PSP Homebrew Game Development with Eclipse
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Suggested Topics for Homebrew Con 2021
Suggested Topics for Homebrew Con 2021 The suggestions below have been outlined by the Seminar Subcommittee for Homebrew Con 2021. The topics suggested are not intended to be an exhaustive list, but rather a guide to potential speakers to some of the top priority topics that the committee would like to see presented on at this year’s event. Hopeful speakers are welcome to submit proposals beyond the scope of these suggestions but are encouraged to keep them in mind when planning their proposal content. Beer Styles The BJCP recognizes over 130 distinct beer styles in its beer guidelines, along with countless others not in the guidelines. Each style has a unique history and characteristics and is brewed using specific brewing processes and techniques. The seminars in this track will highlight individual beer styles and the techniques used to brew them (and why). • How styles emerge (Ex: Kolsch/Alt, Regional International Ales [Argentina, Italian, New Zealand, Brazilian, etc.]) • Compare and contrast of similar styles • Differentiating general history from beer history • Emerging styles (Ex: pastry stouts/ fruit “slushies”, Winter Warmers, etc.) • How to decide where your beer goes in a competition • Saison • Bocks (history, sub-styles, brewing requirements, etc.) • How taxes, water chemistry, wars, technology and/or climate defined beer styles • Extinct (or nearly extinct) Styles • Historic beers (Ex: Stein Bier, Fraoch, Herbal, Wiccan ales, Egyptian ales) • Lager fundamentals • Best ways to educate yourself about a style - • Beer Vocabulary and what it all means ASBC (anyone?) • Belgian Styles (in general) – challenge to brew, make it taste like it’s from Belgium • How to brew authentic English Pub Ale • Fresh Hop Beers • Mead styles (Ex: Polish, historical meads, other) • How to achieve the style you are looking for (Expectations of what you want vs. -
Riscv-Software-Stack-Tutorial-Hpca2015
Software Tools Bootcamp RISC-V ISA Tutorial — HPCA-21 08 February 2015 Albert Ou UC Berkeley [email protected] Preliminaries To follow along, download these slides at http://riscv.org/tutorial-hpca2015.html 2 Preliminaries . Shell commands are prefixed by a “$” prompt. Due to time constraints, we will not be building everything from source in real-time. - Binaries have been prepared for you in the VM image. - Detailed build steps are documented here for completeness but are not necessary if using the VM. Interactive portions of this tutorial are denoted with: $ echo 'Hello world' . Also as a reminder, these slides are marked with an icon in the upper-right corner: 3 Software Stack . Many possible combinations (and growing) . But here we will focus on the most common workflows for RISC-V software development 4 Agenda 1. riscv-tools infrastructure 2. First Steps 3. Spike + Proxy Kernel 4. QEMU + Linux 5. Advanced Cross-Compiling 6. Yocto/OpenEmbedded 5 riscv-tools — Overview “Meta-repository” with Git submodules for every stable component of the RISC-V software toolchain Submodule Contents riscv-fesvr RISC-V Frontend Server riscv-isa-sim Functional ISA simulator (“Spike”) riscv-qemu Higher-performance ISA simulator riscv-gnu-toolchain binutils, gcc, newlib, glibc, Linux UAPI headers riscv-llvm LLVM, riscv-clang submodule riscv-pk RISC-V Proxy Kernel (riscv-linux) Linux/RISC-V kernel port riscv-tests ISA assembly tests, benchmark suite All listed submodules are hosted under the riscv GitHub organization: https://github.com/riscv 6 riscv-tools — Installation . Build riscv-gnu-toolchain (riscv*-*-elf / newlib target), riscv-fesvr, riscv-isa-sim, and riscv-pk: (pre-installed in VM) $ git clone https://github.com/riscv/riscv-tools $ cd riscv-tools $ git submodule update --init --recursive $ export RISCV=<installation path> $ export PATH=${PATH}:${RISCV}/bin $ ./build.sh . -
Operating Systems and Applications for Embedded Systems >>> Toolchains
>>> Operating Systems And Applications For Embedded Systems >>> Toolchains Name: Mariusz Naumowicz Date: 31 sierpnia 2018 [~]$ _ [1/19] >>> Plan 1. Toolchain Toolchain Main component of GNU toolchain C library Finding a toolchain 2. crosstool-NG crosstool-NG Installing Anatomy of a toolchain Information about cross-compiler Configruation Most interesting features Sysroot Other tools POSIX functions AP [~]$ _ [2/19] >>> Toolchain A toolchain is the set of tools that compiles source code into executables that can run on your target device, and includes a compiler, a linker, and run-time libraries. [1. Toolchain]$ _ [3/19] >>> Main component of GNU toolchain * Binutils: A set of binary utilities including the assembler, and the linker, ld. It is available at http://www.gnu.org/software/binutils/. * GNU Compiler Collection (GCC): These are the compilers for C and other languages which, depending on the version of GCC, include C++, Objective-C, Objective-C++, Java, Fortran, Ada, and Go. They all use a common back-end which produces assembler code which is fed to the GNU assembler. It is available at http://gcc.gnu.org/. * C library: A standardized API based on the POSIX specification which is the principle interface to the operating system kernel from applications. There are several C libraries to consider, see the following section. [1. Toolchain]$ _ [4/19] >>> C library * glibc: Available at http://www.gnu.org/software/libc. It is the standard GNU C library. It is big and, until recently, not very configurable, but it is the most complete implementation of the POSIX API. * eglibc: Available at http://www.eglibc.org/home. -
