Grade 6 ELA Lessons, Week 3 (Daoud) Monday: Grammar
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Clawbacks: Prospective Contract Measures in an Era of Excessive Executive Compensation and Ponzi Schemes Miriam A
University of Minnesota Law School Scholarship Repository Minnesota Law Review 2009 Clawbacks: Prospective Contract Measures in an Era of Excessive Executive Compensation and Ponzi Schemes Miriam A. Cherry Jarrod Wong Follow this and additional works at: https://scholarship.law.umn.edu/mlr Part of the Law Commons Recommended Citation Cherry, Miriam A. and Wong, Jarrod, "Clawbacks: Prospective Contract Measures in an Era of Excessive Executive Compensation and Ponzi Schemes" (2009). Minnesota Law Review. 484. https://scholarship.law.umn.edu/mlr/484 This Article is brought to you for free and open access by the University of Minnesota Law School. It has been accepted for inclusion in Minnesota Law Review collection by an authorized administrator of the Scholarship Repository. For more information, please contact [email protected]. Article Clawbacks: Prospective Contract Measures in an Era of Excessive Executive Compensation and Ponzi Schemes Miriam A. Cherryt and JarrodWongtt INTRODUCTION Months after insurance giant American International Group (AIG) faltered and the federal government provided fi- nancial assistance to keep the company afloat,' executive com- pensation and bonus practices at the company came under scrutiny.2 Taxpayers balked when evidence came to light that t Miriam A. Cherry, Associate Professor of Law, University of the Pacif- ic, McGeorge School of Law; B.A., 1996, Dartmouth College; J.D., 1999, Har- vard Law School. tt Jarrod Wong, Assistant Professor of Law, University of the Pacific, McGeorge School of Law; J.D., University of California at Berkeley (Boalt Hall), 1999; LL.M., University of Chicago, 1996; B.A. (Law), Cambridge Uni- versity, 1995. The authors wish to acknowledge Afra Afsharipour, Robert Bar- tlett, Gerald Caplan, Susan D. -
The Monopolists Obsession, Fury, and the Scandal Behind the Worlds Favorite Board Game 1St Edition Pdf, Epub, Ebook
THE MONOPOLISTS OBSESSION, FURY, AND THE SCANDAL BEHIND THE WORLDS FAVORITE BOARD GAME 1ST EDITION PDF, EPUB, EBOOK Mary Pilon | 9781608199631 | | | | | The Monopolists Obsession, Fury, and the Scandal Behind the Worlds Favorite Board Game 1st edition PDF Book The Monopolists reveals the unknown story of how Monopoly came into existence, the reinvention of its history by Parker Brothers and multiple media outlets, the lost female originator of the game, and one man's lifelong obsession to tell the true story about the game's questionable origins. Expand the sub menu Film. Determined though her research may be, Pilon seems to make a point of protecting the reader from the grind of engaging these truths. More From Our Brands. We logged you out. This book allows a darker side of Monopoly. Cannot recommend it enough! Part journalist, part sleuth, Pilon exhausted five years researching the game's origin. Mary Pilon's page-turning narrative unravels the innocent beginnings, the corporate shenanigans, and the big lie at the center of this iconic boxed board game. For additional info see pbs. Courts slapped Parker Brothers down on those two games, ruling that the games were clearly in the public domain. Subscribe now Return to the free version of the site. Help Learn to edit Community portal Recent changes Upload file. After reading The Monopolists -part parable on the perils facing inventors, part legal odyssey, and part detective story-you'll never look at spry Mr. Open Preview See a Problem? The book is superlative journalism. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. -
THE LANDLORD's GAME (LLG): Precursor to Monopoly / by Richard Biddle 8 October, 2019
THE LANDLORD’S GAME (LLG): Precursor to Monopoly / By Richard Biddle 8 October, 2019 The TV game show Jeopardy on September 5, 2019 posed this fact for its contestants’ response: THE ORIGINS OF THIS POPULAR HASBRO BOARD GAME GO BACK TO THE 1904 THE LANDLORD’S GAME. Of course, the correct answer was: “What is Monopoly?” But what was the original basis for THE LANDLORD’S GAME? The answer to this question is much less known. Over the past 15 years, I have lectured numerous times on the little known history of the origin of Monopoly, on the basis of my personal experiences. The history of the LANDLORD’S GAME is part of the material I incorporate. My involvement and fascination with the game started at age 5 when my 8 year-old brother first got me to play our 1936 edition of Monopoly. As I recall, my brother read the Monopoly “rules” in his favor, taking advantage of the fact that I was a pre-reader. It was a rare day if I won, and then it was usually the result of my cheating and lying about how I won, because the “rules” of the game were rigged against me. I quickly learned that there were a host of possible strategies to utilize in winning. I believe I witnessed some cheating in an adult Monopoly competition about 10 years ago. THE LANDLORD’S GAME is the precursor to and basis for the Monopoly game. Elizabeth Magie (in 1902-1903) invented the games as a means to educate people about Henry George’s political economics. -
