Número 13 Febrero 2014
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The Indigenous Shôjo: Transmedia Representations of Ainu Femininity In
Journal of Anime and Manga Studies Volume 1 The Indigenous Shôjo: Transmedia Representations of Ainu Femininity in Japan’s Samurai Spirits, 1993–2019 Christina Spiker Volume 1, Pages 138-168 Abstract: Little scholarly attention has been given to the visual representations of the Ainu people in popular culture, even though media images have a significant role in forging stereotypes of indigeneity. This article investigates the role of representation in creating an accessible version of indigenous culture repackaged for Japanese audiences. Before the recent mainstream success of manga/anime Golden Kamuy (2014–), two female heroines from the arcade fighting game Samurai Spirits (Samurai supirittsu)— Nakoruru and her sister Rimururu—formed a dominant expression of Ainu identity in visual culture beginning in the mid-1990s. Working through the in-game representation of Nakoruru in addition to her larger mediation in the anime media mix, this article explores the tensions embodied in her character. While Nakoruru is framed as indigenous, her body is simultaneously represented in the visual language of the Japanese shôjo, or “young girl.” This duality to her fetishized image cannot be reconciled and is critical to creating a version of indigenous femininity that Japanese audiences could easily consume. This paper historicizes various representations of indigenous Otherness against the backdrop of Japanese racism and indigenous activism in the late 1990s and early 2000s by analyzing Nakoruru’s official representation in the game franchise, including her appearance in a 2001 OVA, alongside fan interpretations of these characters in self-published comics (dôjinshi) criticized by Ainu scholar Chupuchisekor. Keywords: Ainu, indigenous studies, shôjo, gender, arcade gaming, stereotypes Author Bio: Christina M. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
TEKKEN 7 DLC 2 Geese Howard Pack Free Download Crack Cocaine
TEKKEN 7 DLC 2 Geese Howard Pack Free Download Crack Cocaine Download ->>> http://bit.ly/2NGnRqK About This Content This add-on is included in one or more sets. Please be careful not to buy the same content twice.Use of this add-on requires the full version of the game (sold separately). You may also need to install the most recent game patch.Geese Howard, the charismatic face of evil from SNK, has joined the fray! Experience for yourself the overwhelming presence of the newest antagonist to emerge in TEKKEN 7! This pack also includes an exclusive stage with its own TEKKEN 7 spin, as well as the BGM "Soy Sauce for Geese" and two Geese costumes!*Included in this add-on are Geese Howard as a playable character and a new stage. Geese Howard will also become playable in DLC1's new mode, "Ultimate TEKKEN BOWL." 1 / 8 Title: TEKKEN 7 DLC 2 Geese Howard Pack Genre: Action, Sports Developer: BANDAI NAMCO Studios Inc. Publisher: BANDAI NAMCO Entertainment Franchise: FRANCHISE Release Date: 29 Nov, 2017 b4d347fde0 Minimum: OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core i3-4160 @ 3.60GHz or equivalent Memory: 6 GB RAM Graphics: NVIDIA GeForce GTX 660 2GB, GTX 750Ti 2GB, or equivalent DirectX: Version 11 Network: Broadband Internet connection Storage: 60 GB available space Sound Card: DirectX compatible soundcard or onboard chipset English,French,Italian,German,Arabic,Japanese,Korean,Russian,Traditional Chinese 2 / 8 3 / 8 4 / 8 5 / 8 small business license tn. tomorrow good time. spintires mudrunner apkpure. -
10-Yard Fight 1942 1943
