Failure, Monitoring and Recovery in the Agent Language 3APL

Total Page:16

File Type:pdf, Size:1020Kb

Failure, Monitoring and Recovery in the Agent Language 3APL From: AAAI Technical Report FS-98-02. Compilation copyright © 1998, AAAI (www.aaai.org). All rights reserved. Failure, Monitoring and Recovery in the Agent Language 3APL Koen V. Hindriks, Frank S. de Boer, Wiebevan der Hoek, and John-Jules Ch. Meyer University Utrecht, Departmentof ComputerScience P.O. Box 80.089, 3508 TB Utrecht, The Netherlands {koenh,f rankb, wiebe, j j } ~cs.uu. nl Abstract of the agent. Linked to this is the need for capabilities In a complex and dynamic environment a situat- to monitor the environment of the robot. On the oth- ed agent, like a mobile robot, has limited knowl- er hand, it is quite generally accepted that such agents edge resources and limited control. Sooneror lat- need capabilities for deliberation to achieve purpose- er, therefore, somekind of failure will occur when ful behaviour. Agents should be able to accept goals a robot is attempting to accomplishits task. For and synthesise complex plans for them. Since failures this reason, such an agent must be equipped with are unavoidable, an agent must also be able to recover abilities for dealing with failure. First we give from failures by adapting its activities to a new situa- a general analysis of failure and discuss someof tion. It needs to be able to modify adopted plans in the abilities neededto deal with failure. Thenwe case of (unexpected) changes in the environment which show how to implement mechanisms for dealing affect the status of a plan (cf. (Wilkins et al. 1994)). with failure and monitoring in 3APL.3APL is an Furthermore, it is reasonable to require that a situated agent programminglanguage to support the de- sign and construction of intelligent agents. We agent uses a least commitmentapproach (cf. (Drabble give an outline of 3APLagents whichare entities Tate 1995)). In this paper we focus on the issue consisting of goals, practical reasoning rules, and of failure recovery and ways of implementing mecha- a particular type of control based on an intuitive nisms for dealing with failure in 3APL, a rule-based ordering of rules. agent programming language (Hindriks et al. 1998a; 1998b) to support the design and construction of in- Introduction telligent agents. 3APLis related to other rule-based agent languages like AgentSpeak(L) (Rao 1996; Hin- In an environment which is easy to represent and which is easy to manipulate, there is no reason to expect an driks et al. 1998c), which is an abstraction of PRS, agent acting in this environment to fail. As an exam- and to AGENT-0(Shoham 1993). 3APL is a genuine ple, consider a thermostat. Such a device only has to combination of features of logic programming and im- represent one parameter for the actual temperature and perative programming. The agent language GOLOG one parameter for the desired temperature. Moreover, (Lesp4rance et al. 1996), which is also related to our the device has the capabilities to manipulate the actual language, is based on a purely logical approach. We give an outline of 3APLagents and show how situated temperature to match the desired (higher) temperature. agents are reMised in our framework. Of course, as this examplealso illustrates, both the rep- resentational means and regulating abilities needed are 3APL: Control, Goals and Practical task-relative. The actions of a robot, on the other hand, are almost Reasoning in any environment prone to failure, for a mobile robot In (Hindriks et al. 1998a; 1998b) we defined the formal only has limited knowledge resources and limited con- semantics of our agent programming language 3APL. trol. Operating in increasingly complex environments, 3APL provides a general framework for implement- in which both the rate of change and the diversity of ing the features which are required of situated agents. change increases, becomes more and more difficult for 3APLis designed to build so-called BDI-agents (cf. a mobile robot. The complexity of the environment in (Rao 1996)). The language provides a basic architec- which a robot must accomplish its task puts a number ture, illustrated in figure 1, for building agents, but is of requirements on such an agent. They are derived also designed in such a way that different types of ca- from the environment and are task-relative, but as a pabilities are integrated in an agent. We allow that rule they are general requirements in any complex en- different technologies providing the reasoning abilities, vironment. One of these requirements is that an agent suitable for example for dealing with uncertainty, or for must be able to deal with unexpected changes in its en- diagnosising, can be integrated into the agent architec- vironment, whichrequires a particular level of reactivity ture. Also, different basic actions, for example, a set