INQUISITION rules that let them harness Warp Charge points on a 3+. Which rule takes precedence? A: In these cases, the Culexus Assassin’s Psychic Abomination special rule takes precedence.

[GW] Q: Does the Culexus Assassin’s Psychic Abomination special rule work whilst it is inside a Transport? A: No.

[GW] Q: Does the Culexus Assassin’s etherium negate Ballistic Skill bonuses (e.g. markerlight’s pinpoint, the Hunter Contingent Detachment’s Coordinated Firepower, etc.)? A: Yes.

48

THE ELDAR

Craftworlds [GW] Q: Does a unit of Striking Scorpions that Outflank via their Infiltrate ability gain the ERRATA benefits of Shadowstrike? A: No. [GW] Page 124 - Warp Spiders, Special Rules, Flickerjump: Change the first [GW] Q: Can Eldar Warp Spiders still move as sentence to read: Jet Pack Infantry in the Assault phase if they have Warp Jumped in the Movement phase? Once per turn, when a unit with this special A: Yes. rule is chosen as the target of a shooting attack, it can immediately make a Warp Jump [GW] Q: Is it intentional that an Eldar (p. 154), moving 2D6” instead of 6+2D6", so Autarch with a Warp jump generator does not long as it is not Falling Back or charging. receive the ability to Flickerjump with a unit of Warp Spiders? [GW] Page 149-The Forge of Vaul, Ranged A: Yes. Weapons, Distortion Weapons, Distort Scythe: Change the last sentence of this rule [GW] Q: Do Swooping Hawks that start the to read: game on the table and Skyleap on the first/subsequent turns re-enter the game via Furthermore, a weapon with this special rule Deep Strike? is assumed to have a Strength of 4 for the A: Yes - they are placed into Ongoing Reserves purposes of the No Escape rule and of and will arrive by Deep Strike in your determining if a hit has the Instant Death following turn. special rule. [GW] Q: When used as a weapon, in what FAQ direction does the serpent shield fire? A: As described in the serpent shield entry in [GW] Q: Do Wave Serpents taken as the Appendix, it is treated as a hull-mounted Dedicated Transports get+ 1 Ballistic Skill for weapon pointing forward. being a part of the Aspect Host or Dire Avenger Shrine Formations? [GW] Q: Does a Striking Scorpion Exarch A: Yes. armed with a scorpion's claw and a scorpion chainsword get to add +1 to their Strength [GW] Q: Can Eldar Jetbikes assault after they from the chainsword after applying the x2 to have done a 2D6" move in the Assault phase? their Strength from the scorpion's claw in A: No. They can either move 2D6" or declare a addition to gaining +1 attack for having two charge. close combat weapons? A: No. A Striking Scorpion Exarch with a [GW] Q: Does the Runes of the Farseer special scorpion chainsword and scorpion's claw must rule allow Deny the Witch even when the choose which weapon they want to use in the Farseer is not directly targeted or in range? Fight sub-phase. The other weapon grants A: No. them +1 Attack for having two close combat weapons, but no strength bonus. If the Exarch [GW] Q: Can the lyanden Supplement still be chooses to attack with the scorpion chainsword used with the new Codex: Craftworlds? they will have + 1 Attack and strike at A: Yes. Strength 4 and AP6. If they choose to attack with the scorpion's claw they will have +1 [GW] Q: Can a unit of Aspect Warriors with Attack and strike at Strength 6 and AP2. an Exarch be joined by an Independent Character? [GW] Q: If Jain Zar uses Disarming Strike on A: Yes. a Khorne Daemonkin character with Kor'lath, the Axe of Ruin, and chooses the axe as the weapon they lose, does that prevent them

49

THE ELDAR from summoning a Bloodthirster of Unfettered Harlequins Fury via the axe's Caged Fury special rule if the character is killed while disarmed? FAQ A: Yes. [GW] Q: Can the Solitaire use both the [GW] Q: Is Jain Zar's Silent Death meant to Harlequin's caress and the Harlequin's kiss have the Melee type? (or Cegorach's Rose) to benefit from the A: No. Caress of Death and Kiss of Death rules in the same Fight sub-phase? [GW] Q: Should Karandras have the Stalker A: Yes. The Kiss of Death rule applies to a special rule? model equipped with a Harlequin's kiss (or A: No. Cegorach's Rose), even if the model is not attacking with that weapon. This means that a [GW] Q: Is the Seer Council listed in the Solitaire can attack with their Harlequin's Craftworld Warhost the same as the Seer caress, with + 1 Attack for having two close Council Formation? combat weapons, and one of those attacks will A: Yes, the Seer Council in the Craftworld have the Kiss of Death rule. Specifically, that Warhost is a Seer Council Formation as attack will be resolved at Strength 6 AP2. If presented in the codex. the Wound roll for that attack is a 6, the attack gains the Instant Death special rule. If the [GW] Q: Can the Autarch's The Path of Kiss of Death attack is used against a vehicle, Command special rule be used if the Autarch it will benefit from the Caress of Death special is in Reserve? rule if the To Hit roll is a 6. A: Yes. [GW] Q: What does a Harlequin Troupe armed [GW] Q: If a Warlock successfully manifests with Harlequin's caresses do to a building or the Runes of Battle power Protect, is it only immobile vehicle? As you automatically hit the Warlock who receives a 6+ save? does this count as a roll of 6 or is the roll A: No. 'Protect is a blessing that targets the totally ignored? Psyker. Whilst the power is in effect, the Psyker A: In this situation, roll all of your attacks. and his unit receive a + 1 bonus to their None of the attacks will miss, and any rolls of Armour Save (to a maximum of 2+).' The 6 benefit from the Caress of Death rule. Warlock receives a 6+ Armour Save, and the unit they are joined to receives +1 to their [GW] Q: With regards to the Veil of Tears Armour Save as well. primaris power, how do you resolve a Template or Blast attack if a unit not affected [GW] Q: Can you assault after using Battle by Veil of Tears is targeted, but the blast Focus? marker or template 'accidentally' clips another A: No. A unit that Ran in the Shooting phase unit affected by Veil of Tears before rolling for cannot charge in the Assault phase. scatter? A: If the template or blast marker (before [GW] Q: Am I right in thinking that the two scatter) is placed over any models affected by Farseers joined to the Warlock Conclave in a Veil of Tears, the firing unit is considered to be Seer Council cannot manifest the same power targeting them, and must roll as described in in the same Psychic phase? the Veil of Tears psychic power. If a blast A: Yes, you are correct. They and the Warlocks scatters onto a unit affected by Veil of Tears are a single unit, and a unit cannot attempt to the firing unit is not affected. manifest the same power twice in the same Psychic phase. [GW] Q: Can Harlequins use any psychic powers besides witchfire powers while embarked in a Starweaver? A: No.

50

THE ELDAR

[GW] Q: Does the Harlequin Masque's Rising A weapon with this special rule, when rolling Crescendo rule mean that units can be on the Destroyer Weapons Attack table, counts brought in from Reserves in the second turn, all rolls of 6 (Devastating Hit/) as 5 then Run and charge in the same turn? (Solid Hit/Seriously Wounded) results A: No. While Rising Crescendo allows instead. Harlequins to Run and charge in the same tum, it does not specify that this applies even FAQ on a turn when they have arrived from Reserves. This means that the usual rule of a unit not being able to charge on the tum it Q: How do Void Dreamers generate arrives from Reserves still applies. psychic powers? A: Void Dreamers choose a discipline Corsairs and then roll for each power as normal. ERRATA

[FW] Skatach Wraithknight Webway Dark Eldar Shunt Generator: Replace the paragraph of the Webway Shunt Generator with the ERRATA following: [GW] Page 109 - Artefacts of Cruelty, The A Skathach Wraithknight may choose to Archangel of Pain: Change the final engage its webway shunt generator instead of sentence of the second paragraph to read: moving in the Movement phase. If the Skathach Wraithknight uses its webway shunt Wounds cannot be allocated to models with the generator, it cannot use the Jump type special Fearless or And They Shall Know No Fear rules in either the Movement phase or Assault special rules (any excess Wounds are lost). phase of that turn, but may still fire its weapons normally, Run, or declare a charge in [GW] Haemonculus Covens, Page 50 - the appropriate phases. If the Skathach Covenite Coterie Detachment, Command Wraithknight chooses to use its webway shunt Benefits, Freakish Spectacle: Change this generator its controlling player may redeploy rule to read: the model to any point wholly within 18” of its original position that is at least 1” away from Freakish Spectacle: Enemy units within 12" of any enemy models and then scatter it D6” or one or more models from any Covenite Coterie its controlling player may choose to place the Detachments suffer a -1 penalty to their Skathach Wraithknight immediately into Leadership value. Ongoing Reserves instead of redeploying the Skathach Wraithknight. If its final position FAQ after the Scatter roll places it within 1” of an enemy unit, in contact with any model, or [GW] Q: What is the firing arc of a Venom's within impassable terrain, the Skathach weapons? Wraithknight must be placed into Ongoing A: They are both hull-mounted weapons and Reserves and suffers a single wound (saves therefore have a 45° arc facing forwards. may not be taken against this wound). The Skathach Wraithknight may use its webway [GW] Q: In a Dark Eldar/Eldar alliance. does shunt generator while locked in combat. a webway portal allow you to use Gate of Infinity without scattering? [FW] D-Flail, Dispersed: Replace the rules A: No. The webway portal only works when its for Dispersed for all weapons with that special unit is arriving from Deep Strike Reserve. A rule with the rule from p. 174 of Imperial unit targeted by Gate of Infinity uses the rules Armor 11, which states: for Deep Striking, but they are not arriving from Deep Strike Reserve when they do so.

