Australia the Worlds Longest Dot-To-Dot Puzzle Free
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Almost-Magic Stars a Magic Pentagram (5-Pointed Star), We Now Know, Must Have 5 Lines Summing to an Equal Value
MAGIC SQUARE LEXICON: ILLUSTRATED 192 224 97 1 33 65 256 160 96 64 129 225 193 161 32 128 2 98 223 191 8 104 217 185 190 222 99 3 159 255 66 34 153 249 72 40 35 67 254 158 226 130 63 95 232 136 57 89 94 62 131 227 127 31 162 194 121 25 168 200 195 163 30 126 4 100 221 189 9 105 216 184 10 106 215 183 11 107 214 182 188 220 101 5 157 253 68 36 152 248 73 41 151 247 74 42 150 246 75 43 37 69 252 156 228 132 61 93 233 137 56 88 234 138 55 87 235 139 54 86 92 60 133 229 125 29 164 196 120 24 169 201 119 23 170 202 118 22 171 203 197 165 28 124 6 102 219 187 12 108 213 181 13 109 212 180 14 110 211 179 15 111 210 178 16 112 209 177 186 218 103 7 155 251 70 38 149 245 76 44 148 244 77 45 147 243 78 46 146 242 79 47 145 241 80 48 39 71 250 154 230 134 59 91 236 140 53 85 237 141 52 84 238 142 51 83 239 143 50 82 240 144 49 81 90 58 135 231 123 27 166 198 117 21 172 204 116 20 173 205 115 19 174 206 114 18 175 207 113 17 176 208 199 167 26 122 All rows, columns, and 14 main diagonals sum correctly in proportion to length M AGIC SQUAR E LEX ICON : Illustrated 1 1 4 8 512 4 18 11 20 12 1024 16 1 1 24 21 1 9 10 2 128 256 32 2048 7 3 13 23 19 1 1 4096 64 1 64 4096 16 17 25 5 2 14 28 81 1 1 1 14 6 15 8 22 2 32 52 69 2048 256 128 2 57 26 40 36 77 10 1 1 1 65 7 51 16 1024 22 39 62 512 8 473 18 32 6 47 70 44 58 21 48 71 4 59 45 19 74 67 16 3 33 53 1 27 41 55 8 29 49 79 66 15 10 15 37 63 23 27 78 11 34 9 2 61 24 38 14 23 25 12 35 76 8 26 20 50 64 9 22 12 3 13 43 60 31 75 17 7 21 72 5 46 11 16 5 4 42 56 25 24 17 80 13 30 20 18 1 54 68 6 19 H. -
Magic’ September 17, 2018 Version 1.5-9 Date 2018-09-14 Title Create and Investigate Magic Squares Author Robin K
Package ‘magic’ September 17, 2018 Version 1.5-9 Date 2018-09-14 Title Create and Investigate Magic Squares Author Robin K. S. Hankin Depends R (>= 2.10), abind Description A collection of efficient, vectorized algorithms for the creation and investigation of magic squares and hypercubes, including a variety of functions for the manipulation and analysis of arbitrarily dimensioned arrays. The package includes methods for creating normal magic squares of any order greater than 2. The ultimate intention is for the package to be a computerized embodiment all magic square knowledge, including direct numerical verification of properties of magic squares (such as recent results on the determinant of odd-ordered semimagic squares). Some antimagic functionality is included. The package also serves as a rebuttal to the often-heard comment ``I thought R was just for statistics''. Maintainer ``Robin K. S. Hankin'' <[email protected]> License GPL-2 URL https://github.com/RobinHankin/magic.git NeedsCompilation no Repository CRAN Date/Publication 2018-09-17 09:00:08 UTC R topics documented: magic-package . .3 adiag . .3 allsubhypercubes . .5 allsums . .6 apad.............................................8 apl..............................................9 1 2 R topics documented: aplus . 10 arev ............................................. 11 arot ............................................. 12 arow............................................. 13 as.standard . 14 cilleruelo . 16 circulant . 17 cube2 . 18 diag.off . 19 do.index . 20 eq .............................................. 21 fnsd ............................................. 22 force.integer . 23 Frankenstein . 24 hadamard . 24 hendricks . 25 hudson . 25 is.magic . 26 is.magichypercube . 29 is.ok . 32 is.square.palindromic . 33 latin . 34 lozenge . 36 magic . 37 magic.2np1 . 38 magic.4n . 39 magic.4np2 . 40 magic.8 . 41 magic.constant . -
THE ZEN of MAGIC SQUARES, CIRCLES, and STARS Also by Clifford A
