Hikaru No Go: V. 11 Free Ebook
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FREEHIKARU NO GO: V. 11 EBOOK Yumi Hotta | 194 pages | 01 Jan 2008 | Viz Media | 9781421510682 | English | San Francisco, CA, United States Hikaru no Go — Википедия The production of the series' Go games was supervised by Go professional Yukari Umezawa. It was adapted into an anime television series by Studio Pierrotthat ran for 75 episodes from to on TV Tokyowith a New Year's Special aired in January Viz Media released both the manga and anime in North America; they serialized the manga in Shonen Jump in addition to releasing its collected volumes in entirety, while the anime aired on ImaginAsian in addition to a DVD release that was cancelled prematurely. Hikaru no Go was well-received, with over 25 million copies in circulation and winning the Shogakukan Manga Award in and the Tezuka Osamu Cultural Prize in It is largely responsible for popularizing Go among the youth of Japan since its debut, [4] and considered by Go players everywhere to have sparked worldwide interest in the game, noticeably increasing the Go-playing population around the globe. While exploring his grandfather's shed, Hikaru Shindo stumbles across a Go board haunted by the spirit of Fujiwara-no-Saia Go player from the Hikaru No Go: v. 11 era. Sai wishes to play Go again, having not been able to since the late Edo period Hikaru No Go: v. 11, when his ghost appeared to Honinbo Shusakua top Go player of that period. Because Hikaru is apparently the only person who can perceive him, Sai inhabits a part of Hikaru's mind as a separate personality, coexisting, although not always comfortably, with the young boy. Urged by Sai, Hikaru begins playing Go despite an initial lack of interest in the game. He begins by simply executing the moves Sai dictates to him, but Sai tells him to try to understand each move. In a Go salon, Hikaru twice defeats Akira Toya, a boy his age who plays Go at professional level, by following Sai's instruction. Akira subsequently begins a quest to discover the source of Hikaru's strength, an obsession which will come to dominate his life. Hikaru Hikaru No Go: v. 11 intrigued by the great dedication of Akira and Sai to the game and decides to start playing solely on his own. He is a complete novice at first, but has some unique abilities to his advantage; for instance, once he has a basic understanding of Go, he can reconstruct a game play by play from memory. Through training at Go clubs, study groups, and practice games with Sai, he manages to become an Insei and later a pro, meeting various dedicated Go players of different ages and styles along the way. He also demonstrates a natural talent for the game and remains determined to prove his own abilities to Akira, Sai, and himself. Hikaru enters the Hokuto Cup, an international tournament for under Japanese, Chinese, and Korean Go professionals. As the highest-ranking Hikaru No Go: v. 11 pro, Hikaru No Go: v. 11 qualifies for the tournament, but Hikaru has to Hikaru No Go: v. 11 in a series of games to become one of the three Japanese competitors. His friends Waya and Ochi also enter the qualifying matches. He meets Kiyoharu Yashiro, a player from the Kansai Ki-inwhose style is as strange and offbeat as his own. Hikaru, along with Akira and Kiyoharu Yashiro, are selected to represent Japan, while Suyong Hong a Korean Go player who was beaten by Hikaru earlier in the series and two others represent Korea and three of Shinichiro Isumi's Chinese friends represent their country. The translator makes an error which causes it to appear that he is disparaging the skill of Honinbo Shusaku, who, like Hikaru, was possessed by Sai. Although Ko Yong Ha later finds out, he refuses to correct the error and instead emphasizes it when he realizes that it enrages Hikaru, who takes it as a direct affront to Sai. Considering their achievements and skills, Hikaru is still slightly under Akira. Therefore, their team coach, Atsushi Kurata, chooses Akira to be the captain. However, Hikaru wants to play against Ko Yong Ha, who is the captain in Korea, in order to show him that Sai is the most skillful Go player Hikaru No Go: v. 11 the history