Citizenship As the Exception to the Rule: an Addendum
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Exhibitor List ①
Appendix Page.2 Exhibitor List ① General Area ACQUIRE CORPORATION MORI TOYS CO., LTD. AKELLA NAMCO LIMITED ASK Corporation NTT DoCoMo, Inc. ATARI JAPAN NUBYTECH ATI TECHNOLOGIES(JAPAN) INC. RAZER GROUP ATLUS CO., LTD. RHOCEO CO., LTD. Bandai Co., Ltd. SANWA SUPPLY INC. BigWorld / Solid Networks Inc. / Trymedia Systems Inc. Scansoft, Inc. BROCCOLI CO., LTD. SEGA CORPORATION CAPCOM CO., LTD. Sega Logistics Service Co., Ltd. CLIMAX Inc. Seoul City Pavilion Core Colors, Inc. BinaryCraft Corporation CREEK & RIVER Co., Ltd. CFN Co.,Ltd. Crest Co., Ltd. COONG Entertainment Inc. D3 PUBLISHER Inc. DreamSuare Co.,Ltd. DISC GO TECHNOLOGIES E3NET CO.,Ltd. eMagin Corporation KNetP Co.,Ltd. ENTERBRAIN, INC. Mirinae Entertainment Inc. ESEL INTERNATIONAL COMPANY LIMITED Mowelsoft Inc. Excite Japan Co., Ltd. Web EnG Korea Co.,Ltd. FUJIWORK CO., LTD. SNK PLAYMORE CORPORATION GAME INFINITY ~G★ Sony Computer Entertainment Inc. (game)land SQUARE ENIX CO., LTD. GDEX TAITO CORPORATION GENKI Co., Ltd. TAIWAN Game Pavilion GEO-BB Incorporated EASYFUN ENTERTAINMENT CORP. GRAVITY Co., Ltd. SOFTSTAR ENTERTAINMENT INC. GungHo Online Entertainment, Inc. Taiwan Trade Center HAMSTER Corporation ZEROPLUS TECHNOLOGY CO., LTD. HAVOK TECMO, LTD. HOLON, Inc. TOMY Company, Ltd. INTERNET RADIO ONSEN TOPPLAYER INC. KDDI CORPORATION UBISOFT KOEI CO., Ltd. UKR GAME EXPORT KONAMI CORPORATION Winble Japan, Inc. Media Works Inc. XTREME LTD Microsoft Co., Ltd. Appendix Page.3 Exhibitor List ② Mobile Content Area Game School Area ABILIT Co., Ltd ACT Information & Business College Ambition, Ltd Aso Business Computer College Aruze Corp. Clark Akihabara IT Campus BTD STUDIO CO., LTD. DENGEKI SCHOOL MAGAZINE DAITO GIKEN, INC. Digital Entertainment Academy Co., Ltd. DP CORPORATION DIGITAL HOLLYWOOD/DIGITAL HOLLYWOOD UNIVERSITY FromSoftware, Inc. -
11Eyes Achannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air
11eyes AChannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air Master Amaenaideyo Angel Beats Angelic Layer Another Ao No Exorcist Appleseed XIII Aquarion Arakawa Under The Bridge Argento Soma Asobi no Iku yo Astarotte no Omocha Asu no Yoichi Asura Cryin' B Gata H Kei Baka to Test Bakemonogatari (and sequels) Baki the Grappler Bakugan Bamboo Blade Banner of Stars Basquash BASToF Syndrome Battle Girls: Time Paradox Beelzebub BenTo Betterman Big O Binbougami ga Black Blood Brothers Black Cat Black Lagoon Blassreiter Blood Lad Blood+ Bludgeoning Angel Dokurochan Blue Drop Bobobo Boku wa Tomodachi Sukunai Brave 10 Btooom Burst Angel Busou Renkin Busou Shinki C3 Campione Cardfight Vanguard Casshern Sins Cat Girl Nuku Nuku Chaos;Head Chobits Chrome Shelled Regios Chuunibyou demo Koi ga Shitai Clannad Claymore Code Geass Cowboy Bebop Coyote Ragtime Show Cuticle Tantei Inaba DFrag Dakara Boku wa, H ga Dekinai Dan Doh Dance in the Vampire Bund Danganronpa Danshi Koukousei no Nichijou Daphne in the Brilliant Blue Darker Than Black Date A Live Deadman Wonderland DearS Death Note Dennou Coil Denpa Onna to Seishun Otoko Densetsu no Yuusha no Densetsu Desert Punk Detroit Metal City Devil May Cry Devil Survivor 2 Diabolik Lovers Disgaea Dna2 Dokkoida Dog Days Dororon EnmaKun Meeramera Ebiten Eden of the East Elemental Gelade Elfen Lied Eureka 7 Eureka 7 AO Excel Saga Eyeshield 21 Fight Ippatsu! JuudenChan Fooly Cooly Fruits Basket Full Metal Alchemist Full Metal Panic Futari Milky Holmes GaRei Zero Gatchaman Crowds Genshiken Getbackers Ghost -
Sakura-Con 2013
