Announcement

Total Page:16

File Type:pdf, Size:1020Kb

Announcement Announcement Total 51 articles, created at 2016-04-21 06:01 1 Lian Li builds a motorized standing desk that doubles as a PC case Lian Li's today announced the DK-04, the world's first standing computer desk. (3.01/4) 2016-04-20 17:41 2KB www.pcgamer.com 2 HTC 10 price, release date, deals and specs Everything you need to know about picking up HTC's new flagship smartphone 2016-04-20 14:12 4KB www.theinquirer.net (2.00/4) 3 Google's EU antitrust battle: A timeline of the five-year case A timeline of Google's EU antitrust case. Read on to see the major milestones of the five- (2.00/4) year European Commission and European Union case against Google regarding alleged abuse of its dominance in the search engine market. 2016-04-20 13:42 863Bytes www.computerworlduk.com (2.00/4) 4 EU charges Google with abusing Android market dominance The European Union charged Google on Wednesday with abusing the dominant position of its Android mobile operating system, opening a second front against the U. S. technology giant that could lead to large fines. European Union antitrust regulators said that by requiring mobile phone manufacturers to... 2016-04-20 12:04 3KB pctechmag.com 5 Red Hat covers cloud apps with OpenStack and Cloud Suite Red Hat's latest OpenStack Platform release wraps up the cloud for easier deployment, but Cloud Suite will likely claim a broader audience 2016-04-20 11:40 4KB www.infoworld.com (2.00/4) 6 Microsoft's Xbox 360 to be discontinued after 10 year run Microsoft's Xbox 360 to be discontinued after 10 year run. Phil Spencer caps off the Xbox 360's ten year run with the news it'll be discontinued 2016-04-21 04:00 1KB feedproxy.google.com 7 Migrating, Managing, and More: Real IT Pros. Real Advice It is not a question any more whether or not businesses are moving applications to cloud platforms, but how quickly IT can 2016-04-21 02:42 1KB www.itworldcanada.com 8 The Division has a new and potentially game breaking exploit It's basically god mode. 2016-04-21 00:36 1KB www.pcgamer.com 9 The PC Gamer Show: Mirror's Edge: Catalyst and special guests from Duelyst We're joined by the founders of Counterplay Games for a sneak peek at what's coming to Duelyst! 2016-04-20 23:47 1KB www.pcgamer.com 10 Playable or not? Analysing the latest Hearthstone nerfs in detail Simon “Sottle” Welch looks at each of the forthcoming card changes and evaluates the likely impact. 2016-04-20 23:14 16KB www.pcgamer.com 11 The first Dark Souls comic plays it too safe So far, the Dark Souls comic isn't quite the Dark Souls of Dark Souls comics. 2016-04-20 22:42 5KB www.pcgamer.com 12 John Romero and Adrian Carmack team up for another teaser We're getting the band back together! 2016-04-20 22:19 1KB www.pcgamer.com 13 Job Simulator studio drops the price to help 'share the joy of VR' Anyone who purchased the game at the original price will be granted a refund. 2016-04-20 21:40 2KB www.pcgamer.com 14 Sous weed: Gorgeous ganja grub to tempt your tastebuds (pictures) Unofficial pot holiday 4/20 means a lot of people will get the munchies. Elevate your weed cuisine with these sublime sous vide dishes from cannabis chef Monica Lo. 2016-04-20 21:52 786Bytes www.cnet.com 15 Rocket League's new 'Hoops Mode' and NBA DLC is coming next week The new game mode is being released as a free update. 2016-04-20 20:58 1KB www.pcgamer.com 16 Total War: Warhammer adds Bretonnia as a multiplayer faction The Bretonnians won't be playable in the Grand Campaign, but they will be available for custom and multiplayer matches. 2016-04-20 18:57 1KB www.pcgamer.com 17 Microsoft Upgrades FastTrack To Help Partners Accelerate Cloud Adoption Microsoft on Tuesday announced new updates to Microsoft FastTrack, its service enabling customers making a move to cloud services like Office 365 and Enterprise Mobility Suite. 2016-04-20 17:21 3KB www.crn.com 18 Uber and Twitter have jacked up their spending on political lobbying Uber and Twitter significantly expanded their attempts to influence members of congress through political lobbying in the first three months of this year. 2016-04-20 17:19 2KB www.itnews.com 19 Guest View: Why pricing for IoT is so confusing IoT pricing follows a very tricky curve; here's how to negotiate it 2016-04-20 16:12 4KB sdtimes.com 20 Check Point CEO Says Security Vendor Is Starting To See Benefits Of Shift To Subscription Services CEO Gil Shwed said on the company's Q1 earnings call that Check Point's push toward a recurring revenue model is starting to gain traction. 