THE ZEN OF MAGIC SQUARES, CIRCLES, AND STARS Also by Clifford A. Pickover The Alien IQ Test Black Holes: A Traveler’s Guide Chaos and Fractals Chaos in Wonderland Computers and the Imagination Computers, Pattern, Chaos, and Beauty Cryptorunes Dreaming the Future Fractal Horizons: The Future Use of Fractals Frontiers of Scientific Visualization (with Stuart Tewksbury) Future Health: Computers and Medicine in the 21st Century The Girl Who Gave Birth t o Rabbits Keys t o Infinity The Loom of God Mazes for the Mind: Computers and the Unexpected The Paradox of God and the Science of Omniscience The Pattern Book: Fractals, Art, and Nature The Science of Aliens Spider Legs (with Piers Anthony) Spiral Symmetry (with Istvan Hargittai) The Stars of Heaven Strange Brains and Genius Surfing Through Hyperspace Time: A Traveler’s Guide Visions of the Future Visualizing Biological Information Wonders of Numbers THE ZEN OF MAGIC SQUARES, CIRCLES, AND STARS An Exhibition of Surprising Structures across Dimensions Clifford A. Pickover Princeton University Press Princeton and Oxford Copyright © 2002 by Clifford A. Pickover Published by Princeton University Press, 41 William Street, Princeton, New Jersey 08540 In the United Kingdom: Princeton University Press, 3 Market Place, Woodstock, Oxfordshire OX20 1SY All Rights Reserved Library of Congress Cataloging-in-Publication Data Pickover, Clifford A. The zen of magic squares, circles, and stars : an exhibition of surprising structures across dimensions / Clifford A. Pickover. p. cm Includes bibliographical references and index. ISBN 0-691-07041-5 (acid-free paper) 1. Magic squares. 2. Mathematical recreations. I. Title. QA165.P53 2002 511'.64—dc21 2001027848 British Library Cataloging-in-Publication Data is available This book has been composed in Baskerville BE and Gill Sans. -
Mathematics in Mind
Mathematics in Mind Series Editor Marcel Danesi, University of Toronto, Canada Editorial Board Louis Kauffman, University of Illinois at Chicago, USA Dragana Martinovic, University of Windsor, Canada Yair Neuman, Ben-Gurion University of the Negev, Israel Rafael Núñez, University of California, San Diego, USA Anna Sfard, University of Haifa, Israel David Tall, University of Warwick, United Kingdom Kumiko Tanaka-Ishii, Kyushu University, Japan Shlomo Vinner, Hebrew University, Israel The monographs and occasional textbooks published in this series tap directly into the kinds of themes, research findings, and general professional activities of the Fields Cognitive Science Network, which brings together mathematicians, philosophers, and cognitive scientists to explore the question of the nature of mathematics and how it is learned from various interdisciplinary angles. The series will cover the following complementary themes and conceptualizations: Connections between mathematical modeling and artificial intelligence research; math cognition and symbolism, annotation, and other semiotic processes; and mathematical discovery and cultural processes, including technological systems that guide the thrust of cognitive and social evolution Mathematics, cognition, and computer science, focusing on the nature of logic and rules in artificial and mental systems The historical context of any topic that involves how mathematical thinking emerged, focusing on archeological and philological evidence Other thematic areas that have implications for the study -
Franklin Squares ' a Chapter in the Scientific Studies of Magical Squares
Franklin Squares - a Chapter in the Scienti…c Studies of Magical Squares Peter Loly Department of Physics, The University of Manitoba, Winnipeg, Manitoba Canada R3T 2N2 ([email protected]) July 6, 2006 Abstract Several aspects of magic(al) square studies fall within the computa- tional universe. Experimental computation has revealed patterns, some of which have lead to analytic insights, theorems or combinatorial results. Other numerical experiments have provided statistical results for some very di¢ cult problems. Schindel, Rempel and Loly have recently enumerated the 8th order Franklin squares. While classical nth order magic squares with the en- tries 1::n2 must have the magic sum for each row, column and the main diagonals, there are some interesting relatives for which these restrictions are increased or relaxed. These