Mass Effect…? Monster Girl Encyclopedia
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Camelot -.: Carton Collector
Mitos y Leyendas - Camelot (236) cartoncollector.cl 001 UR Draig Goch 081 R Levantar Muerto 161 V Paiste 002 UR Clídna 082 R Vampiro de Almas 162 V Dragón del Monte 003 UR Morgause 083 R Alas del Murciélago 163 V Blue Ben 004 UR Arthur Pendragón 084 R Regresar la Espada 164 V Serpopardo 005 UR Duelo de Dragón 085 R Coronación 165 V Glatisant 006 UR Seducción 086 R Excalibur Liberada 166 V Gwiber 007 UR Invocar Corrupción 087 R Torneo 167 V Rhydderch 008 UR Garra de Cristal 088 R Letanía del Rayo 168 V Tlachtga 009 MR Dragón Blanco 089 R Aura Bendita 169 V Ceasg 010 MR Gwyn ap Nudd 090 R Llamar a los Antiguos 170 V Lady Blanchefleur 011 MR Fuath 091 R Licántropos Rampantes 171 V Bugul Noz 012 MR Balin dos Espadas 092 R Yelmo Montadragón 172 V Gancanagh 013 MR Bridei I 093 R Hacha de los Bosques 173 V Guinevak 014 MR Incinerar 094 R Clarent 174 V John de la Costa 015 MR Relámpago Faérico 095 R Primera Excalibur 175 V Korrigan 016 MR Bendición de Armas 096 R Cementerio Dragón 176 V Addanc 017 MR Cortamundos 097 R Isla de Avalón 177 V Wight 018 MR Nido de Uolot 098 R Cementerio Impuro 178 V Cu Sith 019 M Dragón Inferno 099 R Guardia Gozosa 179 V Palamades 020 M Merlín Ambrosius 100 C Cockatriz 180 V Agravain 021 M Sir Perceval 101 C Wyvern Negro 181 V Gaheris 022 M Auberón 102 C Ave Boobrie 182 V Lucán 023 M Oilliphéist 103 C Stollenwurm 183 V Sir Héctor 024 M Lancelot del Lago 104 C Vouivre 184 V Mark de Cornwall 025 M Morgana de la Sombra 105 C Dragón de Dalry 185 V Olwen 026 M Claíomh Solais 106 C Roba Almas 186 V Pellinore 027 M Dullahan -
Nove Noites E Um Sonho De Outono / Lesley Livingston ; Tradução Angela Cristina Tesheiner E Cláudia Santana Martins
Copyright © 2009 Lesley Livingston Copyright © 2012 HaperTeen, um selo da HaperCollins Publishers. Copyright © 2014 Editora Gutenberg Título original: Wondrous Strange Todos os direitos reservados pela Editora Gutenberg. Nenhuma parte desta publicação poderá ser reproduzida, seja por meios mecânicos, eletrônicos, seja cópia xerográfica, sem autorização prévia da Editora. GERENTE EDITORIAL Alessandra J. Gelman Ruiz EDITOR ASSISTENTE Denis Araki ASSISTENTES EDITORIAIS Carol Christo Felipe Castilho PRODUÇÃO EDITORIAL Ab Aeterno Produção Editorial PREPARAÇÃO Karina Danza REVISÃO Ana Paula Santos Camile Mendrot Malvina Tomáz CAPA Marina Ávila DIAGRAMAÇÃO SGuerra Design PRODUÇÃO DO E-BOOK Schaffer Editorial Dados Internacionais de Catalogação na Publicação (CIP) Câmara Brasileira do Livro, SP, Brasil Livingston, Lesley Nove noites e um sonho de outono / Lesley Livingston ; tradução Angela Cristina Tesheiner e Cláudia Santana Martins. – 1. ed. – Belo Horizonte : Gutenberg Editora, 2014. Título original: Wondrous Strange. ISBN 978-85-8235-023-2 1. Ficção brasileira 2. Amizade I. Título. 14-01148 CDD-813.5 Índices para catálogo sistemático: 1. Ficção : Literatura norte-americana 813.5 EDITORA GUTENBERG LTDA. São Paulo Av. Paulista, 2.073, Conjunto Nacional, Horsa I, 23º andar, Conj. 2.301 Cerqueira César . 01311-940 São Paulo . SP Tel.: (55 11) 3034 4468 Belo Horizonte Rua Aimorés, 981, 8º andar Funcionários . 30140-071 Belo Horizonte . MG Tel.: (55 31) 3214 5700 Televendas: 0800 283 13 22 www.editoragutenberg.com.br Para meu pai Agradecimentos -
Black Shuck's Lesson in the Anthropocene Jonathan
