Brain Exercises Mobile

Total Page:16

File Type:pdf, Size:1020Kb

Brain Exercises Mobile Dr. Erin Keeps You Informed and right side of the brain. Crawling is as vital in stimulating brain growth as it is in helping a child be Brain Exercises mobile. In fact, it’s more important. For All Ages Studies have found that not only can avoiding crawling cause learning difficulties in reading, writing and We all know that exercise is good for our bodies; we comprehension, but even speech can be affected if the can promote good health and stay fit if we exercise crawling stage of development is skipped. regularly. What you may not know, is that the same is true for the brain. If an infant has gone from rolling over to using objects to creep along in a standing position, it’s important to Just like any other muscle, the brain can get in shape, take the child down from the furniture and encourage be strengthened and developed with use or exercise. them to crawl. What About the Brain? Children and Pre-Adolescents The human brain is made up of nerve cells called Obviously, children and pre-adolescents are going to neurons and these are connected by synapses which benefit from brain games that encourage them to transport information from one neuron to the other. Just like other muscles and organs, the brain does change with age; synapses fire more slowly, some cells die off “Recent studies have and the overall mass of the organ shrinks. However, advances in brain imaging and neuroscience coupled found that today’s youth with studies of twins have shown that not all change is genetically predetermined or inevitable. are struggling with This new understanding of the brain and its response to cognitive thinking…” exercise has created an entire new industry based on a word coined by Drs. Katz and Rubin in 1999 called actually use their brains. For instance, memory games “neurobics”. This is a term for mental exercises which where the children try to turn over one card at a time are used to increase the range of mental motion by and match the cards. These games have been around activating different parts of the brain. But, while for years but are still beneficial. Puzzles, card games “neurobics” are a specific set of exercises, studies have and even riddles can be equally valuable. shown that any exercising of the brain may, not only stave off brain degeneration, but in many cases reverse This age group will also benefit in the same way from memory loss and improve mental agility. physical games. Research has shown that children in this age group can best exercise their brain by playing Infants to Toddlers physical games that force them to cross the midline A baby is born with approximately 100 billion neurons and engage both sides of their bodies simultaneously. and during their everyday activities the synapses are Crossing the midline is the act of the right arm crossing developed. Activity, interaction and movement are like over the left-hand side of the body and vice versa. In food for an infant’s brain, helping it to develop. many ways this is beneficial in the same way that learning to crawl is beneficial to an infant. Many parents have expressed delight in what they consider an early or advanced milestone when a child Recent studies have found that today’s youth are goes straight from rolling over to walking. However, the struggling with cognitive thinking due to a lack of act of learning to crawl develops synapses that cross physical activities and games. Not referring to the hemispheres in the brain. dominant-sided organized sports such as baseball or football, but instead to games like dodgeball and tag. Crawling requires the movement of the right arm with These games demand the use of binocular vision the left leg and vice versa. This motion or “cross- continued on page 2 crawling” is a physical exercise that activates the nerve cells in the brain and stimulates them to create I NSIDE T HIS I SSUE synapses or neurological pathways between the left Page 1 Brain Exercises for All Ages © 2010 The Wellness Family being chess. Requiring the contestants to strategize, Continued from page 1 consider their moves two or three in advance, and beyond arm’s length and require the child to involve three-dimensional space. speculate what moves their