51

THE ELDAR

[GW] Q: Does the Dark Eldar webway portal prevent a Transport the bearer is occupying from scattering during Deep Strike? A: Yes.

[GW] Q: Can I take a Court of the Archon as an HQ unit without an Archon? A: Yes.

[GW] Q: As they are upgrades to Kabalite Warriors and do not have their own datasheet, do Kabalite Truebom still count as Kabalite Warriors for the purposes of the Kabatite Raiding Party Formation? A: Yes.

[GW] Q: If I have an Archon from Codex: Dark Eldar in a unit of Grotesques from the Haemonculus Covens supplement, do they benefit from each other's different Power From Pain tables? A: No. The Archon and the Grotesques use their own Power From Pain rules. However. in your example the Archon would benefit from the Grotesques' Fearless rule from the second game tum, and from the fifth game tum the Archon would benefit from the Grotesques' rule, as these are special rules which affect a unit if even a single model in the unit has that rule.

[GW] Q: There is a Diabolical Plaything called the Orbs of Despair. It is printed as having Strength 1, AP2, Instant Death and costs 25 points. In a previous edition this weapon had a higher Strength value. Are the statistics on the newer version correct? A: Yes.

52

CHAOS Forge World other powers (if they are Mastery Level 2 or higher) from another discipline, and they will AMENDMENT also know the primaris power of their patron's discipline because of the Chaos Psychic Focus Legion Kharybdis Assault Claw, Legion rule. Anvillus Pattern Dreadclaw Drop Pod: You are not required to use the flying stand [GW] Q: Can Thousand Sons Aspiring for these models. However: ALL models of Sorcerers generate their power from the these types must be used in the same way, Daemonology discipline instead of the and the models must be used in the same way Discipline of Tzeentch? at all times (i.e., either mounted on the Flying A: No. However, Chaos Psychic Focus means Stand or “claws down” on the table). they will also have the primaris power from the Discipline of Tzeentch. If you choose to use these models on the flying stand, you may use the base to measure any [GW] Q: Kharn's attacks always hit on a 2+ in measurement for the hull of the vehicle. close combat due to Gorechild. If he attacks a unit that has the Invisibility power cast upon If you choose to use these models without the it, does he still hit on 2+? flying stand, you must, at the beginning of A: Yes. each game, clearly mark one point on the model as the “front” of the model. [GW] Q: Does Abaddon (or any named HQ character) have to tum into a Daemon Prince or Chaos Spawn if he were to roll Dark Chaos Space Marines Apotheosis or Spawnhood respectively on the Chaos Boon table? ERRATA A: Yes.

[GW] Chaos Vehicle Equipment, Magma [GW] Q: Chaos Space Marine Super-heavy Cutters: Change the first two sentences of vehicles can take Daemonic Possession for 30 the rules text to read: points. However, being a Super-heavy vehicle 'If a Maulerfiend hits with at least one Attack they already ignore Crew Stunned and Crew in the Fight sub-phase, it may make an Shaken results, but still take the -1 BS. Is additional Attack with one of its magma there an update missing from the Daemonic cutters against one of the units it hit. If it hit Possession rules regarding Super-heavy with all of its Attacks, it instead makes two vehicle? additional Attacks with its magma cutters A: This vehicle upgrade is included for against one of the units it hit.' completeness' sake only.

[GW] Helbrutes: Increase the Attacks [GW] Q: When using a Spell Familiar to re- characteristic of the Helbrute by 2 on the roll a failed Psychic test, do you re-roll all of appropriate datasheets and summary profiles the dice you used to attempt to manifest the found in Codex: Chaos Space Marines and power or only the dice that failed to get a 4+? Codex: Khorne Daemonkin. A: You re-roll all of the dice.

FAQ [GW] Q : Does a Spell Familiar allow you to re-roll the Psychic test it you get Perils of the [GW] Q: For Chaos Space Marine Sorcerers Warp result? with a Mark of Chaos, does the new rule of A: Only if your Psyker failed to manifest the automatically getting the primaris power of psychic power in question. If the psychic power your god's mark fulfil the requirement that a is manifested, the test wasn't failed, so the Sorcerer with a mark must generate one Spell Familiar's rule doesn't apply. psychic power from his patron's psychic table? A: No. They must generate one power from their patron's discipline. They can generate all

53

CHAOS

[GW] Q: Is a baleflamer considered to be a available HQ choice for a Chaos Space flamer weapon? Marines army? A: No. A: Yes, if you have the Be'lakor dataslate.

[GW] Q: A Heldrake has one ranged weapon; [GW] Q: Does the 3+ cover save that the if it opts to Vector Strike in the Movement Helcult Formation's Helbrute gets apply in phase, is it still able to tire its weapon in the close combat? Shooting phase? A: No. A: Yes. [GW] Q: How do the Chaos Boons that give [GW] Q: Could you please clarity the Toughness, Wounds and other non-applicable Heldrake's fire arc (should it be measured characteristic bonuses work when you roll from the head or from the tip of the weapon, them for a Helbrute? (You get the roll by etc.)? casting Gift of Mutation on the Helbrute A: As stated in the October 2014 Chaos Space Champion - which has the Vehicle (character) Marine FAQs, you should treat the Heldrake's unit type - from the Helfist Murderpack ranged weapon as a hull-mounted weapon, Formation.) measuring all ranges and line of sight from A: The roll has no effect if you roll one of these the barrel of the gun. results.

[GW] Q : Does the Champions of Chaos special [GW] Q: What is the maximum charge range rule work only in the Assault phase, or does it of a Helbrute that has Just performed a Deep apply in the Shooting phase as well? Strike as part of the Mayhem Pack Formation A: A character with the Champions of Chaos - is it 12" or 0"? rule rolls on the Chaos Boon table when they A: Units that have arrived from Deep Strike kill an enemy character, whether this is in the Reserve cannot charge in the turn they do so, Shooting phase, Fight sub-phase, or even with unless a rule explicitly states otherwise. Once Overwatch fire. The only exception is that you the Helbrutes have arrived from Deep Strike don't get to roll on the Chaos Boon table for a Reserve, roll on the Crazed table for them and character killed by a Sweeping Advance. apply the result as normal - for the purposes of Blood Rage the Helbrutes' charge range is still [GW] Q: Does the mutation from the considered to be 12". Possessed's Vessels of Chaos special rule last until the end of the game turn or player turn? Chaos Daemons A: Until the end of the player turn.

[GW] Q: How do Feel No Pain or Reanimation ERRATA Protocols rolls interact with the Black Mace? Exalted Flamer of Tzeentch A: If any model suffers an unsaved Wound Change the Unit Type of the Exalted from the Black Mace (other than one caused by Flamer of Tzeentch to read: its Cursed special rule), then it would make a ‘Jump Infantry (Character)’ Feel No Pain or Reanimation Protocol roll before the Toughness test is taken. If the roll is Daemonic Incursion Detachment, passed, no Toughness test is taken and the Command Benefits, Daemonic Corruption Wound is discounted. If a model is forced to Change the first sentence to read as take a Toughness test at the end of the phase follows: by the Cursed special rule, Feel No Pain and ‘Any Objective Markers controlled by units Reanimation Protocol rolls are made after a from this Detachment at the end of your failed Toughness test - i.e. when the model turn count as being under your control for would otherwise suffer an unsaved Wound. the rest of the game, even if you have no units within 3" of them. A unit can only [GW] Q: Be'lakor was updated in War Zone corrupt a single Objective Marker in this Fenris: Curse of the Wulfen; is he still an manner at the end of each of your turns.’

54

CHAOS

Daemonic Incursion Detachment, Command Benefits [GW] Q: In Warhammer 40,000, Skull Add the following Command Benefit: Cannons of Khorne have two Bloodletters. ‘Patronage of the Dark Gods: Psykers from In the Assault phase, do you only have to this Detachment can choose to generate kill those two to remove the model, like all of their psychic powers from the killing the rider of a Chariot? Discipline of Change, Plague or Excess (as A: You cannot target the Bloodletters – appropriate) if they wish. However, if they they are considered to be part of the Skull do so, then the rules for Chaos Focus (see Cannon, not riders. To destroy a Skull Warhammer 40,000: The Rules) no longer Cannon in the Fight sub-phase, you have apply to them; they follow the normal to attack the Skull Cannon, and hits will rules for Psychic Focus instead.’ be resolved against its front armour as with other Chariots. Also note the FAQ following amendment, published October 2014: [GW] Q: How does the Daemon of Tzeentch rule work in the Psychic phase? Page 32 – Skull Cannons of Khorne A: As Daemons of Tzeentch gain +3 Add the following under Special Leadership while manifesting psychic Rules: powers, they are more resistant to many ‘Bloodletter Crew: This model makes effects should they suffer Perils of the 2 additional Strength 4 AP3 Attacks Warp. in each Assault phase resolved at Weapon Skill 5. These Attacks are [GW] Q: If a Chaos Daemon Psyker made at the Initiative 4 step (though generates all of their powers from a single this does not grant an extra Pile In discipline from Warhammer 40,000: The move). On a turn in which this model Rules, does he benefit from Psychic Focus charged, the Strength of these in addition to Chaos Psychic Focus (as the Attacks is increased to 5.’ mandatory primaris power from Chaos Psychic Focus isn’t generated as such)? [GW] Q: When a unit in Reserve with an A: Yes. Instrument of Chaos makes a successful Reserve Roll, it can choose a unit in Deep [GW] Q: Tzeentch Warpflame – does the Strike Reserve to arrive automatically. If Feel No Pain gained by an enemy unit the chosen unit has an Instrument of who passes a Toughness test stack with Chaos, can it choose another unit to arrive successive applications? automatically, and so on? A: Yes, although this cannot be improved A: No. No roll is made for the unit chosen beyond Feel No Pain (2+). to arrive automatically, and an Instrument of Chaos’ special rule is only triggered by a [GW] Q: For Flickering Fire of Tzeentch successful Reserve Roll. (the primaris power of the Discipline of Change), do you have to declare how many [GW] Q: Can Daemons charge in the turn Warp Charge points are being used with in which they are summoned? the power before rolling for the Psychic A: No. test? A: Yes, you must declare whether you mean [GW] Q: Can a Daemon’s invulnerable to harness 1, 2 or 3 Warp Charge points save be improved to better than 2+ before rolling. (through the effect of psychic powers and other abilities which improve invulnerable [GW] Q: Can Kairos Fateweaver still use saves)? his Staff of Tomorrow re-roll when he is in A: No. Reserve? A: No.