10-Yard Fight 1942 1943 - The Battle of Midway 2048 (tsone) 3-D WorldRunner 720 Degrees 8 Eyes Abadox - The Deadly Inner War Action 52 (Rev A) (Unl) Addams Family, The - Pugsley's Scavenger Hunt Addams Family, The Advanced Dungeons & Dragons - DragonStrike Advanced Dungeons & Dragons - Heroes of the Lance Advanced Dungeons & Dragons - Hillsfar Advanced Dungeons & Dragons - Pool of Radiance Adventure Island Adventure Island II Adventure Island III Adventures in the Magic Kingdom Adventures of Bayou Billy, The Adventures of Dino Riki Adventures of Gilligan's Island, The Adventures of Lolo Adventures of Lolo 2 Adventures of Lolo 3 Adventures of Rad Gravity, The Adventures of Rocky and Bullwinkle and Friends, The Adventures of Tom Sawyer After Burner (Unl) Air Fortress Airwolf Al Unser Jr. Turbo Racing Aladdin (Europe) Alfred Chicken Alien 3 Alien Syndrome (Unl) All-Pro Basketball Alpha Mission Amagon American Gladiators Anticipation Arch Rivals - A Basketbrawl! Archon Arkanoid Arkista's Ring Asterix (Europe) (En,Fr,De,Es,It) Astyanax Athena Athletic World Attack of the Killer Tomatoes Baby Boomer (Unl) Back to the Future Back to the Future Part II & III Bad Dudes Bad News Baseball Bad Street Brawler Balloon Fight Bandai Golf - Challenge Pebble Beach Bandit Kings of Ancient China Barbie (Rev A) Bard's Tale, The Barker Bill's Trick Shooting Baseball Baseball Simulator 1.000 Baseball Stars Baseball Stars II Bases Loaded (Rev B) Bases Loaded 3 Bases Loaded 4 Bases Loaded II - Second Season Batman - Return of the Joker Batman - The Video Game -
CHRISTINA M. SPIKER Curriculum Vitae [email protected] |
CHRISTINA M. SPIKER Curriculum Vitae [email protected] | www.cmspiker.com Department of Art and Art History St. Olaf College 1520 St. Olaf Ave Northfield, MN 55057 (507) 786 – 2126 EDUCATION Ph.D., Visual Studies, 2015 University of California, Irvine, Irvine, CA Dissertation: Ainu Fever: Indigenous Representation in a Transnational Visual Economy, 1868–1933 M.A., Visual Studies, 2010 University of California, Irvine, Irvine, CA Qualifying Paper: Creating an Origin, Preserving a Past: Arnold Genthe’s 1908 Ainu Photography B.A., East Asian Studies with Honors, minor in Japanese, 2007 Ursinus College, Collegeville, PA Thesis: Carnivals of Abjection in Contemporary Japanese Art: Aida Makoto and Murakami Takashi PROFESSIONAL APPOINTMENTS Visiting Assistant Professor of Art History Art and Art History, St. Olaf College, 2019–2022 Visiting Assistant Professor of Art History Art and Art History, St. Catherine University, 2016–2019 Visiting Assistant Professor of Art History Art and Art History, St. Olaf College, 2015–2016 FELLOWSHIPS, GRANTS, & AWARDS Fellowships 2015 Chancellor’s Club Fund for Excellence Fellowship, University of California Irvine 2013–2014 Advanced Graduate Research Fellowship, Pacific Rim Research Program, University of California 2013 Spencer Baird Society Resident Scholar, Smithsonian Institution Libraries 1 2013 Summer Dissertation Fellowship, School of Humanities, University of California Irvine 2010 Irvine Museum Summer Fellowship, University of California Irvine 2008–2009 UC Regents Fellowship, University of California -
Pots Style Compilation
CHARACTER MAIN THEME STAGE STORY FIGHT 1 STORY FIGHT 2 BOSS (FAKE) FINAL BOSS (SECRET) FINAL BOSS Nightmare Geese; THEME: Kyo; THEME: Esaka Ken; THEME: Stage of God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Reinterpretation (Ryu Suzaku Castle (Japan) Akuma THEME: Theme Ryu Forever (Kyo Kusanagi) Capcom - Street Fighter God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] [SSFFIIT HDR] of Akuma [SFIV] [KOF97] Remix [CvS2] [CvS2] STAGE: Geese Tower - Inner Sanctum [RBFFS] Nightmare Geese; THEME: Mai; THEME: "Floating" Cammy; THEME: M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Street Market (Chun-Li on a Fantasy for Chun-Li Beijing (China) [SFA2] Theme of Cammy Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] Yvonne Lerolle (Mai [SFIV] [SFIV] [CvS2] STAGE: Geese Tower - Inner Shiranui Stage) [FF3] Sanctum [RBFFS] Charlie; THEME: Rugal; THEME: The ЯR Nightmare Geese; THEME: Decisive Bout - Theme (Rugal Bernstein) M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Guile Stage [Street Ghost Valley, Nevada Guile of Charlie [SFA3] [KOF98] STAGE: The Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Fighter Tribute Album] (USA) [SFA3] STAGE: Frankfort Black Noah (round 1) [SFIV] [CvS2] STAGE: Geese Tower - Inner Hangar (USA) [SFA3] [KOF94] Sanctum [RBFFS] Nightmare Geese; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Theme of Sakura Setagaya-ku Ni-chome, Karin; THEME: Theme Yuri; THEME: Diet (Yuri Ryu; THEME: Ryu -
