Evil within 2 wiki guide

Continue This article is about a . For other purposes, see Evil in (disambiguation). Evil InDeveloper (s)Tango GameworksPublisher (s) Bethesda SoftworksDirector (s)Shinji MikiamiProsser (s)Masato KimuraDizainer (s)Shigenori NishikawaProgrammer (s) Hideaki NakataHideyuki MicitaArtist (s) Naoki Kataka Kataka (s)Itaru YokoyamaComposer (s)Masafumi TakadaEngineid Tech 5Platform (s)PlayStationStation 3PlayStation 4WindowsXbox 360Xbox OneReleaseNA/EU: October 14, 2014AU: October 16, 2014JP: October 23, 2014Genre (s)Survival horrorMode (s)Single-player 'a is a third-person survival horror video game, developed by Tango Gameworks and published by Bethesda Softworks. The game was sponsored by Resident Evil series creator Shinji Mikami, which was released worldwide in October 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360 and Xbox One. The game focuses on the main character Sebastian Castellanos as he passes through a distorted world full of nightmarish locations and horrible creatures. Played in a third-person perspective, players battle a disfigured nightmare as enemies, including bosses, using weapons and melee weapons, and progress through levels, avoiding traps, using stealth, and finding collectibles. The evil within received a generally positive reception after liberation; The praise was mainly directed at elements of the game's horror and atmosphere, while the criticism was directed at the game's history, characters and technical issues. The sequel, The Evil Within 2, was released on October 13, 2017. Gameplay of the same story is arranged in chapters that players complete in order to go through history. The game is played from a third-person perspective, in which cleaning up for supplies and learning when to fight or run are key factors in the survival danger of the game. Such dangers include: bear traps, barbed wire traps, bombs and spike traps; 'The Haunted', the game's most common enemy; 'Reborn Laura', multi-limb, long-haired, crawling creature; Ruvik, the game's chief antagonist; 'Guardian', a large humanoid with a safe as a head who owns a large meat tenderer hammer; and Sadist, a large humanoid in a metal mask with spikes on his face, wielding a chainsaw covered in blood. Sebastian Castellanos, the main character, must use the environment and the things he can find to survive. The game world can transform during scripted events and as a result of player actions, location changes, and new paths or teleports players to new areas. Castellanos must use medical supplies to restore health; some of these elements cause temporary hallucinogenic effects. By collecting bottles of Green Gel hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, more and the extra health of some of the updates. Players have a safe house called Safe Harbor, which can access during scripted events and by searching for mirrors. Safe House is a psychiatric hospital and has several accessible areas such as a point of preservation, room upgrades (where the player can upgrade Sebastian's skills), and a safe room where keys are used to open safes that contain useful items such as green gel and ammunition. These clues are collected by finding and breaking Madonna statues hidden throughout the of the game. There is a nurse named Tatiana who greets Sebastian when he teleports to safety. The player has access to a variety of weapons such as a revolver, shotgun, sniper rifle, knife, grenades and Arbalet of Agony, a missile weapon that fires bolts capable of freezing, blinding, electric shock or blowing enemies. There are very few ammunition for weapons, but mechanical components can be assembled to make additional bolts. One of the sources of components, bombs, are traps that respond to the proximity of the player or movement. Bombs can be stuck to walls or floors, chests, and vending machines. Bombs can be defused with a mini-game. The melee is only designed to create a distance between the player and the enemies, although the player can instantly kill some uninformed enemies after he sneaks up on them. Enemies, downed or incapacitated, are capable of rebirth; To avoid this, players can set fire to a downed opponent using a limited number of matches to defeat them forever. Some objects in the environment, such as bottles, can be thrown to stun or distract enemies. Evil Inside has seven different types of collectibles: Personal Documents; Sebastian's personal magazine, detailing his life as a detective and his life with his wife and daughter. Documents; personal logs of other characters. 