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Apollo Hounded out of time: Black Shuck’s Lesson in the Anthropocene Jonathan Woolley Division of Social Anthropology, University of Cambridge, United Kingdom. Abstract: Drawing in nightmares, shadows and loneliness, this article follows a rarely- trodden and difficult path across the shifting geology of Norfolk; a track marked by fleeting glimpses and horrible signs of the deadly consequences of deep time and human choice. The subject of fascination for folklorists, cryptozoologists and the general public alike; in East Anglia stories abound of a huge, devilish hound, with saucer-shaped eyes and followed by the demonic stench of sulphur; Black Shuck. Pursued by - rather than pursuing - footprints in the mud, whispered stories from isolated places, and the mysteriously mutilated corpses of deer, this ethnographic description considers the significance of encounters with this phantasm for recent debates surrounding the proper understanding of the beginning of the Anthropocene, and the implications of this for our sense time and responsibility. In this era of unprecedented human power over the natural world, the Shuck - the mere sight of whom brings death - still haunts us; his chthonic presence reminding us of the inexorable, yet unpredictable power of death. By attending the monstrous, spectral ambiguity of the Shuck, and his ability to reformulate the landscape of East Anglia as a social space, this article explores the how coeval quality of the longue durée of deep time, and the haunting rupture entailed by the prospect of our own mortality, can enchant, rather than blunt, our sense of human responsibility in the Anthropocene. -
The Hound of Cabell Manor
The Hound of Cabell Manor A third-level adventure using D&D 5E Basic Rules What is this adventure? Sample file This third-level adventure is designed for D&D veterans and complete beginners alike. It only uses rules, items, monsters and concepts found in the free basic ruleset that can be downloaded from the Wizards of the Coast website. That means that you and your friends can play this without having to buy anything other than snacks, drinks and maybe some dice - though even these can be replaced by the many free Dice Roller apps available for phones and tablets. How do I play? The basic rules of Dungeons & Dragons 5th Edition can be downloaded at dnd.wizards.com/articles/features/basicrules Summary A fearsome hound has been seen prowling the mist-soaked moors surrounding Cabell Manor, but what is the foul beast searching for? Is there any truth to the rumors tying the family to an ancient devilish evil, or is it just a local superstition? If they want to solve the mystery our adventurers will need to keep their wits just as sharp as their swords... The Road to Cabell Manor overhead, wisps of mist still drift among the bushes and in on a couch, holding a sleeping infant of maybe 18 months. places you can see the reeds and pea-green tufts that show She wears dark trousers and a white blouse, and also carries There are several ways to start the adventure. The easiest where scrub gives way to bog. a rapier at her side. -
Volo's Complete Subrace Handbook V1.0
CONTENTS -S- Dwarf Shroudeye................................. 19 Azerblood.................................. 3 Snatchbeak............................... 19 Dream Dwarf............................ 3 Kobold Urdunnir.................................... 3 Dragonwrought......................... 20 Wild Dwarf................................ 4 Lickspittle.................................. 20 Elf Pitstalker.................................... 21 Avariel (Revised)...................... 5 Orc Celadrin.................................... 5 Gray Orc.................................... 22 Grugach (Revised)................... 5 Mountain Orc............................ 22 Lythari....................................... 5 Orog (Underdark Orc)............. 23 Variant Sea Elf......................... 6 Neo-Orog (Thayan Red Orc)... 23 Genasi Yuan-Ti Air.............................................. 7 Yuan-Ti Malison........................ 24 Earth......................................... 7 Yuan-Ti Pureblood (Revised)... 24 Fire............................................ 7 Storm........................................ 8 -R R- Water......................................... 8 Grung............................................. 25 Gnome Blue Skin................................... 25 Deep Gnome (Revised)........... 9 Gold Skin................................... 25 Forest Gnome (Revised)......... 9 Green Skin................................ 25 Imago (Chaos Gnome)............ 9 Orange Skin.............................. 25 River Gnome........................... -