of 68 primitive robot actions, may be used to build agents. sion mechanism which is not present in agent languages like AgentSpeak(L), AGENT-0,or GOLOG.This revi- sion mechanismprovides the means for reflective rea- soning about the activities or plans which are currently Beliefs being pursued. The control is based on the well-known 1~, / Rules sense-plan-act cycle, and on an intuitive classification of practical reasoning rules. Sensing ~ Effectors Goals A goal is composed of basic actions, tests goals, and achievement goals by means of the programming op- Goals I~~ Abilities erators ; and +, denoting sequential composition and nondeterministic choice, respectively. A basic action is of the form a(~ where a is an action and i’are the action Figure 1: Agent Architecture parameters, a test is of the form ¢? where ¢ is a formula The architecture of the system is based on a modular of the representation language/2, and an achievement design to make such integration as easy as possible. The goal is of the form P(O, where P is a predicate from the programminglanguage 3APLitself specifies the control, language ~:. A goal represents the task an agent wants the execution of actions, and the application of rules to to achieve or the adopted plan to achieve a particular goals. task. Basic actions are represented as primitive, discrete actions in 3APL. Since actions performed by a robot are continuous instead of discrete, we need a method - ~ Rules to map the basic actions of 3APLto the continuous be- haviours of a robot. We use the methodology of map- ping discrete actions onto enable/disable instructions for the robot behavioural controller, and allow config- - ~ Goals uration information (like, for example, a speed param- eter) to be passed through the parameters of basic ac- tions (cf. (Firby 1992), and for a different approach, (Saffiotti, Konolige, ~ Ruspini 1995)). The arrow in fig- - Beliefs ure 1 from control to effectors represents this mapping. Weassume that success/failure reports are provided by Figure 2: Levels of Symbolic Operators the robot behavioural controller and is made available to the 3APL agent. We remark that a 3APL agent is In 3APLthree levels of (symbolic) operators are dis- a separate entity which does not incorporate the robot tinguished, as illustrated in figure 2. The dotted arrows controller, but consists of the beliefs, goals, rules and indicate the input from the belief base that is required capabilities as outlined in the previous section. to be able to apply operators at higher levels. These A complex goal can be graphically represented as a levels are, respectively, (i) beliefs, at the base level, (ii) tree, its goal tree which is a labelled tree representing goals, which update the belief base, at the second level, the task sequence information and choice points in the and (iii) practical reasoning rules, which modify goals, goal. The internal nodes of the tree are labelled by the at the third level. We assume a knowledge representa- program operators ; and +. The leaves of a goal tree tion language 1:, for example(a fragment of) first-order are labelled by basic actions, tests, and achievement logic, and a corresponding deduction system. 3APLal- goals. Goal trees are useful for defining the application so expects as input a specification of the (cap)abilities mechanism of rules to goals. This mechanism is the of the agent. In 3APL,the capability and rule base are basic means for implementing abilities for dealing with assumedto be static, although a planner from first prin- failure. A goal tree is recursively generated from the ciples might be added to provide a mechanismfor incor- syntactic structure of a goal. porating new rules and deleting old rules from the rule base. The belief and goal base are dynamically modified Definition I (goal tree T,~) during the execution of an agent. Goals represent the Let ~- be a goal, and e denote the empty tree (goal). tasks and adopted plans for achieving a task of an agent. Then: A goal tree T~ corresponding to ~" is a labelled 3APL is a multi-threaded system, which means that it tree defined by: can have multiple goals at the same time. Practical rea- (i) If rr is either a(Q, ¢?, or P(Q, soning rules can be used to synthesise or modify plans. then T,r = {e, rr, e), Practical reasoning rules are related to KnowledgeAr- eas in PRS(cf. also (Hindriks et al. 1998c)). Rules (ii) Ifrr = ~rl;~r2, then T~ (T,~I,;,T~), 3APLprovide for a very powerful and general goal revi- (iii) If ~r = ~rl + lr2, then T~ = (T~I, +, T~). 69 We call the goal tree T~, corresponding to a goal r reasoning rules are of the form ,’rh +- ¢ [ ,’vb, where ¢ the canonical representant of ~. However, we consid- is a formula from £, and ,’rh, ~rb are goals, which may er trees in which the left and right subtrees branching also include goal variables. Goal variables are basic, and from a choice point, i.e.