'Fragments of the map'; Parts of the game map After collecting, they are stored in a safe house. Newspapers; newspaper details of events relating to or involving Sebastian. Missing Persons Posters; posters of characters Sebastian meets throughout the game that have been reported missing. 'Audiocassets'; tapes containing recordings that can be played that are recorded by the characters through the game. Collectibles can be found in the levels of yourself or in a safe home. The player opens several bonuses for completing the game. Additional weapons, character models and biographies, the complexity of AKUMU (the most difficult level of difficulty of the game) and the new game are some of the unlocks. The story summary of this article may be too long or too detailed. Please help improve it by removing unnecessary details and making it more concise. (October 2020) (Learn how and when to delete this template message) Investigating the scene of a horrific mass murder in Beacon Hospital, Crimean Police Detective Sebastian Castellanos (Anson Mount), his partner Joseph Oda (Yuri Lowenthal) and Detective Julie Kidman (Jennifer Carpenter) suddenly find themselves thrown into an unreal world, hearing a loud noise. Soon after, Sebastian separates from his partners and is forced to flee from the monstrous man who owns the chainsaw. After reuniting with their colleagues, they try to escape by ambulance while Crimson City is destroyed and re-broken by a powerful earthquake, eventually causing them to crash. Freeing himself from the rubble, Sebastian wanders through unnatural forests and abandoned buildings full of monstrous creatures, and witnesses the phenomenon of a mutilated man in a white hood. Trapped in a nightmarish world, Sebastian meets one of Beacon's doctors, Marcelo Jimenez (Daniel Riordan), who is looking for his patient, Leslie Weiers (Aaron Landon). Jimenez identifies a stranger in a hood, chasing them like Ruvik (Jackie Earle Haley). Sebastian eventually reunites with Joseph, although it soon transpired that Joseph suffers from a strange form of transformation that causes him to be in a murderous rage. Although he is able to control it for the most part, Joseph warns Sebastian to be careful with him if he turns around. The two eventually found and saved Kidman from drowning in a crude dodgy, though they soon separated again after hearing a high tone. Elsewhere, Kidman is forced to relive memories of her indoctrination in an organization known as Mobius. It turned out that Kidman was actually an undercover agent, sent by Mobius to pick Leslie from Jimenez, apparently as a lever to get Jimenez to continue working for them. Jimenez worked with Mobius on a project known as STEM, a machine capable of uniting minds into one, with one influencing mind at its center. Jimenez activated STEM without Mobius' permission, signaling a high noise, but Mobius foresaw this, and taught Kidman to navigate the STEM world and get Leslie. Sebastian learns the story of Ruvik, born Ruben Victoriano, through various memories in which he is placed ruvik. Reuben was an intellectually gifted but mentally unstable child, and was close to his sister Laura Post. Playing in a barn on their family's estate, Laura was killed and Reuben was badly burned after the shed was burned in revenge by their parents. Because of his deformity from the fire, Ruben's father hid it in the basement of the family estate. Deeply traumatized by Laura's death, Reuben eventually killed both of his parents, took control of their condition and continued to donate money to the Beacon Psychiatric Hospital in exchange for subjects for his experiments in the human psyche. Ruvik began to design STEM as a means for him to change reality so that he could physically travel back to his memories and live his life again with Laura. Jimenez drew attention to the work, and showed it to Mobius, who wanted to use it for his own purposes. As a safety measure, Ruvik calibrated STEM to work only with his brain as a nucleus. In retaliation, Mobius simply killed him and retrieved his brain to install to use the machine, allowing Ruvik to retain control of the STEM world. Kidman realizes that Mobius actually wants the meek Leslie as a replacement for Ruvik's brain - easily manipulating a blank