The Fundamental Theorems of Affine and Projective Geometry Revisited
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Projective Geometry: a Short Introduction
Projective Geometry: A Short Introduction Lecture Notes Edmond Boyer Master MOSIG Introduction to Projective Geometry Contents 1 Introduction 2 1.1 Objective . .2 1.2 Historical Background . .3 1.3 Bibliography . .4 2 Projective Spaces 5 2.1 Definitions . .5 2.2 Properties . .8 2.3 The hyperplane at infinity . 12 3 The projective line 13 3.1 Introduction . 13 3.2 Projective transformation of P1 ................... 14 3.3 The cross-ratio . 14 4 The projective plane 17 4.1 Points and lines . 17 4.2 Line at infinity . 18 4.3 Homographies . 19 4.4 Conics . 20 4.5 Affine transformations . 22 4.6 Euclidean transformations . 22 4.7 Particular transformations . 24 4.8 Transformation hierarchy . 25 Grenoble Universities 1 Master MOSIG Introduction to Projective Geometry Chapter 1 Introduction 1.1 Objective The objective of this course is to give basic notions and intuitions on projective geometry. The interest of projective geometry arises in several visual comput- ing domains, in particular computer vision modelling and computer graphics. It provides a mathematical formalism to describe the geometry of cameras and the associated transformations, hence enabling the design of computational ap- proaches that manipulates 2D projections of 3D objects. In that respect, a fundamental aspect is the fact that objects at infinity can be represented and manipulated with projective geometry and this in contrast to the Euclidean geometry. This allows perspective deformations to be represented as projective transformations. Figure 1.1: Example of perspective deformation or 2D projective transforma- tion. Another argument is that Euclidean geometry is sometimes difficult to use in algorithms, with particular cases arising from non-generic situations (e.g. -
Robot Vision: Projective Geometry
Robot Vision: Projective Geometry Ass.Prof. Friedrich Fraundorfer SS 2018 1 Learning goals . Understand homogeneous coordinates . Understand points, line, plane parameters and interpret them geometrically . Understand point, line, plane interactions geometrically . Analytical calculations with lines, points and planes . Understand the difference between Euclidean and projective space . Understand the properties of parallel lines and planes in projective space . Understand the concept of the line and plane at infinity 2 Outline . 1D projective geometry . 2D projective geometry ▫ Homogeneous coordinates ▫ Points, Lines ▫ Duality . 3D projective geometry ▫ Points, Lines, Planes ▫ Duality ▫ Plane at infinity 3 Literature . Multiple View Geometry in Computer Vision. Richard Hartley and Andrew Zisserman. Cambridge University Press, March 2004. Mundy, J.L. and Zisserman, A., Geometric Invariance in Computer Vision, Appendix: Projective Geometry for Machine Vision, MIT Press, Cambridge, MA, 1992 . Available online: www.cs.cmu.edu/~ph/869/papers/zisser-mundy.pdf 4 Motivation – Image formation [Source: Charles Gunn] 5 Motivation – Parallel lines [Source: Flickr] 6 Motivation – Epipolar constraint X world point epipolar plane x x’ x‘TEx=0 C T C’ R 7 Euclidean geometry vs. projective geometry Definitions: . Geometry is the teaching of points, lines, planes and their relationships and properties (angles) . Geometries are defined based on invariances (what is changing if you transform a configuration of points, lines etc.) . Geometric transformations -
Collineations in Perspective
Collineations in Perspective Now that we have a decent grasp of one-dimensional projectivities, we move on to their two di- mensional analogs. Although they are more complicated, in a sense, they may be easier to grasp because of the many applications to perspective drawing. Speaking of, let's return to the triangle on the window and its shadow in its full form instead of only looking at one line. Perspective Collineation In one dimension, a perspectivity is a bijective mapping from a line to a line through a point. In two dimensions, a perspective collineation is a bijective mapping from a plane to a plane through a point. To illustrate, consider the triangle on the window plane and its shadow on the ground plane as in Figure 1. We can see that every point on the triangle on the window maps to exactly one point on the shadow, but the collineation is from the entire window plane to the entire ground plane. We understand the window plane to extend infinitely in all directions (even going through the ground), the ground also extends infinitely in all directions (we will assume that the earth is flat here), and we map every point on the window to a point on the ground. Looking at Figure 2, we see that the lamp analogy breaks down when we consider all lines through O. Although it makes sense for the base of the triangle on the window mapped to its shadow on 1 the ground (A to A0 and B to B0), what do we make of the mapping C to C0, or D to D0? C is on the window plane, underground, while C0 is on the ground. -