Representations of Witches and Witchcraft in Children's Literature
CALIFORNIA STATE UNIVERSITY SAN MARCOS THESIS SIGNATURE PAGE THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE MASTER OF ARTS IN LITERATURE AND WRITING STUDIES THESIS TITLE: Representations of Witches and Witchcraftin Children's Literature AUTHOR: Kerry Baker DATE OF SUCCESSFUL DEFENSE: November20,2019 THE PROJECT HAS BEEN ACCEPTED BY THE THESIS COMMITTEE IN PARTIAL FULLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN LITERATURE AND WRITING STUDIES. Heidi Breuer l{ /10) I� THESIS COMMITTEE CHAIR S GNATURE DATE I \ Lf-Li Rebecca Lush § /,,1j ul&_ -TH_E_S-IS _C_O_M_M-IT- T-EE -M-EM-B-ER___ _:: /A'& 1ft8� Sandra Doller THESIS COMMITTEE MEMBER �'�� Baker 1 Representations of Witches and Witchcraft In Children’s Literature By Kerry Maureen Baker A Thesis Submitted to the Graduate Faculty of California State University San Marcos In Partial Fulfillment of the Requirements for a Degree of Master of Arts in Literature and Writing Studies Fall 2019 Baker 2 Table of Contents Introduction ............................................................................................................................................... 3 Chapter 1 The Problem with Jadis ......................................................................................................... 17 Chapter 2 Murder, Misogyny, and Mayhem in Roald Dahl’s The Witches ........................................... 44 Conclusion ............................................................................................................................................. -
Bullywug Mucker, Firebeetl
Retooling monster color Elite = two standards, Minion = ¼ standard, Solo = five standard BRUTES One: Bullywug Mucker, Firebeetle, Goblin Cutter (Minion), Giant Rat (Minion), Dire Rat, Thornskin Frog Two: Centipede Swarm, Dretch, Poisonscale Savage, Guard Drake, Zombie, Maw Demon Three: Cave Fisher Spawn (Minion), Bullywug Croaker (Minion), Myconid Rotpriest (Leader), Young White Dragon (Solo), Goblin Skullcleaver, Hobgoblin Grunt (Minion), Ochre Jelly (Elite), Zombie Rotter (Minion), Gravehound, Jackalwere Bravo Four: Barghest Savager, Mudlasher, Kruthik Adult, Magma Claw, Orc Berserker, Crawd Crusher, Rot Grub Swarm Five: Deathpledged Gnoll, Krenshar Blood Slayer, Rage Drake, Boneshard Skeleton, Bugbear Warrior, Gelatinous Cube (Elite), Deathrattle Viper, Vampire Spawn Fleshripper (Minion), Silverback Ape (Leader), Chitine Grunt (Minion), Chitine Warrior, Volcanic Dragon Wyrmling, Firelord Cultist (Minion) Six: Duergar Shock Trooper, Dire Boar, Evistro, Gnoll Marauder, Blackscale Bruiser, Ghast Seven: Grick, Griffon, Hellhound, Cacklefiend Hyena, Bloodweb Spider Swarm, Snaketongue Initiate (Minion), Dread Guardian, Umber Ravager ARTILLERY One: Fell Taint Pulsar, Xivort Darter Two: Poisonscale Magus, Goblin Sharpshooter, Xivort Shadow Caller (Leader) Three: Bullywug Mud Lord, Spitting Drake, Hobgoblin Archer, Cave Fisher Spiker Four: Storm Shard, Arbalester, Magma Hurler, Corruption Corpse, Cave Fisher Line Spiker (Minion), Wilden Ancient (Leader) Five: Beholder Gauth (Elite), Runespiral Demon, Eladrin Arcane Archer, Kenku Wingmage, Gnoll -
The Four-Eyed Dog1