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[GW] Q: What’s the movement in inches A: No. for the Skull Cannons and Blood Thrones of Khorne? [GW] Q: Nurglings have defensive A: They are Chariots, which move grenades through the Daemon of Nurgle following the same rules as vehicles of special rule, but you can only use grenades their type. This means that they have a instead of another shooting weapon. As Combat Speed of up to 6" and a Cruising Nurglings have no shooting weapons, does Speed of between 6" and 12". this mean that they cannot throw their grenades? [GW] Q: In the digital version of Codex: A: No. One base of Nurglings in a unit can Chaos Daemons, is it intended that the throw a defensive grenade in their Staff of Change is now a Greater Reward Shooting phase (though it’s best not to while the Mutating Warpblade is a Lesser think too hard about precisely what it is Reward? they’re throwing). A: No, the digital version is in error and will be corrected. [GW] Q: According to the rules, ‘friendly units’ are all units under your control. [GW] Q: Are the Blue Scribes affected by Does that mean that a model can target Daemonology (Malefic) powers that target itself with an ability or equipment that the Psyker, since they themselves are not targets friendly units, like the Grimoire of Psykers? Specifically, would they be True Names? removed as a casualty of Possession? A: Yes (although in this instance, the A: Although they are not Psykers, they are Grimoire of True Names has no effect on considered to be a Psyker when the bearer). manifesting a psychic power (otherwise they wouldn’t be able to benefit from Warzone Fenris: Curse of the Wulfen blessings like Cursed Earth, for example). This means that if they manifest Sacrifice [GW] Q: When using Daemonic they will be wounded (unless you choose Corruption to control Objective Markers, if another friendly model within 6" to take a Daemon unit from a Daemonic Incursion the Wound) and if they manifest Detachment is sitting on an Objective Possession they will be removed as Marker, can an enemy unit take it back casualties. without a special rule like Objective Secured? [GW] Q: Keepers of Secrets have Preferred A: If a unit from a Daemonic Incursion is Enemy (Eldar & Dark Eldar) – what about within 3" of a corrupted Objective Marker Harlequins and Corsairs? and an enemy unit is also within 3" of that A: The rule applies to all kinds of Eldar, Objective Marker, the Chaos Daemon including Harlequins and Corsairs. player still controls that Objective Marker (it is not contested), unless the enemy unit [GW] Q: Can you take the Masque of has a rule that allows it to control an Slaanesh as part of the Heralds of Chaos? Objective Marker regardless of the presence A: No. She has fallen out of favour with of enemy models (such as Objective Slaanesh, so is not treated the same as the Secured). In the latter case, the Objective other Heralds. Marker is claimed (and cleansed) by the unit with Objective Secured. [GW] Q: Can the Masque of Slaanesh use her powers through the Fire Points of [GW] Q: War Zone Fenris: Curse of the buildings? Wulfen states that ‘The Bloodthirster of A: No. Unfettered Fury, Bloodthirster of Insensate Rage and Wrath of Khorne [GW] Q: Should the Lash of Despair have Bloodthirster datasheets replace the Rending? Bloodthirster Army List Entry found in

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Codex: Chaos Daemons.’ Does this mean [GW] Q: The Infernal Tetrad’s Shared that when I cast the Daemonology Power special rule states that if one of the (Malefic) Possession psychic power I get to Daemon Princes is your Warlord then the choose any of the three Bloodthirsters other models in the Formation also have listed to conjure? his Warlord Trait. Does this mean if my A: Yes. Warlord is aligned to Tzeentch and I roll Lorekeeper of Tzeentch that I can have a [GW] Q: The Whips of Agony from War Daemon Prince of Khorne with Psyker Zone Fenris: Curse of the Wulfen state (Mastery Level 1)? that only an Exalted Alluress can take A: In this circumstance, Shared Power them, but the Exalted Alluress on a does not apply to Daemon Princes of Hellflayer doesn’t have the option to take Khorne. daemonic rewards. Can she take the Whips of Agony? [GW] Q: Does the ‘flip’ from the Paradox A: No. Only an Exalted Alluress riding a artefact count as a re-roll for the purposes Seeker Chariot or Exalted Seeker Chariot of the rule allowing any dice to only be re- can take the Whips of Agony. rolled once? A: No. You could use a re-roll on the dice [GW] Q: Does Shared Power from the you have ‘flipped’ or use the ‘flip’ on re- Infernal Tetrad treat each Daemon Prince rolled dice. as if it were the Warlord, or do Warlord Traits with wordings like ‘your Warlord [GW] Q: Does the effect of the Mark of receives X’ only affect the actual Warlord? Excess artefact stack? Do these effects stack? A: Yes. A: When using Shared Power, the other models in the Infernal Tetrad have the [GW] Q: The Lord of Skulls isn’t same Warlord Trait that you generate for mentioned in the update for Daemons in your Warlord. This affects each of the War Zone Fenris: Curse of the Wulfen. Daemon Princes as if they were your Was this a deliberate omission? Warlord, and they each benefit A: Yes. individually from the rule. For example, if you generated the Savage Hedonist Khorne Daemonkin Warlord Trait, you would add 1 to the Attacks characteristic of each of the ERRATA models, not 4 to the Attacks characteristic of your Warlord. The effects are never Hellforged Hunting Pack, Fist of cumulative – a unit within 7" of two or Khorne: These detachments are Khorne more models with the Miasma of Pestilence Daemonkin formations, and all models Warlord Trait would only suffer D6 taken as part of these formations will have additional Strength 1 hits with the the Khorne Demonkin faction. This does Poisoned special rule at the end of the not convey the Blood for the Blood God! phase, not 2D6 or more. For another special rule to any models that do not example, if the models in the Infernal already have it. Tetrad have the Strategic Genius Warlord Trait, you would only add 1 to your roll to Fist of Khorne, Meteoric Descent: Seize the Initiative, not 4. Replace the Special Rule with the following: [GW] Q: How does Shared Power interact with Slay the Warlord? The Kharybdis Assault Claw in this A: Only the model originally chosen to be Formation must remain in Hover mode your Warlord awards a Victory Point for during the turn that it enters play from Slay the Warlord. Deep Strike Reserve. When initially placing the Formation’s Kharybdis Assault

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Claw, you may choose to place it over an Daemon Prince dies, or can only one enemy vehicle or building. It may NOT be Bloodthirster be spawned this way? placed over any any other models or units. A: A Bloodthirster would not be Ignore the Kharybdis Assault Claw’s summoned, as the Daemon Prince retains Inertial Guidance System special rule but the Axe of Ruin. If the Daemon Prince is only for enemy vehicles and buildings. If subsequently slain, Kor’lath is released the Kharybdis Assault Claw lands on an from his imprisonment within the axe as enemy vehicle or building, do not roll on normal. However, if a character equipped the Deep Strike Mishap table. Instead, with the Axe of Ruin is removed as a each vehicle or building struck by it suffers casualty due to the Fury Unbound result a single Strength D AP 1 hit. Vehicles on the Blood Tithe table, this will result in resolve this hit against their Side Armor. the summoning of Kor’lath as well as the After any hits have been resolved, the Bloodthirster that possessed the character! Kharybdis Assault Claw is placed as close Blood for the Blood God! as possible to its final position and suffers an immobilized result on the Vehicle [GW] Q: If a Chaos Lord in a Khorne Damage Table. Daemonkin army is wielding Goredrinker, then changes to a Daemon Prince through FAQ Dark Apotheosis, does the Daemon Prince’s Goredrinker retain its Blood [GW] Q: Could you clarify the Blood for Feast level, or is it reset? the Blood God! special rule as it concerns A: Goredrinker is unaffected by its master’s characters generating Blood Tithe points Dark Apotheosis, so retains its current when slain? Does this only happen in a Blood Feast level. challenge or all the time? A: If a character with the Blood for the [GW] Q: What is the Weapon Skill of a Blood God! special rule is slain in a Khorne Daemonkin Skull Cannon in challenge, you earn 1 Blood Tithe point. If combat for the purposes of making attacks a character with the Blood for the Blood against it? God! special rule slays an enemy character A: Weapon Skill 5. in a challenge, you earn 1 Blood Tithe point. If either of the models slain in a [GW] Q: A little rules interaction between challenge was a unit in its own right (such Codex: Tau and Codex: Khorne as a model that is an Independent Daemonkin I did not know how to rule on: Character or a Monstrous Creature), you when Drones detach from a Tau vehicle earn 1 additional Blood Tithe point for it they form a new unit but for kill point being slain in a challenge as it also counts purposes the vehicle still counts as the kill as a unit being completely destroyed. and the Drones do not. Khorne If a character with the Blood for the Blood Daemonkin gain a Blood Tithe point for God! special rule is slain in any other way, killing a unit – if they destroy the Drones, no Blood Tithe point is earned unless it do they generate a Blood Tithe point? was a unit in its own right (such as a (‘Hydraulic fluid for the Blood God!’) model that is an Independent Character or A: As the Drones form a separate unit Monstrous Creature), or if it was the last when they detach from their parent model to be destroyed in a unit, in which vehicle, they will indeed concede a Blood case 1 Blood Tithe point is earned for a Tithe point if they are subsequently unit being completely destroyed as normal. destroyed.

