General Principles for the Use of Artificial Intelligence in the Financial Sector General Principles for the Use of Artificial Intelligence in the Financial Sector
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Artificial Intelligence in Health Care: the Hope, the Hype, the Promise, the Peril
Artificial Intelligence in Health Care: The Hope, the Hype, the Promise, the Peril Michael Matheny, Sonoo Thadaney Israni, Mahnoor Ahmed, and Danielle Whicher, Editors WASHINGTON, DC NAM.EDU PREPUBLICATION COPY - Uncorrected Proofs NATIONAL ACADEMY OF MEDICINE • 500 Fifth Street, NW • WASHINGTON, DC 20001 NOTICE: This publication has undergone peer review according to procedures established by the National Academy of Medicine (NAM). Publication by the NAM worthy of public attention, but does not constitute endorsement of conclusions and recommendationssignifies that it is the by productthe NAM. of The a carefully views presented considered in processthis publication and is a contributionare those of individual contributors and do not represent formal consensus positions of the authors’ organizations; the NAM; or the National Academies of Sciences, Engineering, and Medicine. Library of Congress Cataloging-in-Publication Data to Come Copyright 2019 by the National Academy of Sciences. All rights reserved. Printed in the United States of America. Suggested citation: Matheny, M., S. Thadaney Israni, M. Ahmed, and D. Whicher, Editors. 2019. Artificial Intelligence in Health Care: The Hope, the Hype, the Promise, the Peril. NAM Special Publication. Washington, DC: National Academy of Medicine. PREPUBLICATION COPY - Uncorrected Proofs “Knowing is not enough; we must apply. Willing is not enough; we must do.” --GOETHE PREPUBLICATION COPY - Uncorrected Proofs ABOUT THE NATIONAL ACADEMY OF MEDICINE The National Academy of Medicine is one of three Academies constituting the Nation- al Academies of Sciences, Engineering, and Medicine (the National Academies). The Na- tional Academies provide independent, objective analysis and advice to the nation and conduct other activities to solve complex problems and inform public policy decisions. -
The Relationship Between Teacher Education
THE RELATIONSHIP BETWEEN TEACHER EDUCATION COURSES AND THE TECHNOLOGY INTEGRATION ATTITUDES, BELIEFS, AND KNOWLEDGE OF PRESERVICE TEACHERS: A SYSTEMATIC REVIEW AND META-ANALYSIS SERIES By MATTHEW L. WILSON A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY UNIVERSITY OF FLORIDA 2018 © 2018 Matthew L. Wilson To my loving wife, Jungsun. This process would not have happened without you. ACKNOWLEDGMENTS There are many people to thank, but first I want to thank God. Through faith all things are possible. Without the strength and guidance of God’s grace, I don’t believe I could have endured to the end. It’s been a long journey from repatriating and moving across the country, to starting school and teaching at the University of Florida, to bring my wife to the U.S.A., and it goes on and on. The unending love of God helped me get through it all, and now I am here. I acknowledge the immense contribution of Albert Ritzhaupt. Without his post to ISTE for doctoral studies at UF, I would never have thought to come start this amazing process. Through his guidance and support, I have conducted award winning research, achieved more than I would have expected academically, and grown as a person and academic. His guidance will always be appreciated. I acknowledge the support of my committee. Kara Dawson has been a wonderful supporter of me both academically and professionally. I appreciate all the work we have done together, and I look forward to the future. -
Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement Learning
Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement Learning Richard Kelly and David Churchill Department of Computer Science Memorial University of Newfoundland St. John’s, NL, Canada [email protected], [email protected] Abstract an enormous financial investment in hardware for training, using over 80000 CPU cores to run simultaneous instances Real-time Strategy (RTS) games provide a challenging en- of StarCraft II, 1200 Tensor Processor Units (TPUs) to train vironment for AI research, due to their large state and ac- the networks, as well as a large amount of infrastructure and tion spaces, hidden information, and real-time gameplay. Star- Craft II has become a new test-bed for deep reinforcement electricity to drive this large-scale computation. While Al- learning systems using the StarCraft II Learning Environment phaStar is estimated to be the strongest existing RTS AI agent (SC2LE). Recently the full game of StarCraft II has been ap- and was capable of beating many players at the Grandmas- proached with a complex multi-agent reinforcement learning ter rank on the StarCraft II ladder, it does not yet play at the (RL) system, however this is currently only possible with ex- level of the world’s best human players (e.g. in a tournament tremely large financial investments out of the reach of most setting). The creation of AlphaStar demonstrated that using researchers. In this paper we show progress on using varia- deep learning to tackle RTS AI is a powerful solution, how- tions of easier to use RL techniques, modified to accommo- ever applying it to the entire game as a whole is not an eco- date actions with multiple components used in the SC2LE. -
