Optical See-Through 2D/3D Compatible Display Using Variable-Focus Lens and Multiplexed Holographic Optical Elements
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Stereo Capture and Display At
Creation of a Complete Stereoscopic 3D Workflow for SoFA Allison Hettinger and Ian Krassner 1. Introduction 1.1 3D Trend Stereoscopic 3D motion pictures have recently risen to popularity once again following the success of films such as James Cameron’s Avatar. More and more films are being converted to 3D but few films are being shot in 3D. Current available technology and knowledge of that technology (along with cost) is preventing most films from being shot in 3D. Shooting in 3D is an advantage because two slightly different images are produced that mimic the two images the eyes see in normal vision. Many take the cheaper route of shooting in 2D and converting to 3D. This results in a 3D image, but usually nowhere near the quality as if the film was originally shot in 3D. This is because a computer has to create the second image, which can result in errors. It is also important to note that a 3D image does not necessarily mean a stereo image. 3D can be used to describe images that have an appearance of depth, such as 3D animations. Stereo images refer to images that make use of retinal disparity to create the illusion of objects going out of and into the screen plane. Stereo images are optical illusions that make use of several cues that the brain uses to perceive a scene. Examples of monocular cues are relative size and position, texture gradient, perspective and occlusion. These cues help us determine the relative depth positions of objects in an image. Binocular cues such as retinal disparity and convergence are what give the illusion of depth. -
Depth-Aware Blending of Smoothed Images for Bokeh Effect Generation
1 Depth-aware Blending of Smoothed Images for Bokeh Effect Generation Saikat Duttaa,∗∗ aIndian Institute of Technology Madras, Chennai, PIN-600036, India ABSTRACT Bokeh effect is used in photography to capture images where the closer objects look sharp and every- thing else stays out-of-focus. Bokeh photos are generally captured using Single Lens Reflex cameras using shallow depth-of-field. Most of the modern smartphones can take bokeh images by leveraging dual rear cameras or a good auto-focus hardware. However, for smartphones with single-rear camera without a good auto-focus hardware, we have to rely on software to generate bokeh images. This kind of system is also useful to generate bokeh effect in already captured images. In this paper, an end-to-end deep learning framework is proposed to generate high-quality bokeh effect from images. The original image and different versions of smoothed images are blended to generate Bokeh effect with the help of a monocular depth estimation network. The proposed approach is compared against a saliency detection based baseline and a number of approaches proposed in AIM 2019 Challenge on Bokeh Effect Synthesis. Extensive experiments are shown in order to understand different parts of the proposed algorithm. The network is lightweight and can process an HD image in 0.03 seconds. This approach ranked second in AIM 2019 Bokeh effect challenge-Perceptual Track. 1. Introduction tant problem in Computer Vision and has gained attention re- cently. Most of the existing approaches(Shen et al., 2016; Wad- Depth-of-field effect or Bokeh effect is often used in photog- hwa et al., 2018; Xu et al., 2018) work on human portraits by raphy to generate aesthetic pictures. -
Virtual Reality and Visual Perception by Jared Bendis
Virtual Reality and Visual Perception by Jared Bendis Introduction Goldstein (2002) defines perception as a “conscious sensory experience” (p. 6) and as scientists investigate how the human perceptual system works they also find themselves investigating how the human perceptual system doesn’t work and how that system can be fooled, exploited, and even circumvented. The pioneers in the ability to control the human perceptual system have been in the field of Virtual Realty. In Simulated and Virtual Realities – Elements of Perception, Carr (1995) defines Virtual Reality as “…the stimulation of human perceptual experience to create an impression of something which is not really there” (p. 5). Heilig (2001) refers to this form