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Gender and Sexuality
Elyse Lemoine November 21, 2013 Game Studies I I am the Shadow, the True Self: Exploring Dungeons, Gender, Sexuality, and Identity in Persona 4 In the small, foggy town of Inaba, trouble brews as people begin to disappearing, reappearing on a TV program called the “Midnight Channel,” where they become cartoonish impersonations of themselves, broadcasting their thoughts and feelings to the world. When the fog rolls into Inaba, it brings the corpses of the missing with it. In the Japanese roleplaying game, Shin Megami Tensei: Persona 4, the player assumes the role of a silent, male protagonist, the Hero, on a mission to save as many people from the Midnight Channel as possible and figure out who the true culprit is behind these disappearances, all while managing school, studying, part-time jobs, and his social life. The game has two main methods of gameplay: one in the town of Inaba, where the player is a powerless high school student trying to manage his life, and one in the television world, where the player and his party must explore dungeons and fight Shadows using the power of Persona. These dungeons, as manifestations of the human psyche, allow players to experience and interact with characters struggling with ideas of self-perception, identity, gender, and sexuality. In Persona 3, players were given Tartarus to explore, a dungeon accessible almost every night. Balancing one’s social life along with exploring this single dungeon became the core mechanic of the game. Persona 4 followed a similar mechanic, only with smaller, individualized dungeons that appear one at a time, tied directly to the game’s main characters. -
Engaging with Videogames
INTER - DISCIPLINARY PRESS Engaging with Videogames Critical Issues Series Editors Dr Robert Fisher Lisa Howard Dr Ken Monteith Advisory Board Karl Spracklen Simon Bacon Katarzyna Bronk Stephen Morris Jo Chipperfield John Parry Ann-Marie Cook Ana Borlescu Peter Mario Kreuter Peter Twohig S Ram Vemuri Kenneth Wilson John Hochheimer A Critical Issues research and publications project. http://www.inter-disciplinary.net/critical-issues/ The Cyber Hub ‘Videogame Cultures and the Future of Interactive Entertainment’ 2014 Engaging with Videogames: Play, Theory and Practice Edited by Dawn Stobbart and Monica Evans Inter-Disciplinary Press Oxford, United Kingdom © Inter-Disciplinary Press 2014 http://www.inter-disciplinary.net/publishing/id-press/ The Inter-Disciplinary Press is part of Inter-Disciplinary.Net – a global network for research and publishing. The Inter-Disciplinary Press aims to promote and encourage the kind of work which is collaborative, innovative, imaginative, and which provides an exemplar for inter-disciplinary and multi-disciplinary publishing. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means without the prior permission of Inter-Disciplinary Press. Inter-Disciplinary Press, Priory House, 149B Wroslyn Road, Freeland, Oxfordshire. OX29 8HR, United Kingdom. +44 (0)1993 882087 ISBN: 978-1-84888-295-9 First published in the United Kingdom in eBook format in 2014. First Edition. Table of Contents Introduction ix Dawn Stobbart and Monica Evans Part 1 Gaming Practices and Education Toward a Social-Constructivist View of Serious Games: Practical Implications for the Design of a Sexual Health Education Video Game 3 Sara Mathieu-C. -
Game Narrative Review
