BIM and the Charrette: Technology and the Design Process - Results from the Interdisciplinary Course
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Shaping New Knowledges
PAPER ABSTRACT BOOK SHAPINGSHAPING NEWNEW KNOWLEDGESKNOWLEDGES ROBERT CORSER SHARON HAAR 2016 ACSA 104TH ANNUAL MEETING Shaping New Knowledges CO-CHAIRS Robert Corser, University of Washington Sharon Haar, University of Michigan HOST SCHOOLS University of Washington Copyright © 2016 Association of Collegiate Schools of Architecture, Inc., except where otherwise restricted. All rights reserved. No material may be reproduced without permission of the Association of Collegiate Schools of Architecture. Association of Collegiate Schools of Architecture 1735 New York Ave., NW Washington, DC 20006 www.acsa-arch.org 2 – 2016 ACSA 104th Annual Meeting Abstract Book CONTENTS THURSDAY, MARCH 17 FRIDAY, MARCH 18 SATURDAY, MARCH 19 2:00PM - 3:30PM 11:00AM - 12:30PM 9:00AM - 10:30AM 05 Acting Out: The Politics and Practices of 15 Divergent Modes of Engagement: 31 Beginnings in the Context of New Interventions: Session 1 Exploring the Spectrum of Collaborative Knowledge Mireille Roddier, U. Michigan and Participatory Practices: Session 1 Catherine Wetzel, IIT Caryn Brause, U. Massachusetts, Amherst James Sullivan, Louisiana State U. 06 Architecture is Philosophy: Beyond the Joseph Krupczynski, U. Massachusetts, Post-Critical: Session 1 Amherst 32 Open: Hoarding, Updating, Drafting: Mark Thorsby, Lone Star College The Production of Knowledge in Thomas Forget, U. N. Carolina @ Charlotte 16 Knowledge Fields: Between Architecture Architectural History and Landscape: Session 1 Sarah Stevens, U. of British Columbia Cathryn Dwyre, Pratt Institute 07 Open: Challenging Materiality: Industry Chris Perry, RPI Collaborations Reshaping Design 33 Water, Water Everywhere…: Session 1 Julie Larsen, Syracuse U. Jori A. Erdman, Louisiana State U. Roger Hubeli, Syracuse U. 17 Knowledge in the Public Interest Nadia M. -
What Knowledge Is of Most Worth in Engineering Design Education?
Integrated Design: What Knowledge is of Most Worth in Engineering Design Education? Richard Devon Sven Bilén 213 Hammond 213 Hammond Pennsylvania State University Pennsylvania State University PA 16802 PA 16802 [email protected] sbilé[email protected] Alison McKay Alan de Pennington Dep’t. of Mechanical Engineering Dep’t. of Mechanical Engineering University of Leeds University of Leeds Leeds LS2 9JT, UK Leeds LS2 9JT, UK [email protected] [email protected] Patrick Serrafero Javier Sánchez Sierra Ecole Centrale de Lyon Esc. Sup. de Ingenieros de Tecnun 17 Chemin du Petit Bois Universidad de Navarra F-69130 Lyon-Ecully, France 20018 San Sebastián, Spain [email protected] [email protected] Abstract This paper is based on the premise that the design ideas and methods that cut across most fields of engineering, herein called integrated design, have grown rapidly in the last two or three decades and that integrated design now has the status of cumulative knowledge. This is old news for many, but a rather limited approach to teaching design knowledge is still common in the United States and perhaps elsewhere. In many engineering departments in the United States, students are only required to have a motivational and experiential introductory design course that is followed several years later by an experiential and discipline-specific capstone course [1]. Some limitations of the capstone approach, such as too little and too late, have been noted [2]. In some departments, and for some students, another experiential design course may be taken as an elective. A few non-design courses have an experiential design project added following a design across the curriculum approach. -
Budgen, Software Design Methods
David Budgen The Loyal Opposition Software Design Methods: Life Belt or Leg Iron? o software design methods have a correctly means “study of method.”) To address, but future? In introducing the January- not necessarily answer, this question, I’ll first consider D February 1998 issue of IEEE Software,Al what designing involves in a wider context, then com- Davis spoke of the hazards implicit in pare this with what we do, and finally consider what “method abuse,”manifested by a desire this might imply for the future. to “play safe.”(If things go well, you can take the credit, but if they go wrong, the organization’s choice of method can take the blame.) As Davis argues, such a THE DESIGN PROCESS policy will almost certainly lead to our becoming builders of what he terms “cookie-cutter, low-risk, low- Developing solutions to problems is a distinguish- payoff, mediocre systems.” ing human activity that occurs in many spheres of life. The issue I’ll explore in this column is slightly dif- So, although the properties of software-based systems ferent, although it’s also concerned with the problems offer some specific problems to the designer (such as that the use of design methods can present. It can be software’s invisibility and its mix of static and dynamic expressed as a question: Will the adoption of a design properties), as individual design characteristics, these method help the software development process (the properties are by no means unique. Indeed, while “life belt” role), or is there significant risk that its use largely ignored by software engineers, the study of the will lead to suboptimum solutions (the “leg iron”role)? nature of design activities has long been established Robert L. -