Opensource Software in Mac OS X V. Zhhuta
Foss Lviv 2013 191 - Linux VM з Wordpress на Azure під’єднано до SQL-бази в приватному центрі обробки даних. Як бачимо, бізнес Microsoft вже дуже сильно зав'язаний на Open Source! Далі в доповіді будуть розглянуті подробиці інтероперабельності платформ з Linux Server, Apache Hadoop, Java, PHP, Node.JS, MongoDb, і наостанок дізнаємося про цікаві Open Source-розробки Microsoft Research. OpenSource Software in Mac OS X V. Zhhuta UK2 LImIted t/a VPS.NET, [email protected] Max OS X stem from Unix: bSD. It contains a lot of things that are common for Unix systems. Kernel, filesystem and base unix utilities as well as it's own package managers. It's not a secret that Mac OS X has a bSD kernel Darwin. The raw Mac OS X won't provide you with all power of Unix but this could be easily fixed: install package manager. There are 3 package manager: MacPorts, Fink and Homebrew. To dive in OpenSource world of mac os x we would try to install lates version of bash, bash-completion and few other utilities. Where we should start? First of all you need to install on you system dev-tools: Xcode – native development tools that contain GCC and libraries. Next step: bring a GIU – X11 into your system. Starting from Mac OS 10.8 X11 is not included in base-installation and it's need to install Xquartz(http://xquartz.macosforge.org). Now it's time to look closely to package managers MacPorts Site: www.macports.org Latest MacPorts release: 2.1.3 Number of ports: 16740 MacPorts born inside Apple in 2002. -
Linux Journal | February 2016 | Issue
™ A LOOK AT KDE’s KStars Astronomy Program Since 1994: The Original Magazine of the Linux Community FEBRUARY 2016 | ISSUE 262 | www.linuxjournal.com + Programming Working with Command How-Tos Arguments in Your Program a Shell Scripts BeagleBone Interview: Katerina Black Barone-Adesi on to Help Brew Beer Developing the Snabb Switch Network Write a Toolkit Short Script to Solve a WATCH: ISSUE Math Puzzle OVERVIEW V LJ262-February2016.indd 1 1/21/16 5:26 PM NEW! Agile Improve Product Business Development Processes with an Enterprise Practical books Author: Ted Schmidt Job Scheduler for the most technical Sponsor: IBM Author: Mike Diehl Sponsor: people on the planet. Skybot Finding Your DIY Way: Mapping Commerce Site Your Network Author: to Improve Reuven M. Lerner Manageability GEEK GUIDES Sponsor: GeoTrust Author: Bill Childers Sponsor: InterMapper Combating Get in the Infrastructure Fast Lane Sprawl with NVMe Author: Author: Bill Childers Mike Diehl Sponsor: Sponsor: Puppet Labs Silicon Mechanics & Intel Download books for free with a Take Control Linux in simple one-time registration. of Growing the Time Redis NoSQL of Malware http://geekguide.linuxjournal.com Server Clusters Author: Author: Federico Kereki Reuven M. Lerner Sponsor: Sponsor: IBM Bit9 + Carbon Black LJ262-February2016.indd 2 1/21/16 5:26 PM NEW! Agile Improve Product Business Development Processes with an Enterprise Practical books Author: Ted Schmidt Job Scheduler for the most technical Sponsor: IBM Author: Mike Diehl Sponsor: people on the planet. Skybot Finding Your DIY Way: Mapping Commerce Site Your Network Author: to Improve Reuven M. Lerner Manageability GEEK GUIDES Sponsor: GeoTrust Author: Bill Childers Sponsor: InterMapper Combating Get in the Infrastructure Fast Lane Sprawl with NVMe Author: Author: Bill Childers Mike Diehl Sponsor: Sponsor: Puppet Labs Silicon Mechanics & Intel Download books for free with a Take Control Linux in simple one-time registration. -
Compiler Construction
