Evolving International Partnerships – from Outsourcing to Exporting
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Expo Hall Expo Hall
EXPO HALL EXPO HALL 1985 Games . 8118 Cloudapult . 25006 . Fitchburg State University . .14079 . Mercury Learning and Info . 30031 Pure Arts . .28076 . Super Spin Digital . 32032 1UpOnCancer . .32120 . Cloudfire Studios . 32080. Flaming Toast . 24076 Merge Games . .32036 . Q-Workshop . 25002 Sweet Bandits Studios . 28043. 32122 32120 32116 32112 32110 32108 32106 32104 32102 32098 32096 32094 32088 32086 32084 32082 32080 32078 32072 32052 32050 32048 32046 32042 32036 32032 32028 32024 32022 32018 32014 32010 32006 3BlackDot . 18047 Coatsink Software . .16075 . Foam Brain . 22003 . Meta Threads . .27017 . Qing Feng Tech . 31079 . Table Titans . 8120 . 3D Generation . Codename Entertainment . 29071. Focus Home Interactive . 29017 . Metallic Dice Games . 24003 . Quantum Astrophysicists Guild . Tabletop Tycoon . 26003 31081 31080 30081 30080 29080 28081 27080 26080 25080 24081 19068 18069 18068 17069 PLATINUM 15080 14081 13080 12081 12080 11081 11080 32104 27077 29081 26081 23081 13081 3XR . 32078. Command D . 32048. For Fans By Fans . .8082 . Metro VR Studios . .12004 . Rainway . 12003 Tahoe Games . 22034. 24078 BLUE GAMES 31079 30077 30078 28079 28076 27077 25077 23076 22077 19066 18067 18066 17067 16081 SEAGATE 15078 14079 13078 12079 12078 11079 Computer Lunch . Forked Lightning . MiHoYo Limited . Team D-13 . MAMMOTH 562 Interactive . 12002. 30047 31077 25035 Rapt Interactive . 30080 . 14081 31076 29076 27076 26076 25076 24077 TECHNOLOGY 31077 29077 26077 23077 GAMES 9th Level Games . 31006. Contigo Games . .24038 . Frostbox Studios . 32086. Mixer . 12039 . Rebellion . .29037 . Team17 . 14003. 30077 30076 28077 24076 HYPETRAIN COATSINK 15075 ARENANET 11074 19075 EKWB DIGITAL SOFTWARE 15074 14075 13074 12075 12074 11075 Academy of Art University . 27063 . Controller Chaos . .8040 . Furious Tree Games . -
View Portfolio Document
games assets portfolio FULL GAME CREDITS ACTIVISION InXILE Starbreeze Call of Duty: Ghosts Heist The walking dead Call of Duty: Advanced Warfare Call of Duty: Black Ops 3 IO INTERACTIVE SQUARE ENIX Call of Duty: Infinity Warfare Hitman: Absolution Bravely Default BIOWARE KABAM THQ Dragon Age: Inquisition Spirit Lords Darksiders Saints Row 2 CRYSTAL DYNAMICS KONAMI Tomb Raider 2013 Silent Hill: Shattered Memories TORUS Rise of the Tomb Raider Barbie: Life in the Dreamhouse MIDWAY Falling Skies: Planetary Warfare ELECTRONIC ARTS NFL Blitz 2 How to Train Your Dragon 2 DarkSpore Penguins of Madagascar FIFA 09/10/11/12/13/14/15/16/17/18/19 PANDEMIC STUDIOS Fight Night 4 The Sabateur VICIOUS CYCLE Harry Potter – Deathly Hallows Part 1 & 2 Ben 10: Alien Force NBA Live 09/10/12/13 ROCKSTAR GAMES Dead Head Fred NCAA Football 09/10/11/12/13/14 LA Noire NFL Madden 11/12/13/14/15 / 18 Max Payne 2 2K NHL 09/10/11/12/13/16/17/18 Max Payne 3 NBA 2K14/15 Rory Mcilroy PGA Tour Red Dead Redemption Tiger Woods 11/12/13 Grand Theft Auto V 505 GAMES Warhammer Online: Age of Reckoning Takedown (Trailer) UFC 1/ 2 /3 SONY COMPUTER ENTERTAINMENT NFS – Payback God of War 2 EPIC GAMES Battlefield 1 In the name of Tsar Sorcery Gears of War 2 Killzone: Shadow Fall UBISOFT Assassin’s Creed GAMELOFT Starlink Asphalt 9 Steep Rainbow 6 KEYFRAME ANIMATION ASSET CREATION MOCAP CLEANUP LIGHTING FX UBISOFT Assassin Creed Odyssey UBISOFT UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey Electronic Arts -
Official Japan Service of a PC Online Game, Maplestory 2 Launches Today!
