2021 PRS Rule Book
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TM 2019 SHOT SHOW ISSUE ROBAR’S POLYMAR-15TI 4 Light is right when it works. Case in point: ROBAR’s sub-5-pound full-size AR carbine. Dave Bahde 4 MOSSBERG SA-28 SHotGUN 14 Mossberg’s sleek 28-gauge autoloader shines in the pheasant fields of South Dakota. Dave Bahde SAVAGE RASCAL tarGET XP RIFLE 20 This amazingly-accurate, pint-sized, single-shot .22LR just might be the ultimate youth target rifle. Bill Battles 20 WALTHER CCP M2 PIStoL 28 Walther’s latest CCP may be the softest-shooting, most-underrated, compact 9mm concealed-carry pistol of modern times. Frank Melloni BEST OF THE 2019 SHot SHOW 38 We scoured the floors to bring you 30 stand-out new 28 42 products from the biggest gun show in the world. OT Staff WALKER’S BLUEtootH EAR protECTION 64 In-ear and over-the-ear, high-tech sound suppression with built-in Bluetooth connectivity. Frank Melloni GUN & GEAR GIVEawaY CONTEST 66 Enter to win a Weatherby 18i semi-auto 12- ga. shotgun, a case of Kent Cartridge Fasteel 52 ammo and a Walker’s Razor Pro earmuff/ 54 Walkie Talkie combo package worth $1,469. OT Staff OSS HELIX hx-qd761 TI SUPPRESSOR 68 Your lightweight, no-backpressure sound-suppression solution. Dave Bahde On Our Cover: 56 Kimber’s new- for-2019 Micro KHX precision pocket pistol sitting next to Federal’s new coated Syntech ENTER TO WIN AT... Defense hollowpoint ONTARGETMAGAZINE.COM ammunition. Photo 66 by Ben Battles. ontargetmagazine.com 3 EDITOR Ben Battles Tel.: (603) 356-9762 [email protected] ART DIRECTOR Mackenzie Battles [email protected] DIRECTOR OF -
Bolt Rifles Are an Industrial CAUSE MALFUNCTIONS and WILL VOID YOUR Product and Bears Finishes Appropriate for Its WARRANTY
888.517.8855 BOLT ADDRESS EMAIL LOCAL FREE FAX 550 N CEMETERY RD SALES@ 435 888 435 GUNNISON, UT CHRISTENSEN 528 517 528 84634 ARMS.COM 7999 8855 5773 CHRISTENSENARMS.COM RIFLES 1 WELCOME TO THE CHRISTENSEN ARMS FAMILY High quality, high technology firearms designed and built for serious shooters who demand a unique and very precise rifle that exceeds the requirements faced by the discriminating hunters and sportsman operating in harsh environments. CHRISTENSENARMS.COM 1 Warnings 13 Unloading the Firearm 3 Rules of Safety 14 Disassembly 4 Safety Features 14 Functional Check 5 General Information 15 Cleaning 6 Ammunition 16 Reassembly 8 Assembly 17 Exploded Diagrams 9 Loading 20 Safe and Long-Term Storage 10 Loading the Magazine 21 Warranty, Guarantee 12 Firing and Disclaimer 22 Return and Refund Policy 888.517.8855 RECOMMENDED BARREL MUZZLE BRAKE BREAK IN PROCEDURES RECOMMENDATIONS IMPORTANT 1. For the first 10 shots, clean the barrel after each 1. Remove muzzle brake when cleaning rifle barrel READ ALL INSTRUCTIONS ! shot. to avoid trapping solvent and residue in the AND WARNINGS ON THIS expansion chambers. Replace the brake carefully 2. For the next 50 shots, clean the barrel after PAGE BEFORE USING THE thread it back onto the barrel by hand. Do not each 5 shot group. FIREARM. over tighten. 3. To maintain the quality of the barrel, we recom- 2. Use ear plugs when discharging your rifle due mend cleaning the barrel within every 20 shots. to the increased volume caused by the muzzle brake. WARRANTY RECOMMENDED BARREL Christensen Arms firearms are warranted against CLEANING PROCEDURES DISCLAIMER manufacturing defects for a period of 30 days Use a cleaning rod, a bronze brush, flannel patches Christensen Arms delivers a firearm free of defects. -
The Rhetoric of Persusasive Games
Anders Sundnes Løvlie The rhetoric of persuasive games Freedom and discipline in America’s Army Master’s thesis in media studies, Department of Media and Communication, University of Oslo March 5 th , 2007 Anders Sundnes Løvlie The rhetoric of persuasive games 2/136 Anders Sundnes Løvlie The rhetoric of persuasive games Summary Computer games are one of the most popular entertainment forms of our time. But these games can also be used for overt military propaganda – as in the case of the US Army’s vastly popular recruitment game America’s Army. This thesis uses computer game theory (often known as ludology) to try to understand how computer games can serve as representations of ideas. Looking at three fundamental aspects of computer games – the gameworlds, the rules and the player roles – I find three rhetorical strategies connected with these aspects: authenticity , legitimization and identification , respectively. All of these strategies are connected with an emphasis on discipline and constraints on player behavior within the game, and contribute to a subtly formed ethos which lends credibility and authority to the game – and by extension, to the US Army. Based on an argument about the nature of freedom and discipline in computer games, I suggest a model for rhetorical analysis of persuasive computer games which focuses on the game’s balance of freedom and constraints in each of the fundamental aspects of the game; in which the gameworld is seen on a spectrum between authenticity and autonomy, the player role on a spectrum between identification and identity play, and the game rules on a spectrum between legitimization and opposition. -
