6th Grade Specials Activities

Art Music P.E. S.T.E.M Activity 1: Found object Activity 1: Think back to the Activity 1: Same Spot, Sock Shot Science: Take a nature walk and collect Using clean pair of balled up socks some natural materials. When you get color wheel - red, orange, songs we sang for 6th practice tossing under hand and then home sort the materials you yellow, green, blue, violet. grade choral festival. Try overhand while stepping with the found. Below are some examples of how opposite foot to a target. Please ask you might sort. If you have time after singing one of them and adult permission to use certain targets sorting try building something cool with see how much you at your home. Examples: laundry the natural materials. hamper, spot on wall/tile on floor, or K-1st: sort by shape, color, or size remember. family members make a hoop with their 2nd-3rd: sort by texture, shape AND arms. size, or living vs non-living 4th-6th: Have students create their own way of sorting and then challenge someone elseto identify their method. Activity 2: Practice creating Activity 2: Make up a song Activity 2: Cardio Day Technology: Have someone in your 5 Minute Morning Dance house pretend to be a robot. You a value scale with whatever about things you are should program the robot how to you have available. Find an thinking or feeling. You can Party move around the house. Remember object to draw and shade. make an original song, or Evening Running Competition; robots cannot make any decisions for How many laps can each themselves, they only can do what you can sing it to the tune family member run around the programmer tells them. Give verbal directions to the robot of a song you already the house or the yard! know. one step at a time. Activity 3: Write your name Activity 3: Create an 8 beat Activity 3: Color Dash Engineering: Make a paper Find 4 items that are red, blue, green in block or bubble letters. rhythm pattern and make and yellow. airplane, how did it fly? What Add patterns. up body percussion for it. Make a diamond with the items and changes can you make to the stand in the middle. Possible ideas are stomp, airplane to make it Have someone call colors to you or fly better? Test out a couple pat, clap, snap. come up with your own pattern. As the colors are called you must sprint designs and see which is best. to that color and run around it and sprint back to the center. Let’s see how fast you are! Activity 4: Junk Activity 4: Create your own Activity 4: TIGHTROPE WALKING: Math: Create a recipe for a snack mix All you need is a bit of masking together, make sure to include both mail/magazine collage- cut instrument. You can draw it sweet and salty ingredients. Make tape, chalk, or string and a little or tear colors and pictures out and explain what it sure you are measuring and writing imagination, and you can make down how much of each ingredient goes out to create a new would be made out of, how all kinds of tightrope obstacle into the snack mix so you can share the picture. Glue if available. it would work, and how it courses. Make different kinds of recipe with others. lines and then walk the lines one 4th-6th: Figure out the ratio of sweet to would sound. You can also salty ingredients and the percentage of foot in front of the other trying make it out of recyclable each ingredients in the mix. If you made not to fall off. Try to balance an the mix again would you change any materials. object on your head while percentages or the ratio? walking the lines for a challenge! Activity 5: Go outside and Activity 5: Sit outside for 2 minutes Activity 5: Create a Stretching Wonder: Pick three objects with a pencil and paper. Be Routine: As a family create a and draw a picture of an look down the street. Can completely silent and write down stretching routine that targets invention you could make you find examples of every sound you hear. How many muscles in both the arms, legs, different sounds did you hear? Were with them. What problem PERSPECTIVE in the world upper back, lower back, and core. you expecting to hear more or fewer would the invention solve? around you? Complete in the morning and sounds? What instrument(s) could you use to make those sounds. once before bed. Activity 6: Find items in Activity 6: Interview a family Activity 6: Minute to Win It Science: Find 3-4 objects that roll and Directions: Complete each set of something to be an incline plane. nature to make a famous member about music. Ask them what one of their favorite songs brain busters as many times as Before you roll make a prediction person, place or thing is and why. Who is their favorite possible in 60 seconds which object you think will roll the 1. Jump-Spin (90 degrees)-Clap fastest, which one will roll the singer/musician/band? What 2. Stomp-Jump-Spin (90 degrees) farthest? Set-up your incline plane musicians/singers/bands have 3. Squat-Spin (90 degrees)-Clap and test your hypothesis. If you have they seen live in concert? Do they 4. Stomp-Stomp-Clap a way of changing the height of your play any instruments? What does 5. Jump-Spin (90 degrees)- Jump incline plane pick the object that music mean to them? 