Tolkien-Based Role-Playing Game System. Adventuring in J.R.R. Tolkien' S Middle-Earth and Beyond
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Eä RPGS Tolkien-based Role-playing Game System. Adventuring in J.R.R. Tolkien' s Middle-earth and beyond... by Hawke Revision: 2015-09-07.t http://www.earpg.com Special thanks to everyone who contributed and helped with play testing, including but not limited to: Hawke, William, Brennan, Drake, Miles, Jackson, Katy, Brian, Miles, Vincent, Frank, ... The Eä RPGS is not an approved, endorsed, or licensed by any of the Tolkien copyright and/or trademark holders including but not limited to The Tolkien Estate, Middle-earth Enterprises a Saul Zaentz d.b.a., , New Line Cinema, Cubicle 7, Sophisticated Games, Decipher Inc., Iron Crown Enterprises, or any other previous or current Tolkien products licensees. The Eä Role-playing Game System is a community-based free product, available for free download from the Eä RPG website http://www.earpg.com This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc- sa/3.0/. Page 2 of 140 Table of Contents 1 Introduction......................................................................5 8.1.1.3 Broadbeam ( )........................................70 1.1 The Table of Contents and The Index.........................5 8.1.1.4 Firebeard( )............................................71 1.2 A Brief example of a role-playing session...................5 8.1.1.5 Ironfist ( )..............................................73 1.3 How is The Eä RPG System Different from other role- 8.1.1.6 Longbeard ( ).........................................74 playing game systems?.....................................................6 8.1.1.7 Stiffbeard ( )..........................................75 1.4 Eä RPGS Overview....................................................6 8.1.1.8 Stonefoot ( )..........................................76 1.5 Comparison of other systems for Tolkien gaming.......6 8.1.2 Elves (Quendi / Eldar).....................................77 1.5.1 d20 / D&D.......................................................7 8.1.2.1 Noldor (high)..........................................78 1.5.2 ICE MERP.........................................................7 8.1.2.2 Silvan (wood).........................................81 1.5.3 Decipher LotR..................................................8 8.1.2.3 Sindar (gray)..........................................83 1.5.4 Cubicle 7 Lord of thre Rings RPG.......................8 8.1.3 Hobbits (Kuduk).............................................85 1.5.5 Ambarquenta...................................................8 8.1.3.1 Fallohide...............................................88 1.5.6 Hither-lands......................................................8 8.1.3.2 Harfoot..................................................88 1.5.7 Eä d20.............................................................8 8.1.3.3 Stoor.....................................................88 1.5.8 Eä RPGS...........................................................8 8.1.4 Men (Edain)....................................................89 1.5.9 Three Versions of the Eä RPG System................8 8.1.4.1 Beorning (rare?).....................................90 1.5.10 Eä RPG Basic Rules Overview..........................9 8.1.4.2 Dorwinrim (rivermen?)............................92 1.5.11 Eä RPG Standard System Overview................10 8.1.4.3 Druedain (Wose)....................................94 1.5.12 Eä RPG Advanced Rules Overview.................10 8.1.4.4 Dunedain (Faithful).................................97 2 Creating Your Character...................................................10 8.1.4.5 Dunlending (hillman)..............................99 1.1.2 Character Creation Checklist – Song of Arda....11 8.1.4.6 Eriadorian............................................101 1.1.1 Character Creation Checklist – Self-determination 8.1.4.7 Gondorian...........................................103 ...............................................................................11 8.1.4.8 Lake man............................................105 2.1 Step 1....................................................................12 8.1.4.9 Mixed Man...........................................105 2.2 Step 2 - Races and Cultures overview.......................12 8.1.4.10 Northman..........................................106 2.2.1 Dwarves (Khazad)...........................................13 8.1.4.11 Rohirrim............................................109 2.2.1.1 “Standard Dwarf”...................................14 8.1.4.12 Woodman..........................................111 2.2.1.2 Blacklock ( )...........................................15 9 Character Growth..........................................................113 2.2.1.3 Broadbeam ( )........................................16 9.1 Tracking Ability Usage...........................................113 2.2.1.4 Firebeard( )............................................16 9.2 Improving Abilities................................................113 2.2.1.5 Ironfist ( )..............................................18 9.2.1 The “Natural” Approach................................113 2.2.1.6 Longbeard ( ).........................................18 9.2.2 Academic Approach to Ability Improvement...113 2.2.1.7 Stiffbeard ( )..........................................19 9.2.3 Special Enhancements..................................113 2.2.1.8 Stonefoot ( )..........................................20 9.2.3.1 Herbs & Concoctions...........................113 2.2.2 Elves (Quendi / Eldar).....................................21 9.2.3.2 Magic...................................................113 2.2.2.1 Noldor (high)..........................................22 10 Time...........................................................................114 2.2.2.2 Silvan (wood).........................................25 10.1.1 Real time...................................................114 2.2.2.3 Sindar (gray)..........................................27 10.1.2 Game time.................................................114 2.2.3 Hobbits (Kuduk).............................................29 10.1.3 Sense of time.............................................114 2.2.3.1 Fallohide...............................................32 10.1.4 Combat time..............................................114 2.2.3.2 Harfoot..................................................32 10.1.4.1 Action Sequence................................114 2.2.3.3 Stoor.....................................................33 11 Resolving Actions........................................................115 2.2.4 Men (Edain)....................................................33 11.1 Non-combat actions............................................115 2.2.4.1 Beorning (rare?).....................................34 11.1.1 Dice – standard version...............................115 2.2.4.2 Dorwinrim (rivermen?)............................36 11.1.2 Jumping and Falling....................................115 2.2.4.3 Druedain (Wose)....................................38 11.2 Combat actions..................................................116 2.2.4.4 Dunedain (Faithful).................................41 11.2.1 Initiative.....................................................117 2.2.4.5 Dunlending (hillman)..............................43 11.2.2 Prepare Action............................................117 2.2.4.6 Eriadorian..............................................45 11.2.3 Offense Action (OA)....................................117 2.2.4.7 Gondorian.............................................47 11.2.3.1 Heavy Weapon Melee OA....................117 2.2.4.8 Lake man..............................................49 11.2.3.2 Light Weapon Melee OA......................117 2.2.4.9 Mixed Man.............................................49 11.2.3.3 Thrown Weapon OA............................117 2.2.4.10 Northman............................................51 11.2.3.4 Strong Missile OA...............................118 2.2.4.11 Rohirrim..............................................53 11.2.3.5 Mechanical Missile OA........................118 2.2.4.12 Woodman............................................55 11.3 Critical Hit Charts................................................119 2.3 Step 3 - Attributes...................................................57 11.3.1 Location.....................................................119 Secondary Attribute - Strength – brute force, 11.3.1.1 Center mass......................................119 how much you can lift for short distances, 11.3.1.2 Arms.................................................120 how hard you can hit, etc.........................58 11.3.1.3 Legs..................................................120 Secondary Attribute – Heartiness hardihood 11.3.1.4 Head.................................................120 ...............................................................58 11.3.2 Defense Action...........................................121 2.3.1.1.1 Primary Attribute - Fëa....................58 11.3.3 Hold Action................................................121 2.3.1.2 Primary Tangible Attributes:....................61 11.3.4 Retreat/Flee...............................................121 2.3.1.3 Primary Intangible Attributes...................61 11.3.5 Basic Version.............................................121 2.3.2 Song of Arda Method......................................62 11.3.6 Standard