CV second year. Project 1: Starbots Christoffer Ågren Project 2: Caverns of Kappulus Rågvägen 4 www.playgroundsquad.com 19269 Stockholm University, Bachelor of Science (BS), Sollentuna Computer Game Development Telephone: +46 76 31 72 450 August 2008 – August 2013 Email: [email protected] Portfolio: www.christofferagren.se I studied Computer Science with orientation Computer game Development. This gave me a understanding of 3D graphics, level design, and programming. Skills Projects

Advanced Caverns of Kappulus • Maya • Photoshop April 2013 – May 2013 • Autodesk Mudbox • nDo2 • UDK • dDo This was a game we made during our first Intermediate year at PlaygroundSquad together with four • 3DS MAX • 3d Coat other students. My role was environment • MeshLab • World Machine artist and lightning artist. We competed with • Zbrush this game in the Swedish Game Awards 2013. We know how to hippst – Demo for Birdie 2013 Language May 2013 • Swedish native • English spoken and written I made a Volskwagen Van for the demo We know how to hippst made by the demo Experience group mental. The Demo came in second place at Birdie 2013 in the combined demo category. Avalanche Studios (Junior Lighting Artist) May 2014 – present Starbots I was hired as a junior lighting artist at November 2012 – December 2012 Avalanche studios in Stockholm. www.avalanchestudios.se This was a game made by me and other 11 students from the School Avalanche Studios (Lighting artist intern) PlaygrounSquad during my first year there. My responsibility on this project was Art November 2013 – May 2014 Direction. Stockholm University (Tutor, Maya/UDK) Pie – Demo for Dreamhack Winter 2012 January 2011 – May 2012 November 2012

My responsibilities was to hold lectures and I made the 3D meshes and assets for the tutor students in and UDK. I demo group mental. The Demo won first also created 3D assets for game projects, one price at Dreamhack Winter 2012 in the of the games was shown on Gamex 2011 combined demo category. (The Swedish Game Expo). Flatline - Global Game Jam 2013 Education January 2013

PlaygroundSquad This was a game we made during the global August 2012 – present game jam 2013 of a team of eight persons. Because we had a very tight deadline so I ended up doing everything I am currently studying Game art at from props, characters and environments. Playgroundsquad, I am beginning my