sheet of mind that they can use to power STEM and create a world of their own design. When Jimenez, with the support of Sebastian, tries to use Leslie to return to reality, he realizes that Ruvik wants to pass his mind on to a compatible host, and escape to the real world. The beast, created from Ruvik's subconscious, kills Jimenez, and Ruvik scatters the group on the mind. Kidman finds Leslie first, and is about to shoot him to prevent Ruvik from using him as a presenter when Sebastian and Joseph intervene, prompting her to shoot Joseph before Ruvik separates them again. Kidman is desperate to turn against Mobius, but realizes that she was given a serum that allowed Mobius to travel with her to the world of STEM. Sebastian finds Leslie and sends him back to the hospital. At the top of the lighthouse he sees his body in a bathtub connected to a STEM machine. Kidman arrives and tries to convince Sebastian that Leslie must die. Ruvik interrupts them, detains Leslie and absorbs him. Sebastian fights a giant creature created from Ruvik's subconscious, and defeats him by waking up in the bathroom. He pulls himself out of the car, removes Ruvik's brain from STEM and crushes him. He wakes up in the bathroom again with Kidman beside him, monitoring him and Joseph, who is unconscious in the second bath next to him; Kidman intercesses for Sebastian to keep quiet. Sebastian falls unconscious, and later wakes up in the same bath, there is no one around, except the bodies of Jimenez and Connelly. When the police arrive and reinforcements S.W.A.T., Sebastian leaves the hospital and notices Leslie coming out of the main gate. Sebastian has a brief headache - a sign of Ruvik's influence on subjects in STEM - which makes him overlook Leslie. It is implied that Ruvik returned to the real world and is able to influence those who were associated with his machine, intending to take revenge on the organization that betrayed him. The appointment and consequence of the two-part DLC set before and during the main game events, it revolves around Julie Kidman's mission of getting Leslie out of STEM. Entering the car, Kidman attacks Oscar VandenHeuvel while in the woods and falls off a cliff. She then hears Mobius talking to her and tries to use the keyboard. Locked by a keyboard, she is forced to find a way to gain access by avoiding several creatures together Way. Trapped by Ruvik and subsequently rescued by Sebastian and Joseph, she is separated from the former, while the latter turns to ghosts and attacks Kidman. After she defeats him, the world changes and, overcoming several obstacles, she finds Leslie and takes him to church, only to confront Ruvik, who attacks Kidman through Leslie. She then learns that Ruvik can leave STEM through Leslie, repropriating himself into Leslie's body, and he informs Kidman that Mobius has been following her for as long as he once was. Kidman tries to shoot Leslie, only to have both disappeared, and the figure known as the Administrator (Rob Brownstein) begins to speak to Kidman, demanding that she extract Leslie instead of killing him regardless, but Kidman refuses to complete the mission, warning him that they don't know what Ruvik is capable of. He then appears in front of her as a dark misty figure and pursues her until Kidman finally manages to escape him. Outside the church, she sees the Lighthouse Mental Hospital in the distance before his lighthouse dazzles her. Waking up in a safe shelter and rebelling Tatiana Gutierrez (Julie Granata), Kidman explores the area before he can leave. Eventually back at Mobius headquarters, she decides to go to the bottom floor of the STEM terminal because she thinks Leslie is heading there. Along the way, she learns more about Ruvik's relationship with Mobius and how they treated him. Reaching the terminal, she is led back to Crimson City and walks through the police station, where she sees the memories of Sebastian and Joseph and begins to feel sympathy for the first. Heading to Beacon Psychiatric Hospital, she meets Sebastian, who gets turned into a haunted Ruvik, but manages to rescue him and find Leslie. However, the Receptionist chases her until she gets to the school bus and crashes away, but Ruvik telepathically launches the bus into the hotel. Kidman recovers and separates from Sebastian and Joseph, losing his gun in the process. Along the way, she meets paintings by Ruvik, who are trying to take