Fall 2013 Physics 172 – Recitation 2 Updating the Momentum Solution

Total Page:16

File Type:pdf, Size:1020Kb

Fall 2013 Physics 172 – Recitation 2 Updating the Momentum Solution Fall 2013 Physics 172 – Recitation 2 Updating the Momentum Solution Purpose: The purpose of this recitation is to give you experience working with momentum and the momentum update formula. Readings: Chapter 2.1-2.4 Learning Objectives: 2.2.1 Write down the momentum principle, including subscripts 2.2.2 Explain what is meant by "net" force 2.3.1 Apply the momentum principle (in update form) to solve problems involving the motion of objects 2.3.2 Calculate the approximate average velocity of an object and describe when it is exactly correct 2.4.1 Use the momentum update formula to relate changes in the momentum of an object (or a system) to the (possibly changing) net external forces during the time interval. Today you will work in a group of 4 to determine a solution to today’s challenge problem. While working in a group: • All members of the group should participate in determining the solution. • Make sure that all members discuss and agree on the answer to each part of the problem. • Make sure your group’s solution is neatly and clearly written on your dry erase board. • Be prepared to present your work to the rest of the class. • Be prepared to answer questions posed by other students or your TA. • Be prepared to justify any answers you provide by giving physical reasons. Challenge Problem: The figure below shows positions of a 0.16 kg hockey puck on the horizontal ice surface of a hockey rink at a sequence of times t1 , t2 , t3 , t4 and t5 that are spaced 0.1 seconds apart. You are looking down onto the surface of the rink. y 1 2 3 4 5 x The x-axis of the coordinate system shown runs along the length of the rink, its y-axis runs across the rink and its z-axis points up toward you. The spacing between the gridlines shown is 2 meters. At certain time a hockey player (not shown) hits the puck with his hockey stick. • Based on the information given above and in the graph, determine the components of the Force that the hockey player hits the puck with. Assume that the hockey duration of the hit of the hockey puck is very short t 0.005. Δ c = • Be sure to state any reasonable approximations or assumptions that you made to solve this problem. You will need to draw the diagram and show the steps of GOAL1 on your white board. If you know how to do the problem, you need to show the steps in your solution. Gather Information: The information given in the problem is the mass of the hockey puck and the position of the puck at several different types. We can fill in the following table: Mass of the Hockey Puck: 0.16 kg Time (seconds) Position t1 0 < 0 , 6 , 0> m t2 0.1 < 2 , 6 , 0> m t3 0.2 < 4 , 6 , 0> m t 0.3 < 5 , 4 , 0> m € 4 t 0.4 < 6 , 2 , 0> m € 5 The goal€ of this problem is to determine the Force striking the hockey puck. € kgm The units€ of Force are Newtons, N, or 2 . A force is a vector, which will have magnitude and s direction. Outline Your Approach When making a plan €it may be appropriate to work backwards from what we want until we get what we are given. • We want the force that the hockey pucker hits the puck with • We can get the net force from the momentum update formula, where p is the momentum i before the puck is hit and p f is right after the puck is hit. p − p = F (t − t ) f i net f i rearranging we have: € p p f − i € Fnet = € Δt Note that the denominator is the duration of the collision between the hockey stick and the puck. 1 GOAL = Gather, Outline, Analyze, Learn Because the puck is on a low friction surface, ice, we can assume that the frictional force is negligible. In addition, if we assume the air resistance is negligible, we can approximate F stick ≈ Fnet • We can determine the momentum from its definition: 1 p ≡ γmv , where γ = 2 € $ v ' 1 −& ) c % ( • To determine the momentum we need the instantaneous velocity, which is given by: € dr dx dy dz v = = , , . dt dt dt dt € Since we cannot determine the instantaneous velocity directly, we will have to approximate the instantaneous velocity, v ≈ v , as the average velocity. avg • We can determine the average velocity from the change in position over time. € Δrfi rf − ri v = = fi Δt t − t fi f €i • The only thing left to determine is the time at which the player hits the puck occurs. So our plan for determining the solution, is simply these steps in reverse: 1. Determine the time at which the player hits the puck. € 2. Determine the average velocity before and after the player hits the puck. 3. Approximate the momentum before and after the player hits the puck. 4. Use the momentum principle to determine the net force and thus the approximate force that the player hit the puck. Analyze the Problem: Step 1: Determine the time the player hits the puck. To determine the time the player hits the puck, we have to look for evidence of an interaction. At t3 we observe that the puck changed direction and its speed has increased, both of which are evidence of an interaction. We can conclude that player hit the puck at t3. Step 2: Determine the Average Velocity Before and After t . € 3 We need to determine two average velocities, that between t € and t and that between t and t . 2 3 4 3 Δr r − r 4,6,0 m − 2,6,0 m 2,0,0 m v 32 3 2 20,0,0 m 32 = = = = € = s Δt32 t3 − t2 0.2s − 0.1s 0.1s and € € € € Δr r − r 5,4,0 m − 4,6,0 m 1,−2,0 m v = 43 = 4 3 = = = 10,−20,0 m 43 Δt t − t 0.3s − 0.2s 0.1s s € 43 4 3 Step 3: Approximate the Momentum Before and After t3. € € We know that the momentum is determined by the relationship, p ≡ γmv . We can then determine and . p 32 p 43 kgm p = γmv = γ0.16kg 20,0,0 m = γ 3.2,0,0 32 32 s s We still need to calculate gamma. Plugging in our known€ information we see that 20m/s is much € €smaller than the speed of light, so gamma =1 1 1 1 γ = = ≈ = 1 € 2 2 1 $ v ' $ 20m ' 1 −& ) 1 & s ) c − 8 % ( & 3.0x10 m ) % s ( kgm p = mv = 0.16kg 20,0,0 m = 3.2,0,0 32 32 s s We can calculate, , using the same method. € p 43 kgm p = mv = 0.16kg 10,−20,0 m = 1.6,−3.2,0 . € 43 43 s s Step 4: Determine€ the Approximate Force that the Player Hits the Puck with € We can now use the momentum update formula to determine the net force. kgm kgm kgm p p 1.6,−3.2,0 − 3.2,0,0 −1.6,−3.2,0 f − i p43 − p32 s s s kgm Fnet = = = = = −320,−640,0 2 Δt 0.005s 0.005s 0.005s s This answer makes sense, because the force has components in the –x direction and the –y direction, which is how the motion of the puck changes. In addition, the strength of the force is within the range that we would expect to cause the puck to change its direction and speed. Learn From Your Efforts: From this experience, you have hopefully learned the following: • How to use the momentum update formula to determine the Net Force: p − p = F Δt f i net • How you can use position and time data to determine when an interaction occurs • How you can use the position and time data to determine the strength of the force causing the change in motion of an object. .
Recommended publications
  • The Effectiveness of Mouth Guards and Face Masks in Reducing Facial and Oral Injury in Ice Hockey Players
    THE EFFECTIVENESS OF MOUTH GUARDS AND FACE MASKS IN REDUCING FACIAL AND ORAL INJURY IN ICE HOCKEY PLAYERS ABSTRACT Purpose: The purpose of this study was to evaluate the use and the effect of mouth guards and face masks in minimizing the number and severity of concussions and dental injuries in male hockey players; discuss the use of mouth guards in orthodontic wearers; and determine guidelines for the wear and replacement of mouth guards and face masks by junior hockey players. Methods: Data was compiled from scientific research papers published in medical and dental journals dating from 1998 through 2003, information provided through the Canadian and American Dental Associations, and the collaborative findings of sports medicine and sports dental practitioners actively involved in both minor and national hockey leagues. Results: The use of mouth guards and face masks helps prevent and minimize the extent of concussions and dental injuries in male hockey players, especially in players wearing orthodontic equipment such as braces. Maximal protection occurs when a mouth guard is used in conjunction with a face mask. Several different types of mouth guards are currently available; the choice of material and construction affects the protective ability, comfort, and durability of these various mouth guards. Conclusion: Mouth guards and face masks are strongly recommended to minimize the number and severity of concussions and dental injuries in hockey players. RESULTS AND DISCUSSION Mouth guards Why wear a mouth guard? ° A hockey puck can
