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Guidelines for the Preservation of Video Recordings IASA-TC 06
Technical Committee Standards, Recommended Practices, and Strategies Guidelines for the Preservation of Video Recordings IASA-TC 06 Part B. Video Signal, Preservation Concepts, and Target Formats From IASA-TC 06, Edition 1 Revised version, 2019 B-1 Revised version, 2019 Guidelines for the Preservation of Video Recordings Table of Contents B.1 The Video Signal and Bitstreams: Format and Features B-6 B.1.1 Conventional video carriers and formatting B-6 B.1.1.1 Conventional video carriers and the video signal B-6 Sidebar: the noun video B-6 B.1.1.2 Conventional carriers compared to file-based video B-6 B.1.1.3 Broadcast standards and the formatting of video recordings B-7 B.1.2 Analogue video unpacked, part one: key features and variants B-8 B.1.2.1 Illusion of motion from a stream of still images B-9 B.1.2.2 Sound data is carried in parallel with picture data B-9 B.1.2.3 Picture data consists of sets of horizontal scan lines B-10 B.1.2.4 Horizontal lines of picture data may be interlaced B-11 B.1.2.5 Movies on film can be recorded as video B-11 B.1.2.6 Timing: video signal elements must be synchronized (RS-170) B-12 B.1.2.7 Range of picture brightnesses and blanking “brightness” B-14 B.1.3 Analogue video unpacked, part two: key features and variants continued B-16 B.1.3.1 Colour encoding for video on conventional carriers B-16 B.1.3.1.1 Composite video B-17 B.1.3.1.2 S-video B-18 B.1.3.1.3 Colour-difference component video B-18 Sidebar: colour and tonal specifications for digital video and related matters B-20 B.1.3.2 Ancillary data B-22 -
Bibliography of Erik Wilde
dretbiblio dretbiblio Erik Wilde's Bibliography References [1] AFIPS Fall Joint Computer Conference, San Francisco, California, December 1968. [2] Seventeenth IEEE Conference on Computer Communication Networks, Washington, D.C., 1978. [3] ACM SIGACT-SIGMOD Symposium on Principles of Database Systems, Los Angeles, Cal- ifornia, March 1982. ACM Press. [4] First Conference on Computer-Supported Cooperative Work, 1986. [5] 1987 ACM Conference on Hypertext, Chapel Hill, North Carolina, November 1987. ACM Press. [6] 18th IEEE International Symposium on Fault-Tolerant Computing, Tokyo, Japan, 1988. IEEE Computer Society Press. [7] Conference on Computer-Supported Cooperative Work, Portland, Oregon, 1988. ACM Press. [8] Conference on Office Information Systems, Palo Alto, California, March 1988. [9] 1989 ACM Conference on Hypertext, Pittsburgh, Pennsylvania, November 1989. ACM Press. [10] UNIX | The Legend Evolves. Summer 1990 UKUUG Conference, Buntingford, UK, 1990. UKUUG. [11] Fourth ACM Symposium on User Interface Software and Technology, Hilton Head, South Carolina, November 1991. [12] GLOBECOM'91 Conference, Phoenix, Arizona, 1991. IEEE Computer Society Press. [13] IEEE INFOCOM '91 Conference on Computer Communications, Bal Harbour, Florida, 1991. IEEE Computer Society Press. [14] IEEE International Conference on Communications, Denver, Colorado, June 1991. [15] International Workshop on CSCW, Berlin, Germany, April 1991. [16] Third ACM Conference on Hypertext, San Antonio, Texas, December 1991. ACM Press. [17] 11th Symposium on Reliable Distributed Systems, Houston, Texas, 1992. IEEE Computer Society Press. [18] 3rd Joint European Networking Conference, Innsbruck, Austria, May 1992. [19] Fourth ACM Conference on Hypertext, Milano, Italy, November 1992. ACM Press. [20] GLOBECOM'92 Conference, Orlando, Florida, December 1992. IEEE Computer Society Press. http://github.com/dret/biblio (August 29, 2018) 1 dretbiblio [21] IEEE INFOCOM '92 Conference on Computer Communications, Florence, Italy, 1992. -
Internet Explorer 9 Features
m National Institute of Information Technologies NIIT White Paper On “What is New in Internet Explorer 9” Submitted by: Md. Yusuf Hasan Student ID: S093022200027 Year: 1st Quarter: 2nd Program: M.M.S Date - 08 June 2010 Dhaka - Bangladesh Internet Explorer History Abstract: In the early 90s—the dawn of history as far as the World Wide Web is concerned—relatively few users were communicating across this Internet Explorer 9 (abbreviated as IE9) is the upcoming global network. They used an assortment of shareware and other version of the Internet Explorer web browser from software for Microsoft Windows operating system. In 1995, Microsoft Microsoft. It is currently in development, but developer hosted an Internet Strategy Day and announced its commitment to adding