5. ENJOY! FANCY TOUCHES •If You Have a Corner Rounder, Go to Town Rounding the Corners

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5. ENJOY! FANCY TOUCHES •If You Have a Corner Rounder, Go to Town Rounding the Corners Videogame Edition + Expansion MAKING YOUR OWN METAGAME print-and-play 1. HOMESTYLE 1. STORE-MADE Print out pages 2-7 of Go to your local copy shop this document (just the and have them print the cards), preferably in OR cards on 80lb or heavier color on white card stock white card stock. (80lb or heavier). 2. PRINT THE BACKING PAGE (page 10) on the back of the Discussion Cards so that you can tell them apart from the Game Cards when they are face-down, like this: 3. CAREFULLY CUT out each card with scissors or a fancy paper cutter. 4. PRINT THE RULES on regular paper (front and back to save the polar bears. 5. ENJOY! FANCY TOUCHES •If you have a corner rounder, go to town rounding the corners. •Make a hand-crafted velvet-lined wooden box for the cards. •Laminate the cards so that you can play underwater. ! DEBATE CLUB 4 or more players This is the basic version of the Metagame. Survive each round by arguing for your clever cultural comparison. If the critics don’t like what you say, you are knocked out and become a critic too. The final remaining player is the winner. Setup. DEBATE CLUB MODS Separate the cards into two face-down decks: culture cards (the cards with pictures) and discus- Variations on the basic game. Feel free to mix and sion cards (the cards with questions). The player match and come up with your own way to play. who most recently finished reading a book begins METAGA.ME as the critic. The critic deals everyone else a hand of five culture cards. Critic’s choice. The Debate. for the critic that wants just a little more power The critic turns over a discussion card. If it has a The critic draws 3 discussion cards and picks one blank, the critic decides how to fill it. Everyone to use. chooses the card from their hand that best match- RULES DRAFT es the discussion card and places it face-down on Point out the critic. for 50-card prototype deck. the table. The critic calls on the players one by one a way to choose the first critic to reveal their card and explain why it is the best. Rather than starting with a critic in the game, Final game will have 250 cards everyone begins as a player. On the first round, The Judgment. draw a random discussion card. After everyone The critic picks the BEST and the WORST gives their arguments, at the count of 1-2-3, responses. The winning player gets the reward of everyone points at the person who did the worst. discarding any one card from their hand and The person with the most votes becomes the first drawing a new one. The losing player is knocked critic. Then play normally. out, discards his or her entire hand, and joins the critic. Surviving players each draw a new card. On The hunger game. THE METAGAME. DISCUSS. future rounds, the growing group of critics makes a strategic mod where you are starved for cards all decisions together (if there is a tie vote, the Each player draws a hand of culture cards equal to newest critic gets to break the tie). Special thanks to: Ida C. Benedetto, Max Temkin and the number of rounds that will be played that Esopus Magazine. game. Then deal a face-up row of the same Winning. number of discussion cards. Each round, the critic http://metaga.me The final player remaining is the winner and picks one of the face-up cards to use as the becomes the starting critic for the next game. discussion card that round. Players CANNOT draw © 2013 Local No. 12 any more cards - you have to strategize the best Colleen Macklin, John Sharp, & Eric Zimmerman way to use your dwindling hand of cards. HEAD TO HEAD CRITICS CIRCLE MASSIVELY MULTIPLAYER METAGAME 3 players 3 or more players 10 to 1000 or more players A strategic variant for two bitter rivals and a critic. Round and round the critic goes... In this version This large-scale version of the game is good for The critic lays out 5 discussion cards and then the of the Metagame, there is a new critic each turn. big parties or events. Once it gets going, it can last 2 players carefully deploy culture cards from their There isn’t any debate or discussion - the critic for hours or even days. hands. Who. Will. Win? picks their favorite response without knowing who played which card. Setup. Setup. Setup. Pick one player to be the critic. The critic deals a Pick a starting critic and deal everyone (including Give everyone who arrives a random hand of 4 hand of 7 culture cards to the two other players. the critic) a hand of 5 cards. culture cards and 2 discussion cards. Then the critic lays out a column of 5 discussion cards