    [Show full text]
  • Central Missouri, University of Vendor List
    Central Missouri, University of Vendor List 47 Brand LLC Contact: Kevin Meisinger 781-320-1384 15 Southwest Park Westwood, MA 02090 [email protected] www.twinsenterprise.com Number Type Status Contracts: 1052415 Standard Effective Products: Accessories - Gloves Accessories - Scarf Fashion Apparel - Sweater Fashion Apparel - Rugby Shirt Fleece - Sweatshirt Fleece - Sweatpants Headwear - Visor Headwear - Knit Caps Headwear - Baseball Cap Mens/Unisex Socks - Socks Otherwear - Shorts Replica Football - Football Jersey Replica Hockey - Hockey Jersey T-Shirts - T-Shirts Womens Apparel - Womens Sweatpants Womens Apparel - Capris Womens Apparel - Womens Sweatshirt Womens Apparel - Dress Womens Apparel - Sweater 4imprint Inc. Contact: Karla Kohlmann 866-624-3694 101 Commerce Street Oshkosh, WI 54901 [email protected] www.4imprint.com Number Type Status Contracts: 1052556 Standard Effective Products: Accessories - Convention Bag Accessories - Tote Accessories - Backpacks Accessories - purse, change Accessories - Luggage tags Accessories - Travel Bag Automobile Items - Ice Scraper Automobile Items - Key Tag/Chain Crew Sweatshirt - Fleece Crew Domestics - Table Cover Domestics - Cloth 10/08/2019 Page 1 of 88 Domestics - Beach Towel Electronics - Flash Drive Electronics - Earbuds Furniture/Furnishings - Picture Frame Furniture/Furnishings - Screwdriver Furniture/Furnishings - Multi Tool Games - Bean Bag Toss Game Games - Playing Cards Garden Accessories - Seed Packet Gifts & Novelties - Button Gifts & Novelties - Key chains Gifts & Novelties
    [Show full text]
  • Temple University Vendor List
    Temple University Vendor List 19Nine LLC Contact: Aaron Loomer 224-217-7073 5868 N Washington Indianapolis, IN 46220 [email protected] www.19nine.com Number Type Status Contracts: 1112269 Standard Effective Products: Otherwear - Shorts Stationary, Greeting Cards & N - Stickers T-Shirts - T-Shirts 3Click Inc Contact: Joseph Domosh 833-325-4253 PO Box 2315 Bala Cynwyd, PA 19004 [email protected] www.3clickpromotions.com Number Type Status Contracts: 1114550 Internal Usage Effective Products: Housewares - Water Bottles Miscellaneous - Koozie Miscellaneous - Cell Phone Accessory Item Miscellaneous - Sunglasses School Supplies - Pen Short sleeve - t-shirt short sleeve Stationary, Greeting Cards & N - Notepad 47 Brand LLC Contact: Kevin Meisinger 781-320-1384 15 Southwest Park Westwood, MA 02090 [email protected] www.twinsenterprise.com Number Type Status Contracts: 1013854 Standard Effective 1013856 Co-branded/Operation Hat Trick Effective 1013855 Vintage Marks Effective Products: Accessories - Gloves Accessories - Scarf Fashion Apparel - Sweater Fashion Apparel - Rugby Shirt Fleece - Sweatshirt Fleece - Sweatpants Headwear - Visor Headwear - Knit Caps 10/21/2019 Page 1 of 79 Headwear - Baseball Cap Mens/Unisex Socks - Socks Otherwear - Shorts Replica Football - Football Jersey Replica Hockey - Hockey Jersey T-Shirts - T-Shirts Womens Apparel - Womens Sweatpants Womens Apparel - Capris Womens Apparel - Womens Sweatshirt Womens Apparel - Dress Womens Apparel - Sweater 4imprint Inc. Contact: Karla Kohlmann 866-624-3694 101 Commerce
    [Show full text]
  • Houston, University of Vendor List