State of the Squad Tactical Shooter (STS) by Guest W Riter Chuck "Magnum MGG" Ankenbauer
Feature State of the Squad Tactical Shooter (STS) by Guest W riter Chuck "Magnum MGG" Ankenbauer W ow, Christmas is just around the corner! W hat does that mean for the PC gamer? W ell, to start with you need to start saving your money and begin deciding what games to get and what to pass up. I‘m not concerned with the thousands of console games to be released in the next few months, or even the hundreds of PC games (OK, I‘m bumping those numbers a little!), but I do want to talk about what squad tactical shooters are coming to the PC in the near future. Before we get started, let‘s break down what a squad tactical shooter is. W e all know that a squad is a group of soldiers, usually 10 to 12. A squad is part of a platoon, which is part of a company. —Tactical“ is the way that squad moves, engages, and sometimes retreats in battle. The tactics used by the squad include movement, formations, cover fire, flanking, and bounding over watch. There are many more but these are the most common. —Shooter—, well that‘s an easy one, a shooter is someone who shoots, someone who pulls the trigger of a gun, a weapon, or in our case clicks the left or right mouse button. There‘s been a lot of discussion on what makes a squad tactical shooter. Usually it‘s divided between more realistic games like Rainbow Six, Ghost Recon, and Operation Flashpoint and the other —run and gun“ type tactical shooters like Battlefield 1942, Blackhawk Down, and Joint Operations. -
Video Game Engagement, Gender, And
East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 5-2017 Video Game Engagement, Gender, and Age: Examining Similarities and Differences in Motivation Between Those Who May or May Not Play Video Games Joseph Camarata East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Cognition and Perception Commons, Cognitive Psychology Commons, Communication Technology and New Media Commons, Community Psychology Commons, Environmental Studies Commons, Feminist, Gender, and Sexuality Studies Commons, Gender, Race, Sexuality, and Ethnicity in Communication Commons, Mass Communication Commons, and the Other Communication Commons Recommended Citation Camarata, Joseph, "Video Game Engagement, Gender, and Age: Examining Similarities and Differences in Motivation Between Those Who May or May Not Play Video Games" (2017). Electronic Theses and Dissertations. Paper 3260. https://dc.etsu.edu/etd/3260 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. Video Game Engagement, Gender, and Age: Examining Similarities and Differences in Motivation Between Those Who May or May Not Play Video Games A thesis presented to the faculty of the Department of Media and Communication East Tennessee State University In partial fulfillment of the requirements for the degree Master of Arts in Professional Communication by Joseph Camarata May 2017 Susan Waters Ph.D., Chair Robert Dunn Ph.D. -
Cdiprecision Gunworks
CDiPrecision Gunworks Bottom Metal Installation Instructions Step 1 - Inlet the stock to accept the CDi bottom metal unit. Stock shapes and lines can vary; the area of the bottom metal where the magazine goes is the area that should be flush to the bottom of the stock. The ends of the bottom metal may or may not sit completely flush depending on the stock’s shape. CDi offers stock inletting service with every bottom metal purchase for $60, shipping included. Step 2 - Assemble the stock and bottom metal to the barreled action with the provided new front and rear action screws. The provided screws are supplied oversized to fit several different stock and action combinations. Shorten the new screws as needed for a custom fit to your rifle. Torque the front and rear action screws to 65 inch pounds once the stock is assembled to the action. Step 3 - Install the AICS magazine into the bottom metal and adjust the length of the magazine release lever if necessary. The magazine should click into place snugly and must sit at the correct height to the barrel for proper round loading and operation. The magazine release lever is designed oversized for a custom fit to your rifle and may need to be shortened to obtain the correct magazine height. To shorten the magazine release lever use a 3/32” pin punch to remove the roll pin that holds the lever and free the lever. Shorten the lever with a file or a grinding wheel the same amount needed to lower the magazine for proper round loading in your rifle. -
11 Bit Studios Is a Warsaw-Based Game Developer and Publisher Mostly Known for This War of Mine