opponent will make, has chess listed as the most beneficial of all brain exercises. However, this doesn’t mean that it should Enjoyable Games and Their Benefits rule out checkers or card games. Any game that As children move into their teens, the higher demand of requires strategizing and decision making regarding the their studies may be beneficial brain exercise. potential results of a certain move will give the brain an However, since teens tend to do what they want, they excellent workout. will be more likely to engage in something they enjoy. Even adults will generally find themselves more willing Exercising the Brain for Seniors to participate in something fun, rather than something that is just beneficial. It’s no joke that it’s easier to remember something from 50 years ago than it is from yesterday. Growing Sudoku, the popular puzzle game, is a perfect brain awareness about brain degenerative diseases has people in their early 50’s starting to worry. This may be game as it requires discerning, deciphering and decoding while still being challenging and compelling. why companies like AARP and MetLife are beginning to Equally beneficial while still entertaining will be focus on the importance of brain health. crossword and jigsaw puzzles, but these may not be as amusing to today’s youth. Research published in the Journal of Neuroscience in 2008 revealed that if a neuron doesn’t receive sufficient One challenging brain exercise for teens is listing a set stimulation through active synapses it will eventually die. On the other hand, if it receives stimulation from of three items and asking the teen to determine what other neurons developing along the same neural each item has in common. For instance: needles, hurricanes and potatoes all have eyes. pathway, it lives and grows. It’s this simple. Crossword and Jigsaw puzzles, Sudoku and reading Video Games the newspaper are just the beginning of ways to Recognizing that teens and adults are fascinated and exercise neurons and synapses. Fun challenges or challenged by IQ tests and trivia questions, Nintendo “neurobics” can be equally if not more beneficial. For DS and Wii have released several video games in this instance, wearing a wrist watch on the other arm, genre. Brain games that will require testing knowledge brushing teeth with the opposite hand or wearing a and memory, that are also fun, include for the DS: Big blindfold at home for an hour; these games or mental Brain Academy, Brain Age, Brain Age 2, Ultimate Brain exercises stimulate the brain by causing it to do Age and Master Jin Jin’s IQ Challenge. For the Wii, mundane activities differently. Nintendo has created Big Brain Academy, Margot’s Word Brain and Brain Challenge. In Summary The brain is just like every other muscle or organ in Exercise with Strategy your body: if you don’t use it, it won’t perform at its Some of the best brain games will continue to be those peak. At any age our brains can benefit from a little out that have been around for years, with the most obvious of the ordinary exercise. Dear Parent, Dr. Erin is dedicated to providing you with the absolute best in family wellness care. So take a moment today to discuss with your Family Wellness Chiropractor any concerns you may have regarding your family’s overall health and wellness. This newsletter is provided to you by: SLO Chiropractic Center Dr. Erin Parsons at 2066 Chorro Street San Luis Obispo, CA 93401 805.541.2225 © 2010 The Wellness Family .
Recommended publications
  • CONSOLIDATED FINANCIAL STATEMENTS Nintendo Co., Ltd
    Earnings Release CONSOLIDATED FINANCIAL STATEMENTS Nintendo Co., Ltd. and Consolidated Subsidiaries May 25, 2006 Nintendo Co., Ltd. 11-1 Kamitoba hokotate-cho, Minami-ku, Kyoto 601-8501 Japan FINANCIAL HIGHLIGHTS 1. Consolidated results for the years ended March 31, 2005 and 2006 (1) Consolidated operating results (Amounts below one million are rounded down) Income before Income Taxes Net Sales Operating Income Net Income and Extraordinary Items million yen % million yen % million yen % million yen % Year ended March 31, 2006 509,249 (1.2) 90,349 (19.0) 160,759 10.6 98,378 12.5 Year ended March 31, 2005 515,292 0.1 111,522 3.6 145,292 189.8 87,416 163.3 Income before Income Tax Income before Income Tax Net Income per