The Aotearoa Digital Arts Reader Edited by Stella Brennan and Su Ballard Designed by Jonty Valentine © 2008 the Artists And

Total Page:16

File Type:pdf, Size:1020Kb

The Aotearoa Digital Arts Reader Edited by Stella Brennan and Su Ballard Designed by Jonty Valentine © 2008 the Artists And Contents The Aotearoa Digital Arts Reader 5 Foreword 76 Contemporary Ma ¯ or i Edited by Stella Brennan and Su Ballard Sally Jane Norman Women’s New Media Designed by Jonty Valentine Art Practice © 2008 the artists and authors. All rights reserved. Apart from fair dealing for the purposes of private study, research, criticism 11 Introduction Maree Mills or review as permitted under the New Zealand Copyright Act no part of this publication may be Stella Brennan and Su Ballard reproduced without permission. 86 Kawhia & Kete #1, 22, "Internet; Environment" copyright © Julian Priest 2007, GNU General Public License. 15 ADA: A Web of Sites 20 and 83 ISBN: 978-0-9582789-9-7 Caroline McCaw Lisa Reihana A catalogue record for this book is available from The National Library of New Zealand 21 What is Digital? Concepts 90 Sampling Tradition: and a Chronology The Old in New Media Title: The Aotearoa Digital Arts Reader Douglas Bagnall Janine Randerson Author/Contributor: Brennan, Stella (ed); Ballard, Su (ed) Publisher: Aotearoa Digital Arts and Clouds 28 Cloud Shape Classifier 97 Solar Circuit Aotearoa Douglas Bagnall New Zealand Trudy Lane and Ian Clothier 30 Local Knowledge and Aotearoa Digital Arts Trust Clouds New Media Theory 104 Composition for farmer, www.aotearoadigitalarts.org.nz PO Box 68-187, Newton, Auckland 1145 Danny Butt three dogs and 120 sheep Aotearoa New Zealand www.clouds.co.nz for four-channel video 36 Mushroom installation Brit Buckley Alex Monteith Every effort has been made to trace the copyright holders of the illustrations reproduced in this book. Unfortunately, this has not been possible in all cases. The editors and publisher would be pleased to hear 38 Open Interactions 106 Why You Should Learn to from any copyright holders whom they have been unable to contact and to print due acknowledgement in Karl D.D. Willis Love Free Documentation subsequent editions. Adam Hyde Unless otherwise noted, all images are repoduced courtesy of the artists. 48 Real Time, Virtual Space, Editing a book takes a long time, and many people have helped along the way. Stella and Su would like firstly Live Theatre 112 Corticosteroid to thank the authors and artists who have contributed to this book, and the institutions and individuals who Helen Varley Jameison Marcus Williams and shared their image archives with us. We would also like to acknowledge the work and support of the following: Susan Jowsey Nova Paul, Leoni Schmidt, Col Fay, Khyla Russell, Justine Camp, Letitia Lam, Pam McKinlay, Geoff Noller, Sarah McMillan, Robert Leonard, Melinda Rackham, Mercedes Vincente, and Gwynneth Porter, 57 Centres and Peripheries Deborah Orum and Warren Olds from Clouds. And of course, Jonty Valentine for the hours spent in Vicki Smith and Adam Hyde 114 Interdisciplinary Moments: design. Thanks also to the ADA community, and especially to the other ADA trustees, Janine Randerson, A History in Glimpses Douglas Bagnall and Zita Joyce. 62 New Data: Curating and Andrew Clifford Thanks most of all to our families: Nathan, Moss and David. Archiving Digital1 Art in 136 The Aotearoa Digital Arts Reader would not have been realised without the support of AUT University, New Zealand Little Boy and Fat Man Otago Polytechnic and Creative New Zealand. Lissa Mitchell Stella Brennan 69 The Digital Artist in 138 A Minor Cinema: Moving Residence Programme Images on the Internet Sean Cubitt and Bevin Yeatman Eu Jin Chua Real Time, Virtual Space, Live Theatre exchange of music, story and an inter-hemisphere jam session between Helen Varley Jameison musicians in Auckland and Washington DC. Reviewer Julia Stoops wrote that “the group psyche blossomed through a sense of joining and of union. There was the thrill of emotionally touching people on the other side of the world at that very second.”4 Part of what makes theatre magical for me is its liveness: what I’m seeing on stage Live performances were broadcast over the internet from New Zealand as is happening now and only now, in this precise ‘real time’ moment and in the early as 1994, when Richard Naylor webcast the Tawa Schools Music Festival presence of these specific people. It’s a shared experience that can’t be captured from the Michael Fowler Centre in Wellington; it was seen and heard in a or recorded, never to be repeated exactly the same. In today’s digitised, media- dozen countries.5 At this time the World Wide Web was in its infancy; using tised, sampled, recombinant and remixed world, the truly live is an elusive and the Internet as a broadcast medium was pioneering, and as far as I have discov- precious thing. ‘Real time’ is also elusive. Similar to the theatre concept of being ered there was only one New Zealander engaging in networked performance ‘in the moment,’ real time exists in real life but too often