control of Leslie. Kidman manages to save Leslie, but he runs out of fear. Continuing on, she finds more paintings, trying to take control of Leslie. Trying to fight off them, Laura's hands break out of the ground and envelop Kidman, and Leslie points to her with a gun, but he manages to resist Ruvik's control and shoots a picture, rescuing Kidman. Removing the gun from Leslie, Kidman takes it with him, hoping that in this way he will be safe. After that, a scene from the main game is played, but from The Point of View of Kidman, as she sees the administrator, not Sebastian, who reports that they know what Leslie will become and that Ruvik is dead. After Leslie's outburst, she pursues Leslie, but returns to Mobius' headquarters. Then she walks through the door brought to Beacon, where she gets access to other rooms and learns about Leslie's synchronization with Ruvik's brainwave due to his family loss, and that she is a expendable agent who could potentially neutralize Ruvik. Hurrying through dozens of ghosts, Kidman can get into the elevator that leads to the top of the lighthouse, where the Mobius object, as the administrator mocks Kidman, explaining that STEM was built on the premise of fear as a way to control people, with the true purpose of its mission, serving as a test run for a new admin method infused management. Finally pulling out of his influence, she eventually encounters the Administrator, who makes a final attempt to kill Kidman, but is defeated, who then notices how he will always be part of Kidman before being shot. Awakening in the real world, Kidman sees Leslie get out of the STEM terminal and is taken away with Joseph, and the ship that housed Ruvik's brain is now empty, to her confusion. The woman then shouts Kidman from behind, who is revealed as Mira (Tasy Walesa), Sebastian's wife. Myra says he'll need to take stock as soon as Kidman returns. No one looks at her, Kidman frees Sebastian and tells members of Mobius to leave Sebastian, Connelly and Jimenez there, as they have not gone anywhere. The Administrator's voice is heard saying that no one is there. Development of The Evil Within began in late 2010, codenamed Project Tswei. Resident Evil creator Shinji Mikami was the game's director, and the development took place at his Tango Gameworks studio. The studio was bought by zeiniMax Media in 2010, shortly after the start of development. Mikami said he wanted to make a survival horror game because he believed that modern horror games relied more on action than on survival. The game was announced in April 2013. Believing that the trails of horror survival have become predictable over time, the design intentionally tries to make the player feel powerless by taking part in confined spaces, limiting ammunition, and representing the almost invincible enemies who promote running and hiding behind the fight. Artistic director Naoka Katakai said the concept of designing enemies, such as wrapped in barbed wire or filled with shards of glass, is that they are victims suffering from greater evil. The shelter itself was inspired by Winchester Mystery House, a Californian mansion known for its architectural rarities. The Evil Within is built on id Tech 5, a modified Tango Gameworks with a new dynamic renderer allowing dynamic lighting for the game. Tessellation is also added. April 15, 2013, and over the next few days, Bethesda Softworks showed a series of short cryptic videos, teasing game, officially announcing it on April 19, 2013, featuring a show of The title, the platform it will be released on, and the live-action teaser trailer. The second trailer was released on September 17, 2013, and the extended video was released on September 27, 2013. Bethesda announced that the game had gone gold on September 25, 2014. The Evil Within was released in October 2014. In Japan, the game was released as Psycho Break. The Japanese version had to remove mountain-related content to get a D-content rating (allowing its sale to customers aged 17 and older) to avoid limiting its potential audience; This content can be restored with an additional DLC. Warner Bros. Movie World in Australia has created a maze populated by real-life characters from the game as part of its annual Fright Nights event to promote the game. Before the game released Titan Comics released a four-episode mini-series before the events of the main game The Art of the Evil Within, a book