Socratrees: Exploring the Design of Argument Technology for Layman Users
Argument & Computation 0 (0) 1 1 IOS Press Socratrees: Exploring the Design of Argument Technology for Layman Users Steven Jeuris Department of Health Technology, Technical University of Denmark, Denmark E-mail: [email protected] Abstract. Terms like ‘misinformation’, ‘fake news’, and ‘echo chambers’ permeate current discussions on the state of the Internet. We believe a lack of technological support to evaluate, contest, and reason about information online—as opposed to merely disseminating it—lies at the root of these problems. Several argument technologies support such functionality, but have seen limited use outside of niche communities. Most research systems overemphasize argument analysis and structure, standing in stark contrast with the informal dialectical nature of everyday argumentation. Conversely, non-academic systems overlook important implications for design which can be derived from theory. In this paper, we present the design of a system aiming to strike a balance between structured argumentation and ease of use. Socratrees is a website for collaborative argumentative discussion targeting layman users, but includes sophisticated community guidelines and novel features inspired by informal logic. During an exploratory study, we evaluate the usefulness of our imposed structure on argumentation and investigate how users perceive it. Contributing to arguments remains a complex task, but most users learned to do so effectively with minimal guidance and all recognized that the structure of Socratrees may improve online discussion and results in a clearer overview of arguments. Keywords: Argumentation, computer-supported argumentation, argument technologies, computational argumentation 1. Introduction There currently is an unprecedented amount of information available online. This can be used by decision-makers, the civically-engaged, journalists, and researchers alike, to inform themselves. -
Spring D85 Newsletter
Dartmouth Class of 1985 Spring 2016 SHADES OF GREEN Class Projects Make a Diference! Spotlight on Dartmouth Center for Professional Development Internships Through Class Projects, the Class of 1985 is also a sponsor of DCPD internships in a variety of professions. Read what one of our grateful interns has to say: Dear Class of 1985 Donor, Thank you so much for your contribution that funded my unpaid internship this winter! I interned as a so!ware developer at a tech start-up ca#ed Parent Co. in Burlington, VT, and I rea#y Are we officially middle aged? If 40 was the new 20 (recall our hopeful 20th enjoyed my experience there! reunion theme), is it time to begin our midlife crisis now? (Might be a great Parent Co. is the creator of Notabli, a social topic for our next issue…!) But whether due to crisis, or to sheer media app that a#ows parents to more securely share digital keepsakes (photos, videos, etc.) with confidence, conviction, and courage, some of us have stepped off the career &iends and family. I worked on the Android and path first chosen. For a few it’s been a completely new direction, and their web versions of Notabli for the duration of my stories are as compelling as their talents run wide and deep. internship. I had never worked with Android before, so I learned a great deal under the Erma Bombeck once said that “it takes a lot of courage to show your dreams mentorship of a very experienced Android to someone else.” We are grateful that the classmates featured here were developer who works for the company. -
Artificial Intelligence Goddard Space Flight Center | November 27-29, 2018 NASA Goddard Artificial Intelligence Workshop
National Aeronautics and Program Book Space Administration Lorem ipsum dolor sit amet, consectetuer sodales sagittis magna. Sed consequat, leo eget adipiscing elit. Aenean commodo ligula eget dolor. bibendum sodales, augue velit cursus nunc, Aenean massa. Cum sociis natoque penatibus et Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet. Quisque rutrum. nulla ut metus varius laoreet. Quisque rutrum. Aenean imperdiet. Etiam ultricies nisi vel augue. Aenean imperdiet. Etiam ultricies nisi vel augue. Curabitur ullamcorper ultricies nisi. Nam eget Curabitur ullamcorper ultricies nisi. Nam eget dui. dui. Etiam rhoncus. Maecenas tempus, tellus Etiam rhoncus. -
ARTIFICIAL INTELLIGENCE for Executives and Policy Makers