gets lost in our of the kind that I call cyberformance. This person is only identifiable via a .nz obsessing over what’s past or yet to come. Furthermore, real time in the virtual- email address in the programme of the first documented online performance, ity of cyberspace is both meaningless—for time itself is something quite different Hamnet, which was staged in an Internet Relay Chat (IRC) channel in 1994 in cyberspace than it is in real life—and simultaneously the only way to speak and led by American theatre academic Stuart Harris.6 The eighty-line script about time; the current moment is all there is. bore some resemblance to Shakespeare’s Hamlet, with the addition of spirited What does it mean to make live theatre in real time and virtual space? How word-play, IRC jargon and contemporary references. The cast was largely based do we do it and what is it? Is it still theatre because of its liveness—or is it not in North America, with a few international participants including the mystery theatre because of its absences? Can a physically absent performer have presence? New Zealander. Harris cast the performance half an hour before show-time, and These are some of the questions that underpin my artistic practice in what I call the debut was interrupted when a lightning storm took out a key player’s Internet ‘cyberformance.’ By cyberformance, I mean live collaborative performance that connection (apparently the second performance went more smoothly). uses Internet technologies to bring remote performers together in real time; the Online networked performance continued to evolve during the 1990s, audience can be online and remote, or in a proximal space. Cyberformance is mainly led by northern hemisphere practitioners: The Plaintext Players further a form within the wider genre of networked performance, which includes any developed the art of IRC performance, and Desktop Theatre staged theatrical live performance event that involves some form of networking. This can include interventions in the online chat environment The Palace.7 Developed as a 2D computer networks (via the internet or local networks), mobile phone networks, graphical chat environment, The Palace allowed users to create their own unique GPS devices and motion sensors, as well as feedback loops between devices visual avatars, speak aloud with Text2Speech audio, and create their own Palace where there may be no human involved.1 if they had access to a web server.8 The degree of customisation, the user-friendly Artists were creating networked events long before the Internet came into interface, and the possibility of adding your own scripting made The Palace very being—via shortwave radio, telephone, fax and satellite technologies, and even appealing to both social chatters and online performers. I discovered Desktop . 4 Julia Stoops, “Burntime: the good old postal system. Although most of what’s been documented was Theater and their work in The Palace in 1999 and thus began my adventures in Communication between the initiated in the northern hemisphere, New Zealand wasn’t entirely out of the cyberformance. I was living in Scotland at the time, and would regularly get up Hemispheres,” Art New Zealand 60 (Spring 1991): 3. loop. Our geographical remoteness, along with our ‘early adopter’ attitude to at 3 or 4am to join the group’s ‘dreaming’ improvisations, collaborating with 5. Richard Naylor, email technology, made Aotearoa attractive to international artists looking to extend players in Europe and the USA. I discovered a whole new kind of performativity communication with the author, May 2007. their performances to the furtherest reaches. In the mid-80s, American sound . 1 I exclude online gaming and in my fingertips, and became fascinated by the Internet as a site for live perform- 6. Stuart Harris, Gayle Kidder and artist and event-maker Charlie Morrow organised Radio Solstice, a series of social networks from my ance, creativity and imagination. the Hamnet Players. “The Hamnet definition of cyberformance Players: An Archive,” 1993. networked events which brought together real time participants from North because although they can be As a theatre practitioner, I was curious about the relationship between http://micro5.mscc.huji.ac.il/ America, Scandinavia, and New Zealand—where Phil Dadson led a group of described as a form of cyberformance and live theatre: I was interested in the immediacy and ‘presence’ ~msdanet/cyberpl@y/ 2 networked performance they are hamnet-index.html drummers in the Maungawhau crater in Auckland. Morrow gathered musical not primarily undertaken for an of the remote performers, and the potential it offered for recontextualisation. 7. Plaintext Players. contributions from around the globe via shortwave radio, mixed them in real audience or as an artistic I had the opportunity to experiment with this in 2001, when I collaborated with http://yin.arts.uci.edu/~players/. activity. director Jill Greenhalgh on her performance installation project Water[war]s Desktop Theater, time and re-broadcast the result from his New York studio.