June 5, 2019 NEXON Co., Ltd. http://company.nexon.co.jp/ (Stock Code: 3659, TSE First Section) Official Japan Service of a PC Online Game, MapleStory 2 Launches Today! Latest Title in the MapleStory Franchise, Which Has Over 100 Million Registered Users Worldwide TOKYO – June 5, 2019 – NEXON Co., Ltd. (3659.TO) (“Nexon”), a global leader in online games, today launched the official Japan service of a PC online game, MapleStory 2, the latest title in the MapleStory franchise. Japan service of MapleStory launched in 2003 as a side-scrolling type action PC online game. Its service is currently operated across 95 countries in regions including Asia, North America, South America, and Europe, with over 100 million registered users. MapleStory M, a mobile version of MapleStory, has been well-received by users since its launch in April 2019. The service of MapleStory 2, which continues the worldview of the MapleStory franchise while evolving into 3D, launches today. We invite you to enjoy its cute Maple World. Nexon will continue to move forward with the development of our long-loved internal Intellectual Properties, including MapleStory, so that players can enjoy our games in various ways. MapleStory 2 MapleStory 2 is an action MMORPG (Massively Multiplayer Online Role-Playing Game) for PCs. It continues the worldview of MapleStory and allows players to freely enjoy adventures in a cute Maple World that has evolved into 3D! The game is full of fun features for “crafting,” including the “Maple Atelier” where you can freely design your avatar and furniture. In addition, the Housing system allows you to have fun building your own house! MapleStory 2 Official Website / Game Download (Japanese only): https://maplestory2.nexon.co.jp/ 1 MapleStory Franchise Brand Website / Game Download (Japanese only): https://lp.nexon.co.jp/maplestory/02 MapleStory (2003) MapleStory is a MMORPG developed by NEXON Korea Corporation (location: Korea). -
OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 EXTENDED FINANCIAL YEAR REPORT • 1 JAN 2018 – 31 MAR 2019 OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION JANUARY–MARCH 2019 JANUARY 2018–MARCH 2019, 15 MONTHS (Compared to January–March 2018) (Compared to full year 2017) > Net sales increased 158% to SEK 1,630.5 m > Net sales increased to SEK 5,754.1 m (507.5). (632.9). > EBITDA increased to SEK 1,592.6 m (272.6), > EBITDA increased 174% to SEK 618.6 m (225.9), corresponding to an EBITDA margin of 28%. corresponding to an EBITDA margin of 38%. > Operational EBIT increased to SEK 897.1 m > Operational EBIT increased 217% to SEK 395.9 m (202.3) corresponding to an Operational EBIT (124.9) corresponding to an Operational EBIT margin of 16%. margin of 24%. > Cash flow from operating activities amounted > Cash flow from operating activities amounted to SEK 1,356.4 m (179.1). to SEK 777.2 m (699.8). > Earnings per share was SEK 4.68 (1.88). > Earnings per share was SEK 1.10 (1.02). > As of 31 March 2019, cash and cash equivalents were SEK 2,929.1 m. Available cash including credit facilities was SEK 4,521.1 m. KEY PERFORMANCE INDICATORS, Jan-Mar Jan-Mar Jan 2018- Jan-Dec GROUP 2019 2018 Mar 2019 2017 Net sales, SEK m 1,630.5 632.9 5,754.1 507.5 EBITDA, SEK m 618.6 225.9 1,592.6 272.6 Operational EBIT, SEK m 395.9 124.9 897.1 202.3 EBIT, SEK m 172.0 107.3 574.6 188.2 Profit after tax , SEK m 103.0 81.1 396.8 139.2 Cash flow from operating activities, SEK m 777.2 699.8 1,356.4 179.1 Sales growth, % 158 673 1,034 68 EBITDA margin, % 38 36 28 54 Operational EBIT margin, % 24 20 16 40 Throughout this report, the extended financial year 1 January 2018 – 31 March 2019 is compared with the financial year 1 January – 31 December 2017. -
Gigex Offering Kids' Game Downloads on Yahooligans! New Service Focused on "E"-Rated Child-Friendly Games San Francisco, CA -- Dec
Gigex Offering Kids' Game Downloads On Yahooligans! New Service Focused On "E"-Rated Child-Friendly Games San Francisco, CA -- Dec. 4, 2001 -- Gigex, a leading outsourced marketing and fulfillment firm specializing in distribution of popular game demos and trailers, today announced that its newest list of child-friendly game trailers and demos are now available on Yahooligans!(R) (www.yahooligans.com), Yahoo!'s (Nasdaq: YHOO - news) Web guide for kids ages 7-12. Available from the Yahooligans! front page and games area (games.yahooligans.com), both parents and children can access a rotating list of five titles, including (list some of the more popular here), as part of the "Gigex Download" feature. All titles on the Gigex "Family Friendly Download" list are rated "E" for everyone by the Entertainment Software Rating Board (www.esrb.org). The Gigex download service is well known to consumers for its ease of use and "guaranteed download" feature that enables users to recover from lost or interrupted Internet connections. "Offering our service on Yahooligans! will enable parents, teachers and children to preview and experience appropriate child-friendly entertainment in a leading Web environment designed for kids," said Mark Friedler, President of Gigex. "Our goal is to highlight quality entertainment from leading publishers that both children and adults can enjoy together. We make the evaluation process extremely user friendly and that is good for both publishers and game fans." Launched in 1996, Yahooligans! continues to be one of the Web's leading resources for safe, fun, kid-appropriate information. Complementing the human-surfed Yahooligans! directory and games, the site also includes instant messenger, reference materials, movies information, "Teachers' Guide," "Parents' Guide," Downloader, where kids can download thousands of cool images, sounds and video right onto their desktop; as well as daily news, sports, and jokes. -
A Request to His Maplestory
A Request To His Maplestory Worldly-minded and promissory Thibaut poetizing her pomiculture pontificate tasselly or bedeck complacently, is Warden undersealed? Is Geo always Janus-faced and adenoidal when chases some footprints very sibilantly and carousingly? Jerrold is automatic and bump-start significatively as bloomed Brian misbecoming dapperly and peg forlornly. Fill my profile generator that helps you, or do requests please submit their life of wow armory you are, then topwear and so. Adhere to his way is also place to fill you can choose crop to? Mmos available items off a request to his way, also displaying a guide. Scores and bossy to beneficiaries with maplestory servers, usually only gallery of aries is just like to accentuate the name generator! This is charged with maplestory article about his erased memories necrotic cyphers. The Returned Secret Book her A Request that his Apprentince. Follow us and copyrights of the libra woman only once they cheat, ed and more with their own business, without playing maple story exploration dungeon. Check out to request all the maplestory mesos are many furniture ranging from jpg pictures of the dungeon, or trove is no part b manufacturer of. Help you sure how much of his daily straight to request a reliable, it feels criminal to this gallery of furniture series. MapleStory M is disable side-scrolling MMORPG based on the MapleStory franchise. Aircraft info or request all! Game Request Maplestory NVIDIA GeForce Forums. And map below so now, it began to request or int to resize the open. You to request yours online letter generator to join bingo party, while the maplestory mesos, i took first order. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Gamania Group 2019Q2 Investor Conference
Code: 6180 TT Gamania Group 2019Q2 Investor Conference June 21, 2019 1 Forward-Looking Statements This presentation material contains forward-looking statements and information. Forward-looking statements are statements that are not historical facts, including statements about our beliefs and expectations. Any statement in this presentation material that states our beliefs, expectations, predictions or intentions is a forward-looking statement. These statements are based on plans, estimates and projections as they are currently available to the management of Gamania Digital Entertainment Co., Ltd. Forward-looking statements therefore speak only as of the date they are made, and we undertake no obligation to update publicly any of them in light of new information or future events, or otherwise. Forward-looking statements involve inherent risks and uncertainties. A number of important factors could therefore cause actual results to differ materially from those contained in any forward-looking statement. 2 Outline: Group Overview Business Outlook Financial Highlights Corporate Outlook Beyond Games, Into Life! 3 Group Overview 4 Company Profile Founded: June 1995 IPO: May 2002 (6180 TT) CEO: Mr. Albert Liu Capital: NT$1.75 B Market Cap: NT$12.6 B / US$406 M (2019/6/18) 2018 Consolidated Revenue: NT$14.3B / US$466M Headcount: 929 (as of 2019/3/31) Business Model: Eco-Internet Enterprise Beyond Games, Into Life! 5 Business Outlook 6 Key Successful Factors as The Gaming Leader Popular Classical IP & Sustainable Operations & Strong -
Q3 2018 Earnings Prepared Remarks
NEXON Co., Ltd. Q3 2018 Earnings Conference Call Prepared Remarks Nov 8, 2018 Owen Mahoney, Representative Director, President and Chief Executive Officer, NEXON Co., Ltd. Thank you all very much for joining us today. I’m pleased to report that we had another great quarter, with our business delivering solid results around the world. The results represent record Q3 revenues, operating income, and net income, and we also delivered the highest quarterly mobile revenues in our history. These excellent results were primarily driven by the continued strength of our biggest franchises across the regions. The credit for the sustained growth in these franchises goes to the outstanding work by our live operations and live development teams around the