Lecture 3: Geometry
E-320: Teaching Math with a Historical Perspective Oliver Knill, 2010-2015 Lecture 3: Geometry Geometry is the science of shape, size and symmetry. While arithmetic dealt with numerical structures, geometry deals with metric structures. Geometry is one of the oldest mathemati- cal disciplines and early geometry has relations with arithmetics: we have seen that that the implementation of a commutative multiplication on the natural numbers is rooted from an inter- pretation of n × m as an area of a shape that is invariant under rotational symmetry. Number systems built upon the natural numbers inherit this. Identities like the Pythagorean triples 32 +42 = 52 were interpreted geometrically. The right angle is the most "symmetric" angle apart from 0. Symmetry manifests itself in quantities which are invariant. Invariants are one the most central aspects of geometry. Felix Klein's Erlanger program uses symmetry to classify geome- tries depending on how large the symmetries of the shapes are. In this lecture, we look at a few results which can all be stated in terms of invariants. In the presentation as well as the worksheet part of this lecture, we will work us through smaller miracles like special points in triangles as well as a couple of gems: Pythagoras, Thales,Hippocrates, Feuerbach, Pappus, Morley, Butterfly which illustrate the importance of symmetry. Much of geometry is based on our ability to measure length, the distance between two points. A modern way to measure distance is to determine how long light needs to get from one point to the other. This geodesic distance generalizes to curved spaces like the sphere and is also a practical way to measure distances, for example with lasers. -
Notes 20: Afine Geometry
Notes 20: Afine Geometry Example 1. Let C be the curve in R2 defined by x2 + 4xy + y2 + y2 − 1 = 0 = (x + 2y)2 + y2 − 1: If we set u = x + 2y; v = y; we obtain u2 + v2 − 1 = 0 which is a circle in the u; v plane. Let 2 2 F : R ! R ; (x; y) 7! (u = 2x + y; v = y): We look at the geometry of F: Angles: This transformation does not preserve angles. For example the line 2x + y = 0 is mapped to the line u = 0; and the line y = 0 is mapped to v = 0: The two lines in the x − y plane are not orthogonal, while the lines in the u − v plane are orthogonal. Distances: This transformation does not preserve distance. The point A = (−1=2; 1) is mapped to a = (0; 1) and the point B = (0; 0) is mapped to b = (0; 0): the distance AB is not equal to the distance ab: Circles: The curve C is an ellipse with axis along the lines 2x + y = 0 and x = 0: It is mapped to the unit circle in the u − v plane. Lines: The map is a one-to-one onto map that maps lines to lines. What is a Geometry? We can think of a geometry as having three parts: A set of points, a special set of subsets called lines, and a group of transformations of the set of points that maps lines to lines. In the case of Euclidean geometry, the set of points is the familiar plane R2: The special subsets are what we ordinarily call lines. -
Finite Projective Geometries 243
FINITE PROJECTÎVEGEOMETRIES* BY OSWALD VEBLEN and W. H. BUSSEY By means of such a generalized conception of geometry as is inevitably suggested by the recent and wide-spread researches in the foundations of that science, there is given in § 1 a definition of a class of tactical configurations which includes many well known configurations as well as many new ones. In § 2 there is developed a method for the construction of these configurations which is proved to furnish all configurations that satisfy the definition. In §§ 4-8 the configurations are shown to have a geometrical theory identical in most of its general theorems with ordinary projective geometry and thus to afford a treatment of finite linear group theory analogous to the ordinary theory of collineations. In § 9 reference is made to other definitions of some of the configurations included in the class defined in § 1. § 1. Synthetic definition. By a finite projective geometry is meant a set of elements which, for sugges- tiveness, are called points, subject to the following five conditions : I. The set contains a finite number ( > 2 ) of points. It contains subsets called lines, each of which contains at least three points. II. If A and B are distinct points, there is one and only one line that contains A and B. HI. If A, B, C are non-collinear points and if a line I contains a point D of the line AB and a point E of the line BC, but does not contain A, B, or C, then the line I contains a point F of the line CA (Fig. -