Internet capabilities to all its products. In fulfillment of that previews have been released. announcement, Microsoft Internet Explorer arrived as both a graphical Web browser and the name for a set of technologies. IE9 will have complete or nearly complete support for all 1995: Internet Explorer 1.0: In July 1995, Microsoft released the CSS 3 selectors, border-radius CSS 3 property, faster Windows 95 operating system, which included built-in support for JavaScript and embedded ICC v2 or v4 color profiles dial-up networking and TCP/IP (Transmission Control support via Windows Color System. IE9 will feature Protocol/Internet Protocol), key technologies for connecting to the hardware accelerated graphics rendering using Direct2D, Internet. In response to the growing public interest in the Internet, Microsoft created an add-on to the operating system called Internet hardware accelerated text rendering using Direct Write, Explorer 1.0. -
SVG Tutorial
SVG Tutorial David Duce *, Ivan Herman +, Bob Hopgood * * Oxford Brookes University, + World Wide Web Consortium Contents ¡ 1. Introduction n 1.1 Images on the Web n 1.2 Supported Image Formats n 1.3 Images are not Computer Graphics n 1.4 Multimedia is not Computer Graphics ¡ 2. Early Vector Graphics on the Web n 2.1 CGM n 2.2 CGM on the Web n 2.3 WebCGM Profile n 2.4 WebCGM Viewers ¡ 3. SVG: An Introduction n 3.1 Scalable Vector Graphics n 3.2 An XML Application n 3.3 Submissions to W3C n 3.4 SVG: an XML Application n 3.5 Getting Started with SVG ¡ 4. Coordinates and Rendering n 4.1 Rectangles and Text n 4.2 Coordinates n 4.3 Rendering Model n 4.4 Rendering Attributes and Styling Properties n 4.5 Following Examples ¡ 5. SVG Drawing Elements n 5.1 Path and Text n 5.2 Path n 5.3 Text n 5.4 Basic Shapes ¡ 6. Grouping n 6.1 Introduction n 6.2 Coordinate Transformations n 6.3 Clipping ¡ 7. Filling n 7.1 Fill Properties n 7.2 Colour n 7.3 Fill Rule n 7.4 Opacity n 7.5 Colour Gradients ¡ 8. Stroking n 8.1 Stroke Properties n 8.2 Width and Style n 8.3 Line Termination and Joining ¡ 9. Text n 9.1 Rendering Text n 9.2 Font Properties n 9.3 Text Properties -- ii -- ¡ 10. Animation n 10.1 Simple Animation n 10.2 How the Animation takes Place n 10.3 Animation along a Path n 10.4 When the Animation takes Place ¡ 11. -
Introduction to Closed Captions
TECHNICAL PAPER Introduction to Closed Captions By Glenn Eguchi Senior Computer Scientist April 2015 © 2015 Adobe Systems Incorporated. All rights reserved. If this whitepaper is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. This article is intended for US audiences only. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. Adobe and the Adobe logo, and Adobe Primetime are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA. Notice to U.S. Government End Users. -
On Organisational Involvement and Collaboration in W3C Standards Through Editorship Jonas Gamalielsson* and Björn Lundell
Gamalielsson and Lundell Journal of Internet Services Journal of Internet Services and Applications (2017) 8:5 DOI 10.1186/s13174-017-0056-1 and Applications RESEARCH Open Access On organisational involvement and collaboration in W3C standards through editorship Jonas Gamalielsson* and Björn Lundell Abstract Over time, a number of open standards have been developed and implemented in software for addressing a number of challenges, such as lock-in, interoperability and longevity of software systems and associated digital artefacts. An understanding of organisational involvement and collaboration in standardisation is important for informing any future policy and organisational decisions concerning involvement in standardisation. The overarching goal of the study is to establish how organisations contribute to open standards development through editorship. Specifically, the focus is on open standards development in the World Wide Web Consortium (W3C). Through an analysis of editorship for all W3C recommendations we contribute novel findings concerning organisational involvement and collaboration, and highlight contributions from different types of organisations and countries. We make five principal contributions. First, we establish an overall characterisation of organisational involvement in W3C standardisation. Second, we report on organisational involvement in W3C standardisation over time. Third, we establish how different organisations, organisation types, and countries are involved in W3C technologies. Fourth, we report on organisational -
SMIL 2.0 — Interactive Multimedia on the Web Lloyd Rutledge
