BBTSON MICROPROCESSOR CRANE

You have chosen. a crane noted for its dependability and durability. By changing the merchandise mix, setting proper adjustments to create “winning players” and providing a little care and preventive maintenance, this game is constructed to earn well for many years.

INSTALLATION

On all games, there are certain items that should be checked after shfpment l These are visual inspections which may avoid time consuming service work later. After uncrating, check the following items before plugging your game in:

You must remove the wire ties and wooden shipping blocks from the crane Claw mechanism. These items are only used for shipping and should be retained should you choose to move your crane. For normal moves, the spring can be connected to the carriage to prevent damage. All wheels on the carriage and boom mechanism should sit squarely on the rails, and they should move freely along the . There are four “limit” switches on the carriage and boom that should move back and forth easily when the actuator arm is moved. You should hear a clicking noise as the switch makes contact. The crane will not operate properly if any of these switches are out of adjustment. See the following diagrams for full parts explanation.

Next, open the front coin door and check the game circuit board that all connectors are properly made and secure. There will be a seperate game board for each crane mechanism located in the bottom below each player station. Drop a quarter through the coin acceptor to check for jams and alignment. The quarter should eject until the is plugged in. Plug the game into a 110 volt wall outlet and try again. Your quarter should now move ali the way through the acceptor and start the game. Play the game a couple of times to check for a smooth operation of the coin rejector and crane mechanism. Make sure the game is doing the movements you want. You may have to change the dip switch settings if it is not. There is a power on/off switch on the plug strip located on the power assembly board that must be on for the game to start. Also, the coin select dip switches must be set to the coinage desired for this game to ifork properly.

GAME OPERATION

Insert the coin in coin slot. The coin light will now go out and the coin lock out coil will release, locking out any more coins until this game is completed. Game versions are explained elsewhere. Move the joystick or push the buttons to position the claw over the prize of your choice. If done skillfully, the claw will retrieve the prize and return it to the prize drop area and release any items won. An adjustment timer will regulate the length of the game play alerting the player with a digital timer that time is about up. The coin lock out coil will now energize and the coin light will light telling the plnyer the crane is ready to accept more coins.

IF ANY PROBLEMS SHOULD ARISE, CONTACT YOUR LOCAL DISTRIBUTOR, OR CALL BETSON’S SERVICE DEPARTMENT AT 1 800 524-2343. HERCHANDlSIK: THE BIG CHOICE

A crane is an excellent earning machine - "Long tern, bread ami bWer*‘* It is not a video!! Earnings for any "M&&arxiiser" are the amounta of money you can hang on to after the prizes are paid for.. Therefore, careful attention should be paid to the cost arri quantities of merchardise given Out in ratio to the i ncome. This ratio is referred to as the "Percentage of Payout:' ard compares the cost of prizes to the gross. In a permenant location an ideal percentage should b6 30/35x and what You should strive to obtain. A 33: payorlt is a 50@ prize for $1.50 income, or, a merchandis* cost of $100.00 for a $300.00 income. Uhen the crane falls to a payout of 20% or less the players will not play. "They cannot win!" There must be winners to generate more players. If the crane pays out over 40.5 you will not win the cash receipts of the second or third try to win an item. 'The BIG CHOICE allows yott to let yot~r imagination run free. Xercharxiim!nC is the key to long term profi.ts. Your earning potential depetis on the popularity of the items YOII choose and how well you "flash" them. Items that have proven good earners in one place my. be a "drrd" in others arxi vice versa. The assortment of prizes should be changed regularly with A v:,rlet.y of items to your customers' intrest. Try seasonal items or prizes targeted to the type of clllatomers of each location. A them& approach of all bears or all puppy dogs will chnnge- the appenrance of the crane 60 that the player6 will be watching for the next new items to be won. Prices of the prizes should range between 406 *.ni $2.50, but there can be except.ions to this nile. In this price range the variety can be unlimited, just select things that are not too fragile. There are several ways to load the PlG CHOICE. The method IJsF?CI will be deFerdent on the irxiividllal loratinn nlrl the service time available. Another determining factor will be the type of merchandise used. Fxperimentation and clot. accounting will give you the best results for your locztion. The N'IJP LOAD method is a form of hulk 1oadinC. This method is best used when there are no employees in crrnstant attendance, as it does not require as milch 11p keep. A few items, closely related in price, shnuld he packed several* layers deep. The Frjzes cw.n hp piled high for the greatest amount of play thpn jrlst let the players dig away "all day long". An average or medium price of 75~+ will produce a 2930.: payollt. The SPACE LOALl method uses a variety of widely spac4 hiCh line itpms. 'I'he prizes are placed at varying heights fxinl: front. Because of the placement, -8 the items am won, they need to be replaced constantly. Examples of ite= that can be used include: boxed watches, radios, calculators, jewelry, fishing reels, head phones, cameras, an3 pen sets. This method usually produces the greatest income but is the most work. The DISPLAY LOAD method involves more time ard a greater variety and quantity of stock to nrake a more attractive preocntation. You anz in effect setting up a merchandising display as a store would in a show Wirdow. With faces front, place two or thret? levels of larger items arcurrl the perimeter then place similar but smaller items in the center. An example would be .tie crows arourd the outside with small crows in the middle. As an added incentive include several novelty items, such as boxed jewelry, sunglasses or crazy balls, spaced on top arxi in between the principal prizes:, An accurate accounting system is the first step to regulating your payout. Record the income a& the cost of the prizes given out. Fach time the machine is loaded the quantities and item should be recorded on a simple tally sheet that stays with the machine. A master sheet in the office tallies the amounts given out against the money taken in. With these sheets the percentage of payout can IX determined. If you fird that your percentqe is off you can adjust the payout by chan&ng the position nf the prjzes, regulating the potentiometer, and ad.iusting the size of the claw opening. For gocd crane exploitation the claw should "ploy" with the prize; picrtit IIP then drop it. The foilowing adjustment will help: A. Jaws - Can be bent. A greater curvature picks up items better. R. Collar - Slides on coil cylirder. Down strengthens grab, up weakens pressure. Normal placement is l/4" up from bottom edge of the coil cylinder. c.cam- JIirectly on top of jaw block. Loosen screw and turn to regulate jaw opening size in the rest position. 1). Rheostat - Regulates the current flow to claw coil. Clockwise turns down current or weakens coil action. Counter clockwise strengthens the Krabbing action. E. Packing ard Flacement - Expensive items around the perimeter. Also vary the prize heights. llse prizes the player wants ard don't he a.fmid to let them win; throw stock: 'This is the b-t way to eet repeat players arrl increased profits. fKi2 C&AR

EETSON BIG Ct-iOlCE Sr.AlL IrBJfC TS I MAINTENANCE AND CLOSE OBSERVATION OF PROBLEM AREAS CAN SAVE SERVICE CALLS OR BROKEN PARTS.

l Continually check the nylon string for fra ing at-the t'o of co+1 cylinder; the string will be constant II y rubbrng at Fhis point. To repair, simply remove two screws----,-__ from cap, pull string throiigil, retie Knott under cap and repraLr.~

l A lightweight oil rubbed on the string will increase the cords life span. If the string is wearing on the portion that feeds through the roller mechanism, reverse the ends and rewind with worn end on the takeup spool.

l Use a marking pen to mark the mechanism showing the route or winding of the string. This will enable you to rewind the string should it happen to break or come off the spool.

l Put a small amount of lightweight oil on a soft cloth and use it to wipe grit from wheelrails. Wipe the rails dry to prevent slipping or dirt accumulation.

l Avoid having the claw fingers tangle in the mechanism wiring harness by pulling up all slack in the carriage wire loop. To do this, turn the game power off and move the carriage to the far right side of cabinet. Pull the excess wiring harness through the wire tie on the back of the carriage and then retighten wire tic.

c Actuator blades on the mechanism switches can be reused when the switches need replacement. Open the switch slightly and insert actuator blade tip ends into the sockets on the switch. Pressure is applied when the switch is mounted. Accurate adjustment of the actuator blade is necessary for proper qame action. Any switch that is activated out of-sequence‘wili cause crazy reactions. . c Check the 121 nylon gear in the boom to make sure of proper alignment with the motor worm gear.

