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Magic’ September 17, 2018 Version 1.5-9 Date 2018-09-14 Title Create and Investigate Magic Squares Author Robin K
Package ‘magic’ September 17, 2018 Version 1.5-9 Date 2018-09-14 Title Create and Investigate Magic Squares Author Robin K. S. Hankin Depends R (>= 2.10), abind Description A collection of efficient, vectorized algorithms for the creation and investigation of magic squares and hypercubes, including a variety of functions for the manipulation and analysis of arbitrarily dimensioned arrays. The package includes methods for creating normal magic squares of any order greater than 2. The ultimate intention is for the package to be a computerized embodiment all magic square knowledge, including direct numerical verification of properties of magic squares (such as recent results on the determinant of odd-ordered semimagic squares). Some antimagic functionality is included. The package also serves as a rebuttal to the often-heard comment ``I thought R was just for statistics''. Maintainer ``Robin K. S. Hankin'' <[email protected]> License GPL-2 URL https://github.com/RobinHankin/magic.git NeedsCompilation no Repository CRAN Date/Publication 2018-09-17 09:00:08 UTC R topics documented: magic-package . .3 adiag . .3 allsubhypercubes . .5 allsums . .6 apad.............................................8 apl..............................................9 1 2 R topics documented: aplus . 10 arev ............................................. 11 arot ............................................. 12 arow............................................. 13 as.standard . 14 cilleruelo . 16 circulant . 17 cube2 . 18 diag.off . 19 do.index . 20 eq .............................................. 21 fnsd ............................................. 22 force.integer . 23 Frankenstein . 24 hadamard . 24 hendricks . 25 hudson . 25 is.magic . 26 is.magichypercube . 29 is.ok . 32 is.square.palindromic . 33 latin . 34 lozenge . 36 magic . 37 magic.2np1 . 38 magic.4n . 39 magic.4np2 . 40 magic.8 . 41 magic.constant . -
THE ZEN of MAGIC SQUARES, CIRCLES, and STARS Also by Clifford A
THE ZEN OF MAGIC SQUARES, CIRCLES, AND STARS Also by Clifford A. Pickover The Alien IQ Test Black Holes: A Traveler’s Guide Chaos and Fractals Chaos in Wonderland Computers and the Imagination Computers, Pattern, Chaos, and Beauty Cryptorunes Dreaming the Future Fractal Horizons: The Future Use of Fractals Frontiers of Scientific Visualization (with Stuart Tewksbury) Future Health: Computers and Medicine in the 21st Century The Girl Who Gave Birth t o Rabbits Keys t o Infinity The Loom of God Mazes for the Mind: Computers and the Unexpected The Paradox of God and the Science of Omniscience The Pattern Book: Fractals, Art, and Nature The Science of Aliens Spider Legs (with Piers Anthony) Spiral Symmetry (with Istvan Hargittai) The Stars of Heaven Strange Brains and Genius Surfing Through Hyperspace Time: A Traveler’s Guide Visions of the Future Visualizing Biological Information Wonders of Numbers THE ZEN OF MAGIC SQUARES, CIRCLES, AND STARS An Exhibition of Surprising Structures across Dimensions Clifford A. Pickover Princeton University Press Princeton and Oxford Copyright © 2002 by Clifford A. Pickover Published by Princeton University Press, 41 William Street, Princeton, New Jersey 08540 In the United Kingdom: Princeton University Press, 3 Market Place, Woodstock, Oxfordshire OX20 1SY All Rights Reserved Library of Congress Cataloging-in-Publication Data Pickover, Clifford A. The zen of magic squares, circles, and stars : an exhibition of surprising structures across dimensions / Clifford A. Pickover. p. cm Includes bibliographical references and index. ISBN 0-691-07041-5 (acid-free paper) 1. Magic squares. 2. Mathematical recreations. I. Title. QA165.P53 2002 511'.64—dc21 2001027848 British Library Cataloging-in-Publication Data is available This book has been composed in Baskerville BE and Gill Sans. -
Franklin Squares ' a Chapter in the Scientific Studies of Magical Squares
Franklin Squares - a Chapter in the Scienti…c Studies of Magical Squares Peter Loly Department of Physics, The University of Manitoba, Winnipeg, Manitoba Canada R3T 2N2 ([email protected]) July 6, 2006 Abstract Several aspects of magic(al) square studies fall within the computa- tional universe. Experimental computation has revealed patterns, some of which have lead to analytic insights, theorems or combinatorial results. Other numerical experiments have provided statistical results for some very di¢ cult problems. Schindel, Rempel and Loly have recently enumerated the 8th order Franklin squares. While classical nth order magic squares with the en- tries 1::n2 must have the magic sum for each row, column and the main diagonals, there are some interesting relatives for which these restrictions are increased or