    Houston, University of Vendor List 4imprint, Inc. Contact: Karla Kohlmann 866-624-3694 101 Commerce Street Oshkosh, WI 54901 [email protected] www.4imprint.com Number Type Status Contracts: 982284 Internal Usage Effective 985389 Standard Effective 999077 Clear Lake Marks Effective 999078 Downtown Marks Effective 999079 Victoria Marks Effective Products: Accessories - Convention Bag Accessories - Tote Accessories - Backpacks Accessories - purse, change Accessories - Luggage tags Accessories - Travel Bag Gifts & Novelties - Button Gifts & Novelties - Key chains Gifts & Novelties - Koozie Gifts & Novelties - Lanyards Gifts & Novelties - tire gauge Gifts & Novelties - Rally Towel Home & Office - Fleece Blanket Home & Office - Dry Erase Sheets Home & Office - Night Light Home & Office - Mug Paper, Printing, & Publishing - Pencil Paper, Printing, & Publishing - Pen Paper, Printing, & Publishing - Notepad Paper, Printing, & Publishing - Desk Calendar Paper, Printing, & Publishing - Portfolio Specialty Items - Mouse Pad Specialty Items - Dental Floss Specialty Items - Sunscreen Specialty Items - Lip Balm Specialty Items - Massager Sporting Goods & Toys - Sports Bottle Sporting Goods & Toys - Chair-Outdoor Sporting Goods & Toys - Balloon Sporting Goods & Toys - Flashlight Sporting Goods & Toys - Frisbee Sporting Goods & Toys - Hula Hoop Sporting Goods & Toys - Pedometer T-Shirts - T shirt Womens Apparel - Fleece Vest 11/08/2013 Page 1 of 123 5th & Ocean Clothing Contact: Marla Sojo 305-822-4606 x206 590 West 83rd St Hialeah, FL 33014 [email protected]
    [Show full text]
  • 5-1 Impulse and Momentum
    1220018-Ch05_053-064_TG 10/17/07 11:02 AM Page 53 5 Momentum 5-1 Impulse and Momentum Vocabulary Momentum: A measure of how difficult it is to stop a moving object. momentum ϭ (mass)(velocity) or p ϭ mv If the momentum of an object is changing, as it is when a force is exerted to start it or stop it, the change in momentum can be found by looking at the change in mass and velocity during the interval. change in momentum ϭ change in [(mass)(velocity)] or ⌬p ϭ⌬(mv) For all the exercises in this book, assume that the mass of the object remains constant, and consider only the change in velocity, ⌬v, which is equal to Ϫ vf vo. Momentum is a vector quantity. Its direction is in the direction of the object’s velocity. The SI unit for momentum is the kilogramиmeter/second (kgиm/s). Vocabulary Impulse: The product of the force exerted on an object and the time interval during which it acts. impulse ϭ (force)(elapsed time)orJ ϭ F⌬t The SI unit for impulse is the newtonиsecond (Nиs). The impulse given to an object is equal to the change in momentum of the object. F⌬t ϭ m⌬v The same change in momentum may be the result of a large force exerted for a short time, or a small force exerted for a long time. In other words, impulse is the thing that you do, while change in momentum is the thing that you see. The units for impulse and momentum are equivalent.
    [Show full text]
  • Chapter 9 Momentum
    • Exam 2 – Tomorrow from 7 to 9 pm – TONIGHT: • Help session from 5 to 7 pm in HAS 20 • SI session from 7:15 to 8:30 pm (as usual) • Homework #9 – Will be due on Friday 11 Chapter 9 Momentum Topics: • Interactions from the viewpoint of impulse and momentum • Isolated systems • Conservation of momentum • Applications to inelastic collisions, explosions and recoil Sample question: Male rams butt heads at high speeds in a ritual to assert their dominance. How can the force of this collision be minimized so as to avoid damage to their brains? 12 1 Impulse • Consider a collision between two objects, e.g., • bat and baseball • racket and tennis ball • Ball is compressed during the short duration of the contact (1 to 10 ms) • Other example: soccer ball kick 13 Impulse • The foot exerts a force on the ball during a well-defined duration t (time extent of the contact) • A greater force and/or longer duration will have a greater effect greater impulse 14 2 Impulse Define impulse J as the area under the force curve J = Favg t 15 Impulse-Momentum Theorem What is the connection between impulse and motion? 16 3 vi While the bat is in contact with the ball it exerts a force on it. Lets examine this force a little closer. vf 17 18 4 Impulse-Momentum Theorem What is the connection between impulse and motion? • From Newtons 2nd Law, we have F a = avg avg m • Recall that acceleration is a change in velocity v v f v i aavg = = t t • Combining these, we obtain F v v avg = a = f i m avg t Momentum is defined as Favg t = mv f mv i p = mv J = p f pi = p 19 Effect of impulse on motion J = p f pi = p p = mv 20 5 Impulse problem A 0.5-kg hockey puck slides to the right at 10 m/s.
