D4.1.3\Tupdated Scenarios Corresponding to Evaluations in D7
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D4.1.3 UPDATED SCENARIOS CORRESPONDING TO EVALUATIONS IN D7.6.2 January 2015 ABSTRACT This document gives updated scenarios for the “Pervasive Game Platform”, as they are evaluated in D7.6.2 This document is a deliverable of the FI-CONTENT 2 integrated project supported by the European Commission under its FP7 research funding programme, and contributes to the FI-PPP (Future Internet Public Private Partnership) initiative. DISCLAIMER All intellectual property rights are owned by the FI-CONTENT 2 consortium members and are protected by the applicable laws. Except where otherwise specified, all document contents are: “© FI-CONTENT 2 project - All rights reserved”. Reproduction is not authorised without prior written agreement. All FI-CONTENT 2 consortium members have agreed to full publication of this document. The commercial use of any information contained in this document may require a license from the owner of that information. All FI-CONTENT 2 consortium members are also committed to publish accurate and up to date information and take the greatest care to do so. However, the FI-CONTENT 2 consortium members cannot accept liability for any inaccuracies or omissions nor do they accept liability for any direct, indirect, special, consequential or other losses or damages of any kind arising out of the use of this information. DELIVERABLE DETAILS [Full project title]: Future media Internet for large-scale CONTent experimENTation 2 [Short project title]: FI-CONTENT 2 [Contract number]: 603662 [WP n°]: WP4: Pervasive Game Platform [WP leader]: DRZ [Deliverable n°]: D4.1.3 [Deliverable title]: Updated Scenarios Corresponding To Evaluations In D7.6.2 [Deliverable nature]: Report (R) [Dissemination level]: Public (PU) [Contractual delivery date]: M22 – January 2015 [Actual delivery date]: 13/02/2015 [Editor]: Stéphane Magnenat, DRZ [Internal Reviewers]: Kenny Mitchell, BLRK Marcel Lancelle, ETHZ [Suggested readers]: Executives in entertainment companies and banks, investors [Keywords]: Reality Mixer, Augmented Reality, Game Content, Games with Things [File name]: FI-CONTENT2_WP4-008_D4.1.3_V1.0.docx © FI-CONTENT 2 consortium 2015 D4.1.3 V1.0 – January 2015 Page 2 of 26 EXECUTIVE SUMMARY This document updates the “Pervasive Game Platform” reference applications that are evaluated in D7.6.2. It shall be understood as a companion to the later. It refines scenarios described in D4.1 and D4.1.2. © FI-CONTENT 2 consortium 2015 D4.1.3 V1.0 – January 2015 Page 3 of 26 LIST OF AUTHORS Organisation Author Disney Research Zurich Stéphane Magnenat ETH Marcel Lancelle, Fabio Zünd Disney BLRK Kenny Mitchell DNet Boris Pokric © FI-CONTENT 2 consortium 2015 D4.1.3 V1.0 – January 2015 Page 4 of 26 TABLE OF CONTENTS Executive summary ........................................................................................................................................... 3 List of authors .................................................................................................................................................... 4 Table of contents ............................................................................................................................................... 5 Abbreviations ..................................................................................................................................................... 6 1 - Introduction ................................................................................................................................................... 7 1.1 - Terminology ........................................................................................................................................... 8 2 - Tabletop AR games ...................................................................................................................................... 9 3 - Creating SLAM-based AR Game using Web Creator Tool ........................................................................ 12 4 - Attractions Driving Content Sharing ........................................................................................................... 14 5 - Location based Virtual Reality .................................................................................................................... 16 6 - Augmented Reality in the Wild ................................................................................................................... 18 7 - City-Wide Economic Game (Gnome Trader) ............................................................................................. 20 8 - City-Wide Scavenger Hunt Game (Treasure Hunt) .................................................................................... 