Game Narrative Review ==================== Your name (one name, please): Ian Switaj Your school: Rochester Institute of Technology Your email: [email protected] Month/Year you submitted this review: December 2013 ==================== Game Title: Shin Megami Tensei: Persona 4 Platform: Playstation 2 Genre: Role-playing, Social simulation Release Date: July 10, 2008 (JP) / December 9, 2008 (NA) Developer: Atlus Publisher: Atlus Game Writer/Creative Director/Narrative Designer: Katsura Hashino (Director), Azusa Kido (Scenario and Social Link Planning Leader), Yuichiro Tanaka and Akira Kawasaki (Scenario Writer), US Localization: Martin Britton, James Kuroki, Mai Namba, and Jensen Kamiya (Translator), Nich Maragos (Lead Editor) Overview Persona 4 is a Japanese Roleplaying Game (JRPG) in which a group of high school students are trying to capture the culprit responsible for a chain of murders and kidnappings that began plaguing their town starting April 11, 2011. In the town of Inaba a rumor is going around that by looking at a TV screen at 12:00 AM on a rainy night the face of the viewer’s soulmate will be revealed. The player takes control of a second year high school student who is forced to move to the countryside and live with his uncle’s family for an entire year while his parents are overseas on business and, as a result, becomes inexplicitly involved in the supernatural chain of murders. Victims that are thrown into the TV are attacked and ultimately killed by their Shadows, or manifestations of their repressed psyches, and are found dead in the human world on days of fog. The protagonist and his team of Persona users, must brave the horrors and unknowns of the mysterious TV world populated by Shadows, beings that represent the generally negative emotions and psyches of mankind, in order to seek the truth behind the chain of mysterious murders and their connections to this mysterious rumor, rescue the victims, and uncover the identity of the culprit responsible. -
Microsoft Visual Basic
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An Analysis and Expansion of Queerbaiting in Video Games
Wilfrid Laurier University Scholars Commons @ Laurier Cultural Analysis and Social Theory Major Research Papers Cultural Analysis and Social Theory 8-2018 Queering Player Agency and Paratexts: An Analysis and Expansion of Queerbaiting in Video Games Jessica Kathryn Needham Wilfrid Laurier University Follow this and additional works at: https://scholars.wlu.ca/cast_mrp Part of the Communication Technology and New Media Commons, Gender and Sexuality Commons, and the Gender, Race, Sexuality, and Ethnicity in Communication Commons Recommended Citation Needham, Jessica Kathryn, "Queering Player Agency and Paratexts: An Analysis and Expansion of Queerbaiting in Video Games" (2018). Cultural Analysis and Social Theory Major Research Papers. 6. https://scholars.wlu.ca/cast_mrp/6 This Article is brought to you for free and open access by the Cultural Analysis and Social Theory at Scholars Commons @ Laurier. It has been accepted for inclusion in Cultural Analysis and Social Theory Major Research Papers by an authorized administrator of Scholars Commons @ Laurier. For more information, please contact [email protected]. Queering player agency and paratexts: An analysis and expansion of queerbaiting in video games by Jessica Kathryn Needham Honours Rhetoric and Professional Writing, Arts and Business, University of Waterloo, 2016 Major Research Paper Submitted to the M.A. in Cultural Analysis and Social Theory in partial fulfillment of the requirements for Master of Arts Wilfrid Laurier University 2018 © Jessica Kathryn Needham 2018 1 Abstract Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it taken away, collapse into tragic cliché, or fail to offer affirmative representation. Recent queerbaiting research has focused almost exclusively on television, leaving gaps in the ways queer representation is negotiated in other media forms. -
Shin Megami Tensei: Persona 4 Persona 4 Persona 4 Persona 4
