M Equilibrium a Theory of Beliefs and Choices in Games

Total Page:16

File Type:pdf, Size:1020Kb

M Equilibrium a Theory of Beliefs and Choices in Games M Equilibrium A Theory of Beliefs and Choices in Games Jacob K. Goeree and Philippos Louis1 April 20, 2021 Abstract We introduce a set-valued solution concept, M equilibrium, to capture empirical regularities from over half a century of game-theory experiments. We show M equilibrium serves as a meta theory for various models that hitherto were considered unrelated. M equilibrium is empirically robust and, despite being set-valued, falsifiable. We report results from a series of experiments comparing M equilibrium to leading behavioral-game-theory models and demon- strate its virtues in predicting observed choices and stated beliefs. Data from experimental games with a unique pure-strategy Nash equilibrium and multiple M equilibria exhibit coordi- nation problems that could not be anticipated through the lens of existing models. arXiv:1811.05138v2 [econ.TH] 19 Apr 2021 Keywords: M equilibrium, µ equilibrium, profect Nash equilibrium, noisy decisionmaking, imperfect beliefs 1Goeree: AGORA Center for Market Design, UNSW. Louis: Department of Economics, University of Cyprus and AGORA Fellow. We gratefully acknowledge funding from the Australian Research Council (DP190103888). We thank the Co-Editor Jeffrey Ely and three anonymous reviewers for their extremely constructive andin- sightful suggestions and colleagues as well as seminar participants for their helpful feedback. Special thanks to Vai-Lam Mui for stressing the importance of alternatives to fixed-point models and to Lucas Pahl who taught us much of what we know about the geometry of optimization. The \M" terminology was inspired by https://en.wikipedia.org/wiki/M-theory. 1. Introduction The Nash (1950) equilibrium has been the centerpiece of game theory since its introduction more than seventy years ago. Its simple formulation and broad applicability have helped game theory gain the central role originally envisioned by von Neumann and Morgenstern (1944). The Nash equilibrium is one of the most commonly used constructs in economics, with applications in other social sciences, evolutionary biology, computer science, and philosophy. However, the Nash equilibrium fares poorly when confronted with data because of its strong assumptions and stark predictions. Players are subsumed to have perfect foresight, i.e. they anticipate others' choices, and optimize perfectly, i.e. they best respond to their beliefs. Ran- domization occurs only when players are indifferent. As a result, Nash equilibrium implies a high-degree of homogeneity, e.g. in symmetric games with a unique equilibrium, players' choices are identical (and if the equilibrium is in pure strategies, any deviation causes a zero-likelihood problem). Even in games where players' choices are predicted to differ, their beliefs are iden- tical. A survey of over half a century of experimental game theory results reveals that neither the assumptions underlying Nash equilibrium nor its predictions are validated empirically. 1.1. Empirical Motivation for M equilibrium There is overwhelming evidence from the laboratory that subjects do not play Nash equilibrium. Their choices are often far away from Nash predictions.1 Moreover, observed choice behavior is heterogeneous, both within and across individuals. By `within individuals' we mean that a subject may play the same game differently on two separate occasions, a phenomenon labeled \stochastic choice" in decision theory.2 By `across individuals' we mean that subjects produce different choice distributions when playing the same role in the same game.3 Nash (1950) defined equilibrium solely in terms of choices, i.e. as a fixed-point ofthebest reply mappings, implicitly assuming that players' beliefs are correct. One possibility why Nash did not model beliefs explicitly is that he considered them ephemeral. However, by adapting belief-elicitation methods from decision theory, recent work in experimental game theory has produced a wealth of data on the relationship between beliefs and choices.4 If the empirical support for Nash-equilibrium choices is poor, it is worse for Nash-equilibrium 1See e.g. Lieberman (1960, 1962); Brayer (1964); Messick (1967); O'Neill (1987); Brown and Rosenthal (1990); Rapoport and Boebel (1992); Stahl and Wilson (1994, 1995); Nagel (1995); McKelvey and Palfrey (1992, 1995); Goeree and Holt (2001); Crawford et al. (2013); Goeree et al. (2016); Dhami (2016); Eyster (2019). This list is far from exhaustive. 2See e.g. Tversky (1969); Hey and Orme (1994); Ballinger and Wilcox (1997); Hey (2001); Agranov and Ortoleva (2017); Friedman and Ward (2019). 3See Brown and Rosenthal (1990); Rapoport and Boebel (1992); Stahl and Wilson (1994, 1995); Nagel (1995); McKelvey et al. (2000); Costa-Gomes et al. (2001); Arad and Rubinstein (2012); Goeree et al. (2017); DellaVigna (2018) for examples and discussion. 