22 9 - City Wide Augmented Reality Strategy Game ........................................................................................... 24 10 - Conclusion ................................................................................................................................................ 26 © FI-CONTENT 2 consortium 2015 D4.1.3 V1.0 – January 2015 Page 5 of 26 ABBREVIATIONS AR Augmented Reality CG Computer Graphics FI Future Internet FI-PPP Future Internet – Public Private Partnership GPS Global Positioning System GPU Graphics Processing Unit HCI Human Computer Interaction iOS Apple iDevice Operating System LED Light Emitting Diode POI Point of Interest SE Specific Enabler SLAM Simultaneous Localization and Mapping XML3D Three Dimensional Extensible Markup Language TTS Text To Speech FA-TTS Flexible and Adaptive Text To Speech Saas Software as a Service © FI-CONTENT 2 consortium 2015 D4.1.3 V1.0 – January 2015 Page 6 of 26 1 - INTRODUCTION This document updates the description of the “Pervasive Game Platform” reference applications that are evaluated in D7.6.2. It shall be understood as a companion to the later. It refines scenarios described in D4.1 and D4.1.2. As its sole goal is to make sure that readers of D7.6.2 have a clear understanding of the precise scenarios being evaluated, it only lists these ones. © FI-CONTENT 2 consortium 2015 D4.1.3 V1.0 – January 2015 Page 7 of 26 1.1 - Terminology The following terminology is used: Enabler: Software module or web service providing well-specified functionalities, accessible and usable by application developers through clearly described APIs (Application Programming Interfaces). Generic Enabler (GE): An enabler realized by the FI-WARE project or its follow-up sustainability project. Specific Enabler (SE): An enabler realized by the FI-CONTENT 2 project. Specific Enablers may be layered on top of, or otherwise make use of, Generic Enablers. Please refer to the definition of a FI-CONTENT 2 SE from Deliverable D6.1 Architecture specification. Platform: A comprehensive combination of technology infrastructure and Generic and Specific Enablers capable of hosting and supporting development of application software. Application or Application software: Software layered on top of one or several platforms for realizing tasks for end-users. Scenario: Description of foreseeable interactions of users with one or several applications. Experiment or Experimentation: Concrete test with actual users of one scenario in one of the experimentation sites within a given time frame. Functional requirement: Either calculations, technical details, data manipulation, processing or other specific functionality that define what a system is intended to accomplish. © FI-CONTENT 2 consortium 2015 D4.1.3 V1.0 – January 2015 Page 8 of 26 2 - TABLETOP AR GAMES Figure 1: Augmented Resistance Figure 2: Live Inspector © FI-CONTENT 2 consortium 2015 D4.1.3 V1.0 – January 2015 Page 9 of 26 Tabletop Augmented Reality Games (Augmented Resistance, AR Travelers and Live Inspector) Category/topic/context Tier 1 – Digital Consumer Products Owner(s)/contacts Stéphane Magnenat, Mattia Ryffel, Chino Noris, Kenny Mitchell Abstract In this scenario, we consider the augmentation of traditional board games with the help of mobile devices. AR Tracking is used to situate the device with respect to the board. Real objects are mixed with virtual ones. For example, a light-probe system is used to capture the light of the environment, and uses it to illuminate the virtual content, obtaining a better matching of the virtual elements to the real ones. Or a physical robot is programmed through augmented reality. Detailed description This scenario is part of tier 1, which targets augmented-reality games based on toys, fashion, and other physical products. These games use part of the physical product as a known and structured environment (level), which is populated with virtual elements displayed on a handheld device. This tier includes a limited number of networked uses. When two or more players are physically located at the same place, they can play over local network. The physical toy or board is shared and acts common base to localize all players. Each player has a unique view of the game, based on where they are located as well as what role they have in the game, which may influence what information they have access to. Alternatively, a leaderboard system is used for player to compete at the level of points collected in the game. In this case, the smart phone device communicates the outcome of a play to a server, and the server stores the result associated with a unique ID of the player. Finally, this scenario also explores rich user- generated content, for instance by allowing users to program the behaviour of an educational robot through augmented reality.