[GW] Q: If a model with Kor’lath, the Axe [GW] Q: Can Khorne Daemonkin take of Ruin is turned into a Daemon Prince Skarbrand? through Dark Apotheosis, would a A: No. Bloodthirster be summoned? If so, would a second Bloodthirster be summoned if the

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[GW] Q: Can Khârn the Betrayer or Skarbrand be taken as an HQ choice in a [GW] Q: Do the non-Khorne Daemonkin Khorne Daemonkin Detachment? models in the Hellforged Hunting Pack A: No. Formation generate Blood Tithe points (i.e. do they gain the Blood for the Blood [GW] Q: Do Khorne Daemonkin God! special rule while in this Formation)? Bloodthirsters get access to Daemonic A: Assume that all models in the Rewards? Hellforged Hunting Pack have the Blood A: No. for the Blood God! special rule for the purposes of earning Blood Tithe points. [GW] Q: Should Daemon Princes and/or Heralds of Khorne in Codex: Khorne Daemonkin have access to Axes of Khorne? A: No.

[GW] Q: In Kill Team games, is each model considered a unit for the purposes of the Khorne Daemonkin Blood Tithe? A: The Blood Tithe rules are not used in Kill Team games – the potential to summon a Bloodthirster is a little harsh in such a small game!

[GW] Q: If I take more than 1 Blood Host Detachment for my Khorne Daemonkin, do I generate 1 Blood Tithe point for each, or 1 in total? A: 1 in total.

Q: Can the Berzerkers in a Fist of Khorne Detachment arrive from deep strike, disembark, and charge all in the same turn? A: Yes.

Blood Oath

FAQ

[GW] Q: Can the Formations from Blood Oath be used as part of a Blood Host Detachment? A: No.

[GW] Q: Under the Hungry for Blood special rule, are the Berzerkers in the Fist of Khorne Formation allowed to charge in turn one, or from turn two, when they disembark? A: The Berzerkers can charge on the same turn they disembark, regardless of which turn that is.

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ERRATA [GW] Q: Does the Lance special rule work Page 86 – Night Scythe, Transport, against quantum shielding? Transport Capacity A: Yes. Change the entry to read: ‘Fifteen models. A Night Scythe can [GW] Q: Can a unit embark on a Night transport Jump Infantry.’ Scythe other than during deployment? A: Yes. FAQ [GW] Q: The C’tan Shard of the [GW] Q: If the Veil of Darkness is used Nightbringer’s Gaze of Death special rule while with a group of warriors and you go occurs in the Shooting phase, but isn’t a into Ongoing Reserves due to a Deep shooting attack. Can it be used in close Strike Mishap, can you come in by Deep combat? Can it be used in Overwatch? Striking? A: Gaze of Death is not a shooting attack, A: Only if all of the models involved have so cannot be used to fire Overwatch. It can, the Deep Strike rule. however, be used even if the C’tan Shard of the Nightbringer is locked in combat, [GW] Q: Could you please clarify Necron either against the unit he is locked in tesla weapons? If you roll a 6 to hit, do you combat with or against another enemy unit have to roll to hit with the additional hit within range and line of sight. or is it automatic? A: The extra hits are automatic – you do [GW] Q: Can Eldar Warp Spiders use not need to make any more To Hit rolls. their Flickerjump special rule to avoid the C’tan Shard of the Nightbringer’s Gaze of [GW] Q: Do Canoptek Wraiths and C’tan Death? suffer the Initiative penalty when A: No. charging through terrain, despite their special rules which allow them to treat [GW] Q: In the Canoptek Harvest other models and terrain as if they were Formation, can you only include a single open ground when moving? Canoptek Spyder or a single unit (i.e. 1-3 A: Yes. Canoptek Spyders)? A: You can only include a single Canoptek [GW] Q: Do the Wraithflight and Immune Spyder model. to Natural Law rules work only in the movement phase or do they work during [GW] Q: If a unit from the Canoptek any kind of movement, such as Run, Harvest Formation started the Movement charge and Consolidation moves? phase within 12" of the Formation’s A: The Wraithflight and Immune to Canoptek Spyder, then moved out of range Natural Law rules take effect any time the later in the phase, do they immediately model moves in any phase. lose the benefits of Adaptive Subroutines? A: The effects always last until the start of [GW] Q: Can Nemesor Zahndrekh your next Movement phase, even if units accumulate additional Victory Points in proceed to move out of range or the Maelstrom of War missions by generating Formation’s Canoptek Spyder is Warlord Traits from the Tactical Traits subsequently destroyed. using his Adaptive Tactics special rule? A: Yes. [GW] Q: Can units from a Canoptek Harvest that are currently benefitting [GW] Q: Does a penetrating hit that was from Reanimation Protocols as a result of saved (by Jinking or cover) still cause their Formation’s Adaptive Subroutines quantum shielding to deactivate? also benefit from Orikan the Diviner’s A: No. Master Chronomancer special rule?

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A: Yes. In fact, they are affected by any and modifier from the Instant Death special all modifiers that apply to Reanimation rule? Protocols whilst utilising Adaptive A: The end result can never be improved Subroutines to gain that special rule. beyond a 4+ after all modifiers (both positive and negative) have been applied. [GW] Q: If Canoptek Wraiths from a In this situation, the required Reanimation Canoptek Harvest have transdimensional Protocols roll would therefore be 4+ after beamers and the Shred special rule is the three relevant modifiers (two +1 chosen as their Formation’s Adaptive modifiers and one -1 modifier) had been Subroutines, if they started the movement applied. phase within 12" of the Canoptek Spyder, do their weapons benefit from the special [GW] Q: If a unit of Deathmarks fires at a rule as well, or just their close combat Gargantuan Monstrous Creature on the attacks? turn they arrive from Deep Strike A: Just their close combat attacks. Reserve, does their Hunters from Hyperspace special rule (enabling them to [GW] Q: Can a Triarch Praetorian fire wound on a 2+ with shooting attacks) take with its rod of covenant in the Shooting precedence over the rule that says that phase, and still use its melee profile in the weapons (like their synaptic subsequent Assault phase? disintegrators) always wound a A: Yes. Gargantuan Creature on a 6+? A: Yes. [GW] Q: Is the Transcendent C’tan in Codex: Necrons intended to replace the [GW] Q: Can Necron characters embark one in Warhammer 40,000: Escalation? upon a Ghost Ark on their own, or must A: Yes. they be attached to a unit of Necron Warriors to do so? [GW] Q: How many Powers of the C’tan A: They are free to embark on their own if can you fire in each Shooting phase? they wish. A: A model armed with Powers of the C’tan uses them as a ranged weapon, so only one [GW] Q: What are the firing arcs of the can be used in each Shooting phase. weapons mounted on Doom Scythes and Night Scythes? [GW] Q: How does the Obelisk’s Gravity A: Treat the death ray and twin-linked Pulse special rule interact with Flying tesla destructors mounted on Doom Monstrous Creatures? Does it force a Scythes and Night Scythes as hull- Dangerous Terrain test even though they mounted weapons (giving them 45° lines of are usually immune to these tests? sight). A: Yes. [GW] Q: What are the firing arcs of the [GW] Q: Can Necrons decrease their Obelisk and Tesseract Vault’s tesla Reanimation Protocol rolls to less than 4+ spheres? for any reason, as with the Infinite A: For the purposes of establishing firing Phalanx Apocalypse Formation? arcs, treat each tesla sphere as a sponson- A: No. mounted weapon.

[GW] Q: When fielding a Decurion [GW] Q: Can a unit charge on the same Detachment (giving models within it with turn it uses the Veil of Darkness? Reanimation Protocols a +1 bonus to their A: No. Reanimation Protocols rolls), how do further modifiers to Reanimation [GW] Q: Can a unit with an attached Protocols (for having a Cryptek in the Independent Character with the Veil of unit, for example) interact with the -1

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Darkness be deployed in Deep Strike and what actions can they perform on the Reserve? turn they arrive in this manner? A: No. A: Use the rules for Deep Strike; the first model placed must be within 3" of the [GW] Q: Can the Monolith use its eternity Formation’s Necron Overlord, but the rest gate on the turn it arrives from Deep of the unit will not scatter. Units arriving Strike Reserve? in this manner can Run or shoot, but A: No. cannot charge, as per the normal Deep Strike rules. [GW] Q: Can Jet Pack Infantry use a Monolith’s eternity gate? Shield of Baal: Exterminatus A: No. [GW] Q: The rules for both the Conclave of [GW] Q: If a Monolith fires its particle the Burning One and the God Shackle whip, are its gauss flux arcs forced to fire name a ‘C’tan Shard’. What C’tan can be Snap Shots? used? A: Yes. A: Use the rules for a Transcendent C’tan.

[GW] Q: Can Necron models benefit from [GW] Q: Can a model be given a relic from their Reanimation Protocols special rule the Mephrit Dynasty and an Artefact of before testing to see if is removed from the Aeons? play by attacks such as Space Wolves’ A: No. A model may only be equipped with Helfrost weapons or the Ravenwing Dark a single relic (or equivalent) of any kind Talon’s stasis bomb? A: Yes. Necron Reanimation Protocols are taken at the same time as Feel No Pain rolls would be, to potentially avoid suffering unsaved Wounds (and any ensuing tests that suffering an unsaved Wound may cause).