1 of 12 SAKURA-CON 2013 Convention Events Schedule, March 29 revision FRIDAY - SATURDAY, March 29th - 30th (2 of 4) FRIDAY - SATURDAY, March 29th - 30th (3 of 4) FRIDAY - SATURDAY, March 29th - 30th (4 of 4) Panels 4 Panels 5 Panels 6 Panels 7 Panels 8 Workshop Karaoke Youth Console Gaming Arcade/Rock Theater 1 Theater 2 Theater 3 FUNimation Theater Anime Music Video Seattle Go Mahjong Miniatures Gaming Roleplaying Gaming Collectible Card Gaming Bold text in a heavy outlined box indicates revisions to the Pocket Programming Guide schedule. 4C-4 401 4C-1 Time 3AB 206 309 307-308 Time Time Matsuri: 310 606-609 Band: 6B 616-617 Time 615 620 618-619 Theater: 6A Center: 305 306 613 Time 604 612 Time Closed Closed Closed 7:00am Closed Closed Closed Closed 7:00am 7:00am Closed Closed Closed Closed 7:00am Closed Closed Closed Closed Closed Closed Closed 7:00am Closed Closed 7:00am FRIDAY - SATURDAY, March 29th - 30th (1 of 4) 7:30am 7:30am 7:30am 7:30am 7:30am 7:30am Main Stage Autographs Sakuradome Panels 1 Panels 2 Panels 3 Time 4A 4B 6E Time 6C 4C-2 4C-3 8:00am 8:00am 8:00am Swasey/Mignogna showcase: 8:00am The IDOLM@STER 1-4 Moyashimon 1-4 One Piece 237-248 8:00am 8:00am TO Film Collection: Elliptical 8:30am 8:30am Closed 8:30am 8:30am 8:30am 8:30am (SC-10, sub) (SC-13, sub) (SC-10, dub) 8:30am 8:30am Closed Closed Closed Closed Closed Orbit & Symbiotic Planet (SC-13, dub) 9:00am Located in the Contestants’ 9:00am A/V Tech Rehearsal 9:00am Open 9:00am 9:00am 9:00am AMV Showcase 9:00am 9:00am Green Room, right rear 9:30am 9:30am for Premieres -
Gamewith / 6552
GameWith / 6552 COVERAGE INITIATED ON: 2019.09.27 LAST UPDATE: 2021.04.19 Shared Research Inc. has produced this report by request from the company discussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared Research Inc. make every effort to provide an accurate, objective, and neutral analysis. In order to highlight any biases, we clearly attribute our data and findings. We will always present opinions from company management as such. Our views are ours where stated. We do not try to convince or influence, only inform. We appreciate your suggestions and feedback. Write to us at [email protected] or find us on Bloomberg. Research Coverage Report by Shared Research Inc. GameWith / 6552 RCoverage LAST UPDATE: 2021.04.19 Research Coverage Report by Shared Research Inc. | https://sharedresearch.jp INDEX How to read a Shared Research report: This report begins with the trends and outlook section, which discusses the company’s most recent earnings. First-time readers should start at the business section later in the report. Executive summary ----------------------------------------------------------------------------------------------------------------------------------- 3 Key financial data ------------------------------------------------------------------------------------------------------------------------------------- 5 Recent updates ---------------------------------------------------------------------------------------------------------------------------------------- 6 Highlights ------------------------------------------------------------------------------------------------------------------------------------------------------------ -
TOKYO GAME SHOW 2011 Visitors Survey Report November 2011
TOKYO GAME SHOW 2011 Visitors Survey Report November 2011 Computer Entertainment Supplier's Association ■ Contents ■ Outline of Survey 3 Ⅰ.Visitors' Characteristics 4 1.Gender -------------------------------------------------------------------------- 4 2.Age ---------------------------------------------------------------------------- 4 3.Residential area --------------------------------------------------------------- 5 4.Occupation --------------------------------------------------------------------- 5 5.Hobbies and interests --------------------------------------------------------------- 6 Ⅱ.Household Videogames 9 1.Hardware ownership・Hardware most frequently used -------------------------------------- 9 2.Hardware the respondents wish to purchase --------------------------------------------- 12 3.Favorite game genres ---------------------------------------------------------------- 15 4.Frequency of game playing ----------------------------------------------------------- 19 5.Duration of game playing ------------------------------------------------------------- 21 6.Tendency of software purchases ------------------------------------------------------ 24 7.Tendency of software purchases by downloading ----------------------------------------- 27 Ⅲ.Social Games 28 1.Familiarity with SNS and social games -------------------------------------------------- 28 2.Hardware used for SNS 【All SNS users】 ------------------------------------------------ 31 3.Frequency of game playing 【All social game players】 ------------------------------------- -