Recommended publications
  • Death and the Powers
    PADM 8 (1) pp. 109–123 Intellect Limited 2012 International Journal of Performance Arts and Digital Media Volume 8 Number 1 © 2012 Intellect Ltd Miscellaneous. English language. doi: 10.1386/padm.8.1.109_1 PETER A. TORPEY MIT Media Lab Digital systems for live multimodal performance in Death and the Powers ABSTRACT KEYWORDS The opera Death and the Powers by Tod Machover tells the story of a man, Simon opera Powers, who evades death by transferring his essence into his environment as his Disembodied Perfor- corporeal body dies. To realize the effect of the theatrical environment coming alive mance as the main character, the Opera of the Future research group at the MIT Media Lab robots developed new technologies and control systems for interactive robotics, sound and show control systems visuals in live theatre. A core component of this work is the technique of Disembod- multimedia score ied Performance, a method and associated technological infrastructure that trans- abstract representation lates the live performance of the offstage opera singer into multimodal representa- tions onstage. The author was principally responsible for the control architecture and Disembodied Performance software implementation, as well as the design of the visual language used to represent Simon Powers. These digitally enabled elements were created in order to support the story of the opera and facilitate the process of crafting and rehearsing the staged experience. This article reflects on the dialogue between the design of the technological systems in conjunction with the development of the story and scenography of the opera. Several design principles are presented for the role of new technologies in digital opera and music-driven performance contexts that arose during the course of this work.
    [Show full text]
  • Sarah Bay-Cheng, Ph.D
    Sarah Bay-Cheng, Ph.D. December 2018 Contact Department of Theater and Dance office: +1 (207) 725-3419 Bowdoin College 9100 College Station e-mail: [email protected] Brunswick, ME 04011-8491 http://sarahbaycheng.net Education University of Michigan - Ann Arbor, Michigan Ph.D. Theatre, 2001 Certificate in Film and Video Studies, 2000 Wellesley College - Wellesley, Massachusetts A.B. Theatre & Film Studies, 1996 magna cum laude, honors in Theatre Academic Bowdoin College Appointments Professor of Theater and Dance 2015 - present University at Buffalo - State University of New York Professor of Theatre 2013 - 2015 Associate Professor of Theatre 2008 - 2013 Assistant Professor of Theatre and Media Study 2005 - 2008 Joint Appointment in Theatre & Dance and Media Study Colgate University Assistant Professor of English, Theatre Program 2001 - 2005 Leadership Chair, Department of Theater and Dance, Bowdoin College July 2016 - present Experience Founding Director, Techn¯eInstitute for the Arts and Emerging Technologies University at Buffalo 2012 - 2015 Founding Director of Graduate Studies, Department of Theatre & Dance University at Buffalo 2010 - 2015 Other Academic Director of B.A. Theatre, Department of Theatre & Dance, 2006 - 2009 Appointments University at Buffalo 2014 - 2015 Acting Head of Theatre Program, Colgate University 2004 - 2005 Other Elected Executive Committee, American Society for Theatre Research, 2018 - 2021 Positions Advisory Board, Western New York STEM Hub, 2013 - 2015 Board of Directors, Performance Studies international,
    [Show full text]
  • Chapter One – „Digital Technology and Theatres‟……………………………………7
    Technology; Theatres, Plays and Performance Submitted for assessment to the University of the West of England 2011 for Drama and Creative Writing degree award. Copyright: Hannah Williams Walton 2011 Photo from the Blast Theory website: http://www.blasttheory.co.uk/bt/index.php Abstract Technology is now an integral part of modern society from the internet; to computers, mobile phones and gaming. It is clear that technology has made massive advances to society in terms of connecting the world however we must also examine the disciplines which may be struggling to adapt. The world of arts and theatre is a form that is routed in tradition which brings limitations in how far people are willing to push against normal conventions. This dissertation explores three sections of technology within theatre. „Digital Technology and Theatres‟ which explores the impact that the internet has had on the theatre in terms of marketing; and participation in the arts; looking at specific theatre websites, and the services Digital Theatre and National Theatre Live. „Technology and the internet in contemporary plays‟ looks at Tim Fountain‟s play Sex Addicts that uses the internet live during performance, and the work that contemporary playwrights have developed to stage modern technology within their work. From Patrick Marber‟s chatroom scene in Closer, to Chatroom by Enid Walsh that is set almost entirely in a virtual world. „Digital Performance‟ explores theatre companies and practitioners that are pushing the boundaries between performance and technology, to create contemporary pieces of theatre. The research identified Connected an organisation dedicated to working with artists who use live and interactive media; this included Duncan Speakmen, Hide and Seek and Blast Theory.
