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The Rhetoric of Persusasive Games
Anders Sundnes Løvlie The rhetoric of persuasive games Freedom and discipline in America’s Army Master’s thesis in media studies, Department of Media and Communication, University of Oslo March 5 th , 2007 Anders Sundnes Løvlie The rhetoric of persuasive games 2/136 Anders Sundnes Løvlie The rhetoric of persuasive games Summary Computer games are one of the most popular entertainment forms of our time. But these games can also be used for overt military propaganda – as in the case of the US Army’s vastly popular recruitment game America’s Army. This thesis uses computer game theory (often known as ludology) to try to understand how computer games can serve as representations of ideas. Looking at three fundamental aspects of computer games – the gameworlds, the rules and the player roles – I find three rhetorical strategies connected with these aspects: authenticity , legitimization and identification , respectively. All of these strategies are connected with an emphasis on discipline and constraints on player behavior within the game, and contribute to a subtly formed ethos which lends credibility and authority to the game – and by extension, to the US Army. Based on an argument about the nature of freedom and discipline in computer games, I suggest a model for rhetorical analysis of persuasive computer games which focuses on the game’s balance of freedom and constraints in each of the fundamental aspects of the game; in which the gameworld is seen on a spectrum between authenticity and autonomy, the player role on a spectrum between identification and identity play, and the game rules on a spectrum between legitimization and opposition. -
30-06 Springfield 1 .30-06 Springfield
.30-06 Springfield 1 .30-06 Springfield .30-06 Springfield .30-06 Springfield cartridge with soft tip Type Rifle Place of origin United States Service history In service 1906–present Used by USA and others Wars World War I, World War II, Korean War, Vietnam War, to present Production history Designer United States Military Designed 1906 Produced 1906–present Specifications Parent case .30-03 Springfield Case type Rimless, bottleneck Bullet diameter .308 in (7.8 mm) Neck diameter .340 in (8.6 mm) Shoulder diameter .441 in (11.2 mm) Base diameter .471 in (12.0 mm) Rim diameter .473 in (12.0 mm) Rim thickness .049 in (1.2 mm) Case length 2.494 in (63.3 mm) Overall length 3.34 in (85 mm) Case capacity 68 gr H O (4.4 cm3) 2 Rifling twist 1-10 in. Primer type Large Rifle Maximum pressure 60,200 psi Ballistic performance Bullet weight/type Velocity Energy 150 gr (10 g) Nosler Ballistic Tip 2,910 ft/s (890 m/s) 2,820 ft·lbf (3,820 J) 165 gr (11 g) BTSP 2,800 ft/s (850 m/s) 2,872 ft·lbf (3,894 J) 180 gr (12 g) Core-Lokt Soft Point 2,700 ft/s (820 m/s) 2,913 ft·lbf (3,949 J) 200 gr (13 g) Partition 2,569 ft/s (783 m/s) 2,932 ft·lbf (3,975 J) 220 gr (14 g) RN 2,500 ft/s (760 m/s) 2,981 ft·lbf (4,042 J) .30-06 Springfield 2 Test barrel length: 24 inch 60 cm [] [] Source(s): Federal Cartridge / Accurate Powder The .30-06 Springfield cartridge (pronounced "thirty-aught-six" or "thirty-oh-six"),7.62×63mm in metric notation, and "30 Gov't 06" by Winchester[1] was introduced to the United States Army in 1906 and standardized, and was in use until the 1960s and early 1970s. -
20Mm AMR – New Use for Unused Ammo