+ The aluminum corners will need to be removed to replace broken glass panels. Unfasten the two black strips in the corner piece and slide them out. This will expose the screws that fasten the aluminum corner to the metal frame. Replace glass panel and reassemble. LOCATION OF MECHANISM PARTS

BOOM - TRAVELS FRONT TO BACK ~IOCM ON ooou wha moo7

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-0oou - FQONT VIEW

CARRIAGE - TRAVELS SIDE TO SIDE =.-.-m .._

-- .’ BELGIAN CRANE PARTS FRQM BEKON @ 2#l~yoLT ~

FUSES-GMA WEDGE REF#202 MICRO SWITCH 1.6 AMP - GAME BOARD TIMER LIGHT - LIGHT BOARD SIDEMOUNT REF. X25 CRANE NYLON DRIVE 3 AMP BACKMOUNT REF. 122 GEAR REF. #21 PANEL #204 10 AMP - IdArN POWER 60 VOLT - 10 WT TIMER LIGHT 1203 REF. 1201

LOCK 6 KEY 1210 LOCK 6 KEY SLIDE GLASS FRONT 180 OHM CRANE CRANE MOTOR CRANE '0' RING .CASH BOX DOOR COIL REF. #a7 48 VOLT REF. 114 BELT REF. x01 (SHORTER) 1221 WOOD DOOR (LONGER) X212

SIDE PLEXI WIT11 DECAL STRIPS REGULAR JOkSTICK 1 PLAYER #255 REF. X230 2.PLAYER 1256 3 PLAYER 11257 FIRE BUTTON '"'PERCHANGEABLE JOYSTICK REF. 12: CONTROL PANELS d&L 1 - 2 BUTTON 1270 ‘-c+% ,NEL 2 - 3 BUTTON 11271 u/ 'ANEL 3,4,5, - JOYSTICK 11272 cf-+-? - 'ANEL 6 - JOYSTICK & BUTTON 1273 ACTUATING BLADE ACTUATING BLADE ACTUATING BLADE ACTUATING BLAD REF. #104 REF. 1113 REF. #lo2 REF. 1103

OPTIONAL KITS ___-SMOKF MIRRORS ARDAC BILL ACCEPTOR 1301 1 PL:?YEm BUBBLE GUM 1304 2 PL.qYER 11252 3 PLAYER t253 POSITION PLATE GLASS SIZE - l/4" PLATE PLAYER FRONT - 21 l/a X 37 l/ 2 WAY W240 NYLON CORD 4 WAY 1241 PLAYER SIDE - 27 X 38 l/2 10 YARDS PLAYER FRONT - 22 3/0 X 26 l/ ROTARY #242 REF. 1149 CALIFORNIA 1243 PLAYER SIDE - 27 X 38 l/2 PLAYER FRONT - 23 5/a x 28 l/ PLAYER SIDE - 29 3/16 X 43 5/ LEGEND CASH BOX c*P LA;o PLATEI I REF. #215 TOOL BOX KIT PRIZE DOORS 1 BOX Y152 28 VOLT LAMPS 9" 1 PLAYER 1261 9" 2 PLAYER 1262 REF. 1202 10 l/2" 3 PLAYER 1 Box 1.6 AMP GMA FUSES 1263 1 BOX 3 AMP GMA FUSES 1 BOX 10 AMP GMA FUSES :TAI(CuLAR P”*“lJ”noN ” pj’ TOP CHOICE 1264 b SWITCH *SSLYlBL” NEW STYLE - 12 60 VOLT BULBS PUSH BUTTON/JOYSTICK 1 #21 NYLON DRIVE GEAR MICRO SWITCH ONLY 1 PLAYER 1265 3 PLAYER 1266 1 10 YARDS NYLON CORD Y49 ILLUMINATED BUTTON REF. 1226 1 #22 BACKMOUNT MICRO SWITCH JTTH SWITCH ASSEMBLY 2 #25 SIDEMOUNT MICRO SWITClf OW FORWARD 1220 1 la0 OHM CLAW COIL #a7 - .ti3W RIGHT 1221 BETSON ENTERPRISES 1 SLIDE GLASS LOCK & KEY #210 wN 1222 1 PUSH BUTTON AND SWITCH JOSH BUTTON FOR ASSEMBLY REF. 1220 SLOW SPEED 1223 2 MICRO SWITCH 1226

