Homework 3: Introductory Smalltalk Programming Due: Problems 1-3 and 5 on October 2, 2003; 6-10 on October 9, 2003
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The Development of Smalltalk Topic Paper #7
The Development of Smalltalk Topic Paper #7 Alex Laird Max Earn Peer CS-3210-01 Reviewer On Time/Format 1 2/4/09 Survey of Programming Languages Correct 5 Spring 2009 Clear 2 Computer Science, (319) 360-8771 Concise 2 [email protected] Grading Rubric Grading Total 10 pts ABSTRACT Dynamically typed languages are easier on the compiler because This paper describes the development of the Smalltalk it has to make fewer passes and the brunt of checking is done on programming language. the syntax of the code. Compilation of Smalltalk is just-in-time compilation, also known Keywords as dynamic translation. It means that upon compilation, Smalltalk code is translated into byte code that is interpreted upon usage and Development, Smalltalk, Programming, Language at that point the interpreter converts the code to machine language and the code is executed. Dynamic translations work very well 1. INTRODUCTION with dynamic typing. Smalltalk, yet another programming language originally developed for educational purposes and now having a much 5. IMPLEMENTATIONS broader horizon, first appeared publically in the computing Smalltalk has been implemented in numerous ways and has been industry in 1980 as a dynamically-typed object-oriented language the influence of many future languages such as Java, Python, based largely on message-passing in Simula and Lisp. Object-C, and Ruby, just to name a few. Athena is a Smalltalk scripting engine for Java. Little Smalltalk 2. EARLY HISTORY was the first interpreter of the programming language to be used Development for Smalltalk started in 1969, but the language outside of the Xerox PARC. -
Type Feedback for Bytecode Interpreters Position Paper ICOOOLPS 2007
Type Feedback for Bytecode Interpreters Position Paper ICOOOLPS 2007 Michael Haupt1, Robert Hirschfeld1, and Marcus Denker2 1 Software Architecture Group Hasso-Plattner-Institut University of Potsdam, Germany 2 Software Composition Group Institute of Computer Science and Applied Mathematics University of Berne, Switzerland michael.haupt,hirschfeld @hpi.uni-potsdam.de, [email protected] { } Abstract. This position paper proposes the exploitation of type feed- back mechanisms, or more precisely, polymorphic inline caches, for purely interpreting implementations of object-oriented programming languages. Using Squeak’s virtual machine as an example, polymorphic inline caches are discussed as an alternative to global caching. An implementation proposal for polymorphic inline caches in the Squeak virtual machine is presented, and possible future applications for online optimization are outlined. 1 Introduction Bytecode interpreters are small in size and comparatively easy to implement, but generally execute programs much less efficiently than just-in-time (JIT) compilers. Techniques like threaded interpretation [9, 11, 2] focus on speeding up bytecode interpretation itself, and caching [4, 5, 1] improves the performance of message sends—the most common operation in object-oriented software [7]. It is interesting to observe that, while threading mechanisms are used natu- rally to a varying degree in bytecode interpreter implementations, such systems usually employ only global caching to speed up dynamic method dispatch. A global cache is clearly beneficial with respect to overall performance. Still, it does not provide optimal support for polymorphic message send sites, and it does not allow for exploiting type information (we provide details on these issues in the following section). In our opinion, the employment of polymorphic inline caches (PICs) [5] instead can provide means for achieving significant speedups in bytecode interpreters while exhibiting only a moderate increase in memory footprint and implementation complexity. -
A Tour of the Squeak Object Engine