collecting concept art and behind-the-scenes material from the game was released by Dark Horse Comics along with the game on October 14, 2014. The game also features downloadable content (DLC) missions, in which Julie Kidman and enemy Keeper are featured as game characters. The storyline after Kidman was released as two separate DLC packages that introduced new enemies, locations and focused on unsolved mysteries from the main game. The first of two DLCs titled The Assignment was released on all platforms in March 2015 worldwide, while The Followed in late April 2015. The final content of DLC, The Executioner, follows a character called the Guardian through a series of mission-based levels with sadistic goals. The content allows players to play in the first person and was released on May 25, 2015. Evil inside is widely used in cosplay. Receiving Critical Response Admission Aggregated scoreAggregatorScoreMetacritic (XONE) 79/100 (PS4) 75/100 (PC) 68/100ScoreCVG 8/10-37-Destruoid7/10-38 Eurogamer8/10-39-Famitsu35/40-40-Game Informer9/10 0'43'GamesRadar'42'GameTrailers9/10'44' 45'IGN8.7/10 PC Gamer (US)60/10 (Polygon6.5/10)50'VideoGamer.com8/10.51'Hardcore Gamer4/5'52 The Evil Within received generally positive reviews from critics after its release. Aggregation review website gave the Xbox One version 79/100 based on 24 reviews, the 34 PlayStation 4 version 75/100 based on 65 reviews and the Windows version 68/100 based on 18 reviews. Computer and video games (CVG) described it as a Resident Evil 5 game that was supposed to be, although they were critical of some technical issues. I loved the VideoGamer.com and horror, but didn't like the story and its pace, stating, The evil inside has enough magic to do a worthy investment. Destruid said: The game will certainly scratch the itch of someone who yearns for a return to the old game days, but everyone else who expected a certain layer of Polish probably wouldn't be surprised. Philip Kollar of summed up his thoughts by saying: The evil inside has wonderful moments when excellent combative and eerie environmental design combines. But these moments are fleeting, inevitably undermined by their delightful terror of design choices that feels trapped in the glory days of a decade ago. Ashley Reed of GamesRadar gave the game 3.5/5, praising the game for the innovation and history that keeps the player involved. Although she liked the game most, Reed repeatedly criticized, stating: Evil inside stumbles in a few too many places to be a Magnum opus to Mikami. This artificially forces players to punish combat scenarios more times than can be ignored, and plots and themes with great promise end up sputtering in a despondent fashion. However, it would be wrong to dismiss everything he does right. Between a gorefest that is thoroughly captivating, an amazing sense of triumph created by impressive difficulty, and a plot that falls to the core of some very disturbing theme, the evil inside brings enough to the table that it deserves flavor. IGN's Lucy O'Brien tested him 8.7 out of 10 in her review of the game. She praised the gameplay and horror of the game, but criticized the boring protagonist, Sebastian, and the saggy and convoluted plot, stating that while his story ends up bucking under his own ambitions, there is little here that takes away from the joy of experiencing the horror of survival under the steady hands of a craft master. praising parts of the game's survival, tense and often immersive atmosphere, satisfying stealth, thrilling action sequences, and a well-detailed environment, but criticizing the reworked, and very often, not scary bosses, bad character models, late textural pop-ups, sluggish controls, disappointing camera angles, limited video options and poor judgment. He stated that all these technical issues dragged the evil inside from a pleasantly complex vain disappointment. Tim Turi of praised its high play value, leap of scares, well-executed lighting, dark, unpredictable world, and sounds of enemies, but criticizing the pop's distracting texture and disappointing story. It summed up the game as a jittery experience that kept your palms sweaty, providing an excruciatingly rewarding gameplay trial. GameSpot's Sean McInnis speaks well about his striking atmosphere, a tense struggle that encourages resourcefulness and rewarding for skills development but critique the insensitive story and forgetful