relaxed. These include serial squares of all orders with sequential …lling of rows which are always pandiagonal (having all parallel diagonals to the main ones on tiling with the same magic sum, also called broken diagonals), pandiagonal logic squares of orders 2n derived from Karnaugh maps, with an application to Chinese patterns, and Franklin squares of orders 8n which are not required to have any diagonal prop- erties, but have equal half row and column sums and 2-by-2 quartets, as well as stes of parallel magical bent diagonals. We modi…ed Walter Trump’s backtracking strategy for other magic square enumerations from GB32 to C++ to perform the Franklin count [a data…le of the 1; 105; 920 distinct squares is available], and also have a simpli…ed demonstration of counting the 880 fourth order magic squares using Mathematica [a draft Notebook]. -
Magic Square - Wikipedia, the Free Encyclopedia
Magic square - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Magic_square You can support Wikipedia by making a tax-deductible donation. Magic square From Wikipedia, the free encyclopedia In recreational mathematics, a magic square of order n is an arrangement of n² numbers, usually distinct integers, in a square, such that the n numbers in all rows, all columns, and both diagonals sum to the same constant.[1] A normal magic square contains the integers from 1 to n². The term "magic square" is also sometimes used to refer to any of various types of word square. Normal magic squares exist for all orders n ≥ 1 except n = 2, although the case n = 1 is trivial—it consists of a single cell containing the number 1. The smallest nontrivial case, shown below, is of order 3. The constant sum in every row, column and diagonal is called the magic constant or magic sum, M. The magic constant of a normal magic square depends only on n and has the value For normal magic squares of order n = 3, 4, 5, …, the magic constants are: 15, 34, 65, 111, 175, 260, … (sequence A006003 in OEIS). Contents 1 History of magic squares 1.1 The Lo Shu square (3×3 magic square) 1.2 Cultural significance of magic squares 1.3 Arabia 1.4 India 1.5 Europe 1.6 Albrecht Dürer's magic square 1.7 The Sagrada Família magic square 2 Types of magic squares and their construction 2.1 A method for constructing a magic square of odd order 2.2 A method of constructing a magic square of doubly even order 2.3 The medjig-method of constructing magic squares of even number -
Franklin Squares: a Chapter in the Scientific Studies of Magical Squares
Franklin Squares: A Chapter in the Scientific Studies of Magical Squares Peter D. Loly Department of Physics and Astronomy, The University of Manitoba, Winnipeg, MB Canada R3T 2N2 Several aspects of magic(al) squares studies fall within the computational universe. Experimental computation has revealed patterns, some of which have lead to analytic insights, theorems, or combinatorial results. Other numerical experiments have provided statistical results for some very dif- ficult problems. While classical nth order magic squares with the entries 1..n2 must have the magic sum for each row, column, and the main diagonals, there are some interesting relatives for which these restrictions are increased or relaxed. These include: serial squares of all orders with sequential filling of rows which are always pandiagonal (i.e., having all parallel diagonals to the main ones on tiling with the same magic sum, also called broken diagonals); pandiagonal logic squares of orders 2n derived from Karnaugh maps; Franklin squares of orders 8n which are not required to have any diagonal properties, but have equal half row and column sums and 2-by-2 quartets; as well as sets of parallel magical bent diagonals. Our early explorations of magic squares, considered as square ma- trices, used MathematicaR to study their eigenproperties. We have also studied the moment of inertia and multipole moments of magic squares and cubes (treating the numerical entries as masses or charges), finding some elegant theorems. We have also shown how to easily compound smaller squares into very high order squares. There are patents proposing the use of magical squares for cryptography. -
A SIMPLE TECHNIQUE to GENERATE ODD ORDER MAGIC SQUARES for ANY SEQUENCE of CONSECUTIVE INTEGERS *Ara