A Tour of the Squeak Object Engine A Tour of the Squeak Object Engine Tim Rowledge, [email protected] Introduction This chapter is intended to explain some basics of how a Virtual Machine (VM) works, why a VM is useful, what it does for the Squeak programmer and user, and how the Squeak VM might develop in the future. What is a Virtual Machine and why do we need one? A Virtual Machine provides us with a pretense of being a machine other than the actual hardware in use. Using one allows systems that behave differently than the host hardware to run as if on hardware designed for them. The term Object Engine is less commonly used but is a useful concept that includes the lowest system areas of the langauge environment running on the VM. Since there is often some flux in the definition of which components are within the actual VM and which are part of the supported environment, Object Engine is useful as a more inclusive term. The term Virtual Machine is used in several ways. When IBM refer to VM/CMS they are referring to a way of making a mainframe behave as if it is many machines, so that programs can assume they have total control even though they do not. Intel provide a somewhat similar facility in the x86 architecture(?), referred to as Virtual Mode. This sort of VM is a complete hardware simulation, often supported at the lowest level by the hardware. Another sort of VM is the emulator - SoftWindows for the Mac, Acorn's !PC, Linux's WINE are good examples - where another machine and/or OS is simulated to allow a Mac user to run Windows programs, an Acorn RiscPC or a Linux machine to run Windows98 programs and so on. -
Smalltalk Language Mapping Specification
Smalltalk Language Mapping Specification New Edition: June 1999 Copyright 1995, 1996 BNR Europe Ltd. Copyright 1998, Borland International Copyright 1991, 1992, 1995, 1996 Digital Equipment Corporation Copyright 1995, 1996 Expersoft Corporation Copyright 1996, 1997 FUJITSU LIMITED Copyright 1996 Genesis Development Corporation Copyright 1989, 1990, 1991, 1992, 1995, 1996 Hewlett-Packard Company Copyright 1991, 1992, 1995, 1996 HyperDesk Corporation Copyright 1998 Inprise Corporation Copyright 1996, 1997 International Business Machines Corporation Copyright 1995, 1996 ICL, plc Copyright 1995, 1996 IONA Technologies, Ltd. Copyright 1996, 1997 Micro Focus Limited Copyright 1991, 1992, 1995, 1996 NCR Corporation Copyright 1995, 1996 Novell USG Copyright 1991,1992, 1995, 1996 by Object Design, Inc. Copyright 1991, 1992, 1995, 1996 Object Management Group, Inc. Copyright 1996 Siemens Nixdorf Informationssysteme AG Copyright 1991, 1992, 1995, 1996 Sun Microsystems, Inc. Copyright 1995, 1996 SunSoft, Inc. Copyright 1996 Sybase, Inc. Copyright 1998 Telefónica Investigación y Desarrollo S.A. Unipersonal Copyright 1996 Visual Edge Software, Ltd. The companies listed above have granted to the Object Management Group, Inc. (OMG) a nonexclusive, royalty-free, paid up, worldwide license to copy and distribute this document and to modify this document and distribute copies of the modified ver- sion. Each of the copyright holders listed above has agreed that no person shall be deemed to have infringed the copyright in the included material of any such copyright holder by reason of having used the specification set forth herein or having con- formed any computer software to the specification. PATENT The attention of adopters is directed to the possibility that compliance with or adoption of OMG specifications may require use of an invention covered by patent rights. -
CS 535 Object-Oriented Programming & Design Fall Semester, 2008 Doc
CS 535 Object-Oriented Programming & Design Fall Semester, 2008 Doc 4 Starting VisualWorks Sept 9 2008 Copyright ©, All rights reserved. 2008 SDSU & Roger Whitney, 5500 Campanile Drive, San Diego, CA 92182-7700 USA. OpenContent (http:// www.opencontent.org/openpub/) license defines the copyright on this document. Reference VisualWorks Application Developer’s Guide, doc/AppDevGuide.pdf in the VisualWorks installation. Chapter 1 The VisualWorks Environment. Reading VisualWorks Application Developer’s Guide, doc/AppDevGuide.pdf in the VisualWorks installation. Chapter 1 The VisualWorks Environment. Chapter 2 Programming in VisualWorks (minus the sections Loading Code Libraries & Paintng a GUI) 2 Learning Smalltalk Smalltalk language syntax Smalltalk Programming Environment Smalltalk Class Library Object-oriented thinking This is the hardest part Smalltalk culture 3 Versions of Smalltalk