[GW] Q: Can cover saves be taken against Imotekh’s Lord of the Storm attacks? A: Yes.

[GW] Q: Do Night Scythes taken as Dedicated Transports for units from a Judicator Battalion gain the Formation’s Special Rules? A: Yes.

[GW] Q: When included in the Acquisition Phalanx Warhammer 40,000: Apocalypse Formation, Trazyn the Infinite has to remain part of that unit. If he is subsequently slain, does he have to leave the unit to return to battle as part of his updated Surrogate Hosts special rule? A: Yes.

[GW] Q: When using a Retribution Phalanx, how exactly do you deploy returning units of Scarabs and Warriors,

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ERRATA settles, nobody can remember what the trouble was about in the first place’. CODEX: ORKS Shouldn’t the subsequent hits then be Page 65 – Tankbustas, Wargear Strength 3 rather than 4, as that is the Add the following: base strength of Boyz? ‘Choppa (Boss Nob only)’ A: No. They’re really fired up!

Page 86 – Ghazghkull Thraka, Special [GW] Q: If an Ork character has a cybork Rules, Prophet of Gork and Mork body (which grants 6+ Feel No Pain), and Change the last sentence to read: is in a squad with a Painboy (which grants ‘In addition, Ghazghkull and all other 5+Feel No Pain), does that character gain models in his unit can Run on a turn he any further benefit, such as 4+ Feel No calls a Waaagh! despite having the Slow Pain? and Purposeful special rule.’ A: No.

WAAAGH! GHAZGHKULL [GW] Q: In Codex: Orks, Mad Dok Page 59 – Blitz Brigade, Special Rules, Grotsnik has both a cybork body, giving Know Yer Limitz the Feel No Pain (6+) special rule, and Change this rule to read: dok’s tools, which give Feel No Pain (i.e. ‘Know Yer Limitz: Infantry units that 5+) to all models in his unit. Do the begin the game embarked upon a bonuses stack? Battlewagon from this Formation cannot A: No. His dok’s tools confer Feel No Pain charge in the first game turn if their so he doesn’t need the Feel No Pain (6+) Battlewagon made a Scout redeployment.’ from his cybork body. Did we mention that he’s mad? FAQ [GW] Q: Is the burna a flamer weapon or [GW] Q: Burna bombs and skorcha do Ork burnas use some daemonic flames missiles are listed as flamer weapons. that Salamanders can’t handle? Does that mean they benefit from the No A: As specified in the Appendix, burnas are Escape rule of Template weapons (i.e. do flamer weapons for the purposes of rules Open-topped vehicles take D6 hits)? which interact with flamer weapons as A: No. They are Blast weapons rather than described in Warhammer 40,000: The Template weapons, so the No Escape rule Rules. Salamanders get their Flamecraft is not used. Chapter Tactics bonus against any flamer weapons as described in Warhammer [GW] Q: Mob Rule works on Pinning tests 40,000: The Rules, so this includes burnas. and Morale checks. What about other Leadership tests, like Fear tests? [GW] Q: If a Morkanaut is in combat, can A: Mob Rule only applies to Morale checks the embarked Boyz shoot? and Pinning tests. A: No. A Morkanaut (or Gorkanaut) has no Fire Points. [GW] Q: When Orks with Mob Rule would like to use Our Weapons are Useless and [GW] Q: Can a grabbin’ klaw stop a Super- automatically fail the Morale test, do they heavy Walker from moving and hence then have to roll on the Mob Rule table? prevent it from charging? A: No. If you use the Our Weapons are A: Yes. Useless rule, you do not need to roll on the Mob Rule table. [GW] Q: In the Italian version of Codex: Ork, Da Lucky Stikk lets you reroll rolls [GW] Q: On the Mob Rule table, a result of To Wound, rolls To Hit and saving throws 4-6 states that ‘A brawl breaks out as the for the whole unit (only the bearer suffers Orks decide what to do. When the dust if things go wrong). Some people from the

63

ORKS international community argue that it [GW] Q: Can Orks charge when I call a only allows the bearer to re-roll. Is the Waaagh! even if they have arrived from Italian version a translation error? Deep Strike, disembarked from a non- A: The Italian version is in error – only the Assault Vehicle, or are Outflanking? bearer can use the re-rolls. A: No.

[GW] Q: How do you resolve Deffkoptas’ WAAAAAGH! Ghazghkull bigbomms, as the Deffkoptas are neither Flyers nor Flying Monstrous Creatures? [GW] Q: The Goff Killmob and Kaptin A: Deffkoptas can make Bombing Runs as Badrukk’s Flash Gitz don’t have the Da if they were one of these unit types. A Boss iz Watchin’ and Biggest an’ da Best Deffkopta making a Bombing Run must special rules on their datasheets. If used move over its target, and it cannot shoot or outside a Great Waaagh!-band Turbo-boost in the turn it drops a Detachment, as just the Formations on bigbomm. their own, do they have these special rules? [GW] Q: Does the gitfinda work with A: Yes, as specified on page 52 of Waaagh! Relentless, i.e. can you move and still get Ghazghkull. Ballistic Skill 3? A: No. [GW] Q: Is the Da Boss iz Watchin’ rule meant to add 2 to the Mob Rule roll? The [GW] Q: Can a model benefit from a table has no results for rolls above 6. gitfinda if it moved but is on a Relentless A: Yes. Treat any roll of more than 6 (after platform, or under the effects of Slow and modifiers) as a roll of 6. Purposeful (e.g. warbikes or mega armour)? [GW] Q: The Green Tide Formation and A: No. the Great Waaagh! Detachment are missing from the reprint of Waaagh! [GW] Q: How do the units transported in a Ghazghkull. Can we still use them if we Stompa behave when it gets locked in have the first version of Waaagh! combat? For example, a Stompa with guys Ghazghkull? inside gets charged by a Death Company A: Yes. Squad, and both then end up locked in combat. It’s then the Orks’ turn – so, as [GW] Q: The Council of Waaagh! the Stompa is both a Walker and a Formation – does the Banner of da Great Transport with 4 Fire Points, can the guys Waaagh! special rule stack with the inside shoot at a different target whilst Waaagh! banner rule for +2 Weapon Skill the Stompa is in combat, or get out if they in total? can and join in? A: No. The full effects of the banner are A: The unit inside can shoot if you can described in the Formation rules. draw a line of sight from a Fire Point that doesn’t go through the units locked in [GW] Q: Can we take Ghazghkull Thraka combat. The unit can instead disembark, instead of Grukk Face-rippa or a Warboss following the normal rules – this may have in the Goff Killmob Formation in a Great to be an emergency disembarkation as Waaagh!-band Detachment from Waaagh! described in Warhammer 40,000: The Ghazghkull? Rules, depending on where the enemy A: No. models are positioned in relation to the access point. A unit that disembarks from [GW] Q: Can the Looted Wagon be taken a Stompa cannot charge in the same turn, as an Auxiliary choice as part of the Great as it is not an Assault Vehicle. Waaagh!-band Detachment? A: No.

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[GW] Q: If the Council of Waaagh! Nobz unit takes warbikes, what happens to them when the infantry models run? How does this affect the power of the Waaagh! and charging in the same turn? A: Models move individually, so in the Movement phase each model in this unit can move up to their maximum movement allowance so long as the unit is in unit coherency at the end of the move. If the unit elects to Run, no models in the unit may shoot, and the Bikes may Turbo-boost, but must finish their move in unit coherency. However, this unit cannot charge on a turn in which it Ran, even if a Waaagh! is called, unless the Bikes remained stationary during the Run move, as a Turbo-boost is not a Run move.

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Ballistic Skill, even if they have moved at ERRATA Combat Speed or Cruising Speed.

[GW] AX39 Sun Shark Bomber, [GW] Forces of the Enclaves, Wargear, AX39 Sun Shark Bomber: Signature Systems: Change this rule to Add the following line: read:

Pulse bomb (p. 119) Any character in a Farsight Enclaves Detachment or Formation that may select [GW] Hunter Contingent, Command Signature Systems may use the Signature Benefits, Coordinated Firepower: Systems of the Farsight Enclaves Change this rule to read: (opposite), at the points costs shown, in addition to the Signature Systems from Whenever a unit from a Hunter Contingent Codex: Tau Empire. An XV104 Riptide selects a target in the shooting phase, any Battlesuit in a Farsight Enclaves number of other units from the same Detachment may select an Earth Caste Detachment who can still shoot can add Pilot Array at the points cost shown. their firepower to the attack. These units must shoot the same target, resolving their [GW] Tidewall Shieldline, Special shots at the same time as those of the first Rules, Mobile Defence Position; unit. When 3 or more units combine their Tidewall Droneport, Special Rules, firepower in this way, the firing models Mobile Defence Position; Tidewall add 1 to their Ballistic Skill. In addition, Gunrig, Special Rules, Mobile any markerlight counters expended by the Defence Position: Change the second first unit confer their benefits on all units sentence to read: shooting at the same target as pan of the Coordinated Firepower attack. For It cannot move if there are any enemy example, ii you expend one markerlight models on it or if any friendly models on it counter on the Pinpoint ability, all units are locked in combat, and it may only taking pan in the Coordinated Firepower carry friendly models if all members of attack would add 1 to their Ballistic Skill their unit are on the Fortification. for shots directed at the target of that attack. [GW] The Eight, Special Rules, Independent Character: Replace the [GW] Dawn Blade Contingent, Independent Character special rule with Command Benefits, Killing Blow: the following: Change the last sentence of this rule to read: Take to the Field as One: When you deploy the Eight, you can deploy them as a single You can re-roll failed To Wound and unit, even though Independent Characters Armour Penetration rolls for units from cannot normally join a Monstrous this Detachment against that unit for the Creature. If you do this, all models in the rest of your turn. unit lose the Independent Character special rule. Furthermore, no Independent [GW] Skysweep Missile Defence, Characters can join this unit. Special Rules, Command Override: Change this rule to read: FAQ

Sky Ray Gunships within 12" of the [GW] Q: If you Infiltrate a unit of Formation's Devilfish in the Shooting Pathfinders from a Ranged Support Cadre phase can fire any number of their and then move them via their Scout remaining seeker missiles, at their full special rule, does the unit count as having moved from their starting location?

