Teaching Ubiquitous Computing Using Simulations Based on Smartphone Sensors
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Private Data Protection in Ubiquitous Computing
UBICOMM 2016 : The Tenth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies Private Data Protection in Ubiquitous Computing Malika Yaici Samia Ameza¤, Ryma Houariy and Sabrina Hammachiz Laboratoire LTII Computer Department, University of Bejaia University of Bejaia Bejaia, 06000, Algeria Bejaia, 06000, Algeria ¤[email protected] [email protected] [email protected] [email protected] Abstract—A system in ubiquitous computing consists of a large care and safety where the end-user has authorized credentials amount of heterogeneous users and devices that communicate anonymity. with each other. Users in this dynamic field communicate with lightweight and autonomous devices, which accentuate security In [3], the author uses the framework of contextual integrity problems and make them more complex. The existing mechanisms related to privacy, developed by Nissenbaum in 2010 [4], as and solutions are inadequate to address new challenges mainly a tool to understand citizen’s response to the implementation for problems of authentication and protection of privacy. In this of IoT related technology in a supermarket. The purpose was paper, a new security architecture called Tree Based distributed to identify and understand specific changes in information Privacy Protection System is proposed. It supports protection of practices brought about by the IoT that may be perceived users private data and addresses the shortcomings of systems as privacy violations. Issues identified included the mining of like GAIA, OpenID and User-directed Privacy Protection (UPP). medical data, invasive targeted advertising, and loss of auton- Furthermore, it takes into account the domain dissociation omy through marketing profiles or personal affect monitoring. -
Solving Human Centric Challenges in Ambient Intelligence Environments to Meet Societal Needs
Solving Human Centric Challenges in Ambient Intelligence Environments to Meet Societal Needs A Dissertation Presented to the Faculty of the School of Engineering and Applied Science University of Virginia In Partial Fulfillment of the requirements for the Degree Doctor of Philosophy (Computer Science) by Erin Griffiths December 2019 © 2019 Erin Griffiths Approval Sheet This dissertation is submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Computer Science) Erin Griffiths This dissertation has been read and approved by the Examining Committee: Kamin Whitehouse, Adviser Jack Stankovic, Committee Chair Mary Lou Soffa A.J. Brush John Lach Accepted for the School of Engineering and Applied Science: Dean, School of Engineering and Applied Science December 2019 i To everyone who has helped me along the way. ii Abstract In the world today there exists a large number of problems that are of great societal concern, but suffer from a problem called the tragedy of the commons where there isn`t enough individual incentive for people to change their behavior to benefit the whole. One of the biggest examples of this is in energy consumption where research has shown that we can reduce 20-50% of the energy used in buildings if people would consistently modify their behavior. However, consistent behavior modification to meet societal goals that are often low priority on a personal level is often prohibitively difficult in the long term. Even systems design to assist in meeting these needs may be unused or disabled if they require too much effort, infringe on privacy, or are frustratingly inaccurate. -
Consumer Data and Privacy in Ubiquitous Computing
ESPOO 2007 VTT PUBLICATIONS 647 VTT PUBLICATIONS VTT PUBLICATIONS 647 Consumer Data and Privacy in Ubiquitous Computing 629 Communications Technologies. VTT's Research Programme 2002–2006. Final Report. Ed. by Markku Sipilä. 2007. 354 p. 630 Solehmainen, Kimmo. Fabrication of microphotonic waveguide components on silicon. 2007. 68 p. + app. 35 p. 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 631 Törrö, Maaretta. Global intellectual capital brokering. Facilitating the emergence of 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 innovations through network mediation. 106 p. + app. 2 p. 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 632 Lanne, Marinka. Yhteistyö yritysturvallisuuden hallinnassa. Tutkimus sisäisen 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 -
Ubiquitous Commerce: Ubiquitous Computing Based Commerce Dolly Amit Pruthi Deptt