Recommended publications
  • BAAC: a Prolog System for Action Description and Agents Coordination∗
    BAAC: A Prolog System for Action Description and Agents Coordination∗ Agostino Dovier1, Andrea Formisano2, and Enrico Pontelli3 1 Univ. di Udine, Dip. di Matematica e Informatica. [email protected] 2 Univ. di Perugia, Dip. di Matematica e Informatica. [email protected] 3 New Mexico State University, Dept. Computer Science. [email protected] Abstract The paper presents a system for knowledge representation and coordination, where autonomous agents reason and act in a shared environment. Agents autonomously pursue individual goals, but can interact through a shared knowledge repository. In their interactions, agents deal with problems of synchronization and concurrency, and have to realize coordination by developing proper strategies in order to ensure a consistent global execution of their autonomously derived plans. This kind of knowledge is modeled using an extension of the action description language B. A distributed planning problem is formalized by providing a number of declarative specifications of the portion of the problem pertaining a single agent. Each of these specifications is executable by a stand-alone CLP-based planner. The coordination platform, implemented in Prolog, is easily modifiable and extensible. New user-defined interaction protocols can be integrated. 1998 ACM Subject Classification I.2.3 Deduction and Theorem Proving, I.2.11 Distributed Artificial Intelligence Keywords and phrases Knowledge Representation, Multi-Agent Systems, Planning, CLP Digital Object Identifier 10.4230/LIPIcs.ICLP.2011.187 1 Introduction Representing and reasoning in multi-agent domains are two of the most active research areas in multi-agent system (MAS) research. The literature in this area is extensive, and it provides a plethora of logics for representing and reasoning about various aspects of MAS, e.g., [13, 9, 17, 15, 7].
    [Show full text]
  • Observation-Based Model for BDI-Agents∗
    Observation-based Model for BDI-Agents∗ Kaile Su1,2, Abdul Sattar1, Kewen Wang1, Xiangyu Luo2, Guido Governatori3, Vineet Padmanabhan3 1Institute for Integrated and Intelligent Systems, Griffith University, Brisbane, Australia 2Department of Computer Science, Sun Yat-sen University, Guangzhou, P.R.China 3School of ITEE, The University of Queensland, Brisbane, Australia {k.su, a.sattar, k.wang}@griffith.edu.au; xiang yu [email protected]; {guido,vnair}@itee.uq.edu.au Abstract the states of computer processes, to S5 epistemic logic. The salient point of the interpreted system model is that we can We present a new computational model of BDI-agents, called get an interpreted system from a computer program, and for- the observation-based BDI-model. The key point of this BDI- model is to express agents’ beliefs, desires and intentions as mulas in epistemic logic that are valid with respect to the in- a set of runs (computing paths), which is exactly a system in terpreted system can be understood as properties of program the interpreted system model, a well-known agent model due computations. In this sense, the interpreted system model is to Halpern and his colleagues. Our BDI-model is computa- computationally grounded (Wooldridge 2000). Thus, it is in- tionally grounded in that we are able to associate the BDI- teresting to extend the interpreted system model to capture agent model with a computer program, and formulas, involv- an agent’s belief, desire and intention as well. ing agents’ beliefs, desires (goals) and intentions, can be un- The aim of this paper is to present a computationally derstood as properties of program computations.