characters, auto-visit systems, and a few frustrating boss fights. Because the game's side-to-side ratio received criticism, the patch was released on June 23, 2015, allowing players to play the game on full screen. Selling in Japan, the game has sold 176,691 physical copies across all platforms, as well as an estimated 4,138 digital copies. The Evil Within became the second best-selling book in the UK to chart all formats within a week of its release. In the United States, the game was the third game on sale in October 2014. It set a record for the best-selling first month of sales for the new Intellectual Property Horror Survival (IP), until the record was later broken by Dying Light when it was released in January 2015. Sequel to E3 2017, Bethesda has revealed a trailer for the sequel, The Evil Within 2. The game takes place three years after the events of the original game and shows Sebastian returning to STEM to look for Lily, his supposedly dead daughter. The game was released on October 13, 2017 for PC, PlayStation 4 and Xbox One. The Last Chance Pack was announced as a pre-order bonus on July 19, 2017, it includes an exclusive pistol, some craft items, and some medical items. It's like the Fighting Chance Pack from the first game. Notes known in Japan as PsychoBreak (Japanese: q コブレク, Hepburn: Saiko Bureik) Inquiries: Crossley, Rob (September 4, 2014). Evil's UK release date has moved forward. Gamespot. Received on September 4, 2014. O'Brien, Lucy. (April 22, 2013). Evil inside - First look. Ign. July 1, 2015. All the monsters in evil inside - ULTIMATE ENEMIES GUIDE! (July 24, 2014). Reid, Alython. (October 15, 2014). Every horrible monster you meet in Evil inside. Radar Games. Received on July 1, 2015. a b c d e McWhertor, Michael (2014). Evil inside mixes the horror of survival with psychological terror and then twists it uphill. Polygon. Archive from the original on September 6, 2014. Received on September 6, 2014. Evil inside the guide: step-by-step guide and tips for survival. (October 15, 2014). VG247. Received on May 20, 2015. b Whitehead, Dan (May 27, 2014). The familiar fear of evil inside. . Archive from the original on September 6, 2014. Received on September 6, 2014. a b O'Brien, Lucy (April 22, 2013). Evil inside is a first look. Ign. Archive from the original on September 6, 2014. Received on September 6, 2014. Collectibles - Arif, Shabana. Evil in collectible places guide. Radar Games. Received on July 1, 2015. Evil Inside Cheats for PC, received April 1, 2015. Robert Purches (April 27, 2012). The Resi creator is extremely confident in the new game of zvey graphics. Eurogamer. Archive from the original on September 6, 2014. September 6, 2014. Ben Gilbert (April 25, 2012). Mikami's abode of evil welcomes Bethesda to the horror world of survival. Joystick. Received on April 20, 2013. b Yin-Pool, Wesley (April 25, 2012). The new game of the creator of Resident Evil is a survival horror codenamed Tswei. Eurogamer. Archive from the original on September 6, 2014. Received on September 6, 2014. Tom Phillips (April 22, 2013). Abode Evil creator Mikami: There aren't any real survival horror games in the world right now. Eurogamer. Archive from the original on September 6, 2014. Received on September 6, 2014. a b Phillips, Tom (April 19, 2013). Shinji Mikami's The Evil Within is announced for cross-gene, 2014 release. Eurogamer. Archive from the original on September 6, 2014. Received on September 6, 2014. The father of survival horror Shinji Mikami promises fresh terror with evil inside. Edge. The future of plc. December 5, 2013. Archive from the original on September 6, 2014. Received on September 6, 2014. a b Goldfarb, Andrew (April 19, 2013). Shinji Mikami's new game is the evil inside. Ign. Archive from the original on September 6, 2014. Received on April 20, 2013. - Wilde, Tyler (April 16, 2013). Bethesda tweets the enigmatic Vine video, says: Guess again for Fallout 4 rumors. PC Geimer. Received on April 20, 2013. Evil Inside - TGS Trailer - Evil Inside - Advanced Gameplay Video - Evil Inside Goes Gold Ahead of October Launch. Gamespot. September 25, 2014. Received on September 26, 2014. Nakamura, Toshi (April 25, 2013). The evil inside will be more about using your brain than your gun. . Received on April 25, 2013. Lien, Tracy (May 28, 2013). Evil for the first 15 minutes sets an eerie and tense tone. Polygon. Received on September 