    [Show full text]
  • Digital Performance: a History of New Media in Theater, Dance, Performance Art, and Installation Free Download
    DIGITAL PERFORMANCE: A HISTORY OF NEW MEDIA IN THEATER, DANCE, PERFORMANCE ART, AND INSTALLATION FREE DOWNLOAD Steve Dixon | 832 pages | 03 Apr 2007 | MIT Press Ltd | 9780262042352 | English | Cambridge, Mass., United States Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation Digital Performance: A History of New Media in Theater Atlantic. London and New York: Routledge. Hermann Nitsch presented in his Performance Art of Orgies and Mysteries Orgien und Mysterien Theaterpioneer of performance art, close to scenic arts. You will receive a link to create a new password via email. No account? Gilbert and George are Italian artist Gilbert Proesch and English artist George Passmore, who have developed their work inside conceptual art, performance and body art. Lost Password Please enter your username or email address. Error rating book. Subversive expectations: performance art and paratheater in New York, Digital Performance: A History of New Media in Theater Her artistic career began in Retrieved March 11, Dixon's book provides the solid grounding this ongoing discussion so urgently needs. His foundational performance and video art [] was characterized by "existential unease," exhibitionism, discomfort, transgression and provocation, as well as wit and audacity, [] and often involved crossing boundaries such as public—private, consensual—nonconsensual, and real world—art world. Retrieved March 19, Nonetheless, the body was the main concern in Panes's work, either literally or conceptually. The ideal had been an ephemeral and authentic experience for performer and audience in an event that could and Installation be repeated, captured or purchased. Founders such as Richard HuelsenbeckMarcel JancoTristan Tzara and Installation, Sophie Taeuber-Arp and Jean Arp participated in provocative and scandalous events that were fundamental and the basis of the foundation for the anarchist movement called Dada.
    [Show full text]
  • Arxiv:2102.07268V2 [Physics.Comp-Ph] 30 Jun 2021 Such As Biology and Life Sciences
    Using analog computers in today’s largest computational challenges Sven Köppel1, Bernd Ulmann1, Lars Heimann1, and Dirk Killat1,2 1Anabrid GmbH, Am Stadtpark 3, 12167 Berlin, Germany 2Microelectronics Department, Brandenburg University of Technology, 03046 Cottbus, Germany Correspondence: Sven Köppel ([email protected]) Abstract. Analog computers can be revived as a feasible oratory conditions but also the necessary error correction technology platform for low precision, energy efficient and schemes challenge practical quantum computers (Wilhelm fast computing. We justify this statement by measuring the et al., 2017). This currently negates any practical advan- performance of a modern analog computer and comparing it tage over silicon based digital computing. Furthermore, all with that of traditional digital processors. General statements of these alternative (or exotic) computer architectures share are made about the solution of ordinary and partial differen- the characteristic that they are fundamentally non-portable. tial equations. Computational fluid dynamics are discussed This means they will have to be located at large facilities and as an example of large scale scientific computing applica- dedicated special-purpose computing centers for a long time, tions. Several models are proposed which demonstrate the if not forever. This is not necessarily a practical drawback, benefits of analog and digital-analog hybrid computing. since the internet allows for delocalization of systems. In contrast to this, silicon based electronic analog com- puting is a technology with a rich history, which operates in a normal workplace environment (non-laboratory condi- 1 Introduction tions; Ulmann, 2020). Digital computers overtook their ana- log counterparts in the last century, primarily due to their Digital computing has transformed many — if not close to ever-increasing digital clock speeds and their flexibility that all — aspects of industry, humanities and science.