The Question of Algorithmic Personhood and Being
Article The Question of Algorithmic Personhood and Being (Or: On the Tenuous Nature of Human Status and Humanity Tests in Virtual Spaces—Why All Souls Are ‘Necessarily’ Equal When Considered as Energy) Tyler Lance Jaynes Alden March Bioethics Institute, Albany Medical College, Albany, NY 12208, USA; [email protected] Abstract: What separates the unique nature of human consciousness and that of an entity that can only perceive the world via strict logic-based structures? Rather than assume that there is some potential way in which logic-only existence is non-feasible, our species would be better served by assuming that such sentient existence is feasible. Under this assumption, artificial intelligence systems (AIS), which are creations that run solely upon logic to process data, even with self-learning architectures, should therefore not face the opposition they have to gaining some legal duties and protections insofar as they are sophisticated enough to display consciousness akin to humans. Should our species enable AIS to gain a digital body to inhabit (if we have not already done so), it is more pressing than ever that solid arguments be made as to how humanity can accept AIS as being cognizant of the same degree as we ourselves claim to be. By accepting the notion that AIS can and will be able to fool our senses into believing in their claim to possessing a will or ego, we may yet Citation: Jaynes, T.L. The Question have a chance to address them as equals before some unforgivable travesty occurs betwixt ourselves of Algorithmic Personhood and Being and these super-computing beings. -
「TOKYO GAME SHOW 2006」Exhibitor List 2006.8.4 General Area AQ INTERACTIVE INC
「TOKYO GAME SHOW 2006」Exhibitor List 2006.8.4 General Area AQ INTERACTIVE INC. Toamec Corporation BROCCOLI CO., LTD. TOMY COMPANY, LTD. Canada Pavilion TOOL - DESIGNED GAMING ACCESSORIES ATI Technologies Inc. TOPPAN PRINTING CO., LTD. Autodesk Ltd TWENTIETH CENTURY FOX Enzyme Testing Labs Vodafone K.K. GestureTek Inc Groove Games Mobile Contents Area Humagade Inc Ambition Inc. SilverBirch Studios Inc BTD STUDIO Co., ltd. SplitFish Gameware Inc DAITO GIKEN, INC. Wave Generation Inc. DIGITAL WORKS ENTERTAINMENT Canadian Embassy DP-CORPORATION CAPCOM CO., LTD. FromSoftware, Inc. Cykan Entertainment Co., Ltd. Interactive Brains Co., LTD. D3PUBLISHER Inc. KOTOBUKI SOLUTION CO., LTD. D4Enterprise, Inc. Media Magic Co., Ltd. ELEVEN-UP Inc. NIHON ENTERPRISE CO., LTD. ELSA Japan Inc. PROVENCE PROMOTION EMA INNOVATION LLC - NETHRONE Quattro Media Corporation ENTERBRAIN, INC. RideonJapan, Inc. EYE POWER SPORTS co., ltd. SEALZ, Inc. FREEM CO LTD. Serendipity Co., Ltd. GAMEINSTINCT Spicysoft Corporation GENKI Co., Ltd. T2i Entertainment Co., Ltd. G-star Organizing Committee UAT Corporation HAMSTER Corporation HUDSON SOFT COMPANY, LIMITED Kids' Area INTERNET RADIO STATION <ONSEN> CAPCOM CO., LTD. IREM SOFTWARE ENGINEERING INC. NAMCO BANDAI Games Inc. KDDI CORPORATION NHN Japan Corporation KOEI CO., Ltd. Konami Digital Entertainment Co., Ltd. Game School Area Marvelous Interactive Inc. ACT College of Information & Communication Technology Media Works Inc. Aso Business Computer College Microsoft Co., Ltd. Digital Entertainment Academy Corporation MOCOMTECH CO., LTD. Higashi-Nihon Design & Computer College MOMOTARO KINGDOM International Art & Design College MORI TOYS CO., LTD. JAPAN ELECTRONICS COLLEGE NAMCO BANDAI Games Inc. Kanagawa Computer Culture College NeoWiz Japan Corporation Kobe Institute of Computing / Kobe College of Computing NETTS CO., LTD. -