11 bit studios is a Warsaw-based game developer and publisher mostly known for This War of Mine. Their work is driven by philosophy summed up in a sentence MAKE YOUR MARK – creation of thought-provoking games that make you think even when you stop playing. Publisher is also known for providing all necessary support to game creators sharing the same philosophy. Contact us: 11bitstudios.com @11bitstudios @11bitstudios Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for? Genre: Action, Adventure, Indie, RPG Platform: PC, Switch, XONE, PS4 Release: Q3 2019 7LEVELS – a team hich made ts assion ecome ay lif develop test, nd istribut ga for ous latform since November 014. owever u goal t create high quality games, th ns intendo platforms ind. esides developing own titl 7LEVELS work with national d oreign lients. develop omplet qualit test yst for handl their marketin and distribution through channel l er th orld. Contact us 7lvls.com @7lvls Jet Kave Adventure Jetpack oug the ehistoric rld in a “Stone fiction” adventure platformer! Jet Adventure rin everythin you ove out D platforme Enj h skill-based action, challengin fight clever secret nd thrillin - pi n gam wher th St d ienc ficti collide. Genre Action, Adventur di latform Platform itch Release 19 A Square Softworks (A2S) is an indie game dev studio powered by NeticTech S.A. placed in Poznań oland ur team comprie of oung and amitious people for whom ameDev i not only a ob ut firt of all a fun and oful wa to epress ourelfs. -
Understanding Online Gaming: the Interplay of Gaming Motivations, Genre Preferences and Internet Gaming Disorder “
MASTERARBEIT / MASTER’S THESIS Titel der Masterarbeit / Title of the Master’s Thesis ” Understanding Online Gaming: The Interplay of Gaming Motivations, Genre Preferences and Internet Gaming Disorder “ verfasst von / submitted by Dora Leander Tinhof, BSc angestrebter akademischer Grad / in partial fulfilment of the requirements for the degree of Master of Science (MSc) Wien, 2019 / Vienna, 2019 Studienkennzahl lt. Studienblatt / A 066 840 degree programme code as it appears on the student record sheet: Studienrichtung lt. Studienblatt / Masterstudium Psychologie UG2002 degree programme as it appears on the student record sheet: Betreut von / Supervisor: emer. o. Univ.-Prof. Dr. Brigitte Rollett Abstract Research focusing on the complex system surrounding online gaming is still relatively rare. The aim of this study was therefore to explore connections between individual characteristics (age and gender), gaming motivations (Yee, 2006b), genre preferences (MMORPG, MOBA, FPS), gaming time and Internet Gaming Disorder (IGD; APA, 2013) using an online survey. Data from 3768 online gamers ranging from 18-52 years (M = 25.72; SD = 6.83) were analysed. The three gaming motivations Achievement, Immersion and Social were measured with an adapted version of Yee’s (2006b) motivation scale. IGD was measured with a short scale (IGDS9-SF; Pontes & Griffiths, 2015) based on the nine diagnostic criteria proposed in the DSM-5 (APA, 2013). Genre preferences were operationalised in form of three items asking for the enjoyment of MMORPGs, MOBAs and FPS games. Results showed that genre preferences were significantly predicted by age, gender and motivations. MOBAs and FPS games were preferred by younger, Achievement-motivated gamers and men, whereas MMORPGs were pre- ferred by Immersion-motivated gamers and women. -
Brownells.Com
CAVALRY MANUFACTURING ECHO-SIGMA EMERGENCY SYSTEMS SHOOTING ACCESSORIES INDEX TRAUMA & MEDICAL KITS TRAUMA KIT ACCE SHOOTING Ammo Boxes .................. 393-394 Rests & Bipods ............... 394-398 Helps You Deliver Immediate Response First Aid Professional-Grade Medical Kit For Treating Traumatic Injuries In The Field Chronographs ................... 399 Safety & Training Aids ........ 404-406 When Trauma Occurs Easy-to-stow kits help you stay prepared to quickly treat Compact EMT pouch contains the Magazine Loaders ............ 402-403 Shooting Aids ............... 403-404 serious injuries. Tuck them into back packs, range bags, glove necessary tools to stabilize life-threat- boxes, bug-out bags – anywhere you want to keep emergency ening, traumatic injuries. Supplements Protective Gear ................ 387-391 Targets ..................... 399-401 medical supplies. Waterproof, transparent bags let you see the a conventional first aid kit and prepares contents without opening. Contents will help stop bleeding you to deal with a scarcity of medical Range/Tactical Bags ............ 391-393 Timers ...................... 398-399 and dress various types of wounds, and they include chemi- help during a widespread emergency. cal light sticks for low light conditions. Kits include Celox™, a With a quick grab, the pack opens to SS bleeding control agent used by military medics in Afghanistan provide immediate access to its life- ORIE Colors MAGPUL® PHONE CASES and Iraq. Pour Celox into the wound, pack, and apply pressure saving supplies, including a combat to stop bleeding fast; will not generate heat and works regard- tourniquet, 35g of Celox® hemostatic Protects Your Phone, Gives It The “Magpul Look” less of temperature or the presence of anti-coagulants. ab agent, NAR 6" emergency trauma S Dark Light dressing, compressed gauze, trauma shears, 2 rolls of adhe- Good-looking polymer shell slips over your iPhone® Clear Black INDIVIDUAL TRAUMA KIT - Contains Blue Blue sive tape and 2 pairs of Black Talon nitrile gloves. -