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A: Yes save from the energy barrier of a Tidewall Shieldline, and the target unit makes a [GW] Q: If a Stormsurge deploys its successful cover save and rolls a 6 for the anchors while on a piece of Tidewall what purposes of the Tidewall Field special happens if the Tidewall moves? Does the rule, does that Flying Monstrous Creature Stormsurge get left behind, does it have to or Flyer suffer a glancing hit? retract its anchors or does it get to move A: Yes. and still fire twice? A: The Tidewall terrain is also anchored, [GW] Q: Can the Tidewall Shieldline still and cannot move until the Stormsurge move if a friendly unit is partially on it? does. A: No. All the members of the unit must be on the Shieldline. [GW] Q: Aun'Va's Paradox of Duality allows him to potentially discount Wounds [GW] Q: Does the Rearm and Refuel 'exactly as if a cover save had been special rule for the Piranha Firestream passed'. Does this count as a successful Formation from War Zone Damocles: cover save for the purposes of the Tidewall Mont'ka allow the unit to go into Ongoing Shieldline's Tidewall Field special rule? Reserves every turn (as long as it is near A: No. the table edge as specified in the rules)? A: Yes. [GW] Q: If a unit behind a Tidewall Shieldline being targeted by a shooting [GW] Q: The Piranha Firestream Wing attack Goes to Ground, do they make a Formations' Rearm and Refuel special rule successful cover save on a 4+ or a 2+ for if a unit of 4 TX4 Piranhas loses 3, and the the purposes of the Tidewall Field special remaining Piranha leaves the table per rule? the Rearm and Refuel special rule, how A: The unit successfully makes a cover save many Piranhas come back in the following on a 2+ if it has Gone to Ground. This will game turn? trigger the Tidewall Field special rule. A: The unit returns at full strength - 4 Piranhas. [GW] Q: Can attacking units Jink or make a cover save to avoid suffering a Wound or [GW] Q: The Piranha Firestream Wing a glancing hit as a result of the Tidewall Formation - can a unit of TX4 Piranhas, Shieldline's Tidewall Field special rule? one model of which has been Immobilised, A: No. still utilise Rearm and Refuel as long as all of the surviving models from the unit [GW] Q: Does the Tidewall Shieldline are within 6" of the table edge? Tidewall Field reflect the wound/glancing A: Yes. hit, or just the hit? A: Neither. It inflicts a Randomly [GW] Q: The Air Superiority Cadre from Allocated Wound or glancing hit as War Zone Damocles: Mont'ka - are the appropriate, with the same AP as the Razorshark Strike Fighters able to show weapon used in the attack. up in their first turn if the enemy has any of the unit types listed in the Skywatch [GW] Q: Can Tau Tidewall Fortifications special rule on the battlefield? pivot? A: No. Skywatch means you automatically A: Yes, but if they do so, no part of the pass your Reserve Rolls for units from this Fortification can finish the move more Formation, and Reserve Rolls are only than 6" away from where it started the made from your second tum onwards Movement phase. (unless stated otherwise).

[GW] Q: If a Flying Monstrous Creature or [GW] Q: Do Drones become a scoring unit Flyer shoots at a unit that gets a cover if joined by a Commander? Does anything

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TAU EMPIRE else carry over if a Commander joins a Contingent Commander Farsight is part of Drone-Net unit? the Contingent Headquarters. You can of A: While the unit includes the course field Commander Farsight as part Commander, it is a scoring unit. Special of the Eight instead. rules that the Commander and the Drones have will be conferred or otherwise as for [GW] Q: How do you calculate the points any other units. For example, a required to field The Eight Formation Commander that joins a unit of Drones from War Zone Damocles: Mont'ka? from a Drone·Net will benefit from their A: Simply add up the units and upgrades Split Fire rule while joined to the unit. taken from Codex: Tau Empire, War Zone: Mont'ka and Farsight Enclaves - 1494 [GW] Q: When applying Farsight Enclaves points. rules to a Formation from a Hunter Contingent, does the entire Detachment [GW] Q: In the 2013's The Farsight need to be from the Farsight Enclaves or Enclaves, any member of The Eight could can just a single Formation from it be be taken as an HQ choice that does not from the Farsight Enclaves? use a Force Organisation Slot as long as A: You can choose for any Tau Empire Commander Farsight was your Formation or Detachment to be from the commander. Is this still true, or are the Farsight Enclaves - this could include a members of The Eight only available in single Formation that forms part of a the Formation now? Hunter Contingent. A: The intent of that rule was to allow Farsight to be accompanied by the Eight, [GW] Q: The Locked Coordinates special regardless of the limits of the Force rule for the Rapid Insertion Force Organisation Chan. The Eight Formation Formation states that Stealth Battlesuits does this, so The Eight as presented in that must begin the game deployed on the Formation can only be fielded as pan of battlefield. Does this mean that they that Formation. cannot Infiltrate? A: No - they may Infiltrate, but may not be [GW] Q: Signature Systems in Codex: Tau deployed in Reserves or Outflank. Empire and Farsight Enclaves are restricted to one of each item per army. [GW] Q: The Networked Stealth Field Are the Signature Systems that come special rule of the Ghostkeel Wing equipped on named characters counted Formation gives units that already have towards this limit? the Stealth special rule the Shrouded A: Yes. Only one of each Signature System special rule. If the unit has the Stealth can be used per army, so if you include a (Ruins) special rule, does it gain Shrouded character with a Signature System (one of (Ruins) or just Shrouded? The Eight, for example) then you cannot A: The unit gains Stealth while it is in the also give that Signature System to another open. While it is in ruins, it gets bo1h unit in your army.8 Stealth and Shrouded. [GW] Q: Markerlights in Codex: Tau [GW] Q: Can Commander Farsight be Empire - it seems to be the case that you taken as your Commander choice in the can only fire at the target you used the new Hunter Contingent, Hunter Cadre, markerlights on, but if you have a unit Retaliation Cadre, or Dawn Blade with Split Fire, people sometimes argue Contingent as long as you have declared that you can split your attacks and spread the Formation to be a 'Farsight Enclaves' the benefits of the markerlights. Is this formation and abide by all necessary rules correct? and restrictions? A: No. As with Commander Shadowsun in the Hunter Contingent, in the Dawn Blade 8 There is no limit on the number of Signature Systems that may be given to a single model.

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A: No. Each markerlight counter is spent player has decided what to use the to provide a specific bonus or effect against markerlight counters for? a single unit. A model in the firing unit A: The target must declare whether or not using the Split Fire special rule to fire at it is Jinking before the use of markerlight another target would not benefit from any counters is declared. markerlight counters expended against the unit's primary target. [GW] Q: How do markerlights interact when they are fired against a unit under a [GW] Q: Can XV8 Crisis Battlesuits equip void shield? two of the same weapon and not have A: Markerlights are not affected by void them be Twin-linked, for example by shields. equipping two fusion blasters to have two shots rather than a single Twin-linked [GW] Q : If a Tau vehicle that is forced to shot? make Snap Shots fires a seeker missile A: Yes. Simply take the same option from using a markerlight counter, what the wargear list twice, paying double the Ballistic Skill does the shot use? single weapon option points. A: Ballistic Skill 5. It the target is a Zooming Flyer, resolve the shot as a Snap [GW] Q: If I expend a markerlight to Shot as normal, unless it is fired by a increase a Battlesuit's Ballistic Skill vehicle with a velocity tracker, in which against a target unit, does that apply to case the missile can use the vehicle's all of its weapons or Just one? Skyfire rule if you wish. A: All of them. [GW] Q: If a KV128 Stormsurge that is [GW] Q: If Tau units use markerlights to part of a Hunter Contingent fires, in what increase their Ballistic Skill against a unit order must I declare its targets - on its with Invisibility cast on it, do they gain an own or at the same time as other units increase to their Ballistic Skill when firing firing at the same enemy? If it's at the Snap Shots? same time must I say, for example, 'The A: Yes. A Tau unit that targets an invisible Stormsurge fires its destroyer missiles at unit and expends one markerlight counter target A, its pulse blastcannon at target B on that unit will fire Snap Shots at it at and its Twin-linked smart missile system BS2. It the unit expended another at target C, and the Fire Warriors will markerlight counter on that unit, they also fire at target A'? would tire Snap Shots at BS3. A: If you wish for a Stormsurge to be part of a Coordinated Firepower attack, you [GW] Q: The Infiltration Cadre's must declare which of its weapons you will Neutralisation Lattice rule states that you fire at which targets at the same time as can fire a single seeker missile if one of you declare which other units are taking the units of the Formation inflicts three or part in the attack. When it comes to more markerlight hits on a unit in a resolving the Stormsurge's attacks, you Shooting phase. Does this missile have the may attack with all of its weapons, but Ignores Cover special rule as if it were only those you declared were being fired tired by expending a markerlight counter? against the target of the Coordinated A: No. Firepower attack can be used against that unit. All other weapons must be directed [GW] Q: If a unit has markerlight counter against the targets you declared earlier. s on them, do they have to declare Jink before the Tau player decides to use a [GW] Q: While using the Coordinated markerlight counter to give their Wounds, Firepower Command Benefit for two units glancing hits and penetrating hits Ignores of the Hunter Cadre, can both units Run Cover, or can they wait until the Tau and then shoot using the Ambushes and Feints special rule?