Kagerou Daze: (Novel) Over the Dimension Vol. 6 Free Download
KAGEROU DAZE: (NOVEL) OVER THE DIMENSION VOL. 6 FREE DOWNLOAD Jin,Sidu | 176 pages | 31 Jan 2017 | Little, Brown & Company | 9780316466646 | English | New York, United States Kagerou Days Be the first to ask a question about Kagerou Daze, Vol. It will vary, depending of the day-to-day exchange rate. It is suggested that he may have had a part to play in Heat Haze especially with Clearing Eyes' later noted involvements around the same timeframes. You know the saying: There's no time like the present The series became infamous on the video sharing website Niconico after the release of the music video and song for "Kagerou Daze", which primarily featured character Hibiya Amamiya supporting character Hiyori Asahina referred to only in the song's lyricsalso gave the series its name. This song quickly became popular after its music video release. Want to Read Currently Reading Read. Namespaces Article Talk. The first volume was released on May 30, by Enterbrain on their KCG Bunko imprintand will conclude in the eighth volume on December 29, ReadingFrog rated it did not like it Mar 13, Sidu's afterword. Uni 4. July 19, [19] Receive a redemption code to send to a recipient to through e-mails, SNS, etc. From Wikipedia, the free encyclopedia. The soundtracks were produced by Jin and released by IA Project. September 29, [14] It has reached over 3, views in Nico Nico Douga. This eBook has a region limitation. Retrieved April 21, Apart from being the first song in the series, it is also Shizen no Teki-P's first work. -
Chapter 1: the Semiotic Conditions of Videogame Authorship
UC San Diego UC San Diego Electronic Theses and Dissertations Title The Foundations of Videogame Authorship Permalink https://escholarship.org/uc/item/96x08750 Author Huber, William Humberto Publication Date 2013 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, SAN DIEGO The Foundations of Videogame Authorship A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Art History, Theory and Criticism by William Humberto Huber Committee in charge: Professor Lev Manovich, Chair Professor Grant Kester Professor Kuiyi Shen Professor Stefan Tanaka Professor Noah Wardrip-Fruin 2013 © William Humberto Huber, 2013 All rights reserved. SIGNATURE PAGE The Dissertation of William Humberto Huber is approved, and it is acceptable in quality and form for publication on microfilm and electronically: Chair University of California, San Diego 2013 iii DEDICATION With gratitude to friends, family and colleagues. To Samantha, with deepest devotion, for her friendship, affection and patience. To Rafael, for whom play is everything. iv EPIGRAPH Art is a game between all people, of all periods. – Marcel Duchamp v TABLE OF CONTENTS Signature Page ............................................................................................................... iii Dedication ..................................................................................................................... iv Epigraph ..........................................................................................................................v -
Quick Guide Is Online
SAN DIEGO SAN DIEGO MARRIOTT CONVENTION MARQUIS & MARINA CENTER JULY 18–21 • PREVIEW NIGHT JULY 17 QUICKQUICK GUIDEGUIDE SCHEDULE GRIDS • EXHIBIT HALL MAP • CONVENTION CENTER & HOTEL MAPS HILTON SAN DIEGO BAYFRONT MANCHESTER GRAND HYATT ONLINE EDITION INFORMATION IS SUBJECT TO CHANGE MAPu HOTELS AND SHUTTLE STOPS MAP 1 28 10 24 47 48 33 2 4 42 34 16 20 21 9 59 3 50 56 31 14 38 58 52 6 54 53 11 LYCEUM 57 THEATER 1 19 40 41 THANK YOU TO OUR GENEROUS SHUTTLE 36 30 SPONSOR FOR COMIC-CON 2013: 32 38 43 44 45 THANK YOU TO OUR GENEROUS SHUTTLE SPONSOR OF COMIC‐CON 2013 26 23 60 37 51 61 25 46 18 49 55 27 35 8 13 22 5 17 15 7 12 Shuttle Information ©2013 S�E�A�T Planners Incorporated® Subject to change ℡619‐921‐0173 www.seatplanners.com and traffic conditions MAP KEY • MAP #, LOCATION, ROUTE COLOR 1. Andaz San Diego GREEN 18. DoubleTree San Diego Mission Valley PURPLE 35. La Quinta Inn Mission Valley PURPLE 50. Sheraton Suites San Diego Symphony Hall GREEN 2. Bay Club Hotel and Marina TEALl 19. Embassy Suites San Diego Bay PINK 36. Manchester Grand Hyatt PINK 51. uTailgate–MTS Parking Lot ORANGE 3. Best Western Bayside Inn GREEN 20. Four Points by Sheraton SD Downtown GREEN 37. uOmni San Diego Hotel ORANGE 52. The Sofia Hotel BLUE 4. Best Western Island Palms Hotel and Marina TEAL 21. Hampton Inn San Diego Downtown PINK 38. One America Plaza | Amtrak BLUE 53. The US Grant San Diego BLUE 5. -