13, 2013. Tom Phillips (July 8, 2014). Japanese gamers have to download DLC to get evil in the censored version. Eurogamer. Archive from the original on September 6, 2014. Received on September 6, 2014. The evil inside becomes a real horror story thanks to Warner Bros. Movie World. AusGamers. September 4, 2014. Archive from the original on September 6, 2014. Received on September 6, 2014. Macuh, Eddie (May 1, 2014). Bethesda's The Evil Within getting a prequel to the comic book. Gamespot. Received on February 22, 2020. - Hedin, Jesse (August 20, 2014). Exclusive: The Art of Evil in Hc Preview. Ign. Archive from the original on September 6, 2014. Received on September 6, 2014. Ray Corria, Alexa (August 13, 2014). Evil during the season pass will allow you to play as one of your bloodiest enemies. Polygon. Archive from the original on September 6, 2014. Received on September 6, 2014. Macuh, Eddie (March 24, 2015). Evil inside the Next DLC Date, Watch the creepy teaser trailer now. Gamespot. Received on March 26, 2015. Tom Phillips ,25 February 2015). Evil inside: DLC appointment Date. Eurogamer. Received on February 25, 2015. Hussein, Tamur (May 12, 2015). Evil inside the Final DLC Date, Watch Gruesome from a first-person teaser. Gamespot. Received on May 12, 2015. Dodd, Adam. (February 25, 2015). 'Evil Inside' Keeper Cosplay needs something Bludgeon. Bloody disgusting. Received on June 5, 2015. b Evil inside for Xbox One Reviews. Metacritics. CBS Interactive. Received on October 14, 2014. b Evil inside for PlayStation 4 Reviews. Metacritics. CBS Interactive. Received on October 14, 2014. b Evil in for PC Reviews. Metacritics. CBS Interactive. Received on October 14, 2014. b Matthew Elliott (October 14, 2014). Review: Evil Inside is a Resident Evil 5 game that should have been. Cvg. Received on November 18, 2014. a b Chris Carter (October 15, 2014). Review: Evil Inside. A destruid. Received on October 18, 2014. Sebastian Thor (October 14, 2014). The evil inside is a test. Eurogamer. Received on November 18, 2014. Sal Romano (October 14, 2014). Family Review Results: Issue 1350. Jematsu. Received on October 1, 2016. a b TimTury (October 14, 2014). Evil in review: A masterpiece of absolute madness. Game Informer. Received on October 14, 2014. a b Ashley Reid (October 15, 2014). Evil in the review. GamesRadar. Received on November 18, 2014. a b Sean McInnis (October 21, 2014). Evil in the review. Gamespot. Received on October 28, 2014. Michael Huber (October 14, 2014). Evil in the review. Gametrailers. Received on October 14, 2014. Patrick Klepek (October 29, 2014). Evil in the review. A giant bomb. Received on May 27, 2015. a b Lucy O'Brien (October 14, 2014). Evil in review: Horror survives. Ign. Received on October 14, 2014. Susan Arendt (October 14, 2014). Evil in review: Stay out of the way. Joystick. Received on October 14, 2014. Matthew Castle (October 14, 2014). Evil in Xbox One. . Received on November 18, 2014. a b Christopher Livingston (October 17, 2014). Evil in the review. PC Geimer. Archive from the original on October 21, 2014. Received on October 21, 2014. a b Philip Kollar (October 14, 2014). Evil in review: Head Games. Polygon. Received on October 14, 2014. a b Stephen Burns (October 12, 2014). Evil in the review. VideoGamer.com. received on November 18, 2014. Steve Hannley (October 13, 2014). Review: Evil Inside. Hardcore Gamer. Hardcore Gamer. Received on October 19, 2014. Chris Pereira (June 23, 2015). Finally, you can play evil inside in the full screen. Gamespot. Received on June 24, 2015. Search for the game. Game Data Library ( sales data). Received on September 24, 2020. Digital ratings. Game Data Library (Famitsu sales data). Received on September 24, 2020. Tom Phillips (October 20, 2014). FIFA 15 is holding back the evil inside, on the UK chart. Eurogamer. Received on November 18, 2014. Rachel Weber (November 13, 2014). NPD: NBA 2K15 #1, hardware and accessories sales up. GamesIndustry.biz. received on November 18, 2014. Jeffrey Matulef (February 12, 2015). Dying Light tops U.S. retail sales for January. Eurogamer. Received on February 13, 2015. Frank, Allegra (June 12, 2017). Evil for 2 launches this October. Polygon. Vox Media. Received on June 14, 2017. Wikiquote's external link has quotes related to: Evil in the official site extracted from the the evil within 2 wiki guide

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