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Force Users Fan Sourcebook

KEITH KAPPEL chapter 5

22 AlliesForce andUsers opponents - WWW.WIZARDS.COM WWW.FANDOMCOMICS.COM ©2009 Fandom Comics and ® & ™ where indicated. All rights ™ where indicated. Comics and ® & ©2009 Fandom not already within this document material contained reserved. All property of are intellectual of seperate parties under ownership Fandom Comics. by logo is a registered trademark owned The Wizards of the Coast by Inc. Original document design created Wizards of the Coast, Inc. Wizards of the Coast, and d20 are trademarks owned by Wizards The d20 System logo of the Coast, Inc. material are trademarks of ® and all related trademark and copyright holders. Unless Ltd. or their respective within this document is otherwise stated, all original material held Comics is not af intellectual property of Fandom Comics. Fandom filiated in any way to LucasFilm, Ltd. or Wizards of the Coast, Inc. filiated in any way to LucasFilm, Ltd. or Wars Roleplaying Some rules mechanics are based on the Star Andy Collins, and Game Revised Core Rulebook by Bill Slavicsek, rules created JD Wiker, the original DUNGEONS & DRAGONS® the new DUNGEONS & by E. Gary Gygax and Dave Arneson, and Tweet, Monte Cook, Skip DRAGONS® game designed by Jonathan Williams, Richard Baker, and Peter Adkinson. places or events Any similarities to actual people, organizations, not intended for sale are purely coincidental. This document is in any way and may not be altered, reproduced, or redistributed without written consent from Fandom Comics. Ryan Brooks Ryan Brooks Stephan D. Anderson, Rob Caswell, Jan Duursema, Ian Fullwood, LucasArts, Michael Sutfin, Franz Vohwinkel, Anthony Winn Ryan Brooks, Keith Kappel Ryan Brooks Keith Kappel OFFICIAL ARTWORK WEB PRODUCTION ORIGINAL ARTWORK EDITORS DESIGN WRITERS Credits Chapter 5 Force Users chapter 5 Allies and opponents 4 Force Users Chu’unthor II, Chu’unthor Twenty-eight years before the Clone Wars would erupt; Aqinos Aqinos erupt; would Wars Clone the before years Twenty-eight After the Battle of Geonosis, Aqinos’ students actively joined Aqinos Djinn and Jinn Qui-Gon of contemporary and Master Sunesi A questioned that Jedi respected of clique a among was Aqinos Altis, the Order’s direction and methods. On his journeys throughout the galaxy, Aqinos stumbled upon the sentient crystals of Orax, the to sensitive were some that discovered and Shards, as known Force. Firm in the belief that the Living Force had led him to the and Ilum instructing began he training, for forms life unorthodox her twelve children in the ways of the Jedi. led his Iron Knights in battle alongside during the Arkanian Revolution. While the mission was successful, the Jedi and heretical, droids Force-sensitive of concept the found Council censured Aqinos, exiling him from the Jedi Order. The Supreme Chancellor at the time saw the value however, in and bestowed upon them all the title of High Marshall. the mechanical Jedi, Disappointed in his Order, but undeterred, Aqinos continued to train his Iron Knights, alternately on the frigid world of Dweem the onboard Altis Djinn colleague his alongside and when his old friend had finally had enough of slavish adherence to Jedi dogma. the Altisian Jedi in their relief in missions, the aiding Outer Rim, many far from planets Republic protection or supply lines. When the Jedi Order, in desperation, accepted aid from Master Altis’ sect, the Iron Knights were also given what some might During the galaxy-raging conflict knownboth the Republic and Confederacy were defined byas their Force- the Clone Wars, wielding leadership. The Republic trusted the Jedi Order to lead their clone forces in the field of battle, while therelied Confederacy on Dooku’s leadership and guidance, as well as a number there However, missions. specialized more for users Force dark of are a number of Force sensitives in the galaxy that were neither These Council. Jedi the of purview the under nor thrall, Dooku’s in of played pivotal roles in many of the battles Adepts nonetheless the Clone Wars, from unimportant backwater worlds like Haruun . Kal, to Core worlds like Gunner during Leveler to provide her master sensitivity, quiet the mind, telekinetic practice, training practice, training quiet the mind, telekinetic sensitivity, remote Serenity, Ultrasonic Jamming (discovery), Fearless, Force Potential, Improved Battle Force Perception, Gauge Navigation, Link Meditation, Instinctive of Droids, Rapport, Strong in Force Training (3), Leader Resolve, Weapon Finesse, Weapon , Unwavering simple weapons) Proficiency (, substitute for +14, Pilot +14, Use the Force +14 (may Perception checks) unremarkable shuttle Knights in the ways of the Force, discover the Force Sensitive Shards of Orax. Mentor, Multitarget Power Mentor, Multitarget Force Secrets Enlighten Improved Force Techniques Int 15, Wis 17, Cha 15 Abilities Str 9, Dex 14, Con 11, destiny fulfilled Special Qualities destiny (education), Vitality, Deflect, Direct, Talents Battle Meditation, Consular’s Regimen Mastery, Force Sensitivity, Feats Force Readiness, Force (technology) Skills Knowledge (galactic lore) +14, Knowledge Possessions Comlink, datapad, (self-built), Destiny (education) – It is Aqinos’ destiny to train the Iron Destiny Fulfilled (discovery) – It was Aqinos’ destiny to Ash Jarvee Orphaned sometime in her recent past, Ash Jarvee was able to make ends meet by repairing technology before being recruited by Jedi dissident Djinn Altis. Only in her Clone late teens Wars when broke the out across the galaxy, pilot onboard his Vernal-Class transport Ash served as Altis’ a relief mission to Yarille. However, Altis the became conflict involved on in JanFathal, and Jarvee offered her assistance to Captain Gilad Pellaeon of the RAS with support while he extracted a captured Republic spy. Jarvee and other trainees participated in the Battle of JanFathal, using their unique Force talents to meld hyperdrive, enabling with it the to make Leveler’s two critical broken hyperspace jumps. Ash survived the battle and returned to her post onboard the CL 15 enlighten, farseeing, Force grip, Force slam, Force thrust, mind trick, move object, obscure, prescience, surge, valor Nearly three decades after the Clone Wars had ended, some Link, Ultrasonic Gauge Force Potential, Leader of Droids, Jamming Force Regimens Known (Use the Force +14): awaken Force of ’s students discovered the Iron Order. Jedi the into reincorporated immediately almost were Knights, they and time this by but able, was he what Skywalker with shared Aqinos his old age had begun to take its toll, and he spent much of his time in seclusion on Dweem. However, many chose of to his train students at Skywalker’s IV academy, day return eager and to share one their experiences with their brothers and sisters. Aqinos, watching his students finally receive the respect justified felt finally prior, decades earned had they treatment and in his actions that had been found abhorrent He died decades in earlier. battle over a decade later when the invaded. Yuuzhan Vong Aqinos Force Powers Known (Use the Force +14): circle of shelter, consider long overdue legitimacy. When Order 66 was issued, Aqinos’ students were on a retreat to their adopted homeworld in remained Knights Iron the news, the hearing Upon Dweem. on avoiding but training, their continuing decades, several for hiding on their barren planet. any Imperial notice 3/Jedi Master 3 Medium Sunesi Male Jedi 9/Jedi Knight Destiny 4; Force 14, Strong in the Force Init +9; Senses Use the Force +14 Languages Basic, Binary, High Galactic, Sunese Deflect Defenses Ref 30 (flat-footed 28), Fort 28, Will 31; Hp 114; Threshold 28 Immune fear effects Speed 6 squares Melee lightsaber +18 (2d8+6) or Melee unarmed +14 (1d4+6) or Ranged by weapon +17 Base Atk +15; Grp +17 Direct, Special Actions Battle Meditations, Consular’s Vitality,