SMIL 2.0 — Interactive Multimedia on the Web Lloyd Rutledge Multimedia and Human-Computer Interaction Group CWI, Amsterdam, The Netherlands W3C SYMM working group Lynda Hardman, Jacco van Ossenbruggen: CWI Dick Bulterman, Jack Jansen, Sjoerd Mullender: Oratrix W3C SYMM working group http://www.cwi.nl/~media/SMIL/Tutorial/{SMIL-4hr.html} Includes material from the upcoming book "SMIL 2.0 — Interactive Multimedia on the Web" Copyright © 2002, Lloyd Rutledge Synchronized Multimedia Integration Language (SMIL) Main Points Pronounced smile Multimedia for the Web — for multimedia what HTML is for hypertext Integration format for presentable mono-medium formats Structure SMIL 1.0 — W3C Recommendation on 15th June 1998 SMIL 2.0 "meta-language" W3C Recommendation on 7th August 2001 SMIL 2.0 family formats SMIL Profile and SMIL Basic released with SMIL 2.0 SMIL 2.0 family format XHTML+SMIL comes after SMIL 2.0 Main Themes Powerful timing and synchronization Adaptive to users and systems Models a flexible but consistent presentation and user interface SMIL Isn't Flash — Flash is mono-medium animation on steriods MPEG-{4 / 7 / 21} — MPEG looks at content and coding, and player architecture and a whole lot more, but is more media centric than web centric D-HTML — D-HTML uses scripted definitions of local behaviors, without a notion of the presentation's context SMIL 2.0 Profiles What is a Profile? A language for which a browser can be built A combination of modules from the SMIL 2.0 "meta-language" Possibly non-SMIL constructs with SMIL constructs -
SVG Programming: the Graphical Web
SVG Programming: The Graphical Web KURT CAGLE APress Media, LLC SVG Programming: The Graphical Web Copyright © 2002 by Kurt Cagle Originally published by Apress in 2002 All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copy right owner and the publisher. ISBN 978-1-59059-019-5 ISBN 978-1-4302-0840-2 (eBook) DOI 10.1007/978-1-4302-0840-2 Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. Technical Reviewer: Don Demcsak Editorial Directors: Dan Appleman, Peter Blackburn, Gary Cornell, Jason Gilmore, Karen Watterson, John Zukowski Project Manager: Tracy Brown Collins Copy Editor: Kim Wirnpsett Production Editor: Grace Wong Compositor: Impressions Book and Journal Services, Inc. Indexer: Ron Strauss Cover Designer: Kurt Krames Manufacturing Manager: Tom Debolski Marketing Manager: Stephanie Rodriguez In the United States, phone 1-800-SPRINGER, email orders@springer-ny. com, or visit http:llwww.springer-ny.com. Outside the United States, fax +49 6221 345229, email orders@springer. de, or visit http:llwww.springer.de. For information on translations, please contact Apress directly at 2560 Ninth Street, Suite 219, Berkeley, CA94710. Phone 510-549-5930, fax: 510-549-5939, email [email protected], or visit http: I lwww. -
Web 2D Graphics: State-Of-The-Art
Web 2D Graphics: State-of-the-Art © David Duce, Ivan Herman, Bob Hopgood 2001 Contents l 1. Introduction ¡ 1.1 Images on the Web ¡ 1.2 Supported Image Formats ¡ 1.3 Images are not Computer Graphics l 2. Early Vector Graphics on the Web ¡ 2.1 CGM ¡ 2.2 CGM on the Web ¡ 2.3 WebCGM Profile ¡ 2.4 WebCGM Viewers l 3. SVG: an Introduction ¡ 3.1 Arrival of XML ¡ 3.2 Submissions to W3C ¡ 3.3 SVG: an XML Application ¡ 3.4 An introduction to SVG ¡ 3.5 Coordinate Systems ¡ 3.6 Path Expressions ¡ 3.7 Other Drawing Elements l 4. Rendering the SVG Drawing ¡ 4.1 Visual Aspects ¡ 4.2 Text ¡ 4.3 Styling l 5. Filter Effects l 6. Animation ¡ 6.1 Introduction ¡ 6.2 What is Animated ¡ 6.3 How the Animation Takes Place ¡ 6.4 When the Animation Take Place l 7. Scripting and the DOM l 8. Current State and the Future ¡ 8.1 Implementations ¡ 8.2 Metadata ¡ 8.3 Extensions to SVG l A. Filter Primitives in SVG l References -- 1 -- © David Duce, Ivan Herman, Bob Hopgood 2001 1. Introduction l 1.1 Images on the Web l 1.2 Supported Image Formats l 1.3 Images are not Computer Graphics 1.1 Images on the Web The early browsers for the Web were predominantly aimed at retrieval of textual information. Tim Berners-Lee's original browser for the NeXT computer did allow images to be viewed but they popped up in a separate window and were not an integral part of the Web page. -
Scalable Vector Graphics (SVG) 1.2
