EasyChair Preprint № 6147 Introducing STEAM (Science Technology Engineering Arts and Math) Through Creative Exercise to Stimulate a Child’S Creativity and Motoric Senses in an Urban Environment Ismail Alif Siregar EasyChair preprints are intended for rapid dissemination of research results and are integrated with the rest of EasyChair. July 23, 2021 Introducing STEAM (Science Technology Engineering Arts and Math) Through Creative Exercise to Stimulate a Child’s Creativity and Motoric Senses in an Urban Environment Ismail Alif Siregar1 1 Faculty of Technology and Design, Universitas Pembangunan Jaya, Tangerang, Indonesia
[email protected] ABSTRACT The stimulation of a child motoric senses during their early childhood is very important in impacting their future developments. The golden age of a child's growth is between the age of 0 - 5 years. At this golden age, parents and teachers have a very important role in their development. Engaging a child interest in STEAM since early childhood would be beneficial in critical thinking, problem solving, creativity and innovation, communication, and collaboration skills. Playing as a form of creative activity can help to develop children's intelligence and emotional levels, this can also be done in their daily activities by including art and craft activities. Keywords: STEAM, Playing, DIY, art and craft, toy, activities, exploration 1. INTRODUCTION Munandar, Utami S.C says that a child's development process which is a role as much as 70% to 80%, occurs from the the age of 3 years (Aspek Psikologi dan Penerapannya, Analisis Pendidikan Departemen P&K, (Jakarta:Balai Pustaka, 1981), 69). At this age, a child accepts and absorbs a lot of things that happen during their growth and development.