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5 AlliesForce andUsers opponents chapter 5 Allies and opponents 6 Force Users As a full-round action, you may attempt to attempt may you action, full-round a As Meld: Machine of unaware and helpless considered are you merged While Prerequisite: technometry It Off, Skill Focus (Use the Force), Weapon Proficiency It Off, Skill Focus (Use the Force), Weapon (lightsabers, pistols, rifles, simple weapons) (technology) +9, Mechanics +9, Perception +7, Survival +7, Use Computer +9, Use the Force +14 (may substitute for Pilot checks, may substitute Use Computer checks when New Force Talent New The following talent is intended for use with the Sense talent tree. machine complex adjacent am with consciousness your merge Force the Use a treating by vehicle or computer, a as such skill. Computer Use the of function Access Improve the as check Force 1d4 in results Defense Will machine’s the beat to Failure Damage dealt directly to your hit points. Success is treated as normal, though you may spend a Force Point as a reaction upon success to move the system an additional step. When a system is helpful you are considered merged, and remain so to your natural body. until you chose to return your body’s surroundings. However, on your turn, you are in Access the use to able are You machine. merged the of control Information ability of the Use Computer skill at a +10 bonus. In the case of a vehicle or droid, you are able to operate any appropriate the at were you if as system droid or vehicle single station, but at a +5 bonus to the associated check (attack roll or skill check). Further, when a merged Force user uses the Reroute Power action, their vehicle moves an additional +1 step up the condition track. Upon returning to their natural body, a Force User suffers a -5 penalty merged, spent to they round all every for hours Use 1d4 for made the Checks Force and cannot spend Force Points unless accepting a Dark Side Point. If the player was merged for longer than an hour, they suffer a -10 penalty to all Use the Force Checks for 1d4 days or Points Force spend cannot and merged, spent hour every for Point. Destiny Points unless accepting a Dark Side Skills Initiative +8, Knowledge (social sciences) +9, Knowledge CL 5 Ash Jarvee — away.” because we see because rather than run rather to die to save us, to die to that we bond more more we bond that Machine Meld “But I’d rather think think I’d rather “But really are —prepared are —prepared really strongly in adversity in adversity strongly others for what they for what they others Feats Force Sensitivity, Force Training, Linguist, Rapport, Shake Medium Human Female Scout 3/Noble 1/Jedi 1 Medium Human Female Scout 3/Noble 1/Jedi Force 7 Init +8; Senses Perception +7 Languages Basic, Binary, Bocce, Durese, Givin, Sy Bisti Defenses Ref 18 (flat-footed 17), Fort 17, Will 17; Hp 42; Threshold 17 Speed 6 squares Melee lightsaber +4 (2d8+2) or Melee unarmed +3 (1d4+2) or Ranged by weapon +4 Base Atk +3; Grp +4 Off Special Actions Field Detection, Machine Meld, Shake It Force Powers Known (Use the Force +14): Technometry Abilities Str 10, Dex 12, Con 13, Int 15, Wis 11, Cha 14 Talents Field Detection, Force Pilot, Instinctive Navigation, , acting as a section leader during the relief effort relief the during leader section a as acting Gunner, Wookiee when they finally arrived at Yarille. It is unknown if Ash Jarvee survived Order 66 or not. Ash Jarvee ©Michael Sutfin Callista Masana Gunner received Wookiee Gunner to personal belongings Callista accompanied her Master throughout much of the plotting astrogation or operating sensors while piloting) or operating plotting astrogation Organization Score (Altisian Jedi) – 7 Score (Altisian Organization – Use Computer Occupation (technology) relief of variety a in participating Wars, Clone the of months early missions and engaging in moral debates and further training to pass the time. Seven months into the Clone Wars, while humanitarian on mission onboard a the transport Yarille, a recent victim of an intense battle, the a distress message from a captured Republic Spy on JanFathal. The message led to a team-up between Callista, Geith and their Master with Captain Gilad Pellaeon, Clone and Jedi Padawan to rescue the captured to trying Ahsoka, with closely working mission the agent. of much spent Callista the Jedi Order’s narrow open her eyes to the larger world beyond views on how Force sensitive beings should conduct themselves, particularly on the issue of romantic relationships. The mission Pellaeon’s save to able was Callista and success, a ultimately was crew by merging with the RAS Leveler’s experimental concussion missile targeting computer, which the crew had been unable to get operational. Callista’s takeover of the the destruction of seven system Separatist ships of the line, but left resulted her in connection to the Force dulled for quite some time. Comlink, datapad, lightsaber (self-built), various datapad, lightsaber Comlink, Possessions Masana Callista Originally born to a family of tsaelke and wanderkelp ranchers on the ocean-covered world of Chad, Callista used her natural but harsh the in advantage marked a her give to sensitivity Force Battle the before years two However, rancher. a of life rewarding Clone the as known later conflict epic the begin would Geonosis of who Jedi venerable a Altis, Djinn by discovered was Callista Wars; had left the Order to pursue a more arcane version of the stolid Force tradition. Callista was only Master Altis’ second Padawan Geith being first the Order, Jedi the leaving officially since learner Eris. Callista and Geith soon fell in love, a relationship that they orthodox Jedi Order. never could have enjoyed within the more

chapter 5 7 AlliesForce andUsers opponents chapter 5 Allies and opponents 8 Force Users Zicreex Callista Masana – from it. I think I from it. I think “There was a point “There was a point at which I thought I at which I thought Nam Chorios was infested with an ancient pox known as the More determined than ever to regain her powers, that she machine for a while.” quite enjoyed being a might never separate might never separate under Gamorrean Captain Ugmush. She stayed with the crew for crew the with stayed She Ugmush. Captain Gamorrean under Kessel, IV, Shesharile III, Kirdo as such worlds visiting months, six Tavnin, and finally, Gamorr. On Ugmush’s homeworld, Callista falsely stood brother captain’s the which to case murder a solved accused. Shortly afterward, Callista heard of the world of Nam Chorios, a planet with a curious connection to the went to Force, investigate and in hopes of finding a clue to regaining her connection. local a in up caught herself found Callista and Plague, Deathseed power struggle between Seti Ashgad who wanted to incorporate the planet into once the course, Of wider isolationism. galactic strict of community, policy a and sought the who cultists, Theran the quarantining only were cultists Theran the that found Callista time trying to restore Callista’s connection to the Force, knowing knowing Force, the to connection Callista’s restore to trying time Order. Jedi new the rebuilding to be would she asset huge a what The two even went seek so to far and as comet, to a to take academy the a of journey distractions away from the communion with the Force, only to discover that Callista could only call upon the Dark Side. Upon their return, was under attack by the Admiral Daala and the Super academy Knight Hammer. Callista single-handedly destroyed the massive warship by sabotaging its wing of TIE Bombers before making it to an escape pod. might again feel Luke’s equal, Callista left Yavin IV and went on a journey by herself. After wandering the galaxy on for her several months, own she joined the crew of the freighter Eye, was headed was of Eye Eye of Palpatine to complete its In honor of Cray Mingla’s sacrifice, Callista changed her last For twenty-nine years, Callista’s consciousness laid dormant One year after Order 66 was issued, Geith and Callista received Callista and Geith issued, was 66 Order after year One Three months before the Clone Wars ended, the Jedi Order had Order Jedi the ended, Wars Clone the before months Three name from Masana to Ming, and moved with Luke to the Academy Jedi on Yavin IV. Luke and Callista spent much of their Luke’s trainee, Cray Mingla, sacrificed herself after stunning Luke stunning after herself sacrificed Mingla, Cray trainee, Luke’s and getting him off the ship. She also gave up her own body to Callista’s consciousness, which was somehow able to reach an escape pod before the station exploded. Unfortunately, Callista found that she had completely lost her connection to the Force, driving a wedge in her relationship with Luke. in the battle station’s computers as her body succumbed to death, to succumbed body her as computers station’s battle the in until the will of the Force brought Luke Skywalker to the station. he hoping herself, and station the about learn Luke helped Callista Callista period, short this During all. for and once it destroy could and Luke fell deeply in love. Unfortunately, the only station be could destroyed by someone sacrificing themselves, reaching an area of the station thought too far from escape pods to reach safety in time. However, when it came time to destroy the a tip that a super weapon called the called weapon super a that tip a towards Plett’s Well to destroy what Jedi that discovered remained. soon but station, the infiltrated Geith Together, and Callista the only way to destroy it would claim their own lives. determined Geith, that calling for reinforcements would less make suicidal solution, attempted an escape and was killed by the for a automated defense turrets onboard the station. Callista, loss for other options, merged with the super weapon’s targeting at a computer, refusing to allow the mission. finally accepted Master Altis’ assistance despite their disapproval disapproval their despite assistance Altis’ Master accepted finally of his training methods. Callista and Geith were first stationed on Thyferra, using their unique Force skills to aid other Jedi and later months Two lines. front the to returning in clones wounded the lovers were transferred to Nerrif Station alongside Plett, Master a contemporary of Djinn Altis. It was Plett’s assistance that Callista and Geith were able to escape the only with Master purge. The three former Jedi, along with sensitive a children, handful fled to of Belsavis, occupying Force- a safe house that Well. became known as Plett’s Wookiee Gunner, Chu’unthor II in honor of the the Eye of Palpatine super weapon the Eye of teaching students, seeking ship his in galaxy the roamed Altis which he used to run relief missions during the Separatist Crisis alongside his students. Callista Masana is destined to destroy is destined to – Callista Masana Destiny (destruction) Jedi) – 13 Score (Altisian Organization Djinn Altis Known as a heretic throughout most of Altis the was Jedi once a Order, Jedi Djinn Knight in good standing. However, quickly Altis saw that as Jedi doctrine each grew passing ever-more year, strict the with Order weakened. Djinn of was Jedi a history, student familiar with training methods and techniques in service millennia before the Battle of their . or relationships romantic on ban Order’s Jedi the with agree Altis did not unwillingness to train older Force-sensitive beings. His biggest disagreement, however, was with the Jedi Council and the blind obedience it expected of Jedi beneath them. Altis felt that Jedi should not have central authority, instead roaming the and friend close of passing The galaxy willed. Force the what doing and fellow maverick Qui-Gon Jinn only strengthened his resolve to do something other than voice his discontent. Three years after Palpatine was made Supreme Chancellor, Djinn Altis separated himself from the Jedi Order and created his own onboard his transport, Jedi dubbed the Enclave original mobile Jedi praxeum. of One Force. the touch to unable beings to even philosophy Jedi named woman a was quest his on encountered he people first the Margani, who he quickly married. Soon after his marriage search bore fruit, and he made the acquaintance of Geith Eris on his though learner, Padawan first his became man young The Bespin. fellow by joined was and students, additional attracted soon Altis Jedi Aqinos. Djinn was known for that were lost to the Jedi Order, teaching many involving interaction with Force techniques machines and an ability to sense the thoughts and feelings others of to a much deeper degree than the Jedi Order was aware possible. Once acquiring his first realChu’unthor II hidden in student,Bespin’s atmosphere. However, he soon Altis kept the acquired a Vernal-Class Transport dubbed the CL 10 Survival +12, Swim +10, Use the Force +17 Rapid Strike, Running Attack, Skill Focus (Use The Force), Rapid Strike, Running Attack, Skill Focus pistols, Wary Defender, Weapon Proficiency (lightsabers, rifles, simple weapons) Meld, Soothe Force track, move object, technometry, vital transfer Force track, move object, technometry, vital Defender Possessions Comlink, datapad, flight suit, lightsaber (self-built) Skills Mechanics +11, Perception +12, Pilot +12, Ride +12, Force Sensitivity, Force Training (2), Improved Rapid Strike, Feats Force Sensitivity, Force Training (2), Improved Str 11, Dex 14, Con 11, Int 13, Wis 14, Cha 14 Abilities Str 11, Dex 14, Con 11, Int 13, Wis 14, Special Qualities destiny (destruction) Machine Talents Block, Deflect, Field Detection, Jury-Rigger, Force Powers Known (Use the Force +17): blind, Force slam, planet to prevent the spread of the Deathseed Plague, she joined Organa Leia State of Chief and Skywalker Luke off warning them, herself found Callista and did, neither course, Of away. far stay to the bring might she that Force the of ways the in Leia mentoring her on continue to prepared Callista As resolution. a to situation journey to restore her powers, Luke caught up with her, but one the and relationship their that both to revealed other each at look two the smile sad a With gone. long was it drove that connection each other well. parted ways, wishing Callista Masana Scout 5/Jedi 4/Jedi Knight 1 Medium Human Female Destiny 7; Force 11 Init +7; Senses Perception +12 Languages Basic, Bocce, Chadra-Fan Block, Deflect Defenses Ref 24 (flat-footed 22), Fort 22, Will 24; Hp 74; Threshold 22 Speed 6 squares, Running Attack Melee lightsaber +9 (2d8+5) or or Melee lightsaber +7 (3d8+5) with Rapid Strike Strike or Melee lightsaber +4 (4d8+5) with Improved Rapid Melee unarmed +8 (1d4+5) or Ranged by weapon +10 Base Atk +8; Grp +10 Atk Options Improved Rapid Strike, Rapid Strike Wary Special Actions Field Detection, Machine Meld, Soothe,