Nesika™ Bay Precision Actions
2019 3.55" x 1.766" 60 1.18" 1.14" 144 36 PRESENTING WORLD-CLASS RIFLES, BUILT WITH WORLD-RENOWNED ACTIONS AT THEIR HEART. Five shots, one hole. This is the vision that inspired the original Nesika™ action in 1986. Utilizing aerospace technology, Nesika gunsmiths achieved unrivaled machining tolerances to yield the most precision-built rifle platform the world had ever known. Three decades later, the action that started it all has claimed countless world records, numerous titles and the allegiance of the world’s most elite competitive rifle shooters. Today, Nesika sets the standard for long-range precision and performance, offering rifle actions and complete custom rifles built with the same dedication to precision; each hand-crafted by gunsmiths who rank among the best worldwide. Nesika is precision by design. You were made for this. THE PURSUIT OF PERFECTION IS A DECIDEDLY SHORTER JOURNEY WHEN YOU START THERE. The heart and soul of any rifle’s performance is its receiver, and Nesika™ Rifles are built around an elite pedigree, carving their reputation out of the precision rifle landscape by the same measures they’re crafted – .001" at a time. THE NESIKA™ RECEIVER Machined from aircraft-grade stainless steel to +/- .002" tolerances, with every interface trued impeccably from inception. The receiver is machined from 15-5 stainless steel and available in four editions for enduring strength and exactling tolerances. ONE-PIECE BOLT No welds or weak links to fail you. Ever. Nesika bolts are machined from a single piece of Chrome Moly steel to stand the test of time and hard use. -
Militarisation of Interactions in FPS
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Press Start Press Start Militarisation of Interactions in FPS From Team Play to Squad Play: The Militarisation of Interactions in Multiplayer FPS Video Games. Adam Duell Keele University Abstract Since the inception of E-sports we have seen casual video game players develop into professionals who push the boundary of game mastery to new heights via coordinated team play. This short paper explores how a group of video game players adopt military-style communication methods and strategies to coordinate their actions in the popular tactical First Person Shooter (FPS) video game DayZ (Bohemia Interactive, 2014). Utilising the key components of team interaction in the context of distributed and ad-hoc military teams (Pascual et al., 1997), it is shown how a group of players evolved their interactions from team play to squad play. It is argued that squad play is an advancement of the strategic and tactical thinking embodied in team play through the adoption of real-world military interaction and communication strategies. Keywords multiplayer; FPS; interactions; militarisation Press Start 2014 | Volume 1 | Issue 1 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. Press Start is published by HATII at the University of Glasgow. Duell Militarisation of Interactions in FPS Introduction Characterised by the players’ point of view, First Person Shooter (FPS) games are one of the most popular video game genres. -
The Senescence of Creativity: How Market Forces Are Killing Digital Games
The Senescence of Creativity: How Market Forces are Killing Digital Games Matthew M. White Memorial University [email protected] Abstract This paper examines the recent wave of repetitive, derivative commercial off-the-shelf games as a phenomenon posing dangerous implications for the health and viability of the video games industry, foreshadowing particularly a major crash or paradigm shift in the near future. Implicated in these predictions are the games industry's ignorance of player wants, needs, and individualities, the dangerous economic precedent of the generation of derivative works, and the evidence of gamer dissatisfaction through free and open gaming communities. The paper poses solutions in the form of player-centred game development and participatory design, arguing that facets of each may be the measures needed to allow the games industry to emerge from the aforementioned slump. Author Keywords Innovation; creativity; slump; video games industry; game production; games studies; theory; opinion Introduction In the decades since digital games first arrived in the home, the creative process by which games come into existence has undergone a significant paradigm shift. As technology, platforms, graphics and sound have become more advanced, barriers to entry have been created, both legal and financial. Gone are the days of the Atari 2600, during which any lone designer could develop and publish a game with relative ease. Today, licenses and copyrighted engines are generally required to develop for home consoles. With those licenses come financial and logistic hurdles for aspiring game designers. The lack of originality in games is well observed among those who play them; one need look only so far as the repeating series of slightly altered “license” games released each year, some examples include the FiFA series', or Madden series.