    [Show full text]
  • Digital Performance Performance
    advanced computer animation software Computer Sculpture Light Kinetics A kinetic light sculpture B advanced animation software cybernetic light tower B B A sculpture light sculpture B MRI magnetic resonance imaging multimedia choreography DA P kinetische Klangskulptur animation software M cybernetic organism A choreography digital dissection PD kinetic sculpturs Choreographie cybernetic-organism biotechnology Internet choreography B PD PN digital cadaver virtual N cybernetic serendipity digital communities N Community B Computer-Mobiles online communities Maya 3D illusionary spaces hybrides Biorobotic-System virtual organization extreme body performance N A Organisms H B biotech art P P Virtuelle Gemeinschaften USB web camera VN human dissection computer chip implantation computer-programmed choreography virtual community cyber-affairs 3D animation software apparative Prothesen N IRC parodies N simulated spaces BBS A prosthesis N exhibitionism 3D Theater Design A cybernetic juke bots - Interaktive Roboter-Sound-Installation robotic prostheses 3D A N networked community CMC computer mediated communication kybernetische Skulptur MI VIPS (virtually independent people) C sampling IN M PA web camera GA interactive kinetic sculptures musikalisch-kybernetisches Environment body extensions Telesteuerung online affairs realistic 3-D animation I Bio art VN N M C kybernetische Kunst technical prosthetics choreographic animation N robot prosthesis IRC communication digital Jukebox 3D applications recorded media N webcam sex Cybernetics MI VN A Kybernetik
    [Show full text]
  • System Models for Digital Performance by Reed Kram
    System Models for Digital Performance by reed kram B.S. Electrical Engineering Duke University June 1993 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning, in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology June 1998 Copyright Massachusetts Institute of Technology, 1998 All rights reserved author reed kram program in media arts and sciences May 8, 1998 certified by john maeda assistant professor of design and computation program in media arts and sciences, thesis supervisor stephen a. benton chair, departmental committee on graduate students program in media arts and sciences System Models for Digital Performance by Reed Kram Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning, on May 8, 1998 in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences Abstract This thesis defines a new dynamic pictographic visual language for describing interactive digital performance systems. We review the origins of system model languages, machine performance spaces, reconfigurable performance spaces, and human-computer interfaces for performance. We discuss a number of novel systems for digital performance created by the author. We then introduce the new, symbolic digital performance language in the form of a living diagram- matic environment called Modulator. Finally, we use the Modulator system to categorize digital performance spaces,
    [Show full text]
  • BENCHMARKING COMPETENCIES for DIGITAL PERFORMANCE an EIU Study of Digital-Competency Hurdles and Solutions
    BENCHMARKING COMPETENCIES FOR DIGITAL PERFORMANCE An EIU study of digital-competency hurdles and solutions Commissioned by: Benchmarking competencies for digital performance: 2 An EIU study of digital-competency hurdles and solutions Contents 3 About this report 4 Key findings 6 Chapter 1: Why digital competencies matter 9 Chapter 2: Mind the competency gaps 11 Chapter 3: Rising expectations for IT leaders 14 Chapter 4: The challenge of complexity 16 Chapter 5: Developing digital competencies for the future 19 Appendix © The Economist Intelligence Unit Limited 2019 Benchmarking competencies for digital performance: 3 An EIU study of digital-competency hurdles and solutions About this report Benchmarking competencies for digital performance is an Economist Intelligence Unit report, commissioned by Riverbed Technology. This report draws on an Economist Intelligence Unit survey, conducted in January-February 2019, of 512 senior business and government leaders in North America, Europe, the Middle East and Africa, and Asia-Pacific. The survey aimed to assess the behaviours, skills and abilities that help organisations improve their digital performance and, ultimately, achieve their objectives. We focused on nine digital competencies: • analytics using customer and/or operational data from digital systems; • ability to manage and measure the user and/or employee digital experience; • digital product and service innovation; • digital talent recruitment, retention and management; • IT infrastructure modernisation/transformation; • automation of
    [Show full text]
  • Digital Planet
    THE INSTITUTE FOR BUSINESS IN THE GLOBAL CONTEXT Digital Planet: Readying for the Rise of the e-Consumer Bhaskar Chakravorti, Christopher Tunnard, Ravi Shankar Chaturvedi Digital Planet: Readying for the Rise of the e-Consumer A report on the state and trajectory of global digital evolution September 2014 Sponsors Data partners Other data sources for the index: Google, Ipsos, Mobile Marketing Association, Interactive Adver- tising Bureau, World Bank, ITU, World Economic Forum, IMF Financial Access Survey, Euromonitor, Wikimedia, Freedom House, IFC and The Heritage Foundation. Digital Planet: Readying for the Rise of the e-Consumer Contents Acknowledgements................................................................................................................... 4 Authors ............................................................................................................................................. 5 A Message From Anabel González ................................................................................... 8 Overview ......................................................................................................................................... 9 1. Introduction .............................................................................................................................12 2. The Digital Evolution Index ............................................................................................13 3. Patterns, Insights and Surprises ................................................................................20