Compiler Construction Chapter 11 Compiler Construction Compiler Construction 1 A New Compiler • Perhaps a new source language • Perhaps a new target for an existing compiler • Perhaps both Compiler Construction Compiler Construction 2 Source Language • Larger, more complex languages generally require larger, more complex compilers • Is the source language expected to evolve? – E.g., Java 1.0 ! Java 1.1 ! . – A brand new language may undergo considerable change early on – A small working prototype may be in order – Compiler writers must anticipate some amount of change and their design must therefore be flexible – Lexer and parser generators (like Lex and Yacc) are therefore better than hand- coding the lexer and parser when change is inevitable Compiler Construction Compiler Construction 3 Target Language • The nature of the target language and run-time environment influence compiler construction considerably • A new processor and/or its assembler may be buggy Buggy targets make it difficult to debug compilers for that target! • A successful source language will persist over several target generations – E.g., 386 ! 486 ! Pentium ! . – Thus the design of the IR is important – Modularization of machine-specific details is also important Compiler Construction Compiler Construction 4 Compiler Performance Issues • Compiler speed • Generated code quality • Error diagnostics • Portability • Maintainability Compiler Construction Compiler Construction 5 Compiler Speed • Reduce the number of modules • Reduce the number of passes Perhaps generate machine -
A Model-Driven Development and Verification Approach
A MODEL-DRIVEN DEVELOPMENT AND VERIFICATION APPROACH FOR MEDICAL DEVICES by Jakub Jedryszek B.S., Wroclaw University of Technology, Poland, 2012 B.A., Wroclaw University of Economics, Poland, 2012 A THESIS submitted in partial fulfillment of the requirements for the degree MASTER OF SCIENCE Department of Computing and Information Sciences College of Engineering KANSAS STATE UNIVERSITY Manhattan, Kansas 2014 Approved by: Major Professor John Hatcliff Abstract Medical devices are safety-critical systems whose failure may put human life in danger. They are becoming more advanced and thus more complex. This leads to bigger and more complicated code-bases that are hard to maintain and verify. Model-driven development provides high-level and abstract description of the system in the form of models that omit details, which are not relevant during the design phase. This allows for certain types of verification and hazard analysis to be performed on the models. These models can then be translated into code. However, errors that do not exist in the models may be introduced during the implementation phase. Automated translation from verified models to code may prevent to some extent. This thesis proposes approach for model-driven development and verification of medi- cal devices. Models are created in AADL (Architecture Analysis & Design Language), a language for software and hardware architecture modeling. AADL models are translated to SPARK Ada, contract-based programming language, which is suitable for software veri- fication. Generated code base is further extended by developers to implement internals of specific devices. Created programs can be verified using SPARK tools. A PCA (Patient Controlled Analgesia) pump medical device is used to illustrate the primary artifacts and process steps. -
Shareware Solutions II
SharewareShareware SolutionsSolutions IIII An Exciting Apple II Journey Into The Future Volume 3, Issue 1 Spring, 1996 Heard It Through The Grapevine Hard Drive Give Away following e-mail message: The There was also quite a bit of dis- winner of the HD is Keith Saga- cussion about Brutal Deluxes Everyone whose subscription low. We threw all of the papers System 6.0.2 update, and Oliv- was current at the end of Febru- into the air, then we threw a ier admitted that his program- ary, 1996 was automatically en- dart at one. There were three ming partner suffered from a tered into the Hard Drive Give names hit by the dart, but only hard drive crash and that much Away Contest, and the winner one was legible, so Keith was of the work had been lost. of that contest is Keith Saga- the winner. low, a IIGS owner from Central The freewheeling online chat Valley, New York. Keith is now Thanks to Tony Diaz for do- session was attended by more the proud owner of a 120 Mega- nating the drive. Thanks to Auri than 30 people, and a good time byte Focus Hard Drive. for acting as an intermediary to seemed to be had by all. Steve Wozniak. Thanks to Woz From the time the contest was for choosing the winner. But Upon his return to France, Oliv- announced in the last issue un- most of all, thanks to all of you ier started work on the next Bru- til the time that Keith received for supporting Shareware Solu- tal Deluxe release, a IIGS game his hard drive, several unexpect- tions II. -
Toolchains Instructor: Prabal Dutta Date: October 2, 2012