Volume 4, Issue 8, August 2014 ISSN: 2277 128X International Journal of Advanced Research in Computer Science and Software Engineering Research Paper Available online at: www.ijarcsse.com Ubiquitous Commerce: Ubiquitous Computing Based Commerce Dolly Amit Pruthi Deptt. of Computer Science & Applications, G.J. University of Sci. & Tech., M.D. University, Rohtak, India Hisar, India Abstract- With the rapid advancement in field of networking and communications, no aspect of human life is untouched. Commercial activities are also affected by the new advancements. Traditional commercial activities are changed and modified with the passage of time. Firstly, the age of E-Commerce arrived, then M-Commerce. Now, after E-Commerce and M-Commerce, the age of Ultimate Commerce is arrived. Any time/ Always/ Anywhere service providing is the key to this ultimate or ubiquitous commerce. This paper studies the concept of ubiquitous computing and its adaption to commerce with new issues associated. Keywords- Ubiquitous computing, Ubiquitous commerce. I. INTRODUCTION Ubiquitous commerce, also referred to as „u-commerce‟ is a new paradigm that broadens and extends the Internet usage in today‟s environment. With the rapid development of ubiquitous computing and mobile communication technologies, the traditional business model is changing drastically. As a logical extension of e-commerce and m-commerce, Watson proposed the concept of ubiquitous commerce (u-commerce) in 2000. As the next generation business model, it immediately gained a lot of attention. U-commerce emerges as a continuous, seamless stream of communication, content and services exchanged among businesses, suppliers, employees, customers, and products. It will enable interactions and transactions to happen anywhere and at any time without being constrained to stay connected through power and telephone lines. -
Ubiquitous Computing: Trends and History
Ubiquitous Computing: Trends and History Lecture 2 CSI 660, William A. Maniatty, Dept. of Computer Science, University at Albany 1 Introduction Review: What is Ubiquitous Computing? • Immerses computers in a real environment • Sensors support interact with and control the environment. • Limited power supply, storage, memory and bandwidth. • Operate unattended (much like embedded systems). • Devices are mobile/wireless. • May reside on a person (wearable computing). • Have special peripherals. • Contrast this with virtual reality which immerses humans in a computer generated articial environment. CSI 660, William A. Maniatty, Dept. of Computer Science, University at Albany 2 Historical Origins and Trends Computers are becoming smaller and cheaper over time • Originally few computers many operators . Machines Expensive and Large . People (relatively) cheap • Trend toward more computers per person . Users may not be tech savvy . Even tech savvy users have limited time . Minimal intervention is required People don't want to be separated from their data • But spying on users upsets them • And can violate laws - security is important • Mobility and wireless access are critical. CSI 660, William A. Maniatty, Dept. of Computer Science, University at Albany 3 Some Popular Views Many visions were popularized in the press • First to work on it, although other visionaries preceded him • Entertainment Industry (Ian Fleming, Gene Rodenberry) • Vanaver Bush's seminal article [1] As We Might Think predicted the WWW and Ubiquitous Computing in 1945! • Vernor Vinge (retired Computer Science Professor and Science ction writer) has interesting ubiquitous computing visions. • Movies: The Terminator, numerous Philip K. Dick books and screen plays (Blade Runner, Total Recall, Minority Report). Has been popular in the research community for over a decade CSI 660, William A. -
Ambient Intelligence
Ambient intelligence Ambient intelligence is closely related to the long term vision of an intelligent service system in which technolo- gies are able to automate a platform embedding the re- quired devices for powering context aware, personalized, adaptive and anticipatory services. Where in other me- dia environment the interface is clearly distinct, in an ubiquitous environment 'content' differs. Artur Lugmayr defined such a smart environment by describing it as ambient media. It is constituted of the communication of information in ubiquitous and pervasive environments. The concept of ambient media relates to ambient media form, ambient media content, and ambient media tech- nology. Its principles have been established by Artur Lug- mayr and are manifestation, morphing, intelligence, and experience.[1][2] An (expected) evolution of computing from 1960–2010. A typical context of ambient intelligence environment is In computing, ambient intelligence (AmI) refers to a Home environment (Bieliková & Krajcovic 2001). electronic environments that are sensitive and respon- sive to the presence of people. Ambient intelligence is a vision on the future of consumer electronics, 1 Overview telecommunications and computing that was originally developed in the late 1990s for the time frame 2010– 2020. In an ambient intelligence world, devices work in More and more people make decisions based on the effect concert to support people in carrying out their everyday their actions will have on their own inner, mental world. life activities, tasks and rituals in an easy, natural way us- This experience-driven way of acting is a change from ing information and intelligence that is hidden in the net- the past when people were primarily concerned about the work connecting these devices (see Internet of Things). -
Wearable and Ubiquitous Computing