include serial squares of all orders with sequential …lling of rows which are always pandiagonal (having all parallel diagonals to the main ones on tiling with the same magic sum, also called broken diagonals), pandiagonal logic squares of orders 2n derived from Karnaugh maps, with an application to Chinese patterns, and Franklin squares of orders 8n which are not required to have any diagonal prop- erties, but have equal half row and column sums and 2-by-2 quartets, as well as stes of parallel magical bent diagonals. We modi…ed Walter Trump’s backtracking strategy for other magic square enumerations from GB32 to C++ to perform the Franklin count [a data…le of the 1; 105; 920 distinct squares is available], and also have a simpli…ed demonstration of counting the 880 fourth order magic squares using Mathematica [a draft Notebook]. -
Package 'Magic'
Package ‘magic’ February 15, 2013 Version 1.5-4 Date 3 July 2012 Title create and investigate magic squares Author Robin K. S. Hankin Depends R (>= 2.4.0), abind Description a collection of efficient, vectorized algorithms for the creation and investiga- tion of magic squares and hypercubes,including a variety of functions for the manipulation and analysis of arbitrarily dimensioned arrays. The package includes methods for creating normal magic squares of any order greater than 2. The ultimate intention is for the package to be a computerized embodi- ment all magic square knowledge,including direct numerical verification of properties of magic squares (such as recent results on the determinant of odd-ordered semimagic squares). Some antimagic functionality is included. The package also serves as a rebuttal to the often-heard comment ‘‘I thought R was just for statistics’’. Maintainer Robin K. S. Hankin <[email protected]> License GPL-2 Repository CRAN Date/Publication 2013-01-21 12:31:10 NeedsCompilation no R topics documented: magic-package . .3 adiag . .3 allsubhypercubes . .5 allsums . .6 apad.............................................8 apl..............................................9 1 2 R topics documented: aplus . 10 arev ............................................. 11 arot ............................................. 12 arow............................................. 13 as.standard . 14 cilleruelo . 16 circulant . 17 cube2 . 18 diag.off . 19 do.index . 20 eq .............................................. 21 fnsd ............................................. 22 force.integer . 23 Frankenstein . 24 hadamard . 24 hendricks . 25 hudson . 25 is.magic . 26 is.magichypercube . 29 is.ok . 32 is.square.palindromic . 33 latin . 34 lozenge . 36 magic . 37 magic.2np1 . 38 magic.4n . 39 magic.4np2 . 40 magic.8 . 41 magic.constant . 41 magic.prime . 42 magic.product . -
Kruse-Recursion
Chapter 5 RECURSION 1. Introduction to Recursion (a) Stack Frames (b) Recursion Trees (c) Examples 2. Principles of Recursion 3. Backtracking: Postponing the Work (a) The Eight-Queens Puzzle (b) Review and Refinement (c) Analysis 4. Tree-Structured Programs: Look-Ahead in Games Outline Data Structures and Program Design In C++ Transp. 1, Chapter 5, Recursion 80 1999 Prentice-Hall, Inc., Upper Saddle River, N.J. 07458 Stacks and Trees D D Stack B C CC DDD space for A AAAAAA DDDDD data M MMMMMMMMMMMMMM Time M Start Finish A D B C D D D THEOREM 3.1 During the traversal of any tree, vertices are added to or deleted from the path back to the root in the fashion of a stack. Given any stack, conversely, a tree can be drawn to portray the life history of the stack, as items are pushed onto or popped from it. Stacks and Trees Data Structures and Program Design In C++ Transp. 2, Sect. 5.1, Introduction to Recursion 81 1999 Prentice-Hall, Inc., Upper Saddle River, N.J. 07458 Tree-Diagram Definitions The circles in a tree diagram are called vertices or nodes. The top of the tree is called its root. The vertices immediately below a given vertex are called the children of that vertex. The (unique) vertex immediately above a given vertex is called its parent. (The root is the only vertex in the tree that has no parent.) The line connecting a vertex with one immediately above or below is called a branch. Siblings are vertices with the same parent. -