of “realism” as “experience” and in his 1955 article about “The Cinema of the Future” where he addresses the need to look carefully at perception and breaks down the precedence of perceptual attention as: Sight 70% Hearing 20% Smell 5% Touch 4% Taste 1% (p. 247) Not surprisingly sight is considered the most important of the senses as Leonardo da Vinci observed: “They eye deludes itself less than any of the other senses, because it sees by none other than the straight lines which compose a pyramid, the base of which is the object, and the lines conduct the object to the eye… But the ear is strongly subject to delusions about the location and distance of its objects because the images [of sound] do not reach it in straight lines, like those of the eye, but by tortuous and reflexive lines. … The sense of smells is even less able to locate the source of an odour. -
Intraocular Lenses and Spectacle Correction
MEDICAL POLICY POLICY TITLE INTRAOCULAR LENSES, SPECTACLE CORRECTION AND IRIS PROSTHESIS POLICY NUMBER MP-6.058 Original Issue Date (Created): 6/2/2020 Most Recent Review Date (Revised): 6/9/2020 Effective Date: 2/1/2021 POLICY PRODUCT VARIATIONS DESCRIPTION/BACKGROUND RATIONALE DEFINITIONS BENEFIT VARIATIONS DISCLAIMER CODING INFORMATION REFERENCES POLICY HISTORY I. POLICY Intraocular Lens Implant (IOL) Initial IOL Implant A standard monofocal intraocular lens (IOL) implant is medically necessary when the eye’s natural lens is absent including the following: Following cataract extraction Trauma to the eye which has damaged the lens Congenital cataract Congenital aphakia Lens subluxation/displacement A standard monofocal intraocular lens (IOL) implant is medically necessary for anisometropia of 3 diopters or greater, and uncorrectable vision with the use of glasses or contact lenses. Premium intraocular lens implants including but not limited to the following are not medically necessary for any indication, including aphakia, because each is intended to reduce the need for reading glasses. Presbyopia correcting IOL (e.g., Array® Model SA40, ReZoom™, AcrySof® ReStor®, TECNIS® Multifocal IOL, Tecnis Symfony and Tecnis SymfonyToric, TRULIGN, Toric IO, Crystalens Aspheric Optic™) Astigmatism correcting IOL (e.g., AcrySof IQ Toric IOL (Alcon) and Tecnis Toric Aspheric IOL) Phakic IOL (e.g., ARTISAN®, STAAR Visian ICL™) Replacement IOLs MEDICAL POLICY POLICY TITLE INTRAOCULAR LENSES, SPECTACLE CORRECTION AND IRIS PROSTHESIS POLICY NUMBER -
Stereo 3D (Depth) from 2D
Stereo 3D (Depth) from 2D • 3D information is lost by Viewing Stereo projection. Stereograms • How do we recover 3D Autostereograms information? Depth from Stereo Image 3D Model Depth Cues Shadows: Occlusions: Shading: Size Constancy Perspective Illusions (perspective): Height in Plane: Texture Gradient: 3D from 2D + Accommodation • Accommodation (Focus) • Change in lens curvature • Eye Vengeance according to object depth. • Effective depth: 20-300 cm. • Motion. • Stereo Accommodation Eye Vergence • Change in lens curvature • Change in lens curvature according to object depth. according to object depth. • Effective depth: 20-300 cm. • Effective depth: up to 6 m. Motion: Motion: Stereo Vision • In a system with 2 cameras (eyes), 2 different images are captured. • The "disparity" between the images is larger for closer objects: 1 disp ∝ depth • "Fusion" of these 2 images gives disparities depth information. Left Right Right Eye Left Eye Right Eye Left Eye Image Separation for Stereo • Special Glasses • Red/green images with red/green glasses. • Orthogonal Polarization • Alternating Shuttering Optic System Optic System Parlor Stereo Viewer 1850 Viewmaster 1939 ViduTech 2011 Active Shutter System Red/Green Filters Anaglyphs Anaglyphs How they Work Orthogonal Polarization Orthogonal Polarization Linear Polarizers: 2 polarized projectors are used (or alternating polarization) Orthogonal Polarization Orthogonal Polarization Circular Polarizers: Circular Polarizers: Left handed Right handed Orthogonal Polarization TV and Computer Screens Polarized Glasses Circular Polarizer Glasses: Same as polarizers – but reverse light direction Left handed Right handed Glasses Free TV and Glasses Free TV and Computer Screens Computer Screens Parallax Stereogram Parallax Stereogram Parallax Barrier display Uses Vertical Slits Blocks part of screen from each eye Glasses Free TV and Glasses Free TV and Computer Screens Computer Screens Lenticular lens method Lenticular lens method Uses lens arrays to send different Image to each eye. -
