Chris Norpchen Supervisor/Lead Artist SOFTWARE SITE: 4628 Sepulveda Blvd. EMAIL: [email protected] www.chrisnorpchen.com/store Torrance, CA 90505 WEBSITE: www.chrisnorpchen.com DEMO REEL: PHONE: (661)618-9528 cell https://vimeo.com/171235817

Work Experience: Digital Domain, Commercial Lookdev and Lighting Lead June 2018 to present Playa Vista, California Providing lookdev and lighting for commercial and short projects. Helping establish best practices and pipelines for new and experimental software. Lead all aspects of lookdev and lighting for commercial and short form division. Mountain Dew - Loser tears, Win sauce Leslie Chung - Holo concert Call of Duty, Black Ops IV - Cinematics (in charge of over 115 character assets)

Digital Domain, CG Supervisor November 2016 to June 2018 Playa Vista, California 1 year, 6 months Supervised all aspects of CG imagery for multiple commericial and short projects. All projects were delivered on time, and met or exceeded client expectations. Assisted in bidding and breakdown of VFX requirements on projects. Nutured pipelines for new and experimental software. Captain Marvel - Mantra lookdev for Scrulls - Lookdev on opening spaceship in Mantra Call of Duty, Black Ops IV - Trailer Cinematic Outlander - TV series, ship in a storm Various Commercial and short form projects - Bud Light end tags, Dollar shave club, VR projects, NBA tech conference

Falcon’s Creative Group, Lighting Supervisor August 2015 to Sept. 2016 Orlando, Florida 1 year Supervised Lighting department, established lighting practices and procedures, developed lighting and lookdev pipeline for media department. Wrote script for Hulk Circumotion Ride. Avengers - Dark Ride Hulk - 3d Circumotion Ride

Sony Pictures Imageworks, Senior Techincal Director Oct. 2014 to August 2015 Vancouver, British Columbia, Canada 11 months Provided lookdev and lighting on Hotel Transylvania 2 using Arnold, Katana and Nuke.

Method Studios, Lighting Department Lead Sept. 2013 to Oct. 2014 Vancouver, British Columbia, Canada 1 year, 1 month Reviewed all training materials for lighters. Worked on training programs for new hires, including docs, guidelines and Worked closely with TD’s, CG Sups and senior lighters to gather feedback and provide feature requests. Aided in lighting, lookdev and technical aspects on shows when needed. The Maze Runner, The Giver, San Andreas

Digital Domain, Lead Artist March 2002 to August 2013 Venice, California 11 years, 5 months Provided all aspects of CG imagery for commercials and short projects as CG Generalist. Provided lookdev and lighting on major motion pictures. Aided in setting up templates for lighting teams. Wrote various python scripts to aid other lookdev and lighting artists and helped to establish lookdev and lighting pipeline. Ender’s Game, Girl with the Dragon Tatoo, X Men First Class, Tron Legacy, Percy Jackson, Curious Case of Benjamin Button, Zodiac

2000 to 2002 Burbank, California 2 years VFX Supervisor - Epoch II Artist - Dragon Fighter, Python vs Boa, Rapid Exchange, Maximum Velocity, Silent Warnings, Antibody, Decent into Darkness, Landspeed, Shark Hunter, Mindstorm Saban Entertainment, 3d Artist 1999 to 2000 Westwood, California 1 year VFX Supervisor - Epoch II Nascar Racers, Power Rangers, Various commercial and television movie projects.

Netter Digital, Lead Artist 1997 to 1999 Burbank, California 2 years Voltron the Third Dimension, Max Steel, Bats Education:

University of California Los Angeles Westwood, California Digital Arts Extension courses Cartoonist Union Burbank, California Animation, Drawing California State University Chico Chico, California Bachelor of Science Degree in Business Administration with an option in Marketing Moorpark Community College Moorpark, California Associate of Arts Degree

Software Experience: Maya Vray 3d Studio Max Teragen Lightwave Houdini Modo Mantra Nuke Katana Digital Fusion Arnold Photoshop Unity Illustrator Red Shift Mari Unreal 4 Renderman UV Layout

Computer Languages: C++ Python Mel Torque Script C# pySide pyQT

Awards: Clio Award - Best Animation, Nike Game Breakers Commercial

Game Design/Creation, Tabletop and Video Games: Owner, Samurai Games, LLC - tabletop game publisher, 2010 to 2013 Arena Assault - Tabletop card game; creator, artist Zombie High School - Tabletop card game; creator, artist Turbo Steam Boy - 2d, top down shotting game, Unity game engine, google play store; creator, artist, programmer Rover Mars - 3d video game using Torque engine; creator, artist, programmer Lighting Software Created:

Tiamat - A very powerful, fully functional Maya/Vray render layer controller, scene assembler and override manager. Control overrides, layers, vray object properties, light selects and AOVs. Create override states, groups outside of Maya, Super Groups, Actions (sets of overrides) and Templates. Also makes local test rendering easy.

Light Adjuster - A quick and easy Maya/Vray light adjustment tool. Increase intensity of all lights by 16%, increase the blue in a set of lights by 6%, etc.

Smart Shader Renamer - A quick and easy way to rename your shaders in a consistent way. Setup le name abbreviations and save for future use.

References: David Stephens Blizzard Entertainment, FX Supervisor, (310) 433-2516, [email protected] Todd Boyce ID Software, Senior FX Artist, (310) 428-8196, [email protected] Richard Wardlow Intel, Realsense 3D camera systems engineer, (407) 710-8969 [email protected] Krista Benson Entertainment Professional, Freelance, (310) 497-7573, [email protected] Chris Miller Epic Studios, Rigger, (347) 855-4148, [email protected] Brian White CG Supervisor, Zero VFX, (781) 249-8876, [email protected] Dan Thron Freelancer, (213) 590-1880, [email protected]