Saints Row: the Third
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Wiki Guide PDF Saints Row: The Third Act 1 Missions When Good Heists Go Bad I'm Free - Free Falling We're Going To Need Guns Steelport Here I Am Party Time Guardian Angel (Pierce) Trafficking (Mission) Takeover the City Tank Mayhem (Mission) Professor Genki's S.E.R.C. (Mission) We've Only Just Begun & Hit the Powder Room The Belgian Problem Return to Steelport Act 2 Missions Angel's Missions Insurance Fraud (Mission) Trail Blazing (Mission) Eye of the Tiger & Face Your Fear Kinzie's Missions Cyber Blazing (Mission) Mayhem (Mission) Guardian Angel (Kinzie) Heli Assault (Mission) & Phone Phreak Live With Killbane Learning Computer Stop All the Downloading Zimos's Missions Snatch (Mission) Ho Traffic Escort (Mission) & Painting a Picture Pimps Up, Hos Down The Ho Boat Shaundi's Missions Trojan Whores Oleg's Missions Gang Bang Pierce's Missions Deckers.Die Convoy Decoy Nyte Blade's Return STAG Party & Stilwater Blues My Name Is Cyrus Temple Act 3 Missions Air Steelport Zombie Attack A Remote Chance 3 Count Beat Down MurderBrawl XXXI Final Mission: Three Way Saving Shaundi Gangstas in Space Killing Killbane STAG Film DLC Genki Bowl VII Gangstas in Space (DLC Pack) Faster, More Intense Hangar 18 1/2 That's Not in the Script The Trouble With Clones Weird Science Tour de Farce Send in the Clones Nyte Blade Pack Weapons, Outfits, and Vehicles Activities Cyber Blazing Guardian Angel Escort Heli Assault Insurance Fraud Mayhem Prof. Genki Snatch Tank Mayhem Trail Blazing Tiger Escort Trafficking Sexy Kitten Yarngasm Apocalypse Genki Sad Panda Skyblazing Super Ethical PR Opportunity Saints Book Assassinations Vehicle Thefts Challenges Upgrades Abilities Upgrades Health Upgrades Damage Upgrades Combat Upgrades Vehicles Upgrades Gang Abilities Upgrades Bonuses Upgrades Secrets Cheats Easter Eggs Weapons and Vehicles Glitches Character Gallery Achievements / Trophies Official Soundtrack Act 1 Missions Time to start the campaign, and see how the 3rd Street Saints find themselves in Steelport, and more importantly, how they take it over. Act 1 is a linear act comprised of 12 missions, plus we added the first mission from Act 2 here just for the sake of organization. Act 1 will get you used to the controls and, for Saints Row and Saints Row 2 veterans, the changes in the gameplay. It's pretty easy at first, but stay on your guard: the sooner you learn to fight effectively, the better. Table of Contents When Good Heists Go Bad I'm Free - Free Falling We're Going To Need Guns Steelport Here I Am Party Time Guardian Angel (Pierce) Trafficking (Mission) Takeover the City Tank Mayhem (Mission) Professor Genki's S.E.R.C. We've Only Just Begun & Hit the Powder Room The Belgian Problem Return to Steelport When Good Heists Go Bad Getting To the Vault A robbery gone wrong puts you -- who doesn't have a face, voice, or clothing of his or her own yet -- in the middle of a firefight between the tellers and bank security. Luckily, you've got Shaundi, Johnny Gat, and unlimited ammunition backing you up. (Well, you also have an actor named Josh at your side, but he's intentionally useless.) Pretty much no one shoots at you, and those that do often miss. Use this to get used to the controls. Remember that unlike GTA, there is no cover system here. You'll likely just want to hold down your aim button, then strafe with the left stick. Your character will recover his health on his own just by not being shot, so on the off-chance you're taking bullets, just sidestep around a corner and wait for your health to regenerate. Otherwise, simply follow the linear path, and blast anyone who stands in your way. Once you get to the vault, you find that you can't simply walk in. Nothing ever goes according to plan with the Saints, does it? No problem: you're just going to blow it open from the ceiling. What could possibly go wrong? Making a Big Boom After breaking away from the vault, you'll hear gunfire as more security will shoot at you from the lobby. Shaundi covers you, so you don't need to attack them, but there's no reason not to. Once they're all dead, proceed up the stairs. Up there, you'll see a girl with a flashing icon of a button. Approach her and press the indicated button to sign an autograph... assuming you don't want to just shoot her, which is always an option. Head to the indicated waypoint, then press the interact button to set the explosives and blow the vault. SWAT-Killing 101 