6. Pick your own combination from rolled the best and make a prediction any of the above! of how will the speed/distance of the roll change when you increase the slope of the plane? How will it change 6th Grade Specials Activities when you decrease the slope? Test your hypothesis. Activity 7: Draw a car, real Activity 7: Hum a song to a Activity 7 : Let’s focus on POWER! Technology: We know computers are Lay your 10 items in front of you. Make everywhere. Make a list of some or imaginary. family member. See if they sure they are close enough for you to machines in your house that might can guess what song you reach down and grab. Perform a jump use a computer to do their job. squat and grab 1 of the items on the are humming. K-2: Identify the function of the floor, while in the air, perform a turn machine and how it makes our lives and land, placing the item behind you. better or easier. Squat jump back to the front and grab 3-6: Try to identify the input(s) and the next item. Jump turn again and lay the second item behind you. Repeat this output(s) the machine uses. process until you have placed all 10 items behind you. Repeat 2X Activity 8: Choose your Activity 8: Write a list of Activity 8: STRIKE A POSE Math: Take a walk, but before you do This activity requires two players. Begin pick 5-7 common items, plants or favorite room in the house. your five current favorite by playing one round of rock, paper, animals you may see on your walk Draw a picture of it with songs. Compare and scissors. and write them down on a sheet for The winner of rock, paper, scissors gets everything transformed contrast the songs. How recording. As you walk every time you to choose a stance or a pose to stand in, see one of your selected things make both players must strike that pose at the into food. are they the same and how a tally on your sheet. same time and see who can hold that K-1: When you get home count your are they different? Think pose for the longest amount of time. tallies and report to someone on about the Whoever strikes the pose for the longest amount of time without falling out of what you saw. Which of your selected singer/instrument player, place gets to choose a fitness activity for items did you see the most of? Which instruments used, style, the losing payer to do. The fitness did you see the least of? activity should only be 10 repetitions. 2-6: Decide how to display your tempo (speed), lyrics, Fitness activities can range from information in a way that would be message, etc. jumping jacks, push-ups, squats, line easier for someone to understand jumps, sit-ups, wall-jumps, etc. than tallies. What kind of graph or chart could you make? Activity 9: Draw a city of Activity 9: Make a music Activity 9: Circle Challenges Math: Take a walk, but before Make a Circle using chalk on the the future. Think about listening log by writing you do pick 5-7 common items, driveway or Yarn on any floor. The plants or animals you may see on perspective. down all the music you circle should be between 3 to 4 feet your walk and write them down listen to in a day. Make in diameter. Stand outside your circle. Jump in landing on two feet. Jump on a sheet for recording. As you note of what the song was out the other side landing on two walk every time you see one of and what you were doing feet. Jump in landing on two feet. your selected things make a tally when you heard it. Jump backwards back landing on two on your sheet. When you get feet where you started. Jump in home count your tallies and landing on two feet. Jump out the report to someone on what you other side with a half turn landing saw. Which of your selected facing your circle. Jump in landing on items did you see the most of? two feet. Jump out the other side trying to complete a full turn prior to Which did you see the least of? landing. Mix up combinations and be creative: For Example: Jump in with two feet hop out landing on one foot. Activity 10: Find 10 things Activity 10: Find someone Activity 10: Do each activity for 30- Wonder: Think of your 60 seconds with a short rest in you are thankful for. Draw (maybe it's you!) that looks between. favorite invention (like a or describe them. like they could use some 1. (Core) Lay flat on your back, bicycle) draw a picture of how hands under lower back/bottom, encouragement. Sing or you would make head raised and looking towards improvements to that play a song for them. See if toes. Keep legs straight and raise and lower each leg, one at a time. invention. you can get them to smile! 2. (Legs) Stand with feet a little wider than shoulder width apart. Squat down slowly until your knees are at 90 degrees and then raise back up. Note to Parents and 3. (Arms) Get into pushup position. Balance on right hand and touch Guardians: Any activity with left hand to right shoulder. Then grade level specific balance on left hand and touch suggestions is just guidance, right hand to left shoulder. 4. (Core) Lay on your back, legs please look at all the options bent and hands on floor down at and select the one most your side. Raise hips up and hold appropriate for your for 3 seconds then lower back student(s). down.