(Finite Affine Geometry) References • Bennett, Affine An
MATHEMATICS 152, FALL 2003 METHODS OF DISCRETE MATHEMATICS Outline #7 (Finite Affine Geometry) References • Bennett, Affine and Projective Geometry, Chapter 3. This book, avail- able in Cabot Library, covers all the proofs and has nice diagrams. • “Faculty Senate Affine Geometry”(attached). This has all the steps for each proof, but no diagrams. There are numerous references to diagrams on the course Web site, however, and the combination of this document and the Web site should be all that you need. • The course Web site, AffineDiagrams folder. This has links that bring up step-by-step diagrams for all key results. These diagrams will be available in class, and you are welcome to use them instead of drawing new diagrams on the blackboard. • The Windows application program affine.exe, which can be downloaded from the course Web site. • Data files for the small, medium, and large affine senates. These accom- pany affine.exe, since they are data files read by that program. The file affine.zip has everything. • PHP version of the affine geometry software. This program, written by Harvard undergraduate Luke Gustafson, runs directly off the Web and generates nice diagrams whenever you use affine geometry to do arithmetic. It also has nice built-in documentation. Choose the PHP- Programs folder on the Web site. 1. State the first four of the five axioms for a finite affine plane, using the terms “instructor” and “committee” instead of “point” and “line.” For A4 (Desargues), draw diagrams (or show the ones on the Web site) to illustrate the two cases (three parallel lines and three concurrent lines) in the Euclidean plane. -
Lecture 5: Affine Graphics a Connect the Dots Approach to Two-Dimensional Computer Graphics
Lecture 5: Affine Graphics A Connect the Dots Approach to Two-Dimensional Computer Graphics The lines are fallen unto me in pleasant places; Psalms 16:6 1. Two Shortcomings of Turtle Graphics Two points determine a line. In Turtle Graphics we use this simple fact to draw a line joining the two points at which the turtle is located before and after the execution of each FORWARD command. By programming the turtle to move about and to draw lines in this fashion, we are able to generate some remarkable figures in the plane. Nevertheless, the turtle has two annoying idiosyncrasies. First, the turtle has no memory, so the order in which the turtle encounters points is crucial. Thus, even though the turtle leaves behind a trace of her path, there is no direct command in LOGO to return the turtle to an arbitrary previously encountered location. Second, the turtle is blissfully unaware of the outside universe. The turtle carries her own local coordinate system -- her state -- but the turtle does not know her position relative to any other point in the plane. Turtle geometry is a local, intrinsic geometry; the turtle knows nothing of the extrinsic, global geometry of the external world. The turtle can draw a circle, but the turtle has no idea where the center of the circle might be or even that there is such a concept as a center, a point outside her path around the circumference. These two shortcomings -- no memory and no knowledge of the outside world -- often make the turtle cumbersome to program. -
Essential Concepts of Projective Geomtry
Essential Concepts of Projective Geomtry Course Notes, MA 561 Purdue University August, 1973 Corrected and supplemented, August, 1978 Reprinted and revised, 2007 Department of Mathematics University of California, Riverside 2007 Table of Contents Preface : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : i Prerequisites: : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : :iv Suggestions for using these notes : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : :v I. Synthetic and analytic geometry: : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : :1 1. Axioms for Euclidean geometry : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 1 2. Cartesian coordinate interpretations : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 2 2 3 3. Lines and planes in R and R : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 3 II. Affine geometry : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 7 1. Synthetic affine geometry : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 7 2. Affine subspaces of vector spaces : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 13 3. Affine bases: : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : :19 4. Properties of coordinate -
Estimating Projective Transformation Matrix (Collineation, Homography)