    [Show full text]
  • Chapter Assessment Section 1 Impulse and Momentum: Mastering Concepts 36
    Chapter 9 Practice Problems, Review, and Assessment Chapter Assessment Section 1 Impulse and Momentum: Mastering Concepts 36. Can a bullet have the same momentum as a truck? Explain. SOLUTION: Yes, for a bullet to have the same momentum as a truck, it must have a higher velocity because the two masses are not the same. mbulletvbullet = mtruckvtruck ANSWER: Yes, for a bullet to have the same momentum as a truck, it must have a higher velocity because the two masses are not the same. mbulletvbullet = mtruckvtruck 37. During a baseball game, a pitcher throws a curve ball to the catcher. Assume that the speed of the ball does not change in flight. a. Which player exerts the larger impulse on the ball? b. Which player exerts the larger force on the ball? SOLUTION: a. The pitcher and the catcher exert the same amount of impulse on the ball, but the two impulses are in opposite directions. b. The catcher exerts the larger force on the ball because the time interval over which the force is exerted is smaller. ANSWER: a. The pitcher and the catcher exert the same amount of impulse on the ball, but the two impulses are in opposite directions. b. The catcher exerts the larger force on the ball because the time interval over which the force is exerted is smaller. 38. Newton’s second law of motion states that if no net force is exerted on a system, no acceleration is possible. Does it follow that no change in momentum can occur? SOLUTION: No net force on the system means no net impulse on the system and no net change in momentum.
    [Show full text]
  • Augmenting Live Broadcast Sports with 3D Tracking Information
    Augmenting Live Broadcast Sports with 3D Tracking Information Rick Cavallaro Sportvision, Inc., Mountain View, CA, USA Maria Hybinette ∗ Computer Science Department, University of Georgia, Athens, GA, USA Marvin White Sportvision, Inc., Mountain View, CA, USA Tucker Balch School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA, USA Abstract In this article we describe a family of technologies designed to enhance live television sports broadcasts. Our algorithms provide a means for tracking the game object (the ball in baseball, the puck in hockey); instrumenting broadcast cameras and creating informative graphical visualizations regarding the object’s trajectory. The graphics are embedded in the live image in real time in a photo realistic manner. The demands of live network broad- casting require that many of our effects operate on live video streams at frame-rate (60 Hz) with latencies of less than a second. Some effects can be composed off-line, but must be Preprint submitted to IEEE MultiMedia Magazine complete in a matter of seconds. The final image sequence must also be compelling, ap- pealing and informative to the critical human eye. Components of our approach include: (1) Instrumention and calibration of broadcast cameras so that the geometry of their field of view is known at all times, (2) Tracking items of interest such as balls and pucks and in some cases participants (e.g., cars in auto racing), (3) Creation and transformation of graphical enhancements such as illustrative object highlights (e.g., a glowing puck trail) or advertisements to the same field of view as the broadcast cameras and (4) Techniques for combining these elements into informative on-air images.
    [Show full text]
  • Projectile Impact Testing of Ice Hockey Helmets: Headform Kinematics and Dynamic Measurement of Localized Pressure Distribution
    IRC-14-16 IRCOBI Conference 2014 Projectile Impact Testing of Ice Hockey Helmets: Headform Kinematics and Dynamic Measurement of Localized Pressure Distribution. Ryan Ouckama, David J. Pearsall Abstract Ice hockey pucks are rubber projectiles that can carry >180 J of kinetic energy during a slap shot. When striking the temporal region of the skull, pressures capable of fracture can occur. Despite this risk, there is very little research on the topic. In this study, five helmet models, representing various material and shell compositions, were fit to a Hybrid III headform and subjected to puck impact at 24.2 m/s (PI24) and 33 m/s (PI33). The linear and angular kinematics of the headform and dynamic load distribution at the contact site were measured using 9 accelerometers and 25 force sensors. The cumulative strain damage measure (CSDM) was calculated using the SIMon (Simulated Injury Monitor) brain model. Thick‐shelled HDPE helmets using different EPP foams tended to perform similarly, whereas the combination of thin polycarbonate shell and lightweight foam performed poorly, particularly at PI33, for both acceleration‐derived values and CSDM. Helmets with VN liners appeared to exhibit reduced CSDM as compared to models with EPP liners or a plastic cylinder array. The quantification of this impact type provides insight into current helmet effectiveness during this impact modality which may place players at risk of mTBI injury or scalp lacerations. Keywords Ice Hockey, Helmet, Impact, Injury. I. INTRODUCTION Mandatory helmet use and the establishment of national safety standards were introduced to the sport of ice hockey following public outcry due to the high frequency of severe head injuries in the sport during the 1960s and 1970s.
