Contents Zoom In Zoom Out For navigation instructions please click here Search Issue Next Page ComputerINNOVATIONS IN VISUAL COMPUTING FOR THE GLOBAL DCC COMMUNITY October 2006 www.cgw.com WORLD Rat’s Nest DreamWorks uses digital clay to sculpt the diverse worlds in Flushed Away Past Tense CG helps bring ancient history to life Playing in the Big Leagues An indie CG filmmaker hits a home run Shadow Play Artists shine light on Hollywood’s dark side $4.95 USA $6.50 Canada Contents Zoom In Zoom Out For navigation instructions please click here Search Issue Next Page A CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page BEF MaGS Mail to
[email protected] for any further request. Karen Moltenbrey Chief Editor note KAREN MOLTENBREY: Chief Editor
[email protected]_______ 36 East Nashua Road A Taste of Independence Windham, NH 03087 (603) 432-7568 CONTRIBUTING EDITORS: It’s been just over a decade now since Pixar introduced us to the colorful world Courtney Howard, Jenny Donelan, of CG features, giving us Toy Story, and with it, a taste for the visually compel- Audrey Doyle, Evan Marc Hirsch, George Maestri, Martin McEachern, ling medium of CGI. Before we could ooh and ah over the technological leaps Stephen Porter, Barbara Robertson editor’s that refi ned the look of the lovable toys in Toy Story 2, we welcomed invasions of KATH CUNNINGHAM: Production Director digital insects in Disney/Pixar’s A Bug’s Life and PDI/DreamWorks’ Antz.
[email protected]__________ (818) 291-1113 In 2001, these animation/technology powerhouses continued to hone their craft in Monsters, Inc., and Shrek.