Share Return on Equity (ROE) and Extraordonary Items on and Extraordinary Items to Total Assets Sales yen % % % Year ended March 31, 2006 762.28 10.4 14.0 31.6 Year ended March 31, 2005 662.96 9.7 13.6 28.2 [Notes] *Average number of shares outstanding: Year ended March 31, 2006: 128,821,844 shares, Year ended March 31, 2005: 131,600,201 shares *Percentage for net sales, operating income, income before income taxes and extraordinary items, and net income show increase (decrease) from the previous annual accounting period. (2) Consolidated financial position Ratio of Net Worth Shareholders' Total Assets Shareholders' Equity to Total Assets Equity per Share million yen million yen % yen Year ended March 31, 2006 1,160,703 974,091 83.9 7,613.79 Year ended March 31, 2005 1,132,492 921,466 81.4 7,082.68 [Notes] *Number of shares
    [Show full text]
  • Sett Rec Counter at No Charge
    FREE GAMES The following games are available at the Sett Rec counter at no charge. You must leave a UW ID while game is in use. Sett Rec board games video games: wii Apples to Apples Bash Party Backgammon Big Brain Academy Bananagrams Degree Buzzword Carnival Games Carnival Games - MiniGolf Cards Against Humanity Mario Kart Catchphrase MX vs ATV Untamed Checkers Ninja Reflex Chess Rock Band 2 Cineplexity Super Mario Bros. Crazy Snake Game Super Smash Bros. Brawl Wii Fit Dominoes Wii Music Eurorails Wii Sports Exploding Kittens Wii Sports Resort Finish Lines Go Headbanz Imperium video games: Jenga Malarky Mastermind Xbox 360 Call of Duty: World at War Monopoly Dance Central 2* Monopoly Deal (card game) Dance Central 3* Pictionary FIFA 15* Po-Ke-No FIFA 16* Scrabble FIFA 17* Scramble Squares - Parrots FIFA Street Forza 2 Motorsport Settlers of Catan Gears of War 2 Sorry Halo 4 Super Jumbo Cards Kinect Adventures* Superfection Kinect Sports* Swap Kung Fu Panda Taboo Lego Indiana Jones Toss Up Lego Marvel Super Heroes Madden NFL 09 Uno Madden NFL 17* What Do You Meme NBA 2K13 Win, Lose or Draw NBA 2K16* Yahtzee NCAA Football 09 NCAA March Madness 07 Need for Speed - Rivals Portal 2 Ruse the Art of Deception trivial pursuit SSX 90's, Genus, Genus 5 Tony Hawk Proving Ground Winter Stars* trivial pursuit * = Works With XBox Connect cards Harry Potter Young Players Edition Upcoming Events in The Sett Program your own event at The Sett union.wisc.edu/sett-events.aspx union.wisc.edu/eventservices.htm.
    [Show full text]
  • Exergames to Prevent the Secondary Functional Deterioration of Older Adults During Hospitalization and Isolation Periods During the COVID-19 Pandemic
    sustainability Article Exergames to Prevent the Secondary Functional Deterioration of Older Adults during Hospitalization and Isolation Periods during the COVID-19 Pandemic Ana Isabel Corregidor-Sánchez 1,2 , Begoña Polonio-López 1,2,* , José Luis Martin-Conty 1,2 , Marta Rodríguez-Hernández 1,2 , Laura Mordillo-Mateos 1,2 , Santiago Schez-Sobrino 3 and Juan José Criado-Álvarez 4 1 Faculty of Health Sciences, University of Castilla-La Mancha, Av. Real Fábrica de Sedas, s/n, 45600 Talavera de la Reina, Spain; [email protected] (A.I.C.-S.); [email protected] (J.L.M.-C.); [email protected] (M.R.-H.); [email protected] (L.M.-M.) 2 Technological Innovation Applied to Health Research Group (ITAS), Faculty of Health Sciences, University of Castilla-La Mancha, Av. Real Fábrica de Sedas, s/n, 45600 Talavera de la Reina, Spain 3 Faculty of Computer Science, University of Castilla-La Mancha, Paseo de la Universidad 4, 13071 Ciudad Real, Spain; [email protected] Citation: Corregidor-Sánchez, A.I.; 4 Department of Public Health, Institute of Health Sciences, 45600 Talavera de la Reina, Spain; Polonio-López, B.; Martin-Conty, J.L.; [email protected] Rodríguez-Hernández, M.; * Correspondence: [email protected]; Tel.: +34-925721010 (ext. 5623) Mordillo-Mateos, L.; Schez- Sobrino, S.; Criado-Álvarez, J.J. Abstract: The COVID-19 pandemic is having an intense impact on the functional capacity of older Exergames to Prevent the Secondary adults, making them more vulnerable to frailty and dependency. The development of preventive and Functional Deterioration of Older rehabilitative measures which counteract the consequences of confinement or hospitalization is an Adults during Hospitalization and urgent need.
    [Show full text]
  • Impact of Golf Video Games on Teaching Golf in Physical Education
    The University of Southern Mississippi The Aquila Digital Community Dissertations Spring 5-2010 Impact of Golf Video Games on Teaching Golf in Physical Education Ann Pohira-Vieth University of Southern Mississippi Follow this and additional works at: https://aquila.usm.edu/dissertations Part of the Curriculum and Instruction Commons, and the Health and Physical Education Commons Recommended Citation Pohira-Vieth, Ann, "Impact of Golf Video Games on Teaching Golf in Physical Education" (2010). Dissertations. 874. https://aquila.usm.edu/dissertations/874 This Dissertation is brought to you for free and open access by The Aquila Digital Community. It has been accepted for inclusion in Dissertations by an authorized administrator of The Aquila Digital Community. For more information, please contact [email protected]. FLYLEAF- DO NOT NUMBER The University of Southern Mississippi IMPACT OF GOLF VIDEO GAMES ON TEACHING GOLF IN PHYSICAL EDUCATION by Ann Pohira-Vieth Abstract of a Dissertation Submitted to the Graduate School of The University of Southern Mississippi in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy May 2010 ABSTRACT IMPACT OF GOLF VIDEO GAMES ON TEACHING GOLF IN PHYSICAL EDUCATION by Ann Pohira-Vieth May 2010 Although technology has become an integral part of many classrooms across the country, the incorporation of technology through the use of video games in physical education is also becoming a mainstay in multiple school districts. In West Virginia public schools, Dance Dance Revolution (DDR) has entered the physical education classrooms as a way to help curb obesity (“Study Shows Video,” 2008). Schools in Arkansas, Missouri and Hawaii have also followed suit by adding DDR to the physical education curriculum (Gallaway & Lauson, 2006).
    [Show full text]
  • Stock Number Name Condition Price Quantity Notes 0058
    Wii Stock Number Name Condition Price Quantity Notes 0058-000000498732 007 GoldenEye Complete in Box $12.99 1 0058-000000525789 Active Life Outdoor Challenge Complete in Box $12.99 1 0058-000000211729 All-Star Cheer Squad Complete in Box $3.99 1 0058-000000211743 Alvin And The Chipmunks The Game Complete in Box $3.99 1 0058-000000387701 Alvin And The Chipmunks The Game Complete in Box $3.99 1 0058-000000321437 Alvin and The Chipmunks: The Squeakquel Complete in Box $4.99 1 0058-000000940062 AMF Bowling Pinbusters Complete in Box $8.99 1 0058-000001031495 Angry Birds Trilogy Complete in Box $12.99 1 0058-000000840264 Animal Crossing City Folk Complete in Box $12.99 1 0058-000000211739 Arctic Tale Complete in Box $3.99 1 0058-000000809823 Are You Smarter Than A 5th Grader? Make the GradeComplete in Box $3.99 1 0058-000000211735 Avatar The Burning Earth Complete in Box $3.99 1 0058-000000211736 Avatar The Burning Earth Complete in Box $3.99 1 0058-000000211737 Avatar The Last Airbender Into the Inferno Complete in Box $3.99 1 0058-000000211725 Babysitting Mama Complete in Box $3.99 1 0058-000000810422 Backyard Football '10 Complete in Box $1.99 1 0058-000000701230 Backyard Sports: Rookie Rush Complete in Box $3.99 1 0058-000000387678 Bakugan Battle Brawlers Complete in Box $3.99 1 0058-000001084422 Barbie: Groom and Glam Pups Complete in Box $12.99 1 0058-000000997555 Barnyard Complete in Box $7.99 1 0058-000000300305 Baseball Blast! Complete in Box $2.99 1 0058-000000549138 Bass Fishing Complete in Box $4.99 1 0058-000000640520 Beastly
    [Show full text]
  • 10 Activities to Do at Home with Your Loved One 7
    Caring For A Loved One With Dementia 7 10 Activities To Do At Home With Your Loved One Introduction One of the challenges of caregiving for a loved one with dementia is finding adequate stimulation and entertainment for them. It can be challenging because the activities that they used to enjoy may not interest them anymore. They also may not show the same level of engagement as they used to. The benefits of keeping your loved one active are huge. Keep your loved one stimulated during the day and minimize excessive napping, and you will keep their mind sharp and improve their sleep at night. This book features a selection of 10 fun and easy ways to keep your loved one’s mind active, easily adaptable to many settings, and that you can also enjoy yourself. All the following activities last one hour or less. 1. Arm Chair Travel 2. Art Activity Arm Chair Travel is one of many activities that can provide a Alzheimer’s disease affects the hippocampus, the part of the person with dementia with a sensory experience. It is an brain where memories are consolidated. It moves to the part of opportunity for your loved one to travel the world without the brain where language is processed and then to the logic center leaving the comfort of their home. You can use an iPad, the where problem solving is controlled. Emotions and creativity Internet, or the TV to showcase various travel destinations with remain viable for a longer time, allowing patients to express the purpose to help facilitate some reminiscence therapy.
    [Show full text]
  • Brain Fitness Centers in Seniors Housing: a Field in the Making
    SbrPECIAiLe ISSfUE SUMMER 2008 Brain Fitness Centers in Seniors Housing: A Field in the Making Prepared by SPECIAL ISSUE BRIEF SUMMER 2008 Table of Contents I. EXECUTIVE SUMMARY 1 II. A FIELD IN THE MAKING: OPPORTUNITIES AND OPEN QUESTIONS 2 III. CASE STUDIES: SENIOR STAR LIVING, BELMONT VILLAGE, ERICKSON RETIREMENT COMMUNITIES 5 IV. NAVIGATING THROUGH THE BRAIN FITNESS PROGRAM LANDSCAPE 12 V. CONCLUSIONS 13 I. Executive Summary You may be wondering, “Why is it that ‘brain fitness centers’ are being announced in press releases and covered by the media almost every week lately?” According to our recent market report, The State of the Brain Fitness Software Market 200 8,1 over 400 senior housing communities nationwide are offering computerized brain fitness tools to their residents, often as part of more comprehensive wellness initiatives. Pioneers such as Senior Star Living, Belmont Village Senior Living, and Erickson Retirement Communities have been actively evaluating and implementing options, conducting pilot programs and learning the ropes, and offering an expanding menu of stimulating high-tech (and low-tech) programs. How can technology enhance and complement existing health and wellness programs? How will this trend affect your organization? How will it affect the future of seniors housing as a whole? Addressing those questions is the purpose of this Special Issue Brief. Let’s start by asking: Who are the seniors housing customers of tomorrow and the influencers or decision-makers of today, and how are they currently voting with their wallet? The “worried well,” particularly those who have been exposed to family or friends suffering from Alzheimer’s disease, are today actively seeking solutions that will help delay potential Alzheimer’s symptoms and improve their quality of life.
    [Show full text]
  • Revista Nintendo Blast
    Anterior INTRODUÇÃO A primeira viagem de Mario por galáxias distantes foi responsável por uma Índice verdadeira revolução no Wii. E imagine como é a nossa expectativa com a proximidade do lançamento de Super PERFIL Rosalina 03 Mario Galaxy 2, já que o game chega às lojas no fim de maio. Preparamos para essa edição uma matéria super especial ANÁLISE WarioWare D.I.Y. (DS) 05 com todos os detalhes e novidades dessa continuação. De quebra temos análises de grandes lançamentos como Pokémon HeartGold & SoulSilver (DS), ESPECIAL Super Mario Galaxy 2 10 Red Steel 2 (Wii), WarioWare D.I.Y. (DS), e ainda relembramos o incrível Super Mario 64 (N64). Boa leitura! ANÁLISE Red Steel 2 (Wii) 22 - Gustavo Assumpção APOIAM A REVISTA MARIO BITS Gobblegut 26 ANÁLISE Pokémon HeartGold & SoulSilver 27 BLAST BATTLE Zelda PH vs. Zelda ST (DS) 31 NINTENDO CHRONICLE A Consagração do SNES 41 PRÉVIA Trauma Team (Wii) 47 Portallos N-BUSINESS A Nintendo como Organização 50 BLAST FROM THE PAST Super Mario 64 (N64) 57 REDAÇÃO REVISÃO DIAGRAMAÇÃO • Rafael Neves • Alveni Lisboa • Sérgio Estrella • Alveni Lisboa • Rafael Neves • Gustavo Assumpção • Sérgio Oliveira • Sérgio Estrella • Felipe de França • Sérgio Oliveira • Gustavo Assumpção • Henrique Dória • Rafael Esau • Ricardo Scheiber • Pedro Zambarda • Alex Silva • Pablo Montenegro • Bruna Lima • Marcus Dejean • Arjan Goes • Douglas Fernandes • Eduardo Jardim • Gustavo Branco • Ricardo Scheiber COMUNIDADE • Arjan Goes Nintendo Wii Brasil 2 Próxima Anterior Por Gustavo Assumpção Rosalina Com lindos cabelos louro-prateados, um vestido azul- céu e uma coroa mínima em sua cabeça, Rosalina é uma das personagens protagonistas de Super Mario Galaxy, a mais mágica aventura do bigodudo, lançada em 2007 para o Wii.
    [Show full text]
  • Big Brain Academy on the Attention Level of Physical Therapy Students
    The effect of Wii: Big Brain Academy on the attention level of physical therapy students Diego Alexander R. Matela, Maryse Hannah M. Mitchell, Francis Dave E. Novales, Patrizia Mae C. Perez, Trisha D. Salvador, Maisie Noelle R. Sancho, Gerald Lester A. Caoili, PTRP (Adviser) Abstract Introduction his study aimed to determine the effect Wii: Big Brain Academy on the attention level of physical therapy students. Methods This was a quasi-experimental study involving physical therapy students chosen by purposive sampling who underwent a 4-week intervention by playing Wii: Big Brain Academy 10 minutes 3 times a week. Attention scores obtained through the Repeatable Battery for the Assessment of Neuropsychological Status after four weeks were compared with the baseline scores. Another test was administered after a two-week wash out and compared with the post-intervention scores. Results The mean attention scores after the intervention showed a significant increase from the baseline (P = 0.03). The follow up scores were lower than the post-intervention scores but the difference was not significant (P = 0.62). Conclusion Results suggest that playing Wii: Big Brain Academy for 4 weeks may improve the attention level of physical therapy students. Key words: Attention level, Big Brain Academy, physical therapy, Repeatable Battery for the Assessment of Neuropsychological Status, Wii ttention is the ability to give thought to a single Many recent neuroscientific investigations A object or activity.1 The ability to concentrate is focused on improving
    [Show full text]
  • You, Me and the Wii: Nintendo Wii's in School Libraries
    You, Me and the Wii: Nintendo Wii’s in School Libraries Why Gaming in the School Library? • Digital Game Based Learning meets the needs and learning styles of today’s and the future’s generation of learners. • Digital Game Based Learning is motivating because it is fun. • Digital Game Based Learning is enormously versatile, adaptable to almost any subject, information, or skill to be learned, and when used correctly, is extremely effective. -Marc Prensky, Digital Game Based Learning, ©2001 Nintendo Wii in School Libraries: The Nintendo Wii strategically placed in a school library setting has the unique ability to promote collaborative units of study with teachers in multiple content areas. This investment creates the architecture for digital game based learning that can (1) connect to classroom instruction and New York State standards and benchmarks for learning, (2) motivate students to learn content, (3) provide opportunities to learn and practice critical 21st century information literacy skills, and (4) allow for aesthetic growth and provide a fun and effective way for students to learn. In Connection with the American Association of School Libraries Standards for the 21st Century Learner: • Students actively participate in the gaming experience and work with information to make inferences and create meaning. • Games are engaging and often have a learning curve that builds toward proficiency. Students have the potential to excel within a game by self-monitoring how they utilize information during play to determine its usefulness and effectiveness. • Games are participatory and encourage learning communities through sharing of concepts and strategies, collaboration amongst players and reflection on personal performance.