    [Show full text]
  • JAPL: the JADE Agent Programming Language
    272 JOURNAL OF EMERGING TECHNOLOGIES IN WEB INTELLIGENCE, VOL. 5, NO. 3, AUGUST 2013 JAPL: the JADE Agent Programming Language Mohamed BAHAJ, Abdellatif SOKLABI FSTS/ Department of Mathematics and Computer Science, University Hassan I Settat, Morocco [email protected] [email protected] Abstract— This article describes JADE Agent Programming particular, we highlight knowledge representation. The Language (JAPL) that allows fast and efficient following section contains the programming treatment implementation of intelligent behaviors into mobile agents, agent’s behaviours. The sixth section finalizes this part based on three logical, FIPA speech acts, and a part of with a focus on the service concept, and the last section complex procedural script for actions. It integrates the we wrap up with some conclusions. ontologies and defines communication services. Rather than rely on a library of plans, JAPL allows agents to plan from II. JADE AGENT PROGRAMMING LANGUAGE first principles. It also describes how to program the multiple OVERVIEW: JADE behaviors using JAPL instructions and how to JAPL is the extension of ADL (Action Description compile JAPL to JAVA classes. Language) [18] on the mobile agents of JADE. ADL Keywords— Mobile agents, JADE, Agent programming allows the use of quantifiers and conditional expressions language, agents communication, MAS in the description of operators to describe classical planning. In ADL, the focus of the quantifiers is over I. INTRODUCTION: finite domains and disjunction that are not allowed in the JADE (Java Agent Development Environment) is the expression of effects, because it would bring non- system for mobile agents, most used in the world. It is deterministic actions.
    [Show full text]
  • Acting Within BDI Agent Architecture –
    Automated Planning and Acting – Acting within BDI Agent Architecture – O. Boissier IMT Mines Saint-Etienne, France Défi IA — Spring 2021 Acting I How to perform chosen actions I Acting6=Execution ActorAgent Deliberation components I Agent is situated in a dynamic Objectives Planning unpredictable environment QueriesDeliberation Other Plans actorsagents I Adapt actions to current Actingcomponents Messages context I React to events Commands Percepts I Relies on ExecutionExecution platformplatform I Operational models of actions Actuations Signals I Observations of current state External World I Acting6=Planning 2 Outline Agent Oriented Programming BDI Architecture Agent Oriented Programming with Jason Comparison with other paradigms Conclusions and wrap-up 3 Agent Oriented Programming Features I Reacting to events × long-term goals I Course of actions depends on circumstance I Plan failure (dynamic environments) I Social ability ; see course on Integrating and engineering intelligent systems I Combination of theoretical and practical reasoning I Theoretical reasoning is directed towards beliefs, knowledge ; see course on Knowledge representation and reasoning I Practical reasoning is directed towards actions ; this course 4 Agent Oriented Programming Fundamentals I Use of mentalistic notions and a societal view of computation [Shoham, 1993] I Heavily influenced by the BDI architecture and reactive planning systems [Bratman et al., 1988] 5 Literature Agent Oriented Programming Books: [Bordini et al., 2005], [Bordini et al., 2009] Proceedings: ProMAS, DALT, LADS, EMAS, AGERE, ... Surveys: [Bordini et al., 2006], [Fisher et al., 2007] ... Languages of historical importance: Agent0 [Shoham, 1993], AgentSpeak(L) [Rao, 1996], MetateM [Fisher, 2005], 3APL [Hindriks et al., 1997], Golog [Giacomo et al., 2000] Other prominent languages: Jason [Bordini et al., 2007a], Jadex [Pokahr et al., 2005], 2APL [Dastani, 2008], GOAL [Hindriks, 2009], JACK [Winikoff, 2005], JIAC, AgentFactory But many other languages and platforms..