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9 AlliesForce andUsers opponents chapter 5 AlliesForce andUsers opponents 10 . Palpatine. of Eye Leveler. Altis and Wookiee Gunner with several of Seven months after the violent start of the Clone Wars, Master Altis and his students continued to help where they graciously as possible. The Altisian Jedi had gained a reputation a gained had Jedi Altisian The possible. as graciously lifestyle, their of wary was Order Jedi the of most and heretics, as assuming it was only a matter of time before the entire Altisian Order fell into the thrall of the Dark Side. Instead, Master Altis Rim, Outer the throughout efforts relief humanitarian on focused helping those he could with what students chose to accompany him. Many of his students had spread throughout the galaxy, they were needed. going where they felt Master Altis was onboard the his students on his way to Yarille a to vicious provide battle. relief following En route, his ship from received an undercover Republic a Spy Hallena Devis, distress which he soon signal relayed to Captain Gilad Pellaeon of the RAS his students volunteered to accompany the extraction team to JanFathal alongside Clone Captain Rex and Padawan Tano. Ahsoka After rescuing the spy, but forces before around escaping JanFathal, Separatist the group was joined by Jedi Anakin Skywalker. Djinn’s momentous meeting with the Order’s Knight Chosen One left Altis feeling conflicted. He knew Anakin would thrive in the training environment he provided, opposed to the pressure cooker to which the Jedi Order Altis was also subjecting knew that him. Skywalker suffered from attachment, but Altisian the to son favored Order’s Jedi the lure to reluctant was Jedi, unwilling to make an enemy of Master . The mission Master accompany to chose Devis Agent and successfully, ended Altis on to Yarille, where Altis experienced the horror the Clone Wars had wrought first-hand. were able throughout the remainder of the Clone Wars, in some cases working with the Jedi Order was directly. issued, Altis was able to help many Jedi escape, though his When Order 66 students were not immune to Palpatine’s purge either. Master Altis himself was forced into hiding, biding his time for the best moment to strike at the Emperor alongside Geith and Callista. However, he was forced to send his students the to superweapon, first Emperor’s the of learned act when he Callista and Geith were able to disable it, though Callista was end, his met Altis Master how unknown is It forever. him to lost though it is believed he was killed by Nightsisters on Dathomir – Djinn Altis thousand-eighty thousand-eighty major mistakes.” “Every student is is student “Every Immediately following the Battle of Geonosis, Master A year later Master Altis took a voyage through the galaxy, Three years before the Battle of Geonosis, Djinn Altis’ training Altis’ Djinn Geonosis, of Battle the before years Three obliged to make one- to obliged Altis offered his services to Jedi Master Yoda, who declined as trusting the Will of the Force Unfortunately, to his lead wife him Margani to did new students. not finally succumbing survive to a long-battled terminal illness. However, the journey, Master Altis was able to keep his spirits up, to and continue visit on the planet Chad. met On a the woman watery who planet, would Djinn become his Altis Callista Masana. She quickly became one of his most promising most famous student, students, and became involved in a romantic relationship with Geith Eris. Djinn was rarely seen outside Geith company and after Callista’s their meeting, and the young couple doted their aging master. on academy had grown exponentially. Altis’ training regimen was much condensed from the Jedi Order’s. While Jedi were raised in the temple from birth, and cross-trained in a number of skills besides honing their connection to the Force, Altis the adult backgrounds and skills his students already possessed, embraced focusing his teachings solely on strengthening their connection Padawans train to him allowed This Force. the of mastery and to to knight-hood in a year or less, in some cases. This, combined quickly grow to Order his allowed method, training group his with such Jedi former fellow of help the with years short few a just in as Master Aqinos. During this time of prosperous growth, Altis engaged in a dialogue with Jedi Master Yoda through a series of letters, where the two tried to come to some sort of accord. Altis and irreconcilable, were views Jedi’s two the Unfortunately, remained in exile on the Outer Rim, acting where the Republic’s reach waned. to deliver relief Wookiee Gunner Eight months into the Clone Wars, Geith accompanied Callista Callista accompanied Geith Wars, Clone the into months Eight (3), Quickdraw, Rapport, Recall, Skill Training (Initiative), Skill Training (Initiative), Rapport, Recall, (3), Quickdraw, Resolve, Unwavering Force, Unswerving Strong In The weapons) (lightsabers, simple Proficiency Resolve, Weapon Perception +17, Pilot +16, Use the (social sciences) +16, for Perception and Persuasion Force +23 (may substitute checks) starship Wookiee Gunner and dogmatic adherence to Order from its own complacency misguided doctrine. training, destiny with the completion of Callista Masana’s checks. granting him a +5 bonus to all Use the Force Geith Eris Orphaned on Bespin at a young age, Geith Eris survive by was his forced wits to and convictions before being discovered by Master Djinn Altis, a Jedi who had recently left the Order. Djinn helped Geith awaken his latent Force his sensitivity first and student, though became far from his instant an felt Geith whom to Chad, of Masana Callista last.by joined The duo was soon connection. The two became her romantically training, a involved taboo early amongst the in Jedi development in Djinn’s Altisian Jedi. Order, but a welcome and Master Altis onboard the Force Sensitivity, Force Regimen Mastery, Force Training Mastery, Force Training Force Regimen Feats Force Sensitivity, (galactic lore) +16, Knowledge Skills Initiative +16, Knowledge , starship Chu’unthor II Possessions Amber lightsaber (self-built), to liberate the Jedi – Djinn Altis is destined Destiny (liberation) his – Djinn Altis has fulfilled Destiny Fulfilled (education) Organization Score (Altisian Jedi) – 31 and aid to the war-torn planet of Yarille. Eris enjoyed engaging in voracious debate with his master and others during the long trip, though the monotony was soon broken by a from a distress captured call Republic spy on nearby JanFathal. Geith his and companions accompanied Jedi Padawan Ahsoka Clone Tano Captain and Rex down to the planet to rescue her, soon and joined by was General Skywalker before successfully delivering the to master his with returned then Geith safety. to Devis Agent CL 19 Chu’unthor wreckage for holocrons Force Persuasion, Master Advisor, Mind Probe, Regimen Aptitude, Share Force Talent (Earth Buckle), Skilled Advisor, Transfer Power Improved Sense Force, Improved Sense Surroundings sensitivity, eyes of the Force, telekinetic practice, training sensitivity, eyes of the Force, telekinetic remote Force track, Force shield, inspire, mind trick, move object, Force track, Force shield, inspire, mind trick, rebuke, technometry, surge, vital transfer Draw, Share Force Talent, Skilled Advisor, Transfer Power Draw, Share Force Talent, Skilled Advisor, Jedi Master 2 Str 11, Dex 14, Con 11, Int 14, Wis 16, Cha 18 Abilities Str 11, Dex 14, Con 11, Int 14, Wis 16, Cha Special Qualities fearless, serenity Talents Deflect, Earth Buckle, Field Detection, Force Perception, Force Secrets Mentor Force Techniques Force Point Recovery, Improved Force Shield, Force Regimens Known (Use the Force +23): awaken Force (Use the Force +23): blind, farseeing (2), Force Powers Known (Use the Force +23): blind, farseeing (2), 16, Strong in the Force; Dark Side 1 Destiny 11; Force 16, Strong in the Force; Init +16; Senses Use the Force +23 Languages Basic, Binary, High Galactic Deflect Defenses Ref 34 (flat-footed 32), Fort 32, Will 36; Hp 135; Threshold 32 Immune fear-effects Speed 6 squares Melee lightsaber +19 (2d8+9) or Melee unarmed +18 (1d4+9) or Ranged by weapon +20 Base Atk +18; Grp +20 Quick Special Actions Earth Buckle, Field Detection, Mind Probe, while searching the original and datatapes. However, Djinn lives on Skywalker Luke through joined and his mission her teachings. survive to able was Callista on Yavin IV many years later, handing down to him everything Master Altis had taught her. Skywalker’s new Jedi Order many of held the same beliefs and structure as Djinn’s, allowing for romantic relationships between students and multiple Padawan learners for each master. Djinn Altis Male Jedi 7/Jedi Knight 7/Force Adept 3/ Medium Old Human