    [Show full text]
  • Download05.Pdf
    ANNUAL REPORT 2008 Message from the President Throughout its history in the home entertainment arena, Nintendo has created unique hardware and software as one integrated entertainment product, with software being the primary driver. Nintendo has focused its basic strategy on expanding the worldwide gaming audience. To achieve this, Nintendo is encouraging as many people as possible around the world, through its unique hardware and software offerings, to experience and enjoy video game entertainment, regardless of their age, gender, language, cultural background or gaming experience. Nintendo’s first hardware launch in support of the basic strategy “Gaming Population Expansion“ was a hand-held device, Nintendo DS, which allows users to play intuitively. To drive this platform, Nintendo introduced a new software lineup, Touch! Generations, which expands the definition of video games and appeals not only to traditional gamers but also to inexperienced gamers. In the future, Nintendo plans to leverage various uses of the Nintendo DS system, such as playing in public places, and to take advantage of the high market penetration of the device. Nintendo took another step toward expanding the worldwide gaming population by launching an unprecedented video game console called Wii. Since its launch, Wii has been changing the definition of the home video game console significantly. Nintendo has been making efforts to promote Wii by developing compelling software which takes advantage of intuitive play controls enabled by its Wii Remote and other dedicated user interfaces, in addition to the conventional controller functions, and by enriching the Wii software library that can be enjoyed by anyone from novice to veteran gamers.
    [Show full text]
  • Nintendo Wii
    Nintendo Wii Last Updated on September 29, 2021 Title Publisher Qty Box Man Comments 007: Quantum of Solace Activision ABBA: You Can Dance Ubisoft AC/DC Live: RockBand MTV Games Academy of Champions: Soccer Ubisoft Action Girlz Racing Conspiracy Entertainment Adventures of Tintin, The: The Secret of the Unicorn Ubisoft Agatha Christie: And Then There Were None The Adventure Company Alice in Wonderland Disney Interactive Alien Syndrome Sega All Star Cheerleader THQ All Star Cheerleader 2 THQ All Star Karate THQ Alone in the Dark Atari Animal Crossing: Let's Go To The City Nintendo Big Brain Academy for Wii Nintendo Bust-A-Move 505 Games Carnival Games: Mini Golf 2K Play Conduit, The: Special Edition Sega Cursed Mountain Deep Silver Deadly Creatures THQ Donkey Kong Country Returns Nintendo Donkey Kong Jet Race Nintendo Donkey Kong Jungle Beat: New Play Control! Nintendo Dragon Quest Swords: The Masked Queen and the Tower of Mirrors Square Enix Drawn to Life: The Next Chapter THQ Endless Ocean 2: Adventures of the Deep Nintendo Far Cry Vengeance Ubisoft Final Fantasy Crystal Chronicles: The Crystal Bearers Square Enix Fire Emblem: Radiant Dawn Nintendo Fragile Dreams: Farewell Ruins of the Moon Rising Star Games House of the Dead, The: Overkill: Bang Bang Box Sega Kirby's Epic Yarn Nintendo Legend of Zelda, The: Skyward Sword Nintendo Legend of Zelda, The: Skyward Sword: Wii Remote Bundle Nintendo Legend of Zelda, The: Twilight Princess Nintendo Legend of Zelda, The: Twilight Princess: Rev-A Nintendo Let's Tap Sega Little King's Story Rising Star Games MadWorld Sega Mario Kart Wii Nintendo Mario Party 9 Nintendo Metroid Prime 3: Corruption Nintendo Metroid Prime Trilogy: Collector's Edition Nintendo Metroid: Other M Nintendo Monster Hunter 3: Tri: Classic Controller Pro Pack - Black Nintendo Mushroom Men: The Spore Wars SouthPeak Interactive Corpo..
    [Show full text]