Josh leaves the group, and dozens of cops swarm in. Your character breaks the fourth wall long enough to tell you that you're going to have to deal with two waves before your ride gets here. Shoot everyone like you did getting up here in the first place; they don't pose much of a threat. The cops will fling flashbangs at you, and if your camera is pointing at them (indicated by a black-and- white grenade icon), you'll suffer the momentary effects, even if there's some sort of cover between you and the bang. However, it doesn't last long, and if you're crouching behind one of the fallen cubicle walls, it won't even jerk the camera. The SWAT guys are a bit more aggressive than the plain clothes security, and they're armored. Try for headshots here: the cops don't move around that much, so you should have enough time to line up a headshot. Meanwhile, Shaundi and Johnny will easily take care of the majority and draw fire, so as long as you keep moving, you'll be all right. Your character's prediction was partly wrong though: there is a third wave, and it's an attack chopper. Make sure your machine gun is equipped, then crouch behind a desk or some other cover between yourself and the chopper. Then, unload your rounds, aiming for the cockpit if you can. It should go down after about 100 rounds total, whether they're all from you, or if Johnny and Shaundi help out. Vault Riding While Johnny and Shaundi watch your back, you become essentially tethered to your ride home while SWAT guys continue to pour in around you. Aim for headshots, and get ready after the first wave, because the attack chopper comes around for another pass. Prioritize the chopper: the cops can't hurt you too much, but the chopper is a threat. Unload on it, then finish off the straggles to continue. Surprise, more choppers appear! Your character will go through a few set pieces, and you'll notice your health bar, radar, and everything else get removed. You're basically invincible here, as long as you keep up the attack. Remember to prioritize the choppers, but shoot the cops if the opportunity presents itself. Leave nothing alive. Eventually, you'll get an alert beep along with the top and bottom of the screen pulsing red. This indicates that your health is critical, but in this case, it's part of the set piece. Keep firing, and eventually you'll resolve the mission. I'm Free - Free Falling Character Creation You'll get to choose and customize your character prior to the next mission starting. You can change his or her appearance (and gender!) once you get into the main game and can access the plastic surgery shop. For now though, choose options you're sure you like... you'll be stuck with him or her a while. Also, once you're done, you can create a THQ profile from within the game and upload the character to its servers to grab an achievement or trophy. You can also download other characters and play with them instead. The best customization will come later, once you're able to purchase and color clothes as well, but for now, a basic face, personality, hair cut, and body type will suffice. Escaping the Plane Stripped of weapons, you and Shaundi have to punch your way to safety several miles in the air. Simply pull the indicated buttons, and practice combos here while you have a chance. The enemies tend to go after Shaundi at worst, or come at you and just stand there as punching bags at best. In the cargo area, you'll be jumped by guys with guns. Kill the first one, and you'll automatically loot and equip his gun. Run down the stairs, but don't fire on anyone quite yet. Grab the first guy you come to by pressing Y (360) or Triangle (PS3) to use him as a human shield. He'll die after enough shots against him, but he'll be useful as a buffer. The enemies here are unarmored and can be shot easily enough, but aim for the head anyway: it's good practice, and the pistol fires slowly enough to be annoying when you need to fire multiple times. Dropping Like a Stone Shaundi has no parachute, so she's dead if you can't catch her. Line up your crosshair on her with the left stick, and when you get close enough to her, the game takes over for a moment with an animation. After that, you'll have some quick-time events, followed by a midair shootout. Despite gravity working against you, you have room to maneuver, apparently because you're the king of physics as well. Enemies will start to come at different paces then, but a pop-up box will helpfully tell you how to maneuver.