chapter 5 11 AlliesForce andUsers opponents chapter 5 AlliesForce andUsers opponents 12 – Geith Eris “Yes. We’re Jedi. Jedi. We’re “Yes. Force for good.” Force for There’s more than There’s one way to use the one way Sidestep, Soresu Sensitivity, Force (lightsaber), Force Regimen Mastery, Force Arts I, Shake Training (2), Increased Agility, Linguist, Martial Resolve, It Off, Skill Focus (Use The Force), Unwavering rifles, simple Weapon Proficiency (lightsabers, pistols, weapons) Initiative +12, Jump +12 (may reroll, keeping second result), Knowledge (social +13 (may reroll, keeping second result), Use the Force +17 sciences) +13, Persuasion +13, Pilot +12, Force Techniques Improved Sense Surroundings 13, Int 15, Wis 12, Cha 13 Abilities Str 14, Dex 12, Con By Example, Long Stride, Presence, Talents Block, Deflect, Lead Attack Feats Accelerated Strike, Conditioning, Double result), Endurance Skills Climb +13 (may reroll, keeping second (self-built) Possessions Comlink, datapad, flight suit, lightsaber Organization Score (Altisian Jedi) – 17 Homeworld (Bespin) – Knowledge (bureaucracy), Persuasion Iron Knights A Shard from the planet Orax, Ilum was something of an outcast connection her understand to unable were who peers, her amongst whom of all offspring, dozen a created Ilum Lonely, Force. the to spent family small the While Force. the to connection her shared they what deciding and Order Jedi the about learning years many should do with their nascent abilities, Master Aqinos of the Jedi Order found them. Convinced the Force brought them together, Aqinos’ to children her and herself submit to persuaded was Ilum inhabited Ilum shells. droid inhabited shards the while teachings Eye of Eye CL 12 disabled his ship during his escape his during ship his disabled Eye to focus on the relief mission they had original training remote object, surge, vital transfer Off, Sidestep Ugnaught, (1 unselected) Three months before the end of the Clone Wars, the Jedi Force Regimens Known (Use the Force +17): sparring practice, Force Powers Known (Use the Force +17): Force track, move Ref 26 (flat-footed 24), Fort 25, Will 25; Block, Deflect Defenses Ref 26 (flat-footed 24), Fort 25, Will 25; Hp 94; Threshold 25 Speed 8 squares, Long Stride Melee lightsaber +13 (2d8+8) or or Melee lightsaber +8/+8 (2d8+8) with Double Attack Melee unarmed +12 (1d6+8) or Ranged by weapon +11 Base Atk +10; Grp +12 Atk Options Double Attack (lightsaber) It Special Actions Accelerated Strike, Lead By Example, Shake Wookiee Gunner Order finally accepted the aid of the Altisian faction, and Geith found himself stationed alongside Callista on Thyferra, where he helped to provide healing and comfort to injured clones and Jedi Geith and Callista were moved to Nerrif alike. Two months later, Station, where they were fortunate enough to avoid becoming casualties of Order 66. Callista and Geith were able to go into hiding with Jedi Master the Plett weapon; super on new Emperor’s the Belsavis, of learned low, but laying after a year of Callista and Geith weapon, the destroy to Determined Palpatine. disagreement critical a had but station, the infiltrate to able were behind Callista leaving Geith in resulting proceed, to best how on to disable and delay the station’s movements while he were skills tried piloting Geith’s to Unfortunately, reinforcements. for call the and task the to up not asteroid. attempt, which was destroyed by a stray Geith Eris 4/Jedi Knight 2 Medium Human Male Scout 3/Noble 3/Jedi Force 12 Init +12; Senses Perception +7 Ryn, Languages Basic, Bocce, High Galactic, Old Corellian, set out to perform. set out to ©Ian Fullwood The Iron Knight Dragite The Iron Knight CL 9 Dodge When the Yuuzhan Vong invaded the galaxy, the Iron Knights Iron the galaxy, the invaded Vong Yuuzhan the When When the Clone Wars raged across the galaxy, the Iron Knights Iron the galaxy, the across raged Wars Clone the When The Iron Knights participated in the Arkanian Revolution Hp 105; Threshold 24 Medium Shard (Uulshos Droid) Jedi 8/Jedi Knight 1 Medium Shard (Uulshos Droid) Jedi 8/Jedi Force 11 Init +7; Senses Low-Light Vision, Perception +8 Languages Basic, Binary, High Galactic Defenses Ref 24 (flat-footed 21), Fort 24, Will 23; Block, Deflect, were sickened by the anti-droid sentiment the invaders possessed. possessed. invaders the sentiment anti-droid the by sickened were when droids for lives their risk would beings other few that Aware organic sentients were likewise in peril, the Iron Knights took it upon themselves to defend fellow droids from the technophobic invaders. The Iron Knights defended also were They responsible Moon. Kligson’s for and Uffel meeting Osarian, on Vong assaults Hosk Station, though unsuccessfully. The failure drove Luxum to the Dark Side, and she threw her life away leading a assassin droids against the Vong. squad of Dragite were able to fight on the front lines alongside the Jedi Order, as a result of their acceptance of assistance from the Altisian Jedi. Firkrann was killed on Xagobah in a duel with , but Ilum and her eleven other children survived the Clone Wars, and escaped Order 66 by gong on retreat to Dweem just before the end of the conflict. Decades later,discovered by Luke Skywalker’s students and reincorporated the into Iron Knights were Temple, Jedi IV Yavin the at train to chose Luxum Order. Jedi the on Dweem. but most of her siblings preferred to train twenty-eight twenty-eight years before the Clone Wars alongside Jedi Mace Windu and were bestowed the title Republic by of the Chancellor. High Unfortunately, the Marshall droid-Jedi were of the not accepted by their peers, and excommunicated from the Jedi Order. Luckily, Jedi Master Djinn Altis soon left the Jedi Order as well and founded his own school. The Iron Knights alternated between training alongside Master Altis’ students, and training on the icy plains of Dweem. under Master Aqinos a Juggernaut Droid, Dragite and Luxum chose Uulshos droid. with a FLTCH series Firkrann bonded Droids, while Justice