We are living our lives… …abound with so much information Shin Megami Tensei: Persona 4 Persona 4 Persona 4 Persona 4 “Turn Based JRPG with Visual Novel Elements” JRPGs Visual Novels Persona 4? 居ウケ持選ッあフま断離っざちそ書姿テマリカ防説ヤハ視陸シヨ民距事ホマオ図皇と内局メ前見評び基感おぎ貫卓名量メシ圧仰巣毅閲でぼら。 多ドづぜ養気ウハオチ因 おるふぶ初張逮いイド問夏たぱとす新助カ読土安能ユリオサ告齢え流会ヌクカ座府雪四ざふ。質や著止ま何投問ク岩円サスラテ保行ナ紙終ゃリも挙図ニ般義イソ被月 政府住ネ軒研後ル違派トラヱ余状博やだ。新たし記大エ信祥理タ入在ネイ競偽マオ構授ト過禁ロ音最ハ解朗べけ方時ヤヒ氏極けじ真測けむ申昇板植なごづ。短おゅな属肉ホミラ新界ケヲ賞城ぼゆ載憂あはらぐ和経クめ場 表園レ否件テヤノ春魚ムスロタ堀年リハ面形ユチルミ色単ばへ帯読こ葉掲キア岸柔薄路総ぐま。夜エニ親海さ族活掲ヘ消 キハクマ将士却てとはめ。水厚ク演報余表ッを障町ワト漫宮トミソ公県ぜたドぱ走断ニア氷速ぼびスな狙情ムレサ町角ソ順術コラホ家御裕憲あ。生ゃルの楽部む井問ミク出面ミヨネ計人ひ様 えド決供と好機ひかざ課模えざ百算史ヱメキ苦 Meaningful Choices Spoiler Alert? Welcome to Inaba Your year as a Japanese teenager A body has been discovered! Plot… plot plot plot plot plot plot plot plot plot plot plot plot plot plot plot plot plot plot Welcome to the TV world “We do stuff like, ‘Persona!’ with our Personas and beat the crap outta Shadows... “ Character development Social Issues But wait, there’s more! The rest of the year? School life The urban fantasy Let’s critique! Gameplay Battle strategery Gameplay Flaws? Story/Characters Story/Characters Music Music Juiciness Should you play Persona 4? So, which Persona game should I play first? [1/2] • Revelations: Persona • Generally considered the worst in the series. • Persona 2: Innocent Sin • Highly regarded, but considered more “hardcore” compared to the newer titles. Very similar to typical Shin Megami Tensei games. You negotiate with demons to recruit them and such, but there are no social links or any of the new features • Persona 2: Eternal Punishment • The direct sequel to Innocent Sin, no reason to play it first So, which Persona game should I play first? [2/2] • Persona 3 • The start of the new era of Persona, with social links and living out a year and all that jazz. Persona 3 is highly regarded, and it has a much darker story than Persona 4, but it’s also very grindy, with only one giant dungeon to explore. -
Persona 3 Fuse Get More Persona 5 Royal News at Gamespot
Persona 3 fuse Get more Persona 5 Royal news at GameSpot. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Ask A Question. What do you need help on? Cancel X. Popular Recent Questions. How do I use stamina kits? Tech Support What do I need to fuse Phoenix? Side Quest List of enemies on mementos by floors? Wow, Okumura's boss fight: worst designed boss fight in a jrpg ever Does anyone actually like Teddie? It's a pity they didn't went all out with Ryuji and the gay guys So about how this takes place after vanilla.. Best Starting 3 Was there a connection with User Ratings. Your Score. More statistics and details. Updated Feb 23, GameSpot After Dark Ep. Keep me logged in on this device. Forgot your username or password? Tech Support. What do I need to fuse Phoenix? Side Quest. List of enemies on mementos by floors? Saying goodbye to Kasumi on the last day? Main Quest. Wow, Okumura's boss fight: worst designed boss fight in a jrpg ever. Does anyone actually like Teddie? It's a pity they didn't went all out with Ryuji and the gay guys. So about how this takes place after vanilla.. Was there a connection with How does Persona 4 Golden Fusion work? So that's why I've put together this Persona 4 Fusion guide to demystify the process. Here I'll be breaking down what Fusion is for Persona beginners, how it works, with some tips on how to get the most from this arcane mechanic, create powerful Personas, and take out the monstrous Shadows. -
Sven Dwulecki, ''I Am Thou… Thou Art I…''—How Persona 4'S Young Adult
“I am thou… Thou art I…”—How Persona 4’s Young Adult Fiction Communicates Japanese Values Sven Dwulecki Abstract Life is Strange, INSIDE, Oxenfree—all these video games represent a seem- ingly entirely new genre. Young Adult videogames diverge from the male, gloomy grown-up stereotypes and replace them with adolescent protago- nists in their coming of age stories. Their commercial success seem to val- idate their endeavors. However, YA narratives are hidden in plain sights for many years within JRPGs. Shin Megami Tensei – Persona 4 (short Persona 4 or P4) is a cultural ambassador. This paper examines how the game’s pro- cedural rhetoric in combination with its Young Adult story advocate in fa- vor of specific Japanese values. The time structure of P4 reinforces a long- term