8 Queens Puzzle
8 Queens Puzzle Anna Clancy December 18, 2014 1 The puzzle The puzzle was first published by chess player Max Bezzel in 1848 and the first solution was completed in 1850 by Franz Nuack. [5] To complete the puzzle you have to place 8 queens on an 8 × 8 chessboard so that none of them can attack any of the others in only one move; so that none of them occupy the same row, column or diagonal line as in Figure 1. I intend to find a solution to this puzzle using sage. To represent the squares on the chess board, I have used (x, y) coordinates. Figure 1: An existing queen (blue) and the possible positions for a new queen (green) 2 Conditions on placing new queens For a new queen to be placed on the board: • It must have a different x coordinate to all the existing queens • It must have a different y coordinate to all the existing queens • The difference of the x coordinates of the new queen and every existing one can't equal the difference of their y coordinates The following code creates a function that returns True if it is possible to place a queen in any given square: def possible(x, y): for [a, b] in solution: if y == b: return False if abs(x - a) == abs(y - b): return False return True This piece of code is a slightly altered version of a piece of code from http://www.prasannatech.net/2012/07/eight-queens-python.html [3] 1 3 Finding a solution A solution can be obtained using the following piece of code and the function above: solution = [] tried = [] def solve(x, y=1): if x < 9 and y < 9: if possible(x, y) and [x, y] not in tried: solution.append([x, -
N-Queens — 342 References
n-Queens | 342 references This paper currently (November 20, 2018) contains 342 references (originally in BIB- TEX format) to articles dealing with or at least touching upon the well-known n-Queens problem. For many papers an abstract written by the authors (143×), a short note (51×), a doi (134×) or a url (76×) is added. How it all began The literature is not totally clear about the exact article in which the n-Queens prob- lem is first stated, but the majority of the votes seems to go to the 1848 Bezzel article \Proposal of the Eight Queens Problem" (title translated from German) in the Berliner Schachzeitung [Bez1848]. From this article on there have been many papers from many countries dealing with this nice and elegant problem. Starting with examining the original 8 × 8 chessboard, the problem was quickly generalized to the n-Queens Problem. Interesting fields of study are: Permutations, Magic Squares, Genetic Algorithms, Neural Networks, Theory of Graphs and of course \doing bigger boards faster". And even today there are still people submitting interesting n-Queens articles: the most recent papers are from 2018. Just added: [Gri2018, JDD+2018, Lur2017]. One Article To Hold Them All The paper \A Survey of Known Results and Research Areas for n-Queens" [BS2009] is a beautiful, rather complete survey of the problem. We thank the authors for the many references they have included in their article. We used them to make, as we hope, this n-Queens reference bibliography even more interesting. Searchable Online Database Using the JabRef software (http://www.jabref.org/), we publish a searchable online version of the bib-file. -
Functions in C++
2/21/2017 Functions in C++ Declarations vs Definitions Functions Inline Functions Class Member functions Overloaded Functions For : COP 3330. Pointers to functions Object oriented Programming (Using C++) http://www.compgeom.com/~piyush/teach/3330 Recursive functions Piyush Kumar Gcd Example 1071,1029 What you should know? 1029, 42 Calling a function? 