Scalable Vector Graphics (SVG) 1.2 Scalable Vector Graphics (SVG) 1.2 W3C Working Draft 27 October 2004 This version: http://www.w3.org/TR/2004/WD-SVG12-20041027/ Previous version: http://www.w3.org/TR/2004/WD-SVG12-20040510/ Latest version of SVG 1.2: http://www.w3.org/TR/SVG12/ Latest SVG Recommendation: http://www.w3.org/TR/SVG/ Editor: Dean Jackson, W3C, <[email protected]> Authors: See Author List Copyright ©2004 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply. Abstract SVG is a modularized XML language for describing two-dimensional graphics with animation and interactivity, and a set of APIs upon which to build graphics- based applications. This document specifies version 1.2 of Scalable Vector Graphics (SVG). Status of this Document http://www.w3.org/TR/SVG12/ (1 of 10)30-Oct-2004 04:30:53 Scalable Vector Graphics (SVG) 1.2 This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/. This is a W3C Last Call Working Draft of the Scalable Vector Graphics (SVG) 1.2 specification. The SVG Working Group plans to submit this specification for consideration as a W3C Candidate Recommendation after examining feedback to this draft. Comments for this specification should have a subject starting with the prefix 'SVG 1.2 Comment:'. Please send them to [email protected], the public email list for issues related to vector graphics on the Web. -
SVG for Graphics and Structure
Using SVG as the Rendering Model for Structured and Graphically Complex Web Material Julius C. Mong and David F. Brailsford Electronic Publishing Research Group School of Computer Science & IT University of Nottingham Nottingham NG8 1BB, UK {jxm,dfb}@cs.nott.ac.uk ABSTRACT resulting bitmap graphics are resolution-dependent. The World This paper reports some experiments in using SVG (Scalable Wide Web Consortium (W3C), aware of the need for a flexible Vector Graphics), rather than the browser default of vector graphics format for the Web, set up a working group in (X)HTML/CSS, as a potential Web-based rendering technology, 1998, charged with drawing up draft proposals for Scalable in an attempt to create an approach that integrates the structural Vector Graphics (SVG) to be expressed in XML-compliant and display aspects of a Web document in a single XML- syntax. The advantages of vector graphics in terms of graphical compliant envelope. precision and scalability become very apparent in material such as maps, line-diagrams and block schematics. The involvement of Although the syntax of SVG is XML based, the semantics of the Adobe Systems Inc on the SVG working group did much to primitive graphic operations more closely resemble those of page ensure that although SVG was syntactically XML-compliant the description languages such as PostScript or PDF. The principal actual graphical semantics of its behaviour resembled, fairly usage of SVG, so far, is for inserting complex graphic material closely, those of its PostScript and PDF page description into Web pages that are predominantly controlled via (X)HTML languages. -
Ethical Web Development
COMP-496: Ethical Web Development Cybersecurity & Networking Seminar It is difficult ot get a man to understand something when his salary depends upon his not understanding it. —Upton Sinclair, Oakland Tribune, December 11, 1934 The way to right wrongs is to turn the light of truth upon them. —Ida B. Wells Institution Olivet Nazarene University School Martin D. Walker School of Engineering and Technology Department Computer Science and Emerging Technologies Term Spring 2020 Meeting Location Reed Hall of Science 212 Meeting Time Tuesdays 5:30 p.m.–8:00 p.m. Credit Hours 2 Instructor Rev. Reuben L. Lillie, MM, MDiv Office Reed Hall of Science 324A Office Hours Tuesdays 10:00 a.m.–12:00 p.m. or by appointment 1 Lillie 2 1. Course Description This course introduces modern best practices for developing a more humane web. Students will explore the ethical ramifications behind ariousv software decisions, including web performance, security, and user/developer experience. The course simulates a team-based working environment in which students will build individual portfolios exhibiting job-ready, front-end skills. In the process, students will learn to leverage modern JavaScript, CSS, Markdown, Git, intrinsic design principles, and static site generation. No prior coding experience necessary. 2. Course Rationale In keeping with Olivet’s mission, this course provides a vital space for the University to explore “web development with a Christian purpose” together. Other courses in the curriculum are designed specifically for advanced computer science students who have met several prerequisites. By lowering the barrier to entry, however, this course invites students from a variety of fields to learn with and from one another.