orientation and requires strategic planning as well as tactical flexibil- ity. So-called “Social Links” represents Japan unique take on collectivism. Each link encapsulates a small YA narrative and offers different benefits to social-active protagonist. Finally, grinding mechanics reflect the notion of repetition-based learning. Japanese schools teach through engaging with developing several solutions to a singular problem. The same holds true for the grinding process. All these elements combined create a game rhet- oric promoting these aspects of Japanese culture. Sven Dwulecki is a PhD candidate at the University of Tübingen and former market researcher at Crytek; his research is focused on the rhetoric of video games and their influence upon consumers; in his field of expertise he combines business and digital rhetoric with a focus on marketing strategy, innovation, and the role of entertainment industry. -
Friday East Exhibit 1 Splatoon 2 2V2 Tournament
10:00A 11:00A 12:00P 1:00P 2:00P 3:00P 4:00P 5:00P 6:00P 7:00P 8:00P 9:00P 10:00P 11:00P 12:00A GETTING RYAN HAYWOOD & OPENING COSPLAY Q&A, JACOB HOPKINS E. JASON HILARIOUS HENTAI MAIN EVENTS 1 YOUR FRIENDS & TERRELL SHELBY RABARA LEAH CLARK JIM CUMMINGS ELSIE LOVELOCK MRCREEPYPASTA INTO ANIME JEREMY DOOLEY CEREMONIES WITH YAYA HAN RANSOM JR. LIEBRECHT DUBS 18+ . AARON'S CON ANIME HISTORY ZACH AGUILAR— MAKING COSTUMES ID FAKKU INDUSTRY MAIN EVENTS 2 SURVIVAL GUIDE: WITH SAMANTHA GETTING STARTED ROB PAULSEN CRISTINA VEE OTOME-NIA STEVE BLUM IMPROV A GO-GO JĀD SAXTON AND PROPS FOR PREPPING FOR A CON INOUE-HARTE IN VOICE ACTING TV AND FILM CHECK PANEL 18+ . COSPLAY DATING KID SHOWS ARE MORE MINORITIES IN THE CHARACTER BLACK SANDS A FULL HISTORY WHOSE LINE IS IT DOKI DOKI THE ARCANA FANFICTION AFTER BNHA PAJAMA ZOMBIE SURVIVAL: ADULT! PRESENTED BY CREATION: OP VS GAME, PRESENTED OF THE POKÉMON FAN PANEL N ADVENTURE ZONE ENTERTAINMENT BY INTERPRET . ANYWAY? LITERATURE CLUB FANDOM PANEL DARK 18+ . PARTY THE FIRST MONTH INTERPRET AS YOU WILL RULE OF COOL AS YOU WILL 16+ . WORLD SPANISH INFLUENCE ELECTRONICS ANIME MUSIC SCHOOL HAIKYUU!! TRUTH WTF JAPAN! OKAY NOT TOUHOU 101: WHEN YOUR PARENTS FAN PANEL O IN ANIME AND CON ETIQUETTE IDOLS AND YOU: FABRICS THOUGHT YOU WERE VIDEO GAMES AND COSPLAY SHOWDOWN! ALL STARS OR DARE 16+ . 18+ TO BE OKAY WHAT IS TOUHOU? ASLEEP! 18+ . VENDOR ROOM VENDOR ROOM OPEN RAMEN RAMEN-EATING CON STORY GAME LA PARFAIT KAZHA—JAPANESE CON STORY GAME EAST EXHIBIT 2 CONTEST SIGN-UP CONTEST TREASURE RECESS LIVE SHOW ROCK CONCERT CAPTURE THE FLAG BLAZBLUE CROSS TAGBATTLE TOURNAMENT FRIDAY EAST EXHIBIT 1 SPLATOON 2 2V2 TOURNAMENT LETHAL LEAGUE BLAZE TOURNAMENT JACOB, TERRELL, & ELSIE LEAH CLARK & E. -
Download Persona 4 Iso Google Drive Download Persona 4 Iso Google Drive
download persona 4 iso google drive Download persona 4 iso google drive. Written by Ivo Games on December 12, 2019 . Posted in Action, Arcade, Fighting, Scene Games. Title : BlazBlue Cross Tag Battle-CODEX. Developer : Arc System Works. Publisher : Arc System Works. Release Date : 5 Jun, 2018. Languages : English, Japanese, Korean, Simplified Chinese, Traditional Chinese. File Size : 13.7 GB / Split 3 parts 4.90 GB Compressed. Mirrors : Mega.nz, Letsupload, Google Drive, Uptobox, Uploaded.net. Free Download BlazBlue: Cross Tag Battle PC Game – An unrivaled clash of explosive proportions! The beloved BlazBlue franchise Crosses universes, Tags in fan favorites, and Battles it out in BlazBlue: Cross Tag Battle! Created through an all-star collaboration between BlazBlue, Atlus’ Persona, French Bread’s Under Night In-Birth, and Rooster Teeth’s … DESCRIPTION. BlazBlue, celebrating 10 years of fighting game excellence in 2018, is a series long beloved by the fighting game community for its deep and engrossing story, its vast cast of balanced characters, and its quick and kinetic gameplay style. Atlus’ Persona series, a worldwide RPG phenomenon and no stranger to the fighting game genre itself. Persona characters have appeared in Arc System Works games before, notable Persona 4 Arena and Persona 4 Arena Ultimax. Under Night In-Birth is veteran fighting game developer French Bread’s first foray into an original title, coming hot off the heels of their success with the cult classic series Melty Blood. Rooster Teeth’s animated mega hit, RWBY, has been a popular franchise for years, crossing both gender and age barriers to become a mainstream hit. -
