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Media Tracking List Edition January 2021
AN ISENTIA COMPANY Australia Media Tracking List Edition January 2021 The coverage listed in this document is correct at the time of printing. Slice Media reserves the right to change coverage monitored at any time without notification. National National AFR Weekend Australian Financial Review The Australian The Saturday Paper Weekend Australian SLICE MEDIA Media Tracking List January PAGE 2/89 2021 Capital City Daily ACT Canberra Times Sunday Canberra Times NSW Daily Telegraph Sun-Herald(Sydney) Sunday Telegraph (Sydney) Sydney Morning Herald NT Northern Territory News Sunday Territorian (Darwin) QLD Courier Mail Sunday Mail (Brisbane) SA Advertiser (Adelaide) Sunday Mail (Adel) 1st ed. TAS Mercury (Hobart) Sunday Tasmanian VIC Age Herald Sun (Melbourne) Sunday Age Sunday Herald Sun (Melbourne) The Saturday Age WA Sunday Times (Perth) The Weekend West West Australian SLICE MEDIA Media Tracking List January PAGE 3/89 2021 Suburban National Messenger ACT Canberra City News Northside Chronicle (Canberra) NSW Auburn Review Pictorial Bankstown - Canterbury Torch Blacktown Advocate Camden Advertiser Campbelltown-Macarthur Advertiser Canterbury-Bankstown Express CENTRAL Central Coast Express - Gosford City Hub District Reporter Camden Eastern Suburbs Spectator Emu & Leonay Gazette Fairfield Advance Fairfield City Champion Galston & District Community News Glenmore Gazette Hills District Independent Hills Shire Times Hills to Hawkesbury Hornsby Advocate Inner West Courier Inner West Independent Inner West Times Jordan Springs Gazette Liverpool -
Comparing Classifications Feature Films and Video Games
Comparing Classifications feature films and video games 2012 & 2013 October 2014 Office of Film and Literature Classification Comparing Classifications 2012 & 2013 2 Office of Film and Literature Classification Comparing Classifications 2012 & 2013 Comparing Classifications: feature films and video games 2012 & 2013 Office of Film and Literature Classification Te Tari Whakarōpū Tukuata, Tuhituhinga Level 1, 88 The Terrace PO Box 1999 Wellington 6140 Phone 04 471 6770 Fax 04 471 6781 Email [email protected] Web www.classificationoffice.govt.nz ISBN: PDF 978-0-477-10417-3 This work is licensed under the Creative Commons Attribution 3.0 New Zealand licence. In general, you are free to copy, distribute and adapt the work, as long as you attribute the work to the Office of Film and Literature Classification and abide by the other license terms. To view a copy of this license, please visit http://creativecommons.org/licenses/by/3.0/. Please note that the Office of Film and Literature Classification may not be used in any way that infringes any provision of the Flags, Emblems, and Names Protection Act 1981. Attribution to the Office of Film and Literature Classification should be in written form and not by reproduction of any such emblem or logo. Acknowledgements The Classification Office is grateful to Nokuthaba Sibanda and Lara Wieser from the School of Mathematics, Statistics and Operations Research at Victoria University of Wellington who worked with us in 2009 to develop the scoring methodology and the analytical approaches used in this report. We are also grateful to Mike Camden of Statistics NZ who helped us in 2010 to present the data graphically. -
10 Minimum Towards Pokemon & Star Wars
$10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game .HACK G.U. LAST RECODE PS4 3D BILLARDS & SNOOKER PS4 3D MINI GOLF PS4 7 DAYS TO DIE PS4 7 DAYS TO DIE XB1 7th DRAGON III CODE VFD 3DS 8 TO GLORY PS4 8 TO GLORY XB1 8-BIT ARMIES COLLECTOR ED P 8-BIT ARMIES COLLECTORS XB1 8-BIT HORDES PS4 8-BIT INVADERS PS4 A WAY OUT PS4 A WAY OUT XB1 ABZU PS4 ABZU XB1 AC EZIO COLLECTION PS4 AC EZIO COLLECTION XB1 AC ROGUE ONE PS4 ACE COMBAT 3DS ACES OF LUFTWAFFE NSW ACES OF LUFTWAFFE PS4 ACES OF LUFTWAFFE XB1 ADR1FT PS4 ADR1FT XB1 ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADVENTURE TIME 3 3DS ADVENTURE TIME 3DS ADVENTURE TIME EXP TD 3DS ADVENTURE TIME FJ INVT 3DS ADVENTURE TIME FJ INVT PS4 ADVENTURE TIME INVESTIG XB1 AEGIS OF EARTH PRO ASSAULT AEGIS OF EARTH: PROTO PS4 AEREA COLLECTORS PS4 AGATHA CHRISTIE ABC MUR XB1 AGATHA CHRSTIE: ABC MRD PS4 AGONY PS4 AGONY XB1 Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. $10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game AIR CONFLICTS 2-PACK PS4 AIR CONFLICTS PACFC CRS PS4 AIR CONFLICTS SECRT WAR PS4 AIR CONFLICTS VIETNAM PS4 AIRPORT SIMULATOR NSW AKIBAS BEAT PS4 AKIBAS BEAT PSV ALEKHINES GUN PS4 ALEKHINE'S GUN XB1 ALIEN ISOLATION PS4 ALIEN ISOLATION XB1 AMAZING SPIDERMAN 2 3DS AMAZING SPIDERMAN 2 PS4 AMAZING SPIDERMAN 2 XB1 AMAZING SPIDERMAN 3DS AMAZING SPIDERMAN PSV -