Helmet-To-Helmet Contact:Avoiding a Lifetime Penalty by Creating a Duty to Scan Active Nfl Players for Chronic Traumatic Encephalopathy
Journal of Legal Medicine, 34:425–452 Copyright C 2013 American College of Legal Medicine 0194-7648 print / 1521-057X online DOI: 10.1080/01947648.2013.859969 HELMET-TO-HELMET CONTACT:AVOIDING A LIFETIME PENALTY BY CREATING A DUTY TO SCAN ACTIVE NFL PLAYERS FOR CHRONIC TRAUMATIC ENCEPHALOPATHY Thomas A. Drysdale* [T]his stuff is for real because I’m experiencing it now. I’m scared to death. I have four kids, I have a beautiful wife and I’m scared to death what might happen to me 10 or 15 years from now. Rodney Harrison1 INTRODUCTION On May 2, 2012, Junior Seau, one of the most talented and feared linebackers ever to play in the National Football League (NFL), died of a self-inflicted gunshot wound to the chest.2 Seau was only 43 years old and left behind three teenaged children.3 Less than a year later, in January of 2013, Seau’s family sued the NFL after tissue samples from Seau’s donated4 brain showed that he was suffering from chronic traumatic encephalopathy (CTE), “a degenerative brain disease linked to repeated head hits and brain trauma.”5 The Seau family * Third-year law student at Southern Illinois University. Address correspondence to Mr. Drysdale at Southern Illinois University School of Law, Law Journal Office, Lesar Law Building, Carbondale, Illinois 62901 or via e-mail at [email protected]. 1 Kevin Kaduk, Rodney Harrison Says He’s “Scared to Death” After a Career Filled with Concussions,YAHOO!SPORTS, Jan. 30, 2013, http://sports.yahoo.com/blogs/nfl-shutdown-corner/ rodney-harrison-says-scared-death-career-filled-concussions-015416631-nfl.html. -
At N.Y.U., Assessing Problems in College Athletics - Nytimes.Com
At N.Y.U., Assessing Problems in College Athletics - NYTimes.com http://thequad.blogs.nytimes.com/2012/11/15/at-n-y-u-assessing-problems... NOVEMBER 15, 2012, 1:56 PM At N.Y.U., Assessing Problems in College Athletics By MARY PILON Complaints about the state of college athletics are nothing new. But who is to blame for all the headlines and deep-seated issues in college sports? That was the question bandied about at New York University Law School Wednesday evening as part of a panel, "College Athletics: Is Anyone in Charge?" The answers were provided by the panelists: college administrators, athletic directors, journalists, television dealmakers, conference gerrymanders, boosters, the N.C.A.A., agents, coaches, among others. "Money," David Jones, a columnist for The Harrisburg Patriot-News, said, when asked about the circumstances surrounding the sexual abuse scandal at Penn State. Jones was among the first journalists to report on the allegations against Jerry Sandusky , the former assistant football coach at Penn State who was recently found guilty of sexually abusing 10 boys. "I'm a survivor of child molestation," Dana Jacobson, a former sports anchorwoman for ESPN, said. "And part of the smokescreen of maybe not everyone, but some of these molesters, is they're not who you'd expect." Also on the panel was LaVar Arrington, a retired professional football player who played at Penn State, where Sandusky was his coach. He said he had "no knowledge" of abuse there. "I thought that Jerry Sandusky was a great man," Arrington said. "I would even go as far, I would not even shortchange what I thought of the man when I was there. -
Gaming for Learning Name 5 Games You Know
Gaming for Learning Name 5 games you know. Were these games board games, sports, computer, etc? Are they single player or multiplayer? How many of you had Monopoly on your list? Monopoly World’s Most Popular Game Over 1 billion people have played it! 37 languages Various novelty versions Monopoly definition: the exclusive possession or control of the supply of or trade in a commodity or service. Monopoly - Invented by... Invented in 1933 by Charles Darrow or Lizzie Magie in 1903?! Lizzie Magie’s version Patented in 1904, “The Landlord’s Game” Designed to be an education game as a protest to heads of the economy - Set #1: Anti-monopolist - rewarded when wealth was created - Set #2: Monopolist - goal was to create monopolies and crush opponents - Wanted to teach Set #1 was morally sound - Set #2 became more popular! Made $500 on the game Charles Darrow’s version First released in 1935 with Hasbro Brothers (since bought by Parker Brothers) Heavily based on The Landlord’s Game First game designer to make a million dollars ($$$) and his family continues to receive royalties Why does this matter? Most games evolve from an earlier version, similar to Monopoly. - Grand Theft Auto … we’re on version 5 - Warcraft … started on the computer and now available on many game consoles - Angry Birds … released in 2009 and over 3 BILLION downloads by 2015, when official Angry Birds 2 version released Gaming for Learning Gaming is used to - convey messages - teach people - have fun Became popular when indoor electricity was available - Social time indoors Designing a game is HARD. -
Serious Fun: Gaming the Book Festival
Document generated on 10/02/2021 11:11 p.m. Mémoires du livre Studies in Book Culture Serious Fun Gaming the Book Festival Beth Driscoll and Claire Squires L’écrivaine, l’écrivain en recherche : perceptions et approches Article abstract The Writer in Research: Perceptions and Approaches The book festival provides an intriguing instance of the overlapping cultural, Volume 9, Number 2, Spring 2018 social and economic dimensions of contemporary literary culture. This article proposes the application of a new conceptual framework, that of URI: https://id.erudit.org/iderudit/1046988ar game-inspired thinking, to the study of book festivals. Game-inspired thinking DOI: https://doi.org/10.7202/1046988ar uses games as metaphors that concentrate and exaggerate aspects of cultural phenomena in order to produce new knowledge about their operations. It is also an arts-informed methodology that offers a mid-level perspective between See table of contents empirical case studies and abstract models. As a method, our Bookfestivalopoly and other games focus attention on the material, social and ideological dimensions of book festivals. In particular, they confirm the presence of Publisher(s) neoliberal pressures and neocolonial inequalities in the “world republic of letters.” Our research thus makes a contribution to knowledge about the role of Groupe de recherches et d’études sur le livre au Québec festivals within contemporary literary culture, and provides a model for researchers of cultural phenomena who may want to adopt game-inspired, ISSN arts-informed thinking as an alternative to traditional disciplinary methods. 1920-602X (digital) Explore this journal Cite this article Driscoll, B. -
The Monopoly Game
The Monopoly Game The Monopoly Game Please choose the most appropriate answer for each sentence. Q1 In 1930, an unemployed salesman, Charles Darrow, sat at his kitchen table, creating a ..... of a new game. When he approached games company Parker Brothers to sell it, Darrow was met with disdain and turned away. A prototype B procedure C control D contest Q2 An executive at the Parker Brothers Company told him the game would never be popular because there were too many mistakes, the rules were complicated, and it took too long to play. Darrow corrected some of the ..... errors and decided to sell the game independently. A distributed B fundamental C function D designs Q3 This entrepreneur was able to produce and sell 5000 sets to a popular department store. The Parker Brothers were so impressed, they ...... their original opinion and negotiated a deal with Darrow. A denied B forestalled C remembered D recanted Q4 Amazingly, Parker Brothers Company starting producing 20,000 sets a week. Players could enjoy financial risks and rewards using ..... money. Darrow was congratulated on inventing a very creative game. A abundant B bogus C genuine D economic Q5 Unfortunately, a few years after Darrow's death, a lengthy trademark lawsuit revealed that the game of ..... and initiative may not have originated from his creative genius. A speculation B vocation C enterprise D organization Q6 As a young man, Darrow had visited Quaker friends who showed him a game of "properties." The intent of the game was to teach the evils of making ..... profits. Darrow borrowed the game and rules. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play Heap Folk Art Monopoly Papers Finding Aid to the Heap Folk Art Monopoly Papers, 1901-2010 Summary Information Title: Heap Folk Art Monopoly papers Creator: John W. Heap (primary) ID: 110.4372 Date: 1901-2010 (inclusive); 1975 (bulk) Extent: 0.4 linear feet Language: The materials in this collection are in English. Abstract: The Heap Folk Art Monopoly papers accompanied the museum’s acquisition of the John O. Heap Folk Art Monopoly game board, c. 1914. These papers include photographs, copies of the game design sheet and playing rules, and deposition-related documentation. The bulk of these materials are from 1975. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Custodial History: The Heap Folk Art Monopoly papers were received by The Strong from John W. Heap in 2010. The papers accompanied the handmade board game created by John O. Heap, which was cataloged under Object ID 110.4372. Preferred citation for publication: Heap Folk Art Monopoly papers, Brian Sutton-Smith Library and Archives of Play at The Strong Processed by: Julia Novakovic, June 2016 Controlled Access Terms Personal Names Anspach, Ralph, 1926- Heap, John O. -
The Law of Embezzled Lives Lawrence M