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A: No. The units cannot fire [GW] Q: Does the KV128 Stormsurge have simultaneously, as required by the a blacksun filter? Coordinated Firepower Command Benefit, A: No. because the Ambushes and Feints special rule requires you to complete the actions of [GW] Q: Because of the Gargantuan each unit before moving on to the next one. Creature rules, and the four One Use Only destroyer missiles on the KV128 [GW] Q: Does the Optimised Stealth Stormsurge, does the Stormsurge have to Cadre get the benefits of The Wall of shoot all of its destroyer missiles at one Mirrors only in the Shooting phase, or also nominated unit or can it fire them one at a when firing Overwatch or with Interceptor time until that unit is dead, and then weapons? switch targets for the remaining missiles? A: Only in the Shooting phase. A: You have to nominate all targets for all weapons before firing. If you have chosen [GW] Q: What is the firing arc of the TX78 to fire more than one destroyer missile at Sky Ray Gunship's seeker missiles? the same target, they are fired at once, so A: 360°. you roll for them together and have no opportunity to switch targets if it turns out [GW] Q: How does an Ethereal's Storm of that just one missile would have done the Fire interact with a unit firing pulse job! blasters? A: Pulse blasters have a maximum range [GW] Q: If an enemy unit charges my Fire of 15", so an Ethereal's Storm of Fire will Warrior squad A, and I choose not to use grant an additional shot at any range up Supporting Fire with squads B and C, if to 8" (half its maximum range, rounding another enemy unit charges squad A, can up) at the appropriate profile's Strength I still use Supporting Fire with squads B and AP. and C, as they did not use their Overwatch and the enemy unit is not [GW] Q: Can a Commander upgraded with engaged in combat? an XV86 Coldstar Battlesuit take A: Yes - if an enemy unit charges a Tau Signature Systems? Empire unit locked in combat, friendly A: No. Tau Empire units within 6" of that unit can use Supporting Fire if they are not [GW] Q: What happens when a Tank locked in close combat and haven't fired Shock is used against an anchored KV128 Overwatch this tum. Stormsurge? Does the Unstoppable rule come into [GW] Q: How does Supporting Fire work if effect? the unit has a flamer which is out of A: No. If the Stormsurge is anchored, it is range? destroyed. A: As long as a unit is eligible to fire Supporting fire and is equipped with one [GW] Q: When the KV128 Stormsurge is or more flamers, they can use them as if anchored, does it need to use one complete they were also being charged. shooting attack, then the next, or can it fire its total number of shots however it [GW] Q: Do models who use the wants? Supporting Fire special rule to fire A: Resolve one shooting attack. including Overwatch require true line of sight to the all weapons that you wish to fire. Once charging unit, or is it just the unit that is that is resolved, do the same thing again. being charged that requires the line of Do not, for example, roll 4 shots for the sight? pulse blastcannon at once. A: A unit using the Supporting Fire special rule fires Overwatch as if they were the unit being charged. This means it follows

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TAU EMPIRE the normal rules for Overwatch given in [GW] Q: Can Tau models that are able to Warhammer 40,000: The Rules, which shoot multiple weapons in the Shooting includes requiring line of sight from the phase also fire multiple weapons in firing unit. Overwatch and multiple weapons with the Interceptor rule? [GW] Q: If you charge a Tau unit which A: When firing Overwatch or weapons with cannot Overwatch (because of banshee the Interceptor special rule, a model can masks, dirge casters, Go to Ground, etc.), fire all of the weapons it could usually fire can other units still use Supporting Fire? in the Shooting phase. In the case of A: Yes. Interceptor, only weapons with the Interceptor rule can be fired. [GW] Q: Can you please clear up the confusion with Monstrous Creatures and [GW] Q: Does the multi-tracker work Heavy vehicles firing Ordnance weapons? when firing Overwatch or with weapons Specifically, I'd like to know if the multi- with the Interceptor rule? What about the tracker of an XV104 Riptide Battlesuit Signature Systems? allows me to fire another weapon, or if A: Yes. In the case of Interceptor, only that is overwritten by the Ordnance rule. weapons with the Interceptor rule can be A: Heavy has no effect on firing Ordnance fired. The Signature Systems (the weapons. If a Heavy vehicle doesn't fire an Command and Control Node and Multi- Ordnance weapon, it can fire all of its spectrum Sensor Suite) specify that they weapons at full Ballistic Skill when cannot be used In Overwatch, but they moving at Combat Speed. A Monstrous could be used when firing weapons with Creature firing an Ordnance weapon the Interceptor rule. cannot fire any other weapons in that phase (even with a multi-tracker). [GW] Q: An Ethereal with a homing beacon is embarked on a TY7 Devilfish. [GW] Q: I have a question about the XV95 Does the homing beacon work? Ghostkeel Battlesuit's holophoton A: No. The Ethereal must be on the countermeasures. You can use this gear battlefield, not embarked on a Transport, once per game, which is pretty clear if for a unit to benefit from their homing there is only one Ghostkeel in the unit, beacon. but if there are three of them do they have to use it all at the same time or can they [GW] Q: The rules for Tau homing beacons use it separately to have the whole unit don't say that the model with it has to be protected three times in the game? on the table for one turn before it takes A: Each model can use their effect. Does this mean the benefits can be countermeasures once, and when they do used in the same turn it arrives from so it protects the whole unit. In a unit of Reserves? three you could use the countermeasures at A: Yes, if the model bearing the homing three different times. beacon moves onto the battlefield from Reserves before the unit you intend to [GW] Q; Does the Warlord Trait Exemplar benefit from it. Note that the model must of the Selfless Cause (which means that disembark from any Transport it might be once per game friendly Tau units which on if you want to use the homing beacon. have Gone to Ground are no longer considered Gone to Ground) affect units [GW] Q: Does the Infiltration Cadre's that were Pinned in the last game turn? Intervention Request Beacons special rule A: Yes. Pinned units Go to Ground, so if only affect the XV25 Stealth Battlesuits in your Warlord uses Exemplar of the Selfless Reserve, or all units? Cause, friendly Tau units that were A: It affects all units you have in Reserve. Pinned recover.

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[GW] Q: Can an XV104 Riptide Battlesuit [GW] Q: The MV17 Interceptor Drones on move in the Movement phase, then fire an AX39 Sun Shark Bomber have the ion accelerator with both the Nova Interceptor and Skyfire. This combination Charged and Overcharged profiles? used to mean they were effective against A: A Monstrous Creature firing an ground targets or Flyers as they wished, Ordnance weapon cannot fire any other but now they are only really effective weapons in that phase (even with a multi- against Flyers. ls this correct? tracker), but the Relentless rule allows A: Yes. them to fire an Ordnance weapon after moving. You could move the Riptide and then either fire the Nova-charged ion accelerator, or fire two other weapons (three with a multi-tracker), including the Overcharged ion accelerator.

[GW] Q: If I take a multi-tracker on an XV104 Riptide Battlesuit, does that enable it to fire at two different targets? A: No. like all Batt1esuits, the Riptide comes equipped with a multi-tracker. This allows it to fire an additional weapon in each Shooting phase, but it must still fire its weapons at a single target unit.

[GW] Q: If you Infiltrate a unit of Pathfinders from a Ranged Support Cadre and then move them via their Scout special rule, does the unit count as having moved from their starting location? A: Yes.

[GW] Q: Codex: Tau Empire states that a TX7 Hammerhead Gunship can choose to exchange their MV1 Gun Drones for either a twin-linked burst cannon or a twin- linked smart missile system for an identical point cost (free). Are the point costs correct? A: Yes.

[GW] Q: The Tau drone controller - was it intentional that Missile Drones and Shielded Missile Drones were not included? A: Yes.