20mm AMR – New Use for Unused Ammo US Special FOREIGN COMPARATIVE TESTING (FCT) PROGRAM Operations Command Dave Armstrong - SOF Weapons Section USSOCOM Comparative Testing Office Crane Division, Naval Surface Warfare Center HQ Special Operations Command Small Arms Weapons Systems Division SOAL-MA (CTO) Joint Weapons Engineering Branch 7701 Tampa Point Blvd Joint Special Operations Response Department MacDill AFB, FL 3362 (JSORD) Ph: 812-854-5731 DSN: 482-5731 Email: [email protected] UNCLASSIFIED Distribution Statement A - Approved for Public Release; Distribution is unlimited. 20mm AMR – New Use for Unused Ammo Anti Material Rifle Concept Dates to WWI (Mauser) Developed in Response to British Tank Threat British MK 1 Tank Lt. - 13.2 X 92 SR M1918 Mauser T-Gewehr Ctr. - .55 Boys Rt.- .50 BMG M1918 @ 41 lbs The .50 Browning Machine Gun (BMG 12.7X99mm) is the only one of these 3 similar performance rounds still in use today. The .55 cal Boys AT round is also known as 13.9X99B. Boys AT Rifle @36 lbs (1937) UNCLASSIFIED Distribution Statement A - Approved for Public Release; Distribution is unlimited. 20mm AMR – New Use for Unused Ammo Anti Tank Rifle Applications Continue into WWII Lahti L-39 20X138B @ 109 lbs Brake cut Solothurn S18-1000 20X138B “Long Recoil Energy 44% and Recoil Operation Solothurn” (Reinmettal) – Recoil Op. cut it another 25% (reportedly) Semi-Auto @ 118 lbs PTRD 14.5X114mm Single Shot w/ Long Recoil Mech. @ 38 lbs Japanese Type 97 20X125mm @ 130-140 lbs rear monopod dug in for felt recoil reduction PTRS 14.5X114mm Semi-Auto (5 shot) @ 46 lbs UNCLASSIFIED Distribution Statement A - Approved for Public Release; Distribution is unlimited. -
State of the Squad Tactical Shooter (STS) by Guest W Riter Chuck "Magnum MGG" Ankenbauer
Feature State of the Squad Tactical Shooter (STS) by Guest W riter Chuck "Magnum MGG" Ankenbauer W ow, Christmas is just around the corner! W hat does that mean for the PC gamer? W ell, to start with you need to start saving your money and begin deciding what games to get and what to pass up. I‘m not concerned with the thousands of console games to be released in the next few months, or even the hundreds of PC games (OK, I‘m bumping those numbers a little!), but I do want to talk about what squad tactical shooters are coming to the PC in the near future. Before we get started, let‘s break down what a squad tactical shooter is. W e all know that a squad is a group of soldiers, usually 10 to 12. A squad is part of a platoon, which is part of a company. —Tactical“ is the way that squad moves, engages, and sometimes retreats in battle. The tactics used by the squad include movement, formations, cover fire, flanking, and bounding over watch. There are many more but these are the most common. —Shooter—, well that‘s an easy one, a shooter is someone who shoots, someone who pulls the trigger of a gun, a weapon, or in our case clicks the left or right mouse button. There‘s been a lot of discussion on what makes a squad tactical shooter. Usually it‘s divided between more realistic games like Rainbow Six, Ghost Recon, and Operation Flashpoint and the other —run and gun“ type tactical shooters like Battlefield 1942, Blackhawk Down, and Joint Operations. -
William R. Meehan and John F. Thilenius WILLIAM R
Pacific Northwest Forest and Range Experiment Station h General Technical Report PNW-152 March 1983 William R. Meehan and John F. Thilenius WILLIAM R. MEEHAN is fisheries The use of trade, firm, or corporation research project leader, and JOHN F. names in this publication is for the THILENIUS is a research wildlife information and convenience of the biologist, Pacific Northwest Forest and reader. Such use does not constitute Range Experiment Station, Forestry an official endorsement or approval by Sciences Laboratory, PO. Box 909, the U.S. Department of Agriculture of Juneau, Alaska 99802. any product or service to the exclusion of others that may be suitable. Meehan, William R.; Thilenius, John F. Brown bears (Ursus arctos) are found The difficulties of training inexperi- Safety in bear country: protective from the seashore to the alpine zone enced persons to properly use large- measures and bullet performance at on the islands and mainland along caliber rifles might be lessened by short range. Gen. Tech. Rep. PNW- most of the Pacific coast of Alaska.’ using smaller caliber weapons. Recoil, 152. Portland, OR: US. Department The brown bear is a large, fast-moving muzzle blast, and rifle weight could be of Agriculture, Forest Service, animal, unpredictable in its response to decreased, but possibly at the expense Pacific Northwest Forest and Range humans, and a definite hazard to those of killing power. To provide an Experiment Station; 1983.16 p. who must work in areas inhabited by inadequate weapon just because it was bears. more pleasant to shoot would be un- Bears are frequently encountered by wise. -