Download PDF \ Ninja Gaiden Sigma 2 : Prima Official Game Guide
HSKIG2H6EC Ninja Gaiden Sigma 2 : Prima Official Game Guide \ Doc Ninja Gaiden Sigma 2 : Prima Official Game Guide By Prima Games Staff and Bryan Dawson To read Ninja Gaiden Sigma 2 : Prima Oicial Game Guide PDF, remember to refer to the web link listed below and download the ebook or get access to other information which might be have conjunction with NINJA GAIDEN SIGMA 2 : PRIMA OFFICIAL GAME GUIDE book. Our services was introduced having a want to function as a complete online digital catalogue that oers access to large number of PDF file book assortment. You might find many kinds of e- publication and also other literatures from your paperwork data base. Distinct popular topics that spread on our catalog are trending books, answer key, examination test questions and answer, manual sample, skill manual, test test, customer guidebook, owner's manual, assistance instruction, fix guide, and so forth. READ ONLINE [ 7.63 MB ] Reviews Absolutely among the best publication I have got at any time go through. It really is writter in straightforward phrases rather than hard to understand. Its been designed in an extremely straightforward way which is just soon aer i finished reading this publication through which basically modified me, alter the way i believe. -- Mrs. Velda Tremblay Definitely one of the better ebook I have possibly read through. It usually will not charge excessive. You wont feel monotony at anytime of your own time (that's what catalogues are for regarding if you check with me). -- Prof. Jean Dare BRZUGJ0X7N ~ Ninja Gaiden Sigma 2 : Prima Official Game Guide > eBook You May Also Like Diary of a Potion Maker (Book 2): Jail Break (an Unofficial Minecraft Book for Kids Ages 9 - 12 (Preteen) [PDF] Access the hyperlink under to read "Diary of a Potion Maker (Book 2): Jail Break (an Unoicial Minecra Book for Kids Ages 9 - 12 (Preteen)" PDF file. -
Gamesretail.Biz, Your Weekly Look at the Key Analysis, News and Data Sources for the Retail Sector, Brought to You by Gamesindustry.Biz and Eurogamer.Net
Brought to you by Every week: The UK games market in less than ten minutes Issue 8: 28th July - 3rd August WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net. THIS WEEK ... we look at how the top publishers have lined up against each other in terms of the traffic they've generated on Eurogamer.net - and how they've done it. Plus, we hear from Ubisoft creative director Michael de Plater, and round up all the week's sales data, need-to-know information, key online prices, jobs and release dates - plus what Eurogamer readers are most looking forward to. Top 3 Publisher Traffic in 2009 ANALYSIS: PUBLISHER SHARE IN 2009 24% A F 22% In this week's analysis we're looking at B G 20% publisher share of traffic to Eurogamer.net and 18% identifying the key drivers. In the first graph is 16% D a comparison over time of the top 3 performers 14% - EA, Activision Blizzard and Capcom. C 12% Point A reflects Capcom's highest traffic 10% E percentage of 2009 to date with a retrospective 8% on the Street Fighter franchise and the review of Percentage of Total Hits on Eurogamer.net 6% Street Fighter IV. Both articles combined in the 4% middle of February, which goes to show the 2% impact a release outside of the normal busy 0% periods can have on generating buzz. Point B Jul Feb Mar Apr May Jun Jan '09 is the Resident Evil IV review, underlining that Capcom Activision Electronic Arts idea further, while Point C demonstrates the interest around Flock! Publisher Share of Eurogamer.net traffic in 2009 12% Points D and E in early May refer to a retrospective on EA's Black and a review of 11% Activision's X-Men Origins: Wolverine 10% respectively, while Point F combines a number 9% of high-ranking articles for EA, including a 8% retrospective on Burnout Paradise and a news 7% story in which Criterion claims that nobody 6% has yet "maxed out" the next-gen consoles. -
