Juggernaut: Esports on Campus Why Students and Gamers Are Smiting Foes and Gaining Territory at a College Near You
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:: eSPORTS Juggernaut: Esports on Campus Why students and gamers are smiting foes and gaining territory at a college near you. 2018’S SUPERBOWL AVERAGED 103 million viewers, down 7 percent from the previous year. Compare that to the League of Legends World Championship video game tournament in December, which had 100 million unique viewers — up 20 percent from the year before. With that kind of growth, is it any wonder that esports is getting similar levels of attention from some colleges and universities as basketball and football programs do? The term “esports” describes competitive video gaming, often team- based and multiplayer. Proponents of college esports advance several factors in its favor: • Maintaining an edge on the video field takes just as much prowess as any other kind of athletic endeavor; • There’s a healthy future in myriad fields — not just gaming — for those who participate, including coding, game design and cybersecurity (fields that deliver higher pay for those with degrees); • Fans can’t get enough; competitions among collegiate teams and professionals take place in arenas in front of massive audiences, both physical and virtual, raising the profile of winning colleges; and • The scale of investment required to sustain esports is exponentially smaller and the active participation much higher than traditional varsity sports programs. The importance of that last item deserves particular scrutiny. Take Clemson University’s much-heralded football operations complex, which was built specifically to house its players. The facility boasts an outdoor living room, beach volleyball court, miniature golf, bowling alley, barbershop, indoor slide, team auditorium and team meeting room, strength and conditioning facility (with an “iFuelBar” for quick snack breaks), hydrotherapy pools, and a full-sized indoor practice field. It cost $55 million to build and furnish. In comparison, when the University of Akron announced its plans last fall to open the world’s largest university-based esports facility, PRODUCED BY: SPONSORED BY: :: eSPORTS the new dedicated gaming areas consumed 5,200 square feet in total among three existing locations to house such features Esports brings a as 90 “state-of-the-art” gaming PCs and 30 next-generation democratic flavor to consoles, a “hyper wall display” where spectators can watch competitions, a studio for campus sports that broadcasting events, a space for esports club teams to gather, and a recreational gaming café no other athletic for anybody with “good academic standing” to access. The cost of endeavor has yet remodel: about $300,000. And whereas Clemson’s much vaunted ventilated lockers and emulated. on-site x-ray room are intended solely for use by its elite roster of about 110 football players, Akron’s facilities will benefit many more people, including about 60 students (predominantly men but also women) in its esports varsity program, esports clubs that draw many hundreds of students, and even casual players who just want to hang out on a Friday night. And it isn’t just gamers who have been invited to participate in this initiative. Engineering and computer science students were recruited to build game machines; communications students serve as broadcasters and audio experts; and health profession majors have been invited to work as personal trainers, sports psychologists and nutritionists. In other words, esports brings a democratic flavor to campus sports that no other athletic endeavor has yet emulated. Let the (virtual) games begin! Counter Strike: Two teams compete in pits teams made up of a diverse group multiple rounds of objective-based game of soldiers, scientists, adventurers and modes with the goal of winning enough oddities going against each other in objec- rounds to win the match. tive-based maps around the world. Hearthstone: Players build digital card Paladins, Premier League: A team-based decks and duel each other head-to-head first-person shooter game that features or play through one of several different cards for customizing character abilities card-based “Solo Adventures”; all play- and weaponry. er communication takes place through pre-generated voice lines that convey Rocket League: This game combines soc- “good-natured sportsmanship.” cer with driving; team players choose from a variety of vehicles equipped with League of Legends: Two teams of power- rocket boosters to score aerial goals ful and unique “champions,” each with and pull off saves. their own play styles, battle head-to-head across multiple battlefields and game Smite, Battleground of the Gods: Five-play- modes. er teams use a third-person perspective to control mythological gods, each with his or Overwatch: A shooter game set on a her own abilities, to fight each other on a near-future earth, where each match map with its own set of rules. :: eSPORTS A Beginner’s Guide to Esports Organizations You can’t understand college esports without knowing the major players. Starleague and American Collegiate Esports League to WHEN THE University of