2016-04-20 15:36 3KB www.crn.com 21 Polycom Partners Eager For News On Channel Leadership, Foresee Some Executive Departures Saying that executive departures are often part of a merger-and-acquisition process, Polycom partners also emphasize it will be more important to see who stays on the channel side. 2016-04-20 15:14 2KB www.crn.com 22 10 Partner Takeaways From Intel's First-Quarter Earnings Intel announced massive layoffs as part of a restructuring effort before its first-quarter earnings report Tuesday. Following are 10 takeaways from the earnings call on what the company upheaval means for partners. 2016-04-20 15:11 1KB www.crn.com 23 Apple Gave Up User Data In 82% Of Feds' Requests Despite its high-profile challenge to the FBI's iPhone data request in the San Bernardino terrorist shootings, Apple complied with 82% of data requests from US government authorities. 2016-04-20 15:06 4KB www.informationweek.com 24 SAP Reports 33 Percent Q1 Cloud Revenue Growth The software giant consolidates management of SMB application products under a single organization. 2016-04-20 14:34 3KB www.crn.com 25 Feeling angry and betrayed, IT workers mount protest On the sidewalks next to EmblemHealth's midtown offices, protesters yelled "Protect U. S. jobs," "Keep jobs in the U. S. A. " and, to the people passing by: "It's our jobs now, your jobs next" 2016-04-20 13:45 3KB www.infoworld.com 26 GitHub updates Atom, with focus on Windows dev Version 1.7 of the Atom text editor helps developers build in the Visual Studio 2015 IDE and features tab improvements 2016-04-20 12:47 3KB www.infoworld.com 27 Razer launches Turret 'Lapboard,' Mouse combo Razer launches Turret 'Lapboard,' Mouse combo. How do they work? Magnets. 2016-04-20 12:47 2KB feedproxy.google.com 28 Microsoft Windows 10 Mobile Build 14327 adds texting via PC, strips out Skype A new test build of Microsoft's Windows 10 Mobile allows you to send texts from your Windows 10 PC via your phone. 2016-04-20 12:34 2KB www.itnews.com 29 Apple's emphasis on security makes ARM-powered Macs 'inevitable' Apple's focus on security means it will eventually offer Macs equipped with an ARM processor, Creative Strategies analyst Ben Bavarian said. 2016-04-20 12:22 4KB www.computerworld.com 30 Surface Book, Surface Pro 4 updates throw 800f0203 error, blue screens InfoWorld's own Windows blogger had problems with a Surface Book and couldn't get it to install the patches; the recommended fix doesn't work in all cases 2016-04-20 12:14 6KB www.infoworld.com 31 Public cloud review: Amazon, Microsoft, Google, IBM, Joyent The top five public clouds pile on the services and options, while adding unique twists. 2016-04-20 11:44 1KB www.computerworld.com 32 Save 40% on the TP-LINK Wi-Fi Smart Plug - Deal Alert Turn On/Off Your Electronics From Anywhere. Works with Alexa as well. 4 out of 5 stars on Amazon from 250 reviewers. 2016-04-20 11:27 1KB www.itnews.com 33 Intel's tablet adventure looking more like its netbook disaster Intel's rise and fall in tablets are starting to resemble the company's misadventures in netbooks less than a decade ago. 2016-04-20 11:26 5KB www.itnews.com 34 Google.com is 'partially dangerous', says Google But there's a perfectly logical explanation 2016-04-20 11:24 2KB www.theinquirer.net 35 Oracle security update includes Java, MySQL, Oracle Database fixes Several vulnerabilities in Oracle's quarterly patch release are considered critical and could be remotely exploited 2016-04-20 11:17 7KB www.infoworld.com 36 Microsoft kills off its Xbox 360 gaming console, but Xbox 360 games will live on thanks to the Xbox One Microsoft announces it will cease production of the Xbox 360, but don't despair: all of its services will continue uninterrupted. 2016-04-20 11:14 2KB www.itnews.com 37 68% off Amir 3 in 1 Cell Phone Camera Lens Kit - Deal Alert The kit fits most cell phone models and includes fisheye, macro and super wide angle lenses. High quality and professional looking pictures from your cell phone's camera, for just $12.88 with this 68% off deal. 2016-04-20 10:59 1KB www.computerworld.com 38 Chrome turns 50 and stands at a crossroads Google Chrome has done plenty of good for the Web, but its future looks uncertain as it hits version 50.