VisualWorks VisualAge for Smalltalk Squeak Dolphin Smalltalk X Smallscript (.NET Smalltalk) 4 Bytecode & VMs Smalltalk is compiled to a bytecode for a virtual machine VisualWorks has VM's for: Windows Macintosh Unix/Linux VisualWork’s virtual machine (VM) uses a JIT to compile bytecodes 5 Parts of VisualWorks Executable Virtual Machine (visual, visual.exe) This is the VM that interprets Smalltalk bytecode visual.sou Source code for most of class library visual.cha Source code for changes & new classes Does not exist until after you first use VisualWorks visual.im Bytecode of sources that are executed At first the image will appear to be an IDE for Smalltalk 6 Before Starting VisualWorks Make a copy of visual.im You will need it later 7 Starting VisualWorks on Windows Method 1 Drag and drop the image file on the Visual application or visual.exe Method 2 Double click on the image file The first time you do this you may get a dialog asking for the application to run the image. -
Object-Oriented Programming
2/28/2008 Why Study Smalltalk CSE 3302 Programming Languages • Purest OO language, encourage OO programming • Can inspect and change objects and the runtime system itself at run time Object-Oriented • Pioneered in many things – GhilGraphical user inter face (WidM(Window, Menu, M)Mouse) Programming – Personal workstation – Push OO into success • I invented the term Object-Oriented, and I can tell you I Chengkai Li did not have C++ in mind. -- Alan Kay Spring 2008 • Has an active community • Could have deserved more popularity Lecture 13 – OO Programming, Lecture 13 – OO Programming, CSE3302 Programming Languages, UT-Arlington 1 CSE3302 Programming Languages, UT-Arlington 2 Spring 2008 ©Chengkai Li, 2008 Spring 2008 ©Chengkai Li, 2008 Key Features History • Very simple syntax • 1967: Inspired by Simula67, the first OO language • Everything is object • 1971: Started by Dynabook project (Alan Kay) 3, true, nil – Hardware: GUI, pointing device, external storage, etc. Class is object • Later led to Alto (“laptop”) no control: if, loop are objects – Software: for Children • Dyyyypnamically typed: • Became Smallta lk – Variable has no type. – The class hierarchy is the type system. – Education • The language is together with its interactive runtime system – Runtime written in the language itself Is Dynabook realized? Kay doesn’t think so: – Can change the system on-the-fly – Squeak – Debug system state (image), object, class hierarchy – One Laptop Per Child project (Nicholas Negroponte, Alan Kay, …) • All data is private (protected), all methods -
Preserving Instance State During Refactorings in Live Environments Pablo Tesone, Guillermo Polito, Luc Fabresse, Noury Bouraqadi, Stéphane Ducasse
Preserving Instance State during Refactorings in Live Environments Pablo Tesone, Guillermo Polito, Luc Fabresse, Noury Bouraqadi, Stéphane Ducasse To cite this version: Pablo Tesone, Guillermo Polito, Luc Fabresse, Noury Bouraqadi, Stéphane Ducasse. Preserving In- stance State during Refactorings in Live Environments. Future Generation Computer Systems, Else- vier, In press, 10.1016/j.future.2020.04.010. hal-02541754 HAL Id: hal-02541754 https://hal.archives-ouvertes.fr/hal-02541754 Submitted on 14 Apr 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Preserving Instance State during Refactorings in Live Environments Pablo Tesonea,b,∗, Guillermo Politoc, Luc Fabresseb, Noury Bouraqadib, Stéphane Ducassea aInria Lille-Nord Europe, 40 Avenue Halley, Villeneuve d’Ascq, France bUnité de Recherche Informatique et Automatique, IMT Lille Douai, 764 Boulevard Lahure, Douai, France cUniv. Lille, CNRS, Centrale Lille, Inria, UMR 9189 - CRIStAL - Centre de Recherche en Informatique Signal et Automatique de Lille, F-59000 Lille, France Abstract An important activity of software evolution consists in applying refactorings to enhance the quality of the code without changing its behaviour. Having a proper refactoring tool is a must-to in any professional development environment. -
Filename Extensions
