Hack Game Poly Bridge Hack Game Poly Bridge
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Course Outlines
COURSE OUTLINES WELCOME Introducing Yoobee Colleges The creative minds and legacies of South Seas Film & Television School, Animation College, Yoobee School of Design, AMES – The Institute of IT and Design and Arts (Canterbury) have joined forces to become Yoobee Colleges, an interdisciplinary college with seven campuses located throughout New Zealand. These colleges all have rich histories, dating back 30 years in some cases, and have been working collaboratively for several years to offer complementary pathway programmes. The official joining of these forces under one umbrella strengthens these relationships, enabling greater pathway options for students and stronger educational outcomes as some of the best creative educators in New Zealand come together for the joint purpose of training the country’s top creatives and IT professionals and getting them into rewarding careers. Developing Generations of NZ's Leading Creative and Technical Talent Yoobee Colleges is committed to developing generation after generation of New Zealand’s leading creative and technical talents. We’ve been doing it for 30 years under various guises and will continue for a long time to come. We believe that it takes time to become an expert, that mentorship is the key to successful work, and that relationships are central to thriving careers. Yoobee Colleges has campuses on Auckland’s North Shore, in Auckland city and Manukau, as well as in Rotorua, Wellington and Christchurch. Yoobee Colleges is a Category 1 provider and, as the registered PTE, awards all qualifications -
A Very Happy Wireframe-Iversary!
ALL FORMATS ビデオゲームの秘密を明らかにする THE ENDLESS MISSION Learn Unity in a genre- bending sandbox MURDER BY NUMBERS Solve pixel puzzles to catch a killer Issue 26 £3 ANNIVERSARY wfmag.cc EDITION The 25 finest games of the past 12 months 01_WF#26_Cover V4_RL_VI_DH_RL.indd 4 31/10/2019 11:14 JOIN THE PRO SQUAD! Free GB2560HSU¹ | GB2760HSU¹ | GB2760QSU² 24.5’’ 27’’ Sync Panel TN LED / 1920x1080¹, TN LED / 2560x1440² Response time 1 ms, 144Hz, FreeSync™ Features OverDrive, Black Tuner, Blue Light Reducer, Predefined and Custom Gaming Modes Inputs DVI-D², HDMI, DisplayPort, USB Audio speakers and headphone connector Height adjustment 13 cm Design edge-to-edge, height adjustable stand with PIVOT gmaster.iiyama.com The myth of the video game auteur orget the breaking news. Flip past the Years earlier, Interplay features, the tips, tricks, and top ten lists. had adopted the No, the true joy of old gaming magazines corporate philosophy F lies in the advertising. After all, video game of creating products “by advertisements offer a window into how the industry gamers, for gamers,” understands its products, its audience, and itself at JESS and that motto appears a specific moment – timestamped snapshots of the MORRISSETTE prominently in the ad. medium’s prevailing attitudes and values. Of course, Jess Morrissette is a Yet, everything else sometimes you stumble across a vintage ad that’s professor of Political about the campaign so peculiar it merits further attention. That was Science at Marshall seems to communicate certainly the case when I recently encountered a 1999 University, where he precisely the opposite. studies the politics of advertisement for Interplay Entertainment. -
Graphical Styles in Video Games
Graphical Style in Video Games Portfolio Bachelor’s thesis HAMK Riihimäki, Information and Communication Technology spring 2017 Mary Keo TIIVISTELMÄ Tietotekniikan koulutusohjelma Riihimäki Tekijä Mary Keo Vuosi 2017 Työn nimi Graafinen tyyli videopeleissä Työn ohjaaja Petri Kuittinen TIIVISTELMÄ Opinnäytetyön tarkoituksena oli tutkia suosituimpien videopelien graafi- sia tyylejä ja miten erilaisilla menetelmillä tuotettiin grafiikkaa digitaali- siin peleihin. Työssä käsitellään lyhyesti myös videopelien historiaa, jossa ensisijaisesti keskitytään peligrafiikan tyylikeinojen kehittymisvaiheisiin. Lisäksi käydään läpi sitä, miten teknologian parantuminen on vaikuttanut pelien graafisen tyylin kehittymiseen. Toiminnallisessa osassa esitellään tekemiäni peliprojekteja, joissa olin vastuussa pelin graafisesta suunnittelusta. Projekteissa käydään läpi työs- kentelymenetelmiä 2D- ja 3D-grafiikan luomisessa, sekä mitä teknisiä ja rajoittavia tekijöitä peligraafikoiden on otettava huomioon luodessaan graafista sisältöä. Opinnäytetyöni tavoitteena on antaa lukijalle yleiskatsaus videopeleissä käytetyistä graafisista tyyleistä sekä esitellä pelikehitysprosessia peligraa- fikon näkökulmasta. Avainsanat Peligrafiikka, videopeli, 3D-mallinnus Sivut 70 sivua ABSTRACT Degree Programme in Information Technology Riihimäki Author Mary Keo Year 2017 Subject Graphical Style in Video Games Supervisors Petri Kuittinen ABSTRACT The purpose of this thesis was to examine common graphical styles used in video games to analyze the process of how these methods were