Recommended publications
  • Video Games As Culture
    There are only a few works that aim for a comprehensive mapping of what games as a culture are, and how their complex social and cultural realities should be stud- ied, as a whole. Daniel Muriel and Garry Crawford have done so, analyzing both games, players, associated practices, and the broad range of socio-cultural develop- ments that contribute to the ongoing ludification of society. Ambitious, lucid, and well-informed, this book is an excellent guide to the field, and will no doubt inspire future work. Frans Mäyrä, Professor of Information Studies and Interactive Media, University of Tampere This book provides an insightful and accessible contribution to our understand- ing of video games as culture. However, its most impressive achievement is that it cogently shows how the study of video games can be used to explore broader social and cultural processes, including identity, agency, community, and consumption in contemporary digital societies. Muriel and Crawford have written a book that transcends its topic, and deserves to be read widely. Aphra Kerr, Senior Lecturer in Sociology, Maynooth University This page intentionally left blank VIDEO GAMES AS CULTURE Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such
    [Show full text]
  • ADVENTURE LANTERN APRIL 2014 /# ./*-4*!  1 )/0-  ')/ -) Friends, This Month Represents an Important Milestone for Adventure Lantern
    APRIL 2014 T HE STORY OF ADVENTURE LANTERN EDITORIAL EDITORIAL T HE STORY OF ADVENTURE LANTERN APRIL 2014 /# ./*-4*! 1 )/0- ')/ -) Friends, This month represents an important milestone for Adventure Lantern. Our April 2014 PDF is the 50th issue of our magazine. We came a long way since the first edition of AL that was released eight years ago. During those eight years, Adventure Lantern went through many changes. There were periods where we were extremely active and growing. There were also months of silence where other aspects of my life had to take priority over the magazine. We had a plethora of excellent contributors and two exceptional individuals that took over all editing and formatting duties in my absence. Looking back now, it is hard to believe how much content was produced and how much time was put into the magazine. Ugur Sener wanted to use this month’s gentleman and a great boss, saw my name listed among the staff personal use. As such, Adventure the details of that argument seem of a dream from years ago. I editorial to celebrate what structured the experience so that members of Just Adventure. She Lantern was designed entirely entirely trivial. However, since the remembered how a few friends came before and acknowledge I could produce work that would contacted me to ask if I would be using a text editor. It was written in Adventure Lantern domain was and I had attempted to produce a all the hard work that has gone be of value to the company while I willing to write review and preview HTML alone, with no fancy graphics, under my name, my partner walked gaming magazine in high school.
    [Show full text]
  • GOG-API Documentation Release 0.1
    GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end.
    [Show full text]
  • Ferrando Monzón
    Escola Tècnica Superior d’Enginyeria Informàtica Universitat Politècnica de València GameBrush Plugin de generación de formas abstractas y de alteración visual del entorno para Unity3D Trabajo Fin de Grado Grado en Ingeniería Informática Autor: Guillermo Ferrando Monzón Tutor (UPV): Ramón Pascual Mollá Vayá Cotutora (Empresa): Marina González Oller 2015-2016 GameBrush 2 Resumen Este proyecto final cubre el desarrollo de un plugin para Unity implementado en C# y orientado al desarrollo de videojuegos para Windows. Su objetivo principal es otorgar a cualquier entidad a la que esté vinculado la capacidad de generar fluidos modelados con blobs de distintos aspectos visuales configurables y de estampar tales aspectos en el entorno virtual. Estos aspectos (por ejemplo: pintura plástica, mercurio, burbujas, etc) estarán definidos por shaders escritos en el lenguaje Cg/HLSL que utiliza Unity, y para la creación de los blobs se utilizarán los geometry shaders, disponibles en las implementaciones de DirectX10 y OpenGL3.2 o superiores. Se creará además un proyecto de Unity para demostrar todas las funcionalidades del plugin y con la intención de analizar su potencial en la creación de videojuegos de exploración artística. Con todo esto se busca obtener una visión general del desarrollo de videojuegos y de la programación de shaders. Palabras clave: plugin, Unity, unity, blob, geometry, shader, metaball, cg, hlsl, videojuego. Abstract This final project tracks the development of a Unity plugin implemented in C# focused on Windows videogame development. Its main purpose is to grant the ability of generating fluids modeled with blobs to whichever entity the plugin is attached to. Each blob generated can have a different configurable appearance and each one of these aspects (such as plastic paint, mercury and bubbles, as example) can be printed all around the virtual environment.