Filename Extensions Generated 22 February 1999 from Filex database with 3240 items. ! # $ & ) 0 1 2 3 4 6 7 8 9 @ S Z _ a b c d e f g h i j k l m n o p q r s t u v w x y z ~ • ! .!!! Usually README file # .### Compressed volume file (DoubleSpace) .### Temp file (QTIC) .#24 Printer data file for 24 pin matrix printer (LocoScript) .#gf Font file (MetaFont) .#ib Printer data file (LocoScript) .#sc Printer data file (LocoScript) .#st Standard mode printer definitions (LocoScript) $ .$$$ Temporary file .$$f Database (OS/2) .$$p Notes (OS/2) .$$s Spreadsheet (OS/2) .$00 Pipe file (DOS) .$1 ZX Spectrum file in HOBETA format .$d$ Data (OS/2 Planner) .$db Temporary file (dBASE IV) .$ed Editor temporary file (MS C) .$ln TLink response file (Borland C++) .$o1 Pipe file (DOS) .$vm Virtual manager temporary file (Windows 3.x) & .&&& Temporary file ) .)2( LHA archiver temporary file (LHA) 0 .0 Compressed harddisk data (DoubleSpace) .000 Common filename extension (GEOS) .000 Compressed harddisk data (DoubleSpace) .001 Fax (Hayes JT FAX) (many) .075 75x75 dpi display font (Ventura Publisher) .085 85x85 dpi display font (Ventura Publisher) .091 91x91 dpi display font (Ventura Publisher) .096 96x96 dpi display font (Ventura Publisher) .0b Printer font with lineDraw extended character set (PageMaker) 1 .1 Unformatted manual page (Roff/nroff/troff/groff) .10x Bitmap graphics (Gemini 10x printer graphics file) .123 Data (Lotus123 97) .12m Smartmaster file (Lotus123 97) .15u Printer font with PI font set (PageMaker) .1st Usually README.1ST text 2 .24b Bitmap -
ESUG 2012 Report
CS21 and ESUG 23, Brescia, July 13th - 17th, 2015 1 CS21 and ESUG 23, Brescia, July 13th - 17th, 2015 This document contains my report of the ESUG conference in Brescia, July 13th - 17th, 2015 (and brief remarks on the Camp Smalltalk on the Sunday before it). As there were parallel tracks, I could not attend all talks. At the end, I also report a 2015 UK Smalltalk User Group meeting I attended. Style ‘I’ or ‘my’ refers to Niall Ross; speakers (other than myself) are referred to by name or in the third person. A question asked in or after a talk is prefixed by ‘Q.’ (sometimes I name the questioner; often I was too busy noting their question). A question not beginning with ‘Q.’ is a rhetorical question asked by the speaker (or is just my way of summarising their meaning). Author’s Disclaimer and Acknowledgements These reports give my personal view. No view of any other person or organisation with which I am connected is expressed or implied. The talk descriptions were typed while I was trying to keep up with and understand what the speakers were saying, so may contain errors of fact or clarity. I apologise for any inaccuracies, and to any participants whose names or affiliations I failed to note down. If anyone spots errors or omissions, email me and corrections may be made. My thanks to the conference organisers and the speakers whose work gave me something to report. My own talk is written up at much greater length than the others. Venue The accommodation was in old town of Brescia (called Brixia in Roman times). -
A Survey of Technologies for Building Collaborative Virtual Environments
The International Journal of Virtual Reality, 2009, 8(1):53-66 53 A Survey of Technologies for Building Collaborative Virtual Environments Timothy E. Wright and Greg Madey Department of Computer Science & Engineering, University of Notre Dame, United States Whereas desktop virtual reality (desktop-VR) typically uses Abstract—What viable technologies exist to enable the nothing more than a keyboard, mouse, and monitor, a Cave development of so-called desktop virtual reality (desktop-VR) Automated Virtual Environment (CAVE) might include several applications? Specifically, which of these are active and capable display walls, video projectors, a haptic input device (e.g., a of helping us to engineer a collaborative, virtual environment “wand” to provide touch capabilities), and multidimensional (CVE)? A review of the literature and numerous project websites indicates an array of both overlapping and disparate approaches sound. The computing platforms to drive these systems also to this problem. In this paper, we review and perform a risk differ: desktop-VR requires a workstation-class computer, assessment of 16 prominent desktop-VR technologies (some mainstream OS, and VR libraries, while a CAVE often runs on building-blocks, some entire platforms) in an effort to determine a multi-node cluster of servers with specialized VR libraries the most efficacious tool or tools for constructing a CVE. and drivers. At first, this may seem reasonable: different levels of immersion require different hardware and software. Index Terms—Collaborative Virtual Environment, Desktop However, the same problems are being solved by both the Virtual Reality, VRML, X3D. desktop-VR and CAVE systems, with specific issues including the management and display of a three dimensional I. -