DINO ESPOSITO SIMONE MASSARO ARTIFICIAL INTELLIGENCE for executives and policy makers Vision and tools to predict the unpredictable Dino Esposito Simone Massaro ARTIFICIAL INTELLIGENCE for executives and policy makers Vision and tools to predict the unpredictable Dino Esposito, Simone Massaro ARTIFICIAL INTELLIGENCE for executives and policy makers Vision and tools to predict the unpredictable © Dino Esposito, 2019 © Simone Massaro, 2019 No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language or computer language, in any form or by any means, electronic, mechanical, magnetic, optical, chemical, manual or otherwise, without the prior written permission of one of the authors. A monumental Thank You goes to the engineering team at For a deeper technical overview of machine learning algorithms BaxEnergy for their general support and the effort put in reviewing and programming techniques, including a basic explanation of the the text. mathematics behind and some programming examples in Python and .NET, here’s a further reference. An even bigger Thank You is reserved to a couple of special people for their relentless help in making sense of the trickiest aspects of machine learning algorithms: Francesco Esposito (Youbiquitous) and Tiago Santos (Smartwatt). Introducing Machine Learning If you will find this reading easy and pleasant, well, that was because Dino Esposito, Francesco Esposito of them! If you still find it hard, well, that’s only our fault. Microsoft Press, 2019 ISBN-10: 0135565669 ISBN-13: 978-0135565667 Artificial intelligence would be the ultimate version of Google. The ultimate search engine that would understand everything on the web. -
Towards Incremental Agent Enhancement for Evolving Games
Evaluating Reinforcement Learning Algorithms For Evolving Military Games James Chao*, Jonathan Sato*, Crisrael Lucero, Doug S. Lange Naval Information Warfare Center Pacific *Equal Contribution ffi[email protected] Abstract games in 2013 (Mnih et al. 2013), Google DeepMind devel- oped AlphaGo (Silver et al. 2016) that defeated world cham- In this paper, we evaluate reinforcement learning algorithms pion Lee Sedol in the game of Go using supervised learning for military board games. Currently, machine learning ap- and reinforcement learning. One year later, AlphaGo Zero proaches to most games assume certain aspects of the game (Silver et al. 2017b) was able to defeat AlphaGo with no remain static. This methodology results in a lack of algorithm robustness and a drastic drop in performance upon chang- human knowledge and pure reinforcement learning. Soon ing in-game mechanics. To this end, we will evaluate general after, AlphaZero (Silver et al. 2017a) generalized AlphaGo game playing (Diego Perez-Liebana 2018) AI algorithms on Zero to be able to play more games including Chess, Shogi, evolving military games. and Go, creating a more generalized AI to apply to differ- ent problems. In 2018, OpenAI Five used five Long Short- term Memory (Hochreiter and Schmidhuber 1997) neural Introduction networks and a Proximal Policy Optimization (Schulman et al. 2017) method to defeat a professional DotA team, each AlphaZero (Silver et al. 2017a) described an approach that LSTM acting as a player in a team to collaborate and achieve trained an AI agent through self-play to achieve super- a common goal. AlphaStar used a transformer (Vaswani et human performance. -
Using Argumentation Schemes to Find Motives and Intentions of a Rational
Argument & Computation 10 (2019) 233–275 233 DOI 10.3233/AAC-190480 IOS Press Using argumentation schemes to find motives and intentions of a rational agent Douglas Walton † Centre for Research on Reasoning, Argumentation and Rhetoric, University of Windsor, Windsor, Canada Abstract. Because motives and intentions are internal, and not directly observable by another agent, it has always been a problem to find a pathway of reasoning linking them to externally observable evidence. This paper proposes an argumentation- based method that one can use to support or attack hypotheses about the motives or intentions of an intelligent autonomous agent based on verifiable evidence. The method is based on a dialectical argumentation approach along with a commitment-based theory of mind. It is implemented using the Carneades Argumentation System, which already has 106 programmed schemes available to it and has an argument search tool. The method uses schemes, notably ones for abductive reasoning, argument from action to intention, argument from action to motive, and some new ones. Keywords: Multiagent systems, evidential reasoning in law, finding intentions, artificial intelligence 1. Introduction Research on intention recognition carried out in computer science for over thirty years has addressed the problem of identifying the intentions of an intelligent autonomous agent based on evidence from the agent’s environment, including its known actions. As shown in Section 2, some researchers in this area have devised computational systems that use abductive reasoning to support evidence-based conjectures about an automated agent’s intentions. A comparable problem in the study of intelligent autonomous agents arises for goals and motives. -
Alphastar: an Evolutionary Computation Perspective GECCO ’19 Companion, July 13–17, 2019, Prague, Czech Republic
AlphaStar: An Evolutionary Computation Perspective Kai Arulkumaran Antoine Cully Julian Togelius Imperial College London Imperial College London New York University London, United Kingdom London, United Kingdom New York City, NY, United States [email protected] [email protected] [email protected] ABSTRACT beat a grandmaster at StarCraft (SC), a real-time strategy game. In January 2019, DeepMind revealed AlphaStar to the world—the Both the original game, and its sequel SC II, have several prop- first artificial intelligence (AI) system to beat a professional player erties that make it considerably more challenging than even Go: at the game of StarCraft II—representing a milestone in the progress real-time play, partial observability, no single dominant strategy, of AI. AlphaStar draws on many areas of AI research, including complex rules that make it hard to build a fast forward model, and deep learning, reinforcement learning, game theory, and evolution- a particularly large and varied action space. ary computation (EC). In this paper we analyze AlphaStar primar- DeepMind recently took a considerable step towards this grand ily through the lens of EC, presenting a new look at the system and challenge with AlphaStar, a neural-network-based AI system that relating it to many concepts in the field. We highlight some of its was able to beat a professional SC II player in December 2018 [20]. most interesting aspects—the use of Lamarckian evolution, com- This system, like its predecessor AlphaGo, was initially trained us- petitive co-evolution, and quality diversity. In doing so, we hope ing imitation learning to mimic human play, and then improved to provide a bridge between the wider EC community and one of through a combination of reinforcement learning (RL) and self- the most significant AI systems developed in recent times. -
Long-Term Planning and Situational Awareness in Openai Five
Long-Term Planning and Situational Awareness in OpenAI Five Jonathan Raiman∗ Susan Zhang∗ Filip Wolski Dali OpenAI OpenAI [email protected] [email protected] [email protected] Abstract Understanding how knowledge about the world is represented within model-free deep reinforcement learning methods is a major challenge given the black box nature of its learning process within high-dimensional observation and action spaces. AlphaStar and OpenAI Five have shown that agents can be trained without any explicit hierarchical macro-actions to reach superhuman skill in games that require taking thousands of actions before reaching the final goal. Assessing the agent’s plans and game understanding becomes challenging given the lack of hierarchy or explicit representations of macro-actions in these models, coupled with the incomprehensible nature of the internal representations. In this paper, we study the distributed representations learned by OpenAI Five to investigate how game knowledge is gradually obtained over the course of training. We also introduce a general technique for learning a model from the agent’s hidden states to identify the formation of plans and subgoals. We show that the agent can learn situational similarity across actions, and find evidence of planning towards accomplishing subgoals minutes before they are executed. We perform a qualitative analysis of these predictions during the games against the DotA 2 world champions OG in April 2019. 1 Introduction The choice of action and plan representation has dramatic consequences on the ability for an agent to explore, learn, or generalize when trying to accomplish a task. Inspired by how humans methodically organize and plan for long-term goals, Hierarchical Reinforcement Learning (HRL) methods were developed in an effort to augment the set of actions available to the agent to include temporally extended multi-action subroutines. -
David Kotz Vita
David Kotz Department of Computer Science www.cs.dartmouth.edu/∼kotz Dartmouth College kotz at dartmouth.edu 6211 Sudikoff Laboratory +1 603–646-1439 (direct) Hanover, NH 03755-3510 +1 603–646-2206 (main) LinkedIn September 19, 2021 Education Ph.D Computer Science Duke University 1991 B.A. Computer Science and Physics Dartmouth College 1986 Positions Dartmouth College, Administration 2021– Interim Provost 2017–2018 Interim Provost (11 months) 2009–2015 Associate Dean of the Faculty for the Sciences (six years) Dartmouth College, Research leadership 2016– Core Director (Emerging Technologies and Data Analytics), Center for Technology and Behavioral Health 2004–2007 Executive Director, Institute for Security Technology Studies 2003–2004 Director of Research and Development, Institute for Security Technology Studies Dartmouth College, Faculty: Department of Computer Science 2020– Pat and John Rosenwald Professor (endowed chair) 2019–2020 International Paper Professor (endowed chair) 2010–2019 Champion International Professor (endowed chair) 2003– Professor 1997–2003 Associate Professor 1991–1997 Assistant Professor Visiting positions 2019–2020 Visiting Professor in the Center for Digital Health Interventions at ETH Zurich,¨ Switzerland 2008–2009 Fulbright Research Scholar at the Indian Institute of Science (IISc), Bangalore, India Executive summary David Kotz is the Interim Provost, the Pat and John Rosenwald Professor in the Department of Computer Science, and the Director of Emerging Technologies and Data Analytics in the Center for Technology and Behavioral Health, all at Dartmouth College. He previously served as Associate Dean of the Faculty for the Sciences and as the Executive Director of the Institute for Security Technology Studies. His research interests include security and privacy in smart homes, pervasive computing for healthcare, and wireless networks.