    [Show full text]
  • Paolo Nosenzo, Estetica E Storytelling Negli Indie Game
    Università degli Studi di Torino Dipartimento di Studi Umanistici Laurea Magistrale in Cinema e Media Dissertazione Finale Estetica e Storytelling negli Indie Game Relatore: Prof. Alessandro Amaducci Correlatori: Prof. Riccardo Fassone Candidato: Paolo Nosenzo matr. N° 702043 Anno Accademico 2014/2015 INDICE Introduzione: definire un Indie Game ................................................................................................ 4 Capitolo 1: Storia della scena indipendente .................................................................................... 11 1.1 Da mercato frammentato a comunità globale .......................................... 11 1.2 Indie, il nuovo Mainstream...................................................................... 15 1.3 L’evoluzione dello stile indipendente ...................................................... 18 Capitolo 2: Estetica e Graphic Design, il ritorno del Vintage............................. 22 2.1 Pixel Art ................................................................................................... 22 2.1.1 Pixel Art in 2D ................................................................................ 24 2.1.2 Pixel Art in 3D: da quadrati a cubi.................................................. 31 2.2 Il Low Poly .............................................................................................. 36 2.3 Retrò: una rivisitazione in chiave moderna ............................................. 40 Capitolo 3: Astrazione, Minimalismo, e altre soluzioni visive..........................
    [Show full text]
  • Platform Game Report
    1. Introduction 1.1 Background The first ever computer game was developed in 1952: Tic Tac Toe by A.S. Douglas. The next computer game is generally assumed to be the game Spacewar developed in 1962 at MIT (Stephen Russell ). Spacewar originally ran on a PDP-1 computer the size of a large car. The first "text adventure" game, Adventure (Crowther & Woods 1977) was created 15 years after Spacewar. Unlike the action game, an adventure is not based on fast reflexes; the time of the adventure game is on pause when the player does not do anything. In the text adventure, the player communicates with the computer textually - movement is initiated by typing the direction one wants to move in. A typical start of Adventure looks like this (">" marks what the player types.) 1.2 Needs This project will be a means of entertainment and a perfect leisure time activity for the people. Along with this, the game will also contain brainstorming puzzles in its sub-levels which will sharpen the user’s mind. • Games teach problem solving skills and creativity in a way that is entertaining. • Playing games provide an opportunity to teach. • Games help to develop minds of people and sharpen the senses. 1.3 Problem Definition The main motive of a game is to attract players but the games which were made earlier had a single theme throughout the game and this made the games boring. Sometimes the levels were very easy and were completed in a short span of time and due to this the players used to lose interest as the games were not addicting.