Visualworks® Environment
Cincom Smalltalk DATA SHEET Cincom Smalltalk VisualWorks ® Environment Cincom Smalltalk is a pure, object-oriented application development suite for software developers who need to build applications quickly and efficiently. Cincom Smalltalk™ The Cincom Smalltalk product suite consists of two environments: VisualWorks and ObjectStudio ®. VisualWorks is an enterprise-class VisualWorks Environment application development and delivery platform used by world-class The VisualWorks suite is the companies in areas such as semiconductor manufacture, shipping, financial premier Smalltalk platform for risk management, insurance, banking, government, education and building instantly portable server, healthcare. web-based and client/server applications. VisualWorks is VisualWorks portable across a wide range of platforms: VisualWorks includes components for any type of work your team might contemplate: Web Applications, WS* (Web Services), SNMP Connectivity Windows (2000/XP/200x/Vista/CE and superior development tools. VisualWorks now includes best-of-breed • ARM and x86) tools like the Refactoring Browser and the Professional Debugger Package, Mac OS X PowerPC and Intel fully integrated with the product. VisualWorks is ready for integration with • Linux (x86/SPARC/PPC) other leading applications and services, with support for Web Services, • HPUX CORBA, COM and common internet protocols. • AIX VisualWorks has support for all major internet protocols including SOAP, • Solaris (SPARC/x86) • WSDL and UDDI. Additionally, VisualWorks supports interoperability standards such as SNMP and MQS, allowing Smalltalk applications to VisualWorks ® has full 64-bit support seamlessly plug into an enterprise infrastructure an important feature for IS on Linux (x86-64) and Solaris — shops that need to integrate multiple applications from multiple sources. (SPARC/x86-64). This generation of Smalltalk also stands as the best way to interoperate with Highlights the existing and competing standards of .NET and J2EE. -
Pragmas: Literal Messages As Powerful Method Annotations
IWST 2016 Pre ACM Digital Library Version Pragmas: Literal Messages as Powerful Method Annotations S. Ducasse E. Miranda A. Plantec RMoD - INRIA http://www.mirandabanda.org alain.plantec@univ- brest.fr http://stephane.ducasse.free.fr Université de Bretagne Occidentale Abstract • One important aspect with registration mechanisms is Often tools need to be extended at runtime depending on the how to keep metadata and method in sync. With ad-hoc availability of certain features. Simple registration mecha- registration mechanisms, metadata is not automatically nisms can handle such a situation: It often boils down to synchronized with the data or behavior it describes. It is represent an action and describe such action with some meta- often the responsibility of the user to keep such informa- data. However, ad-hoc registration mechanisms have some tion up to date. drawbacks: they are often not uniform and do not fit well • Finally ad-hoc registration mechanisms do not fit well with code navigability. In addition, metadata is not automat- with the variability of arguments. ically synchronized with the data or behavior it describes. In this article we present the notion of pragmas, method anno- In this article we present pragmas, method annotations, as tations, as it was introduced in VisualWorks and now it is it was introduced in VisualWorks [8,9] and now it is an im- an important extensibility mechanism of Pharo. We present portant extensibility mechanism of Pharo [3]. Method prag- some examples of pragmas within Pharo. mas are method level annotations that integrate smoothly with the Smalltalk syntax and tools. The outline of the paper is the following: first we present 1.