Sound Studies: New Technologies and Music
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Historians of Technology in the Real World: Reflections on the Pursuit of Policy-Oriented History
Historians of Technology in the Real World: Reflections on the Pursuit of Policy-Oriented History Richard F. Hirsh Technology and Culture, Volume 52, Number 1, January 2011, pp. 6-20 (Article) Published by The Johns Hopkins University Press DOI: 10.1353/tech.2011.0039 For additional information about this article http://muse.jhu.edu/journals/tech/summary/v052/52.1.hirsh.html Access provided by Virginia Polytechnic Inst. __ACCESS_STATEMENT__ St.University __ACCESS_STATEMENT__ (Viva) (6 Feb 2014 13:11 GMT) 02_52.1hirsh 6–20:03_49.3dobraszczyk 568– 1/22/11 7:49 AM Page 6 Historians of Technology in the Real World Reflections on the Pursuit of Policy-Oriented History RICHARDF.HIRSH Nearly all historians writing about their craft begin by explaining the value of studying the past. According to the authors of a popular primer, history represents a collective memory that provides an awareness of past events, helping us shape our present and future.1 History has great practical signif- icance, notes another academic, because “intelligent action” draws on past experience.2 As a consequence of the way pedagogues extol the relevance of their work, many high-school students can paraphrase Santayana’s dictum that “[t]hose who cannot remember the past are condemned to repeat it.”3 Despite widespread acceptance of the notion that history provides tan- gible benefits, historians usually remain reluctant to apply “lessons” to real- world situations, especially in the realms of public and business policy. Eager to be viewed as unbiased, dispassionate observers of events, most aca- demic historians seem happy to write primarily for their peers. -
Music-Program-Sheet.Pdf
MUSIC TECHNOLOGY Music Technology Associate in Science Major Code 2206 Program Description Entrance Requirements The Associate in Science degree in Music Technology is HS Diploma or GED designed for students who intend to seek employment in the commercial music field and for those who are presently Music Student Advising employed in the music technology field and desire Prior to seeking general academic advisement on their home advancement. Some of the careers, to which this sequence campuses, AA students majoring in music, and AS students may lead, are recording engineer, sound designer, live sound majoring in music production must first seek advisement reinforcement engineer and producer. on the music course of study through the office of the Visual & Performing Arts Department on Central Campus (Building Related Programs 4, Room 130). Auditions for performance and registration for Audio Technology Certificate Major Code 6309 music courses will be handled in the V&PA offices only. Broward College is accredited by the National Association of Vocal Studies Students Language Requirement Schools of Music (NASM), 11250 Roger Bacon Drive, Suite All Broward College music students who are majoring in vocal 21 Reston, VA 20190-5248. Telephone: 703-437-0700, E- studies MUST as a required part of their studies take one of the following languages: French, German and/or mail: [email protected] Italian. Courses in these languages are available through the communications department at Broward College. First Year, Term I Second Year, Term I MUS1360 -
Core Literature of WTMC
Core Literature of WTMC Core Literature of WTMC 2018 edition INTRODUCTION Core Literature of WTMC The Dutch national research school WTMC seeks to The second list, of introductions, is in particular useful for analyse, understand and explain the manifold and intricate new entrants in the field. The classics, of course, are also relationships between science, technology and modern informative, but may require more background knowledge. culture. This, of course, is an interdisciplinary effort that The introductions provide an overview of the main draws from and contributes to various research traditions, perspectives, methods and findings of the research field of each with their own literatures. In this overview we list the WTMC. core literature of the research school WTMC. The third category, the research clusters, proposes more The aim of this list is threefold: specific literature for the many lines of research in WTMC. • it provides an introduction to the intellectual and academic Within each of the clusters some key references are aspirations of WTMC; suggested to orient the researcher interested in these more • it helps PhD students to locate their studies within a broader specific areas of study. These references may also be used set of literatures; in the programs of the PhD workshops, depending on the • it supports the ongoing reflection of research agendas topic. Together, the research clusters are a demonstration of within WTMC. the richness and excitement of the research school WTMC. The list of core literature is organised into four categories: The overview ends with a list of journals that are important classics, introductions, research clusters, and journals. -
Music (MUSIC) 1