ISSUE 3 • IDENTITIES I Am a Gamer
HAYWIRE MAGAZINE ISSUE 3 • IDENTITIES I am a gamer. The term has something of a bad reputation in the kind of highbrow videogame writing we aim for. Many would like to see it fall out of general use, arguing that a specific term for people who play videogames reinforces social stigma. After all, we don’t place these kind of labels on people for watching TV or reading books. It’s just one of many perfectly normal activities they happen to enjoy. There are also few events dedicated to competitive reading or movie watching. It seems to me a better comparison is the field of writing. Wordsmiths, too, are labelled with a term that at first glance only describes a perfectly mundane activity. Yet not everybody who writes is a writer, and not everybody who plays games might see themselves as a gamer. In either case the term is reserved not for those who write or play, but for those who do so regularly, passionately and define themselves via this love for words or games. Many people enjoy these things without active devotion, which is perfectly fine, but for some they are more than just distractions. They are part of their lives, part of their identities. In relation to other media we differentiate avid readers, lovers of literature, audiophiles or cinephiles. If videogame enthusiasts (ludophiles?) want to show their love for the medium with a similar voluntary badge, I don’t see why they shouldn’t. And, well, gamer is a term that’s already in common parlance. Things only get muddy when we deny others this expression of self and try to hold them to some arbitrary standards. -
Game Narrative Review
Game Narrative Review ==================== Your name (one name, please): Cole Carpenter Your school: Rensselaer Polytechnic Institute Your email: [email protected] Month/Year you submitted this review: April, 2017 ==================== Game Title: Persona 4/Persona 4 Golden Platform: Playstation 2 and Playstation Vita Genre: Japanese Role-playing Game, Visual Novel, Social Simulator Release Date: July 10th, 2008 Developer: Atlus Publisher: Atlus(JP/NA), Square Enix(EU-ps2), NIS America (EU-vita), AU(Ubisoft) Game Writer/Creative Director/Narrative Designer: Yuichiroh Tanaka, Akira Kawasaki Overview The protagonist - a high school student named at the player’s whim - moves from the city to the fictional Japanese town of Inaba as a result of his parents’ work taking them abroad. The protagonist moves in with his uncle Ryotaro and young cousin Nanako. Before our protagonist can settle down, two strange murders occur in Inaba. In both cases, bodies are found hanging upside down from high places. Attempting to test the truth of an urban legend circulating the protagonist’s new high school, our protagonist and his new friends Yosuke Hanamura and Chie Satonaka accidentally discover that they can enter a strange dimension through television screens. As they explore this strange “TV world”, they quickly come upon evidence that this plane is connected to the string of murders. They also awaken mysterious powers within themselves called “Personas.” Soon the protagonist and his friends start noticing signs that another murder is about to happen. At the same time, one of the protagonist’s new friends, Yukiko Amagi, goes missing. The protagonist and his allies must use their newfound powers and knowledge of the TV world to stop the murders and find out who or what is behind them.