4See Schotter and Trevino (2014) and Schlag et al. (2015) for excellent surveys. For tests of the state-of-the- art methods see Holt and Smith (2016) and Danz et al. (2020). 1 beliefs. A main finding from experiments that elicit beliefs and choices is that a significant proportion of choices are not best responses to stated beliefs. In 3 × 3 games, for instance, the percentage of best responses is typically between 45% and 75%. Furthermore, deviations from best responses are sensitive to expected payoffs, i.e. more costly mistakes occur less frequently.5 A second finding is that beliefs are generally not correct. Subjects do not have perfect foresight { not in one-shot games nor in repeated settings where learning is possible. Nonetheless, reported beliefs are not arbitrary { they predict opponents' choices better than chance and reflect strategic thinking.6 A final finding is that beliefs differ across individuals in the same strategic role, and the same individual often reports different beliefs when facing the same strategic situation. If anything, belief heterogeneity appears more pronounced than choice heterogeneity both within and across individuals.7 We look for minimal behavioral assumptions that produce a falsifiable theory consistent with these empirical observations. (i) Monotonicity: choice frequencies are positively but imperfectly related to expected payoffs based on beliefs, i.e. players \better respond" but do not necessarily best respond. (ii) Consequential Unbiasedness: expected payoffs based on beliefs generate choice dis- tributions that do not differ systematically from observed choices. (iii) Set Valued: belief and choice predictions are set valued with predicted choices being a subset of predicted beliefs. Monotonicity captures the idea that unbiased mistakes, or \noise," dilute choice probability from better to worse options but not to the extent that they overturn their ordering. Con- sequential unbiasedness relaxes the rational-expectations assumption of correct beliefs { the intuition is that there is no need to change beliefs if doing so leaves choices unaffected.8 These behavioral postulates have empirical support per se, and the requirement that M equilibrium captures any behavior that abides by them naturally results in a set-valued solution concept. Being set valued, M equilibrium imposes weak restrictions on the data. Hence, when its predictions are not violated, its contribution lies in setting a new baseline from which further restrictions can be added, resulting in sharper prediction that are also not violated. Importantly, M equilibrium is falsifiable. As we show in Section 2.5, the size ofany M-choice set falls 5See Manski (2004); Croson (2000); Nyarko and Schotter (2002); Costa-Gomes and Weizs¨acker (2008); Palfrey and Wang (2009); Rey-Biel (2009); Terracol and Vaksmann (2009); Hyndman et al. (2009, 2013); Wang (2011); Hyndman et al. (2012); Danz et al. (2012); Sutter et al. (2013); Hoffmann (2014); Trautmann and van de Kuilen (2014); Goeree et al. (2017); Alempaki et al. (2019); Esteban-Casanelles and Gon¸calves (2020). 6Huck and Weizs¨acker (2002); Weizs¨acker (2003); Ehrblatt et al. (2005); Hyndman et al. (2010, 2013); Schlag et al. (2015); Goeree et al. (2017); Alempaki et al. (2019); Polonio and Coricelli (2019); Friedman and Ward (2019); Esteban-Casanelles and Gon¸calves (2020); Foroughifar (2020); Wolff and Bauer (2021). 7This increased heterogeneity possibly reflects the different nature of belief elicitation, i.e. a distribution over choices is elicited rather than a single discrete choice (pure strategy). But it may also reflect a different cognitive process when thinking about others' choices versus thinking about own choices (e.g. Bhatt and Camerer, 2005). 8For instance, in a Prisoner's Dilemma game, all beliefs result in the same ranking of payoffs and, hence, choices. There is no need to correctly anticipate the other's behavior. 2 factorially fast with the number of players and strategies. For instance, in a three-player game where each player has three strategies, the size of any M-choice set is less than half a percent of the set of all strategy profiles, and even if there are multiple M equilibria their total size is less than one-sixth. As such, we do not expect M equilibrium to always be correct. When its predictions fail, the weak assumptions underlying M equilibrium offer important insights about behavior: is monotonicity violated or are beliefs biased in terms of payoff consequences? 1.2. Theoretical Motivation for M equilibrium The idea that players may make suboptimal choices, or \tremble," has been part of game theory since its early days. The refinement literature started with Selten (1975)
Recommended publications
  • Game Theory 2: Extensive-Form Games and Subgame Perfection