EECS 373: Design of Microprocessor-Based Systems Fall 2012 Lecture 3: Toolchains Instructor: Prabal Dutta Date: October 2, 2012 Note: Unless otherwise specified, these notes assume: (i) an ARM Cortex-M3 processor operating in little endian mode; (ii) the ARM EABI application binary interface; and (iii) the GNU GCC toolchain. Toolchains A complete software toolchain includes programs to convert source code into binary machine code, link together separately assembled/compiled code modules, disassemble the binaries, and convert their formats. Binary program file (.bin) Assembly Object Executable files (.s) files (.o) image file objcopy ld (linker) as objdump (assembler) Memory layout Disassembled Linker code (.lst) script (.ld) Figure 0.1: Assembler Toolchain. A typical GNU (GNU's Not Unix) assembler toolchain includes several programs that interact as shown in Figure 0.1 and perform the following functions: • as is the assembler and it converts human-readable assembly language programs into binary machine language code. It typically takes as input .s assembly files and outputs .o object files. • ld is the linker and it is used to combine multiple object files by resolving their external symbol references and relocating their data sections, and outputting a single executable file. It typically takes as input .o object files and .ld linker scripts and outputs .out executable files. • objcopy is a translation utility that copies and converts the contents of an object file from one format (e.g. .out) another (e.g. .bin). • objdump is a disassembler but it can also display various other information about object files. It is often used to disassemble binary files (e.g. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Linux Everywhere a Look at Linux Outside the World of Desktops
Linux Everywhere A look at Linux outside the world of desktops CIS 191 Spring 2012 – Guest Lecture by Philip Peng Lecture Outline 1. Introduction 2. Different Platforms 3. Reasons for Linux 4. Cross-compiling 5. Case Study: iPodLinux 6. Questions 2 What’s in common? 3 All your hardware are belong to us • Linux is everywhere – If its programmable, you can put Linux on it! – Yes, even a microwave CES 2010, microwave running Android: http://www.handlewithlinux.com/linux-washing-cooking 4 Servers • What servers use – Stability, security, free – Examples: ◦ CentOS ◦ Debian ◦ Red Hat 5 Desktop • What you use – Free Windows/Mac alternative – Examples: ◦ Ubuntu ◦ Fedora ◦ PCLinuxOS 6 Gaming Devices • What (white-hat) hackers do – To run “homebrew” software – Examples: ◦ PS3, Wii, XBOX ◦ PS2, GameCube ◦ Dreamcast ◦ PSP, DS ◦ Open Pandora, GP2X 7 Mobile Devices • What distributors are developing – Community contribution – Examples ◦ Android ◦ Maemo/MeeGo/Tizen ◦ Openmoko 8 Embedded Devices • What embedded hardware run – Small footprint, dev tools – Examples ◦ RTLinux (real-time) ◦ μClinux (no MMU) ◦ Ångström (everything) 9 Why? 10 Free! • Free! – As in freedom, i.e. open source – As in beer, i.e. vs paid upgrades 11 Homebrew! • Run own software – Your hardware your software? 12 Support! • Community contribution – “For the greater good” (i.e. users) – Everyone contributes ◦ Specialists from all over the world – Existing hardware support ◦ Many already supported computer architecture ◦ Modify existing drivers 13 Lots of support! 14 Why not? • Because we can – If its hackable, it can run Linux 15 How? • How do we get Linux running on XXX? • Port: A version of software modified to run on a different target platform – The PS3 port of Fedora is a modified build of Fedora compiled to run on the PS3 architecture – e.g. -
Embedded Linux Device Driver Development Sébastien Bilavarn
Embedded Linux Device driver development Sébastien Bilavarn Polytech’Nice Sophia - Département Electronique - Université de Nice Sophia Antipolis - S. Bilavarn - 1 - Outline Ch1 – Introduction to Linux Ch2 – Linux kernel overview Ch3 – Linux for Embedded Systems Ch4 – Embedded Linux distributions Ch5 – Case study: Xilinx PowerPC Linux Ch5 bis – Case study: Xilinx Zynq-7000 Linux Ch6 – Device driver development Polytech’Nice Sophia - Département Electronique - Université de Nice Sophia Antipolis - S. Bilavarn - 2 - Linux for Embedded Systems Introduction to Embedded Linux Key features Embedded Linux development Linux kernel development Polytech’Nice Sophia - Département Electronique - Université de Nice Sophia Antipolis - S. Bilavarn - 3 - Embedded Linux What is Embedded Linux ? Strictly speaking Embedded Linux is an operating system based on Linux and adapted specifically to the constraints of embedded systems. Unlike standard versions of Linux for Personal Computers, embedded Linux is designed for systems with limited resources Memory: few RAM, sometimes no Memory Management Unit (MMU) Storage: Flash instead of hard disk drive Since embedded systems are often designed for domain specific purposes and specific target platforms, they use kernel versions that are optimized for a given context of application. This results in different Linux kernel variants that are also called Linux distributions Polytech’Nice Sophia - Département Electronique - Université de Nice Sophia Antipolis - S. Bilavarn - 4 - Embedded Linux What is embedded Linux ? Embedded Linux is used in embedded systems such as mobile phones, personal digital assistants (PDA), media players set-top boxes, and other consumer electronics devices networking equipment machine control, industrial automation navigation equipment medical instruments Key features runs in a small embedded system, typically booting out of Flash, no hard disk drive, no full-size video display, and take far less than 2 minutes to boot up, sometimes supports real- time tasks.