California, Irvine participate in intra-college tournaments and run all- discovered in a survey that nearly three-quarters of night gaming parties. its students identified as “gamers” and 89 percent By 2012, a group of students formed the Texas supported launch of an esports team, the university eSports Association (later renamed “Tespa”) to host didn’t waste time. By 2016 it had launched UCI Esports, tournaments at the University of Texas, Austin. Tespa including construction of a gaming arena and creation expanded to other Texas schools and then nationally. of a robust scholarship program, calling itself the first Its focus is on student-formed chapters, which now “public university” to form a college esports program. number more than 236 in North America with another Some might quibble with that declaration. After all, 77 in development. The organization, which has free the higher ed esports phenomenon kicked off six years and paid memberships, also serves as an intermediary earlier, around 2009-2010, when students all over to help college teams cut deals with ESPN, Amazon- the country began creating on-campus gaming groups owned Twitch and other outlets to broadcast and that eventually banded together in clubs like Collegiate stream game play. A variation on the student chapter programs that adhered to member- • Cazenovia College in New York; approach is the game-specific defined standards. That served as • Concordia University-St. Paul approach. Riot Games, the maker a seal of approval when student in Minnesota; of League of Legends, runs its own gamers considered which schools to • DeSales University in college program with some 500 apply to. Pennsylvania; student clubs. Currently, NACE has somewhere • Misericordia University in Amid this hubbub of activity, in the region of 80 members, Pennsylvania; it didn’t take long for campus claiming 90 percent of all varsity • Park University in Missouri; visionaries to recognize that esports programs in the United • Thomas College in Maine; and esports could serve as a recruiting States. Besides serving as a • University of Missouri. vehicle. All that was required was standards and policy-setting So with this level of fierce a nominal investment in hiring a body, the organization also lists competition, it should surprise coach or two, offering scholarships jobs (primarily for esports head nobody that colleges and to woo the players with the greatest coaches), sets up sponsorships universities are now vying for potential (often identified through with major gaming companies, the best recruits and the biggest the campus tournaments) and hosts tournaments and runs a audiences. As a result, they’re remaking lesser-used spaces for convention that draws faculty, game also upping the stakes. dedicated gaming gear. Besides industry experts, university esports Take Florida’s Full Sail the obvious tie to degree tracks representatives and professional University, which expects to in gaming science, game design players to discuss the phenomenon. launch its new esports facility and sports communications, those Among the topics that are shortly. “The Fortress,” as it’s schools that have launched esports increasingly coming to the called, will be equipped with have also seen interest percolate forefront as esports matures: “the most current technology to throughout academic divisions, increasing diversity, grappling with host collegiate and professional including computer science, amateurism, and addressing legal, gaming tournaments, live cybersecurity, media studies, digital compliance and accessibility issues. esports streaming events, and arts, engineering, anthropology, law, But concerns about those issues will be used to explore activities medicine and neuroscience. aren’t holding many schools back. including drone programming, As the competition heated up Since the start of the current possibly drone racing, and more.” among participating colleges, it academic year nearly dozen colleges A hundred esports athletes will was inevitable that the institutional and universities have announced be able to play simultaneously, ecosystem would seek a more their intentions of joining the fray as hundreds of onsite spectators formal approach to operations. by launching or planning new cheer them on, according to the By 2016 NACE, the National programs. Those include: school’s press coverage. The price Association of Collegiate Esports, • Alma College in Michigan; tag: $6 million. As its marketing had formed as a nonprofit to • Bay State College in folks noted in the announcement: officially recognize those varsity Massachusetts; Game on. :: eSPORTS MOVING TO THE cloud Your Winning is looking to dip a toe into esports, the student association is a great place to start, according to Rex Strategy: Esports Stover, gaming product manager for Lenovo. As he pointed out, you know your students are already playing Program video games on their own, and the campus may have esports clubs in place, making for a rich pool of Development source material from which to grow something more substantial. His suggestion: Start by providing some To help your campus find its place in esports, start space and gear for weekly meet-ups.