    Game Theory 2: Extensive-Form Games and Subgame Perfection 1 / 26 Dynamics in Games How should we think of strategic interactions that occur in sequence? Who moves when? And what can they do at different points in time? How do people react to different histories? 2 / 26 Modeling Games with Dynamics Players Player function I Who moves when Terminal histories I Possible paths through the game Preferences over terminal histories 3 / 26 Strategies A strategy is a complete contingent plan Player i's strategy specifies her action choice at each point at which she could be called on to make a choice 4 / 26 An Example: International Crises Two countries (A and B) are competing over a piece of land that B occupies Country A decides whether to make a demand If Country A makes a demand, B can either acquiesce or fight a war If A does not make a demand, B keeps land (game ends) A's best outcome is Demand followed by Acquiesce, worst outcome is Demand and War B's best outcome is No Demand and worst outcome is Demand and War 5 / 26 An Example: International Crises A can choose: Demand (D) or No Demand (ND) B can choose: Fight a war (W ) or Acquiesce (A) Preferences uA(D; A) = 3 > uA(ND; A) = uA(ND; W ) = 2 > uA(D; W ) = 1 uB(ND; A) = uB(ND; W ) = 3 > uB(D; A) = 2 > uB(D; W ) = 1 How can we represent this scenario as a game (in strategic form)? 6 / 26 International Crisis Game: NE Country B WA D 1; 1 3X; 2X Country A ND 2X; 3X 2; 3X I Is there something funny here? I Is there something funny here? I Specifically, (ND; W )? I Is there something funny here?
    [Show full text]
  • Lecture 4 Rationalizability & Nash Equilibrium Road
    Lecture 4 Rationalizability & Nash Equilibrium 14.12 Game Theory Muhamet Yildiz Road Map 1. Strategies – completed 2. Quiz 3. Dominance 4. Dominant-strategy equilibrium 5. Rationalizability 6. Nash Equilibrium 1 Strategy A strategy of a player is a complete contingent-plan, determining which action he will take at each information set he is to move (including the information sets that will not be reached according to this strategy). Matching pennies with perfect information 2’s Strategies: HH = Head if 1 plays Head, 1 Head if 1 plays Tail; HT = Head if 1 plays Head, Head Tail Tail if 1 plays Tail; 2 TH = Tail if 1 plays Head, 2 Head if 1 plays Tail; head tail head tail TT = Tail if 1 plays Head, Tail if 1 plays Tail. (-1,1) (1,-1) (1,-1) (-1,1) 2 Matching pennies with perfect information 2 1 HH HT TH TT Head Tail Matching pennies with Imperfect information 1 2 1 Head Tail Head Tail 2 Head (-1,1) (1,-1) head tail head tail Tail (1,-1) (-1,1) (-1,1) (1,-1) (1,-1) (-1,1) 3 A game with nature Left (5, 0) 1 Head 1/2 Right (2, 2) Nature (3, 3) 1/2 Left Tail 2 Right (0, -5) Mixed Strategy Definition: A mixed strategy of a player is a probability distribution over the set of his strategies. Pure strategies: Si = {si1,si2,…,sik} σ → A mixed strategy: i: S [0,1] s.t. σ σ σ i(si1) + i(si2) + … + i(sik) = 1. If the other players play s-i =(s1,…, si-1,si+1,…,sn), then σ the expected utility of playing i is σ σ σ i(si1)ui(si1,s-i) + i(si2)ui(si2,s-i) + … + i(sik)ui(sik,s-i).
    [Show full text]
  • Best Experienced Payoff Dynamics and Cooperation in the Centipede Game
    Theoretical Economics 14 (2019), 1347–1385 1555-7561/20191347 Best experienced payoff dynamics and cooperation in the centipede game William H. Sandholm Department of Economics, University of Wisconsin Segismundo S. Izquierdo BioEcoUva, Department of Industrial Organization, Universidad de Valladolid Luis R. Izquierdo Department of Civil Engineering, Universidad de Burgos We study population game dynamics under which each revising agent tests each of his strategies a fixed number of times, with each play of each strategy being against a newly drawn opponent, and chooses the strategy whose total payoff was highest. In the centipede game, these best experienced payoff dynamics lead to co- operative play. When strategies are tested once, play at the almost globally stable state is concentrated on the last few nodes of the game, with the proportions of agents playing each strategy being largely independent of the length of the game. Testing strategies many times leads to cyclical play. Keywords. Evolutionary game theory, backward induction, centipede game, computational algebra. JEL classification. C72, C73. 1. Introduction The discrepancy between the conclusions of backward induction reasoning and ob- served behavior in certain canonical extensive form games is a basic puzzle of game the- ory. The centipede game (Rosenthal (1981)), the finitely repeated prisoner’s dilemma, and related examples can be viewed as models of relationships in which each partic- ipant has repeated opportunities to take costly actions that benefit his partner and in which there is a commonly known date at which the interaction will end. Experimen- tal and anecdotal evidence suggests that cooperative behavior may persist until close to William H.