JUMP WISH-LIST Rules/Notes: Settings
JUMP WISH-LIST Rules/Notes: ● This list is solely for settings that don’t have jumps made yet. ● No jumps you want to see redone, I’m not going to go down this path. If there is any such setting mentioned on list, then as soon as it is pointed out to me, I’ll remove it. ● Settings already claimed will be either removed from list or have claim noted. I’ll accept info about claims only from the jump-maker who claimed it. ● I hope to maintain this list in such way that /tg/, SB and QQ communities can all check it out. If you don’t like something on it, just ignore it. After all, if jump is being made doesn’t mean you have to use it. Furthermore, we all have different tastes, be mindful of that. ● Fanfics will be listed separately. Some people like the idea of such jumps, some don’t. I might end up removing this section altogether just because it is so difficult to decide if certain fanfic would be acceptable for being turned into jump or not. ● Settings will be listed alphabetically within a genre, by their official name. Any other names will be included after that one. Please include genre and medium with any suggestions (e.g. KultHorror - Tabletop RPG; The Culture - Science Fiction - Novel) ● Rule of thumb – recommend settings that you would want to visit in order to interact with characters and storylines, not in order to get specific perks/powers/items. Settings: 0-9 ● 100, The (SF - TV Series) ● 300 (movies) ● 3x3 Eyes (manga) ● 7th Heaven (TV series) ● 9 (movie) ● 100 Bullets (vertigo) ● 11eyes (VN/anime) ● 2 Broke Girls (TV Series) -
Animagazin 1. Sz. (2013. Január 21.)
Tényleg remek programszám volt. Egyedül az zavart, hogy kicsit hal- latszott a terem másik végéből a já- Animekarácsony 2012 tékok hangja. // Hirotaka A szervezésről írnék még pár szót, nem sok mindennel volt prob- Évzáró animés buli volt az animekarácsony a Millenárison, melyen min- léma, de két dolgot muszáj megem- denki megvehette még karácsonyi ajándékát másnak vagy magának és kapott lítenem. Az egyik a hangosítás. Kicsit Helyszín: Millenáris egy con adagot. magason hagyták a hangerő gombot, Időpont: 2012. 12. 08. ami mondjuk a színpad előtt kissé kel- lemetlen volt egy idő után. A másik a Mint mindig, az animekarácsony A programok tekintetében a További képek: kivetítő. Alig lehetett látni az amvket, egynapos volt. Pont nyitáskor érkez- szokásos felhozatal volt. Részt lehe- AniPalace facebook vagy csak nagyon nehezen, vagyis tünk fél 11 tájban. A bejutás nem oko- tett venni konzol-, és tömeg kvízen, nem volt élvezhető a vetítés. A vászon zott gondot, az infópulthoz mentem, rajzversenyen, és evőpálcikahaszná- közelében napközben is több lámpa hogy felnyaláboljam a szükséges lat versenyen. Kihagyhatatlan kellék világított, amit nyílván gyengített a kellékeket (szavazólap, program- a DDR, karaoke, fanfic, a különböző képen, azokat igazán le lehetett volna füzet). De ácsi! Programfüzet nem anime- vagy filmelemző előadás és kapcsolni. De valószínűleg a vetítő volt. Ennek nem örültem. Egyszer persze a cosplay. Most nem láttam jó nem volt megfelelően beállítva. már előfordult ez, és szerintem nem cp-t, ellenben rosszat annál inkább, Itt is megjelent az „ajándékokat jó megoldás. Legalább egy egyoldalas sőt kimondottan kínzót is. Ez most dobálunk a tömegbe” című produkció, valami lenne. A programok egyébként összeségében mindkét cp fajtára ezúttal polók, nyakbaakasztók, az infópult feletti monitorokon voltak vonatkozik.