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FAQ [GW] Q: If I have a Hive Tyrant inside a unit of Tyrant Guard, can he leave it [GW] Q: Can units that are created from a during the game like Independent Formation rule (e.g. Skyblight Swarm’s Characters can normally do? Skyswarm) Deep Strike if the original unit A: Yes. didn’t? A: No. [GW] Q: When a unit contains a Psyker, does it count as a Psyker unit for all rules [GW] Q: Can a unit of Spore Mines run or purposes? For example, does Shadow in charge in the turn they were placed by the the Warp cause all models in the Psyker’s Biovore’s Spore Burst rule? unit to suffer the -3 Leadership penalty? A: Yes. A: No. Only models that are Psykers (that have the Psyker, Psychic Pilot or [GW] Q: If more than one Biovore fires, Brotherhood of Psykers/Sorcerers special when is it that they can spawn the mines? rules) are affected. A Tactical Squad that Only when the first shot misses or can had been joined by a Librarian affected by they be spawned when all shots miss? the Shadow in the Warp would use its own A: When a unit of Biovores fires, resolve all Leadership rather than the Librarian’s the shots at once using the normal rules for modified Leadership of 7. a Multiple Barrage. If the first shot misses entirely, place the Spore Mines beneath the [GW] Q: I want to field a Genestealer Cult template as described in the Spore Burst force alongside my Tyranid army. Many of rule, then roll scatter dice for the the models in the Genestealer Cult force remaining shots from the unit as normal have Infiltrate. How does this work with for a Multiple Barrage. These subsequent the Allies of Convenience rules? shots will not spawn Spore Mines. A: Allies of Convenience are ignored for the purposes of setting up Infiltrators. So you [GW] Q: Can Mawlocs arrive from Deep could, for example, set up within 12" of an Strike Reserve via Terror From the Deep Allies of Convenience model when onto units in combat? infiltrating. A: Yes. [GW] Q: Does the Poisoned special rule [GW] Q: Can Look Out, Sir rolls be made granted by the toxin sacs biomorph apply against Wounds inflicted by a Mawlocs’ to a Gargoyle’s Blinding Venom? Terror From the Deep? Can this ability be A: No. used on invisible units? A: Look Out, Sir rolls can be taken, and [GW] Q: How does the acid blood biomorph this ability can be used against invisible work with models that are attacking with units. an Unwieldy weapon? Is the Initiative test taken against the model’s normal [GW] Q: What happens when Spore Mines Initiative or against Initiative 1? scatter on top of an enemy unit when A: It is taken against the model’s normal arriving from Deep Strike? Do they Initiative (so a Terminator with a thunder explode or suffer a Deep Strike Mishap? hammer would take the test against A: They suffer a Deep Strike Mishap, as Initiative 4). normal. [GW] Q: If a Tervigon is taken as a Troops [GW] Q: Do Broodlords gain Psychic Focus option (per The Scuttling Swarm rule) and and have access to the Powers of the Hive spawns Termagants, do these new models Mind primaris power? have Objective Secured? Do they have A: Yes. Objective Secured if they were spawned by a Tervigon which is an HQ choice?

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A: Yes to both questions, as long as the at the nearest unit it has line of sight to (so Tervigon is taken as part of a Detachment the Tyrannocyte can fire all five guns, and that confers the Objective Secured likely target more than one unit in a Command Benefit (for example, the Shooting phase). If in doubt as to what Combined Arms Detachment).9 each gun can fire at, treat them as if they were hull-mounted weapons on a vehicle. [GW] Q: The Trygon’s Subterranean Assault rule allows one Infantry unit to [GW] Q: Tyrannocytes don’t use up slots emerge from its tunnel from Reserve each on the Force Organisation Chart – does turn. With the rule only coming into play this mean that you can purchase after the Trygon has arrived from Reserve, unlimited Tyrannocytes (within points of and no way of holding back Reserves you course!) and deploy them ‘empty’? intend to bring out of the tunnel, how is A: Yes. this rule ever going to be used? A: As described under ‘Reserves’ in [GW] Q: A Tyrannocyte can carry a single Warhammer 40,000: The Rules, in a unit – does that include units with mission with the Reserves rule (which attached Independent Characters? includes all Eternal War and Maelstrom of A: Yes. War missions), players can choose not to deploy some of their units, keeping them as [GW] Q: Can I directly drop a Mucolid Reserves to arrive later. If these units Spore Cluster onto a unit and have it arrive from Reserves after the Trygon has explode, following the rules for a Spore arrived, one Infantry unit per turn can Mine Cluster? enter the battlefield from the tunnel rather A: No – you cannot choose to Deep Strike than the Tyranid player’s table edge. onto an enemy unit as you can’t put the model down on top of your opponent’s Q: Does a Monstrous Creature (Leaper) models! Mucolid Spore Clusters follow the add 6” to its movement in the Movement normal rules for Deep Striking, including or Assault Phases? suffering Deep Strike Mishaps. A: No. A model with the unit type Monstrous Creature (Leaper) may choose [GW] Q: How many psychic powers does a to move normally or to use its Leaping Maleceptor get? Ability. In either phase, it does not gain A: It gets three: Psychic Overload, one any additional movement distance, but power generated from the Powers of the does ignore all intervening models and Hive Mind, and the primaris power from terrain and gains additional special Powers of the Hive Mind due to Psychic benefits during successful charge moves. Focus.

Shield of Baal: Leviathan [GW] Q: How many psychic powers does a Zoanthrope Brood get? [GW] Q: Do all five guns of a Tyrannocyte A: If the unit doesn’t include a shoot at one target or are they supposed to Neurothrope, it knows three: Warp Blast, be played as having fixed firing arcs? one additional power from the Powers of A: You should check line of sight from the the Hive Mind, and the Powers of the Hive barrel of each weapon – each gun will fire Mind primaris power due to Psychic Focus. If it includes a Neurothrope, it knows a fourth power – Spirit Leech – so 9 This ruling extends to any units or models that long as the Neurothrope is alive. are created via any method other than a Summoning psychic power. For, this includes, but [GW] Q: Can a Sporocyst arrive via is not limited to, Chaos Daemons created by the Outflank? Warp Storm or Portalglyph. Chaos Daemons created by the Warp Storm table are considered to be part of that player’s Primary Detachment.

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A: No. It can’t move, so it can’t move on A: No. from the edge of the table as described in Moving On From Reserve. [GW] Q: Do units with the Genestealer Cult Faction count as potential targets of [GW] Q: In regard to Tyranid Formations special rules like the Venomthropes’ Spore like Endless Swarms, Skyblight Swarms Cloud or the Swarmlord’s Swarm Leader? and Sporefields, can units that are placed A: No. in Ongoing Reserve through the respawn mechanics choose to arrive via Deep [GW] Q: How does the Genestealer Cult Strike if they have the Deep Strike rule Faction ally with Tyranids? and, by extension, Flyers/Flying A: The Genestealer Cult and Tyranids Monstrous Creatures that leave combat Factions ally with each other as Allies of airspace? Convenience. A: No. They arrive from Reserve as described in Moving On From Reserve. Q: Do units using the Cult Ambush special rule count as arriving from Reserves? Leviathan Rising A: Yes, if they use the Cult Ambush rule when arriving from Reserves or Ongoing [GW] Q: When using a Living Artillery Reserves. Node’s Organic Bombardment rule to No, if they use the Cult Ambush rule in reroll the scatter on a Barrage from the lieu of the Infiltrate rule during Biovore Brood, does the re-roll apply to deployment. just the direction dice, or both that and the distance? What about the subsequent Q: Can units with the Return to the Barrage hits after the first from a unit Shadows special rule use it while falling with more than one Biovore? back? A: The re-roll applies to both the scatter A: No, units that are falling back can only and the distance dice, following the make Fall Back moves. normal rules for re-rolling Blast weapons. The subsequent barrage shots are Q: Can units with the Return to the determined using just a scatter dice – you Shadows special rule use it on the same can re-roll this for each subsequent shot. turn that they rally? A: No, units that rally cannot move during [GW] Q: The Manufactorum Genestealers the movement phase after the free 3" Formation cannot add extra Genestealers, movement conferred by Rallying, and but can you add Broodlords? therefore cannot use Return to the A: No. Shadows "instead" of moving during the Movement Phase. Genestealer Cults Q: Can units which become Fearless while [GW] Q: Can units with a Ballistic Skill of broken use the Return to the Shadows 0 (Patriarch Ghosar from Genestealer special rule on the same turn that they Cults, for example) successfully use became Fearless? witchfire psychic powers (like the A: Yes, but only if they became Fearless Telepathy primaris power Psychic Shriek, BEFORE making a Fall Back move. for example)? A: Yes, provided no actual To Hit roll is Q: Does a Genestealer Familiar benefit required. from the Iron Arm or Might From Beyond psychic powers? [GW] Q: Is the Ghosar Quintus Broodkin A: No. Formation’s Ambush the Unhallowed special rule negated by other Infiltrators Q: Do Servo Skulls or enemy units which or Servo-skulls? have Infiltrated affect the ability of units

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TYRANIDS deploying during the Infiltration phase of Q: What happens to the Relic if a unit deployment to use Cult Ambush? holding it chooses to Return to the A: No. Shadows? A: The unit must drop the Relic prior to Q: Do units deploying or arriving from using the Return to the Shadows rule. Reserve (or Ongoing Reserves) via Cult Ambush results 3, 4, 5, or 6 count as Q: Can a unit containing an Independent having moved during the Movement Character separate from the IC and use Phase? Return to the Shadows in the same A: No. Movement Phase? A: No. When the unit chooses to move, Q: If a unit in the Subterranean Uprising either the entire unit moves or the entire formation is joined by a Patriarch or unit uses Return to the Shadows. The Magus who is not from the formation, are Independent Character cannot move and they still able to roll 2D6 when using Cult leave the unit (or vice versa) while the unit Ambush? uses Return the Shadows to go into A: No. Ongoing Reserves.

Q: If a unit in the Subterranean Uprising formation is joined by a Broodcoven, does this mean they can still roll 3D6 when using Cult Ambush, as a Primus is in the unit? A: Yes.

Q: If the Primus from Subterranean Uprising joins a unit who is not from Subterranean Uprising, do they only roll 1D6 when using Cult Ambush, or 2D6 or 3D6? A: 1D6.

Q: How do Independent Characters deploy via Cult Ambush? A: Immediately before rolling to deploy a unit via Cult Ambush, you may choose to join one or more Independent Characters who also have the Infiltrate and Cult Ambush special rules to the unit.

Q: Can you use the Cult Insurrection Detachment Command Benefit and the Master of Ambush Warlord Trait to give 3 units Infiltrate and Shrouded? A: No. The Command Benefit is applied prior to rolling for and using any Warlord Traits.

Q: Can a unit that deployed via Cult Ambush use the Return to the Shadows rule on Turn 1? A: Yes.

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