    [Show full text]
  • Equilibrium Refinements
    Equilibrium Refinements Mihai Manea MIT Sequential Equilibrium I In many games information is imperfect and the only subgame is the original game. subgame perfect equilibrium = Nash equilibrium I Play starting at an information set can be analyzed as a separate subgame if we specify players’ beliefs about at which node they are. I Based on the beliefs, we can test whether continuation strategies form a Nash equilibrium. I Sequential equilibrium (Kreps and Wilson 1982): way to derive plausible beliefs at every information set. Mihai Manea (MIT) Equilibrium Refinements April 13, 2016 2 / 38 An Example with Incomplete Information Spence’s (1973) job market signaling game I The worker knows her ability (productivity) and chooses a level of education. I Education is more costly for low ability types. I Firm observes the worker’s education, but not her ability. I The firm decides what wage to offer her. In the spirit of subgame perfection, the optimal wage should depend on the firm’s beliefs about the worker’s ability given the observed education. An equilibrium needs to specify contingent actions and beliefs. Beliefs should follow Bayes’ rule on the equilibrium path. What about off-path beliefs? Mihai Manea (MIT) Equilibrium Refinements April 13, 2016 3 / 38 An Example with Imperfect Information Courtesy of The MIT Press. Used with permission. Figure: (L; A) is a subgame perfect equilibrium. Is it plausible that 2 plays A? Mihai Manea (MIT) Equilibrium Refinements April 13, 2016 4 / 38 Assessments and Sequential Rationality Focus on extensive-form games of perfect recall with finitely many nodes. An assessment is a pair (σ; µ) I σ: (behavior) strategy profile I µ = (µ(h) 2 ∆(h))h2H: system of beliefs ui(σjh; µ(h)): i’s payoff when play begins at a node in h randomly selected according to µ(h), and subsequent play specified by σ.
    [Show full text]
  • Lecture Notes
    GRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies ..................................
    [Show full text]
  • More Experiments on Game Theory
    More Experiments on Game Theory Syngjoo Choi Spring 2010 Experimental Economics (ECON3020) Game theory 2 Spring2010 1/28 Playing Unpredictably In many situations there is a strategic advantage associated with being unpredictable. Experimental Economics (ECON3020) Game theory 2 Spring2010 2/28 Playing Unpredictably In many situations there is a strategic advantage associated with being unpredictable. Experimental Economics (ECON3020) Game theory 2 Spring2010 2/28 Mixed (or Randomized) Strategy In the penalty kick, Left (L) and Right (R) are the pure strategies of the kicker and the goalkeeper. A mixed strategy refers to a probabilistic mixture over pure strategies in which no single pure strategy is played all the time. e.g., kicking left with half of the time and right with the other half of the time. A penalty kick in a soccer game is one example of games of pure con‡icit, essentially called zero-sum games in which one player’s winning is the other’sloss. Experimental Economics (ECON3020) Game theory 2 Spring2010 3/28 The use of pure strategies will result in a loss. What about each player playing heads half of the time? Matching Pennies Games In a matching pennies game, each player uncovers a penny showing either heads or tails. One player takes both coins if the pennies match; otherwise, the other takes both coins. Left Right Top 1, 1, 1 1 Bottom 1, 1, 1 1 Does there exist a Nash equilibrium involving the use of pure strategies? Experimental Economics (ECON3020) Game theory 2 Spring2010 4/28 Matching Pennies Games In a matching pennies game, each player uncovers a penny showing either heads or tails.
    [Show full text]
  • Modeling Strategic Behavior1
    Modeling Strategic Behavior1 A Graduate Introduction to Game Theory and Mechanism Design George J. Mailath Department of Economics, University of Pennsylvania Research School of Economics, Australian National University 1September 16, 2020, copyright by George J. Mailath. World Scientific Press published the November 02, 2018 version. Any significant correc- tions or changes are listed at the back. To Loretta Preface These notes are based on my lecture notes for Economics 703, a first-year graduate course that I have been teaching at the Eco- nomics Department, University of Pennsylvania, for many years. It is impossible to understand modern economics without knowl- edge of the basic tools of game theory and mechanism design. My goal in the course (and this book) is to teach those basic tools so that students can understand and appreciate the corpus of modern economic thought, and so contribute to it. A key theme in the course is the interplay between the formal development of the tools and their use in applications. At the same time, extensions of the results that are beyond the course, but im- portant for context are (briefly) discussed. While I provide more background verbally on many of the exam- ples, I assume that students have seen some undergraduate game theory (such as covered in Osborne, 2004, Tadelis, 2013, and Wat- son, 2013). In addition, some exposure to intermediate microeco- nomics and decision making under uncertainty is helpful. Since these are lecture notes for an introductory course, I have not tried to attribute every result or model described. The result is a somewhat random pattern of citations and references.
    [Show full text]
  • 8. Maxmin and Minmax Strategies
    CMSC 474, Introduction to Game Theory 8. Maxmin and Minmax Strategies Mohammad T. Hajiaghayi University of Maryland Outline Chapter 2 discussed two solution concepts: Pareto optimality and Nash equilibrium Chapter 3 discusses several more: Maxmin and Minmax Dominant strategies Correlated equilibrium Trembling-hand perfect equilibrium e-Nash equilibrium Evolutionarily stable strategies Worst-Case Expected Utility For agent i, the worst-case expected utility of a strategy si is the minimum over all possible Husband Opera Football combinations of strategies for the other agents: Wife min u s ,s Opera 2, 1 0, 0 s-i i ( i -i ) Football 0, 0 1, 2 Example: Battle of the Sexes Wife’s strategy sw = {(p, Opera), (1 – p, Football)} Husband’s strategy sh = {(q, Opera), (1 – q, Football)} uw(p,q) = 2pq + (1 – p)(1 – q) = 3pq – p – q + 1 We can write uw(p,q) For any fixed p, uw(p,q) is linear in q instead of uw(sw , sh ) • e.g., if p = ½, then uw(½,q) = ½ q + ½ 0 ≤ q ≤ 1, so the min must be at q = 0 or q = 1 • e.g., minq (½ q + ½) is at q = 0 minq uw(p,q) = min (uw(p,0), uw(p,1)) = min (1 – p, 2p) Maxmin Strategies Also called maximin A maxmin strategy for agent i A strategy s1 that makes i’s worst-case expected utility as high as possible: argmaxmin ui (si,s-i ) si s-i This isn’t necessarily unique Often it is mixed Agent i’s maxmin value, or security level, is the maxmin strategy’s worst-case expected utility: maxmin ui (si,s-i ) si s-i For 2 players it simplifies to max min u1s1, s2 s1 s2 Example Wife’s and husband’s strategies
    [Show full text]
  • Dynamic Games Under Bounded Rationality
    Munich Personal RePEc Archive Dynamic Games under Bounded Rationality Zhao, Guo Southwest University for Nationalities 8 March 2015 Online at https://mpra.ub.uni-muenchen.de/62688/ MPRA Paper No. 62688, posted 09 Mar 2015 08:52 UTC Dynamic Games under Bounded Rationality By ZHAO GUO I propose a dynamic game model that is consistent with the paradigm of bounded rationality. Its main advantages over the traditional approach based on perfect rationality are that: (1) the strategy space is a chain-complete partially ordered set; (2) the response function is certain order-preserving map on strategy space; (3) the evolution of economic system can be described by the Dynamical System defined by the response function under iteration; (4) the existence of pure-strategy Nash equilibria can be guaranteed by fixed point theorems for ordered structures, rather than topological structures. This preference-response framework liberates economics from the utility concept, and constitutes a marriage of normal-form and extensive-form games. Among the common assumptions of classical existence theorems for competitive equilibrium, one is central. That is, individuals are assumed to have perfect rationality, so as to maximize their utilities (payoffs in game theoretic usage). With perfect rationality and perfect competition, the competitive equilibrium is completely determined, and the equilibrium depends only on their goals and their environments. With perfect rationality and perfect competition, the classical economic theory turns out to be deductive theory that requires almost no contact with empirical data once its assumptions are accepted as axioms (see Simon 1959). Zhao: Southwest University for Nationalities, Chengdu 610041, China (e-mail: [email protected]).