THE FOUR-EYED DOG1 Shunsuke Okunishi [email protected] Abstract: The first domesticated animal, the dog has always held an important role in human culture, the beliefs and traditions associated with its presence being as old as the first dog that started living with humans. The present paper focuses on the symbolism of the dog in Japanese culture from a comparative perspective. Four types of mythical dogs are analyzed here. First, the hellhound (or the watchdog from hell), a legendary creature that has been perceived as dual and thus endowed with special powers that allow it to guard the border between the realm of the living and that of the dead, at the same time acting as a guide for the souls. Second, the four-eyed dog, a motif related to that of the watchdog from hell, due again to its dual characteristic. Third, the spotted dog, an animal of ambiguous color used for rituals and as a sacrifice. Fourth, the ancestor dog, a widespread motif in the world cultures: a human female and a male dog have offspring together, their children becoming heroes or the founders of great tribes. Keywords: Four-eyed dog, watchdog, hellhound, Cerberus, spotted dog, Hososhi. 1) The Taboo Dog Though almost extinct in contemporary culture, until a few decades ago there was a superstition in Japan that four-eyed dogs should not be kept around the house, as they could bring misfortune to their owners. The dog in question is brown, with short hair and a whitish speck on each of its eyebrows, the most popular traditional breed being Shiba (bush), thus named because it brings to mind the bushes which have lost their leaves in winter. -
Verbose Incendium
VERBOSE INCENDIUM presents VERBOSE INCENDIUM ISSUE NO.:3/17 THE DEPARTMENT OF ENGLISH MATA SUNDRI COLLEGE UNIVERSITY OF DELHI The Editorial Board (L-R): Varsha Nair, first year, Chitwan Kaur, second year, Dr. Kiranjeet Sethi, the Editor-in-Chief, Dr. Kawarjit Kaur, the Patron, Ms. Avantika Pokhriyal, the Faculty Editor, Sunidhi Sood, first year, Prashansa Luthra, first year. Editor’s Note One of the most interesting works I have ever read is Francois Rabelais‘s Gargantua and Pantagruel. Besides the unparalleled satirical wit of the writer what drew me to the text was its use of the grotesque. The grotesque in Rabelais is more than just a deformed and comic body. It is a means of communicating the new Renaissance humanist vision of Man and his world. Far from being repulsive or derogatory, it is symbolic of the endless proliferation of knowledge and the connectedness of all forms of life on earth. The grotesque for Rabelais is inherently positive and celebratory. This has led to all my readings and associations with the idea of grotesque as always already affirmative. The second inspiration for this theme was another satirist, who also happened to be an admirer of Rabelais, Jonathan Swift. Swift uses the grotesque body to critique the Enlightenment‘s ideal of the disembodied mind. He pulls his reader down from an elevated platform and seats him (through both his prose works as well as poetry) at par with the apparently sub-human. The Renaissance was especially effusive in the production of grotesque art with artists such as Raphael, Vinci, and Bosch. -
Savage Species, Playing Monstrous Characters
SAVAGE SPECIES DAVID ECKELBERRY, RICH REDMAN, JENNIFER CLARKE WILKES ADDITIONAL DESIGN ART DIRECTOR Eric Cagle, Jesse Decker, Jeff Quick, Dawn Murin Sean Reynolds, Skip Williams COVER ART Jeff Easley DEVELOPER Rich Redman INTERIOR ARTISTS Dennis Cramer, Brian Despain, Emily EDITORS Fiegenschuh, Jeremy Jarvis, John and Jennifer Clarke Wilkes, Gwendolyn Laura Lakey, Alan Pollack, Vinod Rams, F.M. Kestrel, Penny Williams Wayne Reynolds, David Roach, Scott Roller, Mark Sasso, MANAGING EDITOR Arnie Swekel, Sam Wood Kim Mohan GRAPHIC DESIGNERS DESIGN MANAGER Sean Glenn, Sherry Floyd, Dawn Murin Ed Stark GRAPHIC PRODUCTION SPECIALIST Angelika Lokotz MANAGING DEVELOPER Richard Baker PROJECT MANAGER Martin Durham CATEGORY MANAGER PRODUCTION MANAGER Anthony Valterra Chas DeLong DIRECTOR OF RPG R&D VICE PRESIDENT OF PUBLISHING Bill Slavicsek Mary Kirchoff Playtesters: Paul Barclay, Randy Buehler, Michael Donais, Andrew Finch, Curt Gould, Robert Kelly, Todd Meyer, Jon Pickens, Monica Shellman, Christine Tromba, Michael S. Webster, Penny Williams Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System® License, please visit www.wizards.com/d20. ® Sources: Dragon magazine #45, FORGOTTEN REALMS® Campaign Setting, Magic of Faerûn, Sword and Fist, Masters of the Wild, Monster Manual, Monster Manual II, Monsters of Faerûn, Oriental Adventures, and Reverse Dungeon. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. -