Adaptive Optics in Laser Processing Patrick S
Salter and Booth Light: Science & Applications (2019) 8:110 Official journal of the CIOMP 2047-7538 https://doi.org/10.1038/s41377-019-0215-1 www.nature.com/lsa REVIEW ARTICLE Open Access Adaptive optics in laser processing Patrick S. Salter 1 and Martin J. Booth1 Abstract Adaptive optics are becoming a valuable tool for laser processing, providing enhanced functionality and flexibility for a range of systems. Using a single adaptive element, it is possible to correct for aberrations introduced when focusing inside the workpiece, tailor the focal intensity distribution for the particular fabrication task and/or provide parallelisation to reduce processing times. This is particularly promising for applications using ultrafast lasers for three- dimensional fabrication. We review recent developments in adaptive laser processing, including methods and applications, before discussing prospects for the future. Introduction enhance ultrafast DLW. An adaptive optical element Over the past two decades, direct laser writing (DLW) enables control over the fabrication laser beam and allows with ultrafast lasers has developed into a mature, diverse it to be dynamically updated during processing. Adaptive – and industrially relevant field1 5. The ultrashort nature of elements can modulate the phase, amplitude and/or the laser pulses means that energy can be delivered to the polarisation of the fabrication beam, providing many focus in a period shorter than the characteristic timescale possibilities for advanced control of the laser fabrication for thermal diffusion, leading to highly accurate material process. In this review, we briefly outline the application modification1. Thus, by focusing ultrashort pulses onto areas of AO for laser processing before considering the 1234567890():,; 1234567890():,; 1234567890():,; 1234567890():,; the surface of the workpiece, precise cuts and holes can be methods of AO, including the range of adaptive elements manufactured with a minimal heat-affected zone. -
A Curriculum Guide
FOCUS ON PHOTOGRAPHY: A CURRICULUM GUIDE This page is an excerpt from Focus on Photography: A Curriculum Guide Written by Cynthia Way for the International Center of Photography © 2006 International Center of Photography All rights reserved. Published by the International Center of Photography, New York. Printed in the United States of America. Please credit the International Center of Photography on all reproductions. This project has been made possible with generous support from Andrew and Marina Lewin, the GE Fund, and public funds from the New York City Department of Cultural Affairs Cultural Challenge Program. FOCUS ON PHOTOGRAPHY: A CURRICULUM GUIDE PART IV Resources FOCUS ON PHOTOGRAPHY: A CURRICULUM GUIDE This section is an excerpt from Focus on Photography: A Curriculum Guide Written by Cynthia Way for the International Center of Photography © 2006 International Center of Photography All rights reserved. Published by the International Center of Photography, New York. Printed in the United States of America. Please credit the International Center of Photography on all reproductions. This project has been made possible with generous support from Andrew and Marina Lewin, the GE Fund, and public funds from the New York City Department of Cultural Affairs Cultural Challenge Program. FOCUS ON PHOTOGRAPHY: A CURRICULUM GUIDE Focus Lesson Plans Fand Actvities INDEX TO FOCUS LINKS Focus Links Lesson Plans Focus Link 1 LESSON 1: Introductory Polaroid Exercises Focus Link 2 LESSON 2: Camera as a Tool Focus Link 3 LESSON 3: Photographic Field -
A Theoretical and Practical Introduction to Optics a Theoretical and Practical Introduction to Optics