The Cultural Aspect of Video Game Regulation Practices
The Cultural Aspect of Video Game Regulation Practices «A comparative study of the differences in video game rating practices between Europe and Japan» Marita Eriksen Haugland Master’s thesis in Nordic Media Department of Media and Communication THE UNIVERSITY OF OSLO Fall 2018 The Cultural Aspect of Video Game Regulation Practices «A comparative study of the differences in video game rating practices between Europe and Japan» Marita Eriksen Haugland Master’s thesis in Nordic Media II Department of Media and Communication THE UNIVERSITY OF OSLO Fall 2018 III © Marita Eriksen Haugland 2018 The Cultural Aspect of Video Game Regulation Practices: A comparative study of the differences in video game rating practices between Europe and Japan Marita Eriksen Haugland http://www.duo.uio.no/ Print: Reprosentralen, Universitetet i Oslo IV Abstract Video games have become a large part of media consumption, both for adults and children. This study contributes to the field of children and media by looking into the perceptions and construction of risk by self-regulatory organizations, as well as into self-regulatory effectiveness. The thesis also discusses the struggle and the compromises between child safety, cultural differences and freedom of expression. It takes up the question of how the cultural differences affect the age ratings and content descriptors. All video games rated in Europe and Japan between 2010-2016 are analyzed to show the differences between the regions. Also, content analyses are performed on 24 video games with emblematic differences in age ratings or content descriptors. The findings suggest that cultural differences in how the two systems view crime, non-realistic violence, realistic blood, non-sexual nudity, romantic behavior, and sexualized behavior is responsible for some of the differences in age ratings and content descriptors. -
Imageability and Intelligibility in 3D Game Environments Examining Experiential and Cultural Influence on the Design Process
Imageability and Intelligibility in 3D Game Environments Examining Experiential and Cultural Influence on the Design Process by Alan Summers A thesis submitted in partial fulfilment for the requirements of the degree of Doctor of Philosophy at the University of Central Lancashire June 2014 University of Central Lancashire Student Declaration I declare that while registered as a candidate for the research degree, I have not been a registered candidate or enrolled student for another award of the University or other academic or professional institution. I declare that no material contained in the thesis has been used in any other submission for an academic award and is solely my own work Signature of Candidate: Type of Award: Doctor of Philosophy School: Computing Engineering and Physical Sciences ii Abstract The games industry has developed online multiplayer three-dimensional game worlds that allow players from different geographical locations to engage in competitive and cooperative gameplay together. This has enabled players from different cultures to inhabit the same virtual game world, bypassing any geographical or cultural boundaries found in the real world. These 3D game worlds ask the player to use the basic principles of spatial awareness and movement from the real world, and are often virtual representations of real world environments. These spaces are designed for players from all nationalities to inhabit concurrently. There is now a need to determine design considerations for these multicultural multiplayer game worlds but any investigation must consider the historical evidence from the games industry of cultural differences in gameplay preferences. This thesis discusses the effect of cultural knowledge on the spatial design and interpretation of three-dimensional game environments that are based on real world affordances. -
Evil Within 2 Wiki Guide