Video Game Engagement, Gender, And
East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 5-2017 Video Game Engagement, Gender, and Age: Examining Similarities and Differences in Motivation Between Those Who May or May Not Play Video Games Joseph Camarata East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Cognition and Perception Commons, Cognitive Psychology Commons, Communication Technology and New Media Commons, Community Psychology Commons, Environmental Studies Commons, Feminist, Gender, and Sexuality Studies Commons, Gender, Race, Sexuality, and Ethnicity in Communication Commons, Mass Communication Commons, and the Other Communication Commons Recommended Citation Camarata, Joseph, "Video Game Engagement, Gender, and Age: Examining Similarities and Differences in Motivation Between Those Who May or May Not Play Video Games" (2017). Electronic Theses and Dissertations. Paper 3260. https://dc.etsu.edu/etd/3260 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. Video Game Engagement, Gender, and Age: Examining Similarities and Differences in Motivation Between Those Who May or May Not Play Video Games A thesis presented to the faculty of the Department of Media and Communication East Tennessee State University In partial fulfillment of the requirements for the degree Master of Arts in Professional Communication by Joseph Camarata May 2017 Susan Waters Ph.D., Chair Robert Dunn Ph.D. -
5.45×39Mm 1 5.45×39Mm
5.45×39mm 1 5.45×39mm 5.45×39mm M74 5.45×39mm cartridge Type Rifle Place of origin Soviet Union Service history In service 1974–present Used by Soviet Union/Russian Federation, former Soviet republics, former Warsaw Pact Wars Afghan War, Georgian Civil War, First Chechen War, Second Chechen War, Yugoslav Wars Production history Designed early 1970s Specifications Case type Steel, rimless, bottleneck Bullet diameter 5.60 mm (0.220 in) Neck diameter 6.29 mm (0.248 in) Shoulder diameter 9.25 mm (0.364 in) Base diameter 10.00 mm (0.394 in) Rim diameter 10.00 mm (0.394 in) Rim thickness 1.50 mm (0.059 in) Case length 39.82 mm (1.568 in) Overall length 57.00 mm (2.244 in) Rifling twist 255 mm (1 in 10 inch) or 195 mm (1 in 7.68 inch) Primer type Berdan or Small rifle Maximum pressure 380.00 MPa (55,114 psi) Ballistic performance Bullet weight/type Velocity Energy 3.2 g (49 gr) 5N7 FMJ mild steel core 915 m/s (3,000 ft/s) 1,340 J (990 ft·lbf) 3.43 g (53 gr) 7N6 FMJ hardened steel core 880 m/s (2,900 ft/s) 1,328 J (979 ft·lbf) 3.62 g (56 gr) 7N10 FMJ enhanced 880 m/s (2,900 ft/s) 1,402 J (1,034 ft·lbf) penetration 3.68 g (57 gr) 7N22 AP hardened steel core 890 m/s (2,900 ft/s) 1,457 J (1,075 ft·lbf) 5.45×39mm 2 5.2 g (80 gr) 7U1 subsonic for silenced 303 m/s (990 ft/s) 239 J (176 ft·lbf) AKS-74UB Test barrel length: 415 mm (16.3 in) and 200 mm (7.9 in) for 7U1 [1] Source(s): The 5.45×39mm cartridge is a rimless bottlenecked rifle cartridge. -
11 Bit Studios Is a Warsaw-Based Game Developer and Publisher Mostly Known for This War of Mine
11 bit studios is a Warsaw-based game developer and publisher mostly known for This War of Mine. Their work is driven by philosophy summed up in a sentence MAKE YOUR MARK – creation of thought-provoking games that make you think even when you stop playing. Publisher is also known for providing all necessary support to game creators sharing the same philosophy. Contact us: 11bitstudios.com @11bitstudios @11bitstudios Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for? Genre: Action, Adventure, Indie, RPG Platform: PC, Switch, XONE, PS4 Release: Q3 2019 7LEVELS – a team hich made ts assion ecome ay lif develop test, nd istribut ga for ous latform since November 014. owever