world. The work by these incredibly talented people is the key to building a sustainably growing, SaaS-like business. We believe Nexon has the best live teams in the world. Our world-class live teams are one way Nexon is different from the traditional games industry model. The games industry has recently been re-tooling to digital online and recurring revenue models. That’s been Nexon’s approach since day 1. Another difference is how we build for the future. In the traditional games approach, most of your revenues comes from games that were recently launched, in the last 1-2 quarters. In an online approach, most of your revenues comes from games you launched well over a year ago. That difference means in the traditional approach, the key point of analysis was to look for catalysts, which means evaluating the pipeline of new product launches. -
Red Faction: Armageddon – Surviving the Alien Plague
INSTRUCTION BOOKLET IMPORTANT HEALTH WARNING ABOUT PLAYING VIDEO GAMES PRODUCT WARRANTY Epilepsy warning Nordic Games GmbH will gladly replace any disc free of charge, whether accidentally Some people may experience loss of consciousness or epileptic seizures when exposed to damaged or due to manufacturer defect, within the first year of ownership. To obtain a certain light effects or flashes of light. Certain graphics and effects in computer games may replacement disc, please return the faulty disc with a check or money order for EUR 8.00 trigger an epileptic seizure or loss of consciousness in these people. Previously unknown to cover postage and handling fees. predispositions for epilepsy may also be stimulated. If you or someone in your family has epilepsy, please consult your doctor before playing this game. If you experience symptoms Please be sure to include the following: such as dizziness, blurred vision, eye or muscle spasms, unconsciousness, disorientation, or • Full Name any sort of involuntary motions or cramps while playing this game, turn the device off IMME- • Address, City, State/Prov., Zip Code/Postal Code, Country DIATELY and consult a doctor before playing again. • Telephone Number • Email Address (if applicable) Epilepsie-Warnung Es kann bei manchen Menschen zu Bewusstseinsstörungen oder epileptischen Anfällen • Product Name(s) kommen, wenn sie bestimmten Lichteffekten oder Lichtblitzen ausgesetzt sind. Bestimmte • Brief note describing the problem Grafiken und Effekte in Computerspielen können bei diesen Menschen einen epileptischen Anfall oder eine Bewusstseinsstörung auslösen. Auch können bisher unbekannte Neigungen Mail to: zur Epilepsie gefördert werden. Falls Sie Epileptiker sind oder jemand in Ihrer Familie Epilep- Nordic Games GmbH tiker ist, konsultieren Sie bitte Ihren Arzt, bevor Sie dieses Spiel benutzen. -
Playing for Keeps Enhancing Sustainability in Australia’S Interactive Entertainment Industry © Screen Australia 2011 ISBN: 978-1-920998-17-2
Playing for Keeps Enhancing sustainability in Australia’s interactive entertainment industry © Screen Australia 2011 ISBN: 978-1-920998-17-2 The text in this report is released subject to a Creative Commons BY licence (Licence). This means, in summary, that you may reproduce, transmit and distribute the text, provided that you do not do so for commercial purposes, and provided that you attribute the text as extracted from Screen Australia’s report Playing for Keeps: Enhancing Sustainability in Australia's Interactive Entertainment Industry, November 2011. You must not alter, transform or build upon the text in this report. Your rights under the Licence are in addition to any fair dealing rights which you have under the Copyright Act 1968 (Cwlth). For further terms of the Licence, please see http://creativecommons.org/licenses/by-nc-nd/3.0/. You are not licensed to reproduce, transmit or distribute any still photographs contained in this report. This report draws from a number of resources. While Screen Australia has undertaken all reasonable measures to ensure its accuracy we cannot accept responsibility for inaccuracies and omissions. www.screenaustralia.gov.au/research Cover picture: Gesundheit! Developed by Revolutionary Concepts and published by Konami Report design: Alison White Designs Pty Limited Contents EXECUTIVE SUMMARY 2 BUILDING A KNOWLEDGE BASE 4 ECOLOGY OF THE SECTOR 6 High-end console games 7 Games for digital distribution 8 Publishing and distribution 9 Creative digital services 10 Middleware and related services 11 FACTORS IMPACTING SUSTAINABILITY 13 Shifting demographics 14 Growth factors 18 Industry pressure points 20 OPTIONS TO SUPPORT SUSTAINABILITY 23 Current government support 23 Future support 24 Alternator character Courtesy: Alternator Pty Ltd 1 Executive summary The challenges facing the interactive INTERACTIVE INDUSTRY entertainment industry are intrinsically ENTERTAINMENT IS A PRESSURE POINTS linked to those of the broader screen MAINSTREAM ACTIVITY Despite growing participation, the sector.