of the game. Atsushi Kurata grants Hikaru's request when they play against Korea in the tournament because he sees the burning spirit in him. At the end, Hikaru loses by only half a point. Japan eventually comes in last, behind Korea and China. But the Japanese team impressed both professionals from China and Korea because they did much better than what was expected. With tears in his eyes, he answers with the line "To link the far past, with the far future". The hidden meaning of this line indicates the links and emotional relationships between Sai, Shusaku, and Hikaru. However, no one understands the context of this line besides Hikaru No Go: v. 11. A bonus story, set shortly after the Hokuto Cup event, shows two Inseis, who are ranked 14th and 16th in the group, discussing whether Akira Toya or Hikaru Shindo were stronger. In the Young Lions tournament, they are each paired with Hikaru and Akira, making them change their minds about who is stronger. In the second round, Hikaru and Akira are paired against each other and begin a match, but the conclusion is unknown. Instances of cigarettes were removed, as were some clothing designs and actual trademarks. Hikaru no Go was adapted into an anime television series by Studio Pierrot. Viz began releasing the series on DVD on December 27, Each episode aired in subtitled Japanese every Tuesday, before the English dub of the same episode was shown on Saturday. A series of three Go video games based on the series were created by Konami for the Game Boy Advance. The third was also released on the GameCube. Hikaru no Go has been well-received, with more than 25 million collected volumes in circulation. Hikaru no Go dramatically increased the popularity of Go in Japan and elsewhere, particularly among young children. Go professional Yukari Umezawa served as Hikaru No Go: v. 11 technical advisor for the anime and promoted the game on behalf of the Nihon Ki-in. One of the reasons she helped increase Go's popularity was from being called the "best looking Go professional". From Wikipedia, the free encyclopedia. Coming-of-age [1] Sports [2] Supernatural [3]. Shonen Jump. ImaginAsian Toonami Jetstream streaming. Michiko Yokote Tetsuya Endo. See also: List of Hikaru no Go characters. Main article: List of Hikaru no Go chapters. Main article: List of Hikaru no Go episodes. Anime and manga portal s portal. Hikaru No Go: v. 11 News Network. Retrieved June 27, Retrieved June 24, Viz Media. Retrieved November 4, Archived from the original on June 10, Retrieved March 26, Bloomsbury Publishing USA. Media Arts Database in Japanese. Agency for Cultural Affairs. Retrieved May 8, Archived from the original on March 19, Retrieved June 25, November 11, February 28, May 3, Retrieved Hikaru No Go: v. 11 28, October 14, April 21, April 28, July 14, January 31, April 1, Mainichi Shimbun Digital in Japanese. May 16, Retrieved June 28, Archived from the original on September 29, Retrieved August 19, November 13, Retrieved September 19, BBC News. May 12, September 23, October 12, Works by Takeshi Obata. Hentai Kamen. Ninku Tottemo! Masaru-san Golden Wind. Hoshin Engi Yu-Gi-Oh! One Piece Cowa! Rookies Whistle! Urusei Yatsura by Rumiko Takahashi Dr. Tezuka Osamu Cultural Prize. Frederik L. Hikaru no Go, Vol. Fierce Battle by Yumi Hotta Don't have an account? Sign up. Hikaru No Go: v. 11 the e-mail address associated with your account and we'll email you a link to Hikaru No Go: v. 11 your password. Stream Hit Anime! Hikaru no Go. Explore other series. The Prince of Tennis. Log in. Year Anime Manga Shonen Jump. Remember me. Log in to VIZ Don't have an account? Remember me Forgot password? Reset Password Enter the e-mail address associated with your account and we'll email you a link to reset your password. Requesting Hikaru No Go: v. 11 Reset Instructions You have been sent an email with instructions on how to reset your password. NOTE: If you don't receive a message right away, please be patient. At times some customers have experienced delays of several minutes. Subscribe to the VIZ Newsletter. First Name. Last Name. 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After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness.