VR Open Scores: Scores as Inspiration for VR Scenarios Raul Masu Paulo Bala M. Asif Ahmad ITI/LARSyS ITI/LARSyS ITI/LARSyS DI, FCT, Universidade Nova DI, FCT, Universidade Nova Universidade da Madeira de Lisboa Caparica, Portugal de Lisboa Caparica, Portugal
[email protected] [email protected] [email protected] Nuno N. Correia University of Greenwich ITI/LARSyS
[email protected] Valentina Nisi Nuno Nunes Teresa Romão ITI/LARSyS ITI/LARSyS NOVA-LINCS IST, University of Lisbon IST, University of Lisbon DI, FCT, Universidade Nova
[email protected] [email protected] de Lisboa Caparica, Portugal
[email protected] ABSTRACT with a high degree of freedom in the interpretation, are In this paper, we introduce the concept of VR Open Scores: a particularly relevant example of the evolution of scores aleatoric score-based virtual scenarios where an aleatoric that occurred in the last century. The aleatoric repertoire score is embedded in a virtual environment. This idea introduced a significant level of indeterminacy in the com- builds upon the notion of graphic scores and composed in- positions, whose aesthetic and sonic features resulted to be strument, and apply them in a new context. Our proposal open, and not clearly defined or determined in the nota- also explores possible parallels between open meaning in tion itself [15]. Building on these characteristics, the Italian interaction design, and aleatoric score, conceptualized as philosopher Umberto Eco proposed the term Open Work, Open Work by the Italian philosopher Umberto Eco. Our highlighting that these compositions have an “ambiguous” approach has two aims.