Form Follows Function Model-Driven Engineering for Clinical Trials
Form Follows Function Model-Driven Engineering for Clinical Trials Jim Davies1, Jeremy Gibbons1, Radu Calinescu2, Charles Crichton1, Steve Harris1, and Andrew Tsui1 1 Department of Computer Science, University of Oxford Wolfson Building, Parks Road, Oxford OX1 3QD, UK http://www.cs.ox.ac.uk/firstname.lastname/ 2 Computer Science Research Group, Aston University Aston Triangle, Birmingham B4 7ET, UK http://www-users.aston.ac.uk/~calinerc/ Abstract. We argue that, for certain constrained domains, elaborate model transformation technologies|implemented from scratch in general- purpose programming languages|are unnecessary for model-driven en- gineering; instead, lightweight configuration of commercial off-the-shelf productivity tools suffices. In particular, in the CancerGrid project, we have been developing model-driven techniques for the generation of soft- ware tools to support clinical trials. A domain metamodel captures the community's best practice in trial design. A scientist authors a trial pro- tocol, modelling their trial by instantiating the metamodel; customized software artifacts to support trial execution are generated automati- cally from the scientist's model. The metamodel is expressed as an XML Schema, in such a way that it can be instantiated by completing a form to generate a conformant XML document. The same process works at a second level for trial execution: among the artifacts generated from the protocol are models of the data to be collected, and the clinician conduct- ing the trial instantiates such models in reporting observations|again by completing a form to create a conformant XML document, represent- ing the data gathered during that observation. Simple standard form management tools are all that is needed. -
Universal Instructional Design Implementation Guide Credits
The Universal Instructional Design Implementation Guide Credits Written by: Jaellayna Palmer Project Manager and Instructional Designer Universal Instructional Design Project Teaching Support Services University of Guelph Aldo Caputo Manager Learning Technology & Courseware innovation Teaching Support Services University of Guelph Designed by: Doug Schaefer Graphic Designer Teaching Support Services University of Guelph Funded by: The Learning Opportunities Task Force Ministry of Training, Colleges and Universities, Government of Ontario 2002-03 Acknowledgements Teaching Support Services would like to acknowledge and offer thanks to the following contributors to this project: • The Learning Opportunities Task Force, Ministry of Training, Colleges and Universities, Government of Ontario, which provided funding during 2002-03. • Linda Yuval, Research Assistant for the UID project, and her advisor, Professor Karen Korabik, Department of Psychology, University of Guelph. • Personnel within the Centre for Students with Disabilities, and the Learning Commons, University of Guelph. • Professors and TAs who participated in our course projects. • Students who volunteered to participate in the UID project and who provided their feedback. Universal Instructional Design Implementation Guide ii Table of Contents Universal Instructional Design ......................................................................................................................1 Universal Instructional Design Principles (Poster) ........................................................................................4 -
Design for an Unknown Future: Amplified Roles for Collaboration, New Design Knowledge, and Creativity Stephanie Wilson, Lisa Zamberlan
Design for an Unknown Future: Amplified Roles for Collaboration, New Design Knowledge, and Creativity Stephanie Wilson, Lisa Zamberlan Introduction The field of design has expanded significantly in recent years. In Downloaded from http://direct.mit.edu/desi/article-pdf/31/2/3/1715404/desi_a_00318.pdf by guest on 27 September 2021 addition to engaging in the design of artifacts, designers are apply- ing their skills in a wide range of areas that include organizational design, service design, strategic design, interaction design, and design for social innovation. The rapid development of these areas is, in part, propelled by a broad recognition of design thinking and practice as a significant driver of innovation. This recognition is reflected in the establishment of government-funded design labs, such as MindLab in Denmark and Helsinki Design Lab in Finland. The potential of design to transform the public sector has also recently been recognized in Australia through the development of the Centre for Excellence in Public Service Design. Although recent research has identified new and emerging roles for design and the designer in the twenty-first century, a num- ber of areas remain underexplored in the literature. This article examines several of these areas, including the designer’s role as co- creator in collaborative and interdisciplinary teams, as well as the designer’s role in generating new design knowledge and in devel- oping and contributing to cultures of creativity. Examples from practice are used to illuminate the growing importance of these roles in design and for designers as they navigate the complexity of today’s design challenges. -