Evil within 2 wiki guide Continue This article is about a video game. For other purposes, see Evil in (disambiguation). Evil InDeveloper (s)Tango GameworksPublisher (s) Bethesda SoftworksDirector (s)Shinji MikiamiProsser (s)Masato KimuraDizainer (s)Shigenori NishikawaProgrammer (s) Hideaki NakataHideyuki MicitaArtist (s) Naoki Kataka Kataka (s)Itaru YokoyamaComposer (s)Masafumi TakadaEngineid Tech 5Platform (s)PlayStationStation 3PlayStation 4WindowsXbox 360Xbox OneReleaseNA/EU: October 14, 2014AU: October 16, 2014JP: October 23, 2014Genre (s)Survival horrorMode (s)Single-player The Evil Within'a is a third-person survival horror video game, developed by Tango Gameworks and published by Bethesda Softworks. The game was sponsored by Resident Evil series creator Shinji Mikami, which was released worldwide in October 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360 and Xbox One. The game focuses on the main character Sebastian Castellanos as he passes through a distorted world full of nightmarish locations and horrible creatures. Played in a third-person perspective, players battle a disfigured nightmare as enemies, including bosses, using weapons and melee weapons, and progress through levels, avoiding traps, using stealth, and finding collectibles. The evil within received a generally positive reception after liberation; The praise was mainly directed at elements of the game's horror and atmosphere, while the criticism was directed at the game's history, characters and technical issues. The sequel, The Evil Within 2, was released on October 13, 2017. Gameplay of the same story is arranged in chapters that players complete in order to go through history. The game is played from a third-person perspective, in which cleaning up for supplies and learning when to fight or run are key factors in the survival danger of the game. -
The Playstation Vita Checklist
The PlayStation Vita Checklist - (R3) A Complete List of all 203 Southeast Asia (Region 3) Physical - English Language* - Vita Game Releases 88 Heroes Guard Duty Ragnarok Odyssey ACE A Hole New World Gundam Breaker 3 Rainbow Moon A.W.: Phoenix Festa Gundam Breaker 3: Break Edition Rainbow Skies Accel World VS. Sword Art Online Habroxia Rayman Legends Airship Q Habroxia 2 Rayman Origins Akiba's Trip: Undead & Undressed Halloween Forever Reality Fighters Army Corps of Hell Hatsune Miku: Project Diva F 2nd Resident Evil: Revelations 2 Asphalt Injection htoL#NiQ: The Firefly Diary Resistance: Burning Skies Assassin's Creed III: Liberation Hyperdevotion Noire: Goddess Black Heart Reverie Assassin's Creed Chronicles Hyperdimension Neptunia Re;Birth1 Roommates Awesome Pea Collection Hyperdimension Neptunia Re;Birth2 Root Double: Before Crime * After Days... Back in 1995 Hyperdimension Neptunia Re;Birth3 Samurai Warriors 4-II Batman: Arkham Origins: Blackgate Hyperdimension Neptunia U: Action Unleashed SD Gundam: G Generation: Genesis BlazBlue: Chrono Phantasma I Am The Hero Semispheres BlazBlue: Continuum Shift Extend J-Stars Victory Vs+ Senran Kagura: Estival Versus Borderlands 2 Kawaii Deathu Desu Senran Kagura: Shinovi Versus Bullet Girls Phantasia Kid Tripp + Miles & Kilo Collection Sense: A Cyberpunk Ghost Story Chasm Killzone: Mercenary Severed Child of Light: Deluxe Edition Knightin' + Shinobido 2: Revenge of Zen Conga Master Go! Knytt Underground Sid Meier's Civilization Revolution 2 Plus Criminal Girls: Invite Only Lego: Batman 2: DC Super Heroes Silent Hill: Book of Memories Cursed Castilla EX Lego: Harry Potter: Years 5 - 7 Sir Eatsalot Danganronpa Another Episode: Ultra Despair Girls Lego: Jurassic World Sly Cooper Collection Dead or Alive 5+ Lego: Legends of Chima: Laval's Journey Sly Cooper: Thieves in Time Dead or Alive: Xtreme 3: Venus Lego: Marvel Avengers Smart as.. -
Company First Name Last Name 1984 JOHANN ALDAZABAL 1986
Company First Name Last Name 1984 JOHANN ALDAZABAL 1986 WILLIAM YAGER @NKWHOA NIK KUO 01NET.COM PIERRE FONTAINE 17173 MEDIA GROUP ZEYU LI 17173 MEDIA GROUP YANGJUN ZHENG 1UPLIFE LUCAS BECK 3 GORDOS BASTARDOS MANUEL ALEJANDRO RAMIREZ MORALES 3DJUEGOS ALEJANDRO PASCUAL 3DJUEGOS DANIEL DEHESA 3DJUEGOSMX JUAN EMILIO REYES GARCIA 3DJUEGOSMX DANIELA MEDINA 3DM CHU LINFEI 3DM ZHOU ZICHEN 3DMGAME ZHAO WANG 3K IGOR COELHO 411MANIA/POPGEEKS.NET JEFFREY HARRIS 4ENTERTAINMENT YONI VAN LOOVEREN 4GAMER.NET KAITO OKUTANI 4GAMER.NET YOSHINOBU NOGUCHI 4PLAYER NETWORK NICHOLAS HENDERSON 4PLAYER NETWORK CHRISTOPHER DAVIS 4PLAYERS.DE EIKE CRAMER 4PLAYERS.DE MICHAEL KROSTA 4PLAYERS.DE JAN WOEBBEKING 5BY5/DLC/N3TWORK JEFF CANNATA 8.5BITS BERNARDO CANDEIAS 8.5BITS FRANCISCO SAMPAIO 80.LV KYRYLO TOKAREV A9VG ZHUO ZHANG A9VG WEIFENG WANG AAAA MATHIEU LAFLECHE AARONITMAR AARON ENCINOSA ABC 7 ROB HAYES ABC NEWS IAN DWYER ABC NEWS ROMINA PUGA ABC NEWS CONNOR BURTON ABC NEWS KMET PAUL LANE ABC NEWS KMET RAE LANE ABC NEWS KMET PAUL-EDWARD JOHNSON ABC NEWS/DISNEY MICHAEL MURRAY ABC7 JULIE SONE ABDALLAHSMASH LLC ABDALLAH ELAYAN ACTIONFIGUREINSIDER.COM DANIEL PICKETT ADULT SWIM ERIC LACOMBE AETAS, INC. HIROKI YAMAZAKI AETAS,INC. (4GAMER.NET) JUN NAKAGAWA AFFIRMA @ MICROSOFT / MIXER.COMAMBER STOKES AFP SEBASTIEN VUAGNAT AFP LOIC PIALAT AFP NEWS WIRE GLENN CHAPMAN AGGROGAMER DAVID BECKER AHRORA MICHAEL DELISI AIR_RAIDERS FREDERICK DOLL AL JAZEERA ENGLISH ROB REYNOLDS ALAAB NETWORK AHMED ALRASHED ALANZOKA ALAN FERREIRA ALASKA PLAYS ALYCE ROCHA ALINA RIN ALINA RIN ALLEARS.NET -
Durham E-Theses
Durham E-Theses The Reality of Virtual Realities: An in Depth Glimpse at the Interactions That Occur Within the Online Gaming Communities of World of Warcraft and Continuum SONSTROEM, PATRICK,JED How to cite: SONSTROEM, PATRICK,JED (2012) The Reality of Virtual Realities: An in Depth Glimpse at the Interactions That Occur Within the Online Gaming Communities of World of Warcraft and Continuum , Durham theses, Durham University. Available at Durham E-Theses Online: http://etheses.dur.ac.uk/6956/ Use policy The full-text may be used and/or reproduced, and given to third parties in any format or medium, without prior permission or charge, for personal research or study, educational, or not-for-prot purposes provided that: • a full bibliographic reference is made to the original source • a link is made to the metadata record in Durham E-Theses • the full-text is not changed in any way The full-text must not be sold in any format or medium without the formal permission of the copyright holders. Please consult the full Durham E-Theses policy for further details. Academic Support Oce, Durham University, University Oce, Old Elvet, Durham DH1 3HP e-mail: [email protected] Tel: +44 0191 334 6107 http://etheses.dur.ac.uk 2 Abstract: The Reality of Virtual Realities: An in Depth Glimpse at the Interactions That Occur Within the Online Gaming Communities of World of Warcraft and Continuum By: Patrick Sonstroem Massively Multiplayer Online Role Playing Games (MMORPGs or MMOs), now have over 22.5 million active subscriptions, and have become a considerable medium for entertainment and social communities.1 While a large amount of research has already been done relating to online communities (Turkle 1995; Wilson 2006; Isabella 2007; Meadows 2007; Boellstorff 2008; Williams 2011), this thesis hopes to add new insights into in-game interactions via the use of participant observation through a creative narrative. -
Genel İzleyici Kitlesi Turkey 18+ (English: General Audience) 7A 13A 15A
Motion picture content rating system A motion picture content rating system is an organization designated to classify films based on their suitability for audiences due to their treatment of issues such as sex, violence, or substance abuse; their use of profanity; or other matters typically deemed unsuitable for children or adolescents. Most countries have some form of rating system that issues determinations variously known as certifications, classifications, certificates, or ratings. Age recommendations, of either an advisory or restrictive capacity, are often applied in lieu of censorship; in some jurisdictions movie theaters may have a legal obligation to enforce restrictive ratings. In countries such as Australia and Singapore, an official government body decides on ratings; in other countries such as the United States, it is done by industry committees with little if any official government status. In most countries, however, films that are considered morally offensive have been censored, restricted, or banned. Even if the film rating system has no legal consequences, and a film has not explicitly been restricted or banned, there are usually laws forbidding certain films, or forbidding minors to view them. The influence of specific factors in deciding a rating varies from country to country. In countries such as the United States, films with strong sexual content tend to be restricted to older viewers, though those same films are very often considered suitable for all ages in countries such as France and Germany. In contrast, films with violent content which would be rated leniently in the United States and Australia are often subject to high ratings and sometimes even censorship in countries such as Germany and Finland.