International Journal of Physics and Mathematical Sciences ISSN: 2277-2111 (Online) An Open Access, Online International Journal Available at http://www.cibtech.org/jpms.htm 2018 Vol. 8 (1) January-March, pp. 1-17/Kalaimaran Research Article A SIMPLE TECHNIQUE TO GENERATE ODD ORDER MAGIC SQUARES FOR ANY SEQUENCE OF CONSECUTIVE INTEGERS *Ara. Kalaimaran Civil Engineering Division, CSIR-Central Leather Research Institute, Chennai-20, Tamil Nadu, India *Author for Correspondence: [email protected] ABSTRACT A magic square of order is a square array of numbers consisting of the distinct positive integers {1, 2, 3, ..., } arranged such that the sum of the ‘n’ numbers in any horizontal, vertical, main diagonal and anti-diagonal line is always the same number. The unique normal square of order three was known to the ancient Chinese, who called it the Lo Shu. A version of the order-4 magic square with the numbers 15 and 14 in adjacent middle columns in the bottom row is called Dürer's magic square. INTRODUCTION Magic squares (Weisstein Eric, 2003) have a long history, dating back to at least 650 BC in China. At various times they have acquired magical or mythical significance, and have appeared as symbols in works of art. In modern times they have been generalized a number of ways, including using extra or different constraints, multiplying instead of adding cells, using alternate shapes or more than two dimensions, and replacing numbers with shapes and addition with geometric operations. There are many ways to construct magic squares, but the standard (and most simple) way is to follow certain configurations/formulas which generate regular patterns. -
The Magic Package October 4, 2007
The magic Package October 4, 2007 Version 1.3-29 Date 13 Oct 2005 Title create and investigate magic squares Author Robin K. S. Hankin Depends R (>= 2.4.0), abind Description a collection of efficient, vectorized algorithms for the creation and investigation of magic squares and hypercubes, including a variety of functions for the manipulation and analysis of arbitrarily dimensioned arrays. The package includes methods for creating normal magic squares of any order greater than 2. The ultimate intention is for the package to be a computerized embodiment all magic square knowledge, including direct numerical verification of properties of magic squares (such as recent results on the determinant of odd-ordered semimagic squares). The package also serves as a rebuttal to the often-heard comment “I thought R was just for statistics”. Maintainer Robin K. S. Hankin <[email protected]> License GPL R topics documented: Frankenstein . 2 Ollerenshaw . 3 adiag . 3 allsubhypercubes . 5 allsums . 6 apad............................................. 7 apl.............................................. 9 arev ............................................. 10 arot ............................................. 11 arow............................................. 12 as.standard . 13 circulant . 14 cube2 . 15 diag.off . 16 1 2 Frankenstein do.index . 17 eq .............................................. 18 fnsd ............................................. 19 force.integer . 20 hendricks . 21 hudson . 21 is.magic . 22 is.magichypercube . 24 is.ok . 27 is.square.palindromic . 28 lozenge . 29 magic.2np1 . 30 magic.4n . 31 magic.4np2 . 31 magic.8 . 32 magic . 33 magic.constant . 34 magic-package . 35 magic.prime . 35 magic.product . 36 magiccube.2np1 . 37 magiccubes . 38 magichypercube.4n . 39 magicplot . 40 minmax . 40 notmagic.2n . 41 panmagic.4 . 42 panmagic.8 . 43 perfectcube5 . 44 perfectcube6 . -
Arxiv:Math/0405476V1
ALGEBRAIC COMBINATORICS OF MAGIC SQUARES By MAYA AHMED B.Sc. (Bombay University) 1988 M.Sc. (IIT, Bombay) 1991 M.S. (University of Washington) 1997 DISSERTATION Submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in MATHEMATICS in the OFFICE OF GRADUATE STUDIES of the UNIVERSITY OF CALIFORNIA, DAVIS Approved: JESUS´ DE LOERA ANNE SCHILLING arXiv:math/0405476v1 [math.CO] 25 May 2004 CRAIG TRACY Committee in Charge 2004 i c Maya Mohsin Ahmed 2004 ALL RIGHTS RESERVED Algebraic Combinatorics of Magic Squares Abstract The problem of constructing magic squares is of classical interest and the first known magic square was constructed around 2700 B.C. in China. Enumerating magic squares is a relatively new problem. In 1906, Macmahon enumerated magic squares of order 3. In this thesis, we describe how to construct and enumerate magic squares as lattice points inside polyhedral cones using techniques from Algebraic Combinatorics. The main tools of our methods are the Hilbert Poincar´eseries to enumerate lattice points and the Hilbert bases to generate lattice points. With these techniques, we derive formulas for the number of magic squares of order 4. We extend Halleck’s work on Pandiagonal squares and Bona’s work on magic cubes and provide formulas for 5 × 5 pandiagonal squares and 3 × 3 × 3 magic cubes and semi-magic cubes. Benjamin Franklin constructed three famous squares which have several interesting properties. Many people have tried to understand the method Franklin used to construct his squares (called Franklin squares) and many theories have been developed along these lines. -
Magic Square - Wikipedia, the Free Encyclopedia 01/25/2008 11:57 PM
