<<

SPECIAL TEAMS DRILLS DON'T SING IT, BRING IT! FRED GTIIDICI MENLO COLLE,GE SPECIAL TEAMS COORDINATOR 650-543-3763 [email protected] AVOID KICKOFF DRILLS

SHOOTN RUN 2-GAP SHOULDERSTRIKE t, t" RIPTHRU BC BC BC BC \) /\n BC /\ /\ /\ vy /.( JI \\ \ tf I t+ XTTiryX TT r 1 f r t\, t\, tl fl )) '|} TT tl T TT AVOID:BEAT THAT ASS! MANIPULATE,HIT, FIT & WRAP

ec-{ "Hr ec-{ A-r+82 a-r \,rlBH 83{ r

GAUNTLET FORM TACKLE 2-GAP RIPTHRU Br-< \ aacs//

DOUBLETEAM

2. RUNTHRU 3. RUNAROUND B1 \i \^ir I \,, KIGKOFF GROUP DRILLS "COREPLAYERS'' HITMEN,GUNNERS & KNIFERS

BEATTHE CROSS BLOCK INDICATORREAD fig 1b (/tlar o t/I l' LG LH LG LH

BEATTHAT ASS BLOCK ORSHOOT N RUN BEATTHE DOWNBLOCK

LK LG LH KICKOFF GROUP DRILLS CONTAINERS A. IF THEYALL GOAWAY, GET TO THETACKLES HIP, TIGHT TO HIS BUTT.SCRAPE PAINT. LEAN AND TRACK THE HIP OF THERETURNER. (fis 1b) DM

DM

LC G. IF THETACKLE BACKPEDALS OR ATTEMPTSA TURNBACKBLOCK ON YOU,EYE FIXATE OUTSIDE, SWAT & SCRAPEPAINT INSIDE. TRACK THE HIPOF THE RETURNER (fig 1c)

"-\ -----\>tt\

fig. 1c LC D. IF THETACKLE GOES STRAIGHT BACK & ENDDISAPEARS INSIDE, THE RETURNIS COMINGAT YOU.RUN AT THETACKLES BUTT & FITON OUTEREDGE oF WEDGEOR RIPTHRU WEDGE DOUBLE. (fig 1d)

3'

ta,,i / FB l, I i= T fig. 1d LC KICKOFF GROUP DRILLS FOLDERS FOLDERS(1's) A. Be 15 yards off the Returnerand keephim 2-3yards inside of you in a fold position. Be aggressive.Form a "V" with other Fold Manon the Returner. Fill any seamor hole in the wedge.Tackle high and sure. Alert gimmicksetc. Keepyour proper leverageon Returner.Keep the ball INSIDEof you and in FRONTof you AT ALL TIMES. You cannot be blocked. Bracket the Returner (keeping him inside of you until he's tackled)

1. lf the ball breaksup the alley,get to the Returnersoutside pec (fig 1a) 2. lf the ball bouncesearly, track the hip of the Returner (fig 2a) 3. lf the ball breaksup and away,", Turn & Run" ProfileTackle (fig 3a) ATTACK,DO NOTJUST SIT & HANG!

, BACKSIDEFOLDER FRONTSIDEFOLDER

fig 1a

SNAP,TURN & RUN I

BACKSIDEFOLDER

fig2a fig 3a #

SHUFFLE H / SNAP,TURN&RUN LF KICKOFF RETURN DRILLS CROSSDRILL TURNBACKDRILL 3 478 910

lil T /

//

DOUBLETEAM 3

SCRAPEPAINT SCREENOUT LT .\i \\t \t DM KICKOFF RETURN DRILLS MANDRILL ROCKDRILL FINESSEDRILL 34 34 4

\

WEDGEDRILL

NONRETURNER DRILL SAFEryOR KICKER

MDM

,/

( DM PUNTDRILLS SPREADPUNT PROGRESSION HITMEN

RELEASES( press) 1.RIP 2.SPEED i: 33ft[rHE L,NE

RELEASES(vice) 1.RIP 2.SPEED 3. DOWNTHE LINE

C.P.- once past defenderswork to get on top of him (stack)so he cannot block you. MIRRORDRILL 1.rAKE AWAY HANDS oF tl t JAMMERAND GET AROUND V HIM.

TIMEUP DRILL 1. GETTO RECEIVERAS HE CATCHES THEBALL AND TIME UP HIT ON YOUR LANDMARK (HrsTNSTDE #). 2. vs FAIRCATCH.

POOCHDRILL vs fair catch signal 1STMAN DOWN GOES PAST RETURNERTO THEGOALLINE. 2NDMAN FRONTS UP RETURNER.FIND BALL & DOWN IT IN PLAY, C.P.- must give the returneradequate room to field the .There is no halo rule! PUNTDRILLS SPREADPUNT PROGRESSION (GUARDS,TACKLES, CONTATNERS) XXX 1. KICKSLIDE VS AIR (verticalsets) GETDEPTH! ^ltl

2.a.2 ON1 (verticalsets) V VV V V WIDER= DEEPER XXX b.20N2

3. 112LINE VS AIR VV VV VV A. SPLITS& ALIGNMENT XX XX XX B. KICKSLIDE

4. 112LINE VS MAN A. (verticalsets) B. TWISTS C. STACKS riiJ

' x,hl' il,irlfjl'^l'^l l'J]

(GENTERS,JACKS, PUNTERS) 1.VS ArR(RTVERyLAKE) 2.VSMAN2ON2 l5 A. TWSTS 55 B. DBL.GAP J pt -T "aI n HN J J JJ "LAKE"

PP PUNTGROUP SPREADPUNT PROGRESSION

2,WHOLE 1. HALFL|NE VS L|NEVS MAN AtR (vertical = (verticatsets) GET DEprH! sets) WIDER DEEPER

j Tr^T:8., 4-'r./Jr J lx lihfuhlT*4/ ,'LAKE" ''RIVER'' P P ,.LAKE,, P

3. WHOLELINE VS MANTWISTS 4. WHOLELINE VS MANSTACKS X,eA-1 -?fioh$-in' ?I 'i\ ,f : ? LI nv.l [rv]i'Y,,.i^{ -' ;'iJTv v- \ \ Irr/.,"|i/ld\r/ t-tr'\ tW / I j \J"i".i \1:l':A-^lf OW ''LAKE" P "LAKE"

5. WHOLELINE VS JAMMERRUSH 1\ I2 ',,3 4 55 4 3 Z 1 J.ek* ToloJ 1""-// \" \,littlTiil.^r Jn r*n*

,,LAKE'' P PUNTDRILLS TIGHTPUNT PROGRESSION

1. PIVOT,PUNCH & SLAM VS AIR @-r O"O" '! 2.Prvor, PUN.H &.LAM I ? vsRUSHERS @r C", @-t

3. DOUBLEBUMP TECHNIQUE VSAIR I 4. DOUBLEBUMP TECHNIQUE 21 VS RUSHERS v 5. HIGHSLAM TECHNIQUE VS RUSHER @r@ @

6. wrDEGR|P BENCH TECHNTQUE 'SRUSHERS 5 4 @1 T(c\--'l l^l @ PUNTDRILLS TIGHTPUNT PROGRESSION 7. JACKDRILL

GROUP:1/2 LINE FOR MAX REPS PERSONNEL:RUSHERS, JACK, PUNTER & CENTER OTHERSCAN BE USEDWITH BAGS OR BODIES. DRILL:COACH PICKS WHICH RUSHERS COME. JACK MUST BLOCK MDM THATTHREATENS PUNTER.

54 @ @l d*

8. 1/2LINE DRILL P P

GROUP:1/2 LINE FOR MAX REPS PERSONNEL:CENTER, GUARDS, TACKLES, ENDS, JACK, , PUNTER& RUSHERS DRILL:LIVE RUSHES TO BLOCKPUNT. ENDS GIVE "ME / YOU"CALLS MAYADD RELEASE& COVER^AGE.

2 3 4 5 t ts 4 3 z 1 9"1D'@I O Cq@-o"@- ,\\ (9 f, "ME".ALL

''YOU'' CALL A R^ t t P P PUNTRETURN DRILLS PUNTBLOCK ROCKETDRILLS

c l.{ 1. STANCE 2. GET.OFFS ^+X'r A 3. BLOCKPOINT (one or two at a time) 4. VS BAGS 3 I L,f':l4 12

1.RUN THRU c --- BLOCKPOINT t - - (oneside at u." / t.. ' t., a time) (' \r I 2. SCOOP I 2 2 j & scoRE I 3 3 I /' (manfrom \ \.../ other side)

TRAGKDRILL (one or two at a time) (mayadd bags or bodies)

{x tA WIGGLEDRILL - Beat2 Blockers Ivl I \ tv (mayadd bags or \4 bodies) v vl\ lv x v 55 (vs tite) (vs wide) PUNTRETURN DRILLS c ROCKETDRILL 1. GETOFFS VS AIR FITDRILL 2. GETOFFS VS SHIELDS RELEASEDRILL TY12 .Y 3 3. GETOFFS LIVE (PUNTTEAM RELEASE) cp: HEAD& EYESUP HANDSINSIDE SCREENOUT DRILL SHADOWDRILL 1. RUNPATH 1. NUDGETHE TRICEP & BETWEENCP & WIDEN. RETURNER. 2. FINISH- WHEN HE 2. STICKBUTT OUT SETTLES 3. CUTOFF CP rrrr FROMRETURNER. vVTT 1 23 4 l \/ I PR tt uJu- V\ VI c WALL DRILL 1. PRE.SETWALL 2. GETOFF & FORM WALL. f T=;=f----Ri3. GETOFF & FORM WALL VS DEFENDERS

MIRRORDRILL 1. HANDSBEHIND BACK. 2. KEEPEYES ON CHEST#'S. 3. SHOOTHANDS I INSIDE. 4. RESETHANDS 5. WIDENFEET,SINK HIPS& STAYLOW. J( P+-,\| ': L-' PUNTRETURN DRILLS GETTO THECUT-OFF Bc- ,-w,n\ FACETO ASS OPPOSITESIDE

SCRAPEPAINT j|j|TB TB PUNTRETURN JAMMERDRTLLS (#1 & #10) VS SPREADPUNT HITMEN PROGRESSION MIRRORDRILL SCREENOUT DRILL 1. HANDSBEHIND BACK. 1.RUN PATH 2. KEEPEYES ON CHEST#'S. BETWEENCP & 3. SHOOTHANDS INSIDE. RETURNER, 4. RESETHANDS 2. STICKBUTT OUT 5. WIDENFEET,SINK HIPS 3. CUTOFF CP & STAY LOW. FROMRETURNER. V r_I V 1 1 \ (.

SHADOWDRILL 1. NUDGETHE TRICEP AND WIDEN. 2. FINISH. WHENHE SETTLES * MAYUSE SCREEN OUT rflf' TECHNIQUE

/', /ro 1/ll/',, /', rF ro\ VICEDRILL , 'K' A. INSIDERELEASE >^ B. OUTSIDERELEASE

SPACEDRILL A. EYESON CHEST#'S. v )'l B. SHOOTHANDS INSIDE. *{ C. RESETHANDS D.WIDEN FEET, SINK HIPS 110 & STAY LOW. P.A.T./ F.G.BLOCK DRILLS OVERLOADDRILL

A ' 14.r.=66fBH+triq2.Z;Z=i3F 3 tlT :"=aii?irii1 14 GTE ?;'se191 i.\?ujZ TCT Tfi aag!=iili=E - "f\[ ?1ts#bgi=;n c !'t_ !_iy:z i.* t,o e*"-"=Ji'€ O ;o!\ = c SKINNERDRILL "5sl- 3F X xrcxen CRASHERDRILL XHoLDER

X xtcxen XHOLDER \s* XTfC SNAPPER

P.A.T./ F.G.DRILLS

..OUT'' GAPDRILL OVERLOAD,TE HINGEDRILL DRILL VVV wvv tc / CGTE c G T,,E/ /\Rutt f J^{\"

WINGDOUBLE BUMP. TE HINGEDRILL WINGDRILL "DOUBLEBUMP'' SK