Music (MUSIC) 1 Music (MUSIC) Courses MUSIC 103. Music Technology Tools. 1 Credit. An introduction to music software and technology commonly used by musicians. P: conc enr Music 151 Fall Only. MUSIC 115. Ear Training and Sight Singing I. 1 Credit. Concentrated drill in all aspects of musicianship. Emphasis on sight singing and aural perception in intervals, melodies, chords and rhythms. Fall Only. MUSIC 116. Ear Training and Sight Singing II. 1 Credit. Concentrated drill in all aspects of musicianship. Emphasis on sight singing and aural perception in intervals, melodies, chords and rhythms. P: MUSIC 115 Spring. MUSIC 120. Video Game Music. 3 Credits. This course will equip students to understand the interdisciplinary role, historical progression, musical methodology, technological application, and unique artistry of music in video games. Students will contribute to the class learning environment by researching and presenting a game music composer from an interdisciplinary perspective. Through guided instruction, students will also compose their own basic game music. (No musical background required!) Spring. MUSIC 121. Survey of Western Music. 3 Credits. The musical styles of several well-known composers as evident in selected compositions; review of a basic repertoire of musical compositions of various forms and styles. Fall Only. MUSIC 122. Electronic Music Production. 3 Credits. This project-based course will teach the basic principles of modern music production using the Ableton Live software platform. Topics covered include audio and MIDI tracking, clip editing, software instruments, effects, synthesis, sampling, and elementary editing and mixing. Fall and Spring. MUSIC 151. Music Theory I. 3 Credits. The materials of which Western music is made are viewed not only in structural terms, but also in psychological, aesthetic and social perspective. -
Applying Library Values to Emerging Technology Decision-Making in the Age of Open Access, Maker Spaces, and the Ever-Changing Library
ACRL Publications in Librarianship No. 72 Applying Library Values to Emerging Technology Decision-Making in the Age of Open Access, Maker Spaces, and the Ever-Changing Library Editors Peter D. Fernandez and Kelly Tilton Association of College and Research Libraries A division of the American Library Association Chicago, Illinois 2018 The paper used in this publication meets the minimum requirements of Ameri- can National Standard for Information Sciences–Permanence of Paper for Print- ed Library Materials, ANSI Z39.48-1992. ∞ Cataloging-in-Publication data is on file with the Library of Congress. Copyright ©2018 by the Association of College and Research Libraries. All rights reserved except those which may be granted by Sections 107 and 108 of the Copyright Revision Act of 1976. Printed in the United States of America. 22 21 20 19 18 5 4 3 2 1 Contents Contents Introduction .......................................................................................................ix Peter Fernandez, Head, LRE Liaison Programs, University of Tennessee Libraries Kelly Tilton, Information Literacy Instruction Librarian, University of Tennessee Libraries Part I Contemplating Library Values Chapter 1. ..........................................................................................................1 The New Technocracy: Positioning Librarianship’s Core Values in Relationship to Technology Is a Much Taller Order Than We Think John Buschman, Dean of University Libraries, Seton Hall University Chapter 2. ........................................................................................................27 -
Some Notes on Theories of Technology, Society and Innovation Systems for S&T Policy Studies
1 Some notes on theories of Technology, Society and Innovation Systems for S&T policy studies Mónica Salazar-Acosta and Adam Holbrook CPROST Report 08-02 2 3 Some notes on theories of technology, society and innovation systems for science and technology policy studies Mónica Salazar-Acosta and Adam Holbrook, with editorial comments by Glenda Shaw-Garlock CENTRE FOR POLICY RESEARCH ON SCIENCE AND TECHNOLOGY SIMON FRASER UNIVERSITY Vancouver BC Report 08-02 Introduction Does technology shape society, or does society influence our technological choices? Is technological determinism a theory of society or a theory of technology? The debate on Science, Technology and Society (STS) studies has been animated by two opposite views on technology: one that affirms that technology shapes society, and the other that society shapes technology. The former, is commonly associated with the notion of technological determinism; while the latter could be labeled ‘social shaping of technology’ which covers various approaches, such as social constructivism and actor-network theory. Neither provides an overall view: one looks at the forest and the other at the trees, but both have failed to give us a comprehensive view of technological change and the major forces driving social change. What follows is an examination of technological determinism – the shaping of society by technology - and the influence of society on the evolution of technology . It does not pretend to be exhaustive or representative of the most recent scholarship on the subject. A good, recent, -
Introduction to Music Technology
PUBLIC SCHOOLS OF EDISON TOWNSHIP DIVISION OF CURRICULUM AND INSTRUCTION INTRODUCTION TO MUSIC TECHNOLOGY Length of Course: Semester (Full Year) Elective / Required: Elective Schools: High Schools Student Eligibility: Grade 9-12 Credit Value: 5 credits Date Approved: September 24, 2012 Introduction to Music Technology TABLE OF CONTENTS Statement of Purpose ----------------------------------------------------------------------------------- 3 Introduction ------------------------------------------------------------------------------------------------- 4 Course Objectives ---------------------------------------------------------------------------------------- 6 Unit 1: Introduction to Music Technology Course and Lab ------------------------------------9 Unit 2: Legal and Ethical Issues In Digital Music -----------------------------------------------11 Unit 3: Basic Projects: Mash-ups and Podcasts ------------------------------------------------13 Unit 4: The Science of Sound & Sound Transmission ----------------------------------------14 Unit 5: Sound Reproduction – From Edison to MP3 ------------------------------------------16 Unit 6: Electronic Composition – Tools For The Musician -----------------------------------18 Unit 7: Pro Tools ---------------------------------------------------------------------------------------20 Unit 8: Matching Sight to Sound: Video & Film -------------------------------------------------22 APPENDICES A Performance Assessments B Course Texts and Supplemental Materials C Technology/Website References D Arts -
STS Departments, Programs, and Centers Worldwide
STS Departments, Programs, and Centers Worldwide This is an admittedly incomplete list of STS departments, programs, and centers worldwide. If you know of additional academic units that belong on this list, please send the information to Trina Garrison at [email protected]. This document was last updated in April 2015. Other lists are available at http://www.stswiki.org/index.php?title=Worldwide_directory_of_STS_programs http://stsnext20.org/stsworld/sts-programs/ http://hssonline.org/resources/graduate-programs-in-history-of-science-and-related-studies/ Austria • University of Vienna, Department of Social Studies of Science http://sciencestudies.univie.ac.at/en/teaching/master-sts/ Based on high-quality research, our aim is to foster critical reflexive debate concerning the developments of science, technology and society with scientists and students from all disciplines, but also with wider publics. Our research is mainly organized in third party financed projects, often based on interdisciplinary teamwork and aims at comparative analysis. Beyond this we offer our expertise and know-how in particular to practitioners working at the crossroad of science, technology and society. • Institute for Advanced Studies on Science, Technology and Society (IAS-STS) http://www.ifz.tugraz.at/ias/IAS-STS/The-Institute IAS-STS is, broadly speaking, an Institute for the enhancement of Science and Technology Studies. The IAS-STS was found to give around a dozen international researchers each year - for up to nine months - the opportunity to explore the issues published in our annually changing fellowship programme. Within the frame of this fellowship programme the IAS-STS promotes the interdisciplinary investigation of the links and interaction between science, technology and society as well as research on the development and implementation of socially and environmentally sound, sustainable technologies. -
Musical Instruments for the Music Unit
Chapter XI Instruments and Equipment Nicholas DeCarbo, Associate Dean Frost School of Music, University of Miami It goes without saying that music units need considerable equipment such as acoustical shells, staging, risers, chairs, music stands, podiums, instrument storage cabinets, laboratory workstations, music library systems, audio systems, and quality instruments. All music programs also need equipment devoted to technology, including hardware, software, and furniture. Because of advances in technology, music units use an array of electronic keyboard instruments for piano labs, classrooms, recording studios, music technology centers, and faculty studio/offices. Of course, music units also continue to need traditional acoustic instruments, such as concert grand pianos, upright pianos, harps, contra clarinets, English horns, contrabassoons, a full complement of percussion instruments, and sousaphones for the marching band. According to the Higher Education Arts Data Survey (HEADS), 474 public and private accredited and nonaccredited music units in the United States reported spending an average of $53,440 on equipment, $16,336 on leases and rentals, and $9,861 on repair during 2004–5. During that same period, 358 music units reported spending an average of $17,051 on technology. This chapter discusses the planning process needed for the purchase and/or lease of equipment, instruments, and technology-related items, along with guidelines for maintaining inventories. Planning for Equipment and Instrument Purchases Due to the lack of competition, the cost of equipment for performance venues, rehearsal spaces, and faculty studios is high compared to equipment purchases in many other areas of the university, excepting the sciences. Moreover, the music executive is often in the position of having to convince the higher administration that the needs are valid. -
History of Science, Medicine, and Technology) 1
AS.140 (History of Science, Medicine, and Technology) 1 AS.140.177. Freshmen Seminar: Techno-ethics. 3 Credits. AS.140 (HISTORY OF We are all familiar with bio-ethics: dealing with living subjects is an enterprise prone to ethically questionable practices, and we have learned SCIENCE, MEDICINE, AND the hard way to raise the ethical questions regarding biomedical projects. But what about technology? Can technology be unethical? Sure, one can TECHNOLOGY) design technologies of pain and destruction, or simply ignore regulations and make unsafe products—those technologies would be unquestionably AS.140.105. History of Medicine. 3 Credits. unethical. But what if somebody comes up with new technology with the Course provides an introduction to health and healing in the ancient best intentions in mind? Could those technologies be ethically unsound? world, the Middle Ages, and the Renaissance. Topics include religion and In addition to learning the skills required in college, academia, and medicine; medicine in the Islamicate world; women and healing; patients professional world, the freshman seminar on Techno-ethics will explore and practitioners. the ethical issues involved in technological designs. Students will learn Area: Humanities, Social and Behavioral Sciences how to identify groups of people who could be harmed by technologies, how to detect factors that may result in unethical use of technologies, AS.140.106. History of Modern Medicine. 3 Credits. and how to pay attention to social dynamics that could turn even useful The history of medicine and public health from the Enlightenment to the technologies into a nightmare. present, with emphasis on ideas, science, practices, practitioners, and Area: Humanities, Social and Behavioral Sciences institutions, and the relationship of these to the broad social context. -
Arizona State University B0167
U.S. Department of Education Washington, D.C. 20202-5335 APPLICATION FOR GRANTS UNDER THE National Resource Centers and Foreign Language and Area Studies Fellowships CFDA # 84.015A PR/Award # P015A180167 Gramts.gov Tracking#: GRANT12660448 OMB No. , Expiration Date: Closing Date: Jun 25, 2018 PR/Award # P015A180167 **Table of Contents** Form Page 1. Application for Federal Assistance SF-424 e3 2. Standard Budget Sheet (ED 524) e6 3. Assurances Non-Construction Programs (SF 424B) e8 4. Disclosure Of Lobbying Activities (SF-LLL) e10 5. ED GEPA427 Form e11 Attachment - 1 (1236-GEPA 427 Response) e12 6. Grants.gov Lobbying Form e13 7. Dept of Education Supplemental Information for SF-424 e14 8. ED Abstract Narrative Form e15 Attachment - 1 (1235-Abstract ASU Asia UG NRC FLAS 2018) e16 9. Project Narrative Form e17 Attachment - 1 (1237-project narative final) e18 10. Other Narrative Form e78 Attachment - 1 (1238-CV) e79 Attachment - 2 (1239-Position Descriptions) e123 Attachment - 3 (1240-Course list) e126 Attachment - 4 (1241-Performance Measures) e142 Attachment - 5 (1242-Letters of support) e145 11. Budget Narrative Form e152 Attachment - 1 (1234-BudgetNarrative.pdf - Adobe Acrobat Pro) e153 This application was generated using the PDF functionality. The PDF functionality automatically numbers the pages in this application. Some pages/sections of this application may contain 2 sets of page numbers, one set created by the applicant and the other set created by e-Application's PDF functionality. Page numbers created by the e-Application PDF functionality will be preceded by the letter e (for example, e1, e2, e3, etc.). Page e2 OMB Number: 4040-0004 Expiration Date: 12/31/2019 Application for Federal Assistance SF-424 * 1. -
©2015 George W. Boone
©2015 George W. Boone VIDEO GAME RHETORIC AND MATERIALIST CONTINGENCY: GENRE, CIRCULATION, AND NARRATIVE BY GEORGE W. BOONE DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communication in the Graduate College of the University of Illinois at Urbana-Champaign, 2015 Urbana, Illinois Doctoral Committee: Associate Professor Ned O'Gorman, Chair Associate Professor Cara A. Finnegan Professor Susan Davis Associate Professor Kevin Hamilton ABSTRACT As technology changes, people find new ways to entertain themselves, tell stories, and create imaginary worlds. This dissertation examines the development of Dragon Quest, a video game created for Nintendo’s Famicom game console. I argue Dragon Quest provides insights into the rhetorical techniques that comprise video game design. Attending to Dragon Quest as digital rhetoric highlights how rhetorical contingencies shape the invention of, engagement with, and circulation of video games. This rhetorical analysis analyzes technical documents, business contracts, and popular video game press to provide a historical understanding of the economic, social, and aesthetic exigencies that shaped Dragon Quest. In the first chapter, I trace the emergence of the role-playing game (RPG) in the United States, how it traveled to Japan, and the ways Dragon Quest utilized conventions of this genre. In the second chapter, I attend to the patterns of circulation that Dragon Quest traveled once it left Japan and Enix sold it to North Americans as Dragon Warrior. Chapter three looks at how Dragon Quest creates a linear narrative form through the management of game spaces. The dissertation concludes by arguing that rhetorical analysis of a video game as rhetorical history brings new understandings to how critics might engage the material and economic components of genre, circulation, and narrative.