Integration of Ray-Tracing Methods Into the Rasterisation Process University of Dublin, Trinity College
Integration of Ray-Tracing Methods into the Rasterisation Process by Shane Christopher, B.Sc. GMIT, B.Sc. DLIADT Dissertation Presented to the University of Dublin, Trinity College in fulfillment of the requirements for the Degree of MSc. Computer Science (Interactive Entertainment Technology) University of Dublin, Trinity College September 2010 Declaration I, the undersigned, declare that this work has not previously been submitted as an exercise for a degree at this, or any other University, and that unless otherwise stated, is my own work. Shane Christopher September 8, 2010 Permission to Lend and/or Copy I, the undersigned, agree that Trinity College Library may lend or copy this thesis upon request. Shane Christopher September 8, 2010 Acknowledgments I would like to thank my supervisor Michael Manzke as well as my course director John Dingliana for their help and guidance during this dissertation. I would also like to thank everyone who gave me support during the year and all my fellow members of the IET course for their friendship and the motivation they gave me. Shane Christopher University of Dublin, Trinity College September 2010 iv Integration of Ray-Tracing Methods into the Rasterisation Process Shane Christopher University of Dublin, Trinity College, 2010 Supervisor: Michael Manzke Visually realistic shadows in the field of computer games has been an area of constant research and development for many years. It is also considered one of the most costly in terms of performance when compared to other graphical processes. Most games today use shadow buffers which require rendering the scene multiple times for each light source.
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