Education & Training Editor: Scott F. Midkiff ■ Virginia Tech ■ [email protected] Wearable and Ubiquitous Computing Tom Martin EDITOR’S INTRODUCTION ture and thickness of the user’s device primarily depends on the relative power This issue’s column continues its coverage of innovative courses in pervasive computing. consumption and expense of computa- Tom Martin of Virginia Tech describes a course on wearable and ubiquitous computing that tion, communication, and local storage. he developed and has taught twice. He describes the course’s scope, assignments and grad- Because wearable and ubiquitous ing, and design projects and his experiences with them. Please send me your comments and computing systems face significant suggestions for future columns. —Scott Midkiff power consumption challenges, the course spends a good amount of time on low-power design and system-level irginia Tech has offered a course on • User input/output devices power management. These topics are V wearable and ubiquitous comput- • Location and context awareness also some of my main research areas ing in the Bradley Department of Elec- • Application case studies and let me connect teaching and re- trical and Computer Engineering twice: search. I begin this section of the class one at the senior or master’s level in The wearable and ubiquitous com- with the power consumption mecha- spring 2002 (15 students) and another puting overview begins with Mark nisms in digital CMOS (complementary at the master’s level in spring 2003 (11 Weiser’s papers from the early 1990s1–2 metal-oxide semiconductor) circuits and students). The course aims to provide and more recent articles by Mahadev then move on to higher-level power students with an appreciation of current Satyanarayanan3 and Thad Starner.4–5 management problems, such as dynamic wearable and ubiquitous computing These provide a road map and motiva- CPU speed-setting, low-power compi- research issues and give them hands-on tion for topics covered later in the lation and source code modification, design experience. -
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights M. ScoT BOONE* Abstract: Examining one emerging technology, virtual worlds, may provide us with insight about another emerging technology, ubiquitous computing. The rapid increase in both the popularity and economic value of virtual worlds has resulted in a conflict over whether players in these worlds have any property rights with respect to virtual world objects associated with their avatars. A close examination however reveals that even if such rights exist, they can be overridden through the combined use of contract and technology. This observation may in turn provide an insight about the future of real world property. The emerging technology of ubiquitous computing shares technological characteristics with virtual worlds such that ubiquitous computing would make a displacement of property rights in real world objects possible in the same way that virtual world technology makes such a displacement possible for potential property rights in virtual world objects. "Associate Professor of Law, Appalachian School of Law. I would like to thank Charlie Condon, Judie Barger, David Ritchie and James McGrath for their helpful comments on drafts of this article. I would also like to thank for their comments the participants of the Works-in-Progress Intellectual Property Colloquium, the participants of the Intellectual Property & Communications Law and Policy Scholars Roundtable sponsored by Michigan State University College of Law, and the participants of the annual meeting of Southeastern Association of Laws Schools. The research assistance of Russell Kloosterman and Justin Williams was also immensely helpful. I/S: A JOURNAL OF LAWAND POLICY [VOL. -
A. Define and Explain the Internet of Things
IoT Solutions 1. Attempt any three of the following: a. Define and explain the Internet of Things. Ans: The Internet of things is defined as a paradigm in which objects equipped with sensors, actuators, and processors communicate with each other to serve a meaningful purpose. Equation of Internet of Things: Physical Object + Controllers, Sensors and Actuators + Internet = Internet of Things Physical Object: Devices, vehicles, buildings and other items which are embedded with electronics, software, sensors, and network connectivity, which enables these objects to collect and exchange data. Controllers: A controller, in a computing context, is a hardware device or a software program that manages or directs the flow of data between two entities In a general sense, a controller can be thought of as something or someone that interfaces between two systems and manages communications between them. Sensors: Sensor is a device, module, or subsystem whose purpose is to detect events or changes in its environment and send the information to other electronics, frequently a computer processor. A sensor is always used with other electronics. Actuators: An actuator is a component of a machine that is responsible for moving and controlling a mechanism or system. Internet: The internet is a globally connected network system that uses TCP/IP to transmit data via various types of media. The internet is a network of global exchanges – including private, public, business, academic and government networks – connected by guided, wireless and fiber-optic technologies. Example of Internet of Things: In your kitchen, a blinking light reminds you it’s time to take your tablets. -
Pervasive Computing in Sugar Industry