42, 21 21, 0 #include <iostream> using std::cout; Defining a function Non-reference parameter. using std::endl; using std::cin; // return the greatest common divisor int gcd(int v1, int v2) int main() { { while (v2) { // get values from standard input int temp = v2; cout << "Enter two values: \n"; Function body Another scope. v2 = v1 % v2; int i, j; is a scope temp is a local variable v1 = temp; cin >> i >> j; } return v1; // call gcd on arguments i and j } // and print their greatest common divisor cout << "gcd: " << gcd(i, j) << endl; function gcd(a, b) return 0; if b = 0 return a } else return gcd(b, a mod b) Function return types Parameter Type-Checking // missing return type gcd(“hello”, “world”); Test(double v1, double v2){ /* … */ } gcd(24312); gcd(42,10,0); int *foo_bar(void){ /* … */ } gcd(3.14, 6.29); // ok? void process ( void ) { /* … */ } // Statically typed int manip(int v1, v2) { /* … */ } // language error int manip(int v1, int v2) { /* … */ } // ok 1 2/21/2017 Pointer Parameters Const parameters #include <iostream> #include <vector> using std::vector; Fcn(const int i) {}… using std::endl; using std::cout; Fcn can read but not write to i. void reset(int *ip) { *ip -
Magic Square - Wikipedia, the Free Encyclopedia
Magic square - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Magic_square You can support Wikipedia by making a tax-deductible donation. Magic square From Wikipedia, the free encyclopedia In recreational mathematics, a magic square of order n is an arrangement of n² numbers, usually distinct integers, in a square, such that the n numbers in all rows, all columns, and both diagonals sum to the same constant.[1] A normal magic square contains the integers from 1 to n². The term "magic square" is also sometimes used to refer to any of various types of word square. Normal magic squares exist for all orders n ≥ 1 except n = 2, although the case n = 1 is trivial—it consists of a single cell containing the number 1. The smallest nontrivial case, shown below, is of order 3. The constant sum in every row, column and diagonal is called the magic constant or magic sum, M. The magic constant of a normal magic square depends only on n and has the value For normal magic squares of order n = 3, 4, 5, …, the magic constants are: 15, 34, 65, 111, 175, 260, … (sequence A006003 in OEIS). Contents 1 History of magic squares 1.1 The Lo Shu square (3×3 magic square) 1.2 Cultural significance of magic squares 1.3 Arabia 1.4 India 1.5 Europe 1.6 Albrecht Dürer's magic square 1.7 The Sagrada Família magic square 2 Types of magic squares and their construction 2.1 A method for constructing a magic square of odd order 2.2 A method of constructing a magic square of doubly even order 2.3 The medjig-method of constructing magic squares of even number -
Eight Queens Puzzle the Interface Algorithm Solution Display Extensions of Eight Queens Problem Conclusion Reference the Eight Queens Puzzle
Review of eight queens puzzle The interface Algorithm Solution display Extensions of eight queens problem Conclusion Reference The eight queens puzzle Is the problem of putting eight chess queens on an 8×8 chessboard such that none of them is able to capture any other using the standard chess queen's moves. The queens must be placed in such a way that no two queens would be able to attack each other. Thus, a solution requires that no two queens share the same row, column, or diagonal. The eight queens puzzle is an example of the more general n queens puzzle of placing n queens on an n×n chessboard, where solutions exist only for n = 1 and n ≥ 4. Java Java methods: main routine and subroutine Find help online about java programming Try to interpret existed java codes about eight queens puzzle Make my own program An interface: a chess board with panels and buttons, which handles the mouse clicks, shows instantaneous result. An algorithm “brain” that calculates each movement and solution. Some supportive parts like counting queens numbers, drawing cells, checking occupation and so on. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 1 0 0 0 1 1 1 0 0 10 1 1 2 1 1 1 01 0 1 1 1 0 0 0 1 0 1 0 1 0 10 0 0 1 0 0 1 0 0 0 1 0 0 0 01 0 0 1 0 0 0 0 Solutions for N queens: N 1 2 3 4 5 6 7 8 9 10 … U 1 0 0 1 2 1 6 12 46 92 … D 1 0 0 2 10 4 40 92 352 724 … For eight queens, if each row is occupied by one queen only, there are 16,777,216 (8*8) possible combinations.