Designing for Online Interaction: Scaffolded and Collaborative Interventions in a Graduate-Level Blended Course
The Call Triangle: student, teacher and institution Designing for online interaction: Scaffolded and collaborative interventions in a graduate-level blended course Claudia Álvarez and Liliana Cuesta * Universidad de La Sabana,Campus Universitario Puente del Común,Chía,Colombia Abstract This article examines types of interaction from the perspective of intervening agents and interaction outcomes. We argue that the strategic combination of these types of interaction with certain core features (such as dosified input, attainable goal-setting, personalization and collaboration) contribute to creating a more effective relationship between instructional design, use and the interactional purposes of learning activities. The paper also offers instructors and course designers various considerations regarding the pedagogical nature of learning activities and the actions that both learners and instructors can carry out to optimize the online educational experience. Consideration for emergent trends in research on related areas are also presented. Keywords : online interaction; instructional design; course design; e-learning; scaffolding 1. Introduction In the context of online education, constructs such as instructional design, implementation of learning activities, scaffolding, assessment, resource selection and interaction among agents are seen as essential attributes of online courses and/or modules (Cuesta, 2010a). In educational scenarios, the interrelation of all these components has a direct impact on the learning performance of the students -
Project Management in Instructional Design
PROJECT MANAGEMENT IN INSTRUCTIONAL DESIGN by Shamon A. Allen A dissertation presented to the faculty of The International Institute for Innovative Instruction In partial fulfillment of the requirements for the degree of DOCTOR OF PROFESSIONAL STUDIES in Instructional Design Leadership FRANKLIN UNIVERSTIY Columbus, Ohio December 2020 Joel Gardner, Ph.D., Faculty Mentor and Chair Lewis Chongwony, Ph.D., Committee Member Niccole Hyatt, Ph.D., Committee Member Franklin University This is to certify that the dissertation prepared by Shamon Allen “Project Management in Instructional Design” Has been approved by his committee as satisfactory completion of the dissertation requirements for the degree of Doctor of Professional Studies in Instructional Design Leadership 12/16/2020 Joel Gardner, Ph.D., Committee Chair Niccole Hyatt Niccole Hyatt (Dec 16, 2020 08:25 EST) 12/16/2020 Niccole Hyatt, Ph.D., Committee Member 12/16/2020 Lewis Chongwony, Ph.D., Committee Member Yi Yang Yi Yang (Dec 16, 2020 21:36 EST) 12/16/2020 Yi Yang, Ph.D., Program Chair, DPS 12/17/2020 Wendell Seaborne, Ph.D., Dean, Doctoral Studies ii Copyright Shamon A. Allen 2020 iii ABSTRACT Project Management in Instructional Design by Shamon A. Allen, Doctor of Professional Studies Franklin University, 2020 Major Professor: Dr. Joel L. Gardner Department: International Institute for Innovative Instruction This study surveyed 86 instructional design professionals based on a two-part approach to identify and validate the most critical instructional design project management competencies. First, a systematic review of instructional design project management literature was conducted to identify key project management competencies. Next, a survey instrument was created based on common themes identified during the systematic analysis of qualitative study results on instructional design project management competencies. -
A Prototype Framework for Knowledge-Based Analog Circuit Synthesis* Abstract 1. Introduction 2. Background
A Prototype Framework for Knowledge-Based Analog Circuit Synthesis* Ramesh Harjani, Rob A. Rutenbar and L. Richard Carley Department of Electrical and Computer Engineering Carnl:gie Mellon University Pittsburgh, Pennsylvania 15213 Abstract Analog design is commonly perceived to be one of the most knowledge-intensive of design tasks: the techniques needed to An organization for a knowledge-based analog (circuit build good analog circuits seem to exist solely as expertise in- synthesis tool is described. Analog circuit topologies are vested in individual designers. represented as a hierarchy of functional blocks; a planning This paper describes a knowledge-based framework for an mechanism is introduced to translate performance specifica- analog circuit synthesis tool. Although “knowledge-based” tions between levels in this circuit hierarchy. A prototype im- has come to be synonymous with “rule-based” in CAD ap- plementation, OASYS, synthesizes sized transistor schematics plications, our prototype implementation relies more heavily for simple CMOS operational amplifiers from performance on planning mechanisms than on rule execution. We attack specifications and process parameters, and demonstrates the the behavior-tc+structure portion of the synthesis task; our workability of the a.pproach. goal is to produce circuit schematics including device sizes, from performance specifications for common analog functional 1. Introduction blocks. This approach is motivated by the lack of tools to Design automation ideas from digital VLSI have only support the design of custom analog circuits. In particular, recently begun to migrate into analog circuit design. In part there are emerging semi-custom methodologies to lay out a this reflects the inherent complexities of the analog design given circuit schematic, but as yet no real tools to help design process. -