Sixth Grade Specials Activities

Art Music P.E. S.T.E.M

Activity 11: Design and draw the Activity 11: Activity 11: Activity 11: (Science) house of your dreams. Make 3 Air Instruments! Listen to a song and try to 1) count Cardio Day- 5 minute Morning Dance Take a nature walk and observe using all different “views” the size of your hand. how many instruments you hear 2) identify the Party 5 senses, record your observations. instruments 3) air play those instruments 4) practice Evening Running Competition Which sense did you use the most? with the music 5) create your own band using air How many laps can each family member Which sense did you use the least instruments and your best imitation voice. run around the house or the yard?

Activity 12: Think about a place you Activity 12: Write the lyrics to a blues song titled “The Activity 12:Do each activity 30-60 seconds Activity 12: (Technology) want to see one day. Maybe it's Quarantine Blues.” Follow this 3 line pattern: 1. (Core) Sit on the floor with hands Find examples of simple machines in something from your family history or a 1. I got the quarantine blues ‘cause... holding you up in a sitting position. Lift your house. country. Draw it. 2. I said I got the quarantine blues ‘cause (repeat legs off the floor. Bend legs and bring - lever line 1 here) both knees to chest and back out (keep - inclined plane 3. So I ….. (what did you do to make your blues legs off floor whole time). 2. (Arms) Get in - wheel and axle better or to make you not think about them anymore?) a pushup position. Lower yourself, one - wedge arm at a time to your elbows. Then raise - pulley back up, one arm at a time, to the pushup - screw position. 3. (Legs) Wall-Sit: Stand with your back against a wall. Slide down until your bottom is even with your knees and hold it there.

Activity 13: If you owned an art gallery Activity 13: Make a puppet show for your family. In Activity 13: FITNESS ROULETTE Activity 13: (Engineering) what kind of art would you display? your show, have one of the characters sing a song, Equipment Needed: Dice or Cards: This Find something in your house to build Make 10 small drawings of the whistle or hum a tune, or speak in a cool rhythm to activity requires at least two players.Each with (blocks, cups, cards etc…) and build artworks or types you would include. reflect on the action of the story. You could use hand player draws a card or rolls their die. a tower with them. Once you are finished or finger puppets, or any other fun characters you can Whoever draws the highest number card or find a way to measure it and then imagine. What happens in your story? What part of rolls the highest number on their die, gets to challenge yourself to build a new tower the story inspires the musical piece? choose a fitness activity for the losing player that is even taller. to complete. Repeat as much as wanted! Face cards and Aces=10

Activity 14: Go outside and find 5 Activity 14: Find a family member or try to play as a Activity 14: Do as many burpees as you can Activity 14: (Math) things you can use to create an “art whole family. in 3 minutes. Pick some objects around your home to tool.” Maybe you combine them Sing well-known song several times. Without making it too OR measure, try to pick a variety of sizes. together or use them separately. obvious, change something in the tune or lyrics. The first Go for a walk with your family! Using your thumb, hand and/or arm, take person to discover and correct the mistake wins a point. measurements of the different items. Before you measure, make a prediction about your measurements.

Activity 15: If you were a famous artist Activity 15: Make-a-math rhythm: Use these notes and Activity 15 Activity 15: (Wonder) what media would you use? Write values to create 4 different rhythms with 7 beats per Think of four favorite activities, design a room three sentences about what and why. rhythm. Then have fun trying to clap or play them. Use that would allow you to do all four in the same Examples of media include: Painting, note values where the 8th note gets the beat. space. Draw a picture of your design Drawing, Recycled, Pastels, Glass, Wood, Paper, Clay, Pen, Digital, etc. 8th note = 1 beat; quarter note = 2 beats; dotted

quarter note = 3 beats; half note = 4 beats; Hopscotch: An oldie but a goodie…… Refer to the hopscotch diagram above. The Basics: In squares 1,4,7 and 10 you need to dotted half note = 6 beats. hop land in the square on one foot. In Example: 2 + 1 + 4 = 7 squares 2 & 3, 5 & 6 and 8 & 9 you need to land on two feet. When you reach square 10, turn around and come back to the beginning alternating hops and jumps.

Activity 16: Find an object and draw it Activity 16: Find at least three drinking glasses in your Activity 16: Hit the Beat Activity 16: (Science) three times, spending the same house. Fill them with different amounts of water. Tap Have a person be your drummer. Once you Tape a bag of water to a window that amount of time each time. Practice them very lightly on the side with a spoon. Which glass find your drummer, be in a stance ready to gets a lot of sun. Record what the bag makes improvements! had the highest pitch? The one with most water or least do high knees. The drummer will use their looks like at the beginning, then water? See what happens when you add or take away hands on their knees/table/drum to make a throughout the day check on the bag and a little bit of water. Try to create the correct pitches for slow beat. You need to do a high knee step see what changes are occuring. Record “Mary Had a Little Lamb”. for every beat your person gives you. Your your observations. drummer will gradually go faster until you reach your top speed! Your adult can drum Sixth Grade Specials Activities at any time of the day so you need to be ready to keep the beat.

Activity 17: When you think of Activity 17: Synesthesia - when the senses cross. For Activity 17: Grab -3 Players Needed: 1 Activity 17: (Technology) Manhattan, KS what do you think of? example: associating letters, shapes, numbers, sounds Item Two players face each other Find technology in your home, reflect on Draw at least 4 things you think of. with smell, color, flavor. Draw your favorite piece of standing up with the item on the floor how it makes your life easier, better or music. Share the story of your song with someone. between them. Third Person is the caller more fun. and will yell out different body parts to touch. When the caller yells GRAB, you are trying to be the first person to GRAB the item on the floor. Rotate after a few rounds.

Activity 18: Draw a person thinking Activity 18: Make a list of 10 ways life would be Activity 18: Rainbow Abs: Items needed ~10 Activity 18: (Engineering) about something. Don’t draw a thought different if music didn’t exist. soft items that you can pick up with just your Design a robot that would help make bubble but give the viewer clues about feet (ex. stuffed animals, clothes, balls.) your life or the life of someone else what they are thinking about with their Optional: a target to place your items in (ex. easier. What functions would it need to environment. Laundry basket, bucket) Directions: Lie on be able to do? your back with your items at your feet. (optional target will be placed on the ground above your head) Pick up one item at a time with your feet, use your abdominal muscles to pull your feet up with the item, and place the item above your head in the target or on the ground. See how many items you can get in a minute! Try to go in reverse!

Activity 19: Imagine if everything in Activity 19: See if you can find objects around the Activity 19: Power jump: Activity 19: (Math) your house was the same color. Would house that you could use to play the tune of “Hot Cross Squat like a frog and explode straight up for Cook something with your family. Use a things be difficult to see? What about if Buns.” You will need three different tones. You may 30-60 seconds. Repeat. 3x recipe that requires measuring. they were different shades of the same have to try out many things to find the right sounds to color? Draw something with a variety play it on. Get as close as you can to the three notes of shading. used in the song. Practice playing it then play it for someone in your home.

Activity 20: Draw your favorite animal Activity 20: Practice drawing the treble clef symbol. Can Activity 20 Spring into Action: Find 2 Activity 20: (Wonder) staying in their home. you draw 5 that look similar to this? How about bass people. Do 30 jumping jacks together. Pick an everyday object and think of a clef? OR way to improve it. Have a plank contest with someone.

Activity 21: Draw 6 things that make Activity 21: Create an imaginary soundtrack based on Activity 21: Take a 5 minute fast walk. Activity 21: (Wonder) you happy who you are and your life. These songs can already Now alternate Imagine someone came in and stole all exist, or you could make up a title that you think would walking and jogging at of your drinking cups and water bottles. work better for you. Grab some scrap paper and your own pace for 15 What would you use to get a drink colored utensils to create an album cover for your more min. Bring a grownup! besides a bowl? songs.

Activity 22: Draw your name in Activity 22: Explore different sounds by running, Activity 22: Activity 22: (Wonder) different fonts. Think big block letters, jogging, skipping, leaping, galloping, etc. outside. See if Footwear Flip Challenge Think of an animal you have seen in your bubbles, small cursive, etc.? Now use you can put a few together and make a pattern. Assign Ever tried a bottle flip, but with your backyard. Design a feeder for the animal. objects to draw your name in a variety each motion a word (i.e. “Running” for running or “Hop” shoe? Objective is to get the shoe to If you happen to have supplies at home of ways. for a jump). Using your words and motions create a land on the sole! Can you do 1 with parent permission go ahead and word song/pattern. Try it with a sibling, see if they can rotation? 2 rotations? How many can build the feeder. do the same pattern and a different one. you get to land in a certain amount of time? Can you use your opposite hand? Good luck! Use these project ideas as you can; 5-10 minutes a day or group them together to support continuous learning in Art, Music, PE & STEM.

6th Grade Specials Activities

Art Music P.E. S.T.E.M.

Activity 23: Create a comic Activity 23: Activity 23:Exercise in Place: Science- Observe a bug or a bird and record your showing a beginning, Song quiz: 1 minute per exercise observations with pictures or words. middle and end. Make it Can you name the following? Jumping Jacks about an object. Research and find the answers you don’t know. High Knees 1-Name our state song. Who wrote it? If you were born Invisible Jump Rope in a different state, can you name that state’s song? Run in place 2-Name our national anthem. Who wrote it? Butt Kicks 3-Name/sing/or play another country’s national anthem? Learn a new dance move or two and have a family dance 4-Name/sing your school song? off. Teach your family your new moves if you choose!

Activity 24:Use an object’s Activity 24: Create a rhythm pattern and repeat it over Activity 24: Coordination Self Passing Challenge- Try these Technology- Make your own code! For each letter of shadow to create an outline and over (an ostinato). Here’s an example: ||: ♩ ♩ ♫ ♩ |♩ challenges by throwing and catching an object to yourself. the alphabet assign it a number, picture or symbol. Now then use the outline in a ♩ ♩ | ♫ ♫ ♫ ♩|♫ ♩ ♩ :|| Strive to get as many as you can in a row! write a secret message (see below message new drawing. Make a body percussion pattern or hand jive to bring requirements) to someone using your code. Give the this ostinato to life! Try your body percussion with a Level 1: Use a below-chest pass only Level 2: Use an person your message and the key, see if they can favorite song. Challenge: incorporate a cup or other above-chest pass only Level 3: Use a combination of decode the secret message. Try to be more creative household object in your body percussion. Can you below-chest passes and above-chest passes Level 4: than a=1, b=2, c=3 and so on. sing a favorite song while you’re doing your body Alternate Left/Right Below-Chest Passes Only Level 5: Use percussion using the cup? below-chest passes while walking around Level 6: Use K: write a word 1-2: write a sentence 3-6: write two or below-chest passes while jogging around more sentences

Activity 25: Go around your Activity 25: Let’s practice our Bass Clef lines and Activity 25: Random Object Bocce Ball Engineering- Find a small toy and some materials to home and find objects with spaces! The lines on the Bass Clef (from bottom to top) make a parachute for the toy. First find a safe spot the same shape or form. are GBDFA. The spaces (from bottom to top) are Use any safe items you can find in your home or place of (parental approval required) to drop the toy from Draw a collage of them. ACEG. residence. Examples: Shoes, balled up socks, pillows, without the parachute, time how long it takes for it to hit hats, balls, water bottles, etc. Select one item to be the the ground. Now construct your parachute. After the toy Create a mnemonic device to remember the lines and "pallina", the object the rest are trying to get closest to. is secured to the parachute go to the same spot and spaces. Ex.(Lines - Grandma Bakes Delicious Fudge Take turns with partners or yourself, using different objects, drop the toy again and time how long it takes for the toy Always) (Spaces - All Cows Eat Grass) to knock other's objects out of the way and make your to hit the ground. If you have extra time, see if you can object the closest to the "pallina". make improvements to your parachute to make the descent even slower.

Activity 26: Gather natural Activity 26: Make-a-math rhythm: Use these notes and Activity 26: Be Creative Create a game or activity that tests Math- Using three pieces of paper make three columns: objects (rock, sticks, and values to create 8 different rhythm patterns. Two your speed! You can use items around your house, be a cylinder, a rectangular prism and a triangular prism. leaves) and use them to rhythm patterns with 7 beats each; Two rhythm inside, run outside but remember we are looking for draw an image of a famous patterns with 6 beats each; Two rhythm patterns with 5 quickness and speed. Let’s see how creative you are. person. beats each; Two rhythm patterns with 3 beats each. .Draw a vertical line between each of the patterns. This Run is called a barline. The rhythm pattern within two barlines is called a measure. Now, choose one of the following meters to place in front of the rhythm Choose a start and finish line a fair distance apart where patterns. 7/8 6/8 5/8 3/8 These are called time the path goes straight. The first time you run, I want you to signatures with the top number indicating the number sprint as fast as you can. The second time you run, I want of beats in a measure, and the bottom number you to sprint like Naruto. Which way was faster? Why? indicating, in this case, that the eighth note will get one Predict which column will hold the most weight. Using beat. books, test the strength of the columns and see which Use: note values where the 8th note gets the beat. one holds the most. Make sure to use the same books in the same order to run your test. 8th note = 1 beat; quarter note = 2 2-6: Can you explain to someone why it is important to use the same books in the same order when testing? beats; dotted quarter note = 3 beats; half note

= 4 beats; dotted half note

= 6 beats. Example: 2 + 1 + 4 = 7

Activity 27: Gather small Activity 27: Most schools have a School Song. School Activity 27: CORE ROULETTE Equipment Needed: Deck Wonder- Think about a job you might like to have in the objects and use them to songs say what is important to the school- what we do, of cards or a die.Start by shuffling the cards. Player one will future. Think of the different requirements your job will draw a still life. Focus on the goals, how to act, etc.They are positive, upbeat, draw a card or roll the die, Player two will then draw a card have. Can you design a tool that would help your job be value and shading. and encouraging. Write a school song for your family- or roll the die as well. Whoever draws the highest number easier? Once you have your design, find someone to a family song! What is important to your family? What card or rolls the highest number gets to choose a CORE tell about your tool and explain why the tool would rules or goals do you have? How can you encourage fitness exercise for the losing player to complete. (This make the job easier. or cheer on your family? could be wall-sits, planks, holding the push-up position, or sit-ups). Each exercise should be performed for 20-30 6th Grade Specials Activities seconds. Repeat as much as wanted! Face cards and Aces=10.

Activity 28:Sort small items Activity 28: Be the teacher! Go to a sibling or parent Activity 28: Cross the River Skill: Leap Science- Go on a family nature walk. Have each into warm and cool colors. and teach them a song you have learned in music member make a BINGO card (5x5 grid), and in each Make a flowing pattern. class. Try to teach it just like it was taught to you- make Find and open space inside or outside. Place down a box write or draw something they might see on the sure to go one step at a time. starting point and a finishing point. Run and leap from one walk. As you walk mark off all the boxes you see. Did point to another and see if you can cross the river.. Start anyone get a BINGO? with a small river and make it bigger and bigger as you leap over it successfully.

Activity 29: Create letters Activity 29: Research your favorite performer. What Activity 29: Sliding Challenge Technology- If-Then Coding Game Rules with found lines in your age did they begin their music career? Who influenced home to write a positive them? Mark a spot in your yard or driveway and make another For every round, there is one Programmer and trait. (Ex: Honesty, mark 12 feet across horizontally. everyone else is a Computer. The Programmer stands Kindness, etc) in front of the Computers and gives them his Start with your right foot outside your right mark. Slide command. If I ____ (fill in the blank), then you _____ sideways until your left foot crosses the left (fill in the blank). For example, the Programmer below mark. Continue sliding back and forth. Here are a few gave the command “If I turn in a circle, Then you turn in challenges. a circle.”

1. Slide right to left counting each pass. See if you can do 1-2: you can add the twist that the Computers should 20. 2. Slide back and forth for 30 seconds. See how many do something different than the Programmer, but still touches you can get. 3. Slide back and forth. Switch the start and stop when they do. This one works the brain direction you are facing after each touch. To add some because they’ll hear something different than they are challenge. Try to slide in an athletic stance. Back straight. seeing. 3-6: you can move on up the coding complexity Knees bent to lower hips to form a 90-degree angle with too with If-Then-Else statements. For example, the knees. Touch each mark with your hand each time you Programmer commands “If I raise my right arm, Then slide back and forth. Try to do two or three 30 second you raise your left arm, else raise your right foot.” So if rounds of sliding. Repeat this challenge 3x a week. See if he just stands there and does nothing, the Computers you can improve your 30 second touch total. should all be raising their right foot. This gets pretty funny, pretty fast.

Activity 30: Draw 5 small Activity 30: Find a flat plastic container to flip over and treat Activity 30:: Rock, Paper, Scissors Fitness-Play with a Engineering- Find some materials to construct a boat/raft. images, one for each sense as a hand drum. Explore the tupperware drum and see partner. Match your combination to the chart below and do that Test to see if it floats, if it floats test to see how much (something you hear, see, what different sounds you can make hitting the center, the exercise 10 times and play again. You can insert your own weight it can hold before sinking by seeing if it will carry taste, touch, and smell) rim, the side, etc. Play: exercises. small toys, coins, or other small items. If you have time, try making improvements to your boat/raft and run a second test. Both tied with rocks = both do Jumping Jacks

Both tied with paper = both do sit-ups

Both tied with scissors = both do push ups

One rock and other paper = ski jumps

One paper and other scissors = plank for 10 seconds

Practice playing each rhythm slowly. Find a song and play One scissors and other rock = squats each line twice to the heartbeat of the song. Write out your own line and play it with the music.

Activity 31: Find 10 things Activity 31: Think of all the musical words you know and Activity 31: Family Workouts Math- Find a penny and something you can use to drop you are thankful for. Draw write them down. That’s right, all of them! Now, try creating water onto the penny one drop at a time. Before you begin them. your own word search. Remember to add in random letters putting water drops onto the penny make a prediction on Do each exercise for 20 sec and rest 10 sec in between to mix it up! how many drops the penny will hold. After you have Workout #1: Jumping Jacks, Plank, Ski Jumps, Squats Workout See if someone in your household can try and solve your discovered how many drops of water the penny will hold #2: Jog in Place, Shoulder taps (in push-up position),Jumping musical word search! without spilling over, figure out the difference between your Jacks, Curl-ups Workout #3: Ski Jumps, Side Plank, High prediction and the actual results. 3-6: Pick out two more Knees jog (in place), Push-ups coins, one you think will hold more and one you think will hold less than the penny and find out how many drops they hold. Now create a way to display your results.

Use these project ideas as you can; 5-10 minutes a day or group them together to support continuous learning in Art, Music, PE & STEM.