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Force Users 13 chapter 5 AlliesForce andUsers opponents 14 Firkrann CL 10 Melee Defense, Rapid reaction, Riposte technometry , ionize, move object, negate energy, Improved Armored Defense, Riposte ©Anthony Winn Medium Shard (FLTCH) Jedi 8/Soldier 1/Jedi Knight 1 1/Jedi Knight (FLTCH) Jedi 8/Soldier Medium Shard Force 10 Perception +9 Darkvision, Init +5; Senses Galactic Languages Basic, Binary, High 29), Fort 24, Will 23; Block Defenses Ref 30 (flat-footed Hp 114; Threshold 24 Immune droid shell 3 squares (hovering) Speed 6 squares (walking), or Melee lightsaber +13 (2d8+7) or Melee vibro claw +12 (2d6+6) (3d8+4) or Ranged forearm +11 (5d8+4) with Burst Fire or Ranged forearm blaster +6 launcher +11 (6d10+4) Ranged mini-proton torpedo Base Atk +10; Grp +12 Atk Options Burst Fire Duelist, Special Actions Channel Energy, Combat Reflexes, Droid Force Powers Known (Use the Force +10): battle strike, energy Cha 12 Abilities Str 15, Dex 13, Con 16, Int 13, Wis 14, Droid Duelist, Talents Armored Defense, Block, Channel Energy, Firkrann package, vocabulator, walking locomotion +10, Use the Force +10 Defense, Wary Defender, Weapon Finesse, Weapon Focus Defense, Wary Defender, Weapon Finesse, simple (lightsabers), Weapon Proficiency (lightsabers, weapons), Withdrawal Strike (lightsaber) Duelist deflecting slash, energy resistance, fluid riposte, Force shield, deflecting slash, energy resistance, fluid surge Withdrawal Strike New Lightsaber Crystal Lightsaber New Shard Crystal +10 varies; Build DC modifier: Blade Color: The Shards of Orax, when Shard they Knights. Iron by die, particularly crystals, are focusing lightsaber sometimes used as crystals are considered some of the best gems for which to build lightsabers, though only Iron Knights have been allowed to use their ancestor’s remains in such a way. A shard crystal grants a +1 bonus to attack and damage rolls to its attuned wielder. Possessions Lightsaber (shard crystal) Organization Score (Iron Knights) – 12 Comlink, hand appendages (2), improved sensor Systems Comlink, hand appendages (2), improved Acrobatics +12, Knowledge (tactics) +10, Use Computer Skills Acrobatics +12, Knowledge (tactics) +10, Dodge, Force Sensitivity, Force Training (2), Tumble Feats Dodge, Force Sensitivity, Force Training Str 13, Dex 16, Con 16, Int 13, Wis 14, Cha 12 Abilities Str 13, Dex 16, Con 16, Int 13, Wis 14, Deflect, Droid Talents Block, Combat Trance, Defensive Acuity, Force Powers Known (Use the Force +10): battle strike, Immune droid shell Speed 6 squares Melee lightsaber +14 (2d8+6) or Melee unarmed +12 (1d4+5) or Ranged by weapon +12 Base Atk +9; Grp +12 Defense, Special Actions Defensive Acuity, Droid Duelist, Tumble The Iron Knight Ilum The Iron Knight ©Ryan Brooks Over Ian Fullwood Hp 90; Threshold 24 Immune droid shell Speed 6 squares (fly, walk, or swim) Melee lightsaber +13 (2d8+8) or Melee lightsaber +15 (2d8+8) with Flurry or Melee unarmed +12 (1d4+7) or CL 11 Rebellion Era Campaign Guide allows for the (2), improved sensor package, jet pack, jump servos, locked (2), improved sensor package, jet pack, jump vibro claws, access, quadanium battle armor (+7 armor), vocabulator, walking locomotion (physical sciences) +10, Use Computer +10, Use the Force (physical sciences) +10, Use Computer +10, +10 Jedi Knight 3 Reflexes, Force Training (2), Melee Defense, Rapid Reaction, Reflexes, Force Training (2), Melee Defense, weapons, simple Weapon Proficiency (lightsabers, heavy weapons) Using Shards in an Shards Using Model Droid Existing While the creation of Shard heroes in custom droid shells, many players may wish to instead put their Shard character into the shell of an existing droid model from Star Wars lore. To do roll this, for Strength or Dexterity scores (reduce your point by one third, rounding up if you use that buy method of character using otherwise; normal as character your Create generation). However, traits. species Shard the in listed qualities special the from the selected droid model, you take all the systems removed is and which type, processor droid the (except possessions in favor of the Shard’s personality), as well as the Speed and Strength score, and apply it to your Dexterity score Shard is also character. applied, albeit at a -2 The penalty, due to the imperfect melding of Shard and droid. Possessions Lightsaber (self-built) Organization Score (Iron Knights) – 11 Ilum Comlink, darkvision, forearm blaster, hand appendages Systems Comlink, darkvision, forearm blaster, hand Force 10 Init +7; Senses Perception +7 Languages Basic, Binary, High Galactic, Trinary Defenses Ref 31 (flat-footed 29), Fort 24, Will 25; Block, Deflect Jump +11 (may reroll, keeping better result), Knowledge Skills Jump +11 (may reroll, keeping better result), Droid) Jedi 7/Scout 1/ Medium Shard Female (Juggernaut War Armor Proficiency (light, medium), Burst Fire, Combat Feats Armor Proficiency (light, medium), Burst

chapter 5 Allies and opponents

Force Users 15 chapter 5 AlliesForce andUsers opponents 16 lightsaber, long-handle +4 (1d6+3) or Proficiency Long Haft Strike, Weapon Finesse, Weapon (lightsabers, simple weapons) +9, Use Computer +9, Use the Force +9 package, vocabulator, walking locomotion ©Franz Vohwinkel Luxum Melee lightsaber, long-handle +4 (2d8+3) and Melee unarmed +8 (1d4+3) or Ranged by weapon +8 Base Atk +5; Grp +8 Special Actions Droid Duelist, Silicon Mind Force Powers Known (Use the Force +9): surge Cha 14 Abilities Str 13, Dex 16, Con 13, Int 15, Wis 11, Talents Deflect, Droid Duelist, Silicon Mind Force Training, Feats Dual Weapon Mastery I, Force Sensitivity, (technology) Skills Acrobatics +10, Initiative +10, Knowledge sensor Systems Comlink, hand appendages (2), improved Possessions Lightsaber, long-handle (shard crystal) Organization Score (Iron Knights) – 6 CL 5 pack (also provides swim speed), lightsaber (shard crystal), pack (also provides swim speed), lightsaber blaster pistol, deals pulse-wave rifle, shatter beam (as heavy double damage to unattended objects) walking locomotion (technology) +12, Mechanics +12, Perception +12, Use (technology) +12, Mechanics +12, Perception Computer +12, Use the Force +12 Sensitive, Force Training (2), Skill Training (Mechanics), Sensitive, Force Training (2), Skill Training rifles, simple Weapon Proficiencies (lightsabers, pistols, weapons) Repair, Heal Droid, Improved Armored Defense Repair, Heal Droid, Improved Trance fluid riposte, inspire, move object, technometry, vital transfer fluid riposte, inspire, Medium Shard Female (Uulshos Droid) Jedi 5 Medium Shard Female (Uulshos Droid) Jedi Force 5; Dark Side 1 Init +10; Senses Low-Light Vision, Perception +4 Languages Basic, Binary, High Galactic, Trinary Deflect Defenses Ref 19 (flat-footed 16), Fort 17, Will 16; Hp 59; Threshold 17 Immune droid shell Speed 6 squares Melee lightsaber, long-handle +9 (2d8+3) or Occupation (technology) – Mechanics Organization Score (Iron Knights) – 20 Luxum Durasteel plating (+6 armor), heavy sonic pistol, jet Possessions Durasteel plating (+6 armor), heavy sonic Hand appendages (2), tool mounts (2), vocabulator, Systems Hand appendages (2), tool mounts (2), vocabulator, Knowledge (physical sciences) +12, Knowledge Skills Knowledge (physical sciences) +12, Knowledge Armor Proficiency (light), Assured Attack, Flurry, Force Feats Armor Proficiency (light), Assured Attack, Str 15, Dex 14, Con 12, Int 14, Wis 15, Cha 14 Abilities Str 15, Dex 14, Con Special Qualities bonus skill (Use Computer) Deflect, Droid Duelist, Force Talents Armored Defense, Block, Improved Energy Resistance, Improved Force Force Techniques Improved Energy Resistance, pulse-wave rifle +12 (3d8+5) or rifle +12 (3d8+5) Ranged pulse-wave or pistol +12 (2d8+5) Ranged heavy sonic +12 (3d8+5) Ranged shatter beam Grp +12 Base Atk +10; Atk Options Assured Attack, Flurry Special Actions Droid Duelist energy resistance, (Use the Force +12): Force Powers Known ©Anthony Winn FLTCH-790 Hunter Trainer FLTCH-790 Defense, Reduce Mobility, Spring the Trap Fire, Martial Arts I, Point Blank Shot, Weapon Proficiency (advanced melee weapons, heavy weapons, pistols, rifles, simple weapons) Speed 6 squares (walking), 3 squares (hovering) Melee vibro claw +10 (2d6+6) or Ranged forearm blaster +11 (3d8+4) or Fire or Ranged forearm blaster +6 (5d8+4) with Burst Ranged mini-proton torpedo launcher +11 (6d10+4) Base Atk +8; Grp +11 Atk Options Burst Fire, Flood of Fire, Point Blank Shot Special Actions Battle Analysis 10 Abilities Str 15, Dex 15, Con --, Int 13, Wis 12, Cha Armored Talents Armored Defense, Battle Analysis, Improved Feats Armor Proficiency (light, medium), Burst Fire, Flood of