Estimating Projective Transformation Matrix (Collineation, Homography) Zhengyou Zhang Microsoft Research One Microsoft Way, Redmond, WA 98052, USA E-mail: [email protected] November 1993; Updated May 29, 2010 Microsoft Research Techical Report MSR-TR-2010-63 Note: The original version of this report was written in November 1993 while I was at INRIA. It was circulated among very few people, and never published. I am now publishing it as a tech report, adding Section 7, with the hope that it could be useful to more people. Abstract In many applications, one is required to estimate the projective transformation between two sets of points, which is also known as collineation or homography. This report presents a number of techniques for this purpose. Contents 1 Introduction 2 2 Method 1: Five-correspondences case 3 3 Method 2: Compute P together with the scalar factors 3 4 Method 3: Compute P only (a batch approach) 5 5 Method 4: Compute P only (an iterative approach) 6 6 Method 5: Compute P through normalization 7 7 Method 6: Maximum Likelihood Estimation 8 1 1 Introduction Projective Transformation is a concept used in projective geometry to describe how a set of geometric objects maps to another set of geometric objects in projective space. The basic intuition behind projective space is to add extra points (points at infinity) to Euclidean space, and the geometric transformation allows to move those extra points to traditional points, and vice versa. Homogeneous coordinates are used in projective space much as Cartesian coordinates are used in Euclidean space. A point in two dimensions is described by a 3D vector. -
A Modular Compactification of the General Linear Group
Documenta Math. 553 A Modular Compactification of the General Linear Group Ivan Kausz Received: June 2, 2000 Communicated by Peter Schneider Abstract. We define a certain compactifiction of the general linear group and give a modular description for its points with values in arbi- trary schemes. This is a first step in the construction of a higher rank generalization of Gieseker's degeneration of moduli spaces of vector bundles over a curve. We show that our compactification has simi- lar properties as the \wonderful compactification” of algebraic groups of adjoint type as studied by de Concini and Procesi. As a byprod- uct we obtain a modular description of the points of the wonderful compactification of PGln. 1991 Mathematics Subject Classification: 14H60 14M15 20G Keywords and Phrases: moduli of vector bundles on curves, modular compactification, general linear group 1. Introduction In this paper we give a modular description of a certain compactification KGln of the general linear group Gln. The variety KGln is constructed as follows: First one embeds Gln in the obvious way in the projective space which contains the affine space of n × n matrices as a standard open set. Then one succes- sively blows up the closed subschemes defined by the vanishing of the r × r subminors (1 ≤ r ≤ n), along with the intersection of these subschemes with the hyperplane at infinity. We were led to the problem of finding a modular description of KGln in the course of our research on the degeneration of moduli spaces of vector bundles. Let me explain in some detail the relevance of compactifications of Gln in this context. -
Affine Geometry
CHAPTER II AFFINE GEOMETRY In the previous chapter we indicated how several basic ideas from geometry have natural interpretations in terms of vector spaces and linear algebra. This chapter continues the process of formulating basic geometric concepts in such terms. It begins with standard material, moves on to consider topics not covered in most courses on classical deductive geometry or analytic geometry, and it concludes by giving an abstract formulation of the concept of geometrical incidence and closely related issues. 1. Synthetic affine geometry In this section we shall consider some properties of Euclidean spaces which only depend upon the axioms of incidence and parallelism Definition. A three-dimensional incidence space is a triple (S; L; P) consisting of a nonempty set S (whose elements are called points) and two nonempty disjoint families of proper subsets of S denoted by L (lines) and P (planes) respectively, which satisfy the following conditions: (I { 1) Every line (element of L) contains at least two points, and every plane (element of P) contains at least three points. (I { 2) If x and y are distinct points of S, then there is a unique line L such that x; y 2 L. Notation. The line given by (I {2) is called xy. (I { 3) If x, y and z are distinct points of S and z 62 xy, then there is a unique plane P such that x; y; z 2 P . (I { 4) If a plane P contains the distinct points x and y, then it also contains the line xy. (I { 5) If P and Q are planes with a nonempty intersection, then P \ Q contains at least two points.