3D Game Application
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PA3 Project Proposal 3D game application Group Members Intawan Songwattana 5422770529 Monkawee Noonate 5422780049 Advisor: Dr. Pakinee Aimmanee School of Information, Computer and Communication Technology, Sirindhorn International Institute of Technology, Thammasat University Semester 1, Academic Year 2014 Date 15/12/2014 Table of Contents 1 Introduction ....................................................................................................................... 1 2 Background ....................................................................................................................... 2 3 Objectives ......................................................................................................................... 3 4 Outputs and Expected Benefits ......................................................................................... 4 4.1 Outputs ......................................................................................................................... 4 4.2 Benefits ........................................................................................................................ 5 5 Literature Review ............................................................................................................. 6 6 Methodology ................................................................................................................... 11 6.1 Approach .................................................................................................................... 11 6.2 Tools and Techniques ................................................................................................ 11 7 Project Schedule ............................................................................................................. 12 8 Project Progress (optional) .............................................................................................. 13 9 References ....................................................................................................................... 14 Statement of Contribution By submitting this document, all students in the group agree that their contribution in the project so far, including the preparation of this document, is as follows: Ms.Intawan Songwattana 50% Ms.Monkawee Noonate 50% Senior Project 2014 Short Project Name Introduction Our project is 3D gaming , nowadays we see many game on 3D platform but mostly of 3D game are emphasize about the realistic, the motion, picture and sound. They try to make the game more real as much as possible. But we would like to do the game that has softness, cuteness of vision and not too real, we try to make it like a combination of fantasy and animation. We try to bring the motion of 2D game to be an example. Our application will be a 3D game; the style of game is an adventure that has a different scene, different character and different world in the game. The game will be a third person view; player can rotate the camera view around to look over the map. But this is not an open world map. In this game the lead character will be an animal in pudding body. They need to grow in size by joining with the other character and try to find the way to the finish line of each level. On the way to finish line, the lead character will find a roadblock, enemy and the other obstacle. The lead character has to made a pass or fight with the obstacle to win the level. On the way to finish line, they have to collect the item that will give a score and find the bonus item in game. School of ICT, SIIT 1 Senior Project 2014 Short Project Name Background As this project is a 3D game application, single player game—one main character, it involves adventure game combined with platform game and a visual novel. The most common unifying element of our game is the jump button. This genre is called platform game. Platform game is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game. These challenges are known as jumping puzzles or free running. The player controls the jumps to avoid letting the avatar fall from platforms or miss necessary jumps. Visual novel is an adventure game featuring mostly static graphics, usually with anime-style art. Then we combined 2 genre together to adventure game that player need to puzzle-solving—one kind of game design of adventure game. Adventure games contain a diversity of puzzles, such as decoding messages, finding and using items, opening locked doors, or finding and exploring new locations. Solving a puzzle will unlock access to new areas in the game world, and show more of the game story. Similar to our project, we will create main character to be a jelly monster, it start from a little monster, player have to jump across barriers if a monster hit them, it health point will decrease and the size of monster will minimize. The size of monster represent with their health point—the number that is combine will show on screen. Player have to find other monster to fuse them together then the size will be bigger. So, it means the bigger they grow, the harder they die. Player will get the score from pick up the item in game, and find the key to open the room for go to the next level. In order the open the treasury box for special item, the player have to combine the monster match with the number of these boxes require. As you can see we use all logic of adventure game, platform game and visual novel. 3D basically just means it has more than 2 dimensions as you can see more than one side of them (You can see their faces, bodies, etc.). “3D” would describe any object that occurs on a three-axis Cartesian coordinate system. A Cartesian coordinate system is basically a fancy way of describing the X and Y axes. Things are very much the same in the world of 3D, with one exception—there’s a third axis: Z, which represents depth. 3D is referred to in the computer graphics industry, which includes film, television, advertising, engineering, and video game development. Presently, 3D game has become very popular over the past few years, some of the reasons that make it become popular because they are more realistic, 3D characters have more depth and they are attractive. School of ICT, SIIT 2 Senior Project 2014 Short Project Name Objectives Nowadays, we often see type of our project 3D game mostly in 2D, thus our aims of this project for make this kind of game look different from other. Like we tell above 3D game has become famous and popular for every people that why we choose to create it in 3D so we need to our game become more realistic than 2D game and try to put more softness of vision. We have an inspiration from Mario 3D, Pac man and Little big planet 3. We try to make a game that every people in different age, sex can play it. - Character we try to design a unique and memorisable style of character. These character will be easy to recognize to the people - Game system our game system will easy to control and easy to understand the game concept, our map will not have any complicate thing. The player can control the character to walk or jump to find the way to the next level. With all these thing, we hope that our full game system will provide player a new experience with a much of joy and fun. School of ICT, SIIT 3 Senior Project 2014 Short Project Name Outputs and Expected Benefits 4.1Outputs Our 3D game project has much output that will generate different result and different effect - Scene: The scene (or map) in this game is 3D. You can rotate the camera view around to look over the map but it’s not an open world map. The lead character can walk only the path way that specify by system. - The main character: lead character of this game will be an animal in pudding platform. They can move around the map by walk forward, jump and they can grow in size by join with other pudding (same species, different colour, and different accessories). The size of pudding represents their health, the bigger they grow the header they die. They have to collect item in the game to get the score and find the bonus item or find the way to bonus room and they have to passing the roadblock and passing other enemy and survival until find the finish line. They can fight with other enemy by hit them with their body or jumping on their head. - Roadblock: roadblock will be come in form of the wall, rock, gap and hole. The pudding has to find the way to cross it like walk in other way or jump across it. - Enemy: In this game the enemies will be an animal too, they can attack the pudding or made the health of pudding low by hit or touch the pudding. If the pudding can’t kill or pass-through them the pudding will die. The enemies can die from get hit by puddings. - Item: In this game have much different type, the most important item is item that if you collect you will get score, it have a different size. The big one get more score than the little one. The next item is healing item; this kind of item will heal you from injuries and help you to get more health. School of ICT, SIIT 4 Senior Project 2014 Short Project Name 4.2Benefits Our 3D game project will useful to people who love to play 3D game but doesn't love the realistic of the 3D motion because like we introduce before, our game will not emphasize about it. We try to make the game in the fantasy and combination with a cartoon or animation format. And with all of the game system, it will help you to improve the skill like - Patient: you will get an patient skill to control character to move around