CL 8 Nearly a decade before the Clone Wars, one such droid was Medium droid (4th-degree) Soldier 7/Elite Trooper 1 Medium droid (4th-degree) Soldier 7/Elite Force 1 Init +11; Senses Darkvision, Perception +7 Languages Basic, Binary, Rodese, 1 unassigned Defenses Ref 29 (flat-footed 27), Fort 24, Will 21; Hp 73; Threshold 24 Immune droid traits dispatched by Ephant Mon on Cerea to Ki-Adi eliminate Mundi. Jedi Knight The Jedi had been operation and he required closing time to escape. in While the on droid was the Chevin’s eventually defeated, it was more than a match for the Jedi until Mundi regained control of his lightsaber. The droid in question and , to pilot Jedi’s the as act to reprogrammed later was continued to serve the Jedi faithfully afterward. The FLTCH was known Orax of crystals sentient the by favored model droid a also as the Shard. The Shard would inhabit the FLTCH droid shells, with the organic world. providing them with a means to interact Rodian D-Tec FLTCH-790 A more violent cousin to the RHTC-560 Hunter Trainer, the FLTCH- the Trainer, Hunter RHTC-560 the to cousin violent more A 790 was created to fill the growingtrainer. demand The FLTCH for was a mercenary also a capable battle droid right, able to in carry out assassinations and captures if told its where own to find its target. Like the RHTC, demand quickly grew beyond Rodia, and the FLTCH saw use as everything bodyguard from and even bounty enforcer hunter by to the wealthy and corrupt, and even a decade before the Clone Wars could be found in the forces of crime lords and dirty politicians the galaxy built is over. it though RHTC, the as The chassis basic same the shares droid also FLTCH The durable. and agile strong, more considerably be to features a mini-proton torpedo launcher to give it an anti-armor capability. New Droids New Hunter FLTCH-790 Trainer

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Force Users 17 chapter 5 AlliesForce andUsers opponents 18 Justice Droid ©Rob Caswell Surveillance Surveillance Point Blank Upgrade: Self Defense, Logic Upgrade: Tactician, simple weapons) Shot, Weapon Proficiency (pistols, rifles (may reroll, keeping Knowledge (tactics) +10, Perception +11 second result), Pilot +12, Stealth +12 improved sensor package, walking locomotion Assured Attack, Logic Upgrade: Self Defense, Special Actions Assured Attack, Logic Upgrade: Self Defense, 10 Abilities Str 13, Dex 18, Con --, Int 14, Wis 12, Cha Stun, Talents Acute Senses, Evasion, Expert Tracker, Slowing Far Shot, Logic Feats Armor Proficiency (light), Assured Attack, +10, Skills Initiative +12, Jump +9, Knowledge (bureaucracy) Systems Comlink, hand appendages (2), heuristic processor, Possessions blaster rifle Availability Licensed; Cost 15,000 CL 6 The Justice Droid was a favorite of the Shard, intelligent (2), heuristic processor, improved sensor package, jet pack, sensor package, processor, improved (2), heuristic access, quadanium battle armor (+7 jump servos, locked vocabulator, walking locomotion armor), vibro claws, (technology) +9, Pilot +11 (technology) Medium droid (4th-degree) Scout 7/Enforcer 1 Medium droid (4th-degree) Scout 7/Enforcer Force 1 Init +12; Senses Low-Light Vision, Perception +11 Languages Basic, Binary, 1 unselected Defenses Ref 24 (flat-footed 20), Fort 16, Will 19; Hp 53; Threshold 16 Immune droid traits Speed 6 squares Melee unarmed +6 (1d4+4) or Ranged blaster rifle +9 (3d10+3) Base Atk +5; Grp +9 Atk Options Far Shot, Point Blank Shot crystals from the planet Orax, who would use Justice Droid shells Droid Justice use would who Orax, planet the from crystals however, Droid, Justice famous most The ambulatory. become to is 2-124. Three years after the Battle of , 2-124 destroyed after transport troop Republic New a and bases Republic New two as a saboteur. being reprogrammed by the Imperial Remnant Uulshos Manufacturing Justice Droid Possessions none Cost 18,000 Availability Restricted; Uulshos’ Justice Droid was designed to act as a organic law enforcement being, partner or get deployed in teams of to two an dangerous too was law the enforcing where worlds backwater on a job for with deal to had who citizens sentient by disliked generally but successful, beings. Justice droids them on a daily were basis. Many models moderately had an annoying habit of citing and fining beings for minor offenses, while larger, more heinous crimes went unnoticed. Comlink, darkvision, forearm blaster, hand appendages blaster, hand appendages darkvision, forearm Systems Comlink, Justice Droid Initiative +11, Knowledge (tactics) +9, Knowledge +9, Knowledge +11, Knowledge (tactics) Skills Initiative ©Stephan D. Anderson ©Stephan Days later, Kar Vastor and Mace Windu joined forces to defend to forces joined Windu Mace and Vastor Kar later, Days Kar Vastor the Dark Side by Kar and the bloody conflict. Six months into the into months Six conflict. bloody the and Kar by Side Dark the Clone Wars, Mace Windu was sent to investigate Depa Billaba’s refusal to return to Coruscant. Vastor went to meet with Windu same clan after rescuing immediately, revealing they were of the him from a fight with the Balawai to rescue Nick Rostu andhandful of other young a Korunnai. Having won decisively, Vastor took a number of Balawai prisoners, who he intended to release into the jungle one at a time, exiling them to a Mace certain death. Windu, unwilling to see so Vastor, and the many two fought a executed, vicious duel which ultimately challenged saw Kar as the victor, though Mace had already freed the prisoners prior to the brawl. Unfortunately, the Balawai people were as intent on a total When Vastor returned to the Korunnai a year later, he was ethnic cleansing as ever, and the Jedi Council recalled to Billaba Coruscant, considering the mission a total to dragged success. soon was she and fight, and stay to Billaba convinced Vastor clearly the most powerful Force user Korunnai known population and was named Lor Pelek, to which made him the shrinking he years For once. at all leader religious and military political, the off- Separatist-funded the of hundreds killing Balawai, the fought Confederacy the earnest, in began Wars Clone the When worlders. deepened its supply of troops and equipment to the Balawai to exterminate the Korunnai population. Kar Vastor more watched and as more Korunnai were killed, until he met Jedi Master Depa Billaba. Depa trained Kar Vastor and a number of others in new Force techniques, showing them how to deflect blaster-fire, and perform other Jedi techniques. She also opened a campaign of psychological warfare against the Balawai, sending out holo- casts from the Upland Liberation Front, claiming responsibility for each and every attack made on Balawai forces. impact psychological the but fabrication, complete Of a was ULF course, the gave Vastor and his people the edge they needed to drive off the Confederacy. Kar Vastor Kar A native Korunnai of the war-torn jungle world of people his Haruun between violence the Kal, only knowing up grew Vastor Kar and the Balawai, or outlanders. A decade before the Clone Wars would make life in the rest of the galaxy mirror the violence on Haruuk Kal, Kar watched as Balawai parents, leaving soldiers him to slaughtered survive his on his own in the jungles of jungle. Haruun Kal were exceptionally The dangerous, filled with wasps, fever carrying pestilence leopards, branch dogs, akk vicious airborne and volcanoes, clouds, toxic as such hazards natural and fungus that made any item of high technology wandered Vastor survive, to wits his and worthless. will his with only armed So the jungle, depending on Korunnai shared. Eventually, Vastor the stumbled upon the wrecked powerful Force and Kal, Haruun to settlers Jedi original sensitivity the brought that starship all constructed a pair of lethal vibroshields.