    [Show full text]
  • Oligopolistic Competition
    Lecture 3: Oligopolistic competition EC 105. Industrial Organization Mattt Shum HSS, California Institute of Technology EC 105. Industrial Organization (Mattt Shum HSS,Lecture California 3: Oligopolistic Institute of competition Technology) 1 / 38 Oligopoly Models Oligopoly: interaction among small number of firms Conflict of interest: Each firm maximizes its own profits, but... Firm j's actions affect firm i's profits PC: firms are small, so no single firm’s actions affect other firms’ profits Monopoly: only one firm EC 105. Industrial Organization (Mattt Shum HSS,Lecture California 3: Oligopolistic Institute of competition Technology) 2 / 38 Oligopoly Models Oligopoly: interaction among small number of firms Conflict of interest: Each firm maximizes its own profits, but... Firm j's actions affect firm i's profits PC: firms are small, so no single firm’s actions affect other firms’ profits Monopoly: only one firm EC 105. Industrial Organization (Mattt Shum HSS,Lecture California 3: Oligopolistic Institute of competition Technology) 2 / 38 Oligopoly Models Oligopoly: interaction among small number of firms Conflict of interest: Each firm maximizes its own profits, but... Firm j's actions affect firm i's profits PC: firms are small, so no single firm’s actions affect other firms’ profits Monopoly: only one firm EC 105. Industrial Organization (Mattt Shum HSS,Lecture California 3: Oligopolistic Institute of competition Technology) 2 / 38 Oligopoly Models Oligopoly: interaction among small number of firms Conflict of interest: Each firm maximizes its own profits, but... Firm j's actions affect firm i's profits PC: firms are small, so no single firm’s actions affect other firms’ profits Monopoly: only one firm EC 105.
    [Show full text]
  • BAYESIAN EQUILIBRIUM the Games Like Matching Pennies And
    BAYESIAN EQUILIBRIUM MICHAEL PETERS The games like matching pennies and prisoner’s dilemma that form the core of most undergrad game theory courses are games in which players know each others’ preferences. Notions like iterated deletion of dominated strategies, and rationalizability actually go further in that they exploit the idea that each player puts him or herself in the shoes of other players and imagines that the others do the same thing. Games and reasoning like this apply to situations in which the preferences of the players are common knowledge. When we want to refer to situations like this, we usually say that we are interested in games of complete information. Most of the situations we study in economics aren’t really like this since we are never really sure of the motivation of the players we are dealing with. A bidder on eBay, for example, doesn’t know whether other bidders are interested in a good they would like to bid on. Once a bidder sees that another has submit a bid, he isn’t sure exactly how much the good is worth to the other bidder. When players in a game don’t know the preferences of other players, we say a game has incomplete information. If you have dealt with these things before, you may have learned the term asymmetric information. This term is less descriptive of the problem and should probably be avoided. The way we deal with incomplete information in economics is to use the ap- proach originally described by Savage in 1954. If you have taken a decision theory course, you probably learned this approach by studying Anscombe and Aumann (last session), while the approach we use in game theory is usually attributed to Harsanyi.
    [Show full text]
  • Chemical Game Theory
    Chemical Game Theory Jacob Kautzky Group Meeting February 26th, 2020 What is game theory? Game theory is the study of the ways in which interacting choices of rational agents produce outcomes with respect to the utilities of those agents Why do we care about game theory? 11 nobel prizes in economics 1994 – “for their pioneering analysis of equilibria in the thoery of non-cooperative games” John Nash Reinhard Selten John Harsanyi 2005 – “for having enhanced our understanding of conflict and cooperation through game-theory” Robert Aumann Thomas Schelling Why do we care about game theory? 2007 – “for having laid the foundatiouns of mechanism design theory” Leonid Hurwicz Eric Maskin Roger Myerson 2012 – “for the theory of stable allocations and the practice of market design” Alvin Roth Lloyd Shapley 2014 – “for his analysis of market power and regulation” Jean Tirole Why do we care about game theory? Mathematics Business Biology Engineering Sociology Philosophy Computer Science Political Science Chemistry Why do we care about game theory? Plato, 5th Century BCE Initial insights into game theory can be seen in Plato’s work Theories on prisoner desertions Cortez, 1517 Shakespeare’s Henry V, 1599 Hobbes’ Leviathan, 1651 Henry orders the French prisoners “burn the ships” executed infront of the French army First mathematical theory of games was published in 1944 by John von Neumann and Oskar Morgenstern Chemical Game Theory Basics of Game Theory Prisoners Dilemma Battle of the Sexes Rock Paper Scissors Centipede Game Iterated Prisoners Dilemma
    [Show full text]