u goal t create high quality games, th ns intendo platforms ind. esides developing own titl 7LEVELS work with national d oreign lients. develop omplet qualit test yst for handl their marketin and distribution through channel l er th orld. Contact us 7lvls.com @7lvls Jet Kave Adventure Jetpack oug the ehistoric rld in a “Stone fiction” adventure platformer! Jet Adventure rin everythin you ove out D platforme Enj h skill-based action, challengin fight clever secret nd thrillin - pi n gam wher th St d ienc ficti collide. Genre Action, Adventur di latform Platform itch Release 19 A Square Softworks (A2S) is an indie game dev studio powered by NeticTech S.A. placed in Poznań oland ur team comprie of oung and amitious people for whom ameDev i not only a ob ut firt of all a fun and oful wa to epress ourelfs. -
Understanding Online Gaming: the Interplay of Gaming Motivations, Genre Preferences and Internet Gaming Disorder “
MASTERARBEIT / MASTER’S THESIS Titel der Masterarbeit / Title of the Master’s Thesis ” Understanding Online Gaming: The Interplay of Gaming Motivations, Genre Preferences and Internet Gaming Disorder “ verfasst von / submitted by Dora Leander Tinhof, BSc angestrebter akademischer Grad / in partial fulfilment of the requirements for the degree of Master of Science (MSc) Wien, 2019 / Vienna, 2019 Studienkennzahl lt. Studienblatt / A 066 840 degree programme code as it appears on the student record sheet: Studienrichtung lt. Studienblatt / Masterstudium Psychologie UG2002 degree programme as it appears on the student record sheet: Betreut von / Supervisor: emer. o. Univ.-Prof. Dr. Brigitte Rollett Abstract Research focusing on the complex system surrounding online gaming is still relatively rare. The aim of this study was therefore to explore connections between individual characteristics (age and gender), gaming motivations (Yee, 2006b), genre preferences (MMORPG, MOBA, FPS), gaming time and Internet Gaming Disorder (IGD; APA, 2013) using an online survey. Data from 3768 online gamers ranging from 18-52 years (M = 25.72; SD = 6.83) were analysed. The three gaming motivations Achievement, Immersion and Social were measured with an adapted version of Yee’s (2006b) motivation scale. IGD was measured with a short scale (IGDS9-SF; Pontes & Griffiths, 2015) based on the nine diagnostic criteria proposed in the DSM-5 (APA, 2013). Genre preferences were operationalised in form of three items asking for the enjoyment of MMORPGs, MOBAs and FPS games. Results showed that genre preferences were significantly predicted by age, gender and motivations. MOBAs and FPS games were preferred by younger, Achievement-motivated gamers and men, whereas MMORPGs were pre- ferred by Immersion-motivated gamers and women. -
877.509.9160 TOLL FREE 1 TABLE of CONTENTS Battenfeld Technologies, Inc
www.BTIbrands.com / 877.509.9160 TOLL FREE 1 TABLE OF CONTENTS Battenfeld Technologies, Inc. 5885 West Van Horn Tavern Rd. Caldwell Shooting Supplies ................................4-41 Columbia, MO 65203 Shooting Rests . 4-14 Shooting Bags. 15-17 877.509.9160 Toll Free Hunting Platforms . 19-23 573.446.6606 Fax Bipods . 24-25 www.battenfeldtechnologies.com Hearing Protection . 28-29 Specifications and availability are subject to change . PAST Recoil Protection . 30 Battenfeld Technologies, Inc . is not responsible for Targets . 31-41 typographic, photographic or descriptive errors . Frankford Arsenal Reloading Tools .........................42-51 Savage® is a registered trademark of Savage Arms® Case Cleaning . 42-43 Reloading . 44-51 REMINGTON® and 700® are registered trademarks of LOCKDOWN Vault Accessories ..........................52-61 Remington Arms Co ., Inc . Lighting . .52-53 AR-10® is a registered trademark of ArmaLite Inc® Humidity Control . 54-55 Organizers . 56-59 Battenfeld Technologies, Inc . and its products are not in Storage . 60-61 any way affiliated with, approved by, or sponsored by any of the above mentioned registered trademark companies . Tipton Gun Cleaning Supplies ............................62-73 Gun Vises . 