Two Shot Theory in Film Studies
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Offscreen Space from Cinema and Sculpture to Photography, Poetry, and Narrative
Offscreen Space From Cinema and Sculpture to Photography, Poetry, and Narrative Thomas Harrison This essay aims to explore formal limits of artistic idioms and some manners in which they are put to positive semantic use. With the help of a term borrowed from film studies, I will argue that many, if not most, artworks activate relations between spaces directly embodied by their signs (recognizable shapes in the visual arts, for example, or words in written texts) and spaces indirectly conveyed by contexts, associations, or imaginings produced outside the borders of those perceptible forms in the mind of a reader or spectator. Aspects of offscreen space are marked by the visual, aural, or conceptual perimeters of what a work actually presents onscreen, amplifying its voice or points of reference and occasionally even making the work seem somewhat partial or incomplete.1 More concrete offscreen spaces pertain to the cultures of a work’s production and reception, subject to variable methodologies of interpretation. In both cases, components of a work’s meaning are construed to lie outside its formal articulation, beyond its explicitly pictured purview, in questions or matters that it conjures up. Some aspects of the off seem primarily semiotic in nature, involving connotations or lacunae in the work’s conventions or system of signs; others appear to be functions of the material and cultural humus from which and to which a work is addressed. Either way, the offscreen spaces activated by a work of art are as constructive of the significance we attribute to it as the lines and tones and colors and words of which it is composed. -
Cinematic Technique Intended Effect and Purpose Film Examples Shots
WRITING A STYLE ANALYSIS ESSAY Name ___________________________________ Cinematic Techniques Due Date ________________________________ Cinematic Technique Intended Effect and Purpose Film Examples Shot: A single piece of film, uninterrupted by cuts. Establishing Shot: Often a This is used to establish setting long shot or a series of and to show transitions shots that sets the scene. between locations. Long Shot (LS): A shot from It may suggest the isolation or some distance (also called vulnerability of a character. a full shot). A long shot of a person shows the full body. Medium Shot (MS): The The effect is to ground the most common shot. The story. camera seems to be a medium distance from the object being filmed. A medium shot shows a person from the waist up. Close-up Shot (CU): The Shots and Framing Shots image being shot takes up at least 80% of the frame. Extreme Close-up Shot (ECU): The image being shot is part of the whole, such as an eye or a hand. Two Shot: A scene between two people shot exclusively from an angle that includes both characters more or less equally, it is used in scenes where interaction between the two characters is important. Cinematic Technique Intended Effect and Purpose Film Examples Eye Level: A shot taken Ninety to ninety-five percent from a normal height – that of the shots seen are eye level is, at the character’s eye because it is the most natural level. angle. High Angle: The camera is This angle usually has the above the subject. effect of making the subject look smaller than normal, giving the character the appearance of being weak, powerless, and/or trapped. -
Directing the Narrative Shot Design
DIRECTING THE NARRATIVE and SHOT DESIGN The Art and Craft of Directing by Lubomir Kocka Series in Cinema and Culture © Lubomir Kocka 2018. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Vernon Art and Science Inc. www.vernonpress.com In the Americas: In the rest of the world: Vernon Press Vernon Press 1000 N West Street, C/Sancti Espiritu 17, Suite 1200, Wilmington, Malaga, 29006 Delaware 19801 Spain United States Series in Cinema and Culture Library of Congress Control Number: 2018933406 ISBN: 978-1-62273-288-3 Product and company names mentioned in this work are the trademarks of their respective owners. While every care has been taken in preparing this work, neither the authors nor Vernon Art and Science Inc. may be held responsible for any loss or damage caused or alleged to be caused directly or indirectly by the information contained in it. CONTENTS PREFACE v PART I: DIRECTORIAL CONCEPTS 1 CHAPTER 1: DIRECTOR 1 CHAPTER 2: VISUAL CONCEPT 9 CHAPTER 3: CONCEPT OF VISUAL UNITS 23 CHAPTER 4: MANIPULATING FILM TIME 37 CHAPTER 5: CONTROLLING SPACE 43 CHAPTER 6: BLOCKING STRATEGIES 59 CHAPTER 7: MULTIPLE-CHARACTER SCENE 79 CHAPTER 8: DEMYSTIFYING THE 180-DEGREE RULE – CROSSING THE LINE 91 CHAPTER 9: CONCEPT OF CHARACTER PERSPECTIVE 119 CHAPTER 10: CONCEPT OF STORYTELLER’S PERSPECTIVE 187 CHAPTER 11: EMOTIONAL MANIPULATION/ EMOTIONAL DESIGN 193 CHAPTER 12: PSYCHO-PHYSIOLOGICAL REGULARITIES IN LEFT-RIGHT/RIGHT-LEFT ORIENTATION 199 CHAPTER 13: DIRECTORIAL-DRAMATURGICAL ANALYSIS 229 CHAPTER 14: DIRECTOR’S BOOK 237 CHAPTER 15: PREVISUALIZATION 249 PART II: STUDIOS – DIRECTING EXERCISES 253 CHAPTER 16: I. -
New Mode of Cinema V1n1
New Mode of Cinema: How Digital Technologies are Changing Aesthetics and Style Kristen M. Daly, Columbia University, New York Abstract This article delves intrinsically into how the characteristics of digital cinema, its equipment, software and processes, differ from film and therefore afford new aesthetic and stylistic modes, changing the nature of mise-en-scène and the language of cinema as it has been defined in the past. Innovative filmmakers are exploring new aesthetic and stylistic possibilities as the encumbrances of film, which delimited a certain mode of cinema, are released. The article makes the case that the camera as part of a computer system has enabled a more cooperative relationship with the filmmaker going beyond Alexandre Astruc’s prediction of the camera-pen (camére-stylo) to become a camera-computer. The technology of digital cinema makes the natural indexicality of film and the cut simply options amongst others and permits new forms of visual aesthetics not premised on filmic norms, but based on other familiar audiovisual forms like video games and computer interface. Voir le résumé français à la fin de l’article ***** “We see in them, if you like, something of the prophetic. That’s why I am talking about avant-garde. There is always an avant-garde when something new takes place . .” (Astruc, 1948, 17) In this article, I will examine some of the material qualities and characteristics of the equipment, software and processes of digital cinema production and propose how these afford a new aesthetics and style for cinema. Of course, many styles are available, including the status quo. -
BASIC FILM TERMINOLOGY Aerial Shot a Shot Taken from a Crane
BASIC FILM TERMINOLOGY Aerial Shot A shot taken from a crane, plane, or helicopter. Not necessarily a moving shot. Backlighting The main source of light is behind the subject, silhouetting it, and directed toward the camera. Bridging Shot A shot used to cover a jump in time or place or other discontinuity. Examples are falling calendar pages railroad wheels newspaper headlines seasonal changes Camera Angle The angle at which the camera is pointed at the subject: Low High Tilt Cut The splicing of 2 shots together. this cut is made by the film editor at the editing stage of a film. Between sequences the cut marks a rapid transition between one time and space and another, but depending on the nature of the cut it will have different meanings. Cross-cutting Literally, cutting between different sets of action that can be occuring simultaneously or at different times, (this term is used synonomously but somewhat incorrectly with parallel editing.) Cross-cutting is used to build suspense, or to show the relationship between the different sets of action. Jump cut Cut where there is no match between the 2 spliced shots. Within a sequence, or more particularly a scene, jump cuts give the effect of bad editing. The opposite of a match cut, the jump cut is an abrupt cut between 2 shots that calls attention to itself because it does not match the shots BASIC FILM TERMINOLOGY seamlessly. It marks a transition in time and space but is called a jump cut because it jars the sensibilities; it makes the spectator jump and wonder where the narrative has got to. -
DOCUMENT RESUME CE 056 758 Central Florida Film Production Technology Training Program. Curriculum. Universal Studios Florida, O
DOCUMENT RESUME ED 326 663 CE 056 758 TITLE Central Florida Film Production Technology Training Program. Curriculum. INSTITUTION Universal Studios Florida, Orlando.; Valencia Community Coll., Orlando, Fla. SPONS AGENCY Office of Vocational and Adult Education (ED), Washington, DC. PUB DATE 90 CONTRACT V199A90113 NOTE 182p.; For a related final report, see CE 056 759. PUB TYPE Guides - Classroom Use - Teaching Guides (For Teacher) (052) EDRS PRICE MF01/PC08 Plus PoQtage. DESCRIPTORS Associate Degrees, Career Choice; *College Programs; Community Colleges; Cooperative Programs; Course Content; Curriculun; *Entry Workers; Film Industry; Film Production; *Film Production Specialists; Films; Institutional Cooperation; *Job Skills; *Occupational Information; On the Job Training; Photographic Equipment; *School TAisiness Relationship; Technical Education; Two Year Colleges IDENTIFIERS *Valencia Community College FL ABSTRACT The Central Florida Film Production Technology Training program provided training to prepare 134 persons for employment in the motion picture industry. Students were trained in stagecraft, sound, set construction, camera/editing, and post production. The project also developed a curriculum model that could be used for establishing an Associate in Science degree in film production technology, unique in the country. The project was conducted by a partnership of Universal Studios Florida and Valencia Community College. The course combined hands-on classroom instruction with participation in the production of a feature-length film. Curriculum development involved seminars with working professionals in the five subject areas, using the Developing a Curriculum (DACUM) process. This curriculum guide for the 15-week course outlines the course and provides information on film production careers. It is organized in three parts. Part 1 includes brief job summaries ofmany technical positions within the film industry. -
Camera Shots
Shot Types and Implied Proximity Establishing shot A shot of a location, helping the audience understand where they are. Usually a long shot in a film or video used at the beginning of a sequence to establish an overview of a scene that follows Harry Potter Prisoner Of Azkaban ( 2004 ) Alfonso Cuaron Wide Shot ( ws ) Can be used as an establishing shot ( not always ) This shot can be used to show a subjects surroundings Harry Potter Deathly Hallows Part 2 2011 David Yates Long shot Taken from a distance that is used to show a sense of space or locate action in a specific place. You will be able to see the whole body of a character when using this shot. Harry Potter Deathly Hallows Part 2 2011 David Yates Medium long shot ( mls ) This shot will show a character from knee’s to head with some background Harry Potter and The Order Of The Phoenix 2007 David Yates Medium shot This camera shot should show the waist up of a character This should also include some background, which may or may not affect the meaning / outcome of the shot. Harry Potter and The Order Of The Phoenix 2007 David Yates Medium close up ( mcu ) This camera shot should show the head and shoulders of a character. Harry Potter and The Deathly Hallows part 2 2011 David Yates Close up ( cu ) This shot closely frames a character, object, or any aspect of action Harry Potter and The Deathly Hallows Part 2 2011 David Yates Big close up ( bcu ) This shot will show the characters forehead to chin. -
Download 01 Film Glossary.Pdf
fek1e' c_blt (~eJ 258 NOTES TO PAGE 240 f \~0 ,....., u, Ib", ~~---~~_s split into twelve segments. More recent directors who e~perirnent:th;~~~-serge~~ .1. effects in parts of their films include Brian D~alm~~n ~~:;ui:~ f;r a ;J,ea~ Stephen Frears in Grifters (1990), an~ Darren ono 1 ~ T code but also in , ) Mike Figgis experiments wtth them not oq y 1~ tm~ , . ~7s~~~lie (20oo), and Hotel (2oor), the latter an expenment m form stmtlar to Glossary Timec:::~rdin to the figures given at http://boxofficeguru.com (accessed Au- 7· 3 )g Time code in its limited release to only seven theat~rs aver~~ed i~s3t,;:; ~~~ tl~eater site, an impressive amount for such an expenmental m. THE SHOT Narrative films are made up of a series of shots. Also referred to as a take, a shot is defined as an uninterrupted run of the camera. Shots can be manipulated in many ways. The following terms, grouped under the headings of Editing, Shot Duration, Shot Type, Camera Movement, Camera Angle, Camera Lens, Light ing, Composition, Symbolism, and Sound, provi~e definitions of some of the most common techniques by which shots can be ordered and arranged for expressive effect in narrative films. EDITING MATCHES, OR TECHNIQUES OF CONTINUITY EDITING Continuity editing is a system of joining shots together to create the illusion of a continuous and clear narrative action. When a scene is broken up into a se quence of shots for the purpose of achieving greater dramatic emphasis in main stream narrative films, the shots are usually reconnected smoothly so that view ers do not notice the cut or lose their orientation in screen space. -
Camera Angles and Definitions
Camera Angles and Definitions Framing What’s included and excluded in an individual shot. Extreme wide shot A shot in which figures appear small in the landscape. Often used at the beginning of a film or sequence as an ‘establishing shot’ to show where the action is taking place. Can also be used to make a person appear isolated or small. Wide Shot A shot in which a figure can be seen from head to toe. (tighter than an extreme wide shot) Mid Shot Shows the figure from approximately head to waist. In a mid shot, you can easily recognize an individual but you can also see what they are doing with their hands. Close-up Head and shoulders, enabling you to easily see facial expressions, which gives the audience a better impression of what your characters are thinking and feeling. Extreme close-up From just above the eyebrows to just below the mouth, or even closer: used to emphasize facial expression or to make the subject appear threatening. Over-the-Shoulder Shot A shot in which we see a character or main object over another’s shoulder, often used in interviews or dialogues. Depth of field - This refers to how much of the shot seems to be in focus, in front of and behind the subject. Two Shot Any shot with two people in it. (not necessarily the same person twice as pictured here, unless part of the plot) Point of view shot - A shot from a character’s point of view Reaction shot - A shot showing a character’s expression as they react to something Wide-angle shot (taken with a wide-angle lens) - This has the effect of seeming to exaggerate perspective. -
Brooklyn College Film Department
BROOKLYN COLLEGE FILM DEPARTMENT FILM GLOSSARY AERIAL SHOT: An exterior shot taken from a plane, crane, helicopter or any other very high position. Also referred to as a BIRD'S-EYE VIEW. See SHOT. ANIMATION: A form of filmmaking which consists of photographing individual drawings (cels) or inanimate objects (such as puppets or clay figures) FRAME by frame, with each frame differing slightly from the one before. When the images are projected at 24 frames per second, they appear to move (or are animated). ASPECT RATIO: The ratio of the projected image's width to its height. The standard for Hollywood theatrical releases is 1.85:1. Shapes may vary, from the television standard, a nearly square ratio of 1.33:1 to a very long rectangle. In the 1950s, Hollywood attempted to attract new audiences by developing various kinds of wide-screen systems, such as CinemaScope and Cinerama, which average 2.35:1. The European ratio is 1.66:1 ASYNCHRONISM: A disparity between what is seen and what is heard. At its extreme, asynchronous sound is contrapuntal; that is, the sound contrasts with the image. For example, you see a train arriving while you hear a bird chirping. Contrapuntal or asynchronous sound was supported by Sergei Eisenstein as part of his larger theory of dialectical montage. AUTEUR: The assumed or actual “author” of a film, usually identified as the director. Also sometimes used to evaluate and distinguish good directors (auteurs) from mediocre or bad ones. AVAILABLE LIGHTING: see LIGHTING. AXIS OF ACTION: In CONTINUITY EDITING, the imaginary line that passes from side to side through the main actors, defining the spatial relations of the scene. -
Film Terminology
SHELLHORN Film Terminology Framing What’s included and excluded in an individual shot. Very long shot/wide shot A shot in which figures appear small in the landscape. Often used at the beginning of a film or sequence as an ‘establishing shot’ to show where the action is taking place; also used to make a figure appear small or isolated. Long shot A shot in which a figure can be seen from head to toe. Mid shot Shows the figure from approximately the waist to the head. In a mid shot, you can easily recognise an individual but you can also see what they are doing with their hands. Medium close up From chest to head Close-up Head and shoulders, enabling you to easily see facial expressions, so you can see what characters are thinking and feeling Big close up Head only, used when expressions are important Extreme close-up From just above the eyebrows to just below the mouth, or even closer: used to emphasise facial expression or to make the subject appear threatening. Other useful terms for shots are: Two shot Any shot with two people in it. Point of view shot A shot from a character’s point of view. Reaction shot A shot showing a character’s expression as they react to something. Noddy A type of reaction shot used in interviews, where we see the interviewer apparently reacting to the interviewee. Over-the-shoulder shot A shot in which we see a character over another’s shoulder, often used in interviews or dialogues. Lens The type of lens, and how it’s used, can make a big difference to the meaning of a shot. -
" TERMINATOR " by James Cameron Registered
" T E R M I N A T O R " by James Cameron Registered WGAw Fourth Draft April 20, 1983 -------------------------------------------------------------------- TERMINATOR A1 TITLE SEQUENCE - SLITSCAN EFFECT A1 1 EXT. SCHOOLYARD - NIGHT 1 Silence. Gradually the sound of distant traffic becomes audible. A LOW ANGLE bounded on one side by a chain-link fence and on the other by the one-story public school build- ings. Spray-can hieroglyphics and distant streetlight sha- dows. This is a Los Angeles public school in a blue collar neighborhood. ANGLE BETWEEN SCHOOL BUILDINGS, where a trash dumpster looms in a LOW ANGLE, part of the clutter behind the gymnasium. A CAT enters FRAME. CAMERA DOLLIES FORWARD, prowling with him through the landscape of trash receptacles and shadows. CLOSE ON CAT, which freezes, alert, sensing something just beyond human perception. A sourceless wind rises, and with it a keening WHINE. Papers blow across the pavement. The cat YOWLS and hides under the dumpster. Windows rattle in their frames. The WHINE intensifies, accompanied now by a wash of frigid PURPLE LIGHT. A CONCUSSION like a thunderclap right over- head blows in all the windows facing the yard. C.U. - CAT, its eyes are wide as the glare dies. 1A/FX ANGLE - DUMPSTER 1A/FX ELECTRICAL DISCHARGES arc from the dumpster to a water faucet and climb a drain pipe like a Jacob's Ladder. CUT TO: 2 EXT. SCHOOLYARD - NIGHT 2 SLOW PAN as the sound of stray electrical CRACKLING subsides. FRAME comes to rest on the figure of a NAKED MAN kneeling, faced away, in the previously empty yard.