WHAT IS LEARNING EXPERIENCE DESIGN? & Why It Matters PRESENTERS
WHAT IS LEARNING EXPERIENCE DESIGN? & why it matters PRESENTERS Kristen Hernandez Lydia Treadwell Learning Experience Designer Learning Experience Designer LSU Digital & Continuing Education LSU Digital & Continuing Education [email protected] [email protected] OVERVIEW • What is Learning Experience Design (LXD)? • LXD Development Tools • Empathy mapping • “Pillars” of LXD • LXD Matrix • Application activity LXD=ID+UX Learning Experience Design (LXD) is interdisciplinary approach to developing well-designed learning environments that employ both sound Instructional Design (ID) and User Experience Design (UXD) techniques. LXD=ID+UX1 learning theories alignment maps design models storyboards instructional analysis item analysis Instructional Design LXD=ID+UX2 empathy-mapping prototyping personas iterative design scenarios user testing Learner-Centered Design Empathy map The Four Pillars of Learning Experience INSTRUCTION • approach to the method of instruction, tailored for the context, content, and learner. • creating a meaningful learning experience • address the gaps that exist between the learner and the desired outcome • practice and apply new skills in real-world or authentic contexts CONTENT • appropriate selection of content that supports acquisition of outcomes • outline the necessary knowledge, skills, and resources needed for learners to fulfill those outcomes. • effective arrangement of instructional material including the content flow, chunking, and organization • content structured in a way that makes the most logical and relevant -
Understanding the Creative Mechanisms of Design Thinking: an Evolutionary Approach
!"#$%&'("#)"*+',$+-%$(').$+/$0,(")&1&+23+4$&)*"+5,)"6)"*7+ 8"+9.2:;')2"(%<+8==%2(0,+ Katja Thoring Roland M. Müller Department of Design Faculty of Business and Economics Anhalt University of Applied Sciences Berlin School of Economics and Law Seminarplatz 2a, 06846 Dessau/Germany Badensche Str. 50/51, 10825 Berlin/Germany +49 (0) 340 5197-1747 +49 (0) 30 85789-387 [email protected] [email protected] 8>?5@8-5+ Since generating creative concepts is one of the core aims In this article, we analyse the concept of design thinking of design thinking, we try to analyse how this is actually with its process, the team structure, the work environment, achieved. The first part of this article presents a short the specific culture, and certain brainstorming rules and overview of the design thinking process, as well as the techniques. The goal of this work is to understand how the involved artefacts and team members, and the underlying creative mechanisms of design thinking work and how they principles and guidelines for the process. In the second might be improved. For this purpose, we refer to the idea of section, we present an overview of the evolutionary theory creativity as an evolutionary process, which is determined of creativity. Both sections also cover the analysis of by generation (i.e., recombination and mutation), selection, existing literature in each area. The third section describes and retention of ideas. We evaluate the design thinking the used methodology, while in the fourth section, the main process in terms of its capabilities to activate these part of this article, we draw a comparison between the two mechanisms, and we propose possible improvements. -
Jsfa [email protected]
John Sergio Fisher & Associates Inc. 5567 Reseda Blvd. Suite 209 Los Angeles, CA 91356 818.344.3045 Fax 818.344.0338 jsfa [email protected] July 18, 2019 Peter Tauscher, Senior Civil Engineer City of Newport Beach – Public Works Department Newport Beach Library Lecture Hall Building Project 100 Civic Center Drive Newport Beach, CA 92660 Dear Mr. Tauscher, John Sergio Fisher & Associates, Inc. (JSFA) is most honored to submit a proposal for the Newport Beach Library Lecture Hall Building Project. We are architects, planners/ urban designers, interior designers, theatre consultants and acoustical consultants with offices in Los Angeles and San Francisco. We’ve been in business 42 years involved primarily with cultural facilities for educational and civic institutions with a great majority of that work being for performance facilities. We are experts in seating arrangements whether they be for lecture halls, theatres/ concert halls or recital halls. We have won many design awards including 48 AIA design excellence awards and our work has been published regionally, nationally and abroad. We use a participatory programming and design process involving the city and the stakeholders. We pride ourselves in delivering award- winning, green building designs on time and on budget. Our current staff is 18 and our principals are involved with every project. Thank you for inviting us and for your consideration. Sincerely, John Sergio Fisher & Associates, Inc. John Fisher, AIA President 818.344.3045 Fax: 818.344.0338 Architecture Planning/Urban Design Interiors Arts/Entertainment Facilities Theatre Consulting Acoustical Consulting Los Angeles San Francisco jsfa Table of Contents Tab 1 1.