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Force Users 19 chapter 5 AlliesForce andUsers opponents 20 Treat the talents from the Lightsaber the from talents the Treat The Lor Pelek is very in tune with the forests Lor Pelek: Mastery Prerequisite: Akk Dog Master, Vibroshield Mastery: Vibroshield Prerequisite: Exotic Weapon Proficiency (vibroshield) (discovery), Indomitable, Prophet Fringe Empower Weapon, Equilibrium, Force Treatment, Mastery Savant, Lor Pelek, Telepathic Link, Vibroshield II, Exotic Weapon Weapon Mastery I, Dual Weapon Mastery Force Training (2), Proficiency (Vibroshield), Force Sensitivity, Shake It Off, Skill Increased Agility, Pin, Powerful Charge, (pistols, rifles, Focus (Use the Force), Weapon Proficiency simple weapons) +17 (may reroll, keeping second result), Initiative +16, Jump +18 (may reroll, keeping second result), Survival +16, Use the Force +20 New Korunnai Adept Adept Korunnai New Talents The following talents are intended for use with the Korunnai Adept talent tree. encounter, an for preparation In Kal. Haruun of creatures and you may spend a Force Point the Use all to bonus Force to +2 a gain you Kal, Haruun on While enhance this attunement. Force checks to activate Force Powers or Talents, your speed increases by 1 square, and all wildlife native to Haruun Kal is friendlily. treated as one step more Combat talent tree (SE 41) as Force the talents. vibroshield Additionally, satisfies the requirementlightsaber for for any an activated talent, Force scratch, from vibroshield own their created user the If power. power or lightsaber form they are considered to be behind Improved Cover instead of option. Cover when using the Fight Defensively Force Techniques Improved Dark Rage Cha 14 Abilities Str 20, Dex 16, Con 18, Int 11, Wis 16, Special Qualities destiny (corruption), destiny fulfilled Deflect, Talents Akk Dog Master, Consumed by Darkness, Crush, Dual Feats Armor Proficiency (light), Conditioning, Skills Climb +18 (may reroll, keeping second result), Endurance CL 16 rage, farseeing, Force grip, Force thrust, mind trick, plant surge, surge Equilibrium, Fringe Savant, Shake It Off Twenty-five years later, after the Republic had become the 3/Force Disciple 1 Force Secrets Extend Power Force Powers Known (Use the Force +20): battle strike, dark Galactic Empire, one of Palpatine’s agents named Blackhole took Blackhole named agents Palpatine’s of one Empire, Galactic custody of Kar Vastor and brought him to Force-powered experimental an the use to able was planet Blackhole There, Mindor. mind control device to make Vastor his puppet. He was forced to fight Luke Skywalker, who was later able to free him from his mental imprisonment. Hungry for revenge for the he indignities suffered at Blackhole’s hands, Vastor down, Blackhole track to Cantor Aeona and Rostu Nick Korunnai accompanied fellow pay for his crimes. across the galaxy if need be and make him Kar Vastor Destiny 12; Force 15; Dark Side 9 Init +16; Senses Perception +11 Languages Basic Deflect Defenses Ref 33 (flat-footed 30), Fort 34, Will 36; Hp 170; Threshold 34 Speed 6 squares Melee vibroshield +17 (3d6+13) or Melee vibroshield +15/+15 (3d6+13) or Melee unarmed +17 (1d4+13) or Ranged by weapon +15 Base Atk +12; Grp +17 Atk Options Crush, Pin Special Actions Consumed by Darkness, Empower Weapon, a Korunnai settlement from Balawai Colonel Lorz Geptun. Kar Vastor and Depa lost themselves to rage and battle slaughtering madness, civilians and enemies alike, and eventually Mace was forced to confront each of them. Kar Vastor was gravely wounded when Windu skewered him with one of his own men’s vibroshield, but survived his injuries to be taken into custody to Coruscant. There, Vastor was found guilty for crimes in the Jedi Temple. civilization and imprisoned against 5/Soldier 7/Force Adept Medium Human (Korunnai) Male Scout CL 13 ©LucasArts Ros was briefly imprisoned, though because she was not Ros Lai foiled by Quinlan Vos, who captured her and brought her back to back her brought and her captured who Vos, Quinlan by foiled Coruscant to stand trial. the one who activated the she had been freed, minimal. By the time the Clone Wars began, Infinity Gate, her sentencebut stranded on Coruscant was for quite some time. again, once clan She her of had control take to been home returning on focused Seven Sircu. Sai named Nightsister a by usurped been had which months into the Clone Wars, Lai had discovered that Sircu had entered an with and the Confederacy in exchange for her capture and that had been sent to Coruscant to assassinate her. Lai immediately contacted Ziro a of form the in collect to hoping favor, a her owed who , the transport off-world. Unfortunately, Ventress had already staked out Ziro’s Palace, waiting for the exiled Nightsister. Ros Lai hid in the vents as Jedi Masters Mace Windu and Plo Koon drove off Ventress before revealing herself to the Jedi. She made a deal to turn over her collected data on the Nightsister alliance with would Jedi the hoping world, off transport for exchange in Dooku overthrow Sircu for her, leaving her clan ripe for takeover upon birth giving eventually that, just did she believed is It return. her to a daughter, Mei Lai. Ros Lai Medium Human Female Scout 7/Force Adept 6 Force 12; Dark Side 7 Init +13; Senses Perception +8 Languages Basic, Huttese destiny by discovering the wrecked starship that brought his the wrecked starship that brought his destiny by discovering to Haruun Kal long ago, granting Force sensitive ancestors to all defenses. him a +1 destiny bonus Nine years before the Clone Wars began, the Infinity Gate Council member Depa Billaba. Council member of the ancient Kwa species that used to rule Dathomir and the surrounding planets was discovered by Zalem’s clan, Unfortunately, and galaxy. Zalem the control to weapon a as it use to sought discovery of the gate had activated a similar gate on a inhabitants. all killing hole, black nearby a into turn to it causing planet, The Jedi Council dispatched Knight Quinlan Vos to Dathomir to investigate undercover as a labor camp slave. Ros Lai and truce uneasy an Vos formed and secrets, other’s each discovered soon Ros Lai betrayed Vos and to stop Zalem. At her first opportunity, murdered Zalem, claiming revenge for her father. The remaining Nightsisters instantly pledged their allegiance to Ros, who had already dispatched all her step-sisters. Lai hoped to capture Vos and take over the Infinity Gate for herself, but her vile plot was Kar Vastor has fulfilled his – Kar Vastor (discovery) Destiny Fulfilled Ros Lai Ros Lai was the daughter of Zalem and an unknown crash-landed Jedi who on Dathomir and became enslaved. Ros showed no evidence of Force sensitivity at birth, which forests the into angered out cast was Lai Zalem father. Ros’ slaughter to enough of Dathomir at a young age to connection fend to the Force for manifested and herself. she managed to locate Luckily, her her father’s Jedi holocron. She soon learned herself how with to the disguise Force and devised new Lai’s herself. a for clan the of revenge control take to planning plot mother, disfigured against a be her to her showed but identity, her hide not did disguise and mangled hag, devastated by time in exile on Dathomir. Ros Lai returned to her mother and played the buffoon, intelligence collecting on Zalem and awaiting the perfect opportunity to strike, all the while enduring the barbs and hazing of her half- sisters. Vibroshields (2) Vibroshields Possessions Jedi destiny to corrupt – It is Kar Vastor’s Destiny (corruption)