PATCH NOTES Character Balance, Bug fixes
THE KING OF FIGHTERS XIV Ver.3.00 PATCH NOTES Character balance, bug fixes ▶General ・Fixed an issue allowing to keep charging charged special moves if a direction key was pressed at a certain timing after special moves succesfully charged . ・Throws don't work anymore from the beginning of a guard stance and until blocking any opponent attack. ・Emergency Evasion, Guard Cancel Emergency Evasion, and Moving Distance properties have been standardized for all characters. ・Hit Stop duration on guard stances specific to guard points against certain projectiles has been changed. ・Collision coefficients for opponents stunned in the air have been changed. ▶Characters changelog KYO KUSANAGI BALANCED MOVE DESCRIPTION Fastened startup. Reduced distance. Backstep Changed hurtbox. Changed collision box. Fixed and issue where Rush combo could be activated Close Light Punch regardless of the situation (no hit / no guard). Reduced hitbox. Far Heavy Kick Expanded hurtbox. Ge-Shiki・Naraku Otoshi Reduced recovery time on hit. R.E.D. Kick Shortened overall recovery frames. Reduced guard point. 114 Shiki・Aragami Reduced guard point active frames. Ge-Shiki・Migiri Ugachi Changed low attack box. 115 Shiki・Dokugami Reduced guard point. Ura 108 Shiki・Orochinagi Reduced damage. Ura 108 Shiki・Orochinagi Increased damage. (MAX ver.) 182 Shiki Increased damage. 1 BENIMARU NIKAIDO BALANCED MOVE DESCRIPTION Delayed start-up frames. Reduced hitbox. Far Heavy Kick Expanded hurtbox. Extended overall recovery frames. Jump Heavy Kick Expanded hurtbox. Iai-Geri Limited attack follow-ups. Iai-Geri (EX ver.) Limited attack follow-ups. Inazuma Sandan-Geri Reduced damage. (EX ver.) Reduced attack follow-up window. Shortened active frames. -
Moves] - NEO Encyclopedia 1 / 9
SNK vs CAPCOM - The Match of the Millennium [moves] - NEO Encyclopedia 1 / 9 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Kyo Kusanagi Terry Bogard Iori Yagami Ryo Sakazaki Mai Shiranui Haohmaru Nakoruru Athena Asamiya Leona Ryu Ken Masters Chun Li Morrigan Felicia Zangief Sakura Kasugano Dan Hibiki Guile Basic Moves Weak Punch Weak Kick Hard Punch Hard Kick Tag Tag Counter * only in Tag guard * only in Tag Battle Battle Average Style Counter Style Rush Style * you can charge your Super Meter * Super Meter increases as you attack. * Super Meter is increased with chain with the Power Builder move. When You can gain up to two levels of super combo attacks. You can store up to 3 full you can perform Super Impact meter. At level 1, you can perform a stocks, but can only do level 1 Super Blast. When life bar is flashing and Super Impact Blast. At Level 2 any Super Impact Blast. MAX Impact Blast you have a full meter, you can do a Impact Blast become MAX Impact Blast moves cannot be performed MAX Impact Blast Hop forward Hop Back Dash Forward Hop Back Dodge Hop Back Guard Counter Guard Counter guard * uses Super Dodge Dodge Attack guard * uses Super Meter Meter Guard Counter while knocked Knockdown guard * uses Super Taunt down Recover Meter Taunt Power Builder Taunt * moves signed with !O must be earned in the Olympic mode first. They can be performed only at Super Meter level 2 (MAX Impact Blast), so cannot be used in Rush Style Kyo Kusanagi close Hatsu Gane http://sindoni.altervista.org/neoencyclopedia/ -
Kyo Kusanagi