White Paper A Theoretical and Practical Introduction to Optics A Theoretical and Practical Introduction to Optics Be honest: do you really know how to calculate the focal length of a lens? If so, you are an exception to the rule and can stop reading here !! For the rest of you, here is a second chance. Back to square one "Piece of broken glass starts forest fire"– a common headline during the summer. But how could this have happened? Due to the enormous distance between the Earth and the Sun, the Sun only appears as a tiny point emitting parallel rays of light (figure 1a) Should these parallel rays pass through a lens (or a piece of glass, which has similar characteristics) the rays would meet behind the lens at what is called the focal point. But what happens if our point of light is so near to the lens that we can not assume to have parallel rays of light? They cross each other behind the focal point (figure 1b). If we take a look at the image of our point of light at the focal points position we will see a unclear blurred spot. And so the question arises- "what is focusing?". Focusing is to increase the distance between the focal plane and the lens until the focal plane and the junction of the rays overlap each other (figure 1c). Thus, for single points of light the situation is quite simple. But what happens to the image of screws, PCBs or plates of steel? From points of light to images A point of light does not necessarily originate directly from the sun, candles or lamps, it can also result from a reflection. -
Mission to the Solar Gravity Lens Focus: Natural Highground for Imaging Earth-Like Exoplanets L
Planetary Science Vision 2050 Workshop 2017 (LPI Contrib. No. 1989) 8203.pdf MISSION TO THE SOLAR GRAVITY LENS FOCUS: NATURAL HIGHGROUND FOR IMAGING EARTH-LIKE EXOPLANETS L. Alkalai1, N. Arora1, M. Shao1, S. Turyshev1, L. Friedman8 ,P. C. Brandt3, R. McNutt3, G. Hallinan2, R. Mewaldt2, J. Bock2, M. Brown2, J. McGuire1, A. Biswas1, P. Liewer1, N. Murphy1, M. Desai4, D. McComas5, M. Opher6, E. Stone2, G. Zank7, 1Jet Propulsion Laboratory, Pasadena, CA 91109, USA, 2California Institute of Technology, Pasadena, CA 91125, USA, 3The Johns Hopkins University Applied Physics Laboratory, Laurel, MD 20723, USA,4Southwest Research Institute, San Antonio, TX 78238, USA, 5Princeton Plasma Physics Laboratory, Princeton, NJ 08543, USA, 6Boston University, Boston, MA 02215, USA, 7University of Alabama in Huntsville, Huntsville, AL 35899, USA, 8Emritus, The Planetary Society. Figure 1: A SGL Probe Mission is a first step in the goal to search and study potential habitable exoplanets. This figure was developed as a product of two Keck Institute for Space Studies (KISS) workshops on the topic of the “Science and Enabling Technologies for the Exploration of the Interstellar Medium” led by E. Stone, L. Alkalai and L. Friedman. Introduction: Recent data from Voyager 1, Kepler and New Horizons spacecraft have resulted in breath-taking discoveries that have excited the public and invigorated the space science community. Voyager 1, the first spacecraft to arrive at the Heliopause, discovered that Fig. 2. Imaging of an exo-Earth with solar gravitational Lens. The exo-Earth occupies (1km×1km) area at the image plane. Using a 1m the interstellar medium is far more complicated and telescope as a 1 pixel detector provides a (1000×1000) pixel image! turbulent than expected; the Kepler telescope According to Einstein’s general relativity, gravity discovered that exoplanets are not only ubiquitous but induces refractive properties of space-time causing a also diverse in our galaxy and that Earth-like exoplanets massive object to act as a lens by bending light. -
Dr. Juan Carlos Jácome Fernández
Title CAPTURING OF 3D CONTENT USING A SINGLE APERTURE CAMERA Name: Dr. Juan Carlos Jácome Fernández This is a digitised version of a dissertation submitted to the University of Bedfordshire. It is available to view only. This item is subject to copyright. CAPTURING OF 3D CONTENT USING A SINGLE APERTURE CAMERA By Juan Carlos Jácome Fernández A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for the degree of Doctor of Philosophy October 2017 Abstract Integral imaging has recently re-emerged as an alternative to current 3D capturing systems, providing post-production refocusing capabilities and reducing the complexity of 3D capturing systems. One of the main drawbacks of conventional plenoptic 1 integral imaging systems is the implementation of a single custom made microlens array which has a fixed focal length and a high cost/low scalability associated with. This thesis demonstrates a variable focal length microlens arrays system, which can flexibly operate within a range of various focal lengths, increase the