International Journal of Novel Research in Electronics and Communication Vol. 3, Issue 2, pp: (1-13), Month: September 2016 - February 2017, Available at: www.noveltyjournals.com Pervasive Computing in Sugar Industry Arnold C. Ndukuyu1, Franklin Wabwoba2, Anselemo Ikoha3 1Nzoia Sugar co ltd, 1, 2, 3 Department of Information Technology, Kibabii University Abstract: In the last decade, we have had several computing technology applications in the IT industry out of which Pervasive or Persistent computing has proved to be an enabler for everyday objects to become smarter and interactive in ubiquitous environment.Pervasive computing promises to revolutionize the way of doing things on field operations context in agriculture with regard to managing data using mobile technologies. There are however challenges facing adoption of mobile computing for ubiquitous data management computing technique as well as proposition ways to solve the challenges and abundant computing on basis of cloud computing. The research proposes new innovations based on pervasive computing, its interactions in agro-industrytechnology and its future.This paper proposes a Sugar Enterprise Mobility Framework (SEMF) to embrace adoption of mobile computing in sugar companies. Keywords: Pervasive Computing, Ubiquitous DataKeywords: Pervasive Computing, Abundant Computing, cloud, challenges. 1. INTRODUCTION There are various technology applications in IT Industry such ashuman computing, Autonomic computing, mobile computing, Cloud computing, Green computing, Grid computing, Supercomputing, Parallel computing among others., out of which Pervasive computing has proved to be an enabler for everyday objects to become smarter and interactive in ubiquitous environment offering control with interactive service such as refrigerators that can create grocery lists, dispensers, buildings that can adjust temperature and light according to the weather, animal feeding monitoring, power management and control just to mention but a few. -
Core Concept: the Internet of Things and the Explosion of Interconnectivity
CORE CONCEPTS The Internet of Things and the explosion of interconnectivity CORE CONCEPTS Stephen Ornes, Science Writer It was 1982, and a group of computer science graduate students at Carnegie Mellon University in Pittsburgh, Pennsylvania, was thirsty for more than knowledge: some wanted a Coca Cola. But the researchers were frustrated. The Coke machine was on the third floor of the university’s Wean Hall, and oftentimes they’d venture up to the dis- penser only to find it empty, or worse, full of warm soda. So the scientists connected the machine to the university’s computer network. By checking online, thirsty researchers could ensure the machine was stocked with cold bottles before visiting. This turned out to be more than an achieve- ment in efficient caffeine delivery; it’s thought to be one of the first noncomputer objects to go online (1). The notion of pervasive computing entails a vision of the world in which computing isn’t limited to tab- lets, smartphones, and laptops. The realization of this vision, called the “Internet of Things” (IoT), is the ever- expanding collection of connected devices that cap- ture and share data. Any object, outfitted with the right Pervasive computing and its realization, known as the “Internet of Things,” entails sensors, can observe and interact with its environment. an ever-expanding collection of connected devices that capture and share data. A homeowner can adjust the thermostat, close the Image courtesy of Shutterstock/a-image. blinds, or raise a garage door with a voice command to a smartphone app. A connected refrigerator can send a list of its inventory to a shopper. -
Ubiquitous Computing Research at PARC in the Late 1980S
The origins of ubiquitous computing research at PARC in the late 1980s by M. Weiser R. Gold † J. S. Brown ‡ Ubiquitous computing began in the Electronics At the same time, the anthropologists of the Work and Imaging Laboratory of the Xerox Palo Alto Practices and Technology area within PARC, led by Research Center. This essay tells the inside story of its evolution from “computer walls” to “calm Lucy Suchman, were observing the way people re- computing.” ally used technology, not just the way they claimed to use technology. To some of the technologists at PARC, myself included, their observations led toward thinking less about particular features of a comput- er—such as random access memory and number of pixels or megahertz—and much more about the de- n late 1987, Bob Sprague, Richard Bruce, and tailed situational use of the technology. In partic- other members of the Xerox Palo Alto Research I ular, how were computers embedded within the com- Center (PARC) Electronics and Imaging Laboratory plex social framework of daily activity, and how did (EIL) proposed fabricating large, wall-sized, flat- they interplay with the rest of our densely woven panel computer displays from large-area amorphous physical environment (also known as “the real silicon sheets. It was thought at the time that this world”)? technology might also permit these displays to func- tion as input devices for electronic pens and also for From these converging forces (“from atoms to cul- the scanning of images (by placing documents di- ture,” as we like to say of PARC) emerged the Ubiq- rectly against the displays).