    [Show full text]
  • 3APL-M Programming Guide
    3APL-M Platform for Lightweight Deliberative Agents Version: 1.4 (Feb-2005) Fernando Koch † http://www.cs.uu.nl/3apl-m Table of Contents Table of Contents ................................................................................................................................. 1 What-is 3APL-M?................................................................................................................................ 2 What-is 3APL?..................................................................................................................................... 2 Software Requirements ........................................................................................................................ 3 Getting started ...................................................................................................................................... 3 For J2SE........................................................................................................................................... 3 For J2ME.......................................................................................................................................... 4 The 3APL-M architecture .................................................................................................................... 6 Programming in 3APL ......................................................................................................................... 7 The Deliberation Cycle .......................................................................................................................
    [Show full text]
  • Architecture for Agent Programming Languages
    Architecture for Agent Programming Languages ¾ ¿ Koen Hindriks½ and Mark d’Inverno and Michael Luck Abstract. eral properties of agents. Equally, it has enabled a consideration of As the field of agent-based systems continues to expand rapidly, the needs for a set of building blocks for agent architectures by spec- one of the most significant problems lies in being able to compare and ifying schemas and actions for the updates of beliefs, goals (decision evaluate the relative benefits and disadvantages of different systems. making), planning and reflection. In this paper we use the formal In part, this is due to the various different ways in which these sys- specification of 3APL as well as components from AgentSpeak(L) tems are presented. One solution is to develop a set of architectural and dMARS specifications to compare and highlight the major dis- building blocks that can be used as a basis for further construction tinctions between them. (to avoid re-inventing wheels), and to ensure a strong and effective, The difficulty in comparing different agent-based approaches in yet simple and accessible, means of presentation that allows for com- part derives from the fact that there is no clear or formal presenta- parison and analysis of agent systems. In this paper, we address this tion of the language or architecture in question. Even when systems issue in providing just such an architectural framework by using the are presented by means of formal semantics, the differences in the 3APL agent programming language as a starting point for identifica- styles and formalisms used do not readily facilitate such comparison.
    [Show full text]
  • A Formal Embedding of Agentspeak L in 3APL 1 Introduction
    AFormal Emb edding of AgentSp eakL in 3APL Ko en Hindriks, Frank S. de Bo er, Wieb e van der Ho ek and John-Jules Ch. Meyer University Utrecht, Department of Computer Science P.O. Box 80.089, 3508 TB Utrecht, The Netherlands fko enh,frankb,wieb e,[email protected] Abstract Agent-based computing in Arti cial Intelligence has given rise to a numb er of diverse and comp eting prop osals for agent programming languages. Agents, in the sense we are using it, are complex mental entities consisting of b eliefs, goals, and intentions. For several reasons it has b een dicult to evaluate and compare the di erent prop osals for agent languages. One of the main reasons, in our opinion, is the lack of a general semantic framework which provides a suitable basis for language comparison. Our aim is to make as much use as p ossible of formal metho ds from the area of programming semantics. In this pap er, we give a formal emb edding of the agent language AgentSp eakL in our own agent language 3APL. To this end we de ne a notion of simulation based on the formal op erational semantics of the languages. The main result of the pap er is a pro of that 3APL can simulate AgentSp eakL. As a consequence, 3APL has at least the same expressive power as AgentSp eakL. The comparison yields some new insights into the features of the agent languages. One of the results is that AgentSp eakL can b e substantially simpli ed.