1455189355674.Pdf
THE STORYTeller’S THESAURUS FANTASY, HISTORY, AND HORROR JAMES M. WARD AND ANNE K. BROWN Cover by: Peter Bradley LEGAL PAGE: Every effort has been made not to make use of proprietary or copyrighted materi- al. Any mention of actual commercial products in this book does not constitute an endorsement. www.trolllord.com www.chenaultandgraypublishing.com Email:[email protected] Printed in U.S.A © 2013 Chenault & Gray Publishing, LLC. All Rights Reserved. Storyteller’s Thesaurus Trademark of Cheanult & Gray Publishing. All Rights Reserved. Chenault & Gray Publishing, Troll Lord Games logos are Trademark of Chenault & Gray Publishing. All Rights Reserved. TABLE OF CONTENTS THE STORYTeller’S THESAURUS 1 FANTASY, HISTORY, AND HORROR 1 JAMES M. WARD AND ANNE K. BROWN 1 INTRODUCTION 8 WHAT MAKES THIS BOOK DIFFERENT 8 THE STORYTeller’s RESPONSIBILITY: RESEARCH 9 WHAT THIS BOOK DOES NOT CONTAIN 9 A WHISPER OF ENCOURAGEMENT 10 CHAPTER 1: CHARACTER BUILDING 11 GENDER 11 AGE 11 PHYSICAL AttRIBUTES 11 SIZE AND BODY TYPE 11 FACIAL FEATURES 12 HAIR 13 SPECIES 13 PERSONALITY 14 PHOBIAS 15 OCCUPATIONS 17 ADVENTURERS 17 CIVILIANS 18 ORGANIZATIONS 21 CHAPTER 2: CLOTHING 22 STYLES OF DRESS 22 CLOTHING PIECES 22 CLOTHING CONSTRUCTION 24 CHAPTER 3: ARCHITECTURE AND PROPERTY 25 ARCHITECTURAL STYLES AND ELEMENTS 25 BUILDING MATERIALS 26 PROPERTY TYPES 26 SPECIALTY ANATOMY 29 CHAPTER 4: FURNISHINGS 30 CHAPTER 5: EQUIPMENT AND TOOLS 31 ADVENTurer’S GEAR 31 GENERAL EQUIPMENT AND TOOLS 31 2 THE STORYTeller’s Thesaurus KITCHEN EQUIPMENT 35 LINENS 36 MUSICAL INSTRUMENTS -
Freystand Recently Freed These Mounts from the Hobgoblins and About Two Dozen Roam the Countryside in Total, Encounter: Door-To-Door Inspections Preying on Travelers
3/23/2019 Title | GM Binder Avoiding the road and sticking to the countryside is safe but if players get in a tight spot with the local military power, the slower. Have players make stealth checks, only natural 1's PC with the highest passive perception notices some rogues reveal them to the hobgoblin patrols. moving into position around the scene stealthily. 5 rebels (thugs) and their leader Joraskul (thug with 18hp, we idling a Burned Farms greatsword +3 to hit, 2d6+1 dmg a tall, muscular half-elf with The farms are hollow shells, some freshly burned and some a fresh-looking jaw scar) intervene to help. if the rebels days old. All have a picket line of spears stuck in the dirt out survive, they invite the players back to their hideout. The front, with the heads of those that resisted or would not rogues in general are very dirty and haggard, and a mix of men convert. Holy symbols of goodly gods like Pelor and the Silver and women, humans, half-elves and dwarves. Flame hang from the bloody heads. No children are slain, they are instead brought into town for slave labor. Streets The streets are full: while conquered, the people can go about Encounter: Worgs their business. Few people bear arms, and nobody impedes or 4 females worgs plus an alpha (stats as dire wolf) have taken looks at the goblinoid patrols. residence in a burned out mill next to this farm. They still wear bit and bridle, and with a successful handle animal Patrols keep the city safe, public works projects are already check can be brought to heel for a short while, though the underway on many streets to build wells, free housing, and worgs will always obey goblinoids over the PC's.