cost-effectiveness of the integral imaging system and offers the opportunity to manipulate the main camera optical parameters without modifying the objective lens settings. To validate the proposed concept, a custom-made integral imaging camera system was designed and built (IMPERX 4K system). Based on the results obtained from two initial optical simulations, software simulation and mathematical model; the suitable microlens arrays were acquired, and several experiments were performed to establish the feasibility of a variable focal length microlens arrays system. The results obtained show the proposed system performed as expected. The variable focal length system represents an ideal method to control microlens focal length, as it offers a higher microlens count, without a dedicated electronic system, whose performance is not susceptible to temperature-pressure changes and can operate in real-time as it does not require downtimes to re-adjust. -
Camera Settings Guide
Camera Settings Guide • " " and " " are trademarks or registered trademarks of Sony Corporation. • All other company and product names mentioned herein are used for identification purposes only and may be the trademarks or registered trademarks of their respective owners. TM and ® symbols are not included in this booklet. • Screen displays and effects used to illustrate some functions are simulated. Conventional autofocus has until now dealt with space alone. Sony goes one step further — a big step, with an innovative image sensor that picks up both space and time to capture moving subjects with new clarity. Sony spells the beginning of a new autofocus era. 4D FOCUS allows you to take crisper photos than ever. Plain old autofocus is a thing of the past. The future of photography is in motion. What is 4D FOCUS? Space: 3D Time: 4D 4D FOCUS Area Depth Time Wide Fast Steadfast The wide AF area, covering nearly the Fast Hybrid AF, combining phase- An advanced AF algorithm accurately entire frame, allows focusing on a detection AF and contrast-detection AF, predicts subject’s next move. Precise AF subject positioned even off the center instantly detects distance to the subject tracking allows focus to be maintained of the frame. to focus accurately. even on fast-moving subjects. Meeting your focusing demands Basic AF performance of Wide Fast Steadfast Focusing over wide area Instant focusing! Once it's focused, it never lets go The 6000 employs a focal plane phase- Advanced Fast Hybrid AF combines phase- With Focus Mode set to AF-C, the camera detection AF sensor with 179 AF points spread detection AF and contrast-detection AF to achieve displays one or more small green frames to cover nearly the entire frame. -
Review of Stereoscopic 3D Glasses for Gaming
ISSN: 2278 – 1323 International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 5, Issue 6, June 2016 Review of Stereoscopic 3D Glasses for Gaming Yogesh Bhimsen Joshi, Avinash Gautam Waywal sound cards and CD-ROMs had the multimedia Abstract— Only a decade ago, watching in 3-D capability. meant seeing through a pair of red and blue glasses. Early 3D games such as Alpha Waves, Starglider 2 It was really great at first sight, but 3-D technology began with flat-shaded graphics and then has been moving on. Scientists have been aware of progressed with simple forms of texture mapping how human vision works and current generation of such as in Wolfenstein 3D. computers are more powerful than ever before. In the early 1990s, the most popular method of Therefore, most of the computer users are familiar with 3-D games. Back in the '90s, most of the publishing games for smaller developers was enthusiasts were amazed by the game Castle shareware distribution, including then-fledgling Wolfenstein 3D, which took place in a maze-like companies such as Apogee which is now branded as castle, which was existed in three dimensions. 3D Realms, Epic MegaGames (now known as Epic Nowadays, gamers can enjoy even more complicated Games), and id Software. It enabled consumers the graphics with the available peripherals. This paper opportunity to try a trial portion of the game, which gives an overview of this 3-D Gaming technology and was restricted to complete first section or an episode various gaming peripherals. This paper will also of full version of the game, before purchasing it.