    [Show full text]
  • Architecture for Agent Programming Languages
    Architecture for Agent Programming Languages ¾ ¿ Koen Hindriks ½ and Mark d’Inverno and Michael Luck Abstract. eral properties of agents. Equally, it has enabled a consideration of As the field of agent-based systems continues to expand rapidly, the needs for a set of building blocks for agent architectures by spec- one of the most significant problems lies in being able to compare and ifying schemas and actions for the updates of beliefs, goals (decision evaluate the relative benefits and disadvantages of different systems. making), planning and reflection. In this paper we use the formal In part, this is due to the various different ways in which these sys- specification of 3APL as well as components from AgentSpeak(L) tems are presented. One solution is to develop a set of architectural and dMARS specifications to compare and highlight the major dis- building blocks that can be used as a basis for further construction tinctions between them. (to avoid re-inventing wheels), and to ensure a strong and effective, The difficulty in comparing different agent-based approaches in yet simple and accessible, means of presentation that allows for com- part derives from the fact that there is no clear or formal presenta- parison and analysis of agent systems. In this paper, we address this tion of the language or architecture in question. Even when systems issue in providing just such an architectural framework by using the are presented by means of formal semantics, the differences in the 3APL agent programming language as a starting point for identifica- styles and formalisms used do not readily facilitate such comparison.
    [Show full text]
  • 3APL Platform
    3APL Platform 2nd October 2003 Masters' thesis Computer Science Utrecht University E.C. ten Hoeve INF/SCR-03-02 Supervisors: dr. M. M. Dastani dr. F.P.M. Dignum Prof. dr. J.-J. Ch. Meyer Abstract The 3APL platform is an experimental multiagent platform, designed to support the FIPA specications. It provides a graphical interface in which a user can develop and execute agents using several tools, such as a syntax-colored editor and several debugging tools. The platform also allows for communication among agents present on the platform as well as other agents hosted on another 3APL platform. This thesis describes the design and implementation of this platform. It also compares several existing platforms, namely JADE,JACK and ZEUS with the 3APL platform on purpose, communication and the phases of traditional software development (analysis, design, implementation, deployment). 3 Acknowledgements Many thanks to dr. Mehdi Dastani for his support, comments and ideas. I would also like to thank dr. Frank Dignum for his input and suggestions. Finally I would like to thank Ir. Meindert Kroese for his assistance in integrating and adapting the existing 3APL software to the agent platform. 5 CONTENTS CONTENTS Contents 1 Introduction 9 2 What is 3APL? 11 2.1 Beliefs . 11 2.2 Actions . 12 2.3 Goals . 12 2.4 Practical reasoning rules . 13 2.5 Semantics of 3APL . 13 2.6 Deliberation cycle . 14 2.7 An example program. 15 3 What is a platform ? 17 3.1 Introduction . 17 3.2 FIPA Standards . 17 3.2.1 AMS . 18 3.2.2 Agent .
    [Show full text]
  • Internalising Interaction Protocols As First-Class Programming Elements in Multi Agent Systems
    Internalising Interaction Protocols as First-Class Programming Elements in Multi Agent Systems by David J. Lillis, B.A., H.Dip., M.Sc. The thesis is submitted to University College Dublin for the degree of Doctor of Philosophy in the College of Science October 2012 arXiv:1711.02634v1 [cs.MA] 7 Nov 2017 School of Computer Science and Informatics Mr. John Dunnion (Head of School) Under the supervision of Dr. Rem W. Collier Mr. John Dunnion CONTENTS Abstract xi Acknowledgements xiv List of Publications xvi 1 Introduction 1 1.1 The Position of Multi Agent Systems . 2 1.2 Conversation Management for Multi Agent Systems . 4 1.3 Motivations . 5 1.4 Core Contributions . 7 1.5 Thesis Outline . 8 I Background 11 2 Agent Oriented Programming 12 2.1 Introduction . 12 2.2 What is an “agent”? . 13 2.2.1 Autonomy . 14 2.2.2 Social Ability/Interoperability . 14 2.2.3 Perception and Environment . 15 2.2.4 Proactivity and Reactivity . 15 2.2.5 Benevolence . 15 2.2.6 Mobility . 16 2.2.7 Other Properties . 16 2.2.8 Adopting a Definition . 17 2.3 Agent Oriented Programming . 18 2.4 AOP Frameworks and Languages . 19 2.4.1 AgentSpeak(L) and Jason . 23 2.4.2 Agent Factory . 25 2.4.3 GOAL . 28 2.4.4 JADE and Jadex . 30 2.4.5 2APL . 34 2.5 Summary . 38 i 3 Agent Communication 39 3.1 Introduction . 39 3.2 Standalone Agent Communication . 39 3.2.1 Speech Act Theory . 40 3.2.2 Criticisms of ACLs .