    [Show full text]
  • Thimbleweed​ ​Park Spielanalyse
    ​ ​​ ​ ​ ​ ​ ​​ ​​ ​​ ​ Thimbleweed​ ​Park Spielanalyse ​ ​​ ​ ​ ​ 2 Inhaltsverzeichnis Einleitung 3 These 4 1.​ ​Historische​ ​Analyse 5 1.1 Spielhistorische Analyse 5 ​ ​ ​ ​ 1.2 Technikhistorische Analyse 7 ​ ​ ​ ​ 1.3 Kulturhistorische Analyse 10 ​ ​ ​ ​ 2.​ ​Systematische​ ​Analyse 13 2.1 Technisches Genre 13 ​ ​ ​ ​ 2.2 Narratives Genre 14 ​ ​ ​ ​ 2.3 Ludisches Genre 15 ​ ​ ​ ​ 2.4 Performatives Genre 16 ​ ​ ​ ​ 2.5 Audiovisuelles Genre 18 ​ ​ ​ ​ 3.​ ​Medienästhetische​ ​Analyse 19 3.1 Audiovisuelle Ästhetik 19 ​ ​ ​ ​ 3.1.1 Grafik 19 ​ ​ 3.1.2 Animation 20 ​ ​ 3.1.3 Sound 21 ​ ​ 3.1.4 Filmästhetische Merkmale 22 ​ ​ ​ ​ 3.2 Ludition 23 ​ ​ 3.2.1 Ludische Charakteristika 23 ​ ​ ​ ​ 3.2.2 Graphical User Interface 25 ​ ​ ​ ​ ​ ​ 3.3 Narration 26 ​ ​ 3.4 Performanz 27 ​ ​ Fazit 28 Quellenverzeichnis 30 Anhang 33 Eigenständigkeitserklärung 34 3 Einleitung “It’s like opening a dusty old desk drawer and finding an undiscovered LucasArts adventure game you’ve never played before.”1 Thimbleweed Park erweckt den Eindruck eines klassischen Adventure Games, obgleich es aktueller kaum sein könnte. Das Spiel wurde am 30. März 2017 ohne das Zutun einer renommierten Publisherfirma2 auf den Plattformen Linux, Macintosh, Windows und Xbox One veröffentlicht und wird seitdem von der einschlägigen Presse hoch gehandelt. IGN gibt eine Bewertung mit 8,5 von 10 Punkten, 4players.de vergibt 87 von 100 Punkten und Adventure Gamers schenkt dem Projekt 5 von 5 Sternen.3 Finanziert und ermöglicht wurde das Projekt über eine Crowdfunding-Kampagne auf der Plattform Kickstarter, welche von den Entwicklern Ron Gilbert und Gary Winnick im November 2014 initiiert wurde. 626.250$ des ursprünglichen Zielbetrags von 375.000$ wurden dabei finanziert.4 Es ist sehr wahrscheinlich, dass der überschwängliche Erfolg der Kampagne unter anderem darin begründet liegt, dass es sich bei den Entwicklern um die Mitbegründer des Genres der Grafik-Adventures handelt.5 Während der Entwicklung wurden weite Teile des Entstehungsprozesses über einen Developer-Blog der Community offenbart.
    [Show full text]
  • Título Del TFG: “Videojuegos, Una Narrativa En Evolución: Knight Lore, Half-Life 2 Y Heavy Rain Como Casos De Estudio”
    Título del TFG: “Videojuegos, una narrativa en evolución: Knight Lore, Half-Life 2 y Heavy Rain como casos de estudio” Autor: Antonio Ruiz García DNI: 28723187M Titulación: Grado de Periodismo Centro: Facultad de Comunicación - Universidad de Sevilla Tutor académico: Dr. Fernando R. Contreras Medina Línea de investigación: Tecnología de la Comunicación. Cibercultura. Videojuegos. Índice 1. Introducción 3 2. Objetivos 5 3. Metodología 5 4. La influencia de los videojuegos en otras disciplinas artísticas 7 5. Los videojuegos y el resto de disciplinas: semejanzas y diferencias 11 6. Rasgos definitorios de los videojuegos 16 7. Narrativa e historia en los videojuegos 18 7.1. La cuestión del género 19 7.2. Los videojuegos como vehículo narrativo: lo lineal y lo no lineal 21 7.3. ¿Hasta dónde llegan los videojuegos? 22 8. El papel del jugador: la ilusión de la libertad y el problema de la interactividad 23 9. Los personajes 28 10. El misterio, el ritmo y otras estrategias para mantener el interés del jugador 29 11. Personajes secundarios no jugables 30 12. Historias secundarias, previas o de trasfondo 31 13. Una visión cronológica de la evolución de la narrativa de los videojuegos 34 13.1. Los inicios 34 13.2. La irrupción de las aventuras gráficas y el jugador como arquitecto de la historia 35 13.3. La narrativa de los videojuegos, hoy 38 13.4. La narrativa de los videojuegos, mañana 39 13.5. El realismo y el simulacro de realidad 41 14. Análisis de videojuegos 43 14.1. Knight Lore 43 14.2. Half-Life 2 46 14.3.
    [Show full text]