chapter 5 Allies and opponents

Force Users 21 chapter 5 AlliesForce andUsers opponents 22 – Zao Force.” by the winds of the Force Training (2), Quick Draw, Rapid Strike, Shake It Off, Rapid Strike, Shake (2), Quick Draw, Force Training melee (advanced Weapon Proficiency Weapon Finesse, weapons) pistols, rifles, simple weapons, +13, Use the Force +13 Stealth +13, Survival (her father’s) (crossguard), holocron Zao galaxy, the divide would Wars Clone the before years Eight “I am but a leaf blown “I am but a leaf Deception +13, Endurance +12, Initiative +13, Ride +13, Initiative +13, Ride +13, Endurance +12, Skills Deception blade, empowered lightsaber Possessions Cloak, empowered fire (Nightsisters) – 17 Organization Score Deception Event (disgraced) – Zao Master with a strained relationship Master Zao was a Jedi preferring to wander the galaxy, serving with the Jedi Council, ties to the the will of the Living Force instead of maintaining encounter . However, he would sometimes would often lend them Jedi on missions during his travels, and often fed his allies assistance or insight into the mission. Zao to every being, a secret recipe of soup, which tasted different of the Force they were. based on how in tune with the light side told Zao all he needed How someone felt the soup tasted often to know about them. There, he found himself found himself on Kiffex, a prison planet. an by run outpost small a Deadend, in bar a for cook a as serving Aqualish warlord named Gorto Zaga. Zao was just about to be he when warlord the for soup foul-tasting a making for executed was joined by Jedi Master Tholme and Knight Quinlan Vos, who were on a mission for the Council. Zao joined pack raiding a forces then and criminals, angered the with first defeat to Jedi the Secura. Aayla learner, padawan former Vos’ by led Anzati feral of The adventure led them to the source of the feral Anzati and Availability Stun Damage 2d6; Damage 3,000; Type energy and slashing; Cost 1.5kg; Small; Weight Size Weapon, Equilibrium, Illusion, Masquerade, Primitive Block Weapon, Equilibrium, Illusion, Masquerade, Improved Move Light Object (2), Force storm, Force thrust, move object Equilibrium, Illusion, Masquerade, Quick Draw, Shake It Off Equilibrium, Illusion, Masquerade, Quick Rapid Strike or Block –; licensed. Fire Blade Advanced Melee Weapon The Fire Blade is often employed by game hunters to prepare their kills for cooking in a clean fashion. However, the blades can also be used as weapons in a pinch, and are sometimes can they because units infiltration Forces Special by employed kill silently without leaving pools of blood, unlike vibroblades or more primitive edged weapons. Because of blade the nature energy- of the fire blade, it fire is ableA lightsaber. another were it though as attacks lightsaber to parry and block blade requires an energy cell to operate. Advantageous Attack, Cunning Attack, Force Sensitivity, Feats Advantageous Attack, Cunning Attack, Str 11, Dex 14, Con 13, Int 12, Wis 14, Cha 15 Abilities Str 11, Dex 14, Con 13, Int 12, Wis 14, Empower Talents Adept Spellcaster, Channel Aggression, Improved Force Grip, Improved Force Storm, Force Techniques Improved Force Grip, Improved Force Storm, (Use the Force +13): farseeing, Force grip Force Powers Known (Use the Force +13): farseeing, Force grip unarmed +9 (1d3+6) or Melee unarmed +9 (1d3+6) Ranged by weapon +11 Base Atk +9; Grp +11 Rapid Strike Atk Options Channel Aggression, Weapon, Special Actions Adept Spellcaster, Empower 26 Hp 97; Threshold Speed 6 squares +9 (3d6+6) or Melee fire blade (empowered) +7 (4d6+6) with Rapid Strike or Melee fire blade (empowered) (empowered) +9 (3d8+6) or Melee lightsaber, crossguard (empowered) +7 (4d8+6) with Melee lightsaber, crossguard Ref 27 (flat-footed 25), Fort 26, Will 29; Primitive 26, Will 29; Primitive 25), Fort Defenses Ref 27 (flat-footed CL 15 lightsaber, long-handle +15 (1d6+7) or Planetary Danger Sense, Feel the Force, Force Harmony, Attunement, Shift Sense sweep, farseeing (2), inspire, mind trick, move object, surge Surroundings Medium Veknoid Male Jedi 7/Jedi Knight 5/Jedi Master 3 Medium Veknoid Male Force 14 Init +9; Senses Use the Force +14 Languages Aqualish, Basic, Veknoid Deflect Defenses Ref 29 (flat-footed 29), Fort 29, Will 31; Hp 129; Threshold 29 Immune fear effects Speed 3* squares Melee lightsaber, long-handle +18 (2d10+7) or Melee lightsaber, long-handle +15 (2d10+7) and Melee unarmed +17 (1d4+7) or Ranged by weapon +17 Base Atk +15; Grp +17 Atk Options Accelerated Strike, Long Haft Strike Special Actions Combat Reflexes, Defensive Acuity, Enhanced Force Powers Known (Use the Force +14): circle of shelter, Force Secrets Pure Power, Mentor Force Techniques Force Point Recovery, Improved Sense 14 Abilities Str 10, Dex 14, Con 12, Int 13, Wis 16, Cha ally, and had grown weary of war, and refused to go into battle with Tholme. However, Zao did provide him with the location of Bulq’s secret headquarters on the planet, allowing Tholme to continue on his mission. Convinced he had fulfilled the Force’s reason for sending him to transport, which took Saleucami, him to Coruscant, where he witnessed the he boarded a random heinous Jedi purge and Palpatine’s rise to power. Zao chose not to act, instead blending into the spaceport district as a beggar, seeking transport off-world. Zao ©Jan Duursema Six months before the Clone Wars would end, Zao had drifted had Zao end, would Wars Clone the before months Six to Saleucami, where he sold soup in the streets of one of its larger its of one of streets the in soup sold he where Saleucami, to was who Tholme, Master Jedi encountered again he There, cities. old his in shift dark a noted Zao Bulq. Sora Jedi Fallen out seeking Secura’s odd behavior, Fallen Jedi Volfe Karkko. Zao did his part to provide Vos with the opening he needed to reach Karkko, and was Vos him. defeat to Force the through strength him lent later the wander to decided too he that philosophy Zao’s by inspired so it wanted him. galaxy, letting the Force put him where Zao

chapter 5 Allies and opponents

Force Users 23 chapter 5 AlliesForce andUsers opponents 24 Ability Modifiers: -2 Strength, +2 Dexterity. The lanky Medium Size: As Medium creatures, Veknoids have no is 6 squares. Speed: Velnoid base speed Honed Reflexes: Veknoids are able to react to danger foraged of most the make to able are Veknoids : Soup Automatic Languages: Basic and Veknoid New Species: Veknoids Species: New Hailing from a moon of the Bothan colony the Veknoids are sentient lizards with world long, spindly limbs and Mandell, portly midsections. The aliens are best known as number chefs a in engage they and though galaxy, the throughout pilots of other occupations. Veknoid Species Traits following traits: All Veknoids share the agility, but little strength. Veknoids possess great due to their size. special bonuses or penalties much more quickly than most species, providing them with a avoid collisions. +2 species bonus to Pilot checks made to food. On a successful Survival check made for Basic Survival, they can provide food and water for a number of additional people equal to their Wisdom modifier. Defense, a -5 penalty to Perception checks, has his speed Defense, a -5 penalty to Perception checks, total concealment. reduced to half, and grants all opponents offset these Note that Zao has a number of talents to therefore not penalties, which are not always active, and factored into the above statistics. tattered robes avoiding collisions), Survival +15, Use the Force +14 (may avoiding collisions), checks) substitute for Perception Reflexes, Dual Weapon Mastery I, Force Sensitivity, Force Reflexes, Dual Weapon Strike, Skill Training (Survival), Training (2), Long Haft Proficiency (lightsabers, simple Weapon Finesse, Weapon weapons) the Force, Force Harmony, Force Perception, Knowledge and Perception, Knowledge Force Harmony, Force the Force, Multi-attack Proficiency, Defense, Planetary Attunement, Shift Sense Chef Event (exiled) – Survival to his Reflex *Master Zao is blind, conferring a -2 penalty Comlink, Jedi beacon, long-handled lightsaber, Possessions Comlink, Jedi beacon, long-handled lightsaber, Knowledge (social sciences) +13, Pilot +14 (+16 when Skills Knowledge (social sciences) Accelerated Strike, Attack Combat (Melee), Combat Feats Accelerated Strike, Defensive Acuity, Deflect, Enhanced Danger Sense, Feel Danger Sense, Acuity, Deflect, Enhanced Talents Defensive blind, fearless, Honed Reflexes, serenity, Soup Honed Reflexes, blind, fearless, Special Qualities