    [Show full text]
  • Goal-Oriented Modularity in Agent Programming∗
    Goal-Oriented Modularity in Agent Programming∗ M. Birna van Riemsdijk1 Mehdi Dastani1 John-Jules Ch. Meyer1 Frank S. de Boer1,2 Utrecht University1 CWI, Amsterdam2 The Netherlands {birna,mehdi,jj,frankb}@cs.uu.nl ABSTRACT can be changed (or at least the non-public part of a module), Modularization is widely recognized as a central issue in without affecting other modules. software engineering. In this paper we address the issue of In this paper we address the issue of modularization in cog- modularization in cognitive agent programming languages. nitive agent programming languages. Cognitive agents are We discuss existing approaches to modularity in cognitive agents endowed with high-level mental attitudes such as be- agent programming. Then, we propose a new kind of mod- liefs, goals, plans, etc. Several programming languages and ularity, i.e., goal-oriented modularity, which takes the goals platforms have been introduced to program these agents, of an agent as the basis for modularization. Further, we such as 3APL [10, 6], AgentSpeak(L) [14, 3], JACK [20], present a formal semantics of goal-oriented modularity in Jadex [13], etc. Some of these languages incorporate sup- the context of the 3APL agent programming language. port for modularization, which we discuss in some detail in section 2.1. Our contribution is the proposal of a new kind of modular- 1. INTRODUCTION ity, i.e., goal-oriented modularity, which is, as we will argue, Modularization is widely recognized as a central issue in particularly suited for agent programming languages (sec- software engineering [11, 9, 2]. A system which is composed tion 2).
    [Show full text]
  • Towards Verifying GOAL Agents in Isabelle/HOL
    Towards Verifying GOAL Agents in Isabelle/HOL Alexander Birch Jensen a DTU Compute, Department of Applied Mathematics and Computer Science, Technical University of Denmark, Richard Petersens Plads, Building 324, DK-2800 Kongens Lyngby, Denmark Keywords: Agent Programming, Formal Verification, Proof Assistants. Abstract: The need to ensure reliability of agent systems increases with the applications of multi-agent technology. As we continue to develop tools that make verification more accessible to industrial applications, it becomes an even more critical requirement for the tools themselves to be reliable. We suggest that this reliability ought not be based on empirical evidence such as testing procedures. Instead we propose using an interactive theorem prover to ensure the reliability of the verification process. Our work aims to verify agent systems by emdedding a verification framework in the interactive theorem prover Isabelle/HOL. 1 INTRODUCTION considers related work in the literature. Section 3 introduces the semantics of GOAL and a verifica- A key issue in deployment of multi-agent systems is tion framework for GOAL agents. Section 4 goes to ensure its reliability (Dix et al., 2019). We ob- into details with our work on formalizing GOAL in serve that testing does not translate well from tradi- Isabelle/HOL. Section 5 discusses some of the future tional software to multi-agent technology: we often challenges. Finally, Section 6 makes concluding re- have agents with complex behavior and the number marks. of possible system configurations may be intractable. Two leading paradigms in ensuring reliability are formal verification and testing. The state-of-the-art 2 RELATED WORK approach for formal verification is model-checking (Bordini et al., 2006) where one seeks to verify de- sired properties over a (generalized) finite state space.
    [Show full text]