face-up. The critic decides how to fill in any The Question. The Challenge. blanks on discussion cards. Each round, the current critic draws a discussion You can challenge any other player by showing card and the other players submit their best culture them a culture card and a discussion card. If they The duel. card face-down to the critic, who shuffles them, accept, the challenged player responds with one of The critic turns her back on the game so she can’t reveals them, and then picks his or her favorite their own culture cards. see anything. While the critic can’t see, players without knowing who played it. alternate turns putting a content card face-up next The Debate. to a discussion card. You can only play once on The Answer. Both sides make arguments about whose culture each discussion card. Also, you must avoid playing Whenever you win a round, take the discussion card is the best match. Any nearby bystanders on a discussion card where your opponent just card from that round as a scoring token and place vote on the winner, who randomly draws a card played - unless it is the only one left. it in front of you on the table. The winner becomes from the loser’s entire collection of cards. the critic for the next round. Everyone draws back The verdict. up to five cards. The End. When both players have played on every discus- At the end of the event, count your cards. The sion card, the critic can look at the cards. The critic Winning. player who has collected the most cards is the decides who wins each comparison without The first player to accumulate enough discussion winner. knowing who played which card. The player who cards in front of them wins. Play to three cards for wins the most comparisons is the victor and a quick game, four cards for a serious brawl, or becomes the critic for the next game. five cards for an epic contest. Critics Circle Mod: Think fast! What if a player runs out of cards? Slam your chosen culture card as quickly as You decide. You might refresh players that run out possible on the table. The last player to put down a of cards, or give everyone new cards at set card does not get to play that round. intervals. Or maybe you invent silly things players can do to "earn" cards. It's up to you - it's your party! Adventure America’s Army Angry Birds ME ME ME . METAGA METAGA METAGA Tablet Infographics Tablet Infographics Rachel E. Morris DATE DEVELOPER DATE DEVELOPER DATE DEVELOPER 1979 Atari 2002 US Army, 2009 Rovio Mobile Secret Level PLATFORM PUBLISHER PLATFORM PUBLISHER Atari 2600 Atari PLATFORM PUBLISHER mobile Clickgamer PC, Xbox US Army, Media, Chilingo Ubisoft Any Kinect Game Asteroids Bejeweled ME ME ME . METAGA METAGA METAGA Michelle Lim Nicolas Cinquegrani K. Thor Jensen DATE DEVELOPER DATE DEVELOPER DATE DEVELOPER 2010 various 1979 Atari 2001 PopCap PLATFORM PUBLISHER PLATFORM PUBLISHER PLATFORM PUBLISHER Xbox Kinect various arcade Atari various PopCap Call of Duty: Bioshock Burnout Black Ops ME ME ME . METAGA METAGA METAGA Jeanne Kelly Raymund Anlocotan / Raydiant Jeanne Kelly DATE DEVELOPER DATE DEVELOPER DATE DEVELOPER 2007 2K Boston 2001 Criterion Games 2010 Treyarch PLATFORM PUBLISHER PLATFORM PUBLISHER PLATFORM PUBLISHER PC, consoles 2k Games consoles Acclaim PC, consoles Activision Castlevania: Symphony of the Night Civilization III Counter-Strike ME ME ME . METAGA METAGA METAGA Rachel E. Morris Nicolas Cinquegrani Jeanne Kelly DATE DEVELOPER DATE DEVELOPER DATE DEVELOPER 1997 KCE Tokyo 2001 Firaxis Games, 1999 Minh "Gooseman" Le Westlake Interactive and Jess "Cliffe" Cliffe PLATFORM PUBLISHER PLATFORM PUBLISHER PlayStation Konami PLATFORM PUBLISHER PC Infogrames PC independent Cow Clicker Crayon Physics Deluxe Dance Dance Revolution ME ME ME . METAGA METAGA METAGA Ian Bogost Jeanne Kelly Rachel E. Morris DATE DEVELOPER DATE DEVELOPER DATE DEVELOPER 2010 Ian Bogost 2009 Petri Purho 1998 KCE Tokyo PLATFORM PUBLISHER PLATFORM PUBLISHER PLATFORM PUBLISHER Facebook Ian Bogost PC Petri Purho arcade Konami Defender Deus Ex Diablo ME ME ME . METAGA METAGA METAGA Tablet Infographics K. Thor Jensen Adam S Doyle DATE DEVELOPER DATE DEVELOPER DATE DEVELOPER 1980 Williams Electronics 2002 Ion Storm 1997 Blizzard North PLATFORM PUBLISHER PLATFORM PUBLISHER PLATFORM PUBLISHER arcade Williams Electronics PC Eidos PC Blizzard Diner Dash Donkey Kong DOOM ME ME ME . METAGA METAGA METAGA Tablet Infographics Tablet Infographics Jeanne Kelly DATE DEVELOPER DATE DEVELOPER DATE DEVELOPER 2003 Gamelab 1981 Nintendo 1993 id Software PLATFORM PUBLISHER PLATFORM PUBLISHER PLATFORM PUBLISHER PC PlayFirst arcade Nintendo PC id Software, GT Interactive Dope Wars Dragon’s Lair Duck Hunt ME ME ME .
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