Magic square - Wikipedia, the free encyclopedia 01/25/2008 11:57 PM Magic square From Wikipedia, the free encyclopedia In recreational mathematics, a magic square of order n is an arrangement of n² numbers, usually distinct integers, in a square, such that the n numbers in all rows, all columns, and both diagonals sum to the same constant. A normal magic square contains the integers from 1 to n². The term "magic square" is also sometimes used to refer to any of various types of word square. Normal magic squares exist for all orders n ≥ 1 except n = 2, although the case n = 1 is trivial—it consists of a single cell containing the number 1. The smallest nontrivial case, shown below, is of order 3. The constant sum in every row, column and diagonal is called the magic constant or magic sum, M. The magic constant of a normal magic square depends only on n and has the value For normal magic squares of order n = 3, 4, 5, …, the magic constants are: 15, 34, 65, 111, 175, 260, … (sequence A006003 in OEIS). Contents 1 History of magic squares 1.1 The Lo Shu square (3×3 magic square) 1.2 Cultural significance of magic squares 1.3 Arabia 1.4 India 1.5 Europe 1.6 Albrecht Dürer's magic square 1.7 The Sagrada Família magic square 2 Types of magic squares and their construction 2.1 A method for constructing a magic square of odd order 2.2 A method of constructing a magic square of doubly even order 2.3 The medjig-method of constructing magic squares of even order n>4 2.4 The construction of panmagic squares 2.5 The construction of a magic square using -
Matrix Properties of Magic Squares a Professional Paper Submitted in Partial Fulfillment of the Requirements of the Degree of Ma
MATRIX PROPERTIES OF MAGIC SQUARES A PROFESSIONAL PAPER SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS OF THE DEGREE OF MASTER OF SCIENCE IN THE GRADUATE SCHOOL OF TEXAS WOMAN'S UNIVERSITY COLLEGE OF ARTS AND SCIENCES BY DARYL LYNN STEPHENS, B. S. ED., M. ED. DENTON, TEXAS APRIL, 1993 !!FOOTER: iii Table of Contents Chapter 1. Introduction to Magic Squares............................................................................................................... 1 2. Vector Spaces and Magic Squares......................................................................................................... 17 3. Dot Products of Magic Squares..............................................................................................................20 4. Eigenvalues of Magic Squares...............................................................................................................32 5. Conclusion............................................................................................................................................. 36 Bibliography................................................................................................................................................37 Appendix A: BASIC Program to Find Dot Products of Magic Squares ....................................................39 Appendix B: BASIC Progam to Create Uniform Step Magic Squares ..................................................... 41 !!FOOTER: 1 Chapter 1 Introduction to Magic Squares 1 Historical Background For many centuries -
Australia the Worlds Longest Dot-To-Dot Puzzle Free
FREE AUSTRALIA THE WORLDS LONGEST DOT-TO-DOT PUZZLE PDF Abi Daker | 16 pages | 11 Aug 2016 | Octopus Publishing Group | 9781781573853 | English | Lewes, United Kingdom Eight queens puzzle - Wikipedia Chess composer Max Bezzel published the eight queens puzzle in Franz Nauck published the first Australia the Worlds Longest Dot-to-Dot Puzzle in Since then, many mathematiciansincluding Carl Friedrich Gausshave worked on both the eight queens puzzle and its generalized n -queens version. InS. Gunther proposed a method using determinants to find solutions. Glaisher refined Gunther's approach. InEdsger Dijkstra used this problem to illustrate the power of what he called structured programming. He published a highly detailed description of a depth-first backtracking algorithm. The problem of finding all solutions to the 8-queens problem can be quite computationally expensive, as there are 4,, i. It is possible to use shortcuts that reduce computational requirements or rules of thumb that avoids brute-force computational techniques. For example, by applying a simple rule that constrains each queen to a Australia the Worlds Longest Dot-to-Dot Puzzle column or rowthough still considered brute force, it is Australia the Worlds Longest Dot-to-Dot Puzzle to reduce the number of possibilities to 16, that is, 8 8 possible combinations. Generating permutations further reduces the possibilities to just 40, that is, 8! The eight queens puzzle has 92 distinct solutions. If solutions that differ only by the symmetry operations of rotation and reflection of the board are counted as one, the puzzle has 12 solutions. These are called fundamental solutions; Australia the Worlds Longest Dot-to-Dot Puzzle of each are shown below.