2021 NIRSA NATIONAL Esports CHAMPIONSHIPS ROCKET LEAGUE RULES
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2021 NIRSA NATIONAL esports CHAMPIONSHIPS ROCKET LEAGUE RULES Page | 1 Table of Contents ELIGIBILITY............................................................................................................................................3 COMMUNICATION................................................................................................................................3 CAPTAIN’S MEETING.............................................................................................................................4 PLATFORMS ..............................................................................................................................……......4 UNIFIED.................................................................................................................................................4 TOURNAMENT DIVISIONS.....................................................................................................................5 TOURNAMENT FORMAT ......................................................................................................................5 MATCH/GAME SETUP...........................................................................................................................6 SCORE REPORTING ...............................................................................................................................7 FORFEITS ..............................................................................................................................................8 DISCONNECTS.......................................................................................................................................8 RESCHEDULES………………………………………………………..............................................................................8 SPECTATORS .........................................................................................................................................9 GAME CONDUCT/SPORTSMANSHIP………………………………………………………………………………………………...9 Protests/Appeals…...............................................................................................................................10 Page | 2 The championships will be governed by Collegiate Rocket League rules. Those rules can be found at https://esports.rocketleague.com/crlrules/. The following modifications will be adhered to: 1. ELIGIBILITY 1.1. To be able to participate in this tournament, players must be enrolled at an institution. ● Undergraduates – minimum of ½ full-time enrollment status. o Must be considered an Undergraduate student by University’s Registrar. ● Graduate – minimum of six credit hours o Must be considered a Graduate student by University’s Registrar. 1.2. If a player is graduating the term of a NIRSA Championship Series event, and is enrolled for less than the minimum hours required for eligibility, then a letter from the registrar stating that the player will be graduating the same term of the event should be submitted along with the other registration materials. 1.3. For NIRSA Championship Series events that occur during an academic break, the preceding term will be used to determine eligibility. 1.4. For this tournament, teams are permitted to be made up of individuals from different institutions. All players are required to fill out all the necessary forms as they would for any regular team. 1.5. For this tournament, we are only limiting NACE players from participating in the tournament. All other national governing bodies will not be recognized as “varsity”. In addition, this rule only applies to varsity esports programs that have a varsity Rocket League team. 1.6. Players may not be allowed to play in the tournament if they currently appear on a varsity roster for Rocket League. Former varsity athletes are allowed to participate after one full academic year has lapsed from the final academic year, they were listed on a school’s varsity roster. ● Players who were or are active on a NACE Rocket League roster for the current academic year are ineligible to participate in the 2021 NIRSA National esports Championships Rocket League Tournament. 1.7. Teams are limited to a number of former varsity player(s) they can register. For Rocket League, 1 former athlete will be allowed to participate on a Rocket League team. 1.8. Players must not have been declared a professional athlete for Rocket League. For this tournament the following leagues are defined as professional: ● ELEAGUE: Rocket League ● Rocket League Championship Series (excluding Collegiate Rocket League) 1.9. If a participant has appeared on a roster for either of the leagues aforementioned in rule 1.8, they are ineligible for the NIRSA National esports Championships: Rocket League Tournament. *The entire NIRSA Championship Series Player Eligibility Requirements can be found at https://play.nirsa.net/nirsa-championship-series/player-eligibility-requirements/ 2. COMMUNICATION 2.1. Tournament communication will be conducted through the NIRSA Discord Server. 2.2. All captains are required to join the Discord server (https://bit.ly/NIRSAesports). 2.3. Participants and coaches are allowed to join the server and ask questions in the Rocket League Section. 2.4. Questions shall be directed to the Questions channel under the Rocket League Category. Page | 3 2.5. Teams may communicate within their own discord, playstation party, or xbox chat. 2.6. If it is found that a player leaves their discord and joins other teams, they will be subject to disciplinary action. 2.7. There will be team chat channels available for teams to use. 3. CAPTAIN’S RESPONSIBILITIES 3.1. Captain’s will be the representative for their team. Any issues regarding score submissions, protests or appeals, and team conduct will be the responsibility of the captain. 3.2. There will be a required Captain’s Meeting that will be held over zoom. The meeting will be recorded. The topics we will cover in the meeting is as follows: ● Introduction to committees and point of contacts ● Tournament structure and format ● Rules and policies ● Discord o Announcements and updates channel o How to contact opponents o Game check-in procedure o How to report scores ● IMLeagues o How to view and access schedule 3.3. All captains are required to thoroughly read the information provided from the tournament staff. 4. PLATFORMS 4.1. The following platforms are acceptable to play Rocket League in the NIRSA Esports Championship: ● PS4 ● PS5 ● Nintendo Switch ● PC o Epic Games o Steam ● Xbox One ● Xbox Series X 5. UNIFIED 5.1. This tournament will have a Unified division. Unified Sports joins people with intellectual disabilities (athletes) and without intellectual disabilities (partners) on the same team. An athlete is defined by Special Olympics as an individual with intellectual disabilities. A partner is defined by Special Olympics as an individual without intellectual disabilities 5.2. Teams choosing to participate in unified 3v3 division will need to have at least 1 athlete on the roster. 5.3. Unified teams are granted the option to waive participation in the Unified division to participate in the recreational or competitive division based on their team member with the highest rocket league ranking. Page | 4 5.4. All rules and settings will remain the same with the only modification being to 5-minute match length. 6. TOURNAMENT DIVISIONS 6.1. There will be 5 divisions for this tournament. They are as follows: ● 3v3 Competitive ● 3v3 Recreational ● 1v1 Competitive ● 1v1 Recreational ● 3v3 Unified 6.2. The divisions for this tournament will be based on individual player ranks. The breakdown of rank assignments is as follows: ● Competitive Ranks: o Champion 1, Champion 2, Champion 3, Grand Champion 1, Grand Champion 2, Grand Champion 3, and Supersonic Legend ● Recreational Ranks: o Diamond 3, Diamond 2, Diamond 3, Gold 3, Gold 2, Gold 1, Silver 3, Silver 2, Silver 1, Bronze 3, Bronze 2, Bronze 1 6.3. The person with the highest rank on your team will determine which division you will play in. For example, for 3v3 if two of your team members are Diamond 1 and one of the team members is Grand Champion 2 that whole team will be required to play in the competitive division. 6.4. If your team qualifies for the Recreational Division and you would like to play in the Competitive Division, you may request the tournament staff to move your team to that division. However, if your team qualifies for the Competitive Division you must play in that division. 6.5. If there is a ranking that is in question, we reserve the right to verify one’s rank. We will utilize https://rocketleague.tracker.network/ to verify rank. 6.6. It is up to the discretion of the Competition/Operations Committee to move a team to a different division based on performance. This will however be communicated with the participants in question before an official change happens. This will be considered only after pool play. 6.7. Players are allowed to register for 1v1 team, one 3v3 team and one Unified team. Players are prohibited from registering for two 3v3 or 1v1 teams regardless if they are in different divisions. For example, a participant is permitted to play on a 3v3 Competitive Team and a 1v1 Competitive Team. 6.8. The Unified division is reserved for Unified players only. 7. TOURNAMENT FORMAT 7.1. This tournament will be administered using IMLeagues. All participants must be registered through IMLeagues and must be on a roster to be eligible to play throughout the tournament. 7.2. Roster Limits: ● For 3v3, the max amount of participants allowed