    [Show full text]
  • Conceptual Questions 1. During Baseball Practice, a Batter Hits a Very High Fly Ball and Then Runs in a Straight Line and Catches It
    SPH4U1 - Dynamics Problems Set 1 Conceptual Questions 1. During baseball practice, a batter hits a very high fly ball and then runs in a straight line and catches it. Which had the greater displacement, the batter or the ball? Explain. 1 Since both the batter and the ball started their motion at the same location (where the ball was hit) and ended their motion at the same location (where the ball was caught), the displacement of both was the same. 2. Can the displacement vector for a particle moving in two dimensions ever be longer than the path-length travelled by the particle over the same time interval? Can it ever be less? Discuss. 2 The displacement can be thought of as the “straight line” path from the initial location to the final location. The length of path will always be greater than or equal to the displacement, because the displacement is the shortest distance between the two locations. Thus the displacement can never be longer than the length of path, but it can be less. For any path that is not a single straight line segment, the length of path will be longer than the displacement. 3. Can two vectors of unequal magnitude add up to give the zero vector? Can three unequal vectors? Under what conditions? 3 Two vectors of unequal magnitude can never add to give the zero vector. However, three vectors of unequal magnitude can add to give the zero vector. If their geometric sum using the tail-to-tip method gives a closed triangle, then the vector sum will be zero.
    [Show full text]
  • Liability in Professional Baseball and Hockey for Spectator Injuries Sustained During the Course of the Game Christopher T
    Seton Hall University eRepository @ Seton Hall Law School Student Scholarship Seton Hall Law 2013 The rP ice of Admission: Liability in Professional Baseball and Hockey For Spectator Injuries Sustained During the Course of the Game Christopher T. Yamaguchi Follow this and additional works at: https://scholarship.shu.edu/student_scholarship Recommended Citation Yamaguchi, Christopher T., "The rP ice of Admission: Liability in Professional Baseball and Hockey For Spectator Injuries Sustained During the Course of the Game" (2013). Law School Student Scholarship. 400. https://scholarship.shu.edu/student_scholarship/400 THE PRICE OF ADMISSION: LIABILIITY IN PROFESSIONAL BASEBALL AND HOCKEY FOR SPECTATOR INJURIES SUSTAINED DURING THE COURSE OF THE GAME Chris Yamaguchi INTRODUCTION Sports are an integral and pervasive part of American culture. Competition and the unpredictable nature of the game excite fan passion. Individuals flock to games to enjoy and take part in the heroics and the failings, the cheers and the boos. Fans enjoy becoming emotionally vested in the contest and find relatability in knowing that grovvn men can still cry and play their sport with the exuberance of a child. Irrespective of the reason for attending an athletic event, though, it is clear that millions of individuals crowd stadiums and arenas every year to briefly escape reality and to be subsumed in the spectacle of competition. A part of the game that captivates fan attention, and that frightens owners, is the fact that all sports carry some level of inherent risk and, at times, even expectation of injury. Injury to a star player can derail a team, send fan morale plummeting and, most importantly, have lasting effects on the individual athlete involved.
    [Show full text]
  • Student's Worksheet Sport In
    Student’s Worksheet Sport in USA The Americans are very fond of sport. Four of the nation's five most popular team sports were developed in North America: American football, basketball, baseball and ice hockey, whereas soccer was developed in England. Soccer is an American word for the sport called “football” in the other parts of the world. The four Major leagues in the United States are the National Basketball Association (NBA), National Football League (NFL), Major League Baseball (MLB) and the National Hockey League (NHL) which is a professional league of 30 member clubs of which 7 are in Canada and 23 in the United States. But there are more activities which the Americans take part in. E.g.: golf, aerobics, jogging, swimming, volleyball, tennis, cycling etc. American football American football is the most popular game in the USA. It derives from the English game of rugby. It started at Harvard University in the 1870s. It is a game for two teams of eleven men in the field. At the ends of the field are goal posts. The object of the game is to score points by carrying the oval ball across the goal-line. It is a game of violent physical contact, so the footballers must be strong men. The NFL's championship game, the Super Bowl, is the most popular single-day sporting event in the United States and among the most-watched club sporting events in the world. Basketball Basketball is a game which nowadays is popular all over the world. It was invented in the USA in 1891 and was taken abroad by American soldiers during the Second World War.
    [Show full text]