The King of Fighters 99 [codes] - NEO Encyclopedia 1 / 2 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [codes] Show Order Select In the Order Select screen, hold while choosing the order of your fighters to show your selections to your opponent. Fight Kyo Kusanagi or Iori Yagami To fight Kyo Kusanagi or Iori Yagami you must: - Choose one of the 7 full teams to battle with the computer - After clearing the 5th stage take note of your Battle Ability - Defeat Kryzalid - After finishing the Boss Stage, if the Battle Ability after the 5th stage is between 200 and 280 points Iori will appear. Otherwise if the Battle Ability is above 280 points Kyo will appear. Play as Kyo Kusanagi and Iori Yagami You need to get "K.I" on the logo screen to be able to use Kyo or Iori. To get "K", you must use a team of 4 random characters consisting at least of three of these characters: K, Maxima, Benimaru, Shingo, Whip, Kyo-1 or Kyo-2. To get "I", you must use a team of 4 random characters consisting at least of three of these characters: Leona, Athena, Bao, Xiangfei, Kasumi, Kim or Jhun. Then you must defeat Kryzalid, and a screen will show you how to do the code. Once you have the "K.I" symbol below the KOF logo at the logo screen go to the player select screen, and reach the roulette select box, hold and press: for Kyo Kusanagi for Iori Yagami Kyo Kusanagi close Hatsu Gane close Issetsu Seoi Nage jump Ge Shiki Naraku Otoshi Ge Shiki Gou Fu You 88 Shiki 114 Shiki Ara Kami 114 Shiki Ara Kami 128 -
Yuri Sakazaki
SNK vs CAPCOM - The Match of the Millennium [codes] - NEO Encyclopedia 1 / 5 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [codes] Alternate Color Hold down as you choose a character to pick their Alternate color. With the alternate color Nakoruru appear as Bust Nakoruru (also her win quotes are different). Play Alternate Cat Walk When choosing a song in Cat Walk, press instead of when you choose it. When you start playing, Felicia will be in her alternate color, the arrows will be replaced by mice pointing in the various directions, will be fishes, and will be bells. Play as Fio in Target 9 After you choose to start and before the game actually starts, press and you'll be Fio instead of Marco. Handicap Matches After you choose Tag or Team Battle, pick less than the maximum number allowed (2 for Tag, 3 for Team). After you choose press . The last box or boxes should be filled with an X, and you'll move on. So, you can fight 1 on 2, 1 on 3 or 2 on 3. Hidden Characters When you beat the game, there's a little screen that comes up after that credits. It's a picture of the hidden character you might get, and it's covered up by nine squares. Depending on the difficulty and how you did in the game, up to 6 squares will be uncovered. But, it's totally random what squares will be uncovered and sometimes it will try to uncover a square that already was. -
SAMURAI SHODOWN IV Amakusaªs REVENGE
From: [email protected] (Deuce) Newsgroups: rec.games.video.arcade Subject: [SS4] TAPFAQ, v3.0 Date: Fri, 17 Jan 97 05:33:42 GMT TTAAPPFFAAQQ SAMURAI SHODOWN IV AMAKUSAªs REVENGE TAPFAQ version 4.0 March 5th, 2003 SAMURAI SHODOWN IV: AMAKUSA'S REVENGE 378 MEGA SHOCK TAPFAQ By Deuce ([email protected]) PDF Version by Lee ([email protected]) Thanks To SNK (http://www.neogeo.co.jp, http://www.neogeo-usa.com) Donny Chan ([email protected]) For lots of character For giving us yet another unique and kickass game! quotes, and Galford's ending Kotani Harumi For sending me a movelist and the translated Sie Kensou ([email protected]) For Charlotte's ending storyline, as well as giving me the proper, simplified boss code! Mark Zutkoff ([email protected]) For complete Shawn Holmes ([email protected]) For the original transcriptions of all endings, and the ASCII art for the SS4 logo! TAPFAQ format. Plagiarism makes the world go round. :) Many thanks! John Beppu ([email protected]) Lots of initial playtest Shidoshi Naga ([email protected]) For the blood code! information Geese Howie ([email protected]) For figuring out how to Spencer Olson ([email protected]) For info on the time limit, call up the No Contests! characters and Finishing Moves Jason D. Franks ([email protected]) For various Ron Griffith ([email protected]) For a few endings and "goodies." some other neat stuff Madman ([email protected]) For the boss code! TuxKamen ([email protected]) For Honourable Death listings, Peter Williamson ([email protected]) For all the nifty ASCII map, detailed stage descriptions, tons of character his research into the intricacies of the CD combos! quotes, and every single move description you see here! Also, lots of move description "tweaking" for version 2.0.