    [Show full text]
  • Digital Media in Modern Art (Theater Perfomances)
    Avdeling for lærerutdanning og naturvitenskap Maria Shchelokova Digital media in modern art (theater perfomances) Master i digital kommunikasjon og kultur 2016 Samtykker til utlån hos høgskolebiblioteket JA ☒ NEI ☐ Samtykker til tilgjengeliggjøring i digitalt arkiv Brage JA ☒ NEI ☐ 2 Preface I would like to express my sincere gratitude to my supervisor Hans Kristian Rustad who helped me a lot during writing of my master thesis. He provided me with interesting material to read and his remarks were crucial to the completion of this work. Maria Shchelokova May 2016, Hamar 3 Table of contents 1. Introduction ....................................................................................................................... 5 2. Theory, method and research materials. ........................................................................... 7 2.2. Methods ....................................................................................................................... 8 3. Theoretical framework. ..................................................................................................... 10 3.1. History of digital performance ...................................................................................... 10 3.2. Futurism and the early twentieth century avant-garde. ................................................. 12 3.3. Multimedia Theater 1911-1960. .................................................................................... 16 3.4. Multimedia performance from 60s until our days. .......................................................
    [Show full text]
  • Digital Parts / Modular Doubles: Fragmenting the ‘Digital Double’
    Digital Parts / Modular Doubles: fragmenting the ‘digital double’ Daniël Ploeger In digital performance, video and sound technologies are frequently used to establish simultaneous presences of performers and their non-material counterparts. From the early explorations of closed circuit television by artists such as Dan Graham and Bruce Nauman to the advanced digital sound and video synthesis by contemporary groups like Blast Theory and the Chameleons Group, the use of technological means to multiply performers’ presence has been an important strategy to thematize issues of the subject’s embodiment and consciousness. The combination of ‘live’ and ‘mediated’ presence in performance has been discussed by theorists such as Philip Auslander and Steve Dixon. Whilst Auslander discusses the tension between the ‘live’ and the ‘mediated’ presence of performers, and argues how this opposition tends to contract in people’s perception in present day’s mediatized culture, Dixon suggests that, in digital performance, a simultaneously present ‘mediated’ performer may be considered as a ‘digital double’. Dixon identifies Artaud’s The Theatre and its Double as the primary cue for his concept of the digital double and describes Artaud’s notion of the double as ‘theatre’s true and magical self’ (2007: 241). In a letter to his publisher, Artaud concisely, and in an equally mysterious manner, described the theatre’s double as ‘reality untouched by the men of today’ (1989: 87-8). Possibly giving somewhat more insight into his understanding of the concept, Artaud’s call for a ‘Theatre of Cruelty’ proposes a cruel, violent attitude to performance. Not in a literal, physical sense, but in an endeavour to confront audiences with uncomfortable realities of life (theatre’s double) and remind them of the fact that ‘[w]e are not free.
    [Show full text]
  • The Digital Performance Right and Streaming Media Over the Internet
    Vanderbilt Journal of Entertainment & Technology Law Volume 6 Issue 1 Issue 1 - Fall 2003 Article 3 2003 New Media, New Rules: The Digital Performance Right and Streaming Media over the Internet Joseph E. Magri Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Communications Law Commons, Intellectual Property Law Commons, and the Internet Law Commons Recommended Citation Joseph E. Magri, New Media, New Rules: The Digital Performance Right and Streaming Media over the Internet, 6 Vanderbilt Journal of Entertainment and Technology Law 55 (2020) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol6/iss1/3 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact [email protected]. S treaming music over the Internet, or what Record labels, recording artists, music publishers, otherwise is known as webcasting or Internet radio, has composers and songwriters also benefit from the growing the potential to become the single most revolutionary popularity of Internet radio. Internet radio offers these means of music transmission ever developed.' In order to groups a cost-efficient means to globally market, promote appreciate the potential impact of Internet radio, it is helpful and distribute music, which can lead to greater exposure, to understand that Internet radio has the ability to venture creative new business opportunities and most importantly, far beyond the at-home personal computer that is tethered new revenue sources.
    [Show full text]