62-63 BATTENFELD TECHNOLOGIES, ADAMS & BENNETT, Cleaning Tools . 64-67 CALDWELL, TIPTON, PAST, FAJEN, WHEELER, Jags & Brushes . 68-71 FRANKFORD ARSENAL, THE LEAD SLED, E-MAX, TACK DRIVER, DEADSHOT, NXT, FIRE CONTROL, Cleaning Supplies . 72-73 AMMO VAULT, ZEROMAX, STABLE TABLE, BR PIVOT, Wheeler Delta Series AR Tools ...........................74-79 ORANGE PEEL, LEGACY SERIES, GUN BUTLER and F .A .T . WRENCH are registered trademarks of Battenfeld Tool Kits . 78-79 Technologies, Inc . Wheeler Engineering Gunsmithing Supplies ................80-88 Screwdrivers . 80-81 Other trademarks shown in this catalog are owned by Battenfeld Technologies, Inc . -
Military Guns Catalogue
years MILITARY GUNS CATALOGUE Zastava arms Serbia www.zastava-arms.rs Long tradition Zastava arms is the cradle of Serbian industry. In 1851 a decision was made to move the Gun Foundry from Belgrade to Kragujevac and in 1853 first cannon barrels were cast. This ended the efforts of the Principality of Serbia to have its own production of arms and equipment. Gun Foundry in Kragujevac, the center of the Principality of Serbia, quickly developed in material and spiritual way. The Gun Foundry had first steam engines, first electric light, first technical school, first quality system and at the World Fair in Paris, in 1889, the Gun Foundry won several medals. Before the Second World War, the factory was a real industrial giant, with almost twelve thousand employees and ten thousand machines. After the war, the factory started the production of rifle M48, and today Zastava arms produces modern arms and military equipment. Years of experience in the field of development of products, technology and capacities created conditions for the transfer of technology to other countries. As we use CATIA software to design our products, we can quickly respond to the demands of the market. Strategic decision of Zastava arms is a good position of our product in global world market and cooperation with arms manufacturers in the world. By applying Quality Management System (QMS) Zastava arms constantly endeavors to improve the quality of products and all processes. QMS (SRPS ISO 9001:2008 and SORS 9000/05) was re-certified in 2010. Permanent investment in education of staff and purchase of state-of-the-art computer equipment and technology results in placement of new products that follow trends in the world market. -
Militarisation of Interactions in FPS
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Press Start Press Start Militarisation of Interactions in FPS From Team Play to Squad Play: The Militarisation of Interactions in Multiplayer FPS Video Games. Adam Duell Keele University Abstract Since the inception of E-sports we have seen casual video game players develop into professionals who push the boundary of game mastery to new heights via coordinated team play. This short paper explores how a group of video game players adopt military-style communication methods and strategies to coordinate their actions in the popular tactical First Person Shooter (FPS) video game DayZ (Bohemia Interactive, 2014). Utilising the key components of team interaction in the context of distributed and ad-hoc military teams (Pascual et al., 1997), it is shown how a group of players evolved their interactions from team play to squad play. It is argued that squad play is an advancement of the strategic and tactical thinking embodied in team play through the adoption of real-world military interaction and communication strategies. Keywords multiplayer; FPS; interactions; militarisation Press Start 2014 | Volume 1 | Issue 1 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. Press Start is published by HATII at the University of Glasgow. Duell Militarisation of Interactions in FPS Introduction Characterised by the players’ point of view, First Person Shooter (FPS) games are one of the most popular video game genres.