6 EMPIRE BOULEVARD / MOONACHIE, NEW JERSEY 07074 hAICROPROCESSOR -WER BQ4RD ASSEMBLY

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FREE PLAY s 0 off 1 al PRIZE DfSP a 0 off 1 al @VmR !sPm) -r MICROPROCESSOR BOARD WIRING HARNESS

Jl CONNECTOR- CONTROL PANEL (15 pin connector-MLSSlOO-15) Pin 15 purple speed n/o 14 13 orange drop claw n/o 12 brown right n/o 11 blue forward n/o 10 green back n/o 09 08 ground 07 black ground switch comon 06 ground 05 white left n/o 04 red 24V light .comon 03 yellow forward light 02 gray right light 01 no connection

52 CONNECTOR - COIN DOOR (15 pin connector) Pin 15 alarm 14 dollar bill input 13 black lock out coil and lamp 12 green coin meter 11 no connection 10 no connection 09 no connection 08 no connection 07 green/white coin meter-24V 06 no connection 05 no connection 04 blue coin switch 03 red coin switch 02 no connection (gnd) 01 white lock out coil and lamp 24V

JlO CONNECTOR - POWER INPUT Pin 01 red 1Ovac 1OV AC-for logic 5V power supply 04 red 1Ovac 1OV AC-for logic 5V power supply 02 gray 24vac lights relays, motors 05 gray 24vac lights relays, motors 03 yellow 48vac not used in microproc crane 06 yellow 48vac not used in microproc crane MICROPROCESSOR BOARD WIRING HARNESS COBT’D

39 CONRECTOR - HBCBANISM (12 pin connector MESS 156-12) Pin purple front back motor E white left right motor 10 green up-down claw motor 09 white/brown motor comon 08 yellow claw coil -87 red claw coil- CLAW UP WAGON IN HOME POS 06 black switch comon 05 key 04 red/green claw reversing. sw14 n/o 03 brown claw up limit swt3 n/c 02 gray right to left limit swl2 n/o 01 white/blue front limit swll n/c

TEST PROCEDURE

Switch Test For switch test - push game board test button once (DO NOT HOLD DOWN). Test switches in the game over mode only. Stuck switches will make a beep tone and switch number will be displayed in the credit display. To exit test - push and hold test button. After a dip switch is changed, the game must be powered up again. Do this by turning the power strip on/off switch off for 7 seconds or by holding the test button in. Game will exit test automatically after 5 minutes time has elapsed. %l Forward joystick switch 2 Back joystick switch . 3 Right joystick switch 4 Left joystick switch 5 Claw - coil 6 Win sensor 7 Speed button - on control panel (when used) 11 Front back limit - wagon switch 11 12 Right to left limit - wagon switch #2 13 Claw up - wagon switch ‘#3 14 Claw down - wagon switch #4 l ETSON BIG CNOXCE 1131 1 COXN OOOR IS 1 CO?tTROL PIINEL 15 CTL-1 REV c 0

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