Maurice A. Deane School of Law at Hofstra University Scholarly Commons at Hofstra Law Hofstra Law Faculty Scholarship Fall 2014 Double Take: The Law of Embezzled Lives Lawrence M. Friedman Joanna L. Grossman Maurice A. Deane School of Law at Hofstra University Follow this and additional works at: https://scholarlycommons.law.hofstra.edu/faculty_scholarship Recommended Citation Lawrence M. Friedman and Joanna L. Grossman, Double Take: The Law of Embezzled Lives, 83 U. Cin. L. Rev. 117 (2014) Available at: https://scholarlycommons.law.hofstra.edu/faculty_scholarship/713 This Article is brought to you for free and open access by Scholarly Commons at Hofstra Law. It has been accepted for inclusion in Hofstra Law Faculty Scholarship by an authorized administrator of Scholarly Commons at Hofstra Law. For more information, please contact [email protected]. DOUBLE TAKE: THE LAW OF EMBEZZLED LIvEs Lawrence M Friedman* JoannaL. Grossman** I. INTRODUCTION There was tremendous public sympathy for Notre Dame football player Manti Te'o, whose girlfriend, Lennay Kekua, had tragically died of leukemia. The sympathy, it turns out, was misplaced. Kekua never died because she never lived.' She was an internet hoax-a woman Te'o thought he loved, and with whom he had communicated over a long period of time, but who in fact had been created by jokesters. 2 Te'o appears to have been "catfished"-a modern term which means duped by a fake internet identity. A 2010 documentary, Catfish, depicted a man who meets a woman online and falls for her, only to learn later her identity was a far cry from the one portrayed on the Internet.3 In a television series of the same name, we see more unsuspecting people "catfished"-victims of an online dating hoax whose excitement and then humiliation are chronicled for viewer entertainment.4 "Catfishing" claimed Manti Te'o as one of its early victims.5 At the heart of "catfishing" is a basic problem-how do we ever know whether people are who they say they are? The title of this article * Marion Rice Kirkwood Professor of Law, Stanford Law School. -
DO NOT PASS GO: PATENTS, TRADEMARKS, and “MONOPOLY” Research Report for WR227 Sinnett, James Winter Term, 2018
Sinnett, James DO NOT PASS GO: PATENTS, TRADEMARKS, AND “MONOPOLY” Research Report for WR227 Sinnett, James Winter Term, 2018 1 Sinnett, James Table of Contents Table of Contents.............................................................................................................................2 Introduction......................................................................................................................................3 Developing the Property..................................................................................................................3 Elizabeth Magie..........................................................................................................................3 Charles Darrow...........................................................................................................................4 Developing a Monopoly..................................................................................................................5 Anti-Monopoly................................................................................................................................5 Genericide........................................................................................................................................6 -Opoly..............................................................................................................................................8 Summary..........................................................................................................................................9 -
MONOPOLY Introduces Round Game Board for 75Th Anniversary
February 4, 2010 MONOPOLY Introduces Round Game Board for 75th Anniversary The world's favorite family game brand continues to introduce innovative game play in 2010 EAST LONGMEADOW, Mass., Feb 04, 2010 (BUSINESS WIRE) -- In 2010, the 75 year tradition of buying, selling and negotiating properties in the quest to own it all gets a modern makeover with the introduction of MONOPOLY: Revolution Edition. The new edition reinvents the traditional MONOPOLY game with a new look, featuring a round game board, standout packaging, electronic banking, music and sound effects. "The new MONOPOLY: Revolution Edition continues Hasbro's tradition of providing new and revolutionary entertainment options for families," said Jane Ritson-Parsons, Global Brand Leader for MONOPOLY. "As MONOPOLY has truly become the world's favorite family game brand, and is a part of pop culture, we are pleased to celebrate our anniversary by offering new MONOPOLY entertainment experiences for families around the world." In 1935, Parker Brothers began selling MONOPOLY, a property trading game, which would quickly become a cultural phenomenon. Seventy-five years later, more than 1 billion people in 108 countries have played the game designed by Charles Darrow and based on the streets of Atlantic City, New Jersey. MONOPOLY: Revolution Edition features the traditional streets of Atlantic City, but with property values more reflective of today's prices. For example, players collect $2 Million when passing "GO" instead of $200. Keeping track of the millions changing hands during game play is an electronic unit that serves as banker, die and music player. MONOPOLY: Revolution features clips of hit songs from